Premier · Sun 01 Nov, 21:40 · 23 rounds, 36 min
Nuke
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
| 21 | 15 | 4 | +6 | 87 | 57% | 87% | 1-0 | 14 | 5 | 1/1 | 406 ms | 625 ms | 3.7° | 33% | 57% | 22% | 61% | 29 | 5% 2/39 | 0 | 0 | 2 | 59% | 0% 0/17 | 0/1 | 48% 22/46 | 11 | 11 | 53% 10/19 | 0% | 33% pro 54% | ||||
| 21 | 16 | 4 | +5 | 94 | 48% | 78% | 5-2 | 148 | 1 | 0/3 | 438 ms | 578 ms | 2.1° | 42% | 44% | 22% | 72% | 25 | 5% 2/37 | 1 | 0 | 1 | 58% | 0% 0/12 | 0/1 | 42% 15/36 | 11 | 4 | 27% 3/11 | 4% | 40% pro 60% | ||||
| 18 | 17 | 8 | +1 | 97 | 28% | 78% | 1-2 | 158 | 2 | 0/4 | 328 ms | 781 ms | 2.7° | 48% | 31% | 11% | 72% | 29 | 10% 4/39 | 2 | 1 | 3 | 57% | 0% 0/15 | 0/2 | 34% 12/35 | 6 | 6 | 44% 4/9 | 1% | 39% pro 57% | ||||
| 11 | 17 | 3 | -6 | 49 | 46% | 96% | 1-5 | 21 | 3 | 0/2 | 547 ms | 782 ms | 5.3° | 29% | 24% | 14% | 71% | 15 | 19% 5/26 | 3 | 1 | 2 | 15% | 0% 0/12 | 0/3 | 68% 17/25 | 8 | 9 | 0% 0/12 | 6% | 25% pro 52% | ||||
| 9 | 19 | 6 | -10 | 59 | 33% | 56% | 3-3 | 49 | 5 | 0/4 | 422 ms | 492 ms | 5.8° | 26% | 29% | 9% | 63% | 26 | 9% 3/34 | 2 | 0 | 1 | 9% | 0% 0/13 | 0/1 | 52% 22/42 | 12 | 10 | 10% 2/21 | 2% | 36% pro 57% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 21 | 21 | 9 | +0 | 118 | 33% | 74% | 6-3 | 46 | 1 | 0/1 | 406 ms | 922 ms | 5.3° | 42% | 46% | 13% | 55% | 30 | 13% 6/45 | 3 | 1 | 4 | 51% | 0% 0/23 | 0/1 | 54% 30/55 | 18 | 12 | 42% 11/26 | 3% | 31% pro 54% | ||||
| 20 | 13 | 3 | +7 | 74 | 40% | 78% | 1-2 | 12 | 2 | 1/2 | 531 ms | 664 ms | 3.8° | 31% | 68% | 21% | 53% | 23 | 13% 5/38 | 2 | 0 | 3 | 40% | 0% 0/16 | 0% 0/5 | 58% 23/40 | 12 | 11 | 46% 6/13 | 0% | 31% pro 54% | ||||
| 17 | 12 | 0 | +5 | 62 | 47% | 78% | 1-0 | 44 | 6 | 1/4 | 430 ms | 594 ms | 2.7° | 29% | 42% | 29% | 71% | 20 | 6% 2/31 | 2 | 0 | 0 | 50% | 0% 0/9 | 0/4 | 53% 19/36 | 8 | 11 | 0% 0/13 | 2% | 31% pro 55% | ||||
| 14 | 18 | 8 | -4 | 63 | 50% | 70% | 3-3 | 40 | 6 | 1/2 | 438 ms | 594 ms | 3.7° | 21% | 33% | 13% | 64% | 28 | 5% 2/37 | 0 | 0 | 2 | 33% | 7% 1/15 | 0/3 | 60% 22/37 | 12 | 10 | 6% 1/16 | 10% | 27% pro 53% | ||||
| 10 | 16 | 8 | -6 | 60 | 60% | 70% | 1-3 | 219 | 5 | 0/3 | 500 ms | 812 ms | 7.8° | 26% | 36% | 18% | 56% | 14 | 14% 4/29 | 1 | 0 | 3 | 27% | 0% 0/5 | 0% 0/5 | 56% 13/23 | 8 | 5 | 17% 1/6 | 0% | 32% pro 55% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 6 1:26 | 4 kills (MAC-10 ×2, M4A1-S ×2), 1 headshot, in 46.4 s T | 10.6 | |
| 2 | 15 1:34 | 4 kills (MAC-10 ×3, Tec-9), 1 headshot, in 34.9 s T | 7.3 | |
| 3 | 16 1:41 | 3 kills (Scout ×3), 2 headshots, in 11.9 s CT | 6.4 | |
| 4 | 20 0:56 | 2 kills (MAC-10, AK-47), 1 through smoke, a wallbang, in 8.8 s T | 6.2 | |
| 5 | 12 bomb 0:40 | 3 kills (AK-47 ×3), 1 headshot, in 24.3 s CT | 5.6 | |
| 6 | 11 1:38 | 2 kills (AK-47 ×2), a wallbang, in 3.3 s T | 4.0 | |
| 7 | 2 1:27 | 2 kills (MP9 ×2), in 3.2 s CT | 3.8 | |
| 8 | 17 1:45 | 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 26 s CT | 3.7 | |
