Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P250 | 30 | 43% |
| AK-47 | 23 | 30% |
| M4A1-S | 19 | 42% |
| USP-S | 13 | 46% |
| MP7 | 11 | 73% |
| Galil AR | 5 | 60% |
| Glock-18 | 4 | 25% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/107 | 9 0:57 | 2 kills (MP7 ×2), in 1.9 s CT | 2.7 |
| 20/107 | 17 1:14 | 2 kills (AK-47 ×2), all headshots, in 11.9 s T | 2.3 |
| 28/107 | 3 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 75.3 s CT | 1.4 |
| 34/107 | 1 1:26 | 2 kills (USP-S ×2), 1 headshot, in 20.1 s CT | 1.1 |
| 55/107 | 6 0:53 | 1 kill (M4A1-S) CT | 0.7 |
| 56/107 | 10 1:31 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 83/107 | 5 1:39 | 1 kill (P250) CT | -0.4 |
| 93/107 | 19 bomb 0:40 | 1 kill (P250), 1 headshot T | -0.8 |
| 102/107 | 2 1:40 | 1 kill (P250), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:27 | 1v2 after the plant CT · 26 HP · Main | lost - died later, after 1 kill · saw them first |
| 2 1:40 | 1v4 before the plant CT · 100 HP · Bridge | lost - died later, after 1 kill · first fight won, saw each other |
| 8 1:09 | 1v4 before the plant CT · 100 HP · Main | lost - died later |
| 10 bomb 0:13 | 1v2 after the plant CT · 22 HP · Fountain | lost - died in the first fight · saw them first |
| 17 0:52 | 1v1 before the plant T · 35 HP · Main | lost - died in the first fight · saw each other |
| 22 1:20 | 1v4 before the plant T · 100 HP · Walkway | lost - died in the first fight · they saw them first |
Flashes
13 flashes: 4 good, 0 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:33 | wasted | no enemy blinded for long |
| 2 1:47 | good | blinded DaVinci 3.0 s (0.5 s white); blinded themselves 1.6 s on the move through Middle - safe; blinded BerciK 1.6 s on the move through Bridge - safe; blinded Vanila 1.6 s on the move through Bridge - safe BerciK peeked DaVinci 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 6 1:44 | wasted | no enemy blinded for long |
| 7 1:27 | good | blinded Stryaa 4.8 s (1.9 s white), DaVinci 4.4 s (1.6 s white) |
| 10 1:48 | wasted | no enemy blinded for long |
| 11 1:48 | wasted | no enemy blinded for long |
| 12 1:46 | wasted | barely blinded Stryaa 1.3 s (0.1 s white) |
| 13 1:40 | wasted | no enemy blinded for long; blinded themselves 3.3 s on the move through T Stairs - safe; blinded Agnostic 3.1 s on the move through Canal - safe |
| 19 1:48 | wasted | no enemy blinded for long |
| 19 1:46 | good | blinded Duden 3.1 s (0.6 s white) |
| 20 1:47 | good | blinded DaVinci 4.0 s (1.3 s white), Duden 3.0 s (0.5 s white) |
| 21 1:46 | wasted | barely blinded DaVinci 0.8 s (0.1 s white) |
| 21 1:34 | wasted | no enemy blinded for long; blinded Agnostic 1.7 s on the move through Outside Long - safe; blinded BerciK 1.3 s holding Outside Long - safe |
Throws
41 grenades: 37 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Canal (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:28 | punished | hit by Duden 1.5 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 446 units away |
| 10 bomb 0:13 | exposed | an HE at Fountain - seen by 1 enemy for 0.9 s, the nearest 783 units away; a running throw |
| 11 1:41 | punished | hit by Duden 1.8 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 883 units away; a running throw |
| 13 1:30 | punished | hit by Duden with an HE out at Canal, 1.9 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:25 | Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 bomb 0:17 | Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 6 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | Vanila was killed 958 units away: you traded in 4,969 ms (pros: 2,031 ms) |
| 1 1:26 | trade | BerciK was killed 668 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:27 | trade | Agnostic was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | peek together | peeked the same enemy as Agnostic, 703 ms before them - early - you went first, alone |
