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Anubis, won 13-9 · Sat 31 Oct, 21:22

Duden19,299

The match

Aim

344 msTTD531 msTTK3.2°Crosshair↓59%1st bullet57%Spray14%Head64%Counter-strafe

Scoreboard

89ADR82%KAST

Positioning

Shots

11/25Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474252%
MAC-101839%
MP91644%
M4A1-S1267%
Glock-18650%
AWP10%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/10721 1:33 2 kills (AK-47 ×2), 1 headshot, in 3.4 s CT3.6
17/10716 1:05 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT2.6
35/1077 1:14 2 kills (P250, AK-47), all headshots, in 12.9 s T1.0
46/10711 1:38 1 kill (AK-47), 1 headshot T0.9
53/10720 1:10 1 kill (M4A1-S) CT0.8
59/1071 1:31 1 kill (Glock), 1 headshot T0.6
63/1073 1:18 1 kill (AK-47) T0.6
66/1072 1:36 1 kill (MAC-10), 1 headshot T0.5
70/10722 1:43 1 kill (MP9) CT0.3
97/10719 bomb 0:40 1 kill (AK-47) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:58 1v3 before the plant T · 100 HP · Brickslost - died in the first fight · they saw them first
15 1:19 1v2 before the plant CT · 100 HP · Middlelost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:16 weakbarely blinded Agnostic 2.5 s (0.3 s white)
9 1:35 weakbarely blinded Agnostic 2.9 s (0.4 s white), KasprzaK. 0.8 s (0.1 s white)
9 1:22 goodblinded Vanila 4.8 s (2.0 s white)
11 1:35 wastedno enemy blinded for long; blinded Stryaa 3.8 s on the move through Street - safe; blinded themselves 3.1 s on the move through T Side Upper - safe
14 1:47 wastedno enemy blinded for long
15 1:41 wastedno enemy blinded for long
16 1:00 wastedno enemy blinded for long
19 1:44 wastedno enemy blinded for long
20 0:49 misled a peekbarely blinded BerciK 3.0 s (0.5 s white) the enemy was barely blinded, and DaVinci peeked BerciK 2.3 s after the pop; got hit first
21 1:25 wastedno enemy blinded for long; blinded Stryaa 3.5 s holding Connector - safe; blinded themselves 3.0 s on the move through Bombsite B - safe
22 1:45 goodblinded Agnostic 4.3 s (1.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 35 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:39 punishedkilled by Vanila 1.8 s after throwing a molotov at Ruins, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 928 units away
15 bomb 0:12 punishedkilled by żylasty syryjski 0.4 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 697 units away, thrown in the open

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 19 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 9 fast peeks (22%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:21 żylasty syryjskiCanalpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 bomb 0:39 żylasty syryjskiWalkwaypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeF11P was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
2 1:40 tradeF11P was killed 1653 units away: you traded in 3,422 ms (pros: 2,609 ms)
3 1:32 tradeStryaa was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 holdheld with Nikolq, 159 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before Nikolq)
4 1:22 tradeStryaa was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
5 1:43 holdheld with DaVinci, 153 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before DaVinci)
5 1:41 holdheld with DaVinci, 255 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:39 tradeDaVinci was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
6 1:27 line of firestood in Nikolq's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:18 line of firestood in Nikolq's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:14 tradeNikolq was killed 155 units away: not traded within 5 s (pros: 625 ms)
6 0:58 tradeStryaa was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
7 1:18 tradeF11P was killed 338 units away: you traded in 4,609 ms (pros: 1,641 ms)
9 1:35 tradeStryaa was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
11 1:22 tradeStryaa was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 tradeStryaa was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
16 1:27 tradeStryaa was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
17 1:17 tradeStryaa was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeStryaa was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
19 1:03 holdheld with F11P, 500 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms after F11P)
19 1:02 tradeF11P was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:38 holdheld with Stryaa, 555 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before Stryaa)
21 1:39 tradeDaVinci was killed 556 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Vanilahit by themP2000328 ms–1.7°
1 1:31 Vanilakilled themGlock-18344 ms344 ms15.6°
1 1:27 KasprzaK.hit themGlock-18281 ms–2.8°
1 1:26 KasprzaK.killed by themUSP-S875 ms875 ms1.6°
2 1:37 KasprzaK.killed themMAC-10266 ms1203 ms2.9°
3 1:19 Vanilakilled themAK-47266 ms359 ms0.8°
3 1:09 Agnostichit themAK-47297 ms–1.8°
3 0:56 BerciKkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:37 Vanilakilled by themP250328 ms844 ms2.1°
6 0:53 KasprzaK.killed by themM4A1-S641 ms734 ms5.0°
7 1:14 Agnostickilled themP250609 ms609 ms10.8°
7 bomb 0:35 BerciKkilled themAK-47562 ms562 ms2.1°
7 bomb 0:23 żylasty syryjskikilled by themAWP672 ms672 ms8.1°
9 1:22 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:35 BerciKkilled by themAK-47500 ms594 ms2.4°
10 bomb 0:35 BerciKhit themAK-47609 ms–1.0°
11 1:39 KasprzaK.killed themAK-47453 ms766 ms3.6°
11 1:20 żylasty syryjskikilled by themAWP547 ms547 ms11.1°
12 1:33 Vanilahit themMAC-10172 ms–1.0°
12 1:32 Vanilakilled by themAWP719 ms719 ms6.8°
13 1:35 KasprzaK.hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 KasprzaK.hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:32 KasprzaK.hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:12 żylasty syryjskikilled by themAK-47406 ms703 ms2.8°
16 1:05 KasprzaK.hit by themGalil AR359 ms–2.6°
16 1:05 KasprzaK.killed themM4A1-S375 ms984 ms7.7°
16 0:55 Agnostickilled themM4A1-S266 ms359 ms4.0°
17 1:03 KasprzaK.hit themAK-47250 ms–3.2°
17 1:03 KasprzaK.killed by themAK-47469 ms672 ms2.7°
18 1:44 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:44 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:40 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 żylasty syryjskihit themAK-47500 ms–4.4°
19 bomb 0:38 BerciKkilled by themDesert Eagle516 ms1188 ms2.6°
20 1:10 Agnostickilled themM4A1-S328 ms422 ms2.5°
20 1:10 Agnostichit by themAK-47328 ms–3.3°
21 1:33 żylasty syryjskikilled themAK-47500 ms500 ms1.6°
21 1:30 Agnostickilled themAK-47188 ms500 ms3.4°
21 1:30 Agnostichit by themGalil AR203 ms–3.3°
21 1:15 BerciKkilled by themAK-47281 ms281 ms1.9°
22 1:43 Agnostickilled themMP9781 ms1469 ms13.8°
22 1:38 żylasty syryjskikilled by themMAC-10359 ms875 ms2.3°
22 1:38 żylasty syryjskihit themAK-47484 ms–6.9°

