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Dust II, lost 5-13 · Sat 31 Oct, 22:17

Ert18,593

The match

Aim

578 msTTD688 msTTK3.2°Crosshair↓33%1st bullet56%Spray18%Head87%Counter-strafe

Scoreboard

69ADR56%KAST

Positioning

Shots

7/20Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS3738%
AK-472050%
Glock-181457%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/8814 bomb 0:13 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T3.6
20/8818 1:49 1 kill (AK-47), 1 through smoke, 1 headshot T2.5
25/8813 1:48 2 kills (Glock ×2), 1 through smoke, all headshots, in 10.1 s T2.0
30/884 1:32 1 kill (FAMAS), 1 through smoke CT1.6
48/8815 1:43 1 kill (AK-47) T0.6
51/8817 1:23 2 kills (AK-47 ×2), a wallbang, in 10.3 s T0.6
55/883 1:38 1 kill (FAMAS), 1 headshot CT0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:20 1v2 after the plant T · 100 HP · Catwalkwon - killed both · first fight won, saw each other
18 1:22 1v3 before the plant T · 57 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:29 wastedbarely blinded Korzeniovsky 1.0 s (0.1 s white), Agnostic 0.9 s (0.1 s white); blinded VeNuS 3.1 s holding Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 15 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:30 punishedkilled by Vanila 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 435 units away, thrown in the open; a running throw
8 1:43 punishedhit by Agnostic with an HE out at Long A, 3.5 s before the throw - seen by 1 enemy for 1.1 s, the nearest 1053 units away; a running throw
13 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 1753 units away; a running throw
15 1:51 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2064 units away; a running throw
18 1:52 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2308 units away; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:29 żylasty syryjskiA Ramppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:14 VanilaExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (2 times longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:33 holdheld with Ⓛ Jokob695 Ⓛ, 949 units and 106° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:32 tradeⓁ Jokob695 Ⓛ was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 line of firestood in flom15's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:51 peek togetherpeeked the same enemy as Ⓛ Jokob695 Ⓛ, 656 ms after them - late - your team-mate went first, as bait
8 1:47 holdheld with VeNuS, 190 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before VeNuS)
11 1:32 line of firestood in flom15's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:29 in their waystood between flom15 and an enemy they could see, for 500 ms (pros: 125 ms at a time)
11 1:29 in their waystood between Ⓛ Jokob695 Ⓛ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
11 1:29 line of firestood in flom15's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
14 bomb 0:20 trade☜☆☞P0Y3P☜☆☞ was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 trade☜☆☞P0Y3P☜☆☞ was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
18 1:33 tradeⓁ Jokob695 Ⓛ was killed 771 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Vanilakilled by themGlock-18219 ms906 ms3.1°
2 1:43 Vanilakilled by themAK-4794 ms94 ms2.5°
3 1:39 Korzeniovskykilled themFAMAS1016 ms1750 ms0.9°
3 1:28 Vanilakilled by themAK-47469 ms672 ms13.1°
3 1:28 Vanilahit themFAMAS641 ms–2.9°
4 1:33 Korzeniovskyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:32 Korzeniovskykilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 żylasty syryjskihit themFAMAS641 ms–4.8°
4 1:28 BerciKhit by themAK-47422 ms–1.1°
4 1:28 Agnostickilled by themAK-47516 ms516 ms4.4°
5 bomb 0:38 Korzeniovskykilled by themGalil AR281 ms812 ms1.4°
5 bomb 0:38 Korzeniovskyhit themFAMAS578 ms–3.2°
6 1:51 Vanilakilled by themAWP109 ms109 ms0.4°
7 1:38 Korzeniovskyhit themFAMAS562 ms–4.1°
7 1:38 Korzeniovskyhit by themAK-47703 ms–39.1°
7 1:36 Korzeniovskykilled by themAK-47531 ms531 ms7.9°
8 1:46 Agnostichit by themAK-47797 ms–6.5°
8 1:39 żylasty syryjskihit by themAK-47438 ms–9.5°
8 1:36 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:44 Agnostickilled by themAK-47672 ms1484 ms8.8°
9 1:43 Agnostichit themFAMAS172 ms–3.7°
10 1:30 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:23 BerciKhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:22 BerciKkilled by themAWP328 ms328 ms8.8°
11 1:30 Agnostichit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:48 Vanilakilled by themAK-471000 ms1000 ms4.3°
13 1:50 Korzeniovskykilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:48 żylasty syryjskihit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 żylasty syryjskihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 żylasty syryjskikilled themGlock-18656 ms656 ms8.1°
13 bomb 0:39 Vanilahit themGlock-181062 ms–2.0°
13 bomb 0:38 Vanilakilled by themUSP-S1141 ms1828 ms49.0°
14 bomb 0:13 Vanilakilled themAK-47703 ms703 ms2.0°
14 bomb 0:12 Korzeniovskykilled themAK-47375 ms672 ms7.7°
15 1:43 żylasty syryjskikilled themAK-47562 ms1062 ms8.9°
15 1:43 żylasty syryjskihit by themM4A4656 ms–10.8°
15 0:36 Vanilakilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:24 Korzeniovskykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:12 żylasty syryjskikilled themAK-47406 ms406 ms1.8°
18 1:49 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:49 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 żylasty syryjskihit themAK-470 ms–0.7°
18 1:10 żylasty syryjskikilled by themM4A1-S47 ms359 ms0.7°

Shots

You fired 7 of your 20 first shots too soon: 5 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:40 KorzeniovskyFAMAS1271aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/325% / 54%
3 1:39 KorzeniovskyFAMAS1271aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/425% / 55%
3 1:38 KorzeniovskyFAMAS1271fine - pros would have fired it too1/3killed them52% / 52%
3 1:28 VanilaFAMAS350fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
4 1:28 żylasty syryjskiFAMAS2132aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/4cut short (a death, a reload); 3 bullets after pros would have stopped17% / 42%
5 bomb 0:38 KorzeniovskyFAMAS602fine - pros would have fired it too3/6cut short (a death, a reload)41% / 48%
7 1:38 KorzeniovskyFAMAS491fine - pros would have fired it too1/963% / 63%
7 1:36 KorzeniovskyFAMAS549fired while moving (194 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 60%
8 1:37 VanilaFAMAS1726aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/2cut short (a death, a reload)2% / 59%
10 1:28 AgnosticFAMAS1219aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/54% / 55%
10 1:22 BerciKFAMAS1084fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
11 1:29 AgnosticFAMAS305fine - pros would have fired it too0/2cut short (a death, a reload)29% / 52%
13 1:38 żylasty syryjskiGlock-18245fine - pros would have fired it too1/4killed them55% / 55%
13 bomb 0:39 VanilaGlock-18672fired while moving (62 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 51%
13 bomb 0:39 VanilaGlock-18514fine - pros would have fired it too7/9cut short (a death, a reload)45% / 45%
14 bomb 0:13 VanilaAK-47676fine - pros would have fired it too1/4killed them49% / 49%
14 bomb 0:12 KorzeniovskyAK-47960fine - pros would have fired it too3/4killed them61% / 61%
15 1:44 żylasty syryjskiAK-47569fine - pros would have fired it too4/12killed them58% / 58%
17 1:12 żylasty syryjskiAK-471015fine - pros would have fired it too1/5killed them47% / 47%
18 1:11 żylasty syryjskiAK-471401fine - pros would have fired it too1/4cut short (a death, a reload)40% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.