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Dust II, won 13-5 · Sat 31 Oct, 22:17

Korzeniovsky

The match

Aim

438 msTTD531 msTTK5.1°Crosshair↓35%1st bullet46%Spray19%Head69%Counter-strafe

Scoreboard

80ADR72%KAST

Positioning

Shots

12/30Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475133%
M4A1-S1839%
Galil AR1759%
Desert Eagle650%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8814 1:32 3 kills (Deagle ×3), 1 through smoke, 2 headshots, in 24.7 s CT11.6
7/885 bomb 0:38 3 kills (Galil ×3), 1 headshot, in 17.2 s T5.8
21/887 1:36 3 kills (AK-47 ×3), 2 headshots, in 65.8 s T2.5
27/888 round over 1 kill (AK-47), a wallbang T1.9
32/8812 bomb 0:30 1 kill (AK-47) T1.0
49/8815 1:11 1 kill (M4A1-S) CT0.6
63/8810 bomb 0:34 1 kill (AK-47) T-0.2
71/889 bomb 0:25 1 kill (AK-47), 1 headshot T-0.4
87/886 1:35 1 kill (AK-47), 1 headshot T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:29 1v3 before the plant T · 92 HP · Bombsite Bwon - killed all 3 · they saw them first
12 bomb 0:37 1v1 after the plant T · 100 HP · A Rampwon - killed them · saw each other
14 bomb 0:13 1v1 after the plant CT · 100 HP · Under Alost - died in the first fight · they saw them first
16 bomb 0:40 1v4 after the plant CT · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:50 wastedno enemy blinded for long
4 1:49 weakbarely blinded Ert 2.5 s (0.3 s white); blinded Agnostic 2.2 s holding Outside Long - safe; blinded BerciK 2.3 s holding Outside Long - safe
6 1:49 wastedno enemy blinded for long
7 1:40 wastedbarely blinded Ert 1.0 s (0.1 s white)
7 1:32 goodblinded flom15 4.7 s (1.9 s white)
8 1:47 goodblinded VeNuS 3.7 s (1.0 s white), Ert 3.5 s (0.8 s white) Agnostic peeked Ert 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:46 wastedno enemy blinded for long; blinded Agnostic 2.7 s on the move through Long Doors - safe
12 1:49 goodblinded VeNuS 3.5 s (0.8 s white); blinded żylasty syryjski 2.0 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:13 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 590 units away
10 1:27 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1226 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 21 duels (67%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:38 ErtBombsite Bcover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with żylasty syryjski, 134 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,188 ms before żylasty syryjski)
1 1:43 holdheld with BerciK, 935 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before BerciK)
2 1:41 holdheld with BerciK, 95 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before BerciK)
2 1:41 tradeBerciK was killed 94 units away: not traded within 5 s (pros: 625 ms)
5 1:29 tradeAgnostic was killed 143 units away: not traded within 5 s (pros: 625 ms)
6 1:37 line of firestood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:36 line of firestood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
7 1:03 tradeVanila was killed 1238 units away: you traded in 906 ms (pros: 2,609 ms)
9 bomb 0:30 tradeBerciK was killed 853 units away: you traded in 4,969 ms (pros: 2,031 ms)
10 bomb 0:37 tradeVanila was killed 199 units away: you traded in 2,766 ms (pros: 969 ms)
11 1:29 holdheld with żylasty syryjski, 563 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:29 tradeżylasty syryjski was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:37 tradeVanila was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 tradeżylasty syryjski was killed 46 units away: not traded within 5 s (pros: 969 ms)
14 bomb 0:30 tradeAgnostic was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:28 tradeBerciK was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:13 tradeVanila was killed 290 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 VeNuSkilled by themUSP-S312 ms312 ms4.1°
2 1:41 VeNuSkilled by themDesert Eagle188 ms188 ms1.2°
3 1:39 Ertkilled by themFAMAS1016 ms1750 ms0.9°
4 1:37 flom15hit by themM4A4609 ms–0.9°
4 1:33 Erthit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:32 Ertkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:38 Ertkilled themGalil AR281 ms812 ms1.4°
5 bomb 0:38 Erthit by themFAMAS578 ms–3.2°
5 bomb 0:36 VeNuShit by themM4A4312 ms–2.9°
5 bomb 0:36 VeNuSkilled themGalil AR438 ms531 ms5.1°
5 bomb 0:21 flom15killed themGalil AR422 ms781 ms2.4°
6 1:40 VeNuShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:36 ☜☆☞P0Y3P☜☆☞hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 VeNuShit by themP2000234 ms–1.9°
