Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 81 | 37% |
| M4A1-S | 15 | 47% |
| Glock-18 | 13 | 23% |
| MP9 | 6 | 83% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/107 | 10 bomb 0:35 | 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 23.3 s T | 5.9 |
| 9/107 | 2 1:44 | 3 kills (AK-47 ×3), 1 headshot, in 1.4 s T | 3.6 |
| 13/107 | 18 1:41 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 |
| 14/107 | 22 1:38 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.9 |
| 31/107 | 3 bomb 0:34 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.2 |
| 38/107 | 6 1:36 | 1 kill (AK-47) T | 1.0 |
| 51/107 | 15 1:27 | 1 kill (MP9), 1 headshot CT | 0.8 |
| 77/107 | 20 1:04 | 1 kill (M4A1-S), 1 headshot CT | 0.1 |
| 80/107 | 19 bomb 0:39 | 1 kill (M4A1-S) CT | 0.0 |
| 101/107 | 5 1:40 | 1 kill (AK-47) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:35 | 1v2 after the plant T · 49 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 9 0:57 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
20 flashes: 6 good, 1 weak, 11 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:37 | good | blinded KasprzaK. 4.8 s (2.0 s white) |
| 4 1:43 | weak | barely blinded KasprzaK. 2.5 s (0.3 s white) |
| 4 1:24 | hurt the team | no enemy blinded for long; blinded F11P 1.1 s on the move through Main - ran into a fight |
| 6 1:48 | good | blinded Agnostic 4.1 s (1.3 s white) |
| 8 1:32 | good | blinded Vanila 5.1 s (2.3 s white); blinded Stryaa 4.1 s on the move through Bridge - safe; blinded Nikolq 1.0 s on the move through Bridge - safe |
| 9 1:45 | wasted | barely blinded Vanila 0.7 s (0.1 s white) |
| 10 1:39 | misled a peek | barely blinded żylasty syryjski 1.8 s (0.1 s white) the enemy was barely blinded, and F11P peeked żylasty syryjski 1.0 s after the pop; got hit first |
| 10 bomb 0:36 | wasted | no enemy blinded for long; blinded Nikolq 1.9 s on the move through Heaven - safe; blinded themselves 1.6 s on the move through Bombsite A - safe |
| 10 bomb 0:25 | wasted | barely blinded KasprzaK. 0.7 s (0.1 s white) |
| 12 1:40 | wasted | no enemy blinded for long |
| 13 1:23 | good | blinded KasprzaK. 5.0 s (2.2 s white), BerciK 3.6 s (0.9 s white); blinded Stryaa 4.5 s on the move through Main - safe; blinded Nikolq 4.0 s holding Fountain - safe |
| 14 1:46 | wasted | no enemy blinded for long |
| 15 1:42 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | barely blinded KasprzaK. 0.8 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded Duden 3.5 s holding Back of B - safe |
| 16 1:39 | wasted | no enemy blinded for long |
| 17 1:42 | wasted | no enemy blinded for long |
| 19 1:21 | good | blinded Vanila 3.4 s (0.8 s white) |
| 20 1:38 | wasted | barely blinded Agnostic 1.3 s (0.1 s white); blinded Duden 3.5 s holding Bricks - safe |
| 21 1:45 | good | blinded KasprzaK. 5.1 s (2.2 s white), BerciK 4.7 s (1.9 s white), Vanila 4.7 s (1.9 s white), Agnostic 4.6 s (1.8 s white) |
| 22 1:43 | wasted | no enemy blinded for long |
Throws
56 grenades: 51 thrown safely, 1 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bridge (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:40 | punished | hit by Vanila 0.0 s after throwing an HE at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 9 1:35 | exposed | an HE at Bridge - seen by 1 enemy for 0.6 s, the nearest 1191 units away, thrown in the open; a running throw |
| 12 1:27 | punished | hit by BerciK 0.6 s after throwing a molotov at Bridge, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1080 units away |
| 15 1:24 | punished | killed by Vanila 0.9 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 422 units away, thrown in the open |
