Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 46 | 22% |
| AK-47 | 40 | 32% |
| Glock-18 | 18 | 33% |
| USP-S | 8 | 25% |
| FAMAS | 6 | 83% |
| Desert Eagle | 4 | 75% |
| Five-SeveN | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/107 | 21 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 24.2 s T | 1.7 |
| 33/107 | 19 bomb 0:37 | 1 kill (Deagle) T | 1.1 |
| 41/107 | 9 1:44 | 1 kill (FAMAS) CT | 1.0 |
| 58/107 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 62/107 | 20 0:45 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 64/107 | 15 1:40 | 1 kill (AK-47) T | 0.5 |
| 68/107 | 3 0:56 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.4 |
| 76/107 | 12 1:25 | 1 kill (M4A4) CT | 0.1 |
| 81/107 | 6 1:42 | 1 kill (AK-47) CT | -0.1 |
| 82/107 | 11 1:30 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 92/107 | 10 bomb 0:35 | 1 kill (AK-47), 1 headshot CT | -0.7 |
| 99/107 | 7 1:33 | 1 kill (M4A4), 1 headshot CT | -1.6 |
| 105/107 | 13 1:19 | 1 kill (Glock), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:23 | 1v4 before the plant T · 47 HP · Main | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 14 1:42 | 1v5 before the plant T · 53 HP · Bridge | lost - died in the first fight · saw each other |
| 20 1:01 | 1v4 before the plant T · 100 HP · Canal | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 0 good, 2 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:43 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Middle - safe |
| 8 1:48 | wasted | no enemy blinded for long; blinded themselves 3.5 s holding Middle - safe |
| 10 1:49 | wasted | no enemy blinded for long; blinded themselves 2.5 s holding Middle - safe |
| 12 1:45 | wasted | no enemy blinded for long |
| 13 1:34 | weak | barely blinded Nikolq 2.0 s (0.2 s white) |
| 19 1:45 | wasted | no enemy blinded for long; blinded żylasty syryjski 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe; blinded Vanila 2.9 s holding Outside Long - safe |
| 21 0:59 | weak | barely blinded Stryaa 2.8 s (0.4 s white), Nikolq 0.9 s (0.1 s white), F11P 0.8 s (0.1 s white); blinded Vanila 3.6 s holding Bricks - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:31 | Main | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds (1 time longer than pros stand there). 4 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | żylasty syryjski was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | Agnostic was killed 136 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:44 | trade | Vanila was killed 159 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:38 | trade | KasprzaK. was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:23 | trade | KasprzaK. was killed 263 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:46 | peek together | peeked the same enemy as Vanila, 875 ms before them - early - you went first, alone |
| 14 1:45 | trade | Vanila was killed 281 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:44 | trade | KasprzaK. was killed 93 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:43 | trade | Agnostic was killed 147 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:42 | trade | żylasty syryjski was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:41 | hold | held with Agnostic, 614 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Agnostic) |
| 15 1:40 | trade | Agnostic was killed 625 units away: you traded in 750 ms (pros: 625 ms) |
| 15 1:28 | hold | held with Vanila, 760 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before Vanila) |
| 17 1:37 | in their way | stood between żylasty syryjski and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 19 1:38 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:09 | trade | Vanila was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:40 | trade | Agnostic was killed 441 units away: you traded in 3,344 ms (pros: 1,641 ms) |
| 19 bomb 0:39 | hold | held with żylasty syryjski, 960 units and 77° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after żylasty syryjski) |
| 19 bomb 0:37 | hold | held with żylasty syryjski, 1004 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before żylasty syryjski) |
| 20 1:17 | trade | żylasty syryjski was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:01 | trade | Vanila was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:33 | trade | żylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | Agnostic was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:28 | trade | KasprzaK. was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:38 | trade | Vanila was killed 121 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed them | USP-S | 234 ms | 234 ms | 1.1° | ||
| 1 1:31 | hit by them | Glock-18 | 47 ms | – | 0.7° | ||
| 1 1:28 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | killed by them | AK-47 | 62 ms | 469 ms | 3.3° | ||
| 2 1:44 | hit them | Five-SeveN | 297 ms | – | 2.9° | ||
| 3 0:56 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:55 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:30 | killed by them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 5 0:50 | hit them | P2000 | 78 ms | – | 0.9° | ||
| 6 1:42 | killed them | AK-47 | 312 ms | 516 ms | 2.1° | ||
| 6 1:20 | killed by them | AK-47 | 562 ms | 859 ms | 1.0° | ||
| 7 1:34 | hit by them | Tec-9 | 500 ms | – | 3.3° | ||
| 7 1:33 | killed them | M4A4 | 969 ms | 1328 ms | 0.7° | ||
| 7 bomb 0:35 | killed by them | AK-47 | 562 ms | 562 ms | 2.1° | ||
| 8 1:18 | hit them | M4A4 | 1281 ms | – | 35.1° | ||
