Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 26 | 38% |
| MAC-10 | 9 | 56% |
| P250 | 8 | 25% |
| M4A1-S | 8 | 38% |
| AWP | 8 | 62% |
| Glock-18 | 8 | 25% |
| Tec-9 | 6 | 50% |
| USP-S | 5 | 40% |
| Desert Eagle | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/107 | 19 1:02 | 1 kill (Deagle) T | 1.8 |
| 26/107 | 15 1:19 | 2 kills (AK-47 ×2), in 46.2 s T | 1.6 |
| 40/107 | 7 bomb 0:23 | 1 kill (AWP) CT | 1.0 |
| 43/107 | 11 1:20 | 1 kill (AWP) CT | 1.0 |
| 61/107 | 22 1:37 | 1 kill (MAC-10), 1 headshot T | 0.6 |
| 69/107 | 6 1:14 | 1 kill (AWP) CT | 0.3 |
| 71/107 | 3 bomb 0:33 | 1 kill (M4A1-S) CT | 0.2 |
| 73/107 | 18 1:22 | 1 kill (AWP) T | 0.1 |
| 74/107 | 10 1:38 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.1 |
| 79/107 | 12 1:24 | 1 kill (AWP), a no-scope CT | 0.0 |
| 100/107 | 17 1:36 | 1 kill (Tec-9) T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:34 | 1v1 after the plant CT · 100 HP · Snipers Nest | won - defused it after 1 kill · first fight won, saw each other |
| 18 1:20 | 1v3 before the plant T · 38 HP · Bridge | lost - died in the first fight · saw each other |
| 19 bomb 0:36 | 1v2 after the plant T · 40 HP · Fountain | lost - died in the first fight · saw them first |
Flashes
5 flashes: 1 good, 2 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:31 | good | blinded Duden 4.3 s (1.6 s white), DaVinci 3.8 s (1.1 s white) |
| 19 1:26 | weak | barely blinded Stryaa 2.7 s (0.3 s white), Duden 1.6 s (0.1 s white) |
| 20 1:16 | weak | barely blinded Stryaa 1.9 s (0.2 s white), Nikolq 0.5 s (0.0 s white) |
| 21 1:33 | misled a peek | barely blinded Duden 0.7 s (0.1 s white); blinded KasprzaK. 4.1 s on the move through Outside Long - safe the enemy was barely blinded, and Agnostic peeked Duden 2.8 s after the pop; got hit first |
| 22 1:28 | wasted | no enemy blinded for long |
Throws
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Outside Long (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:40 | punished | hit by DaVinci with a smoke out at Outside Long, 0.9 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 20 1:28 | exposed | a smoke at Bridge - seen by 1 enemy for 0.2 s, the nearest 1126 units away |
| 20 1:18 | punished | killed by Stryaa 1.1 s after throwing a flash at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 21 1:35 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 772 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:44 | Bridge | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | peek together | peeked the same enemy as KasprzaK., 891 ms before them - early - you went first, alone |
| 3 0:55 | trade | BerciK was killed 921 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:34 | trade | KasprzaK. was killed 1158 units away: you traded in 1,891 ms (pros: 2,609 ms) |
| 4 1:30 | trade | BerciK was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Agnostic was killed 250 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:35 | trade | BerciK was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | hold | held with Vanila, 541 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Vanila) |
| 11 1:21 | hold | held with Vanila, 652 units and 154° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before Vanila) |
| 13 1:36 | peek together | peeked the same enemy as Agnostic, 609 ms before them - early - you went first, alone |
| 14 1:45 | trade | Vanila was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:44 | peek together | peeked the same enemy as BerciK, 859 ms after them - late - your team-mate went first, as bait |
| 14 1:44 | peek together | peeked the same enemy as KasprzaK., 797 ms after them - late - your team-mate went first, as bait |
| 14 1:44 | trade | KasprzaK. was killed 245 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:43 | trade | Agnostic was killed 66 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:20 | hold | held with Vanila, 362 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Vanila) |
| 15 1:19 | trade | Vanila was killed 394 units away: you traded in 484 ms (pros: 625 ms) |
| 16 1:38 | line of fire | stood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 16 1:35 | hold | held with Vanila, 223 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Vanila) |
| 16 1:33 | hold | held with Vanila, 222 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Vanila) |
| 17 1:37 | peek together | peeked the same enemy as BerciK, 62 ms before them - a double peek |
| 17 1:36 | trade | BerciK was killed 421 units away: you traded in 641 ms (pros: 625 ms) |
| 18 1:43 | trade | BerciK was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:41 | trade | KasprzaK. was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:29 | trade | Agnostic was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:20 | trade | Vanila was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:39 | hold | held with BerciK, 960 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms before BerciK) |
| 19 bomb 0:37 | hold | held with BerciK, 1004 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after BerciK) |
