Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 41% |
| M4A4 | 16 | 38% |
| USP-S | 15 | 13% |
| P90 | 14 | 29% |
| Glock-18 | 9 | 33% |
| FAMAS | 9 | 44% |
| Galil AR | 5 | 40% |
| M4A1-S | 5 | 60% |
| AWP | 4 | 75% |
| P250 | 3 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/88 | 9 1:08 | 2 kills (AWP ×2), in 3.4 s T | 2.2 |
| 34/88 | 6 1:03 | 2 kills (Galil, M4A1-S), 1 headshot, in 40.2 s T | 0.9 |
| 37/88 | 15 1:21 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 40/88 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 52/88 | 10 1:22 | 1 kill (AWP) T | 0.5 |
| 56/88 | 3 bomb 0:38 | 1 kill (FAMAS) T | 0.4 |
| 68/88 | 11 bomb 0:14 | 1 kill (AK-47) T | -0.3 |
| 80/88 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 40.7 s T | -1.1 |
| 83/88 | 5 1:42 | 1 kill (P90) T | -1.5 |
Flashes
7 flashes: 0 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:34 | wasted | no enemy blinded for long |
| 3 1:19 | wasted | no enemy blinded for long |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:44 | wasted | no enemy blinded for long |
| 7 1:32 | wasted | no enemy blinded for long |
| 12 1:46 | wasted | no enemy blinded for long |
| 16 1:48 | wasted | no enemy blinded for long |
Throws
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:30 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1286 units away |
| 8 1:30 | punished | hit by flom15 1.6 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 246 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:43 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 7 1:32 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 7 1:30 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 4 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with Korzeniovsky, 935 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Korzeniovsky) |
| 1 1:42 | trade | Korzeniovsky was killed 946 units away: you traded in 2,266 ms (pros: 2,031 ms) |
| 1 1:42 | hold | held with żylasty syryjski, 664 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after żylasty syryjski) |
| 1 1:41 | trade | żylasty syryjski was killed 614 units away: you traded in 1,141 ms (pros: 2,031 ms) |
| 2 1:41 | in their way | stood between Korzeniovsky and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:41 | hold | held with Korzeniovsky, 95 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Korzeniovsky) |
| 2 1:41 | trade | Korzeniovsky was killed 94 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:29 | hold | held with żylasty syryjski, 829 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after żylasty syryjski) |
| 4 1:29 | hold | held with Agnostic, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic) |
| 4 1:04 | hold | held with Agnostic, 333 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Agnostic) |
| 6 bomb 0:18 | hold | held with Agnostic, 758 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Agnostic) |
| 7 1:30 | hold | held with Vanila, 178 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Vanila) |
| 11 1:29 | trade | żylasty syryjski was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:40 | trade | Korzeniovsky was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:38 | trade | Vanila was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:36 | trade | żylasty syryjski was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:30 | trade | Agnostic was killed 152 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:35 | in their way | stood between Vanila and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | Glock-18 | 438 ms | 438 ms | 1.1° | ||
| 1 bomb 0:25 | hit by them | P2000 | 1406 ms | – | 2.7° | ||
| 1 bomb 0:19 | killed them | Glock-18 | 234 ms | 391 ms | 2.4° | ||
| 1 bomb 0:18 | killed by them | USP-S | 359 ms | 359 ms | 1.1° | ||
| 2 1:41 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | hit by them | M4A4 | 484 ms | – | 14.6° | ||
| 3 1:09 | hit them | FAMAS | 594 ms | – | 7.1° | ||
| 3 bomb 0:38 | killed them | FAMAS | 500 ms | 859 ms | 6.9° | ||
| 4 1:28 | hit them | AK-47 | 422 ms | – | 1.1° | ||
| 4 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:03 | killed by them | AK-47 | 469 ms | 469 ms | 6.0° | ||
| 5 1:43 | hit by them | M4A4 | 547 ms | – | 1.7° | ||
| 5 1:42 | killed them | P90 | 875 ms | 1219 ms | 31.5° | ||
| 5 1:42 | killed by them | AK-47 | 750 ms | 750 ms | 4.6° | ||
| 6 1:03 | killed them | Galil AR | 922 ms | 1094 ms | 0.2° | ||
| 6 bomb 0:17 | killed them | M4A1-S | 188 ms | 594 ms | 1.6° | ||
| 7 1:31 | hit by them | FAMAS | 453 ms | – | 0.4° | ||
| 7 1:31 | hit them | AK-47 | 703 ms | – | 1.4° | ||
| 7 1:30 | hit them | AK-47 | 62 ms | – | 11.2° | ||
| 7 1:30 | killed by them | M4A1-S | 406 ms | 609 ms | 4.4° | ||
| 8 1:28 | killed by them | M4A1-S | 203 ms | 312 ms | 2.2° | ||
| 9 1:08 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 9 bomb 0:37 | killed them | AWP | 141 ms | 141 ms | 3.1° | ||
| 9 bomb 0:31 | killed by them | Desert Eagle | 484 ms | 1203 ms | 6.0° | ||
| 10 1:35 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:23 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:22 | killed them | AWP | 328 ms | 328 ms | 8.8° | ||
