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Dust II, lost 5-13 · Sat 31 Oct, 22:17

Ⓛ Jokob695 Ⓛ19,330

The match

Aim

406 msTTD516 msTTK3.2°Crosshair↓20%1st bullet36%Spray17%Head48%Counter-strafe

Scoreboard

76ADR78%KAST

Positioning

Shots

21/38Rushed↓11/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5240%
AK-474127%
FAMAS2020%
MAC-10650%
USP-S540%
Galil AR540%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/8812 bomb 0:40 2 kills (M4A1-S ×2), 1 headshot, in 2.4 s CT4.1
33/8815 0:35 1 kill (AK-47) T1.0
42/885 1:42 2 kills (AK-47 ×2), in 0.7 s CT0.7
45/881 bomb 0:18 1 kill (USP-S), 1 headshot CT0.6
66/884 0:59 1 kill (FAMAS), 1 headshot CT-0.2
72/886 1:22 2 kills (M4A1-S ×2), 1 headshot, in 50.5 s CT-0.5
78/8810 bomb 0:37 1 kill (M4A1-S), 1 headshot CT-0.9
79/8813 1:32 1 kill (Glock) T-1.0
82/8817 1:35 1 kill (M4A1-S) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:19 1v2 after the plant CT · 100 HP · Upper Tunnellost - saved, the bomb went off · first fight won, saw each other
6 1:03 1v3 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw each other
12 1:20 1v3 before the plant CT · 100 HP · B Doorslost - died later, after 2 kills · first fight won, saw each other
15 0:36 1v4 before the plant T · 100 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:43 wastedno enemy blinded for long
11 1:28 goodblinded Korzeniovsky 3.5 s (0.9 s white) VeNuS peeked Korzeniovsky 2.4 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 14 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:44 exposedan HE at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 941 units away
6 1:48 exposeda molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2793 units away; a running throw
11 1:29 exposeda flash at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 920 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 13 of your 24 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:35 żylasty syryjskiTunnel Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 bomb 0:09 Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 0 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:19 tradeflom15 was killed 1245 units away: you traded in 1,391 ms (pros: 2,609 ms)
2 1:19 tradeVeNuS was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
4 0:53 trade☜☆☞P0Y3P☜☆☞ was killed 124 units away: not traded within 5 s (pros: 969 ms)
5 1:42 trade☜☆☞P0Y3P☜☆☞ was killed 460 units away: you traded in 78 ms (pros: 625 ms)
6 1:51 tradeErt was killed 664 units away: not traded within 5 s (pros: 625 ms)
6 1:25 trade☜☆☞P0Y3P☜☆☞ was killed 1278 units away: you traded in 2,875 ms (pros: 625 ms)
7 1:32 holdheld with ☜☆☞P0Y3P☜☆☞, 529 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before ☜☆☞P0Y3P☜☆☞)
7 1:30 holdheld with ☜☆☞P0Y3P☜☆☞, 529 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before ☜☆☞P0Y3P☜☆☞)
9 1:08 trade☜☆☞P0Y3P☜☆☞ was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 trade☜☆☞P0Y3P☜☆☞ was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
15 1:12 holdheld with flom15, 846 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:11 tradeflom15 was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:32 holdheld with flom15, 472 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:45 tradeVeNuS was killed 675 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:25 BerciKhit themP20001406 ms–2.7°
1 bomb 0:18 BerciKkilled themUSP-S359 ms359 ms1.1°
2 bomb 0:28 Vanilakilled by themAK-47641 ms1047 ms7.2°
2 bomb 0:27 Vanilahit themGalil AR922 ms–10.6°
3 1:32 Vanilakilled by themAK-47328 ms734 ms2.1°
4 0:59 Agnostickilled themFAMAS344 ms344 ms0.9°
5 1:42 BerciKkilled themAK-47750 ms750 ms4.6°
5 1:41 Agnostickilled by themMAC-10594 ms1234 ms14.3°
5 1:41 Agnostichit themAK-47672 ms–14.8°
5 1:41 żylasty syryjskikilled themAK-47484 ms484 ms14.2°
6 1:24 Vanilakilled themM4A1-S1250 ms2844 ms7.9°
6 bomb 0:26 żylasty syryjskihit by themAK-47391 ms–5.4°
6 bomb 0:26 żylasty syryjskikilled themM4A1-S406 ms406 ms5.9°
6 bomb 0:17 BerciKkilled by themM4A1-S188 ms594 ms1.6°
7 1:34 Vanilahit themFAMAS297 ms–3.2°
7 1:34 Vanilahit by themAK-47750 ms–2.3°
7 1:31 BerciKhit themFAMAS453 ms–0.4°
7 1:31 BerciKhit by themAK-47703 ms–1.4°
7 1:30 Vanilakilled by themAK-47359 ms359 ms3.8°
9 bomb 0:37 BerciKkilled by themAWP141 ms141 ms3.1°
10 1:35 BerciKhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 Vanilakilled themM4A1-S266 ms266 ms2.7°
10 bomb 0:34 Korzeniovskyhit themM4A4328 ms–1.2°
10 bomb 0:34 Korzeniovskykilled by themAK-47359 ms359 ms5.2°
11 1:25 Vanilakilled by themAK-47484 ms781 ms1.2°
12 1:36 Agnostichit themM4A4547 ms–0.3°
12 bomb 0:40 BerciKkilled themM4A1-S141 ms234 ms0.8°
12 bomb 0:37 Vanilakilled themM4A1-S344 ms734 ms2.0°
12 bomb 0:30 Korzeniovskykilled by themAK-4794 ms484 ms2.3°
13 1:33 Agnostichit by themP2000422 ms–18.6°
13 1:32 Agnostickilled themGlock-18891 ms891 ms7.1°
14 1:32 Korzeniovskykilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 0:36 BerciKkilled themAK-47391 ms688 ms1.4°
15 bomb 0:36 Agnostichit themAK-47453 ms–8.7°
15 bomb 0:35 Korzeniovskyhit by themM4A4625 ms–48.8°
15 bomb 0:34 Agnostickilled by themM4A42109 ms2297 ms38.4°
16 1:31 żylasty syryjskihit themMAC-10359 ms–1.1°
16 1:24 Vanilahit by themM4A4750 ms–11.4°
17 1:37 Korzeniovskyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 BerciKkilled themM4A1-S344 ms547 ms5.0°
17 1:35 Vanilahit themM4A4234 ms–4.5°
17 1:34 Vanilakilled by themP2501109 ms1766 ms49.9°
18 1:34 żylasty syryjskikilled by themM4A1-S578 ms1406 ms0.9°
18 1:34 żylasty syryjskihit themAK-47984 ms–9.5°

