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Nuke, won 13-10 · Sun 01 Nov, 21:40

󠀡󠀡uuwu20,490

The match

Aim

406 msTTD922 msTTK5.3°Crosshair↓42%1st bullet46%Spray13%Head55%Counter-strafe

Scoreboard

118ADR74%KAST

Positioning

Shots

30/55Rushed↓11/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94955%
M4A1-S4648%
MAC-104139%
AK-473447%
M4A42218%
USP-S944%
Glock-1820%
Tec-9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11315 1:34 4 kills (MAC-10 ×3, Tec-9), 1 headshot, in 34.9 s T7.3
4/11320 0:56 2 kills (MAC-10, AK-47), 1 through smoke, a wallbang, in 8.8 s T6.2
7/1132 1:27 2 kills (MP9 ×2), in 3.2 s CT3.8
13/11311 1:26 2 kills (M4A1-S, AK-47), 1 headshot, in 2.3 s CT3.3
15/1133 1:32 3 kills (M4A1-S ×3), all headshots, in 9.3 s CT3.2
22/1136 1:29 1 kill (M4A1-S), 1 through smoke CT2.4
25/11312 1:24 1 kill (AK-47), a wallbang, 1 headshot CT2.2
39/1137 1:36 1 kill (MP9) CT1.0
44/11318 1:28 1 kill (AK-47) T0.9
88/11310 1:44 1 kill (M4A1-S) CT-0.5
91/1134 1:14 2 kills (M4A1-S, USP-S), 1 headshot, in 10.1 s CT-0.6
101/1138 1:38 1 kill (M4A4) CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 0:57 1v4 before the plant T · 32 HP · Bombsite Alost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 0:28 wastedbarely blinded żylasty syryjski 0.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Outside (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:47 exposedan HE at Outside - seen by 1 enemy for 0.1 s, the nearest 633 units away; a running throw
12 1:36 exposeda molotov at Outside - seen by 1 enemy for 1.0 s, the nearest 819 units away, thrown in the open

