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Dust II, won 13-5 · Sat 31 Oct, 22:17

Agnostic

The match

Aim

438 msTTD578 msTTK8.8°Crosshair↓40%1st bullet44%Spray13%Head40%Counter-strafe

Scoreboard

68ADR67%KAST

Positioning

Shots

14/25Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475030%
MAC-10956%
M4A4862%
Glock-185100%
Desert Eagle520%
USP-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/8810 1:38 2 kills (AK-47 ×2), 1 through smoke, in 3.1 s T5.3
12/888 1:42 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.3 s T4.3
35/885 1:41 1 kill (MAC-10), 1 headshot T0.9
38/8818 1:22 1 kill (M4A4) CT0.8
39/8815 bomb 0:34 1 kill (M4A4) CT0.8
43/8811 1:41 2 kills (AK-47 ×2), 1 headshot, in 33.9 s T0.7
53/889 1:43 1 kill (AK-47) T0.5
61/884 1:28 1 kill (AK-47), 1 headshot T0.1
73/881 1:32 1 kill (Glock) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:18 1v1 after the plant T · 91 HP · B Doorswon - the bomb went off · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:18 wastedno enemy blinded for long; blinded żylasty syryjski 4.3 s holding B Doors - safe
3 1:32 wastedno enemy blinded for long
4 1:47 wastedbarely blinded Ert 0.7 s (0.1 s white)
6 1:04 wastedno enemy blinded for long; blinded żylasty syryjski 4.0 s on the move through Short Stairs - safe; blinded themselves 3.0 s on the move through Short Stairs - safe
7 bomb 0:33 goodblinded VeNuS 4.8 s (2.0 s white), flom15 3.6 s (0.9 s white); blinded themselves 1.9 s holding Bombsite B - safe
11 bomb 0:33 hurt the teamno enemy blinded for long; blinded themselves 4.7 s on the move through Bombsite B - an enemy could see them
15 0:38 wastedno enemy blinded for long
15 bomb 0:35 weakbarely blinded Ⓛ Jokob695 Ⓛ 2.4 s (0.2 s white); blinded Korzeniovsky 1.4 s holding B Doors - safe
16 bomb 0:39 weakbarely blinded flom15 1.9 s (0.2 s white), Ⓛ Jokob695 Ⓛ 1.7 s (0.1 s white), VeNuS 1.5 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 30 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:34 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 917 units away
8 1:23 exposeda smoke at A Ramp - seen by 1 enemy for 0.6 s, the nearest 336 units away, thrown in the open; a running throw
12 1:40 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1633 units away
15 bomb 0:36 punishedhit by Ⓛ Jokob695 Ⓛ 0.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 572 units away, thrown in the open; a running throw
16 1:21 punishedkilled by flom15 0.7 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 215 units away, thrown in the open

Positioning

In 2 of your 20 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 15 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:00 Ⓛ Jokob695 ⓁA Rampcover not used: 16 units away, they'd have seen only your headdied
5 1:30 VeNuSBombsite Bcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with żylasty syryjski, 194 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after żylasty syryjski)
1 bomb 0:18 tradeBerciK was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
3 1:38 tradeKorzeniovsky was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
3 1:36 tradeżylasty syryjski was killed 226 units away: not traded within 5 s (pros: 969 ms)
4 1:32 tradeKorzeniovsky was killed 300 units away: you traded in 4,094 ms (pros: 1,641 ms)
4 1:29 holdheld with BerciK, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK)
4 1:29 in their waystood between BerciK and an enemy they could see, for 562 ms (pros: 125 ms at a time)
4 1:29 line of firestood in BerciK's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
4 1:04 holdheld with BerciK, 333 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after BerciK)
4 1:03 tradeBerciK was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
5 1:42 peek togetherpeeked the same enemy as żylasty syryjski, 219 ms before them - a double peek
5 1:42 tradeBerciK was killed 331 units away: you traded in 1,281 ms (pros: 625 ms)
5 1:41 tradeżylasty syryjski was killed 60 units away: you traded in 562 ms (pros: 625 ms)
6 1:33 tradeKorzeniovsky was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeVanila was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:18 holdheld with BerciK, 758 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BerciK)
7 1:29 tradeBerciK was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
11 1:41 holdheld with Vanila, 323 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Vanila)
11 1:29 holdheld with żylasty syryjski, 1005 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:29 tradeżylasty syryjski was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:40 tradeKorzeniovsky was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:38 tradeVanila was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
13 1:48 tradeKorzeniovsky was killed 136 units away: not traded within 5 s (pros: 969 ms)
13 1:34 tradeBerciK was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 tradeżylasty syryjski was killed 264 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 ☜☆☞P0Y3P☜☆☞killed themGlock-18312 ms1828 ms14.4°
3 1:32 VeNuSkilled by themM4A1-S297 ms594 ms1.2°
4 1:28 Ertkilled themAK-47516 ms516 ms4.4°
4 0:59 Ⓛ Jokob695 Ⓛkilled by themFAMAS344 ms344 ms0.9°
5 1:41 Ⓛ Jokob695 Ⓛkilled themMAC-10594 ms1234 ms14.3°
5 1:41 Ⓛ Jokob695 Ⓛhit by themAK-47672 ms–14.8°
5 1:29 VeNuSkilled by themM4A1-S594 ms594 ms2.3°
8 1:46 Erthit themAK-47797 ms–6.5°
8 1:42 VeNuShit by themFAMAS312 ms–22.0°
8 1:42 VeNuSkilled themAK-47328 ms625 ms15.4°
8 1:36 Ertkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 ☜☆☞P0Y3P☜☆☞hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:44 Ertkilled themAK-47672 ms1484 ms8.8°
9 1:43 Erthit by themFAMAS172 ms–3.7°
10 1:38 flom15killed themAK-47438 ms531 ms28.5°
10 1:35 VeNuSkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Erthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:41 ☜☆☞P0Y3P☜☆☞killed themAK-47359 ms453 ms2.9°
11 1:30 Erthit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:29 Erthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:24 VeNuSkilled themAK-47250 ms250 ms1.8°
12 1:36 Ⓛ Jokob695 Ⓛhit by themM4A4547 ms–0.3°
12 1:36 ☜☆☞P0Y3P☜☆☞killed by themM4A1-S266 ms266 ms0.8°
13 1:45 VeNuShit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Ⓛ Jokob695 Ⓛhit themP2000422 ms–18.6°
13 1:32 Ⓛ Jokob695 Ⓛkilled by themGlock-18891 ms891 ms7.1°
14 bomb 0:30 ☜☆☞P0Y3P☜☆☞killed by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:36 Ⓛ Jokob695 Ⓛhit by themAK-47453 ms–8.7°
15 bomb 0:34 Ⓛ Jokob695 Ⓛkilled themM4A42109 ms2297 ms38.4°
16 1:32 flom15hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:21 flom15killed by themDesert Eagle406 ms1203 ms6.1°
17 1:46 VeNuShit themDesert Eagle484 ms–1.8°
17 1:45 VeNuSkilled by themM4A1-S891 ms1500 ms5.2°
18 1:22 ☜☆☞P0Y3P☜☆☞killed themM4A4141 ms312 ms1.8°