6 1:35 VeNuSkilled themAK-47312 ms312 ms9.2°
6 1:33 ☜☆☞P0Y3P☜☆☞killed by themDesert Eagle297 ms297 ms2.9°
7 1:38 Erthit by themFAMAS562 ms–4.1°
7 1:38 Erthit themAK-47703 ms–39.1°
7 1:36 Ertkilled themAK-47531 ms531 ms7.9°
7 1:02 ☜☆☞P0Y3P☜☆☞killed themAK-47453 ms656 ms6.5°
7 bomb 0:22 VeNuSkilled themAK-47281 ms469 ms1.5°
8 round over flom15killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:25 flom15killed themAK-47156 ms156 ms0.7°
10 bomb 0:34 Ⓛ Jokob695 Ⓛhit by themM4A4328 ms–1.2°
10 bomb 0:34 Ⓛ Jokob695 Ⓛkilled themAK-47359 ms359 ms5.2°
11 1:25 VeNuSkilled by themFAMAS344 ms2422 ms1.3°
11 1:24 VeNuShit themAK-47781 ms–2.0°
12 bomb 0:30 Ⓛ Jokob695 Ⓛkilled themAK-4794 ms484 ms2.3°
13 1:50 Ertkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:32 Ⓛ Jokob695 Ⓛkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:36 ☜☆☞P0Y3P☜☆☞hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:28 VeNuSkilled themDesert Eagle875 ms875 ms8.4°
14 bomb 0:21 ☜☆☞P0Y3P☜☆☞killed themDesert Eagle250 ms500 ms7.9°
14 bomb 0:12 Ertkilled by themAK-47375 ms672 ms7.7°
15 1:12 flom15killed themM4A1-S438 ms1594 ms3.8°
15 1:11 flom15hit by themP250953 ms–0.9°
15 bomb 0:35 Ⓛ Jokob695 Ⓛhit themM4A4625 ms–48.8°
16 bomb 0:31 flom15hit by themDesert Eagle172 ms–0.3°
16 bomb 0:31 flom15hit themM4A4453 ms–1.3°
16 bomb 0:30 flom15killed by themDesert Eagle484 ms484 ms0.1°
17 1:37 Ⓛ Jokob695 Ⓛhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:28 ☜☆☞P0Y3P☜☆☞hit by themAK-47656 ms–5.3°
17 1:24 Ertkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 30 first shots too soon: 8 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:40 ErtAK-471270fine - pros would have fired it too0/362% / 62%
3 1:40 ErtAK-471271fine - pros would have fired it too0/359% / 59%
3 1:39 ErtAK-471272fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 55%
4 1:37 flom15AK-471360fine - pros would have fired it too0/325% / 45%
5 bomb 0:38 ErtGalil AR604fine - pros would have fired it too5/10killed them54% / 54%
5 bomb 0:36 VeNuSGalil AR435aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/8killed them14% / 49%
5 bomb 0:21 flom15Galil AR589fine - pros would have fired it too5/12killed them56% / 56%
6 1:38 VeNuSAK-47241aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/725% / 62%
6 1:37 ☜☆☞P0Y3P☜☆☞AK-47686fired while moving (83 u/s), too fast to be accurate - stop first1/71% / 62%
6 1:35 VeNuSAK-47199fine - pros would have fired it too1/7killed them59% / 59%
6 1:33 ☜☆☞P0Y3P☜☆☞AK-47560fired while moving (158 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 57%
7 1:38 ErtAK-47490fine - pros would have fired it too2/637% / 47%
7 1:36 ErtAK-47548fired while moving (187 u/s), too fast to be accurate - stop first1/7killed them16% / 57%
7 1:02 ☜☆☞P0Y3P☜☆☞AK-471004fine - pros would have fired it too2/7killed them67% / 67%
7 bomb 0:22 VeNuSAK-47607fine - pros would have fired it too3/6killed them60% / 60%
9 bomb 0:25 flom15AK-47477fine - pros would have fired it too1/4killed them62% / 62%
10 bomb 0:34 Ⓛ Jokob695 ⓁAK-47613fine - pros would have fired it too1/6killed them61% / 61%
11 1:43 ☜☆☞P0Y3P☜☆☞AK-471069fired while moving (187 u/s), too fast to be accurate - stop first0/20% / 52%
11 1:25 VeNuSAK-47623fine - pros would have fired it too3/1244% / 53%
12 bomb 0:36 Ⓛ Jokob695 ⓁAK-472018fine - pros would have fired it too0/43 bullets after pros would have stopped33% / 54%
12 bomb 0:30 Ⓛ Jokob695 ⓁAK-471129fine - pros would have fired it too4/5killed them53% / 53%
14 bomb 0:28 VeNuSDesert Eagle295fired while moving (110 u/s), too fast to be accurate - stop first1/1killed them57% / 62%
14 bomb 0:21 ☜☆☞P0Y3P☜☆☞Desert Eagle225aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/3killed them36% / 70%
14 bomb 0:12 ErtDesert Eagle929fired while moving (195 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 55%
15 1:12 flom15M4A1-S1339fired while moving (104 u/s), too fast to be accurate - stop first3/821% / 56%
15 1:11 flom15M4A1-S1334fine - pros would have fired it too2/6killed them37% / 44%
15 bomb 0:35 Ⓛ Jokob695 ⓁM4A1-S507fired while moving (201 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)0% / 54%
16 bomb 0:31 flom15M4A1-S1420fine - pros would have fired it too1/82 bullets after pros would have stopped28% / 45%
16 bomb 0:30 flom15M4A1-S1419fine - pros would have fired it too1/2cut short (a death, a reload)70% / 70%
17 1:28 ☜☆☞P0Y3P☜☆☞Desert Eagle610aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/414% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.