| 19 bomb 0:36 | trade | BerciK was killed 982 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:43 | trade | Agnostic was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:38 | trade | Vanila was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:38 | hold | held with BerciK, 861 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:36 | trade | BerciK was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed by them | Glock-18 | 438 ms | 1422 ms | 2.2° | ||
| 1 1:37 | hit them | P2000 | 500 ms | – | 0.9° | ||
| 2 1:43 | hit them | P250 | 297 ms | – | 2.1° | ||
| 2 1:43 | killed by them | AK-47 | 391 ms | 688 ms | 7.8° | ||
| 3 bomb 0:33 | killed them | M4A1-S | 438 ms | 828 ms | 1.7° | ||
| 4 1:21 | killed by them | AK-47 | 375 ms | 484 ms | 1.3° | ||
| 5 1:41 | hit them | P250 | 656 ms | – | 5.2° | ||
| 5 1:41 | killed by them | AK-47 | 719 ms | 1266 ms | 6.6° | ||
| 6 1:14 | killed them | AWP | 266 ms | 266 ms | 1.7° | ||
| 7 bomb 0:23 | killed them | AWP | 672 ms | 672 ms | 8.1° | ||
| 8 1:41 | killed by them | AK-47 | 312 ms | 312 ms | 3.6° | ||
| 10 1:38 | killed them | AK-47 | 94 ms | 94 ms | 1.6° | ||
| 10 1:37 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | killed them | AWP | 547 ms | 547 ms | 11.1° | ||
| 12 1:24 | hit by them | P250 | 453 ms | – | 2.0° | ||
| 12 1:24 | killed them | AWP | 438 ms | 438 ms | 10.7° | ||
| 13 1:35 | killed by them | USP-S | 1016 ms | 1016 ms | 42.5° | ||
| 14 1:44 | hit by them | M4A4 | 16 ms | – | 4.2° | ||
| 14 1:43 | hit them | Glock-18 | 359 ms | – | 1.3° | ||
| 14 1:42 | killed by them | USP-S | 562 ms | 562 ms | 5.7° | ||
| 15 1:19 | killed them | AK-47 | 703 ms | 1109 ms | 0.2° | ||
| 15 bomb 0:12 | killed them | AK-47 | 406 ms | 703 ms | 2.8° | ||
| 16 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | hit by them | M4A4 | 312 ms | – | 4.1° | ||
| 16 1:33 | hit them | AK-47 | 1188 ms | – | 2.8° | ||
| 16 1:33 | killed by them | M4A1-S | 359 ms | 359 ms | 1.1° | ||
| 17 1:37 | hit by them | AK-47 | 500 ms | – | 4.5° | ||
| 17 1:37 | killed them | Tec-9 | 672 ms | 1547 ms | 24.5° | ||
| 17 1:35 | killed by them | AK-47 | 422 ms | 828 ms | 5.0° | ||
| 18 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | killed them | AWP | 266 ms | 266 ms | 1.3° | ||
| 18 0:49 | killed by them | M4A1-S | 156 ms | 250 ms | 6.7° | ||
| 19 1:02 | killed them | Desert Eagle | 547 ms | 547 ms | 4.8° | ||
| 19 bomb 0:38 | hit by them | AK-47 | 500 ms | – | 4.4° | ||
| 19 bomb 0:33 | killed by them | M4A1-S | 531 ms | 641 ms | 2.5° | ||
| 20 1:17 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:33 | killed by them | AK-47 | 500 ms | 500 ms | 1.6° | ||
| 22 1:38 | killed them | MAC-10 | 359 ms | 875 ms | 2.3° | ||
| 22 1:38 | hit by them | AK-47 | 484 ms | – | 6.9° | ||
| 22 1:20 | killed by them | MP9 | 1594 ms | 1594 ms | 13.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 884 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 9% / 40% | |
| 2 1:43 | P250 | 380 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 12% / 41% | |
| 3 bomb 0:33 | M4A1-S | 1168 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/9 | killed them | 14% / 52% | |
| 4 1:21 | M4A1-S | 653 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 27% / 46% | |
| 5 1:41 | P250 | 1240 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 4% / 34% | |
| 6 1:14 | AWP | 896 | fine - pros would have fired it too | 1/2 | killed them | 72% / 74% | |
| 7 1:14 | AWP | 1039 | fired while moving (35 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 29% / 69% | |
| 7 bomb 0:23 | AWP | 406 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 10 1:38 | AK-47 | 422 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/4 | killed them | 35% / 68% | |
| 11 1:20 | AWP | 246 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 1:24 | AWP | 593 | fired while moving (43 u/s), too fast to be accurate - stop first | 1/1 | killed them | 33% / 71% | |
| 14 1:43 | Glock-18 | 544 | fired while moving (156 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 28% / 40% | |
| 15 1:19 | AK-47 | 1062 | fine - pros would have fired it too | 4/7 | killed them | 54% / 54% | |
| 15 bomb 0:12 | AK-47 | 701 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/7 | killed them | 40% / 72% | |
| 16 1:35 | AK-47 | 1058 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 47% | |
| 16 1:34 | AK-47 | 1058 | fine - pros would have fired it too | 1/12 | cut short (a death, a reload); 5 bullets after pros would have stopped | 29% / 47% | |
| 17 1:37 | Tec-9 | 614 | fine - pros would have fired it too | 4/8 | killed them | 47% / 47% | |
| 18 1:26 | AWP | 969 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/1 | 31% / 79% | ||
| 18 1:22 | AWP | 886 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 49% / 73% | |
| 19 1:02 | Desert Eagle | 967 | fine - pros would have fired it too | 1/1 | killed them | 46% / 52% | |
| 19 bomb 0:38 | Desert Eagle | 923 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 10% / 36% | ||
| 19 bomb 0:33 | Desert Eagle | 964 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 22 1:38 | MAC-10 | 578 | fine - pros would have fired it too | 5/14 | killed them | 40% / 50% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.