Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 37 | 46% |
| M4A4 | 21 | 67% |
| Tec-9 | 11 | 46% |
| Galil AR | 11 | 46% |
| M4A1-S | 9 | 44% |
| AWP | 8 | 75% |
| P250 | 5 | 60% |
| USP-S | 4 | 50% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/107 | 5 1:37 | 4 kills (AWP ×3, P250), 1 headshot, in 66.6 s CT | 7.3 |
| 6/107 | 11 1:41 | 3 kills (M4A4 ×2, AWP), a wallbang, in 61.6 s CT | 6.2 |
| 8/107 | 21 0:59 | 3 kills (AK-47 ×3), 2 headshots, in 17 s T | 5.8 |
| 12/107 | 12 1:32 | 2 kills (AWP ×2), in 11.3 s CT | 3.0 |
| 18/107 | 9 1:35 | 2 kills (AWP ×2), 1 while flashed, in 12.8 s CT | 2.5 |
| 27/107 | 15 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T | 1.5 |
| 45/107 | 20 1:07 | 1 kill (AWP) T | 1.0 |
| 65/107 | 16 1:27 | 1 kill (AK-47) T | 0.5 |
| 67/107 | 18 1:39 | 1 kill (Galil), 1 headshot T | 0.5 |
| 90/107 | 7 1:14 | 2 kills (M4A4 ×2), in 33.2 s CT | -0.7 |
| 91/107 | 17 1:17 | 1 kill (Tec-9) T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 0:55 | 1v4 before the plant T · 49 HP · Bridge | lost - died in the first fight · they saw them first |
Flashes
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:19 | misled a peek | barely blinded Duden 0.5 s (0.0 s white) the enemy was barely blinded, and Vanila peeked Duden 0.5 s after the pop; got hit first |
| 5 1:47 | good | blinded DaVinci 4.2 s (1.4 s white), Duden 3.0 s (0.5 s white) |
| 5 1:45 | blinded an enemy, but hurt the team too | blinded Duden 3.1 s (0.6 s white); blinded żylasty syryjski 4.4 s on the move through Bombsite B - took damage 0.3 s after the pop; blinded Agnostic 4.8 s on the move through Bombsite B - died 0.3 s after the pop |
| 6 1:38 | wasted | no enemy blinded for long |
| 7 1:16 | wasted | no enemy blinded for long; blinded BerciK 4.4 s on the move through Middle - safe |
| 8 1:42 | good | blinded Stryaa 4.3 s (1.5 s white); blinded themselves 2.8 s on the move through Mid Doors - safe |
| 15 1:32 | wasted | barely blinded Nikolq 1.0 s (0.1 s white) |
| 15 1:25 | wasted | no enemy blinded for long |
| 16 1:48 | wasted | no enemy blinded for long |
| 20 1:22 | wasted | no enemy blinded for long; blinded żylasty syryjski 4.7 s on the move through Bridge - safe |
| 22 1:47 | wasted | barely blinded Nikolq 0.7 s (0.1 s white) |
Throws
37 grenades: 34 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:26 | punished | killed by Nikolq with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 333 units away |
| 15 1:26 | exposed | a flash at T Stairs - seen by 1 enemy for 0.9 s, the nearest 532 units away, thrown in the open |
| 17 0:53 | punished | killed by Nikolq 1.0 s after throwing a molotov at Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1203 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:27 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | peek together | peeked the same enemy as żylasty syryjski, 234 ms before them - a double peek |
| 4 1:34 | trade | KasprzaK. was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Agnostic was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:38 | trade | KasprzaK. was killed 436 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:27 | trade | BerciK was killed 1681 units away: you traded in 4,969 ms (pros: 2,609 ms) |
| 11 1:23 | hold | held with żylasty syryjski, 541 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before żylasty syryjski) |
| 11 1:21 | hold | held with żylasty syryjski, 652 units and 154° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after żylasty syryjski) |
| 14 1:45 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:45 | peek together | peeked the same enemy as Agnostic, 828 ms before them - early - you went first, alone |
| 14 1:45 | peek together | peeked the same enemy as KasprzaK., 719 ms before them - early - you went first, alone |
