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Dust II, won 13-5 · Sat 31 Oct, 22:17

BerciK

The match

Aim

367 msTTD422 msTTK2.7°Crosshair↓29%1st bullet40%Spray19%Head81%Counter-strafe

Scoreboard

82ADR83%KAST

Positioning

Shots

16/40Rushed↓12/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472941%
M4A41638%
USP-S1513%
P901429%
Glock-18933%
FAMAS944%
Galil AR540%
M4A1-S560%
AWP475%
P25030%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/889 1:08 2 kills (AWP ×2), in 3.4 s T2.2
34/886 1:03 2 kills (Galil, M4A1-S), 1 headshot, in 40.2 s T0.9
37/8815 1:21 1 kill (M4A4), 1 headshot CT0.9
40/8812 1:25 1 kill (AK-47), 1 headshot T0.7
52/8810 1:22 1 kill (AWP) T0.5
56/883 bomb 0:38 1 kill (FAMAS) T0.4
68/8811 bomb 0:14 1 kill (AK-47) T-0.3
80/881 1:40 2 kills (Glock ×2), all headshots, in 40.7 s T-1.1
83/885 1:42 1 kill (P90) T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 0 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:34 wastedno enemy blinded for long
3 1:19 wastedno enemy blinded for long
4 1:47 wastedno enemy blinded for long
5 1:44 wastedno enemy blinded for long
7 1:32 wastedno enemy blinded for long
12 1:46 wastedno enemy blinded for long
16 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 23 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:30 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1286 units away
8 1:30 punishedhit by flom15 1.6 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 246 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Upper Tunnel. Pros do that in about 1 duel in 16. You crouched in 9 of your 20 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:43 ☜☆☞P0Y3P☜☆☞Bombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
7 1:32 Ⓛ Jokob695 ⓁUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
7 1:30 ☜☆☞P0Y3P☜☆☞Upper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 4 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with Korzeniovsky, 935 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms after Korzeniovsky)
1 1:42 tradeKorzeniovsky was killed 946 units away: you traded in 2,266 ms (pros: 2,031 ms)
1 1:42 holdheld with żylasty syryjski, 664 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after żylasty syryjski)
1 1:41 tradeżylasty syryjski was killed 614 units away: you traded in 1,141 ms (pros: 2,031 ms)
2 1:41 in their waystood between Korzeniovsky and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:41 holdheld with Korzeniovsky, 95 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Korzeniovsky)
2 1:41 tradeKorzeniovsky was killed 94 units away: not traded within 5 s (pros: 625 ms)
4 1:29 holdheld with żylasty syryjski, 829 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after żylasty syryjski)
4 1:29 holdheld with Agnostic, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic)
4 1:04 holdheld with Agnostic, 333 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Agnostic)
6 bomb 0:18 holdheld with Agnostic, 758 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Agnostic)
7 1:30 holdheld with Vanila, 178 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Vanila)
11 1:29 tradeżylasty syryjski was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:40 tradeKorzeniovsky was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:38 tradeVanila was killed 264 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:36 tradeżylasty syryjski was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:30 tradeAgnostic was killed 152 units away: not traded within 5 s (pros: 969 ms)
17 1:35 in their waystood between Vanila and an enemy they could see, for 438 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 VeNuSkilled themGlock-18438 ms438 ms1.1°
1 bomb 0:25 Ⓛ Jokob695 Ⓛhit by themP20001406 ms–2.7°
1 bomb 0:19 flom15killed themGlock-18234 ms391 ms2.4°
1 bomb 0:18 Ⓛ Jokob695 Ⓛkilled by themUSP-S359 ms359 ms1.1°
2 1:41 VeNuSkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 VeNuShit by themM4A4484 ms–14.6°
3 1:09 VeNuShit themFAMAS594 ms–7.1°
3 bomb 0:38 VeNuSkilled themFAMAS500 ms859 ms6.9°
4 1:28 Erthit themAK-47422 ms–1.1°
4 1:20 flom15hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:03 ☜☆☞P0Y3P☜☆☞killed by themAK-47469 ms469 ms6.0°
5 1:43 ☜☆☞P0Y3P☜☆☞hit by themM4A4547 ms–1.7°
5 1:42 ☜☆☞P0Y3P☜☆☞killed themP90875 ms1219 ms31.5°
5 1:42 Ⓛ Jokob695 Ⓛkilled by themAK-47750 ms750 ms4.6°
6 1:03 flom15killed themGalil AR922 ms1094 ms0.2°
6 bomb 0:17 Ⓛ Jokob695 Ⓛkilled themM4A1-S188 ms594 ms1.6°
7 1:31 Ⓛ Jokob695 Ⓛhit by themFAMAS453 ms–0.4°
7 1:31 Ⓛ Jokob695 Ⓛhit themAK-47703 ms–1.4°
7 1:30 ☜☆☞P0Y3P☜☆☞hit themAK-4762 ms–11.2°
7 1:30 ☜☆☞P0Y3P☜☆☞killed by themM4A1-S406 ms609 ms4.4°
8 1:28 flom15killed by themM4A1-S203 ms312 ms2.2°
9 1:08 ☜☆☞P0Y3P☜☆☞killed themAWP297 ms297 ms0.8°
9 bomb 0:37 Ⓛ Jokob695 Ⓛkilled themAWP141 ms141 ms3.1°
9 bomb 0:31 flom15killed by themDesert Eagle484 ms1203 ms6.0°
10 1:35 Ⓛ Jokob695 Ⓛhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:23 Erthit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:22 Ertkilled themAWP328 ms328 ms8.8°