Positioning

In 6 of your 45 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 3 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Roof. Pros do that in about 1 duel in 16. You crouched in 18 of your 35 duels (51%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:24 VanilaBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them
7 1:38 AgnosticRoofcover not used: 64 units away, they'd have seen only your headkilled them
7 1:35 żylasty syryjskiRoofstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied
7 1:33 BerciKRoofpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:23 AgnosticBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
20 0:06 BerciKOutsidepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:32 trade☂ zeh9 /AAFU/ was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 tradekingen på. spel was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 line of firestood in ダーク_ナイフ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:15 tradekingen på. spel was killed 947 units away: you traded in 453 ms (pros: 625 ms)
4 0:19 peek togetherpeeked the same enemy as ☂ zeh9 /AAFU/, 703 ms before them - early - you went first, alone
6 1:31 tradekingen på. spel was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
6 1:26 tradeダーク_ナイフ was killed 116 units away: not traded within 5 s (pros: 969 ms)
6 1:26 trade피 묻은 죽음의 정신 was killed 152 units away: not traded within 5 s (pros: 969 ms)
7 1:34 holdheld with 피 묻은 죽음의 정신, 704 units and 121° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after 피 묻은 죽음의 정신)
8 1:30 holdheld with 피 묻은 죽음의 정신, 897 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before 피 묻은 죽음의 정신)
10 1:44 holdheld with kingen på. spel, 357 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms before kingen på. spel)
12 1:21 holdheld with ☂ zeh9 /AAFU/, 216 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:20 trade☂ zeh9 /AAFU/ was killed 219 units away: not traded within 5 s (pros: 969 ms)
15 1:35 trade☂ zeh9 /AAFU/ was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 tradeダーク_ナイフ was killed 763 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 tradeダーク_ナイフ was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
16 1:34 trade☂ zeh9 /AAFU/ was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 tradeダーク_ナイフ was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
17 1:44 tradekingen på. spel was killed 218 units away: not traded within 5 s (pros: 969 ms)
17 1:40 trade☂ zeh9 /AAFU/ was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
20 0:59 tradeダーク_ナイフ was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
20 0:57 tradekingen på. spel was killed 244 units away: you traded in 781 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 żylasty syryjskihit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:33 FalcoN ™hit by themGlock-18219 ms–9.6°
1 bomb 0:33 BerciKhit by themGlock-18422 ms–10.7°
1 bomb 0:33 FalcoN ™hit themP2000734 ms–14.8°
1 bomb 0:32 żylasty syryjskikilled by themGlock-18438 ms438 ms1.1°
2 1:28 FalcoN ™killed themMP9766 ms1797 ms25.2°
2 1:27 FalcoN ™hit by themMP71703 ms–40.2°
2 1:25 żylasty syryjskikilled themMP9250 ms1609 ms2.9°
2 1:25 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:19 Agnostickilled by themAK-47391 ms797 ms2.3°
3 1:33 BerciKkilled themM4A1-S453 ms1250 ms16.6°
3 1:26 żylasty syryjskikilled themM4A1-S344 ms531 ms4.3°
3 1:24 Vanilahit by themAK-47625 ms–5.7°
3 1:23 Vanilakilled themM4A1-S1172 ms1438 ms8.8°
3 1:23 Agnostickilled by themDesert Eagle453 ms453 ms1.7°
4 1:14 Agnostickilled themM4A1-S562 ms562 ms6.0°
4 1:05 Vanilakilled themUSP-S531 ms922 ms41.6°
4 0:18 żylasty syryjskikilled by themP250969 ms2109 ms4.4°
5 1:34 żylasty syryjskihit by themAK-47500 ms–1.1°
5 1:31 żylasty syryjskihit themM4A4281 ms–3.5°
5 1:31 żylasty syryjskikilled by themAK-47312 ms719 ms0.3°
6 1:30 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 FalcoN ™hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 żylasty syryjskikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 FalcoN ™hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 BerciKkilled by themM4A1-S219 ms625 ms2.2°
7 1:37 Agnostickilled themMP9625 ms1641 ms6.9°
7 1:35 żylasty syryjskihit themMP9703 ms–3.4°
7 1:33 żylasty syryjskihit by themAK-47375 ms–2.2°
7 1:33 BerciKkilled by themAK-47250 ms250 ms1.4°
8 1:38 żylasty syryjskikilled themM4A4391 ms656 ms3.9°
8 1:30 Agnostichit themM4A494 ms–2.2°
8 1:29 Agnostickilled by themDesert Eagle1000 ms2328 ms8.7°
8 1:28 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 FalcoN ™killed by themAK-47188 ms188 ms5.6°
10 1:45 Agnostickilled themM4A1-S234 ms625 ms1.4°
10 1:44 BerciKhit themM4A494 ms–4.7°
10 1:44 BerciKkilled by themAK-47312 ms719 ms4.0°
11 1:27 żylasty syryjskikilled themM4A1-S688 ms1000 ms13.4°
11 1:25 Vanilahit by themAK-47328 ms–2.0°
11 1:24 Vanilakilled themAK-47906 ms906 ms40.6°
12 1:27 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 Vanilahit by themAK-47125 ms–1.3°
12 1:25 Vanilakilled themAK-47188 ms984 ms1.2°
12 1:07 FalcoN ™killed by themMP7141 ms141 ms3.2°
13 1:41 FalcoN ™hit by themP2000406 ms–2.2°
13 1:38 BerciKkilled by themUSP-S234 ms234 ms0.1°
14 1:40 FalcoN ™killed by themUSP-S156 ms312 ms3.3°
15 1:34 Vanilakilled themTec-9312 ms312 ms16.5°
15 1:22 Agnostichit by themMAC-10141 ms–5.3°
15 1:21 Agnostickilled themMAC-10859 ms2734 ms52.4°
15 1:09 BerciKkilled themMAC-10234 ms469 ms2.4°
15 0:59 FalcoN ™killed themMAC-10188 ms484 ms1.1°
16 1:30 FalcoN ™hit by themMP7312 ms–5.8°
16 1:27 FalcoN ™killed by themMP7156 ms406 ms1.2°
17 1:37 FalcoN ™hit themAK-47219 ms–2.5°
17 1:37 Vanilahit by themAK-47469 ms–33.4°
17 1:36 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 FalcoN ™killed themAK-47625 ms1016 ms7.5°
18 1:29 FalcoN ™hit by themM4A4688 ms–9.3°
18 1:16 BerciKkilled by themM4A4359 ms531 ms8.4°
19 1:39 FalcoN ™killed by themM4A1-S266 ms859 ms10.6°
19 1:39 FalcoN ™hit themAK-47297 ms–2.8°
20 1:36 Vanilahit by themAK-47453 ms–29.4°
20 1:35 Vanilahit themMAC-10578 ms–13.5°
20 0:56 Vanilakilled themMAC-10625 ms625 ms9.1°
20 0:47 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 0:05 BerciKkilled by themAK-47703 ms703 ms1.1°
21 bomb 0:39 Vanilakilled by themM4A1-S516 ms1109 ms8.7°
22 0:40 BerciKhit themAK-47234 ms–2.7°
22 0:40 BerciKkilled by themAK-47422 ms625 ms2.3°
23 1:36 FalcoN ™hit themAK-47406 ms–4.6°
23 1:32 BerciKkilled by themM4A4734 ms922 ms6.6°
23 1:32 BerciKhit themAK-47406 ms–54.2°