| 2 1:42 | peek together | peeked the same enemy as Agnostic, 625 ms before them - early - you went first, alone |
| 2 1:40 | trade | Agnostic was killed 320 units away: you traded in 484 ms (pros: 625 ms) |
| 3 1:09 | trade | Agnostic was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Agnostic was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:41 | peek together | peeked the same enemy as żylasty syryjski, 781 ms after them - late - your team-mate went first, as bait |
| 5 1:40 | trade | żylasty syryjski was killed 115 units away: you traded in 1,156 ms (pros: 625 ms) |
| 6 1:36 | trade | Vanila was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:34 | trade | Vanila was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:45 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:45 | in their way | stood between BerciK and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 14 1:45 | trade | Vanila was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:45 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 0:52 | hold | held with Vanila, 91 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Vanila) |
| 17 0:52 | trade | Vanila was killed 161 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:43 | trade | BerciK was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:17 | trade | żylasty syryjski was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:33 | trade | żylasty syryjski was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | Agnostic was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | Glock-18 | 281 ms | – | 2.8° | ||
| 1 1:26 | killed them | USP-S | 875 ms | 875 ms | 1.6° | ||
| 1 bomb 0:31 | hit them | P2000 | 406 ms | – | 0.7° | ||
| 1 bomb 0:31 | hit by them | Glock-18 | 547 ms | – | 0.5° | ||
| 1 bomb 0:21 | killed them | USP-S | 438 ms | 438 ms | 21.5° | ||
| 1 bomb 0:11 | killed by them | USP-S | 234 ms | 234 ms | 3.5° | ||
| 2 1:42 | hit them | P250 | 312 ms | – | 1.5° | ||
| 2 1:41 | killed them | P250 | 1688 ms | 2438 ms | 3.3° | ||
| 2 1:37 | killed by them | MAC-10 | 266 ms | 1203 ms | 2.9° | ||
| 3 1:32 | killed them | M4A1-S | 359 ms | 469 ms | 1.3° | ||
| 3 0:25 | killed them | M4A1-S | 266 ms | 266 ms | 4.6° | ||
| 3 bomb 0:36 | killed them | M4A1-S | 234 ms | 891 ms | 0.3° | ||
| 3 bomb 0:35 | killed by them | AK-47 | 422 ms | 625 ms | 3.4° | ||
| 4 1:35 | hit them | M4A4 | 641 ms | – | 2.1° | ||
| 4 1:34 | killed by them | AK-47 | 16 ms | 219 ms | 0.6° | ||
| 5 1:40 | killed them | P250 | 312 ms | 1656 ms | 2.2° | ||
| 5 1:39 | hit by them | AK-47 | 1219 ms | – | 5.0° | ||
| 5 1:20 | hit them | P250 | 1406 ms | – | 49.4° | ||
| 5 1:20 | killed by them | AK-47 | 1875 ms | 2172 ms | 11.3° | ||
| 6 0:53 | killed them | M4A1-S | 641 ms | 734 ms | 5.0° | ||
| 7 1:20 | hit by them | MAC-10 | 31 ms | – | 1.2° | ||
| 7 1:20 | hit them | AK-47 | 328 ms | – | 1.4° | ||
| 7 1:17 | killed by them | MAC-10 | 547 ms | 625 ms | 0.8° | ||
| 7 1:17 | hit them | AK-47 | 594 ms | – | 6.9° | ||
| 8 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:58 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:56 | killed them | MP7 | 422 ms | 750 ms | 4.8° | ||
| 10 1:31 | killed them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 10 bomb 0:16 | hit by them | MAC-10 | 406 ms | – | 6.8° | ||
| 10 bomb 0:11 | hit them | P2000 | 875 ms | – | 28.6° | ||
| 10 bomb 0:11 | killed by them | AK-47 | 812 ms | 812 ms | 45.9° | ||
| 11 1:39 | killed by them | AK-47 | 453 ms | 766 ms | 3.6° | ||
| 13 1:35 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:24 | hit them | Glock-18 | 1438 ms | – | 4.7° | ||
| 13 1:23 | killed by them | USP-S | 1750 ms | 1750 ms | 7.0° | ||
| 14 1:45 | killed by them | M4A1-S | 359 ms | 859 ms | 7.0° | ||
