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Anubis, lost 9-13 · Sat 31 Oct, 21:22

KasprzaK.17,840

The match

Aim

469 msTTD734 msTTK3.3°Crosshair↓36%1st bullet62%Spray20%Head46%Counter-strafe

Scoreboard

69ADR59%KAST

Positioning

Shots

15/30Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P2503043%
AK-472330%
M4A1-S1942%
USP-S1346%
MP71173%
Galil AR560%
Glock-18425%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1079 0:57 2 kills (MP7 ×2), in 1.9 s CT2.7
20/10717 1:14 2 kills (AK-47 ×2), all headshots, in 11.9 s T2.3
28/1073 1:32 3 kills (M4A1-S ×3), 1 headshot, in 75.3 s CT1.4
34/1071 1:26 2 kills (USP-S ×2), 1 headshot, in 20.1 s CT1.1
55/1076 0:53 1 kill (M4A1-S) CT0.7
56/10710 1:31 1 kill (AK-47), 1 headshot CT0.7
83/1075 1:39 1 kill (P250) CT-0.4
93/10719 bomb 0:40 1 kill (P250), 1 headshot T-0.8
102/1072 1:40 1 kill (P250), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:27 1v2 after the plant CT · 26 HP · Mainlost - died later, after 1 kill · saw them first
2 1:40 1v4 before the plant CT · 100 HP · Bridgelost - died later, after 1 kill · first fight won, saw each other
8 1:09 1v4 before the plant CT · 100 HP · Mainlost - died later
10 bomb 0:13 1v2 after the plant CT · 22 HP · Fountainlost - died in the first fight · saw them first
17 0:52 1v1 before the plant T · 35 HP · Mainlost - died in the first fight · saw each other
22 1:20 1v4 before the plant T · 100 HP · Walkwaylost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 0 weak, 9 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:33 wastedno enemy blinded for long
2 1:47 goodblinded DaVinci 3.0 s (0.5 s white); blinded themselves 1.6 s on the move through Middle - safe; blinded BerciK 1.6 s on the move through Bridge - safe; blinded Vanila 1.6 s on the move through Bridge - safe BerciK peeked DaVinci 2.2 s after the pop - too early - the enemy had recovered; got hit first
6 1:44 wastedno enemy blinded for long
7 1:27 goodblinded Stryaa 4.8 s (1.9 s white), DaVinci 4.4 s (1.6 s white)
10 1:48 wastedno enemy blinded for long
11 1:48 wastedno enemy blinded for long
12 1:46 wastedbarely blinded Stryaa 1.3 s (0.1 s white)
13 1:40 wastedno enemy blinded for long; blinded themselves 3.3 s on the move through T Stairs - safe; blinded Agnostic 3.1 s on the move through Canal - safe
19 1:48 wastedno enemy blinded for long
19 1:46 goodblinded Duden 3.1 s (0.6 s white)
20 1:47 goodblinded DaVinci 4.0 s (1.3 s white), Duden 3.0 s (0.5 s white)
21 1:46 wastedbarely blinded DaVinci 0.8 s (0.1 s white)
21 1:34 wastedno enemy blinded for long; blinded Agnostic 1.7 s on the move through Outside Long - safe; blinded BerciK 1.3 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 37 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Canal (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:28 punishedhit by Duden 1.5 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 446 units away
10 bomb 0:13 exposedan HE at Fountain - seen by 1 enemy for 0.9 s, the nearest 783 units away; a running throw
11 1:41 punishedhit by Duden 1.8 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 883 units away; a running throw
13 1:30 punishedhit by Duden with an HE out at Canal, 1.9 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:25 NikolqMainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 bomb 0:17 Fake defuse let go after 0.31 s · 1 v 1, alone · no kit, 6 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 8 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeVanila was killed 958 units away: you traded in 4,969 ms (pros: 2,031 ms)
1 1:26 tradeBerciK was killed 668 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:27 tradeAgnostic was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 peek togetherpeeked the same enemy as Agnostic, 703 ms before them - early - you went first, alone
2 1:42 peek togetherpeeked the same enemy as Agnostic, 625 ms before them - early - you went first, alone
2 1:40 tradeAgnostic was killed 320 units away: you traded in 484 ms (pros: 625 ms)
