Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 52 | 40% |
| AK-47 | 41 | 27% |
| FAMAS | 20 | 20% |
| MAC-10 | 6 | 50% |
| USP-S | 5 | 40% |
| Galil AR | 5 | 40% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/88 | 12 bomb 0:40 | 2 kills (M4A1-S ×2), 1 headshot, in 2.4 s CT | 4.1 |
| 33/88 | 15 0:35 | 1 kill (AK-47) T | 1.0 |
| 42/88 | 5 1:42 | 2 kills (AK-47 ×2), in 0.7 s CT | 0.7 |
| 45/88 | 1 bomb 0:18 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 66/88 | 4 0:59 | 1 kill (FAMAS), 1 headshot CT | -0.2 |
| 72/88 | 6 1:22 | 2 kills (M4A1-S ×2), 1 headshot, in 50.5 s CT | -0.5 |
| 78/88 | 10 bomb 0:37 | 1 kill (M4A1-S), 1 headshot CT | -0.9 |
| 79/88 | 13 1:32 | 1 kill (Glock) T | -1.0 |
| 82/88 | 17 1:35 | 1 kill (M4A1-S) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:19 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - saved, the bomb went off · first fight won, saw each other |
| 6 1:03 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 12 1:20 | 1v3 before the plant CT · 100 HP · B Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 15 0:36 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:43 | wasted | no enemy blinded for long |
| 11 1:28 | good | blinded Korzeniovsky 3.5 s (0.9 s white) VeNuS peeked Korzeniovsky 2.4 s after the pop - too early - the enemy had recovered; hit them first |
Throws
17 grenades: 14 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:44 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 941 units away |
| 6 1:48 | exposed | a molotov at B Doors - seen by 1 enemy for 0.1 s, the nearest 2793 units away; a running throw |
| 11 1:29 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 920 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:35 | Tunnel Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 bomb 0:09 | Fake defuse let go after 0.19 s · 1 v 1, alone · no kit, 0 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:19 | trade | flom15 was killed 1245 units away: you traded in 1,391 ms (pros: 2,609 ms) |
| 2 1:19 | trade | VeNuS was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:53 | trade | ☜☆☞P0Y3P☜☆☞ was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:42 | trade | ☜☆☞P0Y3P☜☆☞ was killed 460 units away: you traded in 78 ms (pros: 625 ms) |
| 6 1:51 | trade | Ert was killed 664 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:25 | trade | ☜☆☞P0Y3P☜☆☞ was killed 1278 units away: you traded in 2,875 ms (pros: 625 ms) |
| 7 1:32 | hold | held with ☜☆☞P0Y3P☜☆☞, 529 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before ☜☆☞P0Y3P☜☆☞) |
| 7 1:30 | hold | held with ☜☆☞P0Y3P☜☆☞, 529 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before ☜☆☞P0Y3P☜☆☞) |
| 9 1:08 | trade | ☜☆☞P0Y3P☜☆☞ was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | ☜☆☞P0Y3P☜☆☞ was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:12 | hold | held with flom15, 846 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:11 | trade | flom15 was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:32 | hold | held with flom15, 472 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:45 | trade | VeNuS was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:25 | hit them | P2000 | 1406 ms | – | 2.7° | ||
| 1 bomb 0:18 | killed them | USP-S | 359 ms | 359 ms | 1.1° | ||
| 2 bomb 0:28 | killed by them | AK-47 | 641 ms | 1047 ms | 7.2° | ||
| 2 bomb 0:27 | hit them | Galil AR | 922 ms | – | 10.6° | ||
| 3 1:32 | killed by them | AK-47 | 328 ms | 734 ms | 2.1° | ||
| 4 0:59 | killed them | FAMAS | 344 ms | 344 ms | 0.9° | ||
| 5 1:42 | killed them | AK-47 | 750 ms | 750 ms | 4.6° | ||
| 5 1:41 | killed by them | MAC-10 | 594 ms | 1234 ms | 14.3° | ||
| 5 1:41 | hit them | AK-47 | 672 ms | – | 14.8° | ||
| 5 1:41 | killed them | AK-47 | 484 ms | 484 ms | 14.2° | ||
| 6 1:24 | killed them | M4A1-S | 1250 ms | 2844 ms | 7.9° | ||
| 6 bomb 0:26 | hit by them | AK-47 | 391 ms | – | 5.4° | ||
| 6 bomb 0:26 | killed them | M4A1-S | 406 ms | 406 ms | 5.9° | ||
| 6 bomb 0:17 | killed by them | M4A1-S | 188 ms | 594 ms | 1.6° | ||
| 7 1:34 | hit them | FAMAS | 297 ms | – | 3.2° | ||
| 7 1:34 | hit by them | AK-47 | 750 ms | – | 2.3° | ||
| 7 1:31 | hit them | FAMAS | 453 ms | – | 0.4° | ||
| 7 1:31 | hit by them | AK-47 | 703 ms | – | 1.4° | ||
| 7 1:30 | killed by them | AK-47 | 359 ms | 359 ms | 3.8° | ||
| 9 bomb 0:37 | killed by them | AWP | 141 ms | 141 ms | 3.1° | ||
| 10 1:35 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | killed them | M4A1-S | 266 ms | 266 ms | 2.7° | ||
| 10 bomb 0:34 | hit them | M4A4 | 328 ms | – | 1.2° | ||
| 10 bomb 0:34 | killed by them | AK-47 | 359 ms | 359 ms | 5.2° | ||
| 11 1:25 | killed by them | AK-47 | 484 ms | 781 ms | 1.2° | ||
| 12 1:36 | hit them | M4A4 | 547 ms | – | 0.3° | ||
