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Dust II, lost 5-13 · Sat 31 Oct, 22:17

flom1520,468

The match

Aim

484 msTTD1031 msTTK2.0°Crosshair↓31%1st bullet18%Spray29%Head80%Counter-strafe

Scoreboard

80ADR72%KAST

Positioning

Shots

15/35Rushed↓8/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3129%
AK-471346%
Glock-181315%
Desert Eagle978%
P250850%
SSG 08520%
USP-S425%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8816 bomb 0:40 2 kills (Deagle ×2), 1 headshot, in 10.6 s T5.2
19/889 bomb 0:30 1 kill (Deagle) CT2.5
36/888 1:28 1 kill (M4A1-S) CT0.9
54/882 bomb 0:24 1 kill (AK-47) CT0.5
59/881 1:26 1 kill (USP-S), 1 headshot CT0.2
64/8811 bomb 0:38 1 kill (P250) CT-0.2
67/884 0:46 1 kill (M4A1-S) CT-0.2
85/8813 1:34 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:27 1v3 after the plant CT · 100 HP · Catwalklost - saved, the bomb went off · first fight won, saw each other
5 bomb 0:36 1v1 after the plant CT · 100 HP · Under Alost - died in the first fight · saw each other
7 bomb 0:21 1v3 after the plant CT · 42 HP · Holelost - died in the first fight · saw each other
9 bomb 0:37 1v4 after the plant CT · 39 HP · Catwalklost - died later, after 1 kill · first fight won, saw them first
11 bomb 0:24 1v2 after the plant CT · 2 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:31 goodblinded Korzeniovsky 4.8 s (1.9 s white), BerciK 4.5 s (1.7 s white), Agnostic 3.3 s (0.7 s white) Ert peeked BerciK 2.3 s after the pop - too early - the enemy had recovered; got hit first
5 bomb 0:22 wastedno enemy blinded for long
9 1:34 goodblinded żylasty syryjski 4.6 s (1.8 s white), Korzeniovsky 4.3 s (1.5 s white), Agnostic 4.1 s (1.3 s white); blinded themselves 1.7 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:24 punishedhit by żylasty syryjski 0.6 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1336 units away; a running throw
9 1:43 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1296 units away
9 1:35 exposeda flash at Long A - seen by 2 enemies for 0.2 s, the nearest 920 units away
11 bomb 0:14 punishedkilled by BerciK with a molotov in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1237 units away

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 15 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:31 KorzeniovskyA Rampcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 3 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeErt was killed 625 units away: you traded in 3,391 ms (pros: 2,031 ms)
2 bomb 0:27 tradeⓁ Jokob695 Ⓛ was killed 475 units away: you traded in 3,531 ms (pros: 1,641 ms)
3 1:29 holdheld with Ert, 897 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:28 tradeErt was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
4 1:28 tradeErt was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
4 0:53 trade☜☆☞P0Y3P☜☆☞ was killed 210 units away: not traded within 5 s (pros: 969 ms)
7 1:36 tradeErt was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:21 tradeVeNuS was killed 76 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:39 trade☜☆☞P0Y3P☜☆☞ was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 tradeErt was killed 624 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeVeNuS was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:37 tradeⓁ Jokob695 Ⓛ was killed 548 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeⓁ Jokob695 Ⓛ was killed 980 units away: you traded in 3,766 ms (pros: 2,031 ms)
14 1:32 tradeⓁ Jokob695 Ⓛ was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
17 1:28 in their waystood between Ert and an enemy they could see, for 188 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 Vanilahit by themGlock-18250 ms–1.9°
1 1:26 Vanilakilled themUSP-S125 ms125 ms1.8°
1 bomb 0:19 BerciKkilled by themGlock-18234 ms391 ms2.4°
2 bomb 0:24 Vanilakilled themAK-47359 ms453 ms2.2°
3 1:17 Vanilakilled by themAK-47281 ms578 ms1.7°
4 1:37 Korzeniovskyhit themM4A4609 ms–0.9°
4 1:20 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:46 żylasty syryjskikilled themM4A1-S734 ms1031 ms15.0°
5 bomb 0:21 Korzeniovskykilled by themGalil AR422 ms781 ms2.4°
6 1:15 żylasty syryjskihit themM4A4906 ms–0.7°
6 1:03 BerciKkilled by themGalil AR922 ms1094 ms0.2°
7 bomb 0:20 żylasty syryjskikilled by themAK-47453 ms453 ms0.8°
8 1:28 BerciKkilled themM4A1-S203 ms312 ms2.2°
8 1:23 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 round over Korzeniovskykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:31 BerciKkilled themDesert Eagle484 ms1203 ms6.0°
9 bomb 0:25 Korzeniovskykilled by themAK-47156 ms156 ms0.7°
10 1:38 Vanilahit themM4A4438 ms–1.3°
10 1:38 Agnostickilled by themAK-47438 ms531 ms28.5°
10 1:38 Vanilahit by themAK-47594 ms–4.0°
11 bomb 0:40 Vanilahit by themAK-47391 ms–2.9°
11 bomb 0:39 Vanilahit by themAK-47781 ms–4.5°
11 bomb 0:39 Vanilakilled themP250812 ms1500 ms3.2°
11 bomb 0:14 BerciKkilled by themAK-47406 ms406 ms2.7°
12 1:30 Vanilakilled by themAK-4747 ms47 ms0.3°
13 1:37 BerciKhit themGlock-181469 ms–2.8°
13 1:35 BerciKhit by themP20004047 ms–35.3°
13 1:34 BerciKkilled themGlock-184672 ms4672 ms2.8°
14 bomb 0:32 Vanilahit by themP200016 ms–1.1°
14 bomb 0:31 BerciKhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:31 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:30 BerciKhit themAK-47734 ms–0.9°
14 bomb 0:29 Vanilakilled by themUSP-S94 ms94 ms0.4°
15 1:12 Korzeniovskykilled by themM4A1-S438 ms1594 ms3.8°
15 1:11 Korzeniovskyhit themP250953 ms–0.9°
16 1:32 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:21 Agnostickilled themDesert Eagle406 ms1203 ms6.1°
16 bomb 0:31 Korzeniovskyhit themDesert Eagle172 ms–0.3°
16 bomb 0:31 Korzeniovskyhit by themM4A4453 ms–1.3°
16 bomb 0:30 Korzeniovskykilled themDesert Eagle484 ms484 ms0.1°
17 1:16 żylasty syryjskihit by themP250688 ms–14.4°
17 1:15 żylasty syryjskihit themM4A40 ms–0.5°
18 1:42 Vanilahit themAK-47312 ms–3.1°
18 1:42 Vanilakilled by themM4A1-S359 ms656 ms10.3°

