Premier · Sat 31 Oct, 22:17 · 18 rounds, 28 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 24 | 15 | 4 | +9 | 132 | 38% | 89% | 3-1 | 134 | 10 | 0/1 | 430 ms | 664 ms | 3.5° | 42% | 55% | 12% | 63% | 28 | 3% 1/38 | 1 | 0 | 0 | 45% | 0% 0/15 | 0/1 | 49% 20/41 | 11 | 9 | 8% 1/13 | 1% | 35% pro 54% | ||||
| 15 | 10 | 2 | +5 | 80 | 47% | 72% | 2-2 | 44 | 6 | 2/4 | 438 ms | 531 ms | 5.1° | 35% | 46% | 19% | 69% | 17 | 4% 1/25 | 0 | 0 | 1 | 67% | 0% 0/9 | 0/3 | 40% 12/30 | 8 | 4 | 8% 1/13 | 2% | 37% pro 56% | ||||
| 12 | 8 | 3 | +4 | 68 | 33% | 67% | 4-1 | 121 | 6 | 1/1 | 438 ms | 578 ms | 8.8° | 40% | 44% | 13% | 40% | 13 | 10% 2/20 | 0 | 0 | 2 | 7% | 0% 0/11 | 0/3 | 56% 14/25 | 11 | 3 | 20% 2/10 | 24% | 29% pro 52% | ||||
| 12 | 15 | 7 | -3 | 82 | 42% | 83% | 1-2 | 44 | 0 | – | 367 ms | 422 ms | 2.7° | 29% | 40% | 19% | 81% | 18 | 11% 3/28 | 3 | 0 | 0 | 45% | 8% 1/13 | 0/0 | 40% 16/40 | 8 | 8 | 54% 12/22 | 9% | 35% pro 55% | ||||
| 7 | 13 | 7 | -6 | 56 | 43% | 83% | 0-1 | 118 | 2 | 0/2 | 469 ms | 461 ms | 2.6° | 28% | 23% | 19% | 56% | 11 | 5% 1/21 | 0 | 0 | 1 | 83% | 0% 0/8 | 0/0 | 48% 13/27 | 8 | 5 | 57% 8/14 | 0% | 41% pro 58% | ||||
| Started as CTs · 5 | Started as CTs · 5 | Started as CTs · 5 | Started as CTs · 5 | ||||||||||||||||||||||||||||||||
| 16 | 16 | 2 | +0 | 90 | 56% | 61% | 2-1 | 26 | 2 | – | 359 ms | 594 ms | 4.4° | 45% | 29% | 31% | 52% | 21 | 7% 2/28 | 1 | 0 | 1 | 29% | 0% 0/13 | 0/2 | 68% 21/31 | 13 | 8 | 29% 2/7 | 0% | 30% pro 55% | ||||
| 13 | 16 | 3 | -3 | 63 | 31% | 72% | 2-2 | 132 | 0 | 0/2 | 359 ms | 312 ms | 2.9° | 33% | 37% | 18% | 62% | 13 | 0% 0/23 | 0 | 0 | 0 | 57% | 0% 0/7 | 0/1 | 36% 9/25 | 9 | 0 | 33% 3/9 | 0% | 44% pro 56% | ||||
| 12 | 13 | 7 | -1 | 76 | 42% | 78% | 0-1 | 177 | 1 | 0/4 | 406 ms | 516 ms | 3.2° | 20% | 36% | 17% | 48% | 23 | 4% 1/28 | 0 | 1 | 1 | 54% | 0% 0/11 | 0/3 | 55% 21/38 | 12 | 9 | 55% 11/20 | 0% | 34% pro 57% | ||||
| 10 | 15 | 3 | -5 | 69 | 50% | 56% | 3-5 | 192 | 0 | 1/2 | 578 ms | 688 ms | 3.2° | 33% | 56% | 18% | 87% | 13 | 8% 2/25 | 2 | 0 | 0 | 18% | 12% 1/8 | 0/4 | 35% 7/20 | 2 | 5 | 20% 1/5 | 0% | 39% pro 54% | ||||
| 9 | 13 | 7 | -4 | 80 | 33% | 72% | 0-1 | 108 | 6 | 0/5 | 484 ms | 1031 ms | 2.0° | 31% | 18% | 29% | 80% | 18 | 4% 1/25 | 0 | 0 | 1 | 33% | 14% 1/7 | 0/0 | 43% 15/35 | 9 | 6 | 40% 8/20 | 2% | 37% pro 52% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 14 bomb 0:36 | 3 kills (MP7 ×3), 3 through smoke, 1 headshot, in 8.8 s T | 12.2 | |
| 2 | 14 1:32 | 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 24.7 s CT | 11.6 | |
| 3 | 3 1:32 | 4 kills (AK-47 ×4), 2 headshots, in 28.9 s T | 9.2 | |
| 4 | 2 1:41 | 2 kills (Deagle ×2), a wallbang, all headshots, in 0 s CT | 9.1 | |
| 5 | 18 1:45 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 34.5 s CT | 6.8 | |
| 6 | 2 1:43 | 4 kills (AK-47 ×4), 2 headshots, in 69.8 s T | 6.1 | |
| 7 | 5 bomb 0:38 | 3 kills (Galil ×3), 1 headshot, in 17.2 s T | 5.8 | |
| 8 | 12 1:48 | 3 kills (AK-47 ×3), all headshots, in 28 s T | 5.7 | |