| 9 | 20 1:29 | 2 kills (AWP ×2), in 6.5 s CT | 3.5 | |
| 10 | 23 1:45 | 2 kills (AWP ×2), 1 through smoke, in 40.9 s CT | 3.5 | |
| 11 | 23 1:29 | 3 kills (AK-47 ×3), all headshots, in 78.3 s T | 3.5 | |
| 12 | 13 1:38 | 3 kills (Glock ×3), all headshots, in 20.8 s T | 3.4 |
Every moment (113)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:26 | 2 kills (M4A1-S, AK-47), 1 headshot, in 2.3 s CT | 3.3 | |
| 14 | 13 1:29 | 2 kills (Glock ×2), all headshots, in 1.5 s T | 3.2 | |
| 15 | 3 1:32 | 3 kills (M4A1-S ×3), all headshots, in 9.3 s CT | 3.2 | |
| 16 | 6 1:14 | 2 kills (AK-47 ×2), all headshots, in 5 s CT | 3.1 | |
| 17 | 22 bomb 0:16 | 2 kills (AK-47 ×2), all headshots, in 3.3 s T | 2.9 | |
| 18 | 5 0:57 | 2 kills (AK-47 ×2), in 2.1 s CT | 2.7 | |
| 19 | 18 1:16 | 2 kills (M4A4, AK-47), a wallbang, 1 headshot, in 9.6 s CT | 2.6 | |
| 20 | 22 0:50 | 2 kills (AK-47 ×2), 1 headshot, in 5 s T | 2.5 | |
| 21 | 7 1:32 | 2 kills (AWP ×2), a wallbang, in 65.9 s T | 2.5 | |
| 22 | 6 1:29 | 1 kill (M4A1-S), 1 through smoke CT | 2.4 | |
| 23 | 14 1:38 | 2 kills (MAC-10 ×2), 1 headshot, in 5 s T | 2.2 | |
| 24 | 5 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 19.8 s CT | 2.2 | |
| 25 | 12 1:24 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.2 | |
| 26 | 11 1:40 | 2 kills (AK-47 ×2), all headshots, in 2.1 s CT | 2.2 | |
| 27 | 3 1:18 | 1 kill (AK-47), a wallbang CT | 2.0 | |
| 28 | 9 1:03 | 2 kills (AK-47 ×2), all headshots, in 17.2 s T | 2.0 | |
| 29 | 17 1:40 | 1 kill (AK-47), 1 through smoke CT | 2.0 | |
| 30 | 19 1:12 | 3 kills (AK-47 ×3), in 42.5 s CT | 1.9 | |
| 31 | 20 0:59 | 2 kills (AK-47 ×2), a wallbang, in 54.3 s CT | 1.7 | |
| 32 | 15 1:21 | 1 kill (Deagle), 1 headshot T | 1.5 | |
| 33 | 3 1:23 | 1 kill (Deagle), 1 headshot T | 1.4 | |
| 34 | 14 1:40 | 2 kills (USP-S ×2), 1 headshot, in 1.1 s CT | 1.3 | |
| 35 | 8 1:28 | 1 kill (Deagle), 1 headshot T | 1.3 | |
| 36 | 8 0:56 | 1 kill (Deagle) CT | 1.2 | |
| 37 | 1 bomb 0:32 | 1 kill (Glock), 1 headshot T | 1.0 | |
| 38 | 4 1:15 | 1 kill (Deagle), 1 headshot T | 1.0 | |
| 39 | 7 1:36 | 1 kill (MP9) CT | 1.0 | |
| 40 | 12 1:20 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 41 | 12 bomb 0:29 | 1 kill (Galil) T | 1.0 | |
| 42 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 43 | 7 1:11 | 1 kill (AK-47) T | 0.9 | |
| 44 | 18 1:28 | 1 kill (AK-47) T | 0.9 | |
| 45 | 19 1:44 | 1 kill (AK-47) T | 0.9 | |
| 46 | 21 1:36 | 1 kill (M4A1-S) CT | 0.9 | |
| 47 | 15 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 8.2 s CT | 0.9 | |
| 48 | 2 0:34 | 1 kill (AK-47) CT | 0.8 | |
| 49 | 7 1:25 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 50 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 51 | 16 1:23 | 1 kill (M4A4) CT | 0.8 | |
| 52 | 19 1:38 | 1 kill (M4A1-S) CT | 0.8 | |
| 53 | 23 1:32 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 54 | 9 1:26 | 1 kill (M4A4) CT | 0.7 | |
| 55 | 23 1:09 | 1 kill (AK-47) T | 0.7 | |
