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Anubis, lost 9-13 · Sat 31 Oct, 21:22

Vanila21,620

The match

Aim

Scoreboard

110ADR73%KAST

Positioning

Shots

13/33Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473746%
M4A42167%
Tec-91146%
Galil AR1146%
M4A1-S944%
AWP875%
P250560%
USP-S450%
Glock-1820%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/1075 1:37 4 kills (AWP ×3, P250), 1 headshot, in 66.6 s CT7.3
6/10711 1:41 3 kills (M4A4 ×2, AWP), a wallbang, in 61.6 s CT6.2
8/10721 0:59 3 kills (AK-47 ×3), 2 headshots, in 17 s T5.8
12/10712 1:32 2 kills (AWP ×2), in 11.3 s CT3.0
18/1079 1:35 2 kills (AWP ×2), 1 while flashed, in 12.8 s CT2.5
27/10715 1:23 2 kills (AK-47 ×2), 1 headshot, in 1.7 s T1.5
45/10720 1:07 1 kill (AWP) T1.0
65/10716 1:27 1 kill (AK-47) T0.5
67/10718 1:39 1 kill (Galil), 1 headshot T0.5
90/1077 1:14 2 kills (M4A4 ×2), in 33.2 s CT-0.7
91/10717 1:17 1 kill (Tec-9) T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 0:55 1v4 before the plant T · 49 HP · Bridgelost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:19 misled a peekbarely blinded Duden 0.5 s (0.0 s white) the enemy was barely blinded, and Vanila peeked Duden 0.5 s after the pop; got hit first
5 1:47 goodblinded DaVinci 4.2 s (1.4 s white), Duden 3.0 s (0.5 s white)
5 1:45 blinded an enemy, but hurt the team tooblinded Duden 3.1 s (0.6 s white); blinded żylasty syryjski 4.4 s on the move through Bombsite B - took damage 0.3 s after the pop; blinded Agnostic 4.8 s on the move through Bombsite B - died 0.3 s after the pop
6 1:38 wastedno enemy blinded for long
7 1:16 wastedno enemy blinded for long; blinded BerciK 4.4 s on the move through Middle - safe
8 1:42 goodblinded Stryaa 4.3 s (1.5 s white); blinded themselves 2.8 s on the move through Mid Doors - safe
15 1:32 wastedbarely blinded Nikolq 1.0 s (0.1 s white)
15 1:25 wastedno enemy blinded for long
16 1:48 wastedno enemy blinded for long
20 1:22 wastedno enemy blinded for long; blinded żylasty syryjski 4.7 s on the move through Bridge - safe
22 1:47 wastedbarely blinded Nikolq 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 34 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:26 punishedkilled by Nikolq with a flash in hand at Middle - seen by 1 enemy for 0.2 s, the nearest 333 units away
15 1:26 exposeda flash at T Stairs - seen by 1 enemy for 0.9 s, the nearest 532 units away, thrown in the open
17 0:53 punishedkilled by Nikolq 1.0 s after throwing a molotov at Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1203 units away

