Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 47% |
| M4A1-S | 18 | 50% |
| USP-S | 14 | 36% |
| P250 | 6 | 100% |
| Glock-18 | 5 | 60% |
| AWP | 2 | 50% |
| MP7 | 2 | 0% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/88 | 3 1:32 | 4 kills (AK-47 ×4), 2 headshots, in 28.9 s T | 9.2 |
| 6/88 | 2 1:43 | 4 kills (AK-47 ×4), 2 headshots, in 69.8 s T | 6.1 |
| 8/88 | 12 1:48 | 3 kills (AK-47 ×3), all headshots, in 28 s T | 5.7 |
| 18/88 | 6 1:51 | 2 kills (AWP, P250), a wallbang, in 25.7 s T | 2.6 |
| 23/88 | 8 bomb 0:39 | 1 kill (AK-47), 1 through smoke T | 2.1 |
| 31/88 | 15 1:19 | 2 kills (M4A1-S ×2), a wallbang, in 43.3 s CT | 1.3 |
| 41/88 | 11 1:24 | 1 kill (AK-47) T | 0.7 |
| 57/88 | 9 1:19 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 60/88 | 1 1:30 | 1 kill (Glock), 1 headshot T | 0.2 |
| 62/88 | 18 1:42 | 1 kill (M4A1-S) CT | 0.0 |
| 75/88 | 7 1:30 | 1 kill (AK-47) T | -0.8 |
| 76/88 | 17 1:34 | 1 kill (P250) CT | -0.8 |
| 77/88 | 14 bomb 0:29 | 1 kill (USP-S), 1 through smoke CT | -0.9 |
| 88/88 | 13 bomb 0:37 | 1 kill (USP-S) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:32 | 1v5 before the plant CT · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
17 flashes: 4 good, 2 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Upper Tunnel - safe; blinded Korzeniovsky 1.9 s on the move through Upper Tunnel - safe |
| 3 1:13 | wasted | barely blinded VeNuS 1.0 s (0.1 s white) |
| 4 1:49 | wasted | no enemy blinded for long |
| 6 1:39 | wasted | no enemy blinded for long |
| 7 1:46 | wasted | no enemy blinded for long |
| 7 1:20 | wasted | no enemy blinded for long; blinded żylasty syryjski 3.3 s on the move through Upper Tunnel - safe; blinded themselves 1.8 s on the move through Upper Tunnel - safe |
| 8 1:49 | good | blinded Ert 3.7 s (1.0 s white), VeNuS 3.6 s (0.9 s white); blinded Korzeniovsky 2.4 s on the move through Outside Long - safe |
| 8 1:47 | weak | barely blinded flom15 2.8 s (0.4 s white) |
| 9 1:48 | good | blinded flom15 3.3 s (0.7 s white) |
| 9 1:46 | good | blinded Ert 3.4 s (0.7 s white), flom15 3.2 s (0.6 s white); blinded Agnostic 1.6 s on the move through Long Doors - safe Agnostic peeked Ert 1.8 s after the pop - too early - the enemy had recovered; hit them first |
| 9 1:09 | good | blinded flom15 3.7 s (1.0 s white); blinded Agnostic 3.5 s holding A Ramp - safe; blinded Korzeniovsky 4.0 s holding Bombsite A - safe |
| 9 bomb 0:38 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe; blinded Korzeniovsky 1.9 s on the move through Bombsite A - safe |
| 10 1:49 | weak | barely blinded flom15 2.1 s (0.2 s white) |
| 10 1:47 | wasted | no enemy blinded for long; blinded żylasty syryjski 2.2 s on the move through Outside Long - safe |
| 11 1:44 | wasted | no enemy blinded for long |
| 12 1:50 | blinded an enemy, but hurt the team too | blinded Ert 4.5 s (1.7 s white); blinded themselves 3.6 s on the move through Top Mid - an enemy could see them |
| 16 1:47 | wasted | no enemy blinded for long; blinded BerciK 3.5 s on the move through Long A - safe |
Throws
43 grenades: 35 thrown safely, 8 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (4 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:52 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2260 units away; a running throw |
| 1 1:50 | exposed | an HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1625 units away; a running throw |
| 5 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.4 s, the nearest 1969 units away; a running throw |
| 6 1:42 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1570 units away; a running throw |
| 8 1:44 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.1 s, the nearest 843 units away |
| 11 1:40 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1223 units away; a running throw |
| 11 1:37 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2533 units away; a jump throw |
| 15 1:49 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2033 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:30 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:38 | trade | Korzeniovsky was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:33 | trade | Korzeniovsky was killed 159 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:30 | hold | held with BerciK, 178 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after BerciK) |