3 1:09 tradeAgnostic was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeAgnostic was killed 277 units away: not traded within 5 s (pros: 1,641 ms)
5 1:41 peek togetherpeeked the same enemy as żylasty syryjski, 781 ms after them - late - your team-mate went first, as bait
5 1:40 tradeżylasty syryjski was killed 115 units away: you traded in 1,156 ms (pros: 625 ms)
6 1:36 tradeVanila was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
8 1:34 tradeVanila was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
14 1:45 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:45 in their waystood between BerciK and an enemy they could see, for 438 ms (pros: 125 ms at a time)
14 1:45 tradeVanila was killed 184 units away: not traded within 5 s (pros: 969 ms)
14 1:45 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 0:52 holdheld with Vanila, 91 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Vanila)
17 0:52 tradeVanila was killed 161 units away: not traded within 5 s (pros: 625 ms)
18 1:43 tradeBerciK was killed 157 units away: not traded within 5 s (pros: 969 ms)
20 1:17 tradeżylasty syryjski was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
21 1:33 tradeżylasty syryjski was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeAgnostic was killed 321 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Dudenhit by themGlock-18281 ms–2.8°
1 1:26 Dudenkilled themUSP-S875 ms875 ms1.6°
1 bomb 0:31 DaVincihit themP2000406 ms–0.7°
1 bomb 0:31 DaVincihit by themGlock-18547 ms–0.5°
1 bomb 0:21 DaVincikilled themUSP-S438 ms438 ms21.5°
1 bomb 0:11 Stryaakilled by themUSP-S234 ms234 ms3.5°
2 1:42 DaVincihit themP250312 ms–1.5°
2 1:41 F11Pkilled themP2501688 ms2438 ms3.3°
2 1:37 Dudenkilled by themMAC-10266 ms1203 ms2.9°
3 1:32 Stryaakilled themM4A1-S359 ms469 ms1.3°
3 0:25 Nikolqkilled themM4A1-S266 ms266 ms4.6°
3 bomb 0:36 F11Pkilled themM4A1-S234 ms891 ms0.3°
3 bomb 0:35 DaVincikilled by themAK-47422 ms625 ms3.4°
4 1:35 Stryaahit themM4A4641 ms–2.1°
4 1:34 Stryaakilled by themAK-4716 ms219 ms0.6°
5 1:40 DaVincikilled themP250312 ms1656 ms2.2°
5 1:39 DaVincihit by themAK-471219 ms–5.0°
5 1:20 Nikolqhit themP2501406 ms–49.4°
5 1:20 Nikolqkilled by themAK-471875 ms2172 ms11.3°
6 0:53 Dudenkilled themM4A1-S641 ms734 ms5.0°
7 1:20 Stryaahit by themMAC-1031 ms–1.2°
7 1:20 Stryaahit themAK-47328 ms–1.4°
7 1:17 Stryaakilled by themMAC-10547 ms625 ms0.8°
7 1:17 Stryaahit themAK-47594 ms–6.9°
8 bomb 0:39 DaVincihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 F11Pkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:58 F11Pkilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
9 0:56 DaVincikilled themMP7422 ms750 ms4.8°
10 1:31 Stryaakilled themAK-47312 ms312 ms0.9°
10 bomb 0:16 Nikolqhit by themMAC-10406 ms–6.8°
10 bomb 0:11 DaVincihit themP2000875 ms–28.6°
10 bomb 0:11 DaVincikilled by themAK-47812 ms812 ms45.9°
11 1:39 Dudenkilled by themAK-47453 ms766 ms3.6°
13 1:35 Dudenhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 Dudenhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 Dudenhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:24 Nikolqhit themGlock-181438 ms–4.7°
13 1:23 Nikolqkilled by themUSP-S1750 ms1750 ms7.0°
14 1:45 Nikolqkilled by themM4A1-S359 ms859 ms7.0°
15 1:44 Stryaahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:05 Dudenhit themGalil AR359 ms–2.6°
16 1:05 Dudenkilled by themM4A1-S375 ms984 ms7.7°
17 1:14 DaVincikilled themAK-47625 ms625 ms13.1°
17 1:03 Dudenhit by themAK-47250 ms–3.2°
17 1:03 Dudenkilled themAK-47469 ms672 ms2.7°
17 0:52 Nikolqkilled by themAK-47188 ms188 ms0.9°
18 1:41 DaVincikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 0:59 Nikolqkilled themP250516 ms875 ms12.8°
19 bomb 0:39 DaVincikilled by themM4A1-S375 ms688 ms2.6°
20 1:04 DaVincikilled by themM4A1-S422 ms828 ms16.8°
20 1:04 DaVincihit themAK-47547 ms–9.8°
21 1:28 Stryaakilled by themAWP1469 ms1469 ms6.5°
22 0:37 Nikolqkilled by themAK-47453 ms453 ms1.0°

