Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 37 | 38% |
| AK-47 | 20 | 50% |
| Glock-18 | 14 | 57% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/88 | 14 bomb 0:13 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 3.6 |
| 20/88 | 18 1:49 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.5 |
| 25/88 | 13 1:48 | 2 kills (Glock ×2), 1 through smoke, all headshots, in 10.1 s T | 2.0 |
| 30/88 | 4 1:32 | 1 kill (FAMAS), 1 through smoke CT | 1.6 |
| 48/88 | 15 1:43 | 1 kill (AK-47) T | 0.6 |
| 51/88 | 17 1:23 | 2 kills (AK-47 ×2), a wallbang, in 10.3 s T | 0.6 |
| 55/88 | 3 1:38 | 1 kill (FAMAS), 1 headshot CT | 0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:20 | 1v2 after the plant T · 100 HP · Catwalk | won - killed both · first fight won, saw each other |
| 18 1:22 | 1v3 before the plant T · 57 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:29 | wasted | barely blinded Korzeniovsky 1.0 s (0.1 s white), Agnostic 0.9 s (0.1 s white); blinded VeNuS 3.1 s holding Upper Tunnel - safe |
Throws
20 grenades: 15 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:30 | punished | killed by Vanila 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 435 units away, thrown in the open; a running throw |
| 8 1:43 | punished | hit by Agnostic with an HE out at Long A, 3.5 s before the throw - seen by 1 enemy for 1.1 s, the nearest 1053 units away; a running throw |
| 13 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1753 units away; a running throw |
| 15 1:51 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2064 units away; a running throw |
| 18 1:52 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2308 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:29 | A Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:14 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:33 | hold | held with Ⓛ Jokob695 Ⓛ, 949 units and 106° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:32 | trade | Ⓛ Jokob695 Ⓛ was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | line of fire | stood in flom15's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:51 | peek together | peeked the same enemy as Ⓛ Jokob695 Ⓛ, 656 ms after them - late - your team-mate went first, as bait |
| 8 1:47 | hold | held with VeNuS, 190 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before VeNuS) |
| 11 1:32 | line of fire | stood in flom15's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:29 | in their way | stood between flom15 and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 11 1:29 | in their way | stood between Ⓛ Jokob695 Ⓛ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 11 1:29 | line of fire | stood in flom15's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 14 bomb 0:20 | trade | ☜☆☞P0Y3P☜☆☞ was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | ☜☆☞P0Y3P☜☆☞ was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:33 | trade | Ⓛ Jokob695 Ⓛ was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | Glock-18 | 219 ms | 906 ms | 3.1° | ||
| 2 1:43 | killed by them | AK-47 | 94 ms | 94 ms | 2.5° | ||
| 3 1:39 | killed them | FAMAS | 1016 ms | 1750 ms | 0.9° | ||
| 3 1:28 | killed by them | AK-47 | 469 ms | 672 ms | 13.1° | ||
| 3 1:28 | hit them | FAMAS | 641 ms | – | 2.9° | ||
| 4 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit them | FAMAS | 641 ms | – | 4.8° | ||
| 4 1:28 | hit by them | AK-47 | 422 ms | – | 1.1° | ||
| 4 1:28 | killed by them | AK-47 | 516 ms | 516 ms | 4.4° | ||
| 5 bomb 0:38 | killed by them | Galil AR | 281 ms | 812 ms | 1.4° | ||
| 5 bomb 0:38 | hit them | FAMAS | 578 ms | – | 3.2° | ||
| 6 1:51 | killed by them | AWP | 109 ms | 109 ms | 0.4° | ||
| 7 1:38 | hit them | FAMAS | 562 ms | – | 4.1° | ||
| 7 1:38 | hit by them | AK-47 | 703 ms | – | 39.1° | ||
| 7 1:36 | killed by them | AK-47 | 531 ms | 531 ms | 7.9° | ||
| 8 1:46 | hit by them | AK-47 | 797 ms | – | 6.5° | ||
| 8 1:39 | hit by them | AK-47 | 438 ms | – | 9.5° | ||
| 8 1:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:44 | killed by them | AK-47 | 672 ms | 1484 ms | 8.8° | ||
| 9 1:43 | hit them | FAMAS | 172 ms | – | 3.7° | ||
| 10 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:23 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:22 | killed by them | AWP | 328 ms | 328 ms | 8.8° | ||
| 11 1:30 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:48 | killed by them | AK-47 | 1000 ms | 1000 ms | 4.3° | ||
| 13 1:50 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:48 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed them | Glock-18 | 656 ms | 656 ms | 8.1° | ||
| 13 bomb 0:39 | hit them | Glock-18 | 1062 ms | – | 2.0° | ||
| 13 bomb 0:38 | killed by them | USP-S | 1141 ms | 1828 ms | 49.0° | ||
| 14 bomb 0:13 | killed them | AK-47 | 703 ms | 703 ms | 2.0° | ||
| 14 bomb 0:12 | killed them | AK-47 | 375 ms | 672 ms | 7.7° | ||
| 15 1:43 | killed them | AK-47 | 562 ms | 1062 ms | 8.9° | ||
| 15 1:43 | hit by them | M4A4 | 656 ms | – | 10.8° | ||
| 15 0:36 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:12 | killed them | AK-47 | 406 ms | 406 ms | 1.8° | ||
| 18 1:49 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:49 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | hit them | AK-47 | 0 ms | – | 0.7° | ||
| 18 1:10 | killed by them | M4A1-S | 47 ms | 359 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:40 | FAMAS | 1271 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 25% / 54% | ||
| 3 1:39 | FAMAS | 1271 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 25% / 55% | ||
| 3 1:38 | FAMAS | 1271 | fine - pros would have fired it too | 1/3 | killed them | 52% / 52% | |
| 3 1:28 | FAMAS | 350 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 4 1:28 | FAMAS | 2132 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/4 | cut short (a death, a reload); 3 bullets after pros would have stopped | 17% / 42% | |
| 5 bomb 0:38 | FAMAS | 602 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 41% / 48% | |
| 7 1:38 | FAMAS | 491 | fine - pros would have fired it too | 1/9 | 63% / 63% | ||
| 7 1:36 | FAMAS | 549 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 60% | |
| 8 1:37 | FAMAS | 1726 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 59% | |
| 10 1:28 | FAMAS | 1219 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/5 | 4% / 55% | ||
| 10 1:22 | FAMAS | 1084 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 11 1:29 | FAMAS | 305 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 29% / 52% | |
| 13 1:38 | Glock-18 | 245 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 13 bomb 0:39 | Glock-18 | 672 | fired while moving (62 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 51% | |
| 13 bomb 0:39 | Glock-18 | 514 | fine - pros would have fired it too | 7/9 | cut short (a death, a reload) | 45% / 45% | |
| 14 bomb 0:13 | AK-47 | 676 | fine - pros would have fired it too | 1/4 | killed them | 49% / 49% | |
| 14 bomb 0:12 | AK-47 | 960 | fine - pros would have fired it too | 3/4 | killed them | 61% / 61% | |
| 15 1:44 | AK-47 | 569 | fine - pros would have fired it too | 4/12 | killed them | 58% / 58% | |
| 17 1:12 | AK-47 | 1015 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 18 1:11 | AK-47 | 1401 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 40% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.