Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 49 | 55% |
| M4A1-S | 46 | 48% |
| MAC-10 | 41 | 39% |
| AK-47 | 34 | 47% |
| M4A4 | 22 | 18% |
| USP-S | 9 | 44% |
| Glock-18 | 2 | 0% |
| Tec-9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/113 | 15 1:34 | 4 kills (MAC-10 ×3, Tec-9), 1 headshot, in 34.9 s T | 7.3 |
| 4/113 | 20 0:56 | 2 kills (MAC-10, AK-47), 1 through smoke, a wallbang, in 8.8 s T | 6.2 |
| 7/113 | 2 1:27 | 2 kills (MP9 ×2), in 3.2 s CT | 3.8 |
| 13/113 | 11 1:26 | 2 kills (M4A1-S, AK-47), 1 headshot, in 2.3 s CT | 3.3 |
| 15/113 | 3 1:32 | 3 kills (M4A1-S ×3), all headshots, in 9.3 s CT | 3.2 |
| 22/113 | 6 1:29 | 1 kill (M4A1-S), 1 through smoke CT | 2.4 |
| 25/113 | 12 1:24 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.2 |
| 39/113 | 7 1:36 | 1 kill (MP9) CT | 1.0 |
| 44/113 | 18 1:28 | 1 kill (AK-47) T | 0.9 |
| 88/113 | 10 1:44 | 1 kill (M4A1-S) CT | -0.5 |
| 91/113 | 4 1:14 | 2 kills (M4A1-S, USP-S), 1 headshot, in 10.1 s CT | -0.6 |
| 101/113 | 8 1:38 | 1 kill (M4A4) CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 0:57 | 1v4 before the plant T · 32 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 0:28 | wasted | barely blinded żylasty syryjski 0.6 s (0.1 s white) |
Throws
14 grenades: 12 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Outside (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:47 | exposed | an HE at Outside - seen by 1 enemy for 0.1 s, the nearest 633 units away; a running throw |
| 12 1:36 | exposed | a molotov at Outside - seen by 1 enemy for 1.0 s, the nearest 819 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:24 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 7 1:38 | Roof | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 7 1:35 | Roof | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died | ||
| 7 1:33 | Roof | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:23 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 20 0:06 | Outside | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:32 | trade | ☂ zeh9 /AAFU/ was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | kingen på. spel was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | line of fire | stood in ダーク_ナイフ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:15 | trade | kingen på. spel was killed 947 units away: you traded in 453 ms (pros: 625 ms) |
| 4 0:19 | peek together | peeked the same enemy as ☂ zeh9 /AAFU/, 703 ms before them - early - you went first, alone |
| 6 1:31 | trade | kingen på. spel was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:26 | trade | ダーク_ナイフ was killed 116 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:26 | trade | 피 묻은 죽음의 정신 was killed 152 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:34 | hold | held with 피 묻은 죽음의 정신, 704 units and 121° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after 피 묻은 죽음의 정신) |
| 8 1:30 | hold | held with 피 묻은 죽음의 정신, 897 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before 피 묻은 죽음의 정신) |
| 10 1:44 | hold | held with kingen på. spel, 357 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms before kingen på. spel) |
| 12 1:21 | hold | held with ☂ zeh9 /AAFU/, 216 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:20 | trade | ☂ zeh9 /AAFU/ was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:35 | trade | ☂ zeh9 /AAFU/ was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | ダーク_ナイフ was killed 763 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | trade | ダーク_ナイフ was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:34 | trade | ☂ zeh9 /AAFU/ was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | ダーク_ナイフ was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:44 | trade | kingen på. spel was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:40 | trade | ☂ zeh9 /AAFU/ was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:59 | trade | ダーク_ナイフ was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 0:57 | trade | kingen på. spel was killed 244 units away: you traded in 781 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:33 | hit by them | Glock-18 | 219 ms | – | 9.6° | ||
| 1 bomb 0:33 | hit by them | Glock-18 | 422 ms | – | 10.7° | ||
| 1 bomb 0:33 | hit them | P2000 | 734 ms | – | 14.8° | ||
| 1 bomb 0:32 | killed by them | Glock-18 | 438 ms | 438 ms | 1.1° | ||
| 2 1:28 | killed them | MP9 | 766 ms | 1797 ms | 25.2° | ||
| 2 1:27 | hit by them | MP7 | 1703 ms | – | 40.2° | ||
| 2 1:25 | killed them | MP9 | 250 ms | 1609 ms | 2.9° | ||
