Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 34% |
| Galil AR | 16 | 12% |
| M4A4 | 9 | 22% |
| M4A1-S | 7 | 57% |
| FAMAS | 6 | 50% |
| USP-S | 5 | 40% |
| P250 | 2 | 0% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/107 | 8 1:41 | 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 35.1 s T | 6.8 |
| 15/107 | 4 1:30 | 2 kills (AK-47 ×2), all headshots, in 9.1 s T | 2.7 |
| 25/107 | 13 1:36 | 2 kills (USP-S ×2), all headshots, in 1.3 s CT | 1.6 |
| 29/107 | 18 1:20 | 2 kills (M4A1-S ×2), in 30.5 s CT | 1.4 |
| 36/107 | 3 0:55 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.0 |
| 52/107 | 16 1:21 | 1 kill (FAMAS) CT | 0.8 |
| 84/107 | 19 1:09 | 1 kill (AWP) CT | -0.4 |
| 96/107 | 15 1:40 | 1 kill (M4A4), 1 headshot CT | -1.1 |
| 103/107 | 17 1:36 | 1 kill (AK-47) CT | -2.0 |
| 106/107 | 2 1:40 | 1 kill (Galil), 1 headshot T | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:00 | 1v2 before the plant T · 100 HP · Street | lost - died later · saw each other |
Flashes
13 flashes: 4 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:42 | wasted | no enemy blinded for long; blinded themselves 4.5 s on the move through Canal - safe |
| 3 0:48 | wasted | no enemy blinded for long; blinded themselves 4.0 s holding Main - safe |
| 6 1:41 | good | blinded BerciK 5.3 s (2.5 s white), żylasty syryjski 4.2 s (1.4 s white); blinded themselves 4.2 s holding Canal - safe |
| 8 1:42 | good | blinded żylasty syryjski 4.7 s (1.9 s white) |
| 9 1:49 | wasted | barely blinded KasprzaK. 0.6 s (0.1 s white) |
| 10 1:42 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Canal - safe; blinded Nikolq 4.5 s on the move through Canal - safe |
| 11 1:34 | good | blinded BerciK 4.5 s (1.7 s white) |
| 14 1:42 | wasted | no enemy blinded for long |
| 15 1:42 | good | blinded BerciK 4.4 s (1.6 s white), Agnostic 4.2 s (1.4 s white) |
| 18 1:42 | wasted | no enemy blinded for long |
| 19 1:25 | wasted | no enemy blinded for long |
| 20 1:47 | weak | barely blinded Vanila 2.4 s (0.3 s white), żylasty syryjski 2.3 s (0.2 s white), BerciK 0.7 s (0.1 s white) |
| 21 1:42 | wasted | no enemy blinded for long |
Throws
50 grenades: 48 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:43 | punished | killed by BerciK 1.1 s after throwing a flash at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 651 units away; a jump throw |
| 19 1:13 | punished | hit by BerciK 0.3 s after throwing an HE at Heaven, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 959 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:41 | Main | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:00 | Bombsite B | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | hold | held with DaVinci, 561 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after DaVinci) |
| 2 1:43 | hold | held with DaVinci, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before DaVinci) |
| 2 1:43 | hold | held with DaVinci, 539 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after DaVinci) |
| 2 1:42 | hold | held with DaVinci, 533 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after DaVinci) |
| 2 1:41 | trade | DaVinci was killed 436 units away: you traded in 625 ms (pros: 625 ms) |
| 3 1:32 | trade | Stryaa was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:56 | trade | Duden was killed 299 units away: you traded in 1,047 ms (pros: 1,641 ms) |
| 5 1:23 | trade | Stryaa was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:58 | hold | held with DaVinci, 308 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before DaVinci) |
| 11 1:42 | hold | held with DaVinci, 390 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:41 | trade | DaVinci was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:36 | hold | held with Stryaa, 1052 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before Stryaa) |
| 17 1:37 | hold | held with Nikolq, 918 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before Nikolq) |
| 19 1:03 | hold | held with Duden, 500 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before Duden) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | killed by them | USP-S | 234 ms | 234 ms | 1.1° | ||
| 2 1:41 | killed them | Galil AR | 1078 ms | 1359 ms | 12.2° | ||
| 2 1:41 | killed by them | P250 | 1688 ms | 2438 ms | 3.3° | ||
