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Anubis, won 13-9 · Sat 31 Oct, 21:22

DaVinci19,489

The match

Aim

438 msTTD688 msTTK3.8°Crosshair↓10%1st bullet44%Spray14%Head50%Counter-strafe

Scoreboard

89ADR73%KAST

Positioning

Shots

15/25Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478137%
M4A1-S1547%
Glock-181323%
MP9683%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10710 bomb 0:35 3 kills (AK-47 ×3), a wallbang, 2 headshots, in 23.3 s T5.9
9/1072 1:44 3 kills (AK-47 ×3), 1 headshot, in 1.4 s T3.6
13/10718 1:41 1 kill (M4A1-S), 1 through smoke CT2.9
14/10722 1:38 1 kill (M4A1-S), a wallbang, 1 headshot CT2.9
31/1073 bomb 0:34 1 kill (AK-47), a wallbang, 1 headshot T1.2
38/1076 1:36 1 kill (AK-47) T1.0
51/10715 1:27 1 kill (MP9), 1 headshot CT0.8
77/10720 1:04 1 kill (M4A1-S), 1 headshot CT0.1
80/10719 bomb 0:39 1 kill (M4A1-S) CT0.0
101/1075 1:40 1 kill (AK-47) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:35 1v2 after the plant T · 49 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
9 0:57 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 6 good, 1 weak, 11 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:37 goodblinded KasprzaK. 4.8 s (2.0 s white)
4 1:43 weakbarely blinded KasprzaK. 2.5 s (0.3 s white)
4 1:24 hurt the teamno enemy blinded for long; blinded F11P 1.1 s on the move through Main - ran into a fight
6 1:48 goodblinded Agnostic 4.1 s (1.3 s white)
8 1:32 goodblinded Vanila 5.1 s (2.3 s white); blinded Stryaa 4.1 s on the move through Bridge - safe; blinded Nikolq 1.0 s on the move through Bridge - safe
9 1:45 wastedbarely blinded Vanila 0.7 s (0.1 s white)
10 1:39 misled a peekbarely blinded żylasty syryjski 1.8 s (0.1 s white) the enemy was barely blinded, and F11P peeked żylasty syryjski 1.0 s after the pop; got hit first
10 bomb 0:36 wastedno enemy blinded for long; blinded Nikolq 1.9 s on the move through Heaven - safe; blinded themselves 1.6 s on the move through Bombsite A - safe
10 bomb 0:25 wastedbarely blinded KasprzaK. 0.7 s (0.1 s white)
12 1:40 wastedno enemy blinded for long
13 1:23 goodblinded KasprzaK. 5.0 s (2.2 s white), BerciK 3.6 s (0.9 s white); blinded Stryaa 4.5 s on the move through Main - safe; blinded Nikolq 4.0 s holding Fountain - safe
14 1:46 wastedno enemy blinded for long
15 1:42 wastedno enemy blinded for long
16 1:44 wastedbarely blinded KasprzaK. 0.8 s (0.1 s white), Agnostic 0.8 s (0.1 s white); blinded Duden 3.5 s holding Back of B - safe
16 1:39 wastedno enemy blinded for long
17 1:42 wastedno enemy blinded for long
19 1:21 goodblinded Vanila 3.4 s (0.8 s white)
20 1:38 wastedbarely blinded Agnostic 1.3 s (0.1 s white); blinded Duden 3.5 s holding Bricks - safe
21 1:45 goodblinded KasprzaK. 5.1 s (2.2 s white), BerciK 4.7 s (1.9 s white), Vanila 4.7 s (1.9 s white), Agnostic 4.6 s (1.8 s white)
22 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
56 grenades: 51 thrown safely, 1 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bridge (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:40 punishedhit by Vanila 0.0 s after throwing an HE at Bridge, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
9 1:35 exposedan HE at Bridge - seen by 1 enemy for 0.6 s, the nearest 1191 units away, thrown in the open; a running throw
12 1:27 punishedhit by BerciK 0.6 s after throwing a molotov at Bridge, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1080 units away
15 1:24 punishedkilled by Vanila 0.9 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 422 units away, thrown in the open
17 1:16 punishedkilled by KasprzaK. 1.2 s after throwing an HE at Canal, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 270 units away

