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Dust II, lost 5-13 · Sat 31 Oct, 22:17

☜☆☞P0Y3P☜☆☞19,215

The match

Aim

359 msTTD312 msTTK2.9°Crosshair↓33%1st bullet37%Spray18%Head62%Counter-strafe

Scoreboard

63ADR72%KAST

Positioning

Shots

9/25Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2737%
AK-471443%
CZ75-Auto1020%
MP7838%
USP-S40%
Desert Eagle367%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8814 bomb 0:36 3 kills (MP7 ×3), 3 through smoke, 1 headshot, in 8.8 s T12.2
17/883 1:36 1 kill (M4A1-S), 1 through smoke CT2.8
24/887 1:29 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 26.7 s CT2.1
26/884 1:42 2 kills (Deagle, AK-47), 1 headshot, in 38.7 s CT2.0
44/886 1:33 1 kill (Deagle) CT0.6
50/8810 bomb 0:18 1 kill (Knife) CT0.6
58/8818 1:39 1 kill (M4A1-S), 1 headshot T0.2
65/8812 1:36 1 kill (M4A1-S) CT-0.2
84/8816 1:36 1 kill (CZ75) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:38 1v2 after the plant CT · 14 HP · CT Spawnlost - died in the first fight · saw each other
10 bomb 0:34 1v4 after the plant CT · 89 HP · Outside Longlost - saved, the bomb went off · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 1:44 wastedno enemy blinded for long
14 1:38 wastedno enemy blinded for long
14 bomb 0:21 misled a peekbarely blinded Korzeniovsky 1.0 s (0.1 s white), Vanila 1.0 s (0.1 s white) the enemy was barely blinded, and ☜☆☞P0Y3P☜☆☞ peeked Korzeniovsky 0.4 s after the pop; got hit first
18 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 bomb 0:23 exposeda flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 468 units away; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeErt was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
3 1:32 tradeⓁ Jokob695 Ⓛ was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
6 1:51 tradeErt was killed 597 units away: not traded within 5 s (pros: 2,031 ms)
6 1:35 tradeVeNuS was killed 400 units away: you traded in 1,906 ms (pros: 625 ms)
7 1:32 holdheld with Ⓛ Jokob695 Ⓛ, 529 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after Ⓛ Jokob695 Ⓛ)
7 1:30 holdheld with Ⓛ Jokob695 Ⓛ, 529 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after Ⓛ Jokob695 Ⓛ)
7 1:30 tradeⓁ Jokob695 Ⓛ was killed 517 units away: not traded within 5 s (pros: 625 ms)
14 1:32 tradeⓁ Jokob695 Ⓛ was killed 226 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:29 peek togetherpeeked the same enemy as VeNuS, 0 ms before them - a double peek
14 bomb 0:28 tradeVeNuS was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
17 1:29 peek togetherpeeked the same enemy as flom15, 422 ms before them - early - you went first, alone
17 1:29 peek togetherpeeked the same enemy as Ert, 391 ms before them - early - you went first, alone
17 1:27 line of firestood in flom15's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
18 1:42 tradeflom15 was killed 540 units away: you traded in 3,000 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Agnostickilled by themGlock-18312 ms1828 ms14.4°
2 1:34 Vanilakilled by themAK-47203 ms406 ms3.5°
3 1:37 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 żylasty syryjskikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:34 Vanilakilled by themAK-47438 ms438 ms6.5°
4 1:42 Vanilakilled themDesert Eagle312 ms312 ms2.9°
4 1:03 BerciKkilled themAK-47469 ms469 ms6.0°
4 0:53 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:43 BerciKhit themM4A4547 ms–1.7°
5 1:42 BerciKkilled by themP90875 ms1219 ms31.5°
6 1:37 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:36 Korzeniovskyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 Korzeniovskykilled themDesert Eagle297 ms297 ms2.9°
6 1:25 Vanilakilled by themP250–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 BerciKhit by themAK-4762 ms–11.2°
7 1:30 BerciKkilled themM4A1-S406 ms609 ms4.4°
7 1:03 Vanilakilled themM4A1-S141 ms234 ms3.1°
7 1:02 Korzeniovskykilled by themAK-47453 ms656 ms6.5°
8 bomb 0:39 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:08 BerciKkilled by themAWP297 ms297 ms0.8°
11 1:41 Agnostickilled by themAK-47359 ms453 ms2.9°
12 1:36 Agnostickilled themM4A1-S266 ms266 ms0.8°
12 1:26 BerciKkilled by themAK-47281 ms1828 ms1.2°
14 bomb 0:37 żylasty syryjskihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 żylasty syryjskikilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:36 Korzeniovskyhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:30 Agnostickilled themMP7–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:28 BerciKkilled themMP7438 ms797 ms2.0°
14 bomb 0:21 Korzeniovskykilled by themDesert Eagle250 ms500 ms7.9°
15 1:20 Vanilahit themAK-47359 ms–8.3°
15 1:19 Vanilakilled by themM4A1-S422 ms812 ms15.9°
16 1:38 BerciKhit by themM4A4203 ms–2.6°
16 1:38 BerciKhit themCZ75-Auto266 ms–5.1°
16 1:36 BerciKkilled themCZ75-Auto812 ms812 ms0.9°
16 1:33 żylasty syryjskikilled by themM4A1-S812 ms812 ms7.0°
17 1:37 BerciKhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 Vanilahit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:28 Korzeniovskyhit themAK-47656 ms–5.3°
18 1:39 Vanilakilled themM4A1-S188 ms188 ms2.6°
18 1:22 Agnostickilled by themM4A4141 ms312 ms1.8°