| 9 | 10 1:38 | 2 kills (AK-47 ×2), 1 through smoke, in 3.1 s T | 5.3 | |
| 10 | 16 bomb 0:40 | 2 kills (Deagle ×2), 1 headshot, in 10.6 s T | 5.2 | |
| 11 | 11 1:29 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 5.7 s CT | 4.7 | |
| 12 | 8 1:42 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.3 s T | 4.3 |
Every moment (88)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 bomb 0:40 | 2 kills (M4A1-S ×2), 1 headshot, in 2.4 s CT | 4.1 | |
| 14 | 16 1:30 | 2 kills (Deagle ×2), 1 headshot, in 8.5 s T | 4.1 | |
| 15 | 14 bomb 0:13 | 2 kills (AK-47 ×2), 1 headshot, in 1.3 s T | 3.6 | |
| 16 | 4 1:04 | 2 kills (AWP ×2), 1 headshot, in 10.9 s T | 3.0 | |
| 17 | 3 1:36 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 | |
| 18 | 6 1:51 | 2 kills (AWP, P250), a wallbang, in 25.7 s T | 2.6 | |
| 19 | 9 bomb 0:30 | 1 kill (Deagle) CT | 2.5 | |
| 20 | 18 1:49 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.5 | |
| 21 | 7 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 65.8 s T | 2.5 | |
| 22 | 9 1:08 | 2 kills (AWP ×2), in 3.4 s T | 2.2 | |
| 23 | 8 bomb 0:39 | 1 kill (AK-47), 1 through smoke T | 2.1 | |
| 24 | 7 1:29 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 26.7 s CT | 2.1 | |
| 25 | 13 1:48 | 2 kills (Glock ×2), 1 through smoke, all headshots, in 10.1 s T | 2.0 | |
| 26 | 4 1:42 | 2 kills (Deagle, AK-47), 1 headshot, in 38.7 s CT | 2.0 | |
| 27 | 8 round over | 1 kill (AK-47), a wallbang T | 1.9 | |
| 28 | 5 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 6 s CT | 1.9 | |
| 29 | 1 1:42 | 2 kills (USP-S ×2), all headshots, in 1.1 s CT | 1.7 | |
| 30 | 4 1:32 | 1 kill (FAMAS), 1 through smoke CT | 1.6 | |
| 31 | 15 1:19 | 2 kills (M4A1-S ×2), a wallbang, in 43.3 s CT | 1.3 | |
| 32 | 12 bomb 0:30 | 1 kill (AK-47) T | 1.0 | |
| 33 | 15 0:35 | 1 kill (AK-47) T | 1.0 | |
| 34 | 6 1:03 | 2 kills (Galil, M4A1-S), 1 headshot, in 40.2 s T | 0.9 | |
| 35 | 5 1:41 | 1 kill (MAC-10), 1 headshot T | 0.9 | |
| 36 | 8 1:28 | 1 kill (M4A1-S) CT | 0.9 | |
| 37 | 15 1:21 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 38 | 18 1:22 | 1 kill (M4A4) CT | 0.8 | |
| 39 | 15 bomb 0:34 | 1 kill (M4A4) CT | 0.8 | |
| 40 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 41 | 11 1:24 | 1 kill (AK-47) T | 0.7 | |
| 42 | 5 1:42 | 2 kills (AK-47 ×2), in 0.7 s CT | 0.7 | |
| 43 | 11 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 33.9 s T | 0.7 | |
| 44 | 6 1:33 | 1 kill (Deagle) CT | 0.6 | |
| 45 | 1 bomb 0:18 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 46 | 3 1:31 | 1 kill (M4A1-S) CT | 0.6 | |
| 47 | 7 bomb 0:20 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 48 | 15 1:43 | 1 kill (AK-47) T | 0.6 | |
| 49 | 15 1:11 | 1 kill (M4A1-S) CT | 0.6 | |
| 50 | 10 bomb 0:18 | 1 kill (Knife) CT | 0.6 | |
| 51 | 17 1:23 | 2 kills (AK-47 ×2), a wallbang, in 10.3 s T | 0.6 | |
| 52 | 10 1:22 | 1 kill (AWP) T | 0.5 | |
| 53 | 9 1:43 | 1 kill (AK-47) T | 0.5 | |
