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Dust II, won 13-5 · Sat 31 Oct, 22:17

żylasty syryjski11,970

The match

Aim

469 msTTD461 msTTK2.6°Crosshair↓28%1st bullet23%Spray19%Head56%Counter-strafe

Scoreboard

56ADR83%KAST

Positioning

Shots

13/27Rushed↓8/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3540%
AK-471225%
P250617%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8818 1:45 3 kills (M4A1-S ×3), a wallbang, 1 headshot, in 34.5 s CT6.8
16/884 1:04 2 kills (AWP ×2), 1 headshot, in 10.9 s T3.0
47/887 bomb 0:20 1 kill (AK-47), 1 headshot T0.6
86/8816 1:33 1 kill (M4A1-S) CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:59 1v3 before the plant T · 46 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
17 1:23 1v3 before the plant CT · 100 HP · Bombsite Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:06 wastedno enemy blinded for long
7 bomb 0:24 misled a peekbarely blinded VeNuS 2.0 s (0.2 s white), flom15 0.8 s (0.1 s white) the enemy was barely blinded, and Korzeniovsky peeked VeNuS 1.7 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 0:48 punishedkilled by flom15 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 714 units away
9 1:34 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 917 units away; a jump throw

Positioning

In 1 of your 21 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 12 duels (83%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:05 VeNuSPitcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with Korzeniovsky, 134 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms after Korzeniovsky)
1 1:42 holdheld with BerciK, 664 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BerciK)
1 1:42 holdheld with Agnostic, 194 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Agnostic)
2 bomb 0:24 tradeVanila was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
3 1:40 holdheld with Korzeniovsky, 1012 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:29 holdheld with BerciK, 829 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before BerciK)
5 1:42 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:42 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:22 tradeVanila was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
7 1:30 holdheld with BerciK, 405 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:29 tradeBerciK was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
9 1:24 line of firestood in Vanila's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
13 1:48 tradeKorzeniovsky was killed 47 units away: not traded within 5 s (pros: 969 ms)
16 1:36 tradeBerciK was killed 827 units away: you traded in 3,656 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 VeNuSkilled by themUSP-S281 ms281 ms1.4°
3 1:37 ☜☆☞P0Y3P☜☆☞hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:37 ☜☆☞P0Y3P☜☆☞killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 Erthit by themFAMAS641 ms–4.8°
4 1:04 VeNuSkilled themAWP469 ms469 ms2.6°
4 0:53 ☜☆☞P0Y3P☜☆☞killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 0:46 flom15killed by themM4A1-S734 ms1031 ms15.0°
5 1:41 Ⓛ Jokob695 Ⓛkilled by themAK-47484 ms484 ms14.2°
6 1:15 flom15hit by themM4A4906 ms–0.7°
6 bomb 0:26 Ⓛ Jokob695 Ⓛhit themAK-47391 ms–5.4°
6 bomb 0:26 Ⓛ Jokob695 Ⓛkilled by themM4A1-S406 ms406 ms5.9°
7 bomb 0:20 flom15killed themAK-47453 ms453 ms0.8°
8 1:39 Erthit themAK-47438 ms–9.5°
8 1:23 flom15hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 VeNuSkilled by themFAMAS375 ms734 ms8.3°
11 1:29 VeNuSkilled by themFAMAS625 ms891 ms4.6°
12 1:22 VeNuSkilled by themM4A1-S734 ms1031 ms4.7°
13 1:48 Erthit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 Erthit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 Ertkilled by themGlock-18656 ms656 ms8.1°
14 bomb 0:37 ☜☆☞P0Y3P☜☆☞hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 ☜☆☞P0Y3P☜☆☞killed by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 1:43 Ertkilled by themAK-47562 ms1062 ms8.9°
15 1:43 Erthit themM4A4656 ms–10.8°
16 1:33 ☜☆☞P0Y3P☜☆☞killed themM4A1-S812 ms812 ms7.0°
16 1:32 VeNuShit themM4A41422 ms–1.1°
16 1:32 VeNuShit by themDesert Eagle1750 ms–9.9°
16 1:31 Ⓛ Jokob695 Ⓛhit by themMAC-10359 ms–1.1°
16 1:30 VeNuSkilled by themDesert Eagle3438 ms3438 ms9.9°
17 1:16 flom15hit themP250688 ms–14.4°
17 1:15 flom15hit by themM4A40 ms–0.5°
17 1:12 Ertkilled by themAK-47406 ms406 ms1.8°
18 1:45 VeNuSkilled themM4A1-S156 ms359 ms1.7°
18 1:34 Ⓛ Jokob695 Ⓛkilled themM4A1-S578 ms1406 ms0.9°
18 1:34 Ⓛ Jokob695 Ⓛhit by themAK-47984 ms–9.5°
18 1:11 Erthit by themAK-470 ms–0.7°
18 1:10 Ertkilled themM4A1-S47 ms359 ms0.7°

Shots

You fired 13 of your 27 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
4 1:28 ErtAWP2132fine - pros would have fired it too0/1cut short (a death, a reload)77% / 77%
4 1:04 VeNuSAWP506fine - pros would have fired it too1/1killed them75% / 75%
5 1:41 Ⓛ Jokob695 ⓁP250959fired while moving (135 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 37%
6 bomb 0:26 Ⓛ Jokob695 ⓁAK-47199fine - pros would have fired it too1/3cut short (a death, a reload)39% / 56%
7 bomb 0:20 flom15AK-47366fired while moving (93 u/s), too fast to be accurate - stop first1/4killed them17% / 47%
8 1:39 ErtAK-471444aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
8 1:39 ErtAK-471460aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/418% / 52%
9 1:20 VeNuSAK-47358aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/3cut short (a death, a reload)1% / 47%
11 1:29 VeNuSAWP805aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)42% / 77%
15 1:43 ErtM4A1-S552fired while moving (114 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)39% / 65%
16 1:47 flom15M4A1-S900fired while moving (117 u/s), too fast to be accurate - stop first0/48% / 54%
16 1:33 ☜☆☞P0Y3P☜☆☞M4A1-S1115fired while moving (105 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
16 1:33 ☜☆☞P0Y3P☜☆☞M4A1-S1056fine - pros would have fired it too1/3killed them73% / 73%
16 1:32 VeNuSM4A1-S1134aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 64%
16 1:32 VeNuSM4A1-S1128fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
16 1:32 VeNuSM4A1-S1128fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight75% / 75%
16 1:31 VeNuSM4A1-S1128fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 49%
16 1:31 VeNuSM4A1-S1128fine - pros would have fired it too1/2cut short (a death, a reload)47% / 51%
17 1:22 VeNuSP250867fired while moving (93 u/s), too fast to be accurate - stop first0/258% / 61%
17 1:16 flom15P250906fine - pros would have fired it too1/265% / 65%
17 1:16 flom15P250912fine - pros would have fired it too0/154% / 54%
17 1:15 flom15P250913fired while moving (101 u/s), too fast to be accurate - stop first0/254% / 58%
18 1:45 VeNuSM4A1-S555fine - pros would have fired it too2/6killed them49% / 56%
18 1:34 Ⓛ Jokob695 ⓁM4A1-S776fired while moving (116 u/s), too fast to be accurate - stop first3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 50%
18 1:33 Ⓛ Jokob695 ⓁM4A1-S747fine - pros would have fired it too1/4killed them58% / 58%
18 1:10 ErtM4A1-S1400fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
18 1:10 ErtM4A1-S1400fine - pros would have fired it too2/2killed them57% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.