Shots

You fired 9 of your 25 first shots too soon: 9 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 AgnosticUSP-S339fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
1 1:32 AgnosticUSP-S356fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
2 1:34 VanilaUSP-S196fine - pros would have fired it too0/1cut short (a death, a reload)32% / 41%
4 1:42 VanilaDesert Eagle582fine - pros would have fired it too1/1killed them73% / 73%
4 1:03 BerciKAK-471482fine - pros would have fired it too1/4killed them43% / 48%
4 1:01 AgnosticAK-471085fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
5 1:43 BerciKM4A1-S694fired while moving (110 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)18% / 60%
6 1:35 KorzeniovskyDesert Eagle593fine - pros would have fired it too0/125% / 40%
6 1:33 KorzeniovskyDesert Eagle552fine - pros would have fired it too1/1killed them81% / 81%
7 1:30 BerciKM4A1-S815fine - pros would have fired it too3/7killed them64% / 64%
7 1:03 VanilaM4A1-S228fine - pros would have fired it too2/5killed them52% / 52%
8 1:23 KorzeniovskyM4A1-S209fired while moving (20 u/s), too fast to be accurate - stop first0/337% / 47%
8 1:22 KorzeniovskyM4A1-S213fired while moving (31 u/s), too fast to be accurate - stop first0/434% / 49%
11 1:43 KorzeniovskyAWP1119fine - pros would have fired it too0/2cut short (a death, a reload)85% / 85%
12 1:36 AgnosticM4A1-S1000fine - pros would have fired it too1/5killed them61% / 61%
12 1:26 BerciKM4A1-S619fired while moving (88 u/s), too fast to be accurate - stop first0/416% / 55%
14 bomb 0:28 BerciKMP7963fine - pros would have fired it too1/358% / 58%
14 bomb 0:28 BerciKMP7987fine - pros would have fired it too2/3killed them47% / 48%
14 bomb 0:20 KorzeniovskyMP7225fine - pros would have fired it too0/3cut short (a death, a reload)52% / 52%
15 1:20 VanilaAK-47285fired while moving (114 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)45% / 67%
16 1:38 BerciKCZ75-Auto785fired while moving (180 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
16 1:37 BerciKCZ75-Auto731fired while moving (180 u/s), too fast to be accurate - stop first1/7killed them4% / 47%
16 1:33 żylasty syryjskiCZ75-Auto1072fired while moving (172 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 38%
17 1:28 KorzeniovskyAK-47610fired while moving (91 u/s), too fast to be accurate - stop first2/521% / 52%
18 1:39 VanilaM4A1-S449fine - pros would have fired it too1/4killed them52% / 56%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 14 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.