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Dust II, lost 5-13 · Sat 31 Oct, 22:17

VeNuS19,211

The match

Aim

359 msTTD594 msTTK4.4°Crosshair↓45%1st bullet29%Spray31%Head52%Counter-strafe

Scoreboard

90ADR61%KAST

Positioning

Shots

21/31Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4132%
FAMAS3735%
Desert Eagle850%
USP-S580%
MAC-1050%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/882 1:41 2 kills (Deagle ×2), a wallbang, all headshots, in 0 s CT9.1
11/8811 1:29 2 kills (FAMAS ×2), a wallbang, 1 headshot, in 5.7 s CT4.7
14/8816 1:30 2 kills (Deagle ×2), 1 headshot, in 8.5 s T4.1
28/885 1:35 2 kills (M4A1-S ×2), 1 headshot, in 6 s CT1.9
29/881 1:42 2 kills (USP-S ×2), all headshots, in 1.1 s CT1.7
46/883 1:31 1 kill (M4A1-S) CT0.6
69/8813 bomb 0:36 1 kill (USP-S), 1 headshot T-0.3
70/889 1:20 1 kill (FAMAS) CT-0.4
74/8812 1:21 1 kill (M4A1-S) CT-0.8
81/8817 1:45 2 kills (M4A1-S ×2), 1 headshot, in 12.1 s T-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:34 goodblinded żylasty syryjski 4.3 s (1.6 s white); blinded flom15 3.9 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 888 units away, thrown in the open; a running throw
16 1:51 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2150 units away; a running throw

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 17 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:41 KorzeniovskyCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:38 BerciKTunnel Stairscover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:17 tradeflom15 was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:38 tradeErt was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 line of firestood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:35 line of firestood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:47 holdheld with Ert, 190 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Ert)
10 1:38 tradeflom15 was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:37 tradeErt was killed 1401 units away: you traded in 1,531 ms (pros: 625 ms)
14 1:32 tradeⓁ Jokob695 Ⓛ was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 trade☜☆☞P0Y3P☜☆☞ was killed 160 units away: you traded in 2,844 ms (pros: 625 ms)
16 1:25 peek togetherpeeked the same enemy as Ⓛ Jokob695 Ⓛ, 62 ms after them - a double peek
17 1:40 line of firestood in ☜☆☞P0Y3P☜☆☞'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:34 tradeⓁ Jokob695 Ⓛ was killed 143 units away: you traded in 1,094 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Korzeniovskykilled themUSP-S312 ms312 ms4.1°
1 1:41 żylasty syryjskikilled themUSP-S281 ms281 ms1.4°
1 1:40 BerciKkilled by themGlock-18438 ms438 ms1.1°
2 1:41 Korzeniovskykilled themDesert Eagle188 ms188 ms1.2°
2 1:41 BerciKkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:19 Vanilakilled by themAK-47438 ms547 ms3.4°
3 1:32 Agnostickilled themM4A1-S297 ms594 ms1.2°
3 1:09 BerciKhit themM4A4484 ms–14.6°
3 1:09 BerciKhit by themFAMAS594 ms–7.1°
3 bomb 0:38 BerciKkilled by themFAMAS500 ms859 ms6.9°
4 1:04 żylasty syryjskikilled by themAWP469 ms469 ms2.6°
5 1:36 Vanilakilled themM4A1-S328 ms422 ms4.4°
5 1:29 Agnostickilled themM4A1-S594 ms594 ms2.3°
5 bomb 0:36 Korzeniovskyhit themM4A4312 ms–2.9°
5 bomb 0:36 Korzeniovskykilled by themGalil AR438 ms531 ms5.1°
6 1:40 Korzeniovskyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 Korzeniovskyhit themP2000234 ms–1.9°
6 1:35 Korzeniovskykilled by themAK-47312 ms312 ms9.2°
7 bomb 0:22 Korzeniovskykilled by themAK-47281 ms469 ms1.5°
8 1:42 Agnostichit themFAMAS312 ms–22.0°
8 1:42 Agnostickilled by themAK-47328 ms625 ms15.4°
9 1:20 żylasty syryjskikilled themFAMAS375 ms734 ms8.3°
9 1:19 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:35 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:38 BerciKhit themFAMAS328 ms–1.8°
11 1:35 BerciKhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:29 żylasty syryjskikilled themFAMAS625 ms891 ms4.6°
11 1:25 Korzeniovskykilled themFAMAS344 ms2422 ms1.3°
11 1:24 Korzeniovskyhit by themAK-47781 ms–2.0°
11 bomb 0:24 Agnostickilled by themAK-47250 ms250 ms1.8°
12 1:22 żylasty syryjskikilled themM4A1-S734 ms1031 ms4.7°
12 1:21 Vanilakilled by themAK-47812 ms1109 ms47.7°
13 1:45 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 Vanilakilled themUSP-S359 ms359 ms5.4°
14 bomb 0:28 Korzeniovskykilled by themDesert Eagle875 ms875 ms8.4°
15 1:21 BerciKkilled by themM4A4172 ms266 ms3.9°
16 1:32 żylasty syryjskihit by themM4A41422 ms–1.1°
16 1:32 żylasty syryjskihit themDesert Eagle1750 ms–9.9°
16 1:30 żylasty syryjskikilled themDesert Eagle3438 ms3438 ms9.9°
16 1:24 Vanilahit by themM4A4812 ms–3.3°
16 1:21 Vanilakilled themDesert Eagle375 ms375 ms1.9°
17 1:46 Agnostichit by themDesert Eagle484 ms–1.8°
17 1:45 Agnostickilled themM4A1-S891 ms1500 ms5.2°
17 1:40 Vanilahit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:32 Vanilakilled themM4A1-S438 ms438 ms19.6°
18 1:45 żylasty syryjskikilled by themM4A1-S156 ms359 ms1.7°

