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Anubis, lost 9-13 · Sat 31 Oct, 21:22

BerciK

The match

Aim

454 msTTD578 msTTK3.1°Crosshair↓23%1st bullet28%Spray20%Head70%Counter-strafe

Scoreboard

74ADR73%KAST

Positioning

Shots

18/34Rushed↓3/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44622%
AK-474032%
Glock-181833%
USP-S825%
FAMAS683%
Desert Eagle475%
Five-SeveN250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/10721 1:39 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s T1.7
33/10719 bomb 0:37 1 kill (Deagle) T1.1
41/1079 1:44 1 kill (FAMAS) CT1.0
58/1071 1:34 1 kill (USP-S), 1 headshot CT0.6
62/10720 0:45 1 kill (AK-47), 1 headshot T0.6
64/10715 1:40 1 kill (AK-47) T0.5
68/1073 0:56 1 kill (M4A4), 1 through smoke, 1 headshot CT0.4
76/10712 1:25 1 kill (M4A4) CT0.1
81/1076 1:42 1 kill (AK-47) CT-0.1
82/10711 1:30 1 kill (M4A4), 1 headshot CT-0.2
92/10710 bomb 0:35 1 kill (AK-47), 1 headshot CT-0.7
99/1077 1:33 1 kill (M4A4), 1 headshot CT-1.6
105/10713 1:19 1 kill (Glock), 1 headshot T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:23 1v4 before the plant T · 47 HP · Mainlost - died with two or more on them at once, after 1 kill · first fight won, saw each other
14 1:42 1v5 before the plant T · 53 HP · Bridgelost - died in the first fight · saw each other
20 1:01 1v4 before the plant T · 100 HP · Canallost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 0 good, 2 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:43 wastedno enemy blinded for long; blinded themselves 1.4 s holding Middle - safe
8 1:48 wastedno enemy blinded for long; blinded themselves 3.5 s holding Middle - safe
10 1:49 wastedno enemy blinded for long; blinded themselves 2.5 s holding Middle - safe
12 1:45 wastedno enemy blinded for long
13 1:34 weakbarely blinded Nikolq 2.0 s (0.2 s white)
19 1:45 wastedno enemy blinded for long; blinded żylasty syryjski 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe; blinded Vanila 2.9 s holding Outside Long - safe
21 0:59 weakbarely blinded Stryaa 2.8 s (0.4 s white), Nikolq 0.9 s (0.1 s white), F11P 0.8 s (0.1 s white); blinded Vanila 3.6 s holding Bricks - safe

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 26 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:31 F11PMainstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 4 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeżylasty syryjski was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeAgnostic was killed 136 units away: not traded within 5 s (pros: 969 ms)
10 1:44 tradeVanila was killed 159 units away: not traded within 5 s (pros: 969 ms)
11 1:38 tradeKasprzaK. was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
13 1:23 tradeKasprzaK. was killed 263 units away: not traded within 5 s (pros: 625 ms)
14 1:46 peek togetherpeeked the same enemy as Vanila, 875 ms before them - early - you went first, alone
14 1:45 tradeVanila was killed 281 units away: not traded within 5 s (pros: 625 ms)
14 1:44 tradeKasprzaK. was killed 93 units away: not traded within 5 s (pros: 625 ms)
14 1:43 tradeAgnostic was killed 147 units away: not traded within 5 s (pros: 969 ms)
14 1:42 tradeżylasty syryjski was killed 217 units away: not traded within 5 s (pros: 969 ms)
15 1:41 holdheld with Agnostic, 614 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Agnostic)
15 1:40 tradeAgnostic was killed 625 units away: you traded in 750 ms (pros: 625 ms)
15 1:28 holdheld with Vanila, 760 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Vanila)
17 1:37 in their waystood between żylasty syryjski and an enemy they could see, for 438 ms (pros: 125 ms at a time)
19 1:38 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:09 tradeVanila was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:40 tradeAgnostic was killed 441 units away: you traded in 3,344 ms (pros: 1,641 ms)
19 bomb 0:39 holdheld with żylasty syryjski, 960 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after żylasty syryjski)
19 bomb 0:37 holdheld with żylasty syryjski, 1004 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before żylasty syryjski)
20 1:17 tradeżylasty syryjski was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
20 1:01 tradeVanila was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
21 1:33 tradeżylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeAgnostic was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
21 1:28 tradeKasprzaK. was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
22 1:38 tradeVanila was killed 121 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 F11Pkilled themUSP-S234 ms234 ms1.1°
1 1:31 DaVincihit by themGlock-1847 ms–0.7°
1 1:28 Nikolqhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 DaVincikilled by themAK-4762 ms469 ms3.3°
2 1:44 DaVincihit themFive-SeveN297 ms–2.9°
3 0:56 Dudenkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 0:55 F11Pkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:30 F11Pkilled by themAK-47266 ms266 ms0.8°
5 0:50 F11Phit themP200078 ms–0.9°
6 1:42 F11Pkilled themAK-47312 ms516 ms2.1°
6 1:20 Nikolqkilled by themAK-47562 ms859 ms1.0°
7 1:34 Nikolqhit by themTec-9500 ms–3.3°
7 1:33 Nikolqkilled themM4A4969 ms1328 ms0.7°
7 bomb 0:35 Dudenkilled by themAK-47562 ms562 ms2.1°
8 1:18 F11Phit themM4A41281 ms–35.1°
8 1:18 Stryaahit by themAK-47141 ms–0.4°
8 1:18 F11Pkilled by themAK-471594 ms1688 ms11.1°
9 1:45 Nikolqkilled themFAMAS500 ms859 ms24.3°
10 bomb 0:35 Dudenkilled themAK-47500 ms594 ms2.4°
10 bomb 0:35 Dudenhit by themAK-47609 ms–1.0°
10 bomb 0:35 DaVincikilled by themAK-471000 ms1000 ms2.9°
11 1:30 F11Pkilled themM4A4469 ms734 ms2.7°
11 1:27 Stryaakilled by themAWP391 ms391 ms6.3°
12 1:26 DaVincikilled themM4A4422 ms1703 ms2.4°
13 1:24 Stryaahit themGlock-18375 ms–7.2°
13 1:19 Stryaakilled themGlock-18406 ms406 ms3.0°
13 1:16 DaVincihit by themGlock-18219 ms–3.7°
13 1:16 Nikolqkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:46 Stryaahit by themM4A4281 ms–0.8°
14 1:46 Stryaahit themGlock-18438 ms–8.3°
14 1:45 Nikolqhit by themM4A4406 ms–3.2°
14 1:44 Nikolqhit themGlock-18844 ms–4.9°
14 1:40 Stryaakilled by themUSP-S266 ms438 ms1.6°
15 1:40 F11Pkilled themAK-47266 ms562 ms4.9°
15 1:30 Nikolqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:27 DaVincikilled by themMP9234 ms594 ms3.8°
15 1:27 DaVincihit themAK-47562 ms–5.5°
16 1:21 F11Pkilled by themFAMAS359 ms812 ms2.4°
16 1:21 F11Phit themAK-47484 ms–7.6°
17 1:37 F11Phit themGlock-18266 ms–9.2°
17 1:37 F11Pkilled by themAK-47484 ms688 ms2.2°
18 1:44 Dudenhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:13 F11Phit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 Dudenkilled themDesert Eagle516 ms1188 ms2.6°
19 bomb 0:36 Stryaakilled by themM4A1-S516 ms812 ms5.2°
20 0:45 DaVincikilled themAK-47469 ms469 ms4.5°
20 0:41 Stryaakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 DaVincikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:20 Stryaahit themAK-47484 ms–3.3°
21 1:18 Nikolqhit by themM4A4562 ms–3.6°
21 1:15 Dudenkilled themAK-47281 ms281 ms1.9°
22 1:37 Nikolqkilled by themMP9656 ms1453 ms6.6°

