Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 33% |
| M4A1-S | 18 | 39% |
| Galil AR | 17 | 59% |
| Desert Eagle | 6 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/88 | 14 1:32 | 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 24.7 s CT | 11.6 |
| 7/88 | 5 bomb 0:38 | 3 kills (Galil ×3), 1 headshot, in 17.2 s T | 5.8 |
| 21/88 | 7 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 65.8 s T | 2.5 |
| 27/88 | 8 round over | 1 kill (AK-47), a wallbang T | 1.9 |
| 32/88 | 12 bomb 0:30 | 1 kill (AK-47) T | 1.0 |
| 49/88 | 15 1:11 | 1 kill (M4A1-S) CT | 0.6 |
| 63/88 | 10 bomb 0:34 | 1 kill (AK-47) T | -0.2 |
| 71/88 | 9 bomb 0:25 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 87/88 | 6 1:35 | 1 kill (AK-47), 1 headshot T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:29 | 1v3 before the plant T · 92 HP · Bombsite B | won - killed all 3 · they saw them first |
| 12 bomb 0:37 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · saw each other |
| 14 bomb 0:13 | 1v1 after the plant CT · 100 HP · Under A | lost - died in the first fight · they saw them first |
| 16 bomb 0:40 | 1v4 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:50 | wasted | no enemy blinded for long |
| 4 1:49 | weak | barely blinded Ert 2.5 s (0.3 s white); blinded Agnostic 2.2 s holding Outside Long - safe; blinded BerciK 2.3 s holding Outside Long - safe |
| 6 1:49 | wasted | no enemy blinded for long |
| 7 1:40 | wasted | barely blinded Ert 1.0 s (0.1 s white) |
| 7 1:32 | good | blinded flom15 4.7 s (1.9 s white) |
| 8 1:47 | good | blinded VeNuS 3.7 s (1.0 s white), Ert 3.5 s (0.8 s white) Agnostic peeked Ert 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:46 | wasted | no enemy blinded for long; blinded Agnostic 2.7 s on the move through Long Doors - safe |
| 12 1:49 | good | blinded VeNuS 3.5 s (0.8 s white); blinded żylasty syryjski 2.0 s on the move through Outside Long - safe |
Throws
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:13 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 590 units away |
| 10 1:27 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1226 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:38 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with żylasty syryjski, 134 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before żylasty syryjski) |
| 1 1:43 | hold | held with BerciK, 935 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before BerciK) |
| 2 1:41 | hold | held with BerciK, 95 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before BerciK) |
| 2 1:41 | trade | BerciK was killed 94 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:29 | trade | Agnostic was killed 143 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:37 | line of fire | stood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:36 | line of fire | stood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 7 1:03 | trade | Vanila was killed 1238 units away: you traded in 906 ms (pros: 2,609 ms) |
| 9 bomb 0:30 | trade | BerciK was killed 853 units away: you traded in 4,969 ms (pros: 2,031 ms) |
| 10 bomb 0:37 | trade | Vanila was killed 199 units away: you traded in 2,766 ms (pros: 969 ms) |
| 11 1:29 | hold | held with żylasty syryjski, 563 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:29 | trade | żylasty syryjski was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:37 | trade | Vanila was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | trade | żylasty syryjski was killed 46 units away: not traded within 5 s (pros: 969 ms) |
| 14 bomb 0:30 | trade | Agnostic was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:28 | trade | BerciK was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:13 | trade | Vanila was killed 290 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | USP-S | 312 ms | 312 ms | 4.1° | ||
| 2 1:41 | killed by them | Desert Eagle | 188 ms | 188 ms | 1.2° | ||
| 3 1:39 | killed by them | FAMAS | 1016 ms | 1750 ms | 0.9° | ||
| 4 1:37 | hit by them | M4A4 | 609 ms | – | 0.9° | ||
| 4 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:38 | killed them | Galil AR | 281 ms | 812 ms | 1.4° | ||
| 5 bomb 0:38 | hit by them | FAMAS | 578 ms | – | 3.2° | ||
| 5 bomb 0:36 | hit by them | M4A4 | 312 ms | – | 2.9° | ||
| 5 bomb 0:36 | killed them | Galil AR | 438 ms | 531 ms | 5.1° | ||
| 5 bomb 0:21 | killed them | Galil AR | 422 ms | 781 ms | 2.4° | ||
| 6 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit by them | P2000 | 234 ms | – | 1.9° | ||
| 6 1:35 | killed them | AK-47 | 312 ms | 312 ms | 9.2° | ||
| 6 1:33 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.9° | ||
| 7 1:38 | hit by them | FAMAS | 562 ms | – | 4.1° | ||