| 56 | 10 0:38 | 1 kill (M4A4) CT | 0.6 | |
| 57 | 22 0:40 | 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT | 0.6 | |
| 58 | 18 bomb 0:20 | 1 kill (AK-47) CT | 0.4 | |
| 59 | 9 1:31 | 1 kill (M4A4) CT | 0.4 | |
| 60 | 21 bomb 0:38 | 1 kill (M4A1-S) CT | 0.4 | |
| 61 | 14 1:28 | 2 kills (Five-SeveN, MAC-10), 1 headshot, in 3.3 s CT | 0.4 | |
| 62 | 23 1:20 | 1 kill (M4A4) CT | 0.4 | |
| 63 | 22 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 64 | 5 0:47 | 1 kill (AWP) CT | 0.3 | |
| 65 | 7 0:56 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 66 | 3 1:40 | 1 kill (Tec-9), 1 through smoke T | 0.2 | |
| 67 | 5 1:30 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 68 | 8 1:32 | 1 kill (P250), 1 headshot T | 0.2 | |
| 69 | 16 1:27 | 1 kill (MP7) CT | 0.1 | |
| 70 | 22 bomb 0:33 | 1 kill (AWP) CT | 0.1 | |
| 71 | 2 1:16 | 1 kill (MP9), 1 headshot CT | 0.1 | |
| 72 | 6 1:31 | 1 kill (MAC-10), 1 through smoke, 1 while flashed T | 0.1 | |
| 73 | 7 1:33 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 74 | 21 round over | 1 kill (AK-47) T | 0.1 | |
| 75 | 15 1:19 | 1 kill (M4A4) CT | 0.0 | |
| 76 | 20 1:30 | 1 kill (Galil) T | 0.0 | |
| 77 | 9 bomb 0:17 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 78 | 10 0:35 | 1 kill (AK-47) T | -0.1 | |
| 79 | 4 1:19 | 1 kill (M4A1-S) CT | -0.2 | |
| 80 | 8 1:21 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 81 | 9 1:29 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 82 | 7 1:31 | 2 kills (M4A4, AK-47), in 67.7 s CT | -0.3 | |
| 83 | 18 bomb 0:29 | 1 kill (M4A4) CT | -0.3 | |
| 84 | 2 1:12 | 1 kill (Five-SeveN) CT | -0.4 | |
| 85 | 4 0:52 | 1 kill (AK-47), 1 headshot CT | -0.4 | |
| 86 | 11 1:36 | 1 kill (M4A1-S) CT | -0.4 | |
| 87 | 18 bomb 0:22 | 1 kill (AK-47) T | -0.4 | |
| 88 | 10 1:44 | 1 kill (M4A1-S) CT | -0.5 | |
| 89 | 21 round over | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 90 | 22 0:50 | 1 kill (M4A1-S), 1 headshot CT | -0.5 | |
| 91 | 4 1:14 | 2 kills (M4A1-S, USP-S), 1 headshot, in 10.1 s CT | -0.6 | |
| 92 | 2 1:18 | 1 kill (AK-47) T | -0.6 | |
| 93 | 1 bomb 0:29 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 94 | 10 1:44 | 1 kill (AK-47) T | -0.6 | |
| 95 | 1 bomb 0:36 | 2 kills (Glock ×2), all headshots, in 4.7 s T | -0.6 | |
| 96 | 1 bomb 0:10 | 1 kill (USP-S) CT | -0.6 | |
| 97 | 4 0:16 | 1 kill (M4A1-S), 1 headshot CT | -0.7 | |
| 98 | 3 1:19 | 1 kill (M4A1-S) CT | -0.8 | |
| 99 | 12 bomb 0:38 | 1 kill (M4A4) CT | -0.8 | |
| 100 | 16 1:25 | 1 kill (AK-47) T | -0.8 | |
| 101 | 8 1:38 | 1 kill (M4A4) CT | -0.9 | |
| 102 | 1 bomb 0:40 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 103 | 2 1:26 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 104 | 10 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 67.9 s CT | -1.3 | |
| 105 | 12 1:07 | 1 kill (MP7), 1 headshot T | -1.3 | |
| 106 | 19 1:03 | 1 kill (M4A4), 1 headshot CT | -1.4 | |
