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Dust II, won 13-5 · Sat 31 Oct, 22:17

Vanila21,285

The match

Aim

430 msTTD664 msTTK3.5°Crosshair↓42%1st bullet55%Spray12%Head63%Counter-strafe

Scoreboard

132ADR89%KAST

Positioning

Shots

20/41Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477947%
M4A1-S1850%
USP-S1436%
P2506100%
Glock-18560%
AWP250%
MP720%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/883 1:32 4 kills (AK-47 ×4), 2 headshots, in 28.9 s T9.2
6/882 1:43 4 kills (AK-47 ×4), 2 headshots, in 69.8 s T6.1
8/8812 1:48 3 kills (AK-47 ×3), all headshots, in 28 s T5.7
18/886 1:51 2 kills (AWP, P250), a wallbang, in 25.7 s T2.6
23/888 bomb 0:39 1 kill (AK-47), 1 through smoke T2.1
31/8815 1:19 2 kills (M4A1-S ×2), a wallbang, in 43.3 s CT1.3
41/8811 1:24 1 kill (AK-47) T0.7
57/889 1:19 1 kill (AK-47), 1 headshot T0.3
60/881 1:30 1 kill (Glock), 1 headshot T0.2
62/8818 1:42 1 kill (M4A1-S) CT0.0
75/887 1:30 1 kill (AK-47) T-0.8
76/8817 1:34 1 kill (P250) CT-0.8
77/8814 bomb 0:29 1 kill (USP-S), 1 through smoke CT-0.9
88/8813 bomb 0:37 1 kill (USP-S) CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:32 1v5 before the plant CT · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 4 good, 2 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Upper Tunnel - safe; blinded Korzeniovsky 1.9 s on the move through Upper Tunnel - safe
3 1:13 wastedbarely blinded VeNuS 1.0 s (0.1 s white)
4 1:49 wastedno enemy blinded for long
6 1:39 wastedno enemy blinded for long
7 1:46 wastedno enemy blinded for long
7 1:20 wastedno enemy blinded for long; blinded żylasty syryjski 3.3 s on the move through Upper Tunnel - safe; blinded themselves 1.8 s on the move through Upper Tunnel - safe
8 1:49 goodblinded Ert 3.7 s (1.0 s white), VeNuS 3.6 s (0.9 s white); blinded Korzeniovsky 2.4 s on the move through Outside Long - safe
8 1:47 weakbarely blinded flom15 2.8 s (0.4 s white)
9 1:48 goodblinded flom15 3.3 s (0.7 s white)
9 1:46 goodblinded Ert 3.4 s (0.7 s white), flom15 3.2 s (0.6 s white); blinded Agnostic 1.6 s on the move through Long Doors - safe Agnostic peeked Ert 1.8 s after the pop - too early - the enemy had recovered; hit them first
9 1:09 goodblinded flom15 3.7 s (1.0 s white); blinded Agnostic 3.5 s holding A Ramp - safe; blinded Korzeniovsky 4.0 s holding Bombsite A - safe
9 bomb 0:38 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe; blinded Korzeniovsky 1.9 s on the move through Bombsite A - safe
10 1:49 weakbarely blinded flom15 2.1 s (0.2 s white)
10 1:47 wastedno enemy blinded for long; blinded żylasty syryjski 2.2 s on the move through Outside Long - safe
11 1:44 wastedno enemy blinded for long
12 1:50 blinded an enemy, but hurt the team tooblinded Ert 4.5 s (1.7 s white); blinded themselves 3.6 s on the move through Top Mid - an enemy could see them
16 1:47 wastedno enemy blinded for long; blinded BerciK 3.5 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 35 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:52 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2260 units away; a running throw
1 1:50 exposedan HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1625 units away; a running throw
5 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1969 units away; a running throw
6 1:42 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1570 units away; a running throw
8 1:44 exposeda smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 843 units away
11 1:40 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1223 units away; a running throw
11 1:37 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2533 units away; a jump throw
15 1:49 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2033 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 29 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:30 Ⓛ Jokob695 ⓁUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:38 tradeKorzeniovsky was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
6 1:33 tradeKorzeniovsky was killed 159 units away: not traded within 5 s (pros: 969 ms)
7 1:30 holdheld with BerciK, 178 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after BerciK)
7 1:29 tradeBerciK was killed 125 units away: not traded within 5 s (pros: 625 ms)
