Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 41 | 32% |
| FAMAS | 37 | 35% |
| Desert Eagle | 8 | 50% |
| USP-S | 5 | 80% |
| MAC-10 | 5 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/88 | 2 1:41 | 2 kills (Deagle ×2), a wallbang, all headshots, in 0 s CT | 9.1 |
| 11/88 | 11 1:29 | 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 5.7 s CT | 4.7 |
| 14/88 | 16 1:30 | 2 kills (Deagle ×2), 1 headshot, in 8.5 s T | 4.1 |
| 28/88 | 5 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 6 s CT | 1.9 |
| 29/88 | 1 1:42 | 2 kills (USP-S ×2), all headshots, in 1.1 s CT | 1.7 |
| 46/88 | 3 1:31 | 1 kill (M4A1-S) CT | 0.6 |
| 69/88 | 13 bomb 0:36 | 1 kill (USP-S), 1 headshot T | -0.3 |
| 70/88 | 9 1:20 | 1 kill (FAMAS) CT | -0.4 |
| 74/88 | 12 1:21 | 1 kill (M4A1-S) CT | -0.8 |
| 81/88 | 17 1:45 | 2 kills (M4A1-S ×2), 1 headshot, in 12.1 s T | -1.3 |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:34 | good | blinded żylasty syryjski 4.3 s (1.6 s white); blinded flom15 3.9 s on the move through Mid Doors - safe |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 888 units away, thrown in the open; a running throw |
| 16 1:51 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2150 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:41 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:38 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:17 | trade | flom15 was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:38 | trade | Ert was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | line of fire | stood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:35 | line of fire | stood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:47 | hold | held with Ert, 190 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Ert) |
| 10 1:38 | trade | flom15 was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:37 | trade | Ert was killed 1401 units away: you traded in 1,531 ms (pros: 625 ms) |
| 14 1:32 | trade | Ⓛ Jokob695 Ⓛ was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | trade | ☜☆☞P0Y3P☜☆☞ was killed 160 units away: you traded in 2,844 ms (pros: 625 ms) |
| 16 1:25 | peek together | peeked the same enemy as Ⓛ Jokob695 Ⓛ, 62 ms after them - a double peek |
| 17 1:40 | line of fire | stood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:34 | trade | Ⓛ Jokob695 Ⓛ was killed 143 units away: you traded in 1,094 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | USP-S | 312 ms | 312 ms | 4.1° | ||
| 1 1:41 | killed them | USP-S | 281 ms | 281 ms | 1.4° | ||
| 1 1:40 | killed by them | Glock-18 | 438 ms | 438 ms | 1.1° | ||
| 2 1:41 | killed them | Desert Eagle | 188 ms | 188 ms | 1.2° | ||
| 2 1:41 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:19 | killed by them | AK-47 | 438 ms | 547 ms | 3.4° | ||
| 3 1:32 | killed them | M4A1-S | 297 ms | 594 ms | 1.2° | ||
| 3 1:09 | hit them | M4A4 | 484 ms | – | 14.6° | ||
| 3 1:09 | hit by them | FAMAS | 594 ms | – | 7.1° | ||
| 3 bomb 0:38 | killed by them | FAMAS | 500 ms | 859 ms | 6.9° | ||
| 4 1:04 | killed by them | AWP | 469 ms | 469 ms | 2.6° | ||
| 5 1:36 | killed them | M4A1-S | 328 ms | 422 ms | 4.4° | ||
| 5 1:29 | killed them | M4A1-S | 594 ms | 594 ms | 2.3° | ||
| 5 bomb 0:36 | hit them | M4A4 | 312 ms | – | 2.9° | ||
| 5 bomb 0:36 | killed by them | Galil AR | 438 ms | 531 ms | 5.1° | ||
| 6 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit them | P2000 | 234 ms | – | 1.9° | ||
| 6 1:35 | killed by them | AK-47 | 312 ms | 312 ms | 9.2° | ||
| 7 bomb 0:22 | killed by them | AK-47 | 281 ms | 469 ms | 1.5° | ||
| 8 1:42 | hit them | FAMAS | 312 ms | – | 22.0° | ||
| 8 1:42 | killed by them | AK-47 | 328 ms | 625 ms | 15.4° | ||
| 9 1:20 | killed them | FAMAS | 375 ms | 734 ms | 8.3° | ||
| 9 1:19 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:38 | hit them | FAMAS | 328 ms | – | 1.8° | ||
| 11 1:35 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:29 | killed them | FAMAS | 625 ms | 891 ms | 4.6° | ||
| 11 1:25 | killed them | FAMAS | 344 ms | 2422 ms | 1.3° | ||
| 11 1:24 | hit by them | AK-47 | 781 ms | – | 2.0° | ||
| 11 bomb 0:24 | killed by them | AK-47 | 250 ms | 250 ms | 1.8° | ||
