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Anubis, lost 9-13 · Sat 31 Oct, 21:22

żylasty syryjski12,094

The match

Aim

Scoreboard

56ADR77%KAST

Positioning

Shots

13/23Rushed↓1/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472638%
MAC-10956%
P250825%
M4A1-S838%
AWP862%
Glock-18825%
Tec-9650%
USP-S540%
Desert Eagle425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/10719 1:02 1 kill (Deagle) T1.8
26/10715 1:19 2 kills (AK-47 ×2), in 46.2 s T1.6
40/1077 bomb 0:23 1 kill (AWP) CT1.0
43/10711 1:20 1 kill (AWP) CT1.0
61/10722 1:37 1 kill (MAC-10), 1 headshot T0.6
69/1076 1:14 1 kill (AWP) CT0.3
71/1073 bomb 0:33 1 kill (M4A1-S) CT0.2
73/10718 1:22 1 kill (AWP) T0.1
74/10710 1:38 1 kill (AK-47), 1 through smoke, 1 headshot CT0.1
79/10712 1:24 1 kill (AWP), a no-scope CT0.0
100/10717 1:36 1 kill (Tec-9) T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:34 1v1 after the plant CT · 100 HP · Snipers Nestwon - defused it after 1 kill · first fight won, saw each other
18 1:20 1v3 before the plant T · 38 HP · Bridgelost - died in the first fight · saw each other
19 bomb 0:36 1v2 after the plant T · 40 HP · Fountainlost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 2 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:31 goodblinded Duden 4.3 s (1.6 s white), DaVinci 3.8 s (1.1 s white)
19 1:26 weakbarely blinded Stryaa 2.7 s (0.3 s white), Duden 1.6 s (0.1 s white)
20 1:16 weakbarely blinded Stryaa 1.9 s (0.2 s white), Nikolq 0.5 s (0.0 s white)
21 1:33 misled a peekbarely blinded Duden 0.7 s (0.1 s white); blinded KasprzaK. 4.1 s on the move through Outside Long - safe the enemy was barely blinded, and Agnostic peeked Duden 2.8 s after the pop; got hit first
22 1:28 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:40 punishedhit by DaVinci with a smoke out at Outside Long, 0.9 s before the throw - out of the enemy's view (through a smoke or a wall)
20 1:28 exposeda smoke at Bridge - seen by 1 enemy for 0.2 s, the nearest 1126 units away
20 1:18 punishedkilled by Stryaa 1.1 s after throwing a flash at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
21 1:35 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 772 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 22 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:44 StryaaBridgepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 peek togetherpeeked the same enemy as KasprzaK., 891 ms before them - early - you went first, alone
3 0:55 tradeBerciK was killed 921 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:34 tradeKasprzaK. was killed 1158 units away: you traded in 1,891 ms (pros: 2,609 ms)
4 1:30 tradeBerciK was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeAgnostic was killed 250 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:35 tradeBerciK was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 holdheld with Vanila, 541 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Vanila)
11 1:21 holdheld with Vanila, 652 units and 154° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Vanila)
13 1:36 peek togetherpeeked the same enemy as Agnostic, 609 ms before them - early - you went first, alone
14 1:45 tradeVanila was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
14 1:44 peek togetherpeeked the same enemy as BerciK, 859 ms after them - late - your team-mate went first, as bait
14 1:44 peek togetherpeeked the same enemy as KasprzaK., 797 ms after them - late - your team-mate went first, as bait
14 1:44 tradeKasprzaK. was killed 245 units away: not traded within 5 s (pros: 625 ms)
14 1:43 tradeAgnostic was killed 66 units away: not traded within 5 s (pros: 625 ms)
15 1:20 holdheld with Vanila, 362 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Vanila)
15 1:19 tradeVanila was killed 394 units away: you traded in 484 ms (pros: 625 ms)
16 1:38 line of firestood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
16 1:35 holdheld with Vanila, 223 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Vanila)
16 1:33 holdheld with Vanila, 222 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Vanila)
17 1:37 peek togetherpeeked the same enemy as BerciK, 62 ms before them - a double peek
17 1:36 tradeBerciK was killed 421 units away: you traded in 641 ms (pros: 625 ms)
18 1:43 tradeBerciK was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
18 1:41 tradeKasprzaK. was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
18 1:29 tradeAgnostic was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
18 1:20 tradeVanila was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:39 holdheld with BerciK, 960 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before BerciK)
19 bomb 0:37 holdheld with BerciK, 1004 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after BerciK)
19 bomb 0:36 tradeBerciK was killed 982 units away: not traded within 5 s (pros: 625 ms)
22 1:43 tradeAgnostic was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
22 1:38 tradeVanila was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
22 1:38 holdheld with BerciK, 861 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:36 tradeBerciK was killed 788 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Nikolqkilled by themGlock-18438 ms1422 ms2.2°
1 1:37 Nikolqhit themP2000500 ms–0.9°
2 1:43 DaVincihit themP250297 ms–2.1°
2 1:43 DaVincikilled by themAK-47391 ms688 ms7.8°
3 bomb 0:33 DaVincikilled themM4A1-S438 ms828 ms1.7°
4 1:21 F11Pkilled by themAK-47375 ms484 ms1.3°
5 1:41 DaVincihit themP250656 ms–5.2°
5 1:41 DaVincikilled by themAK-47719 ms1266 ms6.6°
6 1:14 Nikolqkilled themAWP266 ms266 ms1.7°
7 bomb 0:23 Dudenkilled themAWP672 ms672 ms8.1°
8 1:41 F11Pkilled by themAK-47312 ms312 ms3.6°
10 1:38 F11Pkilled themAK-4794 ms94 ms1.6°
10 1:37 Nikolqkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
10 1:37 Nikolqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 Dudenkilled themAWP547 ms547 ms11.1°
12 1:24 F11Phit by themP250453 ms–2.0°
12 1:24 F11Pkilled themAWP438 ms438 ms10.7°
13 1:35 F11Pkilled by themUSP-S1016 ms1016 ms42.5°
14 1:44 Nikolqhit by themM4A416 ms–4.2°
14 1:43 Stryaahit themGlock-18359 ms–1.3°
14 1:42 Stryaakilled by themUSP-S562 ms562 ms5.7°
15 1:19 Stryaakilled themAK-47703 ms1109 ms0.2°
15 bomb 0:12 Dudenkilled themAK-47406 ms703 ms2.8°
16 1:37 Stryaahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 Stryaahit by themM4A4312 ms–4.1°
16 1:33 Stryaahit themAK-471188 ms–2.8°
16 1:33 Nikolqkilled by themM4A1-S359 ms359 ms1.1°
17 1:37 F11Phit by themAK-47500 ms–4.5°
17 1:37 F11Pkilled themTec-9672 ms1547 ms24.5°
17 1:35 Nikolqkilled by themAK-47422 ms828 ms5.0°
18 1:41 DaVincihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 Nikolqkilled themAWP266 ms266 ms1.3°
18 0:49 F11Pkilled by themM4A1-S156 ms250 ms6.7°
19 1:02 F11Pkilled themDesert Eagle547 ms547 ms4.8°
19 bomb 0:38 Dudenhit by themAK-47500 ms–4.4°
19 bomb 0:33 Stryaakilled by themM4A1-S531 ms641 ms2.5°
20 1:17 Stryaakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:33 Dudenkilled by themAK-47500 ms500 ms1.6°
22 1:38 Dudenkilled themMAC-10359 ms875 ms2.3°
22 1:38 Dudenhit by themAK-47484 ms–6.9°
22 1:20 Nikolqkilled by themMP91594 ms1594 ms13.8°