Shots

You fired 30 of your 55 first shots too soon: 18 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 FalcoN ™USP-S142fired while moving (239 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)4% / 51%
2 1:28 FalcoN ™MP91005aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 61%
2 1:28 FalcoN ™MP91001fine - pros would have fired it too4/9killed them43% / 49%
2 1:25 żylasty syryjskiMP9708fine - pros would have fired it too6/1139% / 48%
2 1:24 żylasty syryjskiMP9714fine - pros would have fired it too2/5killed them39% / 49%
2 1:18 AgnosticMP9855aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)10% / 49%
3 1:33 BerciKM4A1-S909fired while moving (195 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 62%
3 1:33 BerciKM4A1-S915aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/9killed them22% / 47%
3 1:28 VanilaM4A1-S1427aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/119% / 57%
3 1:26 żylasty syryjskiM4A1-S1071fine - pros would have fired it too2/2killed them49% / 49%
3 1:25 AgnosticM4A1-S1373fired while moving (121 u/s), too fast to be accurate - stop first0/10% / 44%
3 1:24 VanilaM4A1-S1418aim far off: your crosshair was about 11.5 player widths (374 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
3 1:23 VanilaM4A1-S1423fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
3 1:23 VanilaM4A1-S1423fine - pros would have fired it too1/1killed them69% / 69%
4 1:14 AgnosticM4A1-S891fine - pros would have fired it too1/6killed them30% / 46%
4 1:05 VanilaUSP-S99fine - pros would have fired it too2/4killed them47% / 47%
5 1:31 żylasty syryjskiM4A1-S840fine - pros would have fired it too1/5cut short (a death, a reload)27% / 47%
6 1:22 BerciKM4A1-S369fine - pros would have fired it too0/4cut short (a death, a reload)39% / 48%
7 1:37 AgnosticMP91042fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
7 1:37 AgnosticMP91040fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
7 1:37 AgnosticMP91044fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 50%
7 1:36 AgnosticMP91043fine - pros would have fired it too2/8killed them42% / 51%
7 1:35 żylasty syryjskiMP9948fired while moving (112 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
7 1:34 żylasty syryjskiMP9992fired while moving (62 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 46%
7 1:34 żylasty syryjskiMP9992fired while moving (86 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)18% / 52%
8 1:38 żylasty syryjskiM4A42015fine - pros would have fired it too3/7killed them; 5 bullets after pros would have stopped40% / 59%
8 1:37 BerciKM4A42045aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/21 bullet after pros would have stopped4% / 60%
8 1:37 BerciKM4A42043aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/43 bullets after pros would have stopped4% / 63%
8 1:30 AgnosticM4A42065aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/217% / 44%
8 1:30 AgnosticM4A42062aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/21 bullet after pros would have stopped15% / 53%
8 1:29 AgnosticM4A42065aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/43 bullets after pros would have stopped4% / 49%
8 1:29 AgnosticM4A42063aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/21 bullet after pros would have stopped7% / 54%
10 1:45 AgnosticM4A1-S568fired while moving (163 u/s), too fast to be accurate - stop first6/7killed them27% / 56%
10 1:44 BerciKM4A1-S552fine - pros would have fired it too3/4cut short (a death, a reload)44% / 47%
11 1:27 żylasty syryjskiM4A1-S424fired while moving (89 u/s), too fast to be accurate - stop first4/11killed them35% / 54%
11 1:24 VanilaAK-47688fine - pros would have fired it too1/3killed them67% / 67%
13 1:41 FalcoN ™Glock-18713fired while moving (131 u/s), too fast to be accurate - stop first0/260% / 63%
13 1:39 FalcoN ™Glock-18609fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
15 1:34 VanilaTec-9234fine - pros would have fired it too1/3killed them63% / 63%
15 1:22 AgnosticMAC-10618aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/2021% / 46%
15 1:20 AgnosticMAC-10621fine - pros would have fired it too4/8killed them31% / 46%
15 1:09 BerciKMAC-10570fine - pros would have fired it too2/8killed them53% / 58%
15 0:59 FalcoN ™MAC-10522fine - pros would have fired it too5/9killed them63% / 63%
16 1:27 FalcoN ™Tec-9296fine - pros would have fired it too0/1cut short (a death, a reload)35% / 45%
17 1:37 FalcoN ™AK-47354fired while moving (88 u/s), too fast to be accurate - stop first2/79% / 51%
18 1:29 FalcoN ™AK-47716fired while moving (139 u/s), too fast to be accurate - stop first4/9killed them20% / 60%
18 1:16 BerciKAK-47393fired while moving (174 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 53%
19 1:39 FalcoN ™AK-47517fine - pros would have fired it too3/6cut short (a death, a reload)40% / 49%
20 0:56 VanilaMAC-10724fired while moving (240 u/s), too fast to be accurate - stop first1/8killed them35% / 48%
20 0:06 żylasty syryjskiAK-47759fired while moving (198 u/s), too fast to be accurate - stop first0/10% / 58%
21 bomb 0:39 VanilaAK-47725fired while moving (57 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
22 1:04 FalcoN ™AK-471094fired while moving (105 u/s), too fast to be accurate - stop first0/25% / 45%
22 0:40 BerciKAK-47347fine - pros would have fired it too3/5cut short (a death, a reload)74% / 74%
23 1:36 FalcoN ™AK-47675fired while moving (101 u/s), too fast to be accurate - stop first1/723% / 59%
23 1:32 BerciKAK-47325fired while moving (198 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)9% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.