Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 47 | 28% |
| MAC-10 | 21 | 14% |
| Galil AR | 18 | 22% |
| Glock-18 | 11 | 9% |
| AK-47 | 8 | 38% |
| Desert Eagle | 8 | 50% |
| USP-S | 6 | 17% |
| Five-SeveN | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 33/113 | 3 1:23 | 1 kill (Deagle), 1 headshot T | 1.4 |
| 35/113 | 8 1:28 | 1 kill (Deagle), 1 headshot T | 1.3 |
| 38/113 | 4 1:15 | 1 kill (Deagle), 1 headshot T | 1.0 |
| 41/113 | 12 bomb 0:29 | 1 kill (Galil) T | 1.0 |
| 62/113 | 23 1:20 | 1 kill (M4A4) CT | 0.4 |
| 72/113 | 6 1:31 | 1 kill (MAC-10), 1 through smoke, 1 while flashed T | 0.1 |
| 83/113 | 18 bomb 0:29 | 1 kill (M4A4) CT | -0.3 |
| 89/113 | 21 round over | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 92/113 | 2 1:18 | 1 kill (AK-47) T | -0.6 |
| 113/113 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:47 | 1v3 before the plant T · 100 HP · Squeaky | lost - died in the first fight · saw each other |
| 12 bomb 0:19 | 1v2 after the plant T · 71 HP · Tunnels | lost - died in the first fight · neither was looking |
Flashes
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:38 | wasted | no enemy blinded for long; blinded BerciK 3.3 s holding Silo - safe |
| 5 0:42 | misled a peek | barely blinded 피 묻은 죽음의 정신 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 피 묻은 죽음의 정신 1.7 s after the pop; got hit first |
| 12 1:36 | good | blinded uuwu 4.4 s (1.6 s white) |
| 12 1:34 | weak | barely blinded uuwu 1.7 s (0.1 s white), kingen på. spel 0.8 s (0.1 s white); blinded żylasty syryjski 2.9 s on the move through Outside - safe |
Throws
28 grenades: 22 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Rafters (5 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:31 | exposed | an HE at Vending - seen by 1 enemy for 0.1 s, the nearest 577 units away; a running throw |
| 15 1:42 | exposed | an HE at Rafters - seen by 2 enemies for 3.8 s, the nearest 1380 units away, thrown in the open |
| 20 1:44 | exposed | a molotov at Rafters - seen by 2 enemies for 1.6 s, the nearest 809 units away |
| 20 1:39 | exposed | an HE at Rafters - seen by 1 enemy for 2.9 s, the nearest 1478 units away, thrown in the open |
| 20 1:34 | exposed | a smoke at Rafters - seen by 1 enemy for 2.1 s, the nearest 1413 units away, thrown in the open |
| 21 1:43 | exposed | a molotov at Rafters - seen by 1 enemy for 0.1 s, the nearest 1118 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:19 | Secret | standing: crouched, they'd have seen only your head | killed them | ||
| 4 1:31 | Silo | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 1:15 | Silo | cover not used: 96 units away, they'd have seen only your head | died | ||
| 13 1:33 | Heaven | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died | ||
| 21 round over | Decon | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | trade | FalcoN ™ was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:32 | trade | BerciK was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:26 | trade | żylasty syryjski was killed 340 units away: you traded in 3,062 ms (pros: 625 ms) |
| 3 1:23 | trade | Vanila was killed 403 units away: you traded in 250 ms (pros: 625 ms) |
| 4 1:19 | trade | FalcoN ™ was killed 835 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 5 1:13 | hold | held with Vanila, 539 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:57 | trade | żylasty syryjski was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:55 | trade | BerciK was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:47 | trade | Vanila was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:38 | trade | żylasty syryjski was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:29 | trade | Vanila was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:31 | trade | FalcoN ™ was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:19 | hold | held with żylasty syryjski, 213 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms after żylasty syryjski) |
| 12 bomb 0:19 | trade | żylasty syryjski was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:38 | trade | FalcoN ™ was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:33 | hold | held with BerciK, 692 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:33 | trade | BerciK was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:37 | hold | held with Vanila, 202 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Vanila) |
| 18 1:28 | trade | FalcoN ™ was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:34 | hold | held with BerciK, 773 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 812 ms after BerciK) |
| 18 bomb 0:24 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 18 bomb 0:18 | hold | held with Vanila, 136 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:45 | hold | held with Vanila, 990 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 0:50 | trade | Vanila was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:29 | trade | FalcoN ™ was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:25 | trade | BerciK was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:11 | in their way | stood between żylasty syryjski and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | Glock-18 | 969 ms | – | 2.4° | ||