| 12 1:22 | killed them | M4A1-S | 734 ms | 1031 ms | 4.7° | ||
| 12 1:21 | killed by them | AK-47 | 812 ms | 1109 ms | 47.7° | ||
| 13 1:45 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | killed them | USP-S | 359 ms | 359 ms | 5.4° | ||
| 14 bomb 0:28 | killed by them | Desert Eagle | 875 ms | 875 ms | 8.4° | ||
| 15 1:21 | killed by them | M4A4 | 172 ms | 266 ms | 3.9° | ||
| 16 1:32 | hit by them | M4A4 | 1422 ms | – | 1.1° | ||
| 16 1:32 | hit them | Desert Eagle | 1750 ms | – | 9.9° | ||
| 16 1:30 | killed them | Desert Eagle | 3438 ms | 3438 ms | 9.9° | ||
| 16 1:24 | hit by them | M4A4 | 812 ms | – | 3.3° | ||
| 16 1:21 | killed them | Desert Eagle | 375 ms | 375 ms | 1.9° | ||
| 17 1:46 | hit by them | Desert Eagle | 484 ms | – | 1.8° | ||
| 17 1:45 | killed them | M4A1-S | 891 ms | 1500 ms | 5.2° | ||
| 17 1:40 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:32 | killed them | M4A1-S | 438 ms | 438 ms | 19.6° | ||
| 18 1:45 | killed by them | M4A1-S | 156 ms | 359 ms | 1.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 337 | fine - pros would have fired it too | 1/3 | killed them | 44% / 49% | |
| 1 1:41 | USP-S | 354 | fine - pros would have fired it too | 1/3 | killed them | 34% / 41% | |
| 2 1:41 | Desert Eagle | 465 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 3 1:32 | M4A1-S | 902 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | killed them | 25% / 63% | |
| 3 1:09 | M4A1-S | 607 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/7 | 17% / 58% | ||
| 3 bomb 0:39 | M4A1-S | 741 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 51% | |
| 3 bomb 0:38 | M4A1-S | 777 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 31% / 46% | |
| 5 1:36 | M4A1-S | 237 | fine - pros would have fired it too | 2/6 | killed them | 71% / 71% | |
| 5 1:30 | M4A1-S | 925 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 31% / 59% | |
| 5 bomb 0:36 | M4A1-S | 430 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 27% / 49% | |
| 6 1:38 | USP-S | 244 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/2 | 14% / 46% | ||
| 6 1:35 | USP-S | 200 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 71% / 71% | |
| 7 bomb 0:21 | M4A1-S | 597 | fired while moving (59 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 47% | |
| 8 1:44 | FAMAS | 753 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 66% | |
| 8 1:42 | FAMAS | 399 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 10% / 60% | |
| 9 1:20 | FAMAS | 372 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/11 | killed them | 21% / 64% | |
| 9 1:19 | FAMAS | 876 | aim far off: your crosshair was about 10 player widths (323 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 58% | |
| 11 1:38 | FAMAS | 620 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/10 | 10% / 55% | ||
| 11 1:29 | FAMAS | 791 | fired while moving (218 u/s), too fast to be accurate - stop first | 3/6 | killed them | 12% / 55% | |
| 11 1:25 | FAMAS | 629 | fine - pros would have fired it too | 4/14 | 44% / 51% | ||
| 11 bomb 0:40 | FAMAS | 555 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/5 | killed them | 32% / 55% | |
| 12 1:22 | M4A1-S | 391 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/6 | killed them | 28% / 57% | |
| 12 1:21 | M4A1-S | 750 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 13 bomb 0:36 | USP-S | 705 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/2 | killed them | 19% / 53% | |
| 14 bomb 0:29 | MAC-10 | 437 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 6% / 60% | |
| 16 1:32 | Desert Eagle | 1131 | fired while moving (223 u/s), too fast to be accurate - stop first | 2/5 | killed them | 28% / 47% | |
| 16 1:25 | Desert Eagle | 1282 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | 12% / 33% | ||
| 16 1:21 | Desert Eagle | 1167 | fine - pros would have fired it too | 1/1 | killed them | 34% / 46% | |
| 17 1:46 | M4A1-S | 399 | fired while moving (166 u/s), too fast to be accurate - stop first | 2/16 | killed them | 3% / 48% | |
| 17 1:32 | M4A1-S | 350 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/5 | killed them | 40% / 60% | |
| 18 1:45 | M4A1-S | 545 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.