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Anubis, won 13-9 · Sat 31 Oct, 21:22

F11P18,901

The match

Aim

453 msTTD797 msTTK3.6°Crosshair↓33%1st bullet28%Spray31%Head83%Counter-strafe

Scoreboard

70ADR68%KAST

Positioning

Shots

7/19Rushed↓2/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472934%
Galil AR1612%
M4A4922%
M4A1-S757%
FAMAS650%
USP-S540%
P25020%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1078 1:41 3 kills (AK-47 ×3), 2 through smoke, 1 headshot, in 35.1 s T6.8
15/1074 1:30 2 kills (AK-47 ×2), all headshots, in 9.1 s T2.7
25/10713 1:36 2 kills (USP-S ×2), all headshots, in 1.3 s CT1.6
29/10718 1:20 2 kills (M4A1-S ×2), in 30.5 s CT1.4
36/1073 0:55 1 kill (AK-47), 1 through smoke, 1 headshot T1.0
52/10716 1:21 1 kill (FAMAS) CT0.8
84/10719 1:09 1 kill (AWP) CT-0.4
96/10715 1:40 1 kill (M4A4), 1 headshot CT-1.1
103/10717 1:36 1 kill (AK-47) CT-2.0
106/1072 1:40 1 kill (Galil), 1 headshot T-3.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:00 1v2 before the plant T · 100 HP · Streetlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 4 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:42 wastedno enemy blinded for long; blinded themselves 4.5 s on the move through Canal - safe
3 0:48 wastedno enemy blinded for long; blinded themselves 4.0 s holding Main - safe
6 1:41 goodblinded BerciK 5.3 s (2.5 s white), żylasty syryjski 4.2 s (1.4 s white); blinded themselves 4.2 s holding Canal - safe
8 1:42 goodblinded żylasty syryjski 4.7 s (1.9 s white)
9 1:49 wastedbarely blinded KasprzaK. 0.6 s (0.1 s white)
10 1:42 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Canal - safe; blinded Nikolq 4.5 s on the move through Canal - safe
11 1:34 goodblinded BerciK 4.5 s (1.7 s white)
14 1:42 wastedno enemy blinded for long
15 1:42 goodblinded BerciK 4.4 s (1.6 s white), Agnostic 4.2 s (1.4 s white)
18 1:42 wastedno enemy blinded for long
19 1:25 wastedno enemy blinded for long
20 1:47 weakbarely blinded Vanila 2.4 s (0.3 s white), żylasty syryjski 2.3 s (0.2 s white), BerciK 0.7 s (0.1 s white)
21 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 48 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:43 punishedkilled by BerciK 1.1 s after throwing a flash at Canal, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 651 units away; a jump throw
19 1:13 punishedhit by BerciK 0.3 s after throwing an HE at Heaven, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 959 units away, thrown in the open; a running throw