Shots

You fired 11 of your 25 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 VanilaGlock-18401fine - pros would have fired it too1/2killed them62% / 62%
1 1:28 KasprzaK.Glock-18581aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/121% / 53%
1 1:27 KasprzaK.Glock-18487fine - pros would have fired it too2/4cut short (a death, a reload)34% / 54%
2 1:37 KasprzaK.MAC-10983fine - pros would have fired it too2/755% / 62%
2 1:37 KasprzaK.MAC-10993fine - pros would have fired it too2/6killed them57% / 57%
3 1:19 VanilaAK-471229fine - pros would have fired it too2/3killed them71% / 71%
3 1:09 AgnosticAK-471484fired while moving (83 u/s), too fast to be accurate - stop first3/520% / 65%
5 1:43 VanilaAWP1246aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/134% / 80%
7 1:14 AgnosticP250148fine - pros would have fired it too1/2killed them43% / 47%
7 bomb 0:37 BerciKAK-47601fired while moving (112 u/s), too fast to be accurate - stop first0/511% / 54%
7 bomb 0:36 BerciKAK-47553fired while moving (82 u/s), too fast to be accurate - stop first1/7killed them17% / 47%
10 bomb 0:35 BerciKAK-47391aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/2cut short (a death, a reload)2% / 48%
11 1:39 KasprzaK.AK-47912fine - pros would have fired it too4/6killed them50% / 51%
12 1:33 VanilaMAC-10569fine - pros would have fired it too3/8cut short (a death, a reload)55% / 60%
16 1:05 KasprzaK.M4A1-S1086fine - pros would have fired it too4/8killed them69% / 69%
16 1:04 AgnosticM4A1-S941fired while moving (156 u/s), too fast to be accurate - stop first0/27% / 48%
16 0:55 AgnosticM4A1-S763fine - pros would have fired it too2/6killed them48% / 63%
17 1:03 KasprzaK.AK-47891fine - pros would have fired it too2/5cut short (a death, a reload)72% / 72%
19 bomb 0:38 żylasty syryjskiAK-47923fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 46%
20 1:10 AgnosticM4A1-S673fine - pros would have fired it too2/6killed them60% / 60%
21 1:33 żylasty syryjskiAK-47646fine - pros would have fired it too1/4killed them60% / 60%
21 1:16 BerciKAK-471065aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/218% / 53%
21 1:15 BerciKAK-471063aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/2cut short (a death, a reload)1% / 51%
22 1:44 AgnosticMP9231aim far off: your crosshair was about a player's width (32 units) off their body - get on target first7/21killed them15% / 62%
22 1:38 żylasty syryjskiAK-47572aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5cut short (a death, a reload)26% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.