9 1:20 tradeżylasty syryjski was killed 561 units away: you traded in 1,281 ms (pros: 2,031 ms)
10 1:37 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
11 1:41 holdheld with Agnostic, 323 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic)
12 1:21 tradeżylasty syryjski was killed 635 units away: you traded in 1,000 ms (pros: 625 ms)
14 bomb 0:36 tradeżylasty syryjski was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:32 peek togetherpeeked the same enemy as BerciK, 609 ms before them - early - you went first, alone
14 bomb 0:30 tradeAgnostic was killed 199 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:29 holdheld with BerciK, 70 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:28 tradeBerciK was killed 204 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:14 peek togetherpeeked the same enemy as Korzeniovsky, 438 ms before them - early - you went first, alone
15 0:33 line of firestood in Korzeniovsky's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:35 tradeBerciK was killed 220 units away: you traded in 1,328 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Ertkilled themGlock-18219 ms906 ms3.1°
1 1:27 flom15hit themGlock-18250 ms–1.9°
1 1:26 flom15killed by themUSP-S125 ms125 ms1.8°
2 1:43 Ertkilled themAK-4794 ms94 ms2.5°
2 1:34 ☜☆☞P0Y3P☜☆☞killed themAK-47203 ms406 ms3.5°
2 1:19 VeNuSkilled themAK-47438 ms547 ms3.4°
2 bomb 0:28 Ⓛ Jokob695 Ⓛkilled themAK-47641 ms1047 ms7.2°
2 bomb 0:27 Ⓛ Jokob695 Ⓛhit by themGalil AR922 ms–10.6°
2 bomb 0:24 flom15killed by themAK-47359 ms453 ms2.2°
3 1:32 Ⓛ Jokob695 Ⓛkilled themAK-47328 ms734 ms2.1°
3 1:28 Ertkilled themAK-47469 ms672 ms13.1°
3 1:28 Erthit by themFAMAS641 ms–2.9°
3 1:17 flom15killed themAK-47281 ms578 ms1.7°
3 bomb 0:34 ☜☆☞P0Y3P☜☆☞killed themAK-47438 ms438 ms6.5°
4 1:42 ☜☆☞P0Y3P☜☆☞killed by themDesert Eagle312 ms312 ms2.9°
5 1:36 VeNuSkilled by themM4A1-S328 ms422 ms4.4°
6 1:51 Ertkilled themAWP109 ms109 ms0.4°
6 1:37 ☜☆☞P0Y3P☜☆☞hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 ☜☆☞P0Y3P☜☆☞hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:25 ☜☆☞P0Y3P☜☆☞killed themP250–––couldn't see them (a wallbang, a smoke) - not timed
6 1:24 Ⓛ Jokob695 Ⓛkilled by themM4A1-S1250 ms2844 ms7.9°
7 1:34 Ⓛ Jokob695 Ⓛhit by themFAMAS297 ms–3.2°
7 1:34 Ⓛ Jokob695 Ⓛhit themAK-47750 ms–2.3°
7 1:30 Ⓛ Jokob695 Ⓛkilled themAK-47359 ms359 ms3.8°
7 1:03 ☜☆☞P0Y3P☜☆☞killed by themM4A1-S141 ms234 ms3.1°
8 bomb 0:39 ☜☆☞P0Y3P☜☆☞killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:19 VeNuSkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:38 flom15hit by themM4A4438 ms–1.3°
10 1:38 flom15hit themAK-47594 ms–4.0°
10 1:35 VeNuShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 Erthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 Ⓛ Jokob695 Ⓛkilled by themM4A1-S266 ms266 ms2.7°
11 1:25 Ⓛ Jokob695 Ⓛkilled themAK-47484 ms781 ms1.2°
11 bomb 0:40 flom15hit themAK-47391 ms–2.9°
11 bomb 0:39 flom15hit themAK-47781 ms–4.5°
11 bomb 0:39 flom15killed by themP250812 ms1500 ms3.2°
12 1:48 Ertkilled themAK-471000 ms1000 ms4.3°
12 1:30 flom15killed themAK-4747 ms47 ms0.3°
12 1:21 VeNuSkilled themAK-47812 ms1109 ms47.7°
12 bomb 0:37 Ⓛ Jokob695 Ⓛkilled by themM4A1-S344 ms734 ms2.0°
13 bomb 0:39 Erthit by themGlock-181062 ms–2.0°
13 bomb 0:38 Ertkilled themUSP-S1141 ms1828 ms49.0°
13 bomb 0:36 VeNuSkilled by themUSP-S359 ms359 ms5.4°
14 bomb 0:32 flom15hit themP200016 ms–1.1°
14 bomb 0:31 flom15hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:29 flom15killed themUSP-S94 ms94 ms0.4°
14 bomb 0:13 Ertkilled by themAK-47703 ms703 ms2.0°
15 1:20 ☜☆☞P0Y3P☜☆☞hit by themAK-47359 ms–8.3°
15 1:19 ☜☆☞P0Y3P☜☆☞killed themM4A1-S422 ms812 ms15.9°
15 0:36 Ertkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:24 VeNuShit themM4A4812 ms–3.3°
16 1:24 Ⓛ Jokob695 Ⓛhit themM4A4750 ms–11.4°
16 1:21 VeNuSkilled by themDesert Eagle375 ms375 ms1.9°
17 1:40 VeNuShit themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 ☜☆☞P0Y3P☜☆☞hit themP250–––couldn't see them (a wallbang, a smoke) - not timed
17 1:35 Ⓛ Jokob695 Ⓛhit by themM4A4234 ms–4.5°
17 1:34 Ⓛ Jokob695 Ⓛkilled themP2501109 ms1766 ms49.9°
17 1:32 VeNuSkilled by themM4A1-S438 ms438 ms19.6°
18 1:42 flom15hit by themAK-47312 ms–3.1°
18 1:42 flom15killed themM4A1-S359 ms656 ms10.3°
18 1:39 ☜☆☞P0Y3P☜☆☞killed by themM4A1-S188 ms188 ms2.6°