Shots

You fired 15 of your 35 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 VanilaUSP-S648fine - pros would have fired it too0/131% / 43%
1 1:26 VanilaUSP-S650fine - pros would have fired it too1/1killed them67% / 67%
1 1:24 AgnosticUSP-S1307aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 35%
1 bomb 0:19 BerciKUSP-S506fine - pros would have fired it too0/1cut short (a death, a reload)24% / 44%
2 bomb 0:24 VanilaAK-47706aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5killed them27% / 52%
3 1:17 VanilaAK-47931too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)8% / 46%
4 1:37 KorzeniovskyM4A1-S1357fine - pros would have fired it too1/338% / 48%
4 0:47 żylasty syryjskiM4A1-S773fired while moving (91 u/s), too fast to be accurate - stop first2/11killed them40% / 66%
5 bomb 0:21 KorzeniovskyAWP582aim far off: your crosshair was about 11.5 player widths (368 units) off their body - get on target first0/1cut short (a death, a reload)1% / 68%
6 1:16 żylasty syryjskiM4A1-S2107aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/118% / 50%
6 1:15 żylasty syryjskiM4A1-S2109fine - pros would have fired it too1/235% / 53%
8 1:28 BerciKM4A1-S252fine - pros would have fired it too2/5killed them62% / 62%
9 bomb 0:31 BerciKDesert Eagle164fine - pros would have fired it too3/3killed them52% / 52%
10 1:38 VanilaM4A1-S565fired while moving (88 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)9% / 55%
11 bomb 0:39 VanilaP2501285fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 36%
11 bomb 0:39 VanilaP2501280fine - pros would have fired it too1/147% / 47%
11 bomb 0:38 VanilaP2501283fired while moving (84 u/s), too fast to be accurate - stop first2/2killed them40% / 43%
13 1:38 BerciKGlock-181515fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 40%
13 1:38 BerciKGlock-181512fired while moving (148 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 33%
13 1:37 BerciKGlock-181512fired while moving (94 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 52%
13 1:36 BerciKGlock-181512fired while moving (101 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 42%
13 1:36 BerciKGlock-181514fired while moving (94 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 32%
13 1:35 BerciKGlock-181514fine - pros would have fired it too1/6killed them32% / 55%
14 bomb 0:31 VanilaAK-472580fine - pros would have fired it too0/169% / 69%
14 bomb 0:31 BerciKAK-472636fine - pros would have fired it too1/148% / 48%
14 bomb 0:30 BerciKAK-472639fine - pros would have fired it too1/160% / 60%
15 1:12 KorzeniovskyP2501335aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 37%
15 1:11 KorzeniovskyP2501335fine - pros would have fired it too1/3cut short (a death, a reload)35% / 39%
16 1:21 AgnosticDesert Eagle325fine - pros would have fired it too2/3killed them70% / 70%
16 bomb 0:31 KorzeniovskyDesert Eagle1423fine - pros would have fired it too1/253% / 53%
16 bomb 0:30 KorzeniovskyDesert Eagle1419fine - pros would have fired it too1/1killed them63% / 63%
17 1:28 KorzeniovskyM4A1-S987fired while moving (128 u/s), too fast to be accurate - stop first0/81 bullet after pros would have stopped24% / 73%
17 1:17 żylasty syryjskiM4A1-S908fired while moving (81 u/s), too fast to be accurate - stop first0/719% / 54%
17 1:15 żylasty syryjskiM4A1-S912fine - pros would have fired it too0/270% / 70%
18 1:42 VanilaAK-47308fine - pros would have fired it too2/5cut short (a death, a reload)51% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.