| 11 1:38 | hit by them | FAMAS | 328 ms | – | 1.8° | ||
| 11 1:35 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:14 | killed them | AK-47 | 406 ms | 406 ms | 2.7° | ||
| 12 1:26 | killed them | AK-47 | 281 ms | 1828 ms | 1.2° | ||
| 12 bomb 0:40 | killed by them | M4A1-S | 141 ms | 234 ms | 0.8° | ||
| 13 1:37 | hit by them | Glock-18 | 1469 ms | – | 2.8° | ||
| 13 1:35 | hit them | P2000 | 4047 ms | – | 35.3° | ||
| 13 1:34 | killed by them | Glock-18 | 4672 ms | 4672 ms | 2.8° | ||
| 14 bomb 0:31 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:30 | hit by them | AK-47 | 734 ms | – | 0.9° | ||
| 14 bomb 0:28 | killed by them | MP7 | 438 ms | 797 ms | 2.0° | ||
| 15 1:21 | killed them | M4A4 | 172 ms | 266 ms | 3.9° | ||
| 15 0:36 | killed by them | AK-47 | 391 ms | 688 ms | 1.4° | ||
| 16 1:38 | hit them | M4A4 | 203 ms | – | 2.6° | ||
| 16 1:38 | hit by them | CZ75-Auto | 266 ms | – | 5.1° | ||
| 16 1:36 | killed by them | CZ75-Auto | 812 ms | 812 ms | 0.9° | ||
| 17 1:37 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | killed by them | M4A1-S | 344 ms | 547 ms | 5.0° | ||
| 18 1:49 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:49 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 774 | fine - pros would have fired it too | 1/3 | killed them | 32% / 48% | |
| 1 bomb 0:26 | Glock-18 | 971 | fine - pros would have fired it too | 0/4 | 43% / 49% | ||
| 1 bomb 0:19 | Glock-18 | 506 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 1 bomb 0:18 | Glock-18 | 866 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 41% | |
| 3 1:09 | FAMAS | 614 | fine - pros would have fired it too | 1/6 | 65% / 65% | ||
| 3 bomb 0:39 | FAMAS | 757 | fired while moving (153 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 51% | |
| 4 1:28 | AK-47 | 1298 | fired while moving (94 u/s), too fast to be accurate - stop first | 5/7 | 6% / 45% | ||
| 5 1:44 | P90 | 961 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/9 | 1 bullet after pros would have stopped | 9% / 47% | |
| 5 1:43 | P90 | 674 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 5 1:43 | P90 | 669 | fine - pros would have fired it too | 4/8 | killed them | 61% / 61% | |
| 6 1:03 | Galil AR | 1502 | fine - pros would have fired it too | 0/3 | 54% / 54% | ||
| 6 1:03 | Galil AR | 1488 | fine - pros would have fired it too | 2/4 | killed them | 71% / 71% | |
| 6 bomb 0:17 | M4A1-S | 732 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 3/9 | killed them | 34% / 59% | |
| 7 1:31 | AK-47 | 1322 | fine - pros would have fired it too | 4/15 | cut short (a death, a reload); 7 bullets after pros would have stopped | 25% / 44% | |
| 9 1:11 | P250 | 344 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 24% / 55% | ||
| 9 1:08 | AWP | 317 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 9 bomb 0:37 | AWP | 365 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 9 bomb 0:30 | AWP | 170 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 72% | |
| 10 1:22 | AWP | 1084 | fine - pros would have fired it too | 1/1 | killed them | 61% / 63% | |
| 11 bomb 0:14 | AK-47 | 1262 | fine - pros would have fired it too | 1/5 | killed them | 28% / 46% | |
| 12 1:26 | AK-47 | 642 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 12 1:26 | AK-47 | 631 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 12 1:26 | AK-47 | 623 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 12 1:26 | AK-47 | 619 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | 3% / 52% | ||
| 12 1:25 | AK-47 | 619 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/5 | killed them | 9% / 51% | |
| 13 1:38 | USP-S | 1527 | too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 13 1:38 | USP-S | 1512 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 58% | |
| 13 1:37 | USP-S | 1513 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 44% | |
| 13 1:36 | USP-S | 1512 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 13 1:36 | USP-S | 1514 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 38% | |
| 13 1:36 | USP-S | 1514 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 38% | |
| 13 1:35 | USP-S | 1514 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 43% / 49% | |
| 14 bomb 0:31 | USP-S | 2633 | fine - pros would have fired it too | 0/2 | 22% / 28% | ||
| 14 bomb 0:29 | USP-S | 485 | aim far off: your crosshair was about 5 player widths (160 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 65% | |
| 14 bomb 0:29 | USP-S | 421 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 4% / 48% | ||
| 15 1:21 | M4A4 | 214 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/5 | killed them | 54% / 63% | |
| 15 0:36 | AK-47 | 785 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 48% | |
| 16 1:38 | M4A4 | 811 | fine - pros would have fired it too | 1/7 | 60% / 60% | ||
| 16 1:37 | M4A4 | 725 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 7% / 55% | |
| 17 1:35 | P250 | 155 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 33% / 55% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.