| 3 0:55 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:36 | killed by them | M4A1-S | 234 ms | 891 ms | 0.3° | ||
| 4 1:30 | killed them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 4 1:21 | killed them | AK-47 | 375 ms | 484 ms | 1.3° | ||
| 5 0:50 | hit by them | P2000 | 78 ms | – | 0.9° | ||
| 5 0:30 | killed by them | AWP | 250 ms | 250 ms | 1.3° | ||
| 6 1:42 | killed by them | AK-47 | 312 ms | 516 ms | 2.1° | ||
| 7 1:19 | killed by them | AK-47 | 234 ms | 438 ms | 4.0° | ||
| 8 1:41 | killed them | AK-47 | 312 ms | 312 ms | 3.6° | ||
| 8 1:18 | hit by them | M4A4 | 1281 ms | – | 35.1° | ||
| 8 1:18 | killed them | AK-47 | 1594 ms | 1688 ms | 11.1° | ||
| 8 bomb 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:58 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:58 | hit by them | M4A4 | 234 ms | – | 1.7° | ||
| 10 1:38 | killed by them | AK-47 | 94 ms | 94 ms | 1.6° | ||
| 11 1:30 | killed by them | M4A4 | 469 ms | 734 ms | 2.7° | ||
| 12 1:24 | hit them | P250 | 453 ms | – | 2.0° | ||
| 12 1:24 | killed by them | AWP | 438 ms | 438 ms | 10.7° | ||
| 13 1:36 | killed them | USP-S | 797 ms | 797 ms | 64.3° | ||
| 13 1:35 | killed them | USP-S | 1016 ms | 1016 ms | 42.5° | ||
| 13 1:35 | killed by them | Glock-18 | 766 ms | 766 ms | 13.2° | ||
| 15 1:41 | killed them | M4A4 | 422 ms | 859 ms | 4.7° | ||
| 15 1:41 | hit by them | AK-47 | 578 ms | – | 3.0° | ||
| 15 1:40 | killed by them | AK-47 | 266 ms | 562 ms | 4.9° | ||
| 16 1:21 | killed them | FAMAS | 359 ms | 812 ms | 2.4° | ||
| 16 1:21 | hit by them | AK-47 | 484 ms | – | 7.6° | ||
| 17 1:37 | hit by them | Glock-18 | 266 ms | – | 9.2° | ||
| 17 1:37 | hit them | AK-47 | 500 ms | – | 4.5° | ||
| 17 1:37 | killed by them | Tec-9 | 672 ms | 1547 ms | 24.5° | ||
| 17 1:37 | killed them | AK-47 | 484 ms | 688 ms | 2.2° | ||
| 18 1:21 | hit by them | M4A4 | 281 ms | – | 0.6° | ||
| 18 1:20 | killed them | M4A1-S | 609 ms | 1203 ms | 1.2° | ||
| 18 0:49 | killed them | M4A1-S | 156 ms | 250 ms | 6.7° | ||
| 19 1:13 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:09 | hit by them | Desert Eagle | 172 ms | – | 0.7° | ||
| 19 1:09 | killed them | AWP | 312 ms | 312 ms | 2.3° | ||
| 19 1:02 | killed by them | Desert Eagle | 547 ms | 547 ms | 4.8° | ||
| 21 0:59 | killed by them | AK-47 | 1156 ms | 1250 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:41 | Galil AR | 1047 | fired while moving (167 u/s), too fast to be accurate - stop first | 2/16 | cut short (a death, a reload); 9 bullets after pros would have stopped | 8% / 49% | |
| 4 1:30 | AK-47 | 527 | fine - pros would have fired it too | 1/4 | killed them | 79% / 79% | |
| 4 1:21 | AK-47 | 653 | fine - pros would have fired it too | 2/6 | killed them | 26% / 47% | |
| 7 1:18 | P250 | 596 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 38% | |
| 8 1:41 | AK-47 | 668 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 8 1:18 | AK-47 | 546 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/10 | killed them | 10% / 51% | |
| 9 0:57 | AK-47 | 356 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 56% | |
| 11 1:30 | AK-47 | 1242 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 34% / 45% | |
| 12 1:24 | P250 | 612 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 44% / 59% | |
| 13 1:36 | USP-S | 94 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | killed them | 11% / 53% | |
| 13 1:35 | USP-S | 35 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 13 1:35 | USP-S | 79 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 15 1:41 | M4A4 | 799 | fine - pros would have fired it too | 2/10 | killed them | 37% / 55% | |
| 16 1:21 | FAMAS | 865 | fine - pros would have fired it too | 3/6 | killed them | 62% / 62% | |
| 17 1:37 | AK-47 | 238 | fine - pros would have fired it too | 4/13 | killed them | 70% / 70% | |
| 18 1:21 | M4A1-S | 1002 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 47% | |
| 18 1:20 | M4A1-S | 1002 | fine - pros would have fired it too | 3/3 | killed them | 54% / 54% | |
| 18 0:49 | M4A1-S | 400 | fine - pros would have fired it too | 2/6 | killed them | 66% / 66% | |
| 19 1:03 | AWP | 970 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 82% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.