| 17 1:16 | punished | killed by KasprzaK. 1.2 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 270 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 0:56 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 bomb 0:36 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | F11P was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:44 | hold | held with F11P, 561 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before F11P) |
| 2 1:43 | hold | held with F11P, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after F11P) |
| 2 1:43 | hold | held with F11P, 539 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before F11P) |
| 2 1:42 | hold | held with F11P, 533 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before F11P) |
| 3 1:09 | hold | held with Nikolq, 259 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Nikolq) |
| 3 0:25 | trade | Nikolq was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:35 | trade | F11P was killed 291 units away: you traded in 1,031 ms (pros: 625 ms) |
| 5 1:43 | hold | held with Duden, 153 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Duden) |
| 7 1:33 | trade | Nikolq was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | trade | Nikolq was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:35 | trade | Stryaa was killed 99 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:22 | trade | Duden was killed 351 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 0:58 | hold | held with F11P, 308 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after F11P) |
| 9 0:57 | trade | F11P was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:35 | trade | Duden was killed 88 units away: you traded in 359 ms (pros: 625 ms) |
| 10 bomb 0:12 | hold | held with Nikolq, 719 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Nikolq) |
| 13 1:17 | peek together | peeked the same enemy as Nikolq, 94 ms before them - a double peek |
| 17 1:17 | trade | Stryaa was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | trade | Stryaa was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:22 | trade | Nikolq was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:40 | trade | Nikolq was killed 870 units away: you traded in 1,359 ms (pros: 2,031 ms) |
| 20 1:07 | trade | Nikolq was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | Glock-18 | 47 ms | – | 0.7° | ||
| 1 bomb 0:31 | hit by them | P2000 | 406 ms | – | 0.7° | ||
| 1 bomb 0:31 | hit them | Glock-18 | 547 ms | – | 0.5° | ||
| 1 bomb 0:28 | hit by them | P2000 | 297 ms | – | 0.5° | ||
| 1 bomb 0:21 | killed by them | USP-S | 438 ms | 438 ms | 21.5° | ||
| 2 1:44 | killed them | AK-47 | 62 ms | 469 ms | 3.3° | ||
| 2 1:44 | hit by them | Five-SeveN | 297 ms | – | 2.9° | ||
| 2 1:43 | hit by them | P2000 | 359 ms | – | 3.6° | ||
| 2 1:43 | killed them | AK-47 | 531 ms | 531 ms | 11.3° | ||
| 2 1:43 | hit by them | P250 | 297 ms | – | 2.1° | ||
| 2 1:43 | killed them | AK-47 | 391 ms | 688 ms | 7.8° | ||
| 2 1:42 | hit by them | P250 | 312 ms | – | 1.5° | ||
| 2 1:41 | killed by them | USP-S | 734 ms | 734 ms | 1.3° | ||
| 3 1:26 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:35 | killed them | AK-47 | 422 ms | 625 ms | 3.4° | ||
| 3 bomb 0:33 | killed by them | M4A1-S | 438 ms | 828 ms | 1.7° | ||
| 5 1:42 | hit them | AK-47 | 500 ms | – | 3.9° | ||
| 5 1:41 | hit by them | P250 | 656 ms | – | 5.2° | ||
| 5 1:41 | killed them | AK-47 | 719 ms | 1266 ms | 6.6° | ||
| 5 1:40 | killed by them | P250 | 312 ms | 1656 ms | 2.2° | ||
| 5 1:39 | hit them | AK-47 | 1219 ms | – | 5.0° | ||
| 6 1:36 | killed them | AK-47 | 312 ms | 609 ms | 1.4° | ||
| 6 1:21 | hit them | AK-47 | 438 ms | – | 5.4° | ||
| 6 1:20 | killed by them | M4A4 | 703 ms | 2047 ms | 1.9° | ||
| 7 1:14 | killed by them | M4A4 | 469 ms | 828 ms | 2.2° | ||
| 8 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:56 | killed by them | MP7 | 422 ms | 750 ms | 4.8° | ||
| 9 0:56 | hit them | AK-47 | 703 ms | – | 13.3° | ||
| 9 0:56 | hit by them | M4A4 | 703 ms | – | 0.8° | ||
