Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 31 | 29% |
| AK-47 | 13 | 46% |
| Glock-18 | 13 | 15% |
| Desert Eagle | 9 | 78% |
| P250 | 8 | 50% |
| SSG 08 | 5 | 20% |
| USP-S | 4 | 25% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/88 | 16 bomb 0:40 | 2 kills (Deagle ×2), 1 headshot, in 10.6 s T | 5.2 |
| 19/88 | 9 bomb 0:30 | 1 kill (Deagle) CT | 2.5 |
| 36/88 | 8 1:28 | 1 kill (M4A1-S) CT | 0.9 |
| 54/88 | 2 bomb 0:24 | 1 kill (AK-47) CT | 0.5 |
| 59/88 | 1 1:26 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 64/88 | 11 bomb 0:38 | 1 kill (P250) CT | -0.2 |
| 67/88 | 4 0:46 | 1 kill (M4A1-S) CT | -0.2 |
| 85/88 | 13 1:34 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:27 | 1v3 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other |
| 5 bomb 0:36 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · saw each other |
| 7 bomb 0:21 | 1v3 after the plant CT · 42 HP · Hole | lost - died in the first fight · saw each other |
| 9 bomb 0:37 | 1v4 after the plant CT · 39 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw them first |
| 11 bomb 0:24 | 1v2 after the plant CT · 2 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:31 | good | blinded Korzeniovsky 4.8 s (1.9 s white), BerciK 4.5 s (1.7 s white), Agnostic 3.3 s (0.7 s white) Ert peeked BerciK 2.3 s after the pop - too early - the enemy had recovered; got hit first |
| 5 bomb 0:22 | wasted | no enemy blinded for long |
| 9 1:34 | good | blinded żylasty syryjski 4.6 s (1.8 s white), Korzeniovsky 4.3 s (1.5 s white), Agnostic 4.1 s (1.3 s white); blinded themselves 1.7 s on the move through Long A - safe |
Throws
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:24 | punished | hit by żylasty syryjski 0.6 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1336 units away; a running throw |
| 9 1:43 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1296 units away |
| 9 1:35 | exposed | a flash at Long A - seen by 2 enemies for 0.2 s, the nearest 920 units away |
| 11 bomb 0:14 | punished | killed by BerciK with a molotov in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1237 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:31 | A Ramp | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Ert was killed 625 units away: you traded in 3,391 ms (pros: 2,031 ms) |
| 2 bomb 0:27 | trade | Ⓛ Jokob695 Ⓛ was killed 475 units away: you traded in 3,531 ms (pros: 1,641 ms) |
| 3 1:29 | hold | held with Ert, 897 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:28 | trade | Ert was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:28 | trade | Ert was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:53 | trade | ☜☆☞P0Y3P☜☆☞ was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:36 | trade | Ert was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:21 | trade | VeNuS was killed 76 units away: not traded within 5 s (pros: 969 ms) |
| 8 bomb 0:39 | trade | ☜☆☞P0Y3P☜☆☞ was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | trade | Ert was killed 624 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | VeNuS was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:37 | trade | Ⓛ Jokob695 Ⓛ was killed 548 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | Ⓛ Jokob695 Ⓛ was killed 980 units away: you traded in 3,766 ms (pros: 2,031 ms) |
| 14 1:32 | trade | Ⓛ Jokob695 Ⓛ was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:28 | in their way | stood between Ert and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | hit by them | Glock-18 | 250 ms | – | 1.9° | ||
| 1 1:26 | killed them | USP-S | 125 ms | 125 ms | 1.8° | ||
| 1 bomb 0:19 | killed by them | Glock-18 | 234 ms | 391 ms | 2.4° | ||
| 2 bomb 0:24 | killed them | AK-47 | 359 ms | 453 ms | 2.2° | ||
| 3 1:17 | killed by them | AK-47 | 281 ms | 578 ms | 1.7° | ||
| 4 1:37 | hit them | M4A4 | 609 ms | – | 0.9° | ||
| 4 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:46 | killed them | M4A1-S | 734 ms | 1031 ms | 15.0° | ||
| 5 bomb 0:21 | killed by them | Galil AR | 422 ms | 781 ms | 2.4° | ||
| 6 1:15 | hit them | M4A4 | 906 ms | – | 0.7° | ||
| 6 1:03 | killed by them | Galil AR | 922 ms | 1094 ms | 0.2° | ||
| 7 bomb 0:20 | killed by them | AK-47 | 453 ms | 453 ms | 0.8° | ||
| 8 1:28 | killed them | M4A1-S | 203 ms | 312 ms | 2.2° | ||
| 8 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 round over | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:31 | killed them | Desert Eagle | 484 ms | 1203 ms | 6.0° | ||
| 9 bomb 0:25 | killed by them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 10 1:38 | hit them | M4A4 | 438 ms | – | 1.3° | ||
| 10 1:38 | killed by them | AK-47 | 438 ms | 531 ms | 28.5° | ||
| 10 1:38 | hit by them | AK-47 | 594 ms | – | 4.0° | ||
| 11 bomb 0:40 | hit by them | AK-47 | 391 ms | – | 2.9° | ||
