Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 30% |
| MAC-10 | 9 | 56% |
| M4A4 | 8 | 62% |
| Glock-18 | 5 | 100% |
| Desert Eagle | 5 | 20% |
| USP-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/88 | 10 1:38 | 2 kills (AK-47 ×2), 1 through smoke, in 3.1 s T | 5.3 |
| 12/88 | 8 1:42 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 5.3 s T | 4.3 |
| 35/88 | 5 1:41 | 1 kill (MAC-10), 1 headshot T | 0.9 |
| 38/88 | 18 1:22 | 1 kill (M4A4) CT | 0.8 |
| 39/88 | 15 bomb 0:34 | 1 kill (M4A4) CT | 0.8 |
| 43/88 | 11 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 33.9 s T | 0.7 |
| 53/88 | 9 1:43 | 1 kill (AK-47) T | 0.5 |
| 61/88 | 4 1:28 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 73/88 | 1 1:32 | 1 kill (Glock) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:18 | 1v1 after the plant T · 91 HP · B Doors | won - the bomb went off · saw them first |
Flashes
9 flashes: 1 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:18 | wasted | no enemy blinded for long; blinded żylasty syryjski 4.3 s holding B Doors - safe |
| 3 1:32 | wasted | no enemy blinded for long |
| 4 1:47 | wasted | barely blinded Ert 0.7 s (0.1 s white) |
| 6 1:04 | wasted | no enemy blinded for long; blinded żylasty syryjski 4.0 s on the move through Short Stairs - safe; blinded themselves 3.0 s on the move through Short Stairs - safe |
| 7 bomb 0:33 | good | blinded VeNuS 4.8 s (2.0 s white), flom15 3.6 s (0.9 s white); blinded themselves 1.9 s holding Bombsite B - safe |
| 11 bomb 0:33 | hurt the team | no enemy blinded for long; blinded themselves 4.7 s on the move through Bombsite B - an enemy could see them |
| 15 0:38 | wasted | no enemy blinded for long |
| 15 bomb 0:35 | weak | barely blinded Ⓛ Jokob695 Ⓛ 2.4 s (0.2 s white); blinded Korzeniovsky 1.4 s holding B Doors - safe |
| 16 bomb 0:39 | weak | barely blinded flom15 1.9 s (0.2 s white), Ⓛ Jokob695 Ⓛ 1.7 s (0.1 s white), VeNuS 1.5 s (0.1 s white) |
Throws
35 grenades: 30 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Upper Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:34 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 917 units away |
| 8 1:23 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.6 s, the nearest 336 units away, thrown in the open; a running throw |
| 12 1:40 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1633 units away |
| 15 bomb 0:36 | punished | hit by Ⓛ Jokob695 Ⓛ 0.3 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 572 units away, thrown in the open; a running throw |
| 16 1:21 | punished | killed by flom15 0.7 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 215 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:00 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died | ||
| 5 1:30 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 3 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with żylasty syryjski, 194 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after żylasty syryjski) |
| 1 bomb 0:18 | trade | BerciK was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:38 | trade | Korzeniovsky was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:36 | trade | żylasty syryjski was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:32 | trade | Korzeniovsky was killed 300 units away: you traded in 4,094 ms (pros: 1,641 ms) |
| 4 1:29 | hold | held with BerciK, 89 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK) |
| 4 1:29 | in their way | stood between BerciK and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 4 1:29 | line of fire | stood in BerciK's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 4 1:04 | hold | held with BerciK, 333 units and 0° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after BerciK) |
| 4 1:03 | trade | BerciK was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:42 | peek together | peeked the same enemy as żylasty syryjski, 219 ms before them - a double peek |
| 5 1:42 | trade | BerciK was killed 331 units away: you traded in 1,281 ms (pros: 625 ms) |
| 5 1:41 | trade | żylasty syryjski was killed 60 units away: you traded in 562 ms (pros: 625 ms) |
| 6 1:33 | trade | Korzeniovsky was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | Vanila was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:18 | hold | held with BerciK, 758 units and 39° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BerciK) |
| 7 1:29 | trade | BerciK was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:41 | hold | held with Vanila, 323 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Vanila) |