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 0:56 KasprzaK.Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 bomb 0:36 BerciKBombsite Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeF11P was killed 210 units away: not traded within 5 s (pros: 969 ms)
2 1:44 holdheld with F11P, 561 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before F11P)
2 1:43 holdheld with F11P, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after F11P)
2 1:43 holdheld with F11P, 539 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before F11P)
2 1:42 holdheld with F11P, 533 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before F11P)
3 1:09 holdheld with Nikolq, 259 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Nikolq)
3 0:25 tradeNikolq was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:35 tradeF11P was killed 291 units away: you traded in 1,031 ms (pros: 625 ms)
5 1:43 holdheld with Duden, 153 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Duden)
7 1:33 tradeNikolq was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 tradeNikolq was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
9 1:35 tradeStryaa was killed 99 units away: not traded within 5 s (pros: 625 ms)
9 1:22 tradeDuden was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
9 0:58 holdheld with F11P, 308 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after F11P)
9 0:57 tradeF11P was killed 195 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:35 tradeDuden was killed 88 units away: you traded in 359 ms (pros: 625 ms)
10 bomb 0:12 holdheld with Nikolq, 719 units and 55° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Nikolq)
13 1:17 peek togetherpeeked the same enemy as Nikolq, 94 ms before them - a double peek
17 1:17 tradeStryaa was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 tradeStryaa was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
18 1:22 tradeNikolq was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:40 tradeNikolq was killed 870 units away: you traded in 1,359 ms (pros: 2,031 ms)
20 1:07 tradeNikolq was killed 974 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 BerciKhit themGlock-1847 ms–0.7°
1 bomb 0:31 KasprzaK.hit by themP2000406 ms–0.7°
1 bomb 0:31 KasprzaK.hit themGlock-18547 ms–0.5°
1 bomb 0:28 Agnostichit by themP2000297 ms–0.5°
1 bomb 0:21 KasprzaK.killed by themUSP-S438 ms438 ms21.5°
2 1:44 BerciKkilled themAK-4762 ms469 ms3.3°
2 1:44 BerciKhit by themFive-SeveN297 ms–2.9°
2 1:43 Vanilahit by themP2000359 ms–3.6°
2 1:43 Vanilakilled themAK-47531 ms531 ms11.3°
2 1:43 żylasty syryjskihit by themP250297 ms–2.1°
2 1:43 żylasty syryjskikilled themAK-47391 ms688 ms7.8°
2 1:42 KasprzaK.hit by themP250312 ms–1.5°
2 1:41 Agnostickilled by themUSP-S734 ms734 ms1.3°
3 1:26 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:35 KasprzaK.killed themAK-47422 ms625 ms3.4°
3 bomb 0:33 żylasty syryjskikilled by themM4A1-S438 ms828 ms1.7°
5 1:42 Vanilahit themAK-47500 ms–3.9°
5 1:41 żylasty syryjskihit by themP250656 ms–5.2°
5 1:41 żylasty syryjskikilled themAK-47719 ms1266 ms6.6°
5 1:40 KasprzaK.killed by themP250312 ms1656 ms2.2°
5 1:39 KasprzaK.hit themAK-471219 ms–5.0°
6 1:36 Vanilakilled themAK-47312 ms609 ms1.4°
6 1:21 Agnostichit themAK-47438 ms–5.4°
6 1:20 Agnostickilled by themM4A4703 ms2047 ms1.9°
7 1:14 Vanilakilled by themM4A4469 ms828 ms2.2°
8 1:40 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 KasprzaK.hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:56 KasprzaK.killed by themMP7422 ms750 ms4.8°
9 0:56 Agnostichit themAK-47703 ms–13.3°
9 0:56 Agnostichit by themM4A4703 ms–0.8°
10 bomb 0:35 BerciKkilled themAK-471000 ms1000 ms2.9°