| 10 bomb 0:35 | killed them | AK-47 | 1000 ms | 1000 ms | 2.9° | ||
| 10 bomb 0:17 | hit them | AK-47 | 531 ms | – | 1.7° | ||
| 10 bomb 0:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:11 | hit by them | P2000 | 875 ms | – | 28.6° | ||
| 10 bomb 0:11 | killed them | AK-47 | 812 ms | 812 ms | 45.9° | ||
| 11 1:41 | killed by them | M4A4 | 438 ms | 891 ms | 7.0° | ||
| 11 1:41 | hit them | AK-47 | 609 ms | – | 1.0° | ||
| 12 1:26 | killed by them | M4A4 | 422 ms | 1703 ms | 2.4° | ||
| 13 1:16 | hit them | Glock-18 | 219 ms | – | 3.7° | ||
| 15 1:27 | killed them | MP9 | 234 ms | 594 ms | 3.8° | ||
| 15 1:27 | hit by them | AK-47 | 562 ms | – | 5.5° | ||
| 15 1:23 | killed by them | AK-47 | 203 ms | 203 ms | 4.4° | ||
| 17 1:32 | hit by them | Tec-9 | 938 ms | – | 3.7° | ||
| 17 1:28 | hit them | AK-47 | 344 ms | – | 10.7° | ||
| 17 1:14 | killed by them | AK-47 | 625 ms | 625 ms | 13.1° | ||
| 18 1:41 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:39 | killed them | M4A1-S | 375 ms | 688 ms | 2.6° | ||
| 20 1:04 | killed them | M4A1-S | 422 ms | 828 ms | 16.8° | ||
| 20 1:04 | hit by them | AK-47 | 547 ms | – | 9.8° | ||
| 20 0:45 | killed by them | AK-47 | 469 ms | 469 ms | 4.5° | ||
| 21 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:39 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | Glock-18 | 880 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/11 | 14% / 47% | ||
| 1 bomb 0:29 | Glock-18 | 502 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 2% / 42% | ||
| 1 bomb 0:21 | Glock-18 | 650 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 2 1:45 | AK-47 | 647 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/12 | 4% / 51% | ||
| 2 1:43 | AK-47 | 387 | fine - pros would have fired it too | 4/11 | killed them | 62% / 62% | |
| 3 bomb 0:35 | AK-47 | 223 | fired while moving (213 u/s), too fast to be accurate - stop first | 3/7 | killed them | 8% / 60% | |
| 3 bomb 0:33 | AK-47 | 1152 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 27% / 46% | |
| 5 1:42 | AK-47 | 1326 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/6 | 9% / 60% | ||
| 5 1:41 | AK-47 | 1240 | fine - pros would have fired it too | 1/4 | 48% / 53% | ||
| 5 1:40 | AK-47 | 1241 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 5 1:39 | AK-47 | 1353 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 47% / 47% | |
| 6 1:21 | AK-47 | 350 | fine - pros would have fired it too | 1/11 | 42% / 56% | ||
| 6 1:19 | AK-47 | 392 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 40% / 50% | |
| 7 1:14 | Desert Eagle | 1044 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 38% | |
| 9 0:56 | AK-47 | 949 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 3% / 45% | |
| 10 bomb 0:35 | AK-47 | 464 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/13 | killed them | 2% / 58% | |
| 10 bomb 0:17 | AK-47 | 786 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/8 | 22% / 52% | ||
| 10 bomb 0:11 | AK-47 | 798 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/1 | killed them | 13% / 48% | |
| 11 1:41 | AK-47 | 627 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 38% / 62% | |
| 13 1:16 | Glock-18 | 292 | fine - pros would have fired it too | 1/4 | 39% / 49% | ||
| 15 1:27 | MP9 | 485 | fired while moving (219 u/s), too fast to be accurate - stop first | 5/12 | killed them | 28% / 48% | |
| 17 1:32 | AK-47 | 1296 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 58% | |
| 19 bomb 0:39 | M4A1-S | 621 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/5 | killed them | 14% / 54% | |
| 20 1:04 | M4A1-S | 379 | fine - pros would have fired it too | 4/10 | killed them | 64% / 64% | |
| 20 1:03 | M4A1-S | 1619 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 1% / 57% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.