Positioning

In 1 of your 43 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 33 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:27 NikolqMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 peek togetherpeeked the same enemy as żylasty syryjski, 234 ms before them - a double peek
4 1:34 tradeKasprzaK. was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeAgnostic was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
11 1:38 tradeKasprzaK. was killed 436 units away: not traded within 5 s (pros: 625 ms)
11 1:27 tradeBerciK was killed 1681 units away: you traded in 4,969 ms (pros: 2,609 ms)
11 1:23 holdheld with żylasty syryjski, 541 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before żylasty syryjski)
11 1:21 holdheld with żylasty syryjski, 652 units and 154° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after żylasty syryjski)
14 1:45 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:45 peek togetherpeeked the same enemy as Agnostic, 828 ms before them - early - you went first, alone
14 1:45 peek togetherpeeked the same enemy as KasprzaK., 719 ms before them - early - you went first, alone
14 1:45 in their waystood between BerciK and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 1:45 in their waystood between KasprzaK. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:28 holdheld with BerciK, 760 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after BerciK)
15 1:27 tradeBerciK was killed 745 units away: you traded in 3,531 ms (pros: 625 ms)
15 1:20 holdheld with żylasty syryjski, 362 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before żylasty syryjski)
16 1:35 holdheld with żylasty syryjski, 223 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after żylasty syryjski)
16 1:33 holdheld with żylasty syryjski, 222 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after żylasty syryjski)
16 1:33 tradeżylasty syryjski was killed 226 units away: not traded within 5 s (pros: 625 ms)
17 0:52 holdheld with KasprzaK., 91 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before KasprzaK.)
18 1:29 tradeAgnostic was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
19 1:09 holdheld with Agnostic, 155 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before Agnostic)
22 1:43 tradeAgnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Dudenhit themP2000328 ms–1.7°
1 1:31 Dudenkilled by themGlock-18344 ms344 ms15.6°
2 1:43 DaVincihit themP2000359 ms–3.6°
2 1:43 DaVincikilled by themAK-47531 ms531 ms11.3°
3 1:37 Nikolqhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:26 DaVincihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 Dudenkilled by themAK-47266 ms359 ms0.8°
4 1:26 Nikolqkilled by themAK-47562 ms969 ms22.0°
5 1:42 DaVincihit by themAK-47500 ms–3.9°
5 1:37 Dudenkilled themP250328 ms844 ms2.1°
5 1:23 Stryaakilled themAWP453 ms453 ms1.5°
5 1:00 Nikolqkilled themAWP266 ms266 ms0.8°
5 0:30 F11Pkilled themAWP250 ms250 ms1.3°
6 1:36 DaVincikilled by themAK-47312 ms609 ms1.4°
7 1:14 DaVincikilled themM4A4469 ms828 ms2.2°
7 bomb 0:15 Stryaakilled themM4A4719 ms719 ms46.5°
8 1:40 DaVincihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:35 Nikolqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:34 Stryaakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:37 Stryaahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Stryaakilled themAWP391 ms391 ms6.5°
9 1:22 Dudenkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:44 Stryaakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:41 DaVincikilled themM4A4438 ms891 ms7.0°
11 1:41 DaVincihit by themAK-47609 ms–1.0°
11 1:23 Stryaakilled themM4A4188 ms719 ms2.1°
11 0:39 Nikolqkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:33 Dudenhit by themMAC-10172 ms–1.0°
12 1:32 Dudenkilled themAWP719 ms719 ms6.8°
12 1:21 Nikolqhit by themMAC-10781 ms–7.8°
12 1:21 Nikolqkilled themAWP656 ms656 ms51.0°
13 1:36 F11Pkilled by themUSP-S797 ms797 ms64.3°
14 1:45 Stryaakilled by themM4A478 ms359 ms8.5°
15 1:23 DaVincikilled themAK-47203 ms203 ms4.4°
15 1:22 Nikolqkilled themAK-47125 ms828 ms4.6°
15 1:22 Nikolqhit by themM4A4406 ms–3.0°
15 1:19 Stryaakilled by themM4A4703 ms703 ms2.1°
16 1:34 Stryaahit themAK-47469 ms–0.8°
