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Nuke, lost 10-13 · Sun 01 Nov, 21:40

Agnostic

The match

Aim

547 msTTD782 msTTK5.3°Crosshair↓29%1st bullet24%Spray14%Head71%Counter-strafe

Scoreboard

49ADR96%KAST

Positioning

Shots

17/25Rushed↓0/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44728%
MAC-102114%
Galil AR1822%
Glock-18119%
AK-47838%
Desert Eagle850%
USP-S617%
Five-SeveN520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
33/1133 1:23 1 kill (Deagle), 1 headshot T1.4
35/1138 1:28 1 kill (Deagle), 1 headshot T1.3
38/1134 1:15 1 kill (Deagle), 1 headshot T1.0
41/11312 bomb 0:29 1 kill (Galil) T1.0
62/11323 1:20 1 kill (M4A4) CT0.4
72/1136 1:31 1 kill (MAC-10), 1 through smoke, 1 while flashed T0.1
83/11318 bomb 0:29 1 kill (M4A4) CT-0.3
89/11321 round over 1 kill (M4A4), 1 headshot CT-0.5
92/1132 1:18 1 kill (AK-47) T-0.6
113/11313 1:33 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:47 1v3 before the plant T · 100 HP · Squeakylost - died in the first fight · saw each other
12 bomb 0:19 1v2 after the plant T · 71 HP · Tunnelslost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:38 wastedno enemy blinded for long; blinded BerciK 3.3 s holding Silo - safe
5 0:42 misled a peekbarely blinded 피 묻은 죽음의 정신 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 피 묻은 죽음의 정신 1.7 s after the pop; got hit first
12 1:36 goodblinded 󠀡󠀡uuwu 4.4 s (1.6 s white)
12 1:34 weakbarely blinded 󠀡󠀡uuwu 1.7 s (0.1 s white), kingen på. spel 0.8 s (0.1 s white); blinded żylasty syryjski 2.9 s on the move through Outside - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 22 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Rafters (5 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:31 exposedan HE at Vending - seen by 1 enemy for 0.1 s, the nearest 577 units away; a running throw
15 1:42 exposedan HE at Rafters - seen by 2 enemies for 3.8 s, the nearest 1380 units away, thrown in the open
20 1:44 exposeda molotov at Rafters - seen by 2 enemies for 1.6 s, the nearest 809 units away
20 1:39 exposedan HE at Rafters - seen by 1 enemy for 2.9 s, the nearest 1478 units away, thrown in the open
20 1:34 exposeda smoke at Rafters - seen by 1 enemy for 2.1 s, the nearest 1413 units away, thrown in the open
21 1:43 exposeda molotov at Rafters - seen by 1 enemy for 0.1 s, the nearest 1118 units away

Positioning

In 5 of your 26 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Silo. Pros do that in about 1 duel in 16. You crouched in 3 of your 20 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:19 󠀡󠀡uuwuSecretstanding: crouched, they'd have seen only your headkilled them
4 1:31 kingen på. spelSilopeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 1:15 󠀡󠀡uuwuSilocover not used: 96 units away, they'd have seen only your headdied
13 1:33 ☂ zeh9 /AAFU/Heavenpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied
21 round over 피 묻은 죽음의 정신Deconpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 tradeFalcoN ™ was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
3 1:32 tradeBerciK was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
3 1:26 tradeżylasty syryjski was killed 340 units away: you traded in 3,062 ms (pros: 625 ms)
3 1:23 tradeVanila was killed 403 units away: you traded in 250 ms (pros: 625 ms)
4 1:19 tradeFalcoN ™ was killed 835 units away: you traded in 3,797 ms (pros: 2,031 ms)
5 1:13 holdheld with Vanila, 539 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:57 tradeżylasty syryjski was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
5 0:55 tradeBerciK was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
5 0:47 tradeVanila was killed 208 units away: not traded within 5 s (pros: 969 ms)
8 1:38 tradeżylasty syryjski was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
8 1:29 tradeVanila was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
9 1:31 tradeFalcoN ™ was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:19 holdheld with żylasty syryjski, 213 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after żylasty syryjski)
12 bomb 0:19 tradeżylasty syryjski was killed 229 units away: not traded within 5 s (pros: 969 ms)
14 1:38 tradeFalcoN ™ was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
14 1:33 holdheld with BerciK, 692 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:33 tradeBerciK was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
17 1:37 holdheld with Vanila, 202 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Vanila)
18 1:28 tradeFalcoN ™ was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:34 holdheld with BerciK, 773 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 812 ms after BerciK)
18 bomb 0:24 line of firestood in żylasty syryjski's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
18 bomb 0:18 holdheld with Vanila, 136 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:45 holdheld with Vanila, 990 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 0:50 tradeVanila was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
23 1:29 tradeFalcoN ™ was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
23 1:25 tradeBerciK was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
23 1:11 in their waystood between żylasty syryjski and an enemy they could see, for 188 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 ダーク_ナイフhit themGlock-18969 ms–2.4°
1 bomb 0:40 ダーク_ナイフkilled by themUSP-S1641 ms1641 ms3.7°
2 1:19 󠀡󠀡uuwukilled themAK-47391 ms797 ms2.3°
2 1:16 ダーク_ナイフkilled by themMP9172 ms312 ms1.3°
3 1:23 󠀡󠀡uuwukilled themDesert Eagle453 ms453 ms1.7°
3 1:19 kingen på. spelkilled by themM4A1-S312 ms406 ms0.3°
4 1:35 kingen på. spelhit by themM4A4500 ms–0.9°
4 1:31 kingen på. spelhit by themM4A4594 ms–0.7°
4 1:16 kingen på. spelhit by themM4A4812 ms–3.4°
4 1:16 kingen på. spelkilled themDesert Eagle1047 ms1938 ms8.3°
4 1:14 󠀡󠀡uuwukilled by themM4A1-S562 ms562 ms6.0°
5 0:40 피 묻은 죽음의 정신killed by themAK-47250 ms250 ms2.8°
6 1:32 kingen på. spelkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 󠀡󠀡uuwuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 󠀡󠀡uuwukilled by themMP9625 ms1641 ms6.9°
8 1:30 󠀡󠀡uuwuhit by themM4A494 ms–2.2°
8 1:29 󠀡󠀡uuwukilled themDesert Eagle1000 ms2328 ms8.7°
8 1:28 󠀡󠀡uuwuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:45 󠀡󠀡uuwukilled by themM4A1-S234 ms625 ms1.4°
11 1:40 피 묻은 죽음의 정신killed by themAK-47281 ms281 ms2.6°
12 bomb 0:29 kingen på. spelhit by themFive-SeveN422 ms–1.2°
12 bomb 0:29 kingen på. spelkilled themGalil AR500 ms766 ms3.0°
12 bomb 0:16 ダーク_ナイフkilled by themAK-47406 ms703 ms7.3°
13 1:33 ☂ zeh9 /AAFU/killed themUSP-S266 ms266 ms1.2°
13 1:33 kingen på. spelkilled by themGlock-18406 ms1156 ms4.0°
14 1:30 피 묻은 죽음의 정신hit themFive-SeveN516 ms–8.7°
15 1:22 󠀡󠀡uuwuhit themMAC-10141 ms–5.3°
15 1:21 󠀡󠀡uuwukilled by themMAC-10859 ms2734 ms52.4°
17 1:36 󠀡󠀡uuwuhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:29 kingen på. spelkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:41 ダーク_ナイフhit themM4A478 ms–4.0°
20 1:31 kingen på. spelkilled by themGalil AR469 ms1641 ms9.4°
20 1:31 kingen på. spelhit themM4A4578 ms–4.6°
21 round over 피 묻은 죽음의 정신killed themM4A4875 ms1422 ms7.9°
21 round over ダーク_ナイフkilled by themAK-47703 ms1109 ms2.3°
22 0:47 ダーク_ナイフhit themM4A41031 ms–7.5°
22 0:45 kingen på. spelhit by themAK-47438 ms–45.1°
22 0:45 ダーク_ナイフkilled by themAK-471250 ms1359 ms47.5°
23 1:20 kingen på. spelkilled themM4A4547 ms641 ms5.3°
23 1:20 ダーク_ナイフhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:10 ダーク_ナイフkilled by themAK-471391 ms1797 ms3.7°
23 1:09 피 묻은 죽음의 정신hit themM4A41781 ms–11.5°