| 11 bomb 0:39 | hit by them | AK-47 | 781 ms | – | 4.5° | ||
| 11 bomb 0:39 | killed them | P250 | 812 ms | 1500 ms | 3.2° | ||
| 11 bomb 0:14 | killed by them | AK-47 | 406 ms | 406 ms | 2.7° | ||
| 12 1:30 | killed by them | AK-47 | 47 ms | 47 ms | 0.3° | ||
| 13 1:37 | hit them | Glock-18 | 1469 ms | – | 2.8° | ||
| 13 1:35 | hit by them | P2000 | 4047 ms | – | 35.3° | ||
| 13 1:34 | killed them | Glock-18 | 4672 ms | 4672 ms | 2.8° | ||
| 14 bomb 0:32 | hit by them | P2000 | 16 ms | – | 1.1° | ||
| 14 bomb 0:31 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:30 | hit them | AK-47 | 734 ms | – | 0.9° | ||
| 14 bomb 0:29 | killed by them | USP-S | 94 ms | 94 ms | 0.4° | ||
| 15 1:12 | killed by them | M4A1-S | 438 ms | 1594 ms | 3.8° | ||
| 15 1:11 | hit them | P250 | 953 ms | – | 0.9° | ||
| 16 1:32 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:21 | killed them | Desert Eagle | 406 ms | 1203 ms | 6.1° | ||
| 16 bomb 0:31 | hit them | Desert Eagle | 172 ms | – | 0.3° | ||
| 16 bomb 0:31 | hit by them | M4A4 | 453 ms | – | 1.3° | ||
| 16 bomb 0:30 | killed them | Desert Eagle | 484 ms | 484 ms | 0.1° | ||
| 17 1:16 | hit by them | P250 | 688 ms | – | 14.4° | ||
| 17 1:15 | hit them | M4A4 | 0 ms | – | 0.5° | ||
| 18 1:42 | hit them | AK-47 | 312 ms | – | 3.1° | ||
| 18 1:42 | killed by them | M4A1-S | 359 ms | 656 ms | 10.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 648 | fine - pros would have fired it too | 0/1 | 31% / 43% | ||
| 1 1:26 | USP-S | 650 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 1 1:24 | USP-S | 1307 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 35% | |
| 1 bomb 0:19 | USP-S | 506 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 24% / 44% | |
| 2 bomb 0:24 | AK-47 | 706 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | killed them | 27% / 52% | |
| 3 1:17 | AK-47 | 931 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 8% / 46% | |
| 4 1:37 | M4A1-S | 1357 | fine - pros would have fired it too | 1/3 | 38% / 48% | ||
| 4 0:47 | M4A1-S | 773 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/11 | killed them | 40% / 66% | |
| 5 bomb 0:21 | AWP | 582 | aim far off: your crosshair was about 11.5 player widths (368 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 68% | |
| 6 1:16 | M4A1-S | 2107 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 18% / 50% | ||
| 6 1:15 | M4A1-S | 2109 | fine - pros would have fired it too | 1/2 | 35% / 53% | ||
| 8 1:28 | M4A1-S | 252 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 9 bomb 0:31 | Desert Eagle | 164 | fine - pros would have fired it too | 3/3 | killed them | 52% / 52% | |
| 10 1:38 | M4A1-S | 565 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 9% / 55% | |
| 11 bomb 0:39 | P250 | 1285 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 36% | |
| 11 bomb 0:39 | P250 | 1280 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 11 bomb 0:38 | P250 | 1283 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/2 | killed them | 40% / 43% | |
| 13 1:38 | Glock-18 | 1515 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 40% | |
| 13 1:38 | Glock-18 | 1512 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 33% | |
| 13 1:37 | Glock-18 | 1512 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 52% | |
| 13 1:36 | Glock-18 | 1512 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 42% | |
| 13 1:36 | Glock-18 | 1514 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 32% | |
| 13 1:35 | Glock-18 | 1514 | fine - pros would have fired it too | 1/6 | killed them | 32% / 55% | |
| 14 bomb 0:31 | AK-47 | 2580 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 14 bomb 0:31 | AK-47 | 2636 | fine - pros would have fired it too | 1/1 | 48% / 48% | ||
| 14 bomb 0:30 | AK-47 | 2639 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 15 1:12 | P250 | 1335 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 37% | |
| 15 1:11 | P250 | 1335 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 35% / 39% | |
| 16 1:21 | Desert Eagle | 325 | fine - pros would have fired it too | 2/3 | killed them | 70% / 70% | |
| 16 bomb 0:31 | Desert Eagle | 1423 | fine - pros would have fired it too | 1/2 | 53% / 53% | ||
| 16 bomb 0:30 | Desert Eagle | 1419 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 17 1:28 | M4A1-S | 987 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/8 | 1 bullet after pros would have stopped | 24% / 73% | |
| 17 1:17 | M4A1-S | 908 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/7 | 19% / 54% | ||
| 17 1:15 | M4A1-S | 912 | fine - pros would have fired it too | 0/2 | 70% / 70% | ||
| 18 1:42 | AK-47 | 308 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 51% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.