Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 27 | 37% |
| AK-47 | 14 | 43% |
| CZ75-Auto | 10 | 20% |
| MP7 | 8 | 38% |
| USP-S | 4 | 0% |
| Desert Eagle | 3 | 67% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/88 | 14 bomb 0:36 | 3 kills (MP7 ×3), 3 through smoke, 1 headshot, in 8.8 s T | 12.2 |
| 17/88 | 3 1:36 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 |
| 24/88 | 7 1:29 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 26.7 s CT | 2.1 |
| 26/88 | 4 1:42 | 2 kills (Deagle, AK-47), 1 headshot, in 38.7 s CT | 2.0 |
| 44/88 | 6 1:33 | 1 kill (Deagle) CT | 0.6 |
| 50/88 | 10 bomb 0:18 | 1 kill (Knife) CT | 0.6 |
| 58/88 | 18 1:39 | 1 kill (M4A1-S), 1 headshot T | 0.2 |
| 65/88 | 12 1:36 | 1 kill (M4A1-S) CT | -0.2 |
| 84/88 | 16 1:36 | 1 kill (CZ75) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:38 | 1v2 after the plant CT · 14 HP · CT Spawn | lost - died in the first fight · saw each other |
| 10 bomb 0:34 | 1v4 after the plant CT · 89 HP · Outside Long | lost - saved, the bomb went off · saw them first |
Flashes
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 1:44 | wasted | no enemy blinded for long |
| 14 1:38 | wasted | no enemy blinded for long |
| 14 bomb 0:21 | misled a peek | barely blinded Korzeniovsky 1.0 s (0.1 s white), Vanila 1.0 s (0.1 s white) the enemy was barely blinded, and ☜☆☞P0Y3P☜☆☞ peeked Korzeniovsky 0.4 s after the pop; got hit first |
| 18 1:42 | wasted | no enemy blinded for long |
Throws
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 bomb 0:23 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 468 units away; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | Ert was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:32 | trade | Ⓛ Jokob695 Ⓛ was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:51 | trade | Ert was killed 597 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:35 | trade | VeNuS was killed 400 units away: you traded in 1,906 ms (pros: 625 ms) |
| 7 1:32 | hold | held with Ⓛ Jokob695 Ⓛ, 529 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after Ⓛ Jokob695 Ⓛ) |
| 7 1:30 | hold | held with Ⓛ Jokob695 Ⓛ, 529 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Ⓛ Jokob695 Ⓛ) |
| 7 1:30 | trade | Ⓛ Jokob695 Ⓛ was killed 517 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:32 | trade | Ⓛ Jokob695 Ⓛ was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:29 | peek together | peeked the same enemy as VeNuS, 0 ms before them - a double peek |
| 14 bomb 0:28 | trade | VeNuS was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:29 | peek together | peeked the same enemy as flom15, 422 ms before them - early - you went first, alone |
| 17 1:29 | peek together | peeked the same enemy as Ert, 391 ms before them - early - you went first, alone |
| 17 1:27 | line of fire | stood in flom15's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 18 1:42 | trade | flom15 was killed 540 units away: you traded in 3,000 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed by them | Glock-18 | 312 ms | 1828 ms | 14.4° | ||
| 2 1:34 | killed by them | AK-47 | 203 ms | 406 ms | 3.5° | ||
| 3 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:34 | killed by them | AK-47 | 438 ms | 438 ms | 6.5° | ||
| 4 1:42 | killed them | Desert Eagle | 312 ms | 312 ms | 2.9° | ||
| 4 1:03 | killed them | AK-47 | 469 ms | 469 ms | 6.0° | ||
| 4 0:53 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:43 | hit them | M4A4 | 547 ms | – | 1.7° | ||
| 5 1:42 | killed by them | P90 | 875 ms | 1219 ms | 31.5° | ||
| 6 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | killed them | Desert Eagle | 297 ms | 297 ms | 2.9° | ||
| 6 1:25 | killed by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | hit by them | AK-47 | 62 ms | – | 11.2° | ||