Shots

You fired 21 of your 31 first shots too soon: 13 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 KorzeniovskyUSP-S337fine - pros would have fired it too1/3killed them44% / 49%
1 1:41 żylasty syryjskiUSP-S354fine - pros would have fired it too1/3killed them34% / 41%
2 1:41 KorzeniovskyDesert Eagle465fine - pros would have fired it too1/2killed them78% / 78%
3 1:32 AgnosticM4A1-S902aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8killed them25% / 63%
3 1:09 BerciKM4A1-S607fired while moving (87 u/s), too fast to be accurate - stop first1/717% / 58%
3 bomb 0:39 BerciKM4A1-S741fired while moving (199 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 51%
3 bomb 0:38 BerciKM4A1-S777fine - pros would have fired it too0/2cut short (a death, a reload)31% / 46%
5 1:36 VanilaM4A1-S237fine - pros would have fired it too2/6killed them71% / 71%
5 1:30 AgnosticM4A1-S925aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them31% / 59%
5 bomb 0:36 KorzeniovskyM4A1-S430fired while moving (112 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)27% / 49%
6 1:38 KorzeniovskyUSP-S244fired while moving (212 u/s), too fast to be accurate - stop first0/214% / 46%
6 1:35 KorzeniovskyUSP-S200fine - pros would have fired it too1/1cut short (a death, a reload)71% / 71%
7 bomb 0:21 KorzeniovskyM4A1-S597fired while moving (59 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 47%
8 1:44 żylasty syryjskiFAMAS753fired while moving (220 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 66%
8 1:42 AgnosticFAMAS399aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/5cut short (a death, a reload)10% / 60%
9 1:20 żylasty syryjskiFAMAS372aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/11killed them21% / 64%
9 1:19 AgnosticFAMAS876aim far off: your crosshair was about 10 player widths (323 units) off their body - get on target first0/2cut short (a death, a reload)2% / 58%
11 1:38 BerciKFAMAS620aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/1010% / 55%
11 1:29 żylasty syryjskiFAMAS791fired while moving (218 u/s), too fast to be accurate - stop first3/6killed them12% / 55%
11 1:25 KorzeniovskyFAMAS629fine - pros would have fired it too4/1444% / 51%
11 bomb 0:40 KorzeniovskyFAMAS555fired while moving (101 u/s), too fast to be accurate - stop first1/5killed them32% / 55%
12 1:22 żylasty syryjskiM4A1-S391aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/6killed them28% / 57%
12 1:21 KorzeniovskyM4A1-S750fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
13 bomb 0:36 VanilaUSP-S705fired while moving (182 u/s), too fast to be accurate - stop first1/2killed them19% / 53%
14 bomb 0:29 VanilaMAC-10437too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target0/5cut short (a death, a reload)6% / 60%
16 1:32 żylasty syryjskiDesert Eagle1131fired while moving (223 u/s), too fast to be accurate - stop first2/5killed them28% / 47%
16 1:25 VanilaDesert Eagle1282fired while moving (103 u/s), too fast to be accurate - stop first0/112% / 33%
16 1:21 VanilaDesert Eagle1167fine - pros would have fired it too1/1killed them34% / 46%
17 1:46 AgnosticM4A1-S399fired while moving (166 u/s), too fast to be accurate - stop first2/16killed them3% / 48%
17 1:32 VanilaM4A1-S350fired while moving (131 u/s), too fast to be accurate - stop first1/5killed them40% / 60%
18 1:45 żylasty syryjskiM4A1-S545fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.