Shots

You fired 15 of your 30 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 DudenUSP-S442aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4killed them10% / 50%
1 bomb 0:31 DaVinciUSP-S877aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first5/8cut short (a death, a reload)16% / 41%
1 bomb 0:27 DaVinciUSP-S715fine - pros would have fired it too0/335% / 39%
1 bomb 0:13 StryaaUSP-S261aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/32% / 51%
2 1:42 DaVinciP250597fine - pros would have fired it too2/7cut short (a death, a reload)55% / 55%
2 1:41 F11PP2501022fine - pros would have fired it too2/6killed them62% / 62%
2 1:37 DudenP250993fired while moving (128 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 36%
3 1:32 StryaaM4A1-S1507fired while moving (117 u/s), too fast to be accurate - stop first2/5killed them6% / 51%
3 0:25 NikolqM4A1-S355fired while moving (115 u/s), too fast to be accurate - stop first1/6killed them11% / 49%
3 bomb 0:36 F11PM4A1-S605aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 56%
3 bomb 0:36 F11PM4A1-S534fired while moving (196 u/s), too fast to be accurate - stop first1/6killed them3% / 50%
4 1:35 StryaaM4A1-S1545fine - pros would have fired it too1/443% / 45%
5 1:40 DaVinciP2501352fine - pros would have fired it too6/9killed them43% / 43%
5 1:20 NikolqP250309fine - pros would have fired it too1/3cut short (a death, a reload)31% / 48%
6 0:54 DudenM4A1-S735fired while moving (103 u/s), too fast to be accurate - stop first2/7killed them19% / 46%
7 1:20 StryaaAK-47621fine - pros would have fired it too1/747% / 48%
7 1:17 StryaaAK-47450fired while moving (30 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)2% / 60%
9 0:56 DaVinciMP7485aim far off: your crosshair was about a player's width (27 units) off their body - get on target first5/13killed them14% / 47%
10 1:31 StryaaAK-47467fired while moving (74 u/s), too fast to be accurate - stop first1/5killed them57% / 72%
10 bomb 0:15 NikolqAWP1051aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/17% / 63%
10 bomb 0:11 DaVinciUSP-S799fine - pros would have fired it too1/1cut short (a death, a reload)36% / 53%
13 1:24 NikolqGlock-18924fired while moving (122 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)37% / 45%
14 1:44 NikolqP250645fine - pros would have fired it too0/2cut short (a death, a reload)27% / 38%
16 1:05 DudenGalil AR1086fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 1:05 DudenGalil AR1087fine - pros would have fired it too0/1cut short (a death, a reload)42% / 45%
17 1:15 DaVinciAK-47321fine - pros would have fired it too1/6killed them37% / 55%
17 1:03 DudenAK-47889fine - pros would have fired it too3/7killed them62% / 62%
19 1:00 NikolqP250338fine - pros would have fired it too3/5killed them70% / 72%
20 1:04 DaVinciAK-47364fired while moving (107 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 48%
21 1:28 StryaaAK-47939fine - pros would have fired it too0/4cut short (a death, a reload)32% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.