| 7 1:38 | hit them | AK-47 | 703 ms | – | 39.1° | ||
| 7 1:36 | killed them | AK-47 | 531 ms | 531 ms | 7.9° | ||
| 7 1:02 | killed them | AK-47 | 453 ms | 656 ms | 6.5° | ||
| 7 bomb 0:22 | killed them | AK-47 | 281 ms | 469 ms | 1.5° | ||
| 8 round over | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:25 | killed them | AK-47 | 156 ms | 156 ms | 0.7° | ||
| 10 bomb 0:34 | hit by them | M4A4 | 328 ms | – | 1.2° | ||
| 10 bomb 0:34 | killed them | AK-47 | 359 ms | 359 ms | 5.2° | ||
| 11 1:25 | killed by them | FAMAS | 344 ms | 2422 ms | 1.3° | ||
| 11 1:24 | hit them | AK-47 | 781 ms | – | 2.0° | ||
| 12 bomb 0:30 | killed them | AK-47 | 94 ms | 484 ms | 2.3° | ||
| 13 1:50 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:32 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:36 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:28 | killed them | Desert Eagle | 875 ms | 875 ms | 8.4° | ||
| 14 bomb 0:21 | killed them | Desert Eagle | 250 ms | 500 ms | 7.9° | ||
| 14 bomb 0:12 | killed by them | AK-47 | 375 ms | 672 ms | 7.7° | ||
| 15 1:12 | killed them | M4A1-S | 438 ms | 1594 ms | 3.8° | ||
| 15 1:11 | hit by them | P250 | 953 ms | – | 0.9° | ||
| 15 bomb 0:35 | hit them | M4A4 | 625 ms | – | 48.8° | ||
| 16 bomb 0:31 | hit by them | Desert Eagle | 172 ms | – | 0.3° | ||
| 16 bomb 0:31 | hit them | M4A4 | 453 ms | – | 1.3° | ||
| 16 bomb 0:30 | killed by them | Desert Eagle | 484 ms | 484 ms | 0.1° | ||
| 17 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:28 | hit by them | AK-47 | 656 ms | – | 5.3° | ||
| 17 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:40 | AK-47 | 1270 | fine - pros would have fired it too | 0/3 | 62% / 62% | ||
| 3 1:40 | AK-47 | 1271 | fine - pros would have fired it too | 0/3 | 59% / 59% | ||
| 3 1:39 | AK-47 | 1272 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 55% | |
| 4 1:37 | AK-47 | 1360 | fine - pros would have fired it too | 0/3 | 25% / 45% | ||
| 5 bomb 0:38 | Galil AR | 604 | fine - pros would have fired it too | 5/10 | killed them | 54% / 54% | |
| 5 bomb 0:36 | Galil AR | 435 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/8 | killed them | 14% / 49% | |
| 5 bomb 0:21 | Galil AR | 589 | fine - pros would have fired it too | 5/12 | killed them | 56% / 56% | |
| 6 1:38 | AK-47 | 241 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/7 | 25% / 62% | ||
| 6 1:37 | AK-47 | 686 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/7 | 1% / 62% | ||
| 6 1:35 | AK-47 | 199 | fine - pros would have fired it too | 1/7 | killed them | 59% / 59% | |
| 6 1:33 | AK-47 | 560 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 57% | |
| 7 1:38 | AK-47 | 490 | fine - pros would have fired it too | 2/6 | 37% / 47% | ||
| 7 1:36 | AK-47 | 548 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/7 | killed them | 16% / 57% | |
| 7 1:02 | AK-47 | 1004 | fine - pros would have fired it too | 2/7 | killed them | 67% / 67% | |
| 7 bomb 0:22 | AK-47 | 607 | fine - pros would have fired it too | 3/6 | killed them | 60% / 60% | |
| 9 bomb 0:25 | AK-47 | 477 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 10 bomb 0:34 | AK-47 | 613 | fine - pros would have fired it too | 1/6 | killed them | 61% / 61% | |
| 11 1:43 | AK-47 | 1069 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/2 | 0% / 52% | ||
| 11 1:25 | AK-47 | 623 | fine - pros would have fired it too | 3/12 | 44% / 53% | ||
| 12 bomb 0:36 | AK-47 | 2018 | fine - pros would have fired it too | 0/4 | 3 bullets after pros would have stopped | 33% / 54% | |
| 12 bomb 0:30 | AK-47 | 1129 | fine - pros would have fired it too | 4/5 | killed them | 53% / 53% | |
| 14 bomb 0:28 | Desert Eagle | 295 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/1 | killed them | 57% / 62% | |
| 14 bomb 0:21 | Desert Eagle | 225 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/3 | killed them | 36% / 70% | |
| 14 bomb 0:12 | Desert Eagle | 929 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 55% | |
| 15 1:12 | M4A1-S | 1339 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/8 | 21% / 56% | ||
| 15 1:11 | M4A1-S | 1334 | fine - pros would have fired it too | 2/6 | killed them | 37% / 44% | |
| 15 bomb 0:35 | M4A1-S | 507 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 0% / 54% | |
| 16 bomb 0:31 | M4A1-S | 1420 | fine - pros would have fired it too | 1/8 | 2 bullets after pros would have stopped | 28% / 45% | |
| 16 bomb 0:30 | M4A1-S | 1419 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 70% / 70% | |
| 17 1:28 | Desert Eagle | 610 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 14% / 50% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.