| 14 1:45 | in their way | stood between BerciK and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 1:45 | in their way | stood between KasprzaK. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:28 | hold | held with BerciK, 760 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after BerciK) |
| 15 1:27 | trade | BerciK was killed 745 units away: you traded in 3,531 ms (pros: 625 ms) |
| 15 1:20 | hold | held with żylasty syryjski, 362 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before żylasty syryjski) |
| 16 1:35 | hold | held with żylasty syryjski, 223 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after żylasty syryjski) |
| 16 1:33 | hold | held with żylasty syryjski, 222 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after żylasty syryjski) |
| 16 1:33 | trade | żylasty syryjski was killed 226 units away: not traded within 5 s (pros: 625 ms) |
| 17 0:52 | hold | held with KasprzaK., 91 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before KasprzaK.) |
| 18 1:29 | trade | Agnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:09 | hold | held with Agnostic, 155 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before Agnostic) |
| 22 1:43 | trade | Agnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | P2000 | 328 ms | – | 1.7° | ||
| 1 1:31 | killed by them | Glock-18 | 344 ms | 344 ms | 15.6° | ||
| 2 1:43 | hit them | P2000 | 359 ms | – | 3.6° | ||
| 2 1:43 | killed by them | AK-47 | 531 ms | 531 ms | 11.3° | ||
| 3 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | killed by them | AK-47 | 266 ms | 359 ms | 0.8° | ||
| 4 1:26 | killed by them | AK-47 | 562 ms | 969 ms | 22.0° | ||
| 5 1:42 | hit by them | AK-47 | 500 ms | – | 3.9° | ||
| 5 1:37 | killed them | P250 | 328 ms | 844 ms | 2.1° | ||
| 5 1:23 | killed them | AWP | 453 ms | 453 ms | 1.5° | ||
| 5 1:00 | killed them | AWP | 266 ms | 266 ms | 0.8° | ||
| 5 0:30 | killed them | AWP | 250 ms | 250 ms | 1.3° | ||
| 6 1:36 | killed by them | AK-47 | 312 ms | 609 ms | 1.4° | ||
| 7 1:14 | killed them | M4A4 | 469 ms | 828 ms | 2.2° | ||
| 7 bomb 0:15 | killed them | M4A4 | 719 ms | 719 ms | 46.5° | ||
| 8 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed them | AWP | 391 ms | 391 ms | 6.5° | ||
| 9 1:22 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:44 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:41 | killed them | M4A4 | 438 ms | 891 ms | 7.0° | ||
| 11 1:41 | hit by them | AK-47 | 609 ms | – | 1.0° | ||
| 11 1:23 | killed them | M4A4 | 188 ms | 719 ms | 2.1° | ||
| 11 0:39 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:33 | hit by them | MAC-10 | 172 ms | – | 1.0° | ||
| 12 1:32 | killed them | AWP | 719 ms | 719 ms | 6.8° | ||
| 12 1:21 | hit by them | MAC-10 | 781 ms | – | 7.8° | ||
| 12 1:21 | killed them | AWP | 656 ms | 656 ms | 51.0° | ||
| 13 1:36 | killed by them | USP-S | 797 ms | 797 ms | 64.3° | ||
| 14 1:45 | killed by them | M4A4 | 78 ms | 359 ms | 8.5° | ||
| 15 1:23 | killed them | AK-47 | 203 ms | 203 ms | 4.4° | ||
| 15 1:22 | killed them | AK-47 | 125 ms | 828 ms | 4.6° | ||
| 15 1:22 | hit by them | M4A4 | 406 ms | – | 3.0° | ||
| 15 1:19 | killed by them | M4A4 | 703 ms | 703 ms | 2.1° | ||
| 16 1:34 | hit them | AK-47 | 469 ms | – | 0.8° | ||
| 16 1:27 | killed them | AK-47 | 516 ms | 609 ms | 0.9° | ||
| 16 1:27 | hit by them | M4A4 | 578 ms | – | 1.0° | ||
| 16 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | hit them | AK-47 | 31 ms | – | 0.3° | ||
| 16 0:44 | killed by them | M4A1-S | 438 ms | 750 ms | 1.0° | ||
| 16 0:43 | hit them | AK-47 | 625 ms | – | 9.0° | ||
| 17 1:32 | hit them | Tec-9 | 938 ms | – | 3.7° | ||
| 17 1:28 | hit by them | AK-47 | 344 ms | – | 10.7° | ||
| 17 1:18 | killed them | Tec-9 | 281 ms | 1328 ms | 12.9° | ||
| 17 0:52 | killed by them | AK-47 | 391 ms | 391 ms | 5.3° | ||