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 1 of your 18 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:41 AgnosticMainpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:00 VanilaBombsite Bstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 holdheld with DaVinci, 561 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after DaVinci)
2 1:43 holdheld with DaVinci, 551 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before DaVinci)
2 1:43 holdheld with DaVinci, 539 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after DaVinci)
2 1:42 holdheld with DaVinci, 533 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after DaVinci)
2 1:41 tradeDaVinci was killed 436 units away: you traded in 625 ms (pros: 625 ms)
3 1:32 tradeStryaa was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
3 0:56 tradeDuden was killed 299 units away: you traded in 1,047 ms (pros: 1,641 ms)
5 1:23 tradeStryaa was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
9 0:58 holdheld with DaVinci, 308 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before DaVinci)
11 1:42 holdheld with DaVinci, 390 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:41 tradeDaVinci was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
13 1:36 holdheld with Stryaa, 1052 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before Stryaa)
17 1:37 holdheld with Nikolq, 918 units and 63° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before Nikolq)
19 1:03 holdheld with Duden, 500 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,562 ms before Duden)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 BerciKkilled by themUSP-S234 ms234 ms1.1°
2 1:41 Agnostickilled themGalil AR1078 ms1359 ms12.2°
2 1:41 KasprzaK.killed by themP2501688 ms2438 ms3.3°
3 0:55 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:36 KasprzaK.killed by themM4A1-S234 ms891 ms0.3°
4 1:30 BerciKkilled themAK-47266 ms266 ms0.8°
4 1:21 żylasty syryjskikilled themAK-47375 ms484 ms1.3°
5 0:50 BerciKhit by themP200078 ms–0.9°
5 0:30 Vanilakilled by themAWP250 ms250 ms1.3°
6 1:42 BerciKkilled by themAK-47312 ms516 ms2.1°
7 1:19 Agnostickilled by themAK-47234 ms438 ms4.0°
8 1:41 żylasty syryjskikilled themAK-47312 ms312 ms3.6°
8 1:18 BerciKhit by themM4A41281 ms–35.1°
8 1:18 BerciKkilled themAK-471594 ms1688 ms11.1°
8 bomb 0:39 KasprzaK.killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:58 KasprzaK.killed by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
9 0:58 Agnostichit by themM4A4234 ms–1.7°
10 1:38 żylasty syryjskikilled by themAK-4794 ms94 ms1.6°
11 1:30 BerciKkilled by themM4A4469 ms734 ms2.7°
12 1:24 żylasty syryjskihit themP250453 ms–2.0°
12 1:24 żylasty syryjskikilled by themAWP438 ms438 ms10.7°
13 1:36 Vanilakilled themUSP-S797 ms797 ms64.3°
13 1:35 żylasty syryjskikilled themUSP-S1016 ms1016 ms42.5°
13 1:35 Agnostickilled by themGlock-18766 ms766 ms13.2°
15 1:41 Agnostickilled themM4A4422 ms859 ms4.7°
15 1:41 Agnostichit by themAK-47578 ms–3.0°
15 1:40 BerciKkilled by themAK-47266 ms562 ms4.9°
16 1:21 BerciKkilled themFAMAS359 ms812 ms2.4°
16 1:21 BerciKhit by themAK-47484 ms–7.6°
17 1:37 BerciKhit by themGlock-18266 ms–9.2°
17 1:37 żylasty syryjskihit themAK-47500 ms–4.5°
17 1:37 żylasty syryjskikilled by themTec-9672 ms1547 ms24.5°
17 1:37 BerciKkilled themAK-47484 ms688 ms2.2°
18 1:21 Vanilahit by themM4A4281 ms–0.6°
18 1:20 Vanilakilled themM4A1-S609 ms1203 ms1.2°
18 0:49 żylasty syryjskikilled themM4A1-S156 ms250 ms6.7°
19 1:13 BerciKhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
19 1:09 Vanilahit by themDesert Eagle172 ms–0.7°
19 1:09 Vanilakilled themAWP312 ms312 ms2.3°
19 1:02 żylasty syryjskikilled by themDesert Eagle547 ms547 ms4.8°
21 0:59 Vanilakilled by themAK-471156 ms1250 ms4.8°

Shots

You fired 7 of your 19 first shots too soon: 5 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. 9 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:41 KasprzaK.Galil AR1047fired while moving (167 u/s), too fast to be accurate - stop first2/16cut short (a death, a reload); 9 bullets after pros would have stopped8% / 49%
4 1:30 BerciKAK-47527fine - pros would have fired it too1/4killed them79% / 79%
4 1:21 żylasty syryjskiAK-47653fine - pros would have fired it too2/6killed them26% / 47%
7 1:18 AgnosticP250596aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)16% / 38%
8 1:41 żylasty syryjskiAK-47668fine - pros would have fired it too1/4killed them54% / 54%
8 1:18 BerciKAK-47546aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/10killed them10% / 51%
9 0:57 KasprzaK.AK-47356aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/2cut short (a death, a reload)1% / 56%
11 1:30 BerciKAK-471242fine - pros would have fired it too0/3cut short (a death, a reload)34% / 45%
12 1:24 żylasty syryjskiP250612fired while moving (122 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)44% / 59%
13 1:36 VanilaUSP-S94aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2killed them11% / 53%
13 1:35 żylasty syryjskiUSP-S35fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
13 1:35 żylasty syryjskiUSP-S79fine - pros would have fired it too1/2killed them53% / 53%
15 1:41 AgnosticM4A4799fine - pros would have fired it too2/10killed them37% / 55%
16 1:21 BerciKFAMAS865fine - pros would have fired it too3/6killed them62% / 62%
17 1:37 BerciKAK-47238fine - pros would have fired it too4/13killed them70% / 70%
18 1:21 VanilaM4A1-S1002fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 47%
18 1:20 VanilaM4A1-S1002fine - pros would have fired it too3/3killed them54% / 54%
18 0:49 żylasty syryjskiM4A1-S400fine - pros would have fired it too2/6killed them66% / 66%
19 1:03 żylasty syryjskiAWP970aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)10% / 82%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.