| 7 1:29 | trade | BerciK was killed 125 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:20 | trade | żylasty syryjski was killed 561 units away: you traded in 1,281 ms (pros: 2,031 ms) |
| 10 1:37 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 11 1:41 | hold | held with Agnostic, 323 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic) |
| 12 1:21 | trade | żylasty syryjski was killed 635 units away: you traded in 1,000 ms (pros: 625 ms) |
| 14 bomb 0:36 | trade | żylasty syryjski was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:32 | peek together | peeked the same enemy as BerciK, 609 ms before them - early - you went first, alone |
| 14 bomb 0:30 | trade | Agnostic was killed 199 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:29 | hold | held with BerciK, 70 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:28 | trade | BerciK was killed 204 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:14 | peek together | peeked the same enemy as Korzeniovsky, 438 ms before them - early - you went first, alone |
| 15 0:33 | line of fire | stood in Korzeniovsky's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:35 | trade | BerciK was killed 220 units away: you traded in 1,328 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | Glock-18 | 219 ms | 906 ms | 3.1° | ||
| 1 1:27 | hit them | Glock-18 | 250 ms | – | 1.9° | ||
| 1 1:26 | killed by them | USP-S | 125 ms | 125 ms | 1.8° | ||
| 2 1:43 | killed them | AK-47 | 94 ms | 94 ms | 2.5° | ||
| 2 1:34 | killed them | AK-47 | 203 ms | 406 ms | 3.5° | ||
| 2 1:19 | killed them | AK-47 | 438 ms | 547 ms | 3.4° | ||
| 2 bomb 0:28 | killed them | AK-47 | 641 ms | 1047 ms | 7.2° | ||
| 2 bomb 0:27 | hit by them | Galil AR | 922 ms | – | 10.6° | ||
| 2 bomb 0:24 | killed by them | AK-47 | 359 ms | 453 ms | 2.2° | ||
| 3 1:32 | killed them | AK-47 | 328 ms | 734 ms | 2.1° | ||
| 3 1:28 | killed them | AK-47 | 469 ms | 672 ms | 13.1° | ||
| 3 1:28 | hit by them | FAMAS | 641 ms | – | 2.9° | ||
| 3 1:17 | killed them | AK-47 | 281 ms | 578 ms | 1.7° | ||
| 3 bomb 0:34 | killed them | AK-47 | 438 ms | 438 ms | 6.5° | ||
| 4 1:42 | killed by them | Desert Eagle | 312 ms | 312 ms | 2.9° | ||
| 5 1:36 | killed by them | M4A1-S | 328 ms | 422 ms | 4.4° | ||
| 6 1:51 | killed them | AWP | 109 ms | 109 ms | 0.4° | ||
| 6 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:25 | killed them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:24 | killed by them | M4A1-S | 1250 ms | 2844 ms | 7.9° | ||
| 7 1:34 | hit by them | FAMAS | 297 ms | – | 3.2° | ||
| 7 1:34 | hit them | AK-47 | 750 ms | – | 2.3° | ||
| 7 1:30 | killed them | AK-47 | 359 ms | 359 ms | 3.8° | ||
| 7 1:03 | killed by them | M4A1-S | 141 ms | 234 ms | 3.1° | ||
| 8 bomb 0:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:19 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:38 | hit by them | M4A4 | 438 ms | – | 1.3° | ||
| 10 1:38 | hit them | AK-47 | 594 ms | – | 4.0° | ||
| 10 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | killed by them | M4A1-S | 266 ms | 266 ms | 2.7° | ||
| 11 1:25 | killed them | AK-47 | 484 ms | 781 ms | 1.2° | ||
| 11 bomb 0:40 | hit them | AK-47 | 391 ms | – | 2.9° | ||
| 11 bomb 0:39 | hit them | AK-47 | 781 ms | – | 4.5° | ||
| 11 bomb 0:39 | killed by them | P250 | 812 ms | 1500 ms | 3.2° | ||
| 12 1:48 | killed them | AK-47 | 1000 ms | 1000 ms | 4.3° | ||
| 12 1:30 | killed them | AK-47 | 47 ms | 47 ms | 0.3° | ||
| 12 1:21 | killed them | AK-47 | 812 ms | 1109 ms | 47.7° | ||
| 12 bomb 0:37 | killed by them | M4A1-S | 344 ms | 734 ms | 2.0° | ||
| 13 bomb 0:39 | hit by them | Glock-18 | 1062 ms | – | 2.0° | ||
| 13 bomb 0:38 | killed them | USP-S | 1141 ms | 1828 ms | 49.0° | ||
| 13 bomb 0:36 | killed by them | USP-S | 359 ms | 359 ms | 5.4° | ||
| 14 bomb 0:32 | hit them | P2000 | 16 ms | – | 1.1° | ||
| 14 bomb 0:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:29 | killed them | USP-S | 94 ms | 94 ms | 0.4° | ||
| 14 bomb 0:13 | killed by them | AK-47 | 703 ms | 703 ms | 2.0° | ||
| 15 1:20 | hit by them | AK-47 | 359 ms | – | 8.3° | ||
| 15 1:19 | killed them | M4A1-S | 422 ms | 812 ms | 15.9° | ||
| 15 0:36 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:24 | hit them | M4A4 | 812 ms | – | 3.3° | ||
| 16 1:24 | hit them | M4A4 | 750 ms | – | 11.4° | ||
| 16 1:21 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.9° | ||