| 2 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:19 | killed by them | AK-47 | 391 ms | 797 ms | 2.3° | ||
| 3 1:33 | killed them | M4A1-S | 453 ms | 1250 ms | 16.6° | ||
| 3 1:26 | killed them | M4A1-S | 344 ms | 531 ms | 4.3° | ||
| 3 1:24 | hit by them | AK-47 | 625 ms | – | 5.7° | ||
| 3 1:23 | killed them | M4A1-S | 1172 ms | 1438 ms | 8.8° | ||
| 3 1:23 | killed by them | Desert Eagle | 453 ms | 453 ms | 1.7° | ||
| 4 1:14 | killed them | M4A1-S | 562 ms | 562 ms | 6.0° | ||
| 4 1:05 | killed them | USP-S | 531 ms | 922 ms | 41.6° | ||
| 4 0:18 | killed by them | P250 | 969 ms | 2109 ms | 4.4° | ||
| 5 1:34 | hit by them | AK-47 | 500 ms | – | 1.1° | ||
| 5 1:31 | hit them | M4A4 | 281 ms | – | 3.5° | ||
| 5 1:31 | killed by them | AK-47 | 312 ms | 719 ms | 0.3° | ||
| 6 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed by them | M4A1-S | 219 ms | 625 ms | 2.2° | ||
| 7 1:37 | killed them | MP9 | 625 ms | 1641 ms | 6.9° | ||
| 7 1:35 | hit them | MP9 | 703 ms | – | 3.4° | ||
| 7 1:33 | hit by them | AK-47 | 375 ms | – | 2.2° | ||
| 7 1:33 | killed by them | AK-47 | 250 ms | 250 ms | 1.4° | ||
| 8 1:38 | killed them | M4A4 | 391 ms | 656 ms | 3.9° | ||
| 8 1:30 | hit them | M4A4 | 94 ms | – | 2.2° | ||
| 8 1:29 | killed by them | Desert Eagle | 1000 ms | 2328 ms | 8.7° | ||
| 8 1:28 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed by them | AK-47 | 188 ms | 188 ms | 5.6° | ||
| 10 1:45 | killed them | M4A1-S | 234 ms | 625 ms | 1.4° | ||
| 10 1:44 | hit them | M4A4 | 94 ms | – | 4.7° | ||
| 10 1:44 | killed by them | AK-47 | 312 ms | 719 ms | 4.0° | ||
| 11 1:27 | killed them | M4A1-S | 688 ms | 1000 ms | 13.4° | ||
| 11 1:25 | hit by them | AK-47 | 328 ms | – | 2.0° | ||
| 11 1:24 | killed them | AK-47 | 906 ms | 906 ms | 40.6° | ||
| 12 1:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | hit by them | AK-47 | 125 ms | – | 1.3° | ||
| 12 1:25 | killed them | AK-47 | 188 ms | 984 ms | 1.2° | ||
| 12 1:07 | killed by them | MP7 | 141 ms | 141 ms | 3.2° | ||
| 13 1:41 | hit by them | P2000 | 406 ms | – | 2.2° | ||
| 13 1:38 | killed by them | USP-S | 234 ms | 234 ms | 0.1° | ||
| 14 1:40 | killed by them | USP-S | 156 ms | 312 ms | 3.3° | ||
| 15 1:34 | killed them | Tec-9 | 312 ms | 312 ms | 16.5° | ||
| 15 1:22 | hit by them | MAC-10 | 141 ms | – | 5.3° | ||
| 15 1:21 | killed them | MAC-10 | 859 ms | 2734 ms | 52.4° | ||
| 15 1:09 | killed them | MAC-10 | 234 ms | 469 ms | 2.4° | ||
| 15 0:59 | killed them | MAC-10 | 188 ms | 484 ms | 1.1° | ||
| 16 1:30 | hit by them | MP7 | 312 ms | – | 5.8° | ||
| 16 1:27 | killed by them | MP7 | 156 ms | 406 ms | 1.2° | ||
| 17 1:37 | hit them | AK-47 | 219 ms | – | 2.5° | ||
| 17 1:37 | hit by them | AK-47 | 469 ms | – | 33.4° | ||
| 17 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed them | AK-47 | 625 ms | 1016 ms | 7.5° | ||
| 18 1:29 | hit by them | M4A4 | 688 ms | – | 9.3° | ||
| 18 1:16 | killed by them | M4A4 | 359 ms | 531 ms | 8.4° | ||
| 19 1:39 | killed by them | M4A1-S | 266 ms | 859 ms | 10.6° | ||
| 19 1:39 | hit them | AK-47 | 297 ms | – | 2.8° | ||
| 20 1:36 | hit by them | AK-47 | 453 ms | – | 29.4° | ||
| 20 1:35 | hit them | MAC-10 | 578 ms | – | 13.5° | ||
| 20 0:56 | killed them | MAC-10 | 625 ms | 625 ms | 9.1° | ||
| 20 0:47 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:05 | killed by them | AK-47 | 703 ms | 703 ms | 1.1° | ||
| 21 bomb 0:39 | killed by them | M4A1-S | 516 ms | 1109 ms | 8.7° | ||
| 22 0:40 | hit them | AK-47 | 234 ms | – | 2.7° | ||
| 22 0:40 | killed by them | AK-47 | 422 ms | 625 ms | 2.3° | ||
| 23 1:36 | hit them | AK-47 | 406 ms | – | 4.6° | ||
| 23 1:32 | killed by them | M4A4 | 734 ms | 922 ms | 6.6° | ||
| 23 1:32 | hit them | AK-47 | 406 ms | – | 54.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 142 | fired while moving (239 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 4% / 51% | |
| 2 1:28 | MP9 | 1005 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 61% | |
| 2 1:28 | MP9 | 1001 | fine - pros would have fired it too | 4/9 | killed them | 43% / 49% | |
| 2 1:25 | MP9 | 708 | fine - pros would have fired it too | 6/11 | 39% / 48% | ||
| 2 1:24 | MP9 | 714 | fine - pros would have fired it too | 2/5 | killed them | 39% / 49% | |
| 2 1:18 | MP9 | 855 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 49% | |
| 3 1:33 | M4A1-S | 909 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 62% | |
| 3 1:33 | M4A1-S | 915 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/9 | killed them | 22% / 47% | |
| 3 1:28 | M4A1-S | 1427 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 19% / 57% | ||
