Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 35 | 40% |
| AK-47 | 12 | 25% |
| P250 | 6 | 17% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/88 | 18 1:45 | 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 34.5 s CT | 6.8 |
| 16/88 | 4 1:04 | 2 kills (AWP ×2), 1 headshot, in 10.9 s T | 3.0 |
| 47/88 | 7 bomb 0:20 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 86/88 | 16 1:33 | 1 kill (M4A1-S) CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:59 | 1v3 before the plant T · 46 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:23 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:06 | wasted | no enemy blinded for long |
| 7 bomb 0:24 | misled a peek | barely blinded VeNuS 2.0 s (0.2 s white), flom15 0.8 s (0.1 s white) the enemy was barely blinded, and Korzeniovsky peeked VeNuS 1.7 s after the pop; hit them first |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 0:48 | punished | killed by flom15 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 714 units away |
| 9 1:34 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 917 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:05 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with Korzeniovsky, 134 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after Korzeniovsky) |
| 1 1:42 | hold | held with BerciK, 664 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BerciK) |
| 1 1:42 | hold | held with Agnostic, 194 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Agnostic) |
| 2 bomb 0:24 | trade | Vanila was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:40 | hold | held with Korzeniovsky, 1012 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:29 | hold | held with BerciK, 829 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before BerciK) |
| 5 1:42 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:42 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:22 | trade | Vanila was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:30 | hold | held with BerciK, 405 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:29 | trade | BerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:24 | line of fire | stood in Vanila's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 13 1:48 | trade | Korzeniovsky was killed 47 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:36 | trade | BerciK was killed 827 units away: you traded in 3,656 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | USP-S | 281 ms | 281 ms | 1.4° | ||
| 3 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit by them | FAMAS | 641 ms | – | 4.8° | ||
| 4 1:04 | killed them | AWP | 469 ms | 469 ms | 2.6° | ||
| 4 0:53 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:46 | killed by them | M4A1-S | 734 ms | 1031 ms | 15.0° | ||
| 5 1:41 | killed by them | AK-47 | 484 ms | 484 ms | 14.2° | ||
| 6 1:15 | hit by them | M4A4 | 906 ms | – | 0.7° | ||
| 6 bomb 0:26 | hit them | AK-47 | 391 ms | – | 5.4° | ||
| 6 bomb 0:26 | killed by them | M4A1-S | 406 ms | 406 ms | 5.9° | ||
| 7 bomb 0:20 | killed them | AK-47 | 453 ms | 453 ms | 0.8° | ||
| 8 1:39 | hit them | AK-47 | 438 ms | – | 9.5° | ||
| 8 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | killed by them | FAMAS | 375 ms | 734 ms | 8.3° | ||
| 11 1:29 | killed by them | FAMAS | 625 ms | 891 ms | 4.6° | ||
| 12 1:22 | killed by them | M4A1-S | 734 ms | 1031 ms | 4.7° | ||
| 13 1:48 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed by them | Glock-18 | 656 ms | 656 ms | 8.1° | ||
| 14 bomb 0:37 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | killed by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:43 | killed by them | AK-47 | 562 ms | 1062 ms | 8.9° | ||
| 15 1:43 | hit them | M4A4 | 656 ms | – | 10.8° | ||
| 16 1:33 | killed them | M4A1-S | 812 ms | 812 ms | 7.0° | ||
| 16 1:32 | hit them | M4A4 | 1422 ms | – | 1.1° | ||
| 16 1:32 | hit by them | Desert Eagle | 1750 ms | – | 9.9° | ||
| 16 1:31 | hit by them | MAC-10 | 359 ms | – | 1.1° | ||
| 16 1:30 | killed by them | Desert Eagle | 3438 ms | 3438 ms | 9.9° | ||
| 17 1:16 | hit them | P250 | 688 ms | – | 14.4° | ||
| 17 1:15 | hit by them | M4A4 | 0 ms | – | 0.5° | ||
| 17 1:12 | killed by them | AK-47 | 406 ms | 406 ms | 1.8° | ||
| 18 1:45 | killed them | M4A1-S | 156 ms | 359 ms | 1.7° | ||
| 18 1:34 | killed them | M4A1-S | 578 ms | 1406 ms | 0.9° | ||
| 18 1:34 | hit by them | AK-47 | 984 ms | – | 9.5° | ||
| 18 1:11 | hit by them | AK-47 | 0 ms | – | 0.7° | ||
| 18 1:10 | killed them | M4A1-S | 47 ms | 359 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 4 1:28 | AWP | 2132 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 77% / 77% | |
| 4 1:04 | AWP | 506 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 5 1:41 | P250 | 959 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 37% | |
| 6 bomb 0:26 | AK-47 | 199 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 39% / 56% | |
| 7 bomb 0:20 | AK-47 | 366 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/4 | killed them | 17% / 47% | |
| 8 1:39 | AK-47 | 1444 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 8 1:39 | AK-47 | 1460 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 18% / 52% | ||
| 9 1:20 | AK-47 | 358 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 47% | |
| 11 1:29 | AWP | 805 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 42% / 77% | |
| 15 1:43 | M4A1-S | 552 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 39% / 65% | |
| 16 1:47 | M4A1-S | 900 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/4 | 8% / 54% | ||
| 16 1:33 | M4A1-S | 1115 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 16 1:33 | M4A1-S | 1056 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 16 1:32 | M4A1-S | 1134 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 64% | |
| 16 1:32 | M4A1-S | 1128 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 16 1:32 | M4A1-S | 1128 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 75% / 75% | |
| 16 1:31 | M4A1-S | 1128 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 49% | |
| 16 1:31 | M4A1-S | 1128 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 51% | |
| 17 1:22 | P250 | 867 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | 58% / 61% | ||
| 17 1:16 | P250 | 906 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 17 1:16 | P250 | 912 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 17 1:15 | P250 | 913 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/2 | 54% / 58% | ||
| 18 1:45 | M4A1-S | 555 | fine - pros would have fired it too | 2/6 | killed them | 49% / 56% | |
| 18 1:34 | M4A1-S | 776 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 50% | |
| 18 1:33 | M4A1-S | 747 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 18 1:10 | M4A1-S | 1400 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 18 1:10 | M4A1-S | 1400 | fine - pros would have fired it too | 2/2 | killed them | 57% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.