| 11 1:29 | hold | held with żylasty syryjski, 1005 units and 59° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:29 | trade | żylasty syryjski was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:40 | trade | Korzeniovsky was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:38 | trade | Vanila was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:48 | trade | Korzeniovsky was killed 136 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:34 | trade | BerciK was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | trade | żylasty syryjski was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | Glock-18 | 312 ms | 1828 ms | 14.4° | ||
| 3 1:32 | killed by them | M4A1-S | 297 ms | 594 ms | 1.2° | ||
| 4 1:28 | killed them | AK-47 | 516 ms | 516 ms | 4.4° | ||
| 4 0:59 | killed by them | FAMAS | 344 ms | 344 ms | 0.9° | ||
| 5 1:41 | killed them | MAC-10 | 594 ms | 1234 ms | 14.3° | ||
| 5 1:41 | hit by them | AK-47 | 672 ms | – | 14.8° | ||
| 5 1:29 | killed by them | M4A1-S | 594 ms | 594 ms | 2.3° | ||
| 8 1:46 | hit them | AK-47 | 797 ms | – | 6.5° | ||
| 8 1:42 | hit by them | FAMAS | 312 ms | – | 22.0° | ||
| 8 1:42 | killed them | AK-47 | 328 ms | 625 ms | 15.4° | ||
| 8 1:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:44 | killed them | AK-47 | 672 ms | 1484 ms | 8.8° | ||
| 9 1:43 | hit by them | FAMAS | 172 ms | – | 3.7° | ||
| 10 1:38 | killed them | AK-47 | 438 ms | 531 ms | 28.5° | ||
| 10 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:41 | killed them | AK-47 | 359 ms | 453 ms | 2.9° | ||
| 11 1:30 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:24 | killed them | AK-47 | 250 ms | 250 ms | 1.8° | ||
| 12 1:36 | hit by them | M4A4 | 547 ms | – | 0.3° | ||
| 12 1:36 | killed by them | M4A1-S | 266 ms | 266 ms | 0.8° | ||
| 13 1:45 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit them | P2000 | 422 ms | – | 18.6° | ||
| 13 1:32 | killed by them | Glock-18 | 891 ms | 891 ms | 7.1° | ||
| 14 bomb 0:30 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:36 | hit by them | AK-47 | 453 ms | – | 8.7° | ||
| 15 bomb 0:34 | killed them | M4A4 | 2109 ms | 2297 ms | 38.4° | ||
| 16 1:32 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:21 | killed by them | Desert Eagle | 406 ms | 1203 ms | 6.1° | ||
| 17 1:46 | hit them | Desert Eagle | 484 ms | – | 1.8° | ||
| 17 1:45 | killed by them | M4A1-S | 891 ms | 1500 ms | 5.2° | ||
| 18 1:22 | killed them | M4A4 | 141 ms | 312 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 331 | fine - pros would have fired it too | 4/7 | 69% / 69% | ||
| 1 1:32 | Glock-18 | 350 | fine - pros would have fired it too | 1/2 | killed them | 37% / 48% | |
| 4 1:28 | AK-47 | 1187 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/5 | killed them | 13% / 45% | |
| 4 1:01 | AK-47 | 1085 | fine - pros would have fired it too | 0/4 | 27% / 45% | ||
| 5 1:41 | MAC-10 | 1024 | fired while moving (187 u/s), too fast to be accurate - stop first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 47% | |
| 5 1:41 | MAC-10 | 978 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/6 | killed them | 21% / 49% | |
| 5 1:30 | MAC-10 | 924 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 46% | |
| 8 1:47 | AK-47 | 1124 | fired while moving (144 u/s), too fast to be accurate - stop first | 2/7 | 17% / 64% | ||
| 8 1:42 | AK-47 | 407 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/9 | killed them | 1% / 54% | |
| 9 1:44 | AK-47 | 604 | fired while moving (202 u/s), too fast to be accurate - stop first | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 51% | |
| 10 1:38 | AK-47 | 615 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/5 | killed them | 13% / 47% | |
| 10 1:28 | AK-47 | 1208 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/3 | 4% / 45% | ||
| 11 1:41 | AK-47 | 1022 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/4 | killed them | 16% / 57% | |
| 11 1:30 | AK-47 | 1562 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 3/24 | cut short (a death, a reload); 20 bullets after pros would have stopped | 15% / 56% | |
| 11 bomb 0:24 | AK-47 | 1078 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/5 | killed them | 1% / 45% | |
| 12 1:37 | AK-47 | 1681 | fine - pros would have fired it too | 0/2 | 44% / 47% | ||
| 12 1:36 | AK-47 | 1674 | fine - pros would have fired it too | 0/1 | 61% / 61% | ||
| 12 1:36 | AK-47 | 1674 | fine - pros would have fired it too | 0/2 | 45% / 45% | ||
| 12 1:36 | AK-47 | 1674 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 13 1:33 | USP-S | 419 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 42% / 45% | |
| 14 bomb 0:30 | Desert Eagle | 998 | aim far off: your crosshair was about 5.5 player widths (170 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 15 0:43 | M4A4 | 1087 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 0% / 49% | ||
| 15 bomb 0:34 | M4A4 | 642 | fine - pros would have fired it too | 3/6 | killed them | 58% / 58% | |
| 17 1:46 | Desert Eagle | 403 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 80% / 80% | |
| 18 1:22 | M4A4 | 345 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.