Shots

You fired 17 of your 25 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:19 󠀡󠀡uuwuAK-47885aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/9killed them22% / 53%
3 1:24 󠀡󠀡uuwuDesert Eagle1371aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/122% / 55%
3 1:23 󠀡󠀡uuwuDesert Eagle1398fine - pros would have fired it too1/1killed them47% / 47%
4 1:33 kingen på. spelDesert Eagle1730fired while moving (139 u/s), too fast to be accurate - stop first0/17% / 32%
4 1:31 kingen på. spelDesert Eagle1731aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/115% / 38%
4 1:16 kingen på. spelDesert Eagle1758fine - pros would have fired it too1/131% / 37%
4 1:15 kingen på. spelDesert Eagle1759fine - pros would have fired it too1/1killed them50% / 50%
6 1:33 kingen på. spelMAC-101115fired while moving (149 u/s), too fast to be accurate - stop first0/67% / 58%
7 1:37 󠀡󠀡uuwuAK-471044too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)4% / 50%
8 1:29 󠀡󠀡uuwuDesert Eagle2065fine - pros would have fired it too1/150% / 50%
8 1:27 피 묻은 죽음의 정신Desert Eagle1148fine - pros would have fired it too0/128% / 51%
12 bomb 0:29 kingen på. spelGalil AR491fired while moving (158 u/s), too fast to be accurate - stop first4/8killed them21% / 53%
12 bomb 0:23 피 묻은 죽음의 정신Galil AR709fine - pros would have fired it too0/361% / 61%
12 bomb 0:17 ダーク_ナイフGalil AR370aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1015% / 60%
12 bomb 0:16 ダーク_ナイフGalil AR246fired while moving (214 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)14% / 60%
13 1:35 ☂ zeh9 /AAFU/USP-S898aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/210% / 47%
13 1:33 ☂ zeh9 /AAFU/USP-S821fired while moving (189 u/s), too fast to be accurate - stop first1/5killed them52% / 57%
14 1:30 피 묻은 죽음의 정신Five-SeveN831fine - pros would have fired it too1/9cut short (a death, a reload)48% / 55%
15 1:22 󠀡󠀡uuwuMAC-10611aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first5/30cut short (a death, a reload); 7 bullets after pros would have stopped1% / 56%
20 1:31 kingen på. spelM4A4641aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/1115% / 47%
21 round over 피 묻은 죽음의 정신M4A4145fine - pros would have fired it too3/11killed them55% / 55%
22 0:47 ダーク_ナイフM4A4672aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/1818% / 61%
22 0:45 ダーク_ナイフM4A4555fired while moving (84 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)10% / 57%
23 1:20 kingen på. spelM4A4982fired while moving (113 u/s), too fast to be accurate - stop first3/7killed them27% / 68%
23 1:10 피 묻은 죽음의 정신M4A4621fired while moving (173 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)4% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.