| 8 1:18 | hit by them | AK-47 | 141 ms | – | 0.4° | ||
| 8 1:18 | killed by them | AK-47 | 1594 ms | 1688 ms | 11.1° | ||
| 9 1:45 | killed them | FAMAS | 500 ms | 859 ms | 24.3° | ||
| 10 bomb 0:35 | killed them | AK-47 | 500 ms | 594 ms | 2.4° | ||
| 10 bomb 0:35 | hit by them | AK-47 | 609 ms | – | 1.0° | ||
| 10 bomb 0:35 | killed by them | AK-47 | 1000 ms | 1000 ms | 2.9° | ||
| 11 1:30 | killed them | M4A4 | 469 ms | 734 ms | 2.7° | ||
| 11 1:27 | killed by them | AWP | 391 ms | 391 ms | 6.3° | ||
| 12 1:26 | killed them | M4A4 | 422 ms | 1703 ms | 2.4° | ||
| 13 1:24 | hit them | Glock-18 | 375 ms | – | 7.2° | ||
| 13 1:19 | killed them | Glock-18 | 406 ms | 406 ms | 3.0° | ||
| 13 1:16 | hit by them | Glock-18 | 219 ms | – | 3.7° | ||
| 13 1:16 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:46 | hit by them | M4A4 | 281 ms | – | 0.8° | ||
| 14 1:46 | hit them | Glock-18 | 438 ms | – | 8.3° | ||
| 14 1:45 | hit by them | M4A4 | 406 ms | – | 3.2° | ||
| 14 1:44 | hit them | Glock-18 | 844 ms | – | 4.9° | ||
| 14 1:40 | killed by them | USP-S | 266 ms | 438 ms | 1.6° | ||
| 15 1:40 | killed them | AK-47 | 266 ms | 562 ms | 4.9° | ||
| 15 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:27 | killed by them | MP9 | 234 ms | 594 ms | 3.8° | ||
| 15 1:27 | hit them | AK-47 | 562 ms | – | 5.5° | ||
| 16 1:21 | killed by them | FAMAS | 359 ms | 812 ms | 2.4° | ||
| 16 1:21 | hit them | AK-47 | 484 ms | – | 7.6° | ||
| 17 1:37 | hit them | Glock-18 | 266 ms | – | 9.2° | ||
| 17 1:37 | killed by them | AK-47 | 484 ms | 688 ms | 2.2° | ||
| 18 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:13 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | killed them | Desert Eagle | 516 ms | 1188 ms | 2.6° | ||
| 19 bomb 0:36 | killed by them | M4A1-S | 516 ms | 812 ms | 5.2° | ||
| 20 0:45 | killed them | AK-47 | 469 ms | 469 ms | 4.5° | ||
| 20 0:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:20 | hit them | AK-47 | 484 ms | – | 3.3° | ||
| 21 1:18 | hit by them | M4A4 | 562 ms | – | 3.6° | ||
| 21 1:15 | killed them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 22 1:37 | killed by them | MP9 | 656 ms | 1453 ms | 6.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 812 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 1 1:32 | USP-S | 589 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 49% / 53% | ||
| 1 1:31 | USP-S | 722 | fine - pros would have fired it too | 0/2 | 54% / 54% | ||
| 1 1:29 | USP-S | 667 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/1 | 20% / 57% | ||
| 1 1:28 | USP-S | 683 | fine - pros would have fired it too | 0/2 | 44% / 44% | ||
| 1 1:27 | USP-S | 686 | fine - pros would have fired it too | 0/2 | 19% / 38% | ||
| 1 1:27 | USP-S | 72 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 14% / 58% | |
| 5 0:50 | USP-S | 805 | fine - pros would have fired it too | 1/1 | 53% / 53% | ||
| 6 1:42 | AK-47 | 691 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/7 | killed them | 12% / 50% | |
| 6 1:20 | AK-47 | 889 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 22% / 59% | ||
| 7 1:34 | M4A4 | 680 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 2/16 | killed them | 4% / 63% | |
| 7 bomb 0:37 | M4A4 | 604 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 54% | |
| 8 1:21 | M4A4 | 975 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 25% / 56% | ||
| 8 1:18 | M4A4 | 529 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 1/9 | cut short (a death, a reload) | 19% / 51% | |
| 9 1:45 | FAMAS | 428 | fired while moving (81 u/s), too fast to be accurate - stop first | 5/9 | killed them | 28% / 50% | |
| 10 bomb 0:35 | AK-47 | 396 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/6 | killed them | 8% / 52% | |
| 11 1:30 | M4A4 | 1253 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/8 | killed them | 8% / 51% | |
| 12 1:26 | M4A4 | 1109 | fine - pros would have fired it too | 2/9 | 41% / 51% | ||
| 12 1:25 | M4A4 | 1180 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/6 | killed them | 15% / 50% | |
| 13 1:24 | Glock-18 | 538 | fine - pros would have fired it too | 1/3 | 28% / 46% | ||
| 13 1:19 | Glock-18 | 296 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/5 | killed them | 7% / 58% | |
| 14 1:44 | Glock-18 | 741 | fine - pros would have fired it too | 2/7 | 52% / 54% | ||
| 14 1:40 | Glock-18 | 348 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 22% / 41% | |
| 15 1:40 | AK-47 | 590 | fine - pros would have fired it too | 3/8 | killed them | 54% / 54% | |
| 15 1:27 | AK-47 | 513 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 36% / 59% | |
| 16 1:21 | AK-47 | 868 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 57% | |
| 16 1:21 | AK-47 | 865 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 18% / 54% | |
| 17 1:37 | Glock-18 | 214 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 41% | |
| 19 bomb 0:38 | Desert Eagle | 483 | fine - pros would have fired it too | 3/4 | killed them | 56% / 56% | |
| 20 0:45 | AK-47 | 644 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 20 0:41 | AK-47 | 855 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 47% | |
| 21 1:20 | AK-47 | 989 | fine - pros would have fired it too | 1/5 | 29% / 49% | ||
| 21 1:15 | AK-47 | 1063 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 22 1:37 | AK-47 | 1170 | fired while moving (50 u/s), too fast to be accurate - stop first | 0/4 | 1% / 46% |
Throws
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.