Shots

You fired 20 of your 41 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 ErtGlock-18437aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4killed them32% / 58%
1 1:27 flom15Glock-18648fine - pros would have fired it too1/238% / 40%
2 1:43 ErtAK-47232fine - pros would have fired it too1/3killed them71% / 71%
2 1:34 ☜☆☞P0Y3P☜☆☞AK-47200fired while moving (95 u/s), too fast to be accurate - stop first3/5killed them58% / 70%
2 1:19 VeNuSAK-47811fine - pros would have fired it too2/6killed them47% / 49%
2 bomb 0:28 Ⓛ Jokob695 ⓁAK-471126fine - pros would have fired it too4/9killed them57% / 57%
2 bomb 0:24 flom15AK-47702fired while moving (91 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)19% / 53%
3 1:32 Ⓛ Jokob695 ⓁAK-47575fired while moving (119 u/s), too fast to be accurate - stop first3/8killed them28% / 64%
3 1:28 ErtAK-47347fired while moving (103 u/s), too fast to be accurate - stop first3/7killed them44% / 70%
3 1:17 flom15AK-47929fine - pros would have fired it too4/7killed them67% / 67%
3 bomb 0:39 VeNuSAK-47356fired while moving (164 u/s), too fast to be accurate - stop first0/711% / 58%
3 bomb 0:34 ☜☆☞P0Y3P☜☆☞AK-471071fine - pros would have fired it too1/4killed them64% / 64%
4 1:42 ☜☆☞P0Y3P☜☆☞AK-47588fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
5 1:35 VeNuSMAC-10207aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
6 1:51 ErtAWP2164fine - pros would have fired it too1/1killed them89% / 89%
6 1:23 Ⓛ Jokob695 ⓁAWP942fine - pros would have fired it too0/1cut short (a death, a reload)60% / 69%
7 1:34 Ⓛ Jokob695 ⓁAK-471261fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 46%
7 1:34 Ⓛ Jokob695 ⓁAK-471259fired while moving (91 u/s), too fast to be accurate - stop first1/316% / 59%
7 1:30 Ⓛ Jokob695 ⓁAK-471397fine - pros would have fired it too1/4killed them68% / 68%
7 1:29 ☜☆☞P0Y3P☜☆☞AK-47883fine - pros would have fired it too0/451% / 51%
8 1:28 Ⓛ Jokob695 ⓁAK-472475aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/21 bullet after pros would have stopped3% / 44%
8 1:28 Ⓛ Jokob695 ⓁAK-472468aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/11% / 42%
10 1:38 flom15AK-47568fired while moving (191 u/s), too fast to be accurate - stop first1/815% / 51%
10 1:31 ErtAK-471344aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/415% / 50%
11 1:25 Ⓛ Jokob695 ⓁAK-47548aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/7killed them20% / 52%
11 bomb 0:40 flom15AK-471294fine - pros would have fired it too2/91 bullet after pros would have stopped40% / 46%
11 bomb 0:39 flom15AK-471282aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/527% / 55%
11 bomb 0:38 flom15AK-471282fine - pros would have fired it too0/1cut short (a death, a reload)40% / 52%
12 1:48 ErtAK-47989fine - pros would have fired it too1/3killed them25% / 46%
12 1:30 flom15AK-47987fine - pros would have fired it too1/2killed them57% / 57%
12 1:21 VeNuSAK-47978fine - pros would have fired it too4/7killed them66% / 66%
12 bomb 0:37 Ⓛ Jokob695 ⓁAK-471186aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
13 bomb 0:39 ErtUSP-S506fine - pros would have fired it too3/10killed them28% / 39%
14 bomb 0:32 flom15USP-S2567fired while moving (200 u/s), too fast to be accurate - stop first1/17% / 29%
14 bomb 0:29 flom15USP-S2590fine - pros would have fired it too1/2killed them23% / 27%
14 bomb 0:29 VeNuSUSP-S432aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/2cut short (a death, a reload)1% / 41%
14 bomb 0:13 ErtMP7674fired while moving (104 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)43% / 71%
15 1:20 ☜☆☞P0Y3P☜☆☞M4A1-S283fired while moving (137 u/s), too fast to be accurate - stop first4/9killed them21% / 57%
16 1:25 VeNuSM4A1-S1266fine - pros would have fired it too1/635% / 46%
17 1:34 Ⓛ Jokob695 ⓁP250286fine - pros would have fired it too5/6killed them48% / 48%
18 1:42 flom15M4A1-S302fired while moving (202 u/s), too fast to be accurate - stop first4/8killed them28% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.