| 1 bomb 0:40 | killed by them | USP-S | 1641 ms | 1641 ms | 3.7° | ||
| 2 1:19 | killed them | AK-47 | 391 ms | 797 ms | 2.3° | ||
| 2 1:16 | killed by them | MP9 | 172 ms | 312 ms | 1.3° | ||
| 3 1:23 | killed them | Desert Eagle | 453 ms | 453 ms | 1.7° | ||
| 3 1:19 | killed by them | M4A1-S | 312 ms | 406 ms | 0.3° | ||
| 4 1:35 | hit by them | M4A4 | 500 ms | – | 0.9° | ||
| 4 1:31 | hit by them | M4A4 | 594 ms | – | 0.7° | ||
| 4 1:16 | hit by them | M4A4 | 812 ms | – | 3.4° | ||
| 4 1:16 | killed them | Desert Eagle | 1047 ms | 1938 ms | 8.3° | ||
| 4 1:14 | killed by them | M4A1-S | 562 ms | 562 ms | 6.0° | ||
| 5 0:40 | killed by them | AK-47 | 250 ms | 250 ms | 2.8° | ||
| 6 1:32 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:37 | killed by them | MP9 | 625 ms | 1641 ms | 6.9° | ||
| 8 1:30 | hit by them | M4A4 | 94 ms | – | 2.2° | ||
| 8 1:29 | killed them | Desert Eagle | 1000 ms | 2328 ms | 8.7° | ||
| 8 1:28 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:45 | killed by them | M4A1-S | 234 ms | 625 ms | 1.4° | ||
| 11 1:40 | killed by them | AK-47 | 281 ms | 281 ms | 2.6° | ||
| 12 bomb 0:29 | hit by them | Five-SeveN | 422 ms | – | 1.2° | ||
| 12 bomb 0:29 | killed them | Galil AR | 500 ms | 766 ms | 3.0° | ||
| 12 bomb 0:16 | killed by them | AK-47 | 406 ms | 703 ms | 7.3° | ||
| 13 1:33 | killed them | USP-S | 266 ms | 266 ms | 1.2° | ||
| 13 1:33 | killed by them | Glock-18 | 406 ms | 1156 ms | 4.0° | ||
| 14 1:30 | hit them | Five-SeveN | 516 ms | – | 8.7° | ||
| 15 1:22 | hit them | MAC-10 | 141 ms | – | 5.3° | ||
| 15 1:21 | killed by them | MAC-10 | 859 ms | 2734 ms | 52.4° | ||
| 17 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:29 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:41 | hit them | M4A4 | 78 ms | – | 4.0° | ||
| 20 1:31 | killed by them | Galil AR | 469 ms | 1641 ms | 9.4° | ||
| 20 1:31 | hit them | M4A4 | 578 ms | – | 4.6° | ||
| 21 round over | killed them | M4A4 | 875 ms | 1422 ms | 7.9° | ||
| 21 round over | killed by them | AK-47 | 703 ms | 1109 ms | 2.3° | ||
| 22 0:47 | hit them | M4A4 | 1031 ms | – | 7.5° | ||
| 22 0:45 | hit by them | AK-47 | 438 ms | – | 45.1° | ||
| 22 0:45 | killed by them | AK-47 | 1250 ms | 1359 ms | 47.5° | ||
| 23 1:20 | killed them | M4A4 | 547 ms | 641 ms | 5.3° | ||
| 23 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:10 | killed by them | AK-47 | 1391 ms | 1797 ms | 3.7° | ||
| 23 1:09 | hit them | M4A4 | 1781 ms | – | 11.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:19 | AK-47 | 885 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/9 | killed them | 22% / 53% | |
| 3 1:24 | Desert Eagle | 1371 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 22% / 55% | ||
| 3 1:23 | Desert Eagle | 1398 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 4 1:33 | Desert Eagle | 1730 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/1 | 7% / 32% | ||
| 4 1:31 | Desert Eagle | 1731 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 15% / 38% | ||
| 4 1:16 | Desert Eagle | 1758 | fine - pros would have fired it too | 1/1 | 31% / 37% | ||
| 4 1:15 | Desert Eagle | 1759 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 6 1:33 | MAC-10 | 1115 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/6 | 7% / 58% | ||
| 7 1:37 | AK-47 | 1044 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 4% / 50% | |
| 8 1:29 | Desert Eagle | 2065 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 8 1:27 | Desert Eagle | 1148 | fine - pros would have fired it too | 0/1 | 28% / 51% | ||
| 12 bomb 0:29 | Galil AR | 491 | fired while moving (158 u/s), too fast to be accurate - stop first | 4/8 | killed them | 21% / 53% | |
| 12 bomb 0:23 | Galil AR | 709 | fine - pros would have fired it too | 0/3 | 61% / 61% | ||
| 12 bomb 0:17 | Galil AR | 370 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/10 | 15% / 60% | ||
| 12 bomb 0:16 | Galil AR | 246 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 14% / 60% | |
| 13 1:35 | USP-S | 898 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 10% / 47% | ||
| 13 1:33 | USP-S | 821 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/5 | killed them | 52% / 57% | |
| 14 1:30 | Five-SeveN | 831 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 48% / 55% | |
| 15 1:22 | MAC-10 | 611 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 5/30 | cut short (a death, a reload); 7 bullets after pros would have stopped | 1% / 56% | |
| 20 1:31 | M4A4 | 641 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/11 | 15% / 47% | ||
| 21 round over | M4A4 | 145 | fine - pros would have fired it too | 3/11 | killed them | 55% / 55% | |
| 22 0:47 | M4A4 | 672 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/18 | 18% / 61% | ||
| 22 0:45 | M4A4 | 555 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 10% / 57% | |
| 23 1:20 | M4A4 | 982 | fired while moving (113 u/s), too fast to be accurate - stop first | 3/7 | killed them | 27% / 68% | |
| 23 1:10 | M4A4 | 621 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 4% / 47% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.