10 bomb 0:17 Agnostichit themAK-47531 ms–1.7°
10 bomb 0:13 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:11 KasprzaK.hit by themP2000875 ms–28.6°
10 bomb 0:11 KasprzaK.killed themAK-47812 ms812 ms45.9°
11 1:41 Vanilakilled by themM4A4438 ms891 ms7.0°
11 1:41 Vanilahit themAK-47609 ms–1.0°
12 1:26 BerciKkilled by themM4A4422 ms1703 ms2.4°
13 1:16 BerciKhit themGlock-18219 ms–3.7°
15 1:27 BerciKkilled themMP9234 ms594 ms3.8°
15 1:27 BerciKhit by themAK-47562 ms–5.5°
15 1:23 Vanilakilled by themAK-47203 ms203 ms4.4°
17 1:32 Vanilahit by themTec-9938 ms–3.7°
17 1:28 Vanilahit themAK-47344 ms–10.7°
17 1:14 KasprzaK.killed by themAK-47625 ms625 ms13.1°
18 1:41 KasprzaK.killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:41 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:39 KasprzaK.killed themM4A1-S375 ms688 ms2.6°
20 1:04 KasprzaK.killed themM4A1-S422 ms828 ms16.8°
20 1:04 KasprzaK.hit by themAK-47547 ms–9.8°
20 0:45 BerciKkilled by themAK-47469 ms469 ms4.5°
21 1:39 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:39 Vanilakilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 15 of your 25 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:31 KasprzaK.Glock-18880aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1114% / 47%
1 bomb 0:29 AgnosticGlock-18502aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/22% / 42%
1 bomb 0:21 KasprzaK.Glock-18650aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
2 1:45 VanilaAK-47647fired while moving (86 u/s), too fast to be accurate - stop first3/124% / 51%
2 1:43 żylasty syryjskiAK-47387fine - pros would have fired it too4/11killed them62% / 62%
3 bomb 0:35 KasprzaK.AK-47223fired while moving (213 u/s), too fast to be accurate - stop first3/7killed them8% / 60%
3 bomb 0:33 żylasty syryjskiAK-471152fine - pros would have fired it too0/3cut short (a death, a reload)27% / 46%
5 1:42 VanilaAK-471326aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/69% / 60%
5 1:41 żylasty syryjskiAK-471240fine - pros would have fired it too1/448% / 53%
5 1:40 żylasty syryjskiAK-471241fine - pros would have fired it too2/5killed them68% / 68%
5 1:39 KasprzaK.AK-471353fine - pros would have fired it too1/4cut short (a death, a reload)47% / 47%
6 1:21 AgnosticAK-47350fine - pros would have fired it too1/1142% / 56%
6 1:19 AgnosticAK-47392fine - pros would have fired it too1/3cut short (a death, a reload)40% / 50%
7 1:14 VanilaDesert Eagle1044aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)8% / 38%
9 0:56 AgnosticAK-47949fired while moving (211 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)3% / 45%
10 bomb 0:35 BerciKAK-47464fired while moving (112 u/s), too fast to be accurate - stop first1/13killed them2% / 58%
10 bomb 0:17 AgnosticAK-47786aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/822% / 52%
10 bomb 0:11 KasprzaK.AK-47798fired while moving (76 u/s), too fast to be accurate - stop first1/1killed them13% / 48%
11 1:41 VanilaAK-47627fine - pros would have fired it too3/6cut short (a death, a reload)38% / 62%
13 1:16 BerciKGlock-18292fine - pros would have fired it too1/439% / 49%
15 1:27 BerciKMP9485fired while moving (219 u/s), too fast to be accurate - stop first5/12killed them28% / 48%
17 1:32 VanilaAK-471296fired while moving (80 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 58%
19 bomb 0:39 KasprzaK.M4A1-S621fired while moving (95 u/s), too fast to be accurate - stop first3/5killed them14% / 54%
20 1:04 KasprzaK.M4A1-S379fine - pros would have fired it too4/10killed them64% / 64%
20 1:03 VanilaM4A1-S1619fired while moving (153 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped1% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.