| 54 | 2 bomb 0:24 | 1 kill (AK-47) CT | 0.5 | |
| 55 | 3 1:38 | 1 kill (FAMAS), 1 headshot CT | 0.4 | |
| 56 | 3 bomb 0:38 | 1 kill (FAMAS) T | 0.4 | |
| 57 | 9 1:19 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 58 | 18 1:39 | 1 kill (M4A1-S), 1 headshot T | 0.2 | |
| 59 | 1 1:26 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 60 | 1 1:30 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 61 | 4 1:28 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 62 | 18 1:42 | 1 kill (M4A1-S) CT | 0.0 | |
| 63 | 10 bomb 0:34 | 1 kill (AK-47) T | -0.2 | |
| 64 | 11 bomb 0:38 | 1 kill (P250) CT | -0.2 | |
| 65 | 12 1:36 | 1 kill (M4A1-S) CT | -0.2 | |
| 66 | 4 0:59 | 1 kill (FAMAS), 1 headshot CT | -0.2 | |
| 67 | 4 0:46 | 1 kill (M4A1-S) CT | -0.2 | |
| 68 | 11 bomb 0:14 | 1 kill (AK-47) T | -0.3 | |
| 69 | 13 bomb 0:36 | 1 kill (USP-S), 1 headshot T | -0.3 | |
| 70 | 9 1:20 | 1 kill (FAMAS) CT | -0.4 | |
| 71 | 9 bomb 0:25 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 72 | 6 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 50.5 s CT | -0.5 | |
| 73 | 1 1:32 | 1 kill (Glock) T | -0.6 | |
| 74 | 12 1:21 | 1 kill (M4A1-S) CT | -0.8 | |
| 75 | 7 1:30 | 1 kill (AK-47) T | -0.8 | |
| 76 | 17 1:34 | 1 kill (P250) CT | -0.8 | |
| 77 | 14 bomb 0:29 | 1 kill (USP-S), 1 through smoke CT | -0.9 | |
| 78 | 10 bomb 0:37 | 1 kill (M4A1-S), 1 headshot CT | -0.9 | |
| 79 | 13 1:32 | 1 kill (Glock) T | -1.0 | |
| 80 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 40.7 s T | -1.1 | |
| 81 | 17 1:45 | 2 kills (M4A1-S ×2), 1 headshot, in 12.1 s T | -1.3 | |
| 82 | 17 1:35 | 1 kill (M4A1-S) T | -1.5 | |
| 83 | 5 1:42 | 1 kill (P90) T | -1.5 | |
| 84 | 16 1:36 | 1 kill (CZ75) T | -1.8 | |
| 85 | 13 1:34 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 86 | 16 1:33 | 1 kill (M4A1-S) CT | -2.5 | |
| 87 | 6 1:35 | 1 kill (AK-47), 1 headshot T | -2.8 | |
| 88 | 13 bomb 0:37 | 1 kill (USP-S) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:19 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - saved, the bomb went off · first fight won, saw each other | |
| 1 bomb 0:18 | 1v1 after the plant T · 91 HP · B Doors | won - the bomb went off · saw them first | |
| 2 bomb 0:27 | 1v3 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other | |
| 3 bomb 0:38 | 1v2 after the plant CT · 14 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 4 0:59 | 1v3 before the plant T · 46 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 1:29 | 1v3 before the plant T · 92 HP · Bombsite B | won - killed all 3 · they saw them first | |
| 5 bomb 0:36 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other | |
| 6 1:03 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 7 bomb 0:21 | 1v3 after the plant CT · 42 HP · Hole | lost - died in the first fight · saw each other | |
| 9 bomb 0:37 | 1v4 after the plant CT · 39 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw them first | |
| 10 bomb 0:34 | 1v4 after the plant CT · 89 HP · Outside Long | lost - saved, the bomb went off · saw them first | |