Shots

You fired 18 of your 34 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 F11PUSP-S812fine - pros would have fired it too1/2killed them64% / 64%
1 1:32 StryaaUSP-S589fired while moving (107 u/s), too fast to be accurate - stop first0/149% / 53%
1 1:31 DaVinciUSP-S722fine - pros would have fired it too0/254% / 54%
1 1:29 DaVinciUSP-S667too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/120% / 57%
1 1:28 NikolqUSP-S683fine - pros would have fired it too0/244% / 44%
1 1:27 NikolqUSP-S686fine - pros would have fired it too0/219% / 38%
1 1:27 StryaaUSP-S72too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)14% / 58%
5 0:50 F11PUSP-S805fine - pros would have fired it too1/153% / 53%
6 1:42 F11PAK-47691fired while moving (86 u/s), too fast to be accurate - stop first3/7killed them12% / 50%
6 1:20 NikolqAK-47889aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/422% / 59%
7 1:34 NikolqM4A4680aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first2/16killed them4% / 63%
7 bomb 0:37 DudenM4A4604aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 54%
8 1:21 StryaaM4A4975aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/425% / 56%
8 1:18 F11PM4A4529too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target1/9cut short (a death, a reload)19% / 51%
9 1:45 NikolqFAMAS428fired while moving (81 u/s), too fast to be accurate - stop first5/9killed them28% / 50%
10 bomb 0:35 DudenAK-47396fired while moving (113 u/s), too fast to be accurate - stop first2/6killed them8% / 52%
11 1:30 F11PM4A41253fired while moving (100 u/s), too fast to be accurate - stop first3/8killed them8% / 51%
12 1:26 DaVinciM4A41109fine - pros would have fired it too2/941% / 51%
12 1:25 DaVinciM4A41180aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/6killed them15% / 50%
13 1:24 StryaaGlock-18538fine - pros would have fired it too1/328% / 46%
13 1:19 StryaaGlock-18296aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/5killed them7% / 58%
14 1:44 NikolqGlock-18741fine - pros would have fired it too2/752% / 54%
14 1:40 StryaaGlock-18348fine - pros would have fired it too0/2cut short (a death, a reload)22% / 41%
15 1:40 F11PAK-47590fine - pros would have fired it too3/8killed them54% / 54%
15 1:27 DaVinciAK-47513fine - pros would have fired it too1/6cut short (a death, a reload)36% / 59%
16 1:21 F11PAK-47868too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 57%
16 1:21 F11PAK-47865aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6cut short (a death, a reload)18% / 54%
17 1:37 F11PGlock-18214fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 41%
19 bomb 0:38 DudenDesert Eagle483fine - pros would have fired it too3/4killed them56% / 56%
20 0:45 DaVinciAK-47644fine - pros would have fired it too1/3killed them58% / 58%
20 0:41 StryaaAK-47855fired while moving (127 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 47%
21 1:20 StryaaAK-47989fine - pros would have fired it too1/529% / 49%
21 1:15 DudenAK-471063fine - pros would have fired it too1/4killed them68% / 68%
22 1:37 NikolqAK-471170fired while moving (50 u/s), too fast to be accurate - stop first0/41% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.