Shots

You fired 14 of your 25 first shots too soon: 11 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 ☜☆☞P0Y3P☜☆☞Glock-18331fine - pros would have fired it too4/769% / 69%
1 1:32 ☜☆☞P0Y3P☜☆☞Glock-18350fine - pros would have fired it too1/2killed them37% / 48%
4 1:28 ErtAK-471187aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5killed them13% / 45%
4 1:01 ☜☆☞P0Y3P☜☆☞AK-471085fine - pros would have fired it too0/427% / 45%
5 1:41 Ⓛ Jokob695 ⓁMAC-101024fired while moving (187 u/s), too fast to be accurate - stop first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 47%
5 1:41 Ⓛ Jokob695 ⓁMAC-10978fired while moving (116 u/s), too fast to be accurate - stop first2/6killed them21% / 49%
5 1:30 VeNuSMAC-10924fired while moving (136 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 46%
8 1:47 ErtAK-471124fired while moving (144 u/s), too fast to be accurate - stop first2/717% / 64%
8 1:42 VeNuSAK-47407fired while moving (215 u/s), too fast to be accurate - stop first4/9killed them1% / 54%
9 1:44 ErtAK-47604fired while moving (202 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 51%
10 1:38 flom15AK-47615fired while moving (85 u/s), too fast to be accurate - stop first2/5killed them13% / 47%
10 1:28 ErtAK-471208fired while moving (150 u/s), too fast to be accurate - stop first1/34% / 45%
11 1:41 ☜☆☞P0Y3P☜☆☞AK-471022fired while moving (97 u/s), too fast to be accurate - stop first2/4killed them16% / 57%
11 1:30 flom15AK-471562too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target3/24cut short (a death, a reload); 20 bullets after pros would have stopped15% / 56%
11 bomb 0:24 VeNuSAK-471078fired while moving (99 u/s), too fast to be accurate - stop first1/5killed them1% / 45%
12 1:37 Ⓛ Jokob695 ⓁAK-471681fine - pros would have fired it too0/244% / 47%
12 1:36 Ⓛ Jokob695 ⓁAK-471674fine - pros would have fired it too0/161% / 61%
12 1:36 Ⓛ Jokob695 ⓁAK-471674fine - pros would have fired it too0/245% / 45%
12 1:36 Ⓛ Jokob695 ⓁAK-471674fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
13 1:33 Ⓛ Jokob695 ⓁUSP-S419fine - pros would have fired it too2/3cut short (a death, a reload)42% / 45%
14 bomb 0:30 ☜☆☞P0Y3P☜☆☞Desert Eagle998aim far off: your crosshair was about 5.5 player widths (170 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
15 0:43 ErtM4A41087fired while moving (108 u/s), too fast to be accurate - stop first0/20% / 49%
15 bomb 0:34 Ⓛ Jokob695 ⓁM4A4642fine - pros would have fired it too3/6killed them58% / 58%
17 1:46 VeNuSDesert Eagle403fine - pros would have fired it too1/4cut short (a death, a reload)80% / 80%
18 1:22 ☜☆☞P0Y3P☜☆☞M4A4345fine - pros would have fired it too2/6killed them59% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.