| 17 1:40 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:35 | hit by them | M4A4 | 234 ms | – | 4.5° | ||
| 17 1:34 | killed them | P250 | 1109 ms | 1766 ms | 49.9° | ||
| 17 1:32 | killed by them | M4A1-S | 438 ms | 438 ms | 19.6° | ||
| 18 1:42 | hit by them | AK-47 | 312 ms | – | 3.1° | ||
| 18 1:42 | killed them | M4A1-S | 359 ms | 656 ms | 10.3° | ||
| 18 1:39 | killed by them | M4A1-S | 188 ms | 188 ms | 2.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 437 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | killed them | 32% / 58% | |
| 1 1:27 | Glock-18 | 648 | fine - pros would have fired it too | 1/2 | 38% / 40% | ||
| 2 1:43 | AK-47 | 232 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 2 1:34 | AK-47 | 200 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/5 | killed them | 58% / 70% | |
| 2 1:19 | AK-47 | 811 | fine - pros would have fired it too | 2/6 | killed them | 47% / 49% | |
| 2 bomb 0:28 | AK-47 | 1126 | fine - pros would have fired it too | 4/9 | killed them | 57% / 57% | |
| 2 bomb 0:24 | AK-47 | 702 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 19% / 53% | |
| 3 1:32 | AK-47 | 575 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/8 | killed them | 28% / 64% | |
| 3 1:28 | AK-47 | 347 | fired while moving (103 u/s), too fast to be accurate - stop first | 3/7 | killed them | 44% / 70% | |
| 3 1:17 | AK-47 | 929 | fine - pros would have fired it too | 4/7 | killed them | 67% / 67% | |
| 3 bomb 0:39 | AK-47 | 356 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/7 | 11% / 58% | ||
| 3 bomb 0:34 | AK-47 | 1071 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 4 1:42 | AK-47 | 588 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 5 1:35 | MAC-10 | 207 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 6 1:51 | AWP | 2164 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 6 1:23 | AWP | 942 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 60% / 69% | |
| 7 1:34 | AK-47 | 1261 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 46% | |
| 7 1:34 | AK-47 | 1259 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/3 | 16% / 59% | ||
| 7 1:30 | AK-47 | 1397 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 7 1:29 | AK-47 | 883 | fine - pros would have fired it too | 0/4 | 51% / 51% | ||
| 8 1:28 | AK-47 | 2475 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 3% / 44% | |
| 8 1:28 | AK-47 | 2468 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 10 1:38 | AK-47 | 568 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/8 | 15% / 51% | ||
| 10 1:31 | AK-47 | 1344 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | 15% / 50% | ||
| 11 1:25 | AK-47 | 548 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/7 | killed them | 20% / 52% | |
| 11 bomb 0:40 | AK-47 | 1294 | fine - pros would have fired it too | 2/9 | 1 bullet after pros would have stopped | 40% / 46% | |
| 11 bomb 0:39 | AK-47 | 1282 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | 27% / 55% | ||
| 11 bomb 0:38 | AK-47 | 1282 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 52% | |
| 12 1:48 | AK-47 | 989 | fine - pros would have fired it too | 1/3 | killed them | 25% / 46% | |
| 12 1:30 | AK-47 | 987 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 12 1:21 | AK-47 | 978 | fine - pros would have fired it too | 4/7 | killed them | 66% / 66% | |
| 12 bomb 0:37 | AK-47 | 1186 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 13 bomb 0:39 | USP-S | 506 | fine - pros would have fired it too | 3/10 | killed them | 28% / 39% | |
| 14 bomb 0:32 | USP-S | 2567 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/1 | 7% / 29% | ||
| 14 bomb 0:29 | USP-S | 2590 | fine - pros would have fired it too | 1/2 | killed them | 23% / 27% | |
| 14 bomb 0:29 | USP-S | 432 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 41% | |
| 14 bomb 0:13 | MP7 | 674 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 43% / 71% | |
| 15 1:20 | M4A1-S | 283 | fired while moving (137 u/s), too fast to be accurate - stop first | 4/9 | killed them | 21% / 57% | |
| 16 1:25 | M4A1-S | 1266 | fine - pros would have fired it too | 1/6 | 35% / 46% | ||
| 17 1:34 | P250 | 286 | fine - pros would have fired it too | 5/6 | killed them | 48% / 48% | |
| 18 1:42 | M4A1-S | 302 | fired while moving (202 u/s), too fast to be accurate - stop first | 4/8 | killed them | 28% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.