| 12 bomb 0:40 | killed them | M4A1-S | 141 ms | 234 ms | 0.8° | ||
| 12 bomb 0:37 | killed them | M4A1-S | 344 ms | 734 ms | 2.0° | ||
| 12 bomb 0:30 | killed by them | AK-47 | 94 ms | 484 ms | 2.3° | ||
| 13 1:33 | hit by them | P2000 | 422 ms | – | 18.6° | ||
| 13 1:32 | killed them | Glock-18 | 891 ms | 891 ms | 7.1° | ||
| 14 1:32 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:36 | killed them | AK-47 | 391 ms | 688 ms | 1.4° | ||
| 15 bomb 0:36 | hit them | AK-47 | 453 ms | – | 8.7° | ||
| 15 bomb 0:35 | hit by them | M4A4 | 625 ms | – | 48.8° | ||
| 15 bomb 0:34 | killed by them | M4A4 | 2109 ms | 2297 ms | 38.4° | ||
| 16 1:31 | hit them | MAC-10 | 359 ms | – | 1.1° | ||
| 16 1:24 | hit by them | M4A4 | 750 ms | – | 11.4° | ||
| 17 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | killed them | M4A1-S | 344 ms | 547 ms | 5.0° | ||
| 17 1:35 | hit them | M4A4 | 234 ms | – | 4.5° | ||
| 17 1:34 | killed by them | P250 | 1109 ms | 1766 ms | 49.9° | ||
| 18 1:34 | killed by them | M4A1-S | 578 ms | 1406 ms | 0.9° | ||
| 18 1:34 | hit them | AK-47 | 984 ms | – | 9.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:26 | USP-S | 982 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 38% | |
| 1 bomb 0:26 | USP-S | 972 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 bomb 0:25 | USP-S | 970 | fine - pros would have fired it too | 1/2 | 29% / 42% | ||
| 1 bomb 0:18 | USP-S | 866 | fine - pros would have fired it too | 1/1 | killed them | 41% / 43% | |
| 2 bomb 0:28 | Galil AR | 1129 | fired while moving (51 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 17% / 64% | |
| 3 1:34 | M4A1-S | 2310 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 0% / 42% | |
| 3 1:32 | M4A1-S | 577 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 20% / 61% | |
| 4 0:59 | FAMAS | 752 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 52% | |
| 4 0:59 | FAMAS | 746 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 5 1:43 | AK-47 | 857 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 5 1:42 | AK-47 | 844 | fine - pros would have fired it too | 1/6 | killed them | 44% / 49% | |
| 5 1:41 | AK-47 | 1011 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 53% | |
| 5 1:41 | AK-47 | 981 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 25% / 53% | |
| 6 1:25 | M4A1-S | 1131 | fine - pros would have fired it too | 0/5 | 73% / 73% | ||
| 6 1:24 | M4A1-S | 1026 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | 12% / 60% | ||
| 6 1:23 | M4A1-S | 945 | fired while moving (175 u/s), too fast to be accurate - stop first | 3/7 | killed them | 27% / 65% | |
| 6 bomb 0:26 | M4A1-S | 195 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 7 1:34 | FAMAS | 1265 | fine - pros would have fired it too | 1/4 | 71% / 71% | ||
| 7 1:31 | FAMAS | 1327 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 1/6 | 34% / 60% | ||
| 7 1:30 | FAMAS | 1323 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | 6% / 56% | ||
| 7 1:30 | FAMAS | 1398 | aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 58% | |
| 10 bomb 0:37 | M4A1-S | 580 | fine - pros would have fired it too | 1/4 | killed them | 51% / 52% | |
| 10 bomb 0:34 | M4A1-S | 613 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 17% / 59% | |
| 12 1:37 | M4A1-S | 1679 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/5 | 15% / 47% | ||
| 12 1:36 | M4A1-S | 1674 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 49% / 49% | |
| 12 bomb 0:40 | M4A1-S | 879 | fine - pros would have fired it too | 2/5 | killed them | 77% / 77% | |
| 12 bomb 0:38 | M4A1-S | 1227 | fired while moving (86 u/s), too fast to be accurate - stop first | 4/6 | killed them | 15% / 45% | |
| 13 1:33 | Glock-18 | 366 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/4 | killed them | 14% / 47% | |
| 15 0:42 | AK-47 | 789 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 63% | |
| 15 0:36 | AK-47 | 781 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% | |
| 15 bomb 0:36 | AK-47 | 668 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 55% | |
| 15 bomb 0:35 | AK-47 | 527 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/5 | 3% / 62% | ||
| 16 1:31 | MAC-10 | 1293 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 16 1:31 | MAC-10 | 1293 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 16 1:30 | MAC-10 | 1292 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 17 1:35 | M4A1-S | 162 | fine - pros would have fired it too | 4/7 | killed them | 67% / 71% | |
| 18 1:34 | AK-47 | 754 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 50% | |
| 18 1:33 | AK-47 | 747 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 20% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.