11 1:38 VeNuShit by themFAMAS328 ms–1.8°
11 1:35 VeNuShit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:14 flom15killed themAK-47406 ms406 ms2.7°
12 1:26 ☜☆☞P0Y3P☜☆☞killed themAK-47281 ms1828 ms1.2°
12 bomb 0:40 Ⓛ Jokob695 Ⓛkilled by themM4A1-S141 ms234 ms0.8°
13 1:37 flom15hit by themGlock-181469 ms–2.8°
13 1:35 flom15hit themP20004047 ms–35.3°
13 1:34 flom15killed by themGlock-184672 ms4672 ms2.8°
14 bomb 0:31 flom15hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:30 flom15hit by themAK-47734 ms–0.9°
14 bomb 0:28 ☜☆☞P0Y3P☜☆☞killed by themMP7438 ms797 ms2.0°
15 1:21 VeNuSkilled themM4A4172 ms266 ms3.9°
15 0:36 Ⓛ Jokob695 Ⓛkilled by themAK-47391 ms688 ms1.4°
16 1:38 ☜☆☞P0Y3P☜☆☞hit themM4A4203 ms–2.6°
16 1:38 ☜☆☞P0Y3P☜☆☞hit by themCZ75-Auto266 ms–5.1°
16 1:36 ☜☆☞P0Y3P☜☆☞killed by themCZ75-Auto812 ms812 ms0.9°
17 1:37 ☜☆☞P0Y3P☜☆☞hit themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 ☜☆☞P0Y3P☜☆☞hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 Ⓛ Jokob695 Ⓛkilled by themM4A1-S344 ms547 ms5.0°
18 1:49 Erthit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:49 Ertkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 40 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 12 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 VeNuSGlock-18774fine - pros would have fired it too1/3killed them32% / 48%
1 bomb 0:26 Ⓛ Jokob695 ⓁGlock-18971fine - pros would have fired it too0/443% / 49%
1 bomb 0:19 flom15Glock-18506fine - pros would have fired it too2/3killed them59% / 59%
1 bomb 0:18 Ⓛ Jokob695 ⓁGlock-18866fine - pros would have fired it too0/1cut short (a death, a reload)23% / 41%
3 1:09 VeNuSFAMAS614fine - pros would have fired it too1/665% / 65%
3 bomb 0:39 VeNuSFAMAS757fired while moving (153 u/s), too fast to be accurate - stop first3/8killed them7% / 51%
4 1:28 ErtAK-471298fired while moving (94 u/s), too fast to be accurate - stop first5/76% / 45%
5 1:44 Ⓛ Jokob695 ⓁP90961fired while moving (197 u/s), too fast to be accurate - stop first0/91 bullet after pros would have stopped9% / 47%
5 1:43 ☜☆☞P0Y3P☜☆☞P90674fired while moving (215 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
5 1:43 ☜☆☞P0Y3P☜☆☞P90669fine - pros would have fired it too4/8killed them61% / 61%
6 1:03 flom15Galil AR1502fine - pros would have fired it too0/354% / 54%
6 1:03 flom15Galil AR1488fine - pros would have fired it too2/4killed them71% / 71%
6 bomb 0:17 Ⓛ Jokob695 ⓁM4A1-S732aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first3/9killed them34% / 59%
7 1:31 Ⓛ Jokob695 ⓁAK-471322fine - pros would have fired it too4/15cut short (a death, a reload); 7 bullets after pros would have stopped25% / 44%
9 1:11 Ⓛ Jokob695 ⓁP250344aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/224% / 55%
9 1:08 ☜☆☞P0Y3P☜☆☞AWP317fine - pros would have fired it too1/1killed them80% / 80%
9 bomb 0:37 Ⓛ Jokob695 ⓁAWP365fine - pros would have fired it too1/1killed them88% / 88%
9 bomb 0:30 flom15AWP170aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)28% / 72%
10 1:22 ErtAWP1084fine - pros would have fired it too1/1killed them61% / 63%
11 bomb 0:14 flom15AK-471262fine - pros would have fired it too1/5killed them28% / 46%
12 1:26 ☜☆☞P0Y3P☜☆☞AK-47642fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
12 1:26 ☜☆☞P0Y3P☜☆☞AK-47631fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
12 1:26 ☜☆☞P0Y3P☜☆☞AK-47623fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
12 1:26 ☜☆☞P0Y3P☜☆☞AK-47619fired while moving (129 u/s), too fast to be accurate - stop first0/23% / 52%
12 1:25 ☜☆☞P0Y3P☜☆☞AK-47619fired while moving (137 u/s), too fast to be accurate - stop first1/5killed them9% / 51%
13 1:38 flom15USP-S1527too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
13 1:38 flom15USP-S1512aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 58%
13 1:37 flom15USP-S1513fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 44%
13 1:36 flom15USP-S1512fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
13 1:36 flom15USP-S1514fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 38%
13 1:36 flom15USP-S1514fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 38%
13 1:35 flom15USP-S1514fine - pros would have fired it too2/4cut short (a death, a reload)43% / 49%
14 bomb 0:31 flom15USP-S2633fine - pros would have fired it too0/222% / 28%
14 bomb 0:29 VeNuSUSP-S485aim far off: your crosshair was about 5 player widths (160 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 65%
14 bomb 0:29 VeNuSUSP-S421aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/24% / 48%
15 1:21 VeNuSM4A4214fired while moving (81 u/s), too fast to be accurate - stop first2/5killed them54% / 63%
15 0:36 Ⓛ Jokob695 ⓁAK-47785aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 48%
16 1:38 ☜☆☞P0Y3P☜☆☞M4A4811fine - pros would have fired it too1/760% / 60%
16 1:37 ☜☆☞P0Y3P☜☆☞M4A4725fired while moving (85 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)7% / 55%
17 1:35 Ⓛ Jokob695 ⓁP250155fine - pros would have fired it too0/2cut short (a death, a reload)33% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.