| 3 1:26 | M4A1-S | 1071 | fine - pros would have fired it too | 2/2 | killed them | 49% / 49% | |
| 3 1:25 | M4A1-S | 1373 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | 0% / 44% | ||
| 3 1:24 | M4A1-S | 1418 | aim far off: your crosshair was about 11.5 player widths (374 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 3 1:23 | M4A1-S | 1423 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 3 1:23 | M4A1-S | 1423 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 4 1:14 | M4A1-S | 891 | fine - pros would have fired it too | 1/6 | killed them | 30% / 46% | |
| 4 1:05 | USP-S | 99 | fine - pros would have fired it too | 2/4 | killed them | 47% / 47% | |
| 5 1:31 | M4A1-S | 840 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 27% / 47% | |
| 6 1:22 | M4A1-S | 369 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 39% / 48% | |
| 7 1:37 | MP9 | 1042 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 7 1:37 | MP9 | 1040 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 7 1:37 | MP9 | 1044 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 50% | |
| 7 1:36 | MP9 | 1043 | fine - pros would have fired it too | 2/8 | killed them | 42% / 51% | |
| 7 1:35 | MP9 | 948 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 7 1:34 | MP9 | 992 | fired while moving (62 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 46% | |
| 7 1:34 | MP9 | 992 | fired while moving (86 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 18% / 52% | |
| 8 1:38 | M4A4 | 2015 | fine - pros would have fired it too | 3/7 | killed them; 5 bullets after pros would have stopped | 40% / 59% | |
| 8 1:37 | M4A4 | 2045 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 4% / 60% | |
| 8 1:37 | M4A4 | 2043 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | 3 bullets after pros would have stopped | 4% / 63% | |
| 8 1:30 | M4A4 | 2065 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 17% / 44% | ||
| 8 1:30 | M4A4 | 2062 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 15% / 53% | |
| 8 1:29 | M4A4 | 2065 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | 3 bullets after pros would have stopped | 4% / 49% | |
| 8 1:29 | M4A4 | 2063 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 7% / 54% | |
| 10 1:45 | M4A1-S | 568 | fired while moving (163 u/s), too fast to be accurate - stop first | 6/7 | killed them | 27% / 56% | |
| 10 1:44 | M4A1-S | 552 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 44% / 47% | |
| 11 1:27 | M4A1-S | 424 | fired while moving (89 u/s), too fast to be accurate - stop first | 4/11 | killed them | 35% / 54% | |
| 11 1:24 | AK-47 | 688 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 13 1:41 | Glock-18 | 713 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | 60% / 63% | ||
| 13 1:39 | Glock-18 | 609 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 15 1:34 | Tec-9 | 234 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 15 1:22 | MAC-10 | 618 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/20 | 21% / 46% | ||
| 15 1:20 | MAC-10 | 621 | fine - pros would have fired it too | 4/8 | killed them | 31% / 46% | |
| 15 1:09 | MAC-10 | 570 | fine - pros would have fired it too | 2/8 | killed them | 53% / 58% | |
| 15 0:59 | MAC-10 | 522 | fine - pros would have fired it too | 5/9 | killed them | 63% / 63% | |
| 16 1:27 | Tec-9 | 296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 45% | |
| 17 1:37 | AK-47 | 354 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/7 | 9% / 51% | ||
| 18 1:29 | AK-47 | 716 | fired while moving (139 u/s), too fast to be accurate - stop first | 4/9 | killed them | 20% / 60% | |
| 18 1:16 | AK-47 | 393 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 12% / 53% | |
| 19 1:39 | AK-47 | 517 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 40% / 49% | |
| 20 0:56 | MAC-10 | 724 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/8 | killed them | 35% / 48% | |
| 20 0:06 | AK-47 | 759 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | 0% / 58% | ||
| 21 bomb 0:39 | AK-47 | 725 | fired while moving (57 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 49% | |
| 22 1:04 | AK-47 | 1094 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 5% / 45% | ||
| 22 0:40 | AK-47 | 347 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 74% / 74% | |
| 23 1:36 | AK-47 | 675 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/7 | 23% / 59% | ||
| 23 1:32 | AK-47 | 325 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 9% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.