| 15 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:05 | hit them | Galil AR | 359 ms | – | 2.6° | ||
| 16 1:05 | killed by them | M4A1-S | 375 ms | 984 ms | 7.7° | ||
| 17 1:14 | killed them | AK-47 | 625 ms | 625 ms | 13.1° | ||
| 17 1:03 | hit by them | AK-47 | 250 ms | – | 3.2° | ||
| 17 1:03 | killed them | AK-47 | 469 ms | 672 ms | 2.7° | ||
| 17 0:52 | killed by them | AK-47 | 188 ms | 188 ms | 0.9° | ||
| 18 1:41 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:59 | killed them | P250 | 516 ms | 875 ms | 12.8° | ||
| 19 bomb 0:39 | killed by them | M4A1-S | 375 ms | 688 ms | 2.6° | ||
| 20 1:04 | killed by them | M4A1-S | 422 ms | 828 ms | 16.8° | ||
| 20 1:04 | hit them | AK-47 | 547 ms | – | 9.8° | ||
| 21 1:28 | killed by them | AWP | 1469 ms | 1469 ms | 6.5° | ||
| 22 0:37 | killed by them | AK-47 | 453 ms | 453 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 442 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | killed them | 10% / 50% | |
| 1 bomb 0:31 | USP-S | 877 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/8 | cut short (a death, a reload) | 16% / 41% | |
| 1 bomb 0:27 | USP-S | 715 | fine - pros would have fired it too | 0/3 | 35% / 39% | ||
| 1 bomb 0:13 | USP-S | 261 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | 2% / 51% | ||
| 2 1:42 | P250 | 597 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 55% / 55% | |
| 2 1:41 | P250 | 1022 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 2 1:37 | P250 | 993 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 36% | |
| 3 1:32 | M4A1-S | 1507 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/5 | killed them | 6% / 51% | |
| 3 0:25 | M4A1-S | 355 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/6 | killed them | 11% / 49% | |
| 3 bomb 0:36 | M4A1-S | 605 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 56% | |
| 3 bomb 0:36 | M4A1-S | 534 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/6 | killed them | 3% / 50% | |
| 4 1:35 | M4A1-S | 1545 | fine - pros would have fired it too | 1/4 | 43% / 45% | ||
| 5 1:40 | P250 | 1352 | fine - pros would have fired it too | 6/9 | killed them | 43% / 43% | |
| 5 1:20 | P250 | 309 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 31% / 48% | |
| 6 0:54 | M4A1-S | 735 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/7 | killed them | 19% / 46% | |
| 7 1:20 | AK-47 | 621 | fine - pros would have fired it too | 1/7 | 47% / 48% | ||
| 7 1:17 | AK-47 | 450 | fired while moving (30 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 2% / 60% | |
| 9 0:56 | MP7 | 485 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 5/13 | killed them | 14% / 47% | |
| 10 1:31 | AK-47 | 467 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/5 | killed them | 57% / 72% | |
| 10 bomb 0:15 | AWP | 1051 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 7% / 63% | ||
| 10 bomb 0:11 | USP-S | 799 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 53% | |
| 13 1:24 | Glock-18 | 924 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 37% / 45% | |
| 14 1:44 | P250 | 645 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 38% | |
| 16 1:05 | Galil AR | 1086 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 1:05 | Galil AR | 1087 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 45% | |
| 17 1:15 | AK-47 | 321 | fine - pros would have fired it too | 1/6 | killed them | 37% / 55% | |
| 17 1:03 | AK-47 | 889 | fine - pros would have fired it too | 3/7 | killed them | 62% / 62% | |
| 19 1:00 | P250 | 338 | fine - pros would have fired it too | 3/5 | killed them | 70% / 72% | |
| 20 1:04 | AK-47 | 364 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 48% | |
| 21 1:28 | AK-47 | 939 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 32% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.