| 107 | 1 bomb 0:29 | 1 kill (USP-S), 1 headshot CT | -1.8 | |
| 108 | 8 1:29 | 1 kill (M4A4) CT | -2.0 | |
| 109 | 20 0:57 | 1 kill (AK-47) CT | -2.0 | |
| 110 | 4 0:17 | 1 kill (P250) T | -2.3 | |
| 111 | 23 1:25 | 1 kill (Glock) T | -2.4 | |
| 112 | 14 1:33 | 1 kill (Five-SeveN), 1 headshot CT | -2.5 | |
| 113 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:29 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first | |
| 2 1:12 | 1v3 before the plant T · 100 HP · Outside | lost - died later · saw each other | |
| 3 1:19 | 1v3 before the plant T · 55 HP · Ramp | lost - died in the first fight · they saw them first | |
| 4 0:52 | 1v4 before the plant T · 100 HP · Roof | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 0:47 | 1v3 before the plant T · 100 HP · Squeaky | lost - died in the first fight · saw each other | |
| 6 1:22 | 1v3 before the plant CT · 100 HP · Observation | lost - died later, after 2 kills · first fight won, saw them first | |
| 6 1:09 | 1v1 before the plant T · 73 HP · Decon | won - killed them · they saw them first | |
| 7 0:56 | 1v2 before the plant T · 90 HP · Ramp | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 0:26 | 1v1 before the plant CT · 63 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 8 1:17 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later · saw each other | |
| 9 bomb 0:29 | 1v3 after the plant CT · 54 HP · Trophy | lost - died in the first fight · saw each other | |
| 10 0:35 | 1v4 before the plant T · 100 HP · Squeaky | lost - saved, the time ran out · first fight won, saw each other | |
| 11 1:26 | 1v3 before the plant T · 73 HP · Ramp | lost - died in the first fight · saw each other | |
| 12 bomb 0:19 | 1v2 after the plant T · 71 HP · Tunnels | lost - died in the first fight · neither was looking | |
| 13 1:28 | 1v3 before the plant CT · 100 HP · Control | lost - died in the first fight · saw each other | |
| 14 1:28 | 1v3 before the plant T · 59 HP · Ramp | lost - died with two or more on them at once · first fight lost, saw each other | |
| 15 1:09 | 1v2 before the plant CT · 100 HP · Mini | lost - died in the first fight · they saw them first | |
| 16 1:27 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 1:35 | 1v5 before the plant T · 100 HP · Squeaky | lost - died with two or more on them at once · saw each other | |
| 18 bomb 0:20 | 1v3 after the plant T · 97 HP · Ramp | lost - saved, they defused it · saw each other | |
| 19 0:42 | 1v4 before the plant T · 100 HP · Hut | lost - died later · saw each other | |
| 20 0:57 | 1v4 before the plant T · 32 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other | |
| 22 bomb 0:18 | 1v2 after the plant T · 69 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 22 bomb 0:16 | 1v1 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw them first | |
| 23 1:05 | 1v2 before the plant T · 77 HP · Ramp | won - killed both · saw them first | |