16 1:27 Stryaakilled themAK-47516 ms609 ms0.9°
16 1:27 Stryaahit by themM4A4578 ms–1.0°
16 1:25 Nikolqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 Nikolqhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 Nikolqhit themAK-4731 ms–0.3°
16 0:44 Nikolqkilled by themM4A1-S438 ms750 ms1.0°
16 0:43 Nikolqhit themAK-47625 ms–9.0°
17 1:32 DaVincihit themTec-9938 ms–3.7°
17 1:28 DaVincihit by themAK-47344 ms–10.7°
17 1:18 Stryaakilled themTec-9281 ms1328 ms12.9°
17 0:52 Nikolqkilled by themAK-47391 ms391 ms5.3°
18 1:40 Stryaakilled themGalil AR438 ms1328 ms3.7°
18 1:22 Nikolqhit themM4A494 ms–1.0°
18 1:21 F11Phit themM4A4281 ms–0.6°
18 1:20 F11Pkilled by themM4A1-S609 ms1203 ms1.2°
19 1:09 F11Phit themDesert Eagle172 ms–0.7°
19 1:09 F11Pkilled by themAWP312 ms312 ms2.3°
20 1:07 Nikolqkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:01 Stryaakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 0:59 F11Pkilled themAK-471156 ms1250 ms4.8°
21 0:54 Nikolqkilled themAK-47578 ms766 ms27.6°
21 0:54 Nikolqhit by themM4A4750 ms–1.8°
21 0:42 Stryaakilled themAK-47453 ms656 ms27.0°
22 1:39 DaVincikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 13 of your 33 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 61%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 DudenUSP-S403fine - pros would have fired it too1/1cut short (a death, a reload)78% / 78%
4 1:27 NikolqAWP344fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%
5 1:43 DaVinciP2501332fired while moving (232 u/s), too fast to be accurate - stop first0/20% / 34%
5 1:37 DudenP2501003fired while moving (203 u/s), too fast to be accurate - stop first3/3killed them20% / 42%
5 1:23 StryaaAWP1343fine - pros would have fired it too1/1killed them90% / 90%
5 1:00 NikolqAWP1524fine - pros would have fired it too1/1killed them71% / 71%
5 0:30 F11PAWP454fine - pros would have fired it too1/1killed them83% / 83%
7 1:14 DaVinciM4A41045fired while moving (77 u/s), too fast to be accurate - stop first3/9killed them19% / 45%
7 bomb 0:15 StryaaM4A4749fired while moving (84 u/s), too fast to be accurate - stop first1/6killed them25% / 73%
11 1:41 DaVinciM4A4628fired while moving (196 u/s), too fast to be accurate - stop first5/11killed them17% / 50%
11 1:23 StryaaM4A4479fine - pros would have fired it too5/8killed them73% / 73%
12 1:32 DudenAWP504fine - pros would have fired it too1/1killed them87% / 87%
12 1:21 NikolqAWP644fine - pros would have fired it too1/1killed them55% / 64%
14 1:45 StryaaGlock-18264aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)3% / 41%
15 1:23 DaVinciAK-47424fine - pros would have fired it too1/4killed them72% / 72%
16 1:35 StryaaAK-471257aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 59%
16 1:34 StryaaAK-471257fine - pros would have fired it too1/542% / 46%
16 1:34 StryaaAK-471255fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
16 1:33 StryaaAK-471254fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
16 1:27 StryaaAK-471203fine - pros would have fired it too2/5killed them73% / 73%
16 1:14 NikolqAK-471268fine - pros would have fired it too1/276% / 76%
16 0:44 NikolqAK-47925fired while moving (104 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 49%
17 1:33 DaVinciTec-91340fired while moving (181 u/s), too fast to be accurate - stop first1/322% / 39%
17 1:28 DaVinciTec-91016aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/215% / 46%
17 1:18 StryaaTec-9493fine - pros would have fired it too4/8killed them63% / 63%
18 1:40 StryaaGalil AR796fine - pros would have fired it too5/15killed them81% / 81%
18 1:22 NikolqM4A1-S991fine - pros would have fired it too2/663% / 63%
18 1:21 F11PM4A1-S1002fine - pros would have fired it too3/850% / 50%
19 1:11 F11PDesert Eagle1016fine - pros would have fired it too0/124% / 38%
19 1:09 F11PDesert Eagle993fine - pros would have fired it too1/1cut short (a death, a reload)61% / 61%
21 0:59 F11PAK-47841aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/6killed them8% / 51%
21 0:54 NikolqAK-47904fired while moving (92 u/s), too fast to be accurate - stop first3/7killed them1% / 48%
21 0:42 StryaaAK-47185fired while moving (127 u/s), too fast to be accurate - stop first3/7killed them44% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.