| 7 1:30 | killed them | M4A1-S | 406 ms | 609 ms | 4.4° | ||
| 7 1:03 | killed them | M4A1-S | 141 ms | 234 ms | 3.1° | ||
| 7 1:02 | killed by them | AK-47 | 453 ms | 656 ms | 6.5° | ||
| 8 bomb 0:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:08 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 11 1:41 | killed by them | AK-47 | 359 ms | 453 ms | 2.9° | ||
| 12 1:36 | killed them | M4A1-S | 266 ms | 266 ms | 0.8° | ||
| 12 1:26 | killed by them | AK-47 | 281 ms | 1828 ms | 1.2° | ||
| 14 bomb 0:37 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:36 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:30 | killed them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:28 | killed them | MP7 | 438 ms | 797 ms | 2.0° | ||
| 14 bomb 0:21 | killed by them | Desert Eagle | 250 ms | 500 ms | 7.9° | ||
| 15 1:20 | hit them | AK-47 | 359 ms | – | 8.3° | ||
| 15 1:19 | killed by them | M4A1-S | 422 ms | 812 ms | 15.9° | ||
| 16 1:38 | hit by them | M4A4 | 203 ms | – | 2.6° | ||
| 16 1:38 | hit them | CZ75-Auto | 266 ms | – | 5.1° | ||
| 16 1:36 | killed them | CZ75-Auto | 812 ms | 812 ms | 0.9° | ||
| 16 1:33 | killed by them | M4A1-S | 812 ms | 812 ms | 7.0° | ||
| 17 1:37 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:28 | hit them | AK-47 | 656 ms | – | 5.3° | ||
| 18 1:39 | killed them | M4A1-S | 188 ms | 188 ms | 2.6° | ||
| 18 1:22 | killed by them | M4A4 | 141 ms | 312 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 339 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 1 1:32 | USP-S | 356 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 2 1:34 | USP-S | 196 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 41% | |
| 4 1:42 | Desert Eagle | 582 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 4 1:03 | AK-47 | 1482 | fine - pros would have fired it too | 1/4 | killed them | 43% / 48% | |
| 4 1:01 | AK-47 | 1085 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 5 1:43 | M4A1-S | 694 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 18% / 60% | |
| 6 1:35 | Desert Eagle | 593 | fine - pros would have fired it too | 0/1 | 25% / 40% | ||
| 6 1:33 | Desert Eagle | 552 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 7 1:30 | M4A1-S | 815 | fine - pros would have fired it too | 3/7 | killed them | 64% / 64% | |
| 7 1:03 | M4A1-S | 228 | fine - pros would have fired it too | 2/5 | killed them | 52% / 52% | |
| 8 1:23 | M4A1-S | 209 | fired while moving (20 u/s), too fast to be accurate - stop first | 0/3 | 37% / 47% | ||
| 8 1:22 | M4A1-S | 213 | fired while moving (31 u/s), too fast to be accurate - stop first | 0/4 | 34% / 49% | ||
| 11 1:43 | AWP | 1119 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 85% / 85% | |
| 12 1:36 | M4A1-S | 1000 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 12 1:26 | M4A1-S | 619 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/4 | 16% / 55% | ||
| 14 bomb 0:28 | MP7 | 963 | fine - pros would have fired it too | 1/3 | 58% / 58% | ||
| 14 bomb 0:28 | MP7 | 987 | fine - pros would have fired it too | 2/3 | killed them | 47% / 48% | |
| 14 bomb 0:20 | MP7 | 225 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 52% / 52% | |
| 15 1:20 | AK-47 | 285 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 45% / 67% | |
| 16 1:38 | CZ75-Auto | 785 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 16 1:37 | CZ75-Auto | 731 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/7 | killed them | 4% / 47% | |
| 16 1:33 | CZ75-Auto | 1072 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 38% | |
| 17 1:28 | AK-47 | 610 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/5 | 21% / 52% | ||
| 18 1:39 | M4A1-S | 449 | fine - pros would have fired it too | 1/4 | killed them | 52% / 56% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.