| 23 0:31 | 1v1 before the plant CT · 100 HP · Tunnels | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 5 0:42 | misled a peek | barely blinded 피 묻은 죽음의 정신 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked 피 묻은 죽음의 정신 1.7 s after the pop; got hit first | |
| 6 1:30 | hurt the team | no enemy blinded for long; blinded themselves 4.0 s on the move through Outside - died 0.9 s after the pop; blinded Agnostic 2.0 s holding Outside - died 0.0 s after the pop; blinded FalcoN ™ 4.0 s on the move through Outside - took damage 0.3 s after the pop | |
| 8 1:39 | blinded an enemy, but hurt the team too | blinded ダーク_ナイフ 4.1 s (1.4 s white); blinded themselves 1.0 s on the move through Outside - ran into a fight | |
| 15 1:47 | hurt the team | barely blinded żylasty syryjski 1.9 s (0.2 s white); blinded ☂ zeh9 /AAFU/ 1.0 s on the move through Roof - an enemy could see them; blinded 피 묻은 죽음의 정신 1.8 s holding Outside - safe; blinded themselves 2.8 s on the move through Outside - safe | |
| 15 1:45 | misled a peek | barely blinded żylasty syryjski 2.0 s (0.2 s white); blinded themselves 1.2 s on the move through Outside - safe the enemy was barely blinded, and kingen på. spel peeked żylasty syryjski 1.5 s after the pop; got hit first | |
| 16 1:42 | hurt the team | no enemy blinded for long; blinded ダーク_ナイフ 2.9 s holding Outside - ran into a fight | |
| 17 1:39 | misled a peek | barely blinded uuwu 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked uuwu 1.7 s after the pop; got hit first | |
| 21 1:37 | hurt the team | barely blinded kingen på. spel 0.9 s (0.1 s white); blinded themselves 1.9 s holding Ramp - ran into a fight; blinded BerciK 4.1 s holding Ramp - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 0:47 | punished | killed by kingen på. spel with a smoke in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 910 units away | |
| 6 1:32 | punished | hit by uuwu 1.7 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1276 units away; a running throw | |
| 7 0:26 | punished | killed by Vanila 0.7 s after throwing a flash at Rafters, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 722 units away | |
| 14 1:40 | punished | hit by FalcoN ™ 1.6 s after throwing a flash at Trophy, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 175 units away; a running throw | |
| 17 1:37 | punished | hit by uuwu 0.2 s after throwing an HE at Rafters, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 222 units away, thrown in the open; a running throw | |
| 19 0:45 | punished | hit by Vanila 1.1 s after throwing a smoke at Squeaky, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 790 units away | |
| 23 1:30 | punished | hit by kingen på. spel 1.4 s after throwing a molotov at Ramp, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 105 units away | |
| 23 1:19 | punished | hit by Agnostic with a smoke out at Control, 0.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1084 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.