Shots

You fired 21 of your 38 first shots too soon: 12 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:26 BerciKUSP-S982fired while moving (121 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 38%
1 bomb 0:26 BerciKUSP-S972fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 bomb 0:25 BerciKUSP-S970fine - pros would have fired it too1/229% / 42%
1 bomb 0:18 BerciKUSP-S866fine - pros would have fired it too1/1killed them41% / 43%
2 bomb 0:28 VanilaGalil AR1129fired while moving (51 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)17% / 64%
3 1:34 BerciKM4A1-S2310fired while moving (114 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped0% / 42%
3 1:32 VanilaM4A1-S577aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/6cut short (a death, a reload)20% / 61%
4 0:59 AgnosticFAMAS752fired while moving (173 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 52%
4 0:59 AgnosticFAMAS746fine - pros would have fired it too1/3killed them72% / 72%
5 1:43 BerciKAK-47857aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
5 1:42 BerciKAK-47844fine - pros would have fired it too1/6killed them44% / 49%
5 1:41 AgnosticAK-471011fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 53%
5 1:41 AgnosticAK-47981aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)25% / 53%
6 1:25 VanilaM4A1-S1131fine - pros would have fired it too0/573% / 73%
6 1:24 VanilaM4A1-S1026aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/412% / 60%
6 1:23 VanilaM4A1-S945fired while moving (175 u/s), too fast to be accurate - stop first3/7killed them27% / 65%
6 bomb 0:26 żylasty syryjskiM4A1-S195fine - pros would have fired it too1/5killed them73% / 73%
7 1:34 VanilaFAMAS1265fine - pros would have fired it too1/471% / 71%
7 1:31 BerciKFAMAS1327too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target1/634% / 60%
7 1:30 BerciKFAMAS1323aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/56% / 56%
7 1:30 VanilaFAMAS1398aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first0/2cut short (a death, a reload)2% / 58%
10 bomb 0:37 VanilaM4A1-S580fine - pros would have fired it too1/4killed them51% / 52%
10 bomb 0:34 KorzeniovskyM4A1-S613aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2cut short (a death, a reload)17% / 59%
12 1:37 AgnosticM4A1-S1679fired while moving (90 u/s), too fast to be accurate - stop first2/515% / 47%
12 1:36 AgnosticM4A1-S1674fine - pros would have fired it too2/5cut short (a death, a reload)49% / 49%
12 bomb 0:40 BerciKM4A1-S879fine - pros would have fired it too2/5killed them77% / 77%
12 bomb 0:38 VanilaM4A1-S1227fired while moving (86 u/s), too fast to be accurate - stop first4/6killed them15% / 45%
13 1:33 AgnosticGlock-18366fired while moving (124 u/s), too fast to be accurate - stop first1/4killed them14% / 47%
15 0:42 BerciKAK-47789fired while moving (92 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 63%
15 0:36 BerciKAK-47781fine - pros would have fired it too4/7killed them64% / 64%
15 bomb 0:36 AgnosticAK-47668fired while moving (77 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 55%
15 bomb 0:35 KorzeniovskyAK-47527fired while moving (92 u/s), too fast to be accurate - stop first0/53% / 62%
16 1:31 żylasty syryjskiMAC-101293fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
16 1:31 żylasty syryjskiMAC-101293fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
16 1:30 żylasty syryjskiMAC-101292fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
17 1:35 BerciKM4A1-S162fine - pros would have fired it too4/7killed them67% / 71%
18 1:34 żylasty syryjskiAK-47754fired while moving (85 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 50%
18 1:33 żylasty syryjskiAK-47747aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1cut short (a death, a reload)20% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.