Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 52% |
| MAC-10 | 18 | 39% |
| MP9 | 16 | 44% |
| M4A1-S | 12 | 67% |
| Glock-18 | 6 | 50% |
| AWP | 1 | 0% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/107 | 21 1:33 | 2 kills (AK-47 ×2), 1 headshot, in 3.4 s CT | 3.6 |
| 17/107 | 16 1:05 | 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT | 2.6 |
| 35/107 | 7 1:14 | 2 kills (P250, AK-47), all headshots, in 12.9 s T | 1.0 |
| 46/107 | 11 1:38 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 53/107 | 20 1:10 | 1 kill (M4A1-S) CT | 0.8 |
| 59/107 | 1 1:31 | 1 kill (Glock), 1 headshot T | 0.6 |
| 63/107 | 3 1:18 | 1 kill (AK-47) T | 0.6 |
| 66/107 | 2 1:36 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 70/107 | 22 1:43 | 1 kill (MP9) CT | 0.3 |
| 97/107 | 19 bomb 0:40 | 1 kill (AK-47) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:58 | 1v3 before the plant T · 100 HP · Bricks | lost - died in the first fight · they saw them first |
| 15 1:19 | 1v2 before the plant CT · 100 HP · Middle | lost - died later · saw them first |
Flashes
11 flashes: 2 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:16 | weak | barely blinded Agnostic 2.5 s (0.3 s white) |
| 9 1:35 | weak | barely blinded Agnostic 2.9 s (0.4 s white), KasprzaK. 0.8 s (0.1 s white) |
| 9 1:22 | good | blinded Vanila 4.8 s (2.0 s white) |
| 11 1:35 | wasted | no enemy blinded for long; blinded Stryaa 3.8 s on the move through Street - safe; blinded themselves 3.1 s on the move through T Side Upper - safe |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:41 | wasted | no enemy blinded for long |
| 16 1:00 | wasted | no enemy blinded for long |
| 19 1:44 | wasted | no enemy blinded for long |
| 20 0:49 | misled a peek | barely blinded BerciK 3.0 s (0.5 s white) the enemy was barely blinded, and DaVinci peeked BerciK 2.3 s after the pop; got hit first |
| 21 1:25 | wasted | no enemy blinded for long; blinded Stryaa 3.5 s holding Connector - safe; blinded themselves 3.0 s on the move through Bombsite B - safe |
| 22 1:45 | good | blinded Agnostic 4.3 s (1.5 s white) |
Throws
37 grenades: 35 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:39 | punished | killed by Vanila 1.8 s after throwing a molotov at Ruins, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 928 units away |
| 15 bomb 0:12 | punished | killed by żylasty syryjski 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 697 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:21 | Canal | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 bomb 0:39 | Walkway | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | F11P was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:40 | trade | F11P was killed 1653 units away: you traded in 3,422 ms (pros: 2,609 ms) |
| 3 1:32 | trade | Stryaa was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | hold | held with Nikolq, 159 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Nikolq) |
| 4 1:22 | trade | Stryaa was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:43 | hold | held with DaVinci, 153 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before DaVinci) |
| 5 1:41 | hold | held with DaVinci, 255 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:39 | trade | DaVinci was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:27 | line of fire | stood in Nikolq's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:18 | line of fire | stood in Nikolq's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:14 | trade | Nikolq was killed 155 units away: not traded within 5 s (pros: 625 ms) |
| 6 0:58 | trade | Stryaa was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:18 | trade | F11P was killed 338 units away: you traded in 4,609 ms (pros: 1,641 ms) |
| 9 1:35 | trade | Stryaa was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:22 | trade | Stryaa was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | Stryaa was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:27 | trade | Stryaa was killed 634 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:17 | trade | Stryaa was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | Stryaa was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:03 | hold | held with F11P, 500 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after F11P) |
| 19 1:02 | trade | F11P was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:38 | hold | held with Stryaa, 555 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before Stryaa) |
| 21 1:39 | trade | DaVinci was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit by them | P2000 | 328 ms | – | 1.7° | ||
| 1 1:31 | killed them | Glock-18 | 344 ms | 344 ms | 15.6° | ||