Shots

You fired 13 of your 23 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. 5 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 NikolqUSP-S884aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/5cut short (a death, a reload)9% / 40%
2 1:43 DaVinciP250380aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4cut short (a death, a reload)12% / 41%
3 bomb 0:33 DaVinciM4A1-S1168fired while moving (95 u/s), too fast to be accurate - stop first3/9killed them14% / 52%
4 1:21 F11PM4A1-S653fine - pros would have fired it too0/2cut short (a death, a reload)27% / 46%
5 1:41 DaVinciP2501240aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/4cut short (a death, a reload)4% / 34%
6 1:14 NikolqAWP896fine - pros would have fired it too1/2killed them72% / 74%
7 1:14 DaVinciAWP1039fired while moving (35 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)29% / 69%
7 bomb 0:23 DudenAWP406fine - pros would have fired it too1/1killed them71% / 71%
10 1:38 F11PAK-47422fired while moving (110 u/s), too fast to be accurate - stop first1/4killed them35% / 68%
11 1:20 DudenAWP246fine - pros would have fired it too1/1killed them84% / 84%
12 1:24 F11PAWP593fired while moving (43 u/s), too fast to be accurate - stop first1/1killed them33% / 71%
14 1:43 StryaaGlock-18544fired while moving (156 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)28% / 40%
15 1:19 StryaaAK-471062fine - pros would have fired it too4/7killed them54% / 54%
15 bomb 0:12 DudenAK-47701fired while moving (83 u/s), too fast to be accurate - stop first4/7killed them40% / 72%
16 1:35 StryaaAK-471058aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 47%
16 1:34 StryaaAK-471058fine - pros would have fired it too1/12cut short (a death, a reload); 5 bullets after pros would have stopped29% / 47%
17 1:37 F11PTec-9614fine - pros would have fired it too4/8killed them47% / 47%
18 1:26 NikolqAWP969fired while moving (34 u/s), too fast to be accurate - stop first0/131% / 79%
18 1:22 NikolqAWP886fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them49% / 73%
19 1:02 F11PDesert Eagle967fine - pros would have fired it too1/1killed them46% / 52%
19 bomb 0:38 DudenDesert Eagle923aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/210% / 36%
19 bomb 0:33 StryaaDesert Eagle964fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
22 1:38 DudenMAC-10578fine - pros would have fired it too5/14killed them40% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.