| 11 bomb 0:24 | 1v2 after the plant CT · 2 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 12 1:20 | 1v3 before the plant CT · 100 HP · B Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 12 bomb 0:37 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · saw each other | |
| 13 1:32 | 1v5 before the plant CT · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 bomb 0:20 | 1v2 after the plant T · 100 HP · Catwalk | won - killed both · first fight won, saw each other | |
| 14 bomb 0:13 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · they saw them first | |
| 15 0:36 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 bomb 0:40 | 1v4 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 17 1:23 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other | |
| 18 1:22 | 1v3 before the plant T · 57 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 bomb 0:24 | misled a peek | barely blinded VeNuS 2.0 s (0.2 s white), flom15 0.8 s (0.1 s white) the enemy was barely blinded, and Korzeniovsky peeked VeNuS 1.7 s after the pop; hit them first | |
| 11 bomb 0:33 | hurt the team | no enemy blinded for long; blinded themselves 4.7 s on the move through Bombsite B - an enemy could see them | |
| 12 1:50 | blinded an enemy, but hurt the team too | blinded Ert 4.5 s (1.7 s white); blinded themselves 3.6 s on the move through Top Mid - an enemy could see them | |
| 14 bomb 0:21 | misled a peek | barely blinded Korzeniovsky 1.0 s (0.1 s white), Vanila 1.0 s (0.1 s white) the enemy was barely blinded, and ☜☆☞P0Y3P☜☆☞ peeked Korzeniovsky 0.4 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:30 | punished | killed by Vanila 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 435 units away, thrown in the open; a running throw | |
| 4 0:48 | punished | killed by flom15 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 714 units away | |
| 8 1:43 | punished | hit by Agnostic with an HE out at Long A, 3.5 s before the throw - seen by 1 enemy for 1.1 s, the nearest 1053 units away; a running throw | |
| 8 1:30 | punished | hit by flom15 1.6 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 246 units away; a running throw | |
| 8 1:24 | punished | hit by żylasty syryjski 0.6 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1336 units away; a running throw | |
| 11 bomb 0:14 | punished | killed by BerciK with a molotov in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1237 units away | |
| 15 bomb 0:36 | punished | hit by Ⓛ Jokob695 Ⓛ 0.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 572 units away, thrown in the open; a running throw | |
| 16 1:21 | punished | killed by flom15 0.7 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 215 units away, thrown in the open |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 bomb 0:09 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 0 s to spare | the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.