| 1 1:27 | hit them | Glock-18 | 281 ms | – | 2.8° | ||
| 1 1:26 | killed by them | USP-S | 875 ms | 875 ms | 1.6° | ||
| 2 1:37 | killed them | MAC-10 | 266 ms | 1203 ms | 2.9° | ||
| 3 1:19 | killed them | AK-47 | 266 ms | 359 ms | 0.8° | ||
| 3 1:09 | hit them | AK-47 | 297 ms | – | 1.8° | ||
| 3 0:56 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:37 | killed by them | P250 | 328 ms | 844 ms | 2.1° | ||
| 6 0:53 | killed by them | M4A1-S | 641 ms | 734 ms | 5.0° | ||
| 7 1:14 | killed them | P250 | 609 ms | 609 ms | 10.8° | ||
| 7 bomb 0:35 | killed them | AK-47 | 562 ms | 562 ms | 2.1° | ||
| 7 bomb 0:23 | killed by them | AWP | 672 ms | 672 ms | 8.1° | ||
| 9 1:22 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:35 | killed by them | AK-47 | 500 ms | 594 ms | 2.4° | ||
| 10 bomb 0:35 | hit them | AK-47 | 609 ms | – | 1.0° | ||
| 11 1:39 | killed them | AK-47 | 453 ms | 766 ms | 3.6° | ||
| 11 1:20 | killed by them | AWP | 547 ms | 547 ms | 11.1° | ||
| 12 1:33 | hit them | MAC-10 | 172 ms | – | 1.0° | ||
| 12 1:32 | killed by them | AWP | 719 ms | 719 ms | 6.8° | ||
| 13 1:35 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:12 | killed by them | AK-47 | 406 ms | 703 ms | 2.8° | ||
| 16 1:05 | hit by them | Galil AR | 359 ms | – | 2.6° | ||
| 16 1:05 | killed them | M4A1-S | 375 ms | 984 ms | 7.7° | ||
| 16 0:55 | killed them | M4A1-S | 266 ms | 359 ms | 4.0° | ||
| 17 1:03 | hit them | AK-47 | 250 ms | – | 3.2° | ||
| 17 1:03 | killed by them | AK-47 | 469 ms | 672 ms | 2.7° | ||
| 18 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | hit them | AK-47 | 500 ms | – | 4.4° | ||
| 19 bomb 0:38 | killed by them | Desert Eagle | 516 ms | 1188 ms | 2.6° | ||
| 20 1:10 | killed them | M4A1-S | 328 ms | 422 ms | 2.5° | ||
| 20 1:10 | hit by them | AK-47 | 328 ms | – | 3.3° | ||
| 21 1:33 | killed them | AK-47 | 500 ms | 500 ms | 1.6° | ||
| 21 1:30 | killed them | AK-47 | 188 ms | 500 ms | 3.4° | ||
| 21 1:30 | hit by them | Galil AR | 203 ms | – | 3.3° | ||
| 21 1:15 | killed by them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 22 1:43 | killed them | MP9 | 781 ms | 1469 ms | 13.8° | ||
| 22 1:38 | killed by them | MAC-10 | 359 ms | 875 ms | 2.3° | ||
| 22 1:38 | hit them | AK-47 | 484 ms | – | 6.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 401 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 1 1:28 | Glock-18 | 581 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 21% / 53% | ||
| 1 1:27 | Glock-18 | 487 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 34% / 54% | |
| 2 1:37 | MAC-10 | 983 | fine - pros would have fired it too | 2/7 | 55% / 62% | ||
| 2 1:37 | MAC-10 | 993 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 3 1:19 | AK-47 | 1229 | fine - pros would have fired it too | 2/3 | killed them | 71% / 71% | |
| 3 1:09 | AK-47 | 1484 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/5 | 20% / 65% | ||
| 5 1:43 | AWP | 1246 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 34% / 80% | ||
| 7 1:14 | P250 | 148 | fine - pros would have fired it too | 1/2 | killed them | 43% / 47% | |
| 7 bomb 0:37 | AK-47 | 601 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/5 | 11% / 54% | ||
| 7 bomb 0:36 | AK-47 | 553 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/7 | killed them | 17% / 47% | |
| 10 bomb 0:35 | AK-47 | 391 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 2% / 48% | |
| 11 1:39 | AK-47 | 912 | fine - pros would have fired it too | 4/6 | killed them | 50% / 51% | |
| 12 1:33 | MAC-10 | 569 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 55% / 60% | |
| 16 1:05 | M4A1-S | 1086 | fine - pros would have fired it too | 4/8 | killed them | 69% / 69% | |
| 16 1:04 | M4A1-S | 941 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/2 | 7% / 48% | ||
| 16 0:55 | M4A1-S | 763 | fine - pros would have fired it too | 2/6 | killed them | 48% / 63% | |
| 17 1:03 | AK-47 | 891 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 72% / 72% | |
| 19 bomb 0:38 | AK-47 | 923 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 46% | |
| 20 1:10 | M4A1-S | 673 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 21 1:33 | AK-47 | 646 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 21 1:16 | AK-47 | 1065 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 18% / 53% | ||
| 21 1:15 | AK-47 | 1063 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 22 1:44 | MP9 | 231 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 7/21 | killed them | 15% / 62% | |
| 22 1:38 | AK-47 | 572 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 26% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.