| 18 1:40 | killed them | Galil AR | 438 ms | 1328 ms | 3.7° | ||
| 18 1:22 | hit them | M4A4 | 94 ms | – | 1.0° | ||
| 18 1:21 | hit them | M4A4 | 281 ms | – | 0.6° | ||
| 18 1:20 | killed by them | M4A1-S | 609 ms | 1203 ms | 1.2° | ||
| 19 1:09 | hit them | Desert Eagle | 172 ms | – | 0.7° | ||
| 19 1:09 | killed by them | AWP | 312 ms | 312 ms | 2.3° | ||
| 20 1:07 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:01 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:59 | killed them | AK-47 | 1156 ms | 1250 ms | 4.8° | ||
| 21 0:54 | killed them | AK-47 | 578 ms | 766 ms | 27.6° | ||
| 21 0:54 | hit by them | M4A4 | 750 ms | – | 1.8° | ||
| 21 0:42 | killed them | AK-47 | 453 ms | 656 ms | 27.0° | ||
| 22 1:39 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 403 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 78% / 78% | |
| 4 1:27 | AWP | 344 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 5 1:43 | P250 | 1332 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/2 | 0% / 34% | ||
| 5 1:37 | P250 | 1003 | fired while moving (203 u/s), too fast to be accurate - stop first | 3/3 | killed them | 20% / 42% | |
| 5 1:23 | AWP | 1343 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 5 1:00 | AWP | 1524 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 0:30 | AWP | 454 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 7 1:14 | M4A4 | 1045 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/9 | killed them | 19% / 45% | |
| 7 bomb 0:15 | M4A4 | 749 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/6 | killed them | 25% / 73% | |
| 11 1:41 | M4A4 | 628 | fired while moving (196 u/s), too fast to be accurate - stop first | 5/11 | killed them | 17% / 50% | |
| 11 1:23 | M4A4 | 479 | fine - pros would have fired it too | 5/8 | killed them | 73% / 73% | |
| 12 1:32 | AWP | 504 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 12 1:21 | AWP | 644 | fine - pros would have fired it too | 1/1 | killed them | 55% / 64% | |
| 14 1:45 | Glock-18 | 264 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 41% | |
| 15 1:23 | AK-47 | 424 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 16 1:35 | AK-47 | 1257 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 59% | |
| 16 1:34 | AK-47 | 1257 | fine - pros would have fired it too | 1/5 | 42% / 46% | ||
| 16 1:34 | AK-47 | 1255 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 16 1:33 | AK-47 | 1254 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 16 1:27 | AK-47 | 1203 | fine - pros would have fired it too | 2/5 | killed them | 73% / 73% | |
| 16 1:14 | AK-47 | 1268 | fine - pros would have fired it too | 1/2 | 76% / 76% | ||
| 16 0:44 | AK-47 | 925 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 49% | |
| 17 1:33 | Tec-9 | 1340 | fired while moving (181 u/s), too fast to be accurate - stop first | 1/3 | 22% / 39% | ||
| 17 1:28 | Tec-9 | 1016 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 15% / 46% | ||
| 17 1:18 | Tec-9 | 493 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 18 1:40 | Galil AR | 796 | fine - pros would have fired it too | 5/15 | killed them | 81% / 81% | |
| 18 1:22 | M4A1-S | 991 | fine - pros would have fired it too | 2/6 | 63% / 63% | ||
| 18 1:21 | M4A1-S | 1002 | fine - pros would have fired it too | 3/8 | 50% / 50% | ||
| 19 1:11 | Desert Eagle | 1016 | fine - pros would have fired it too | 0/1 | 24% / 38% | ||
| 19 1:09 | Desert Eagle | 993 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 21 0:59 | AK-47 | 841 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/6 | killed them | 8% / 51% | |
| 21 0:54 | AK-47 | 904 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/7 | killed them | 1% / 48% | |
| 21 0:42 | AK-47 | 185 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/7 | killed them | 44% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.