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Nuke, lost 10-13 · Sun 01 Nov, 21:40

BerciK23,015

The match

Aim

406 msTTD625 msTTK3.7°Crosshair↓33%1st bullet57%Spray22%Head61%Counter-strafe

Scoreboard

87ADR87%KAST

Positioning

Shots

22/46Rushed↓10/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477837%
M4A42143%
MAC-101560%
M4A1-S850%
Tec-9825%
Five-SeveN617%
Glock-18450%
USP-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1136 1:26 4 kills (MAC-10 ×2, M4A1-S ×2), 1 headshot, in 46.4 s T10.6
19/11318 1:16 2 kills (M4A4, AK-47), a wallbang, 1 headshot, in 9.6 s CT2.6
31/11320 0:59 2 kills (AK-47 ×2), a wallbang, in 54.3 s CT1.7
40/11312 1:20 1 kill (AK-47), 1 headshot T1.0
42/11313 1:38 1 kill (USP-S), 1 headshot CT1.0
53/11323 1:32 1 kill (M4A4), 1 headshot CT0.8
57/11322 0:40 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT0.6
66/1133 1:40 1 kill (Tec-9), 1 through smoke T0.2
73/1137 1:33 1 kill (AK-47), 1 headshot T0.1
77/1139 bomb 0:17 1 kill (AK-47), 1 headshot T-0.1
93/1131 bomb 0:29 1 kill (Glock), 1 headshot T-0.6
94/11310 1:44 1 kill (AK-47) T-0.6
103/1132 1:26 1 kill (AK-47), 1 headshot T-1.3
106/11319 1:03 1 kill (M4A4), 1 headshot CT-1.4
112/11314 1:33 1 kill (Five-SeveN), 1 headshot CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:09 1v1 before the plant T · 73 HP · Deconwon - killed them · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:29 wastedno enemy blinded for long; blinded Vanila 4.2 s holding Outside - safe
5 1:12 wastedbarely blinded 피 묻은 죽음의 정신 0.7 s (0.1 s white)
6 1:41 wastedbarely blinded kingen på. spel 0.9 s (0.1 s white); blinded Agnostic 1.4 s on the move through Outside - safe
9 1:30 wastedno enemy blinded for long
20 0:51 wastedbarely blinded 󠀡󠀡uuwu 0.5 s (0.0 s white)
22 bomb 0:36 wastedno enemy blinded for long
22 bomb 0:23 goodblinded kingen på. spel 5.0 s (2.2 s white); blinded żylasty syryjski 3.5 s on the move through Mini - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 29 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:13 exposeda flash at Squeaky - seen by 1 enemy for 3.0 s, the nearest 258 units away, thrown in the open
23 1:30 punishedhit by kingen på. spel 1.4 s after throwing a molotov at Ramp, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 105 units away

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Heaven. Pros do that in about 1 duel in 16. You crouched in 17 of your 29 duels (59%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:31 피 묻은 죽음의 정신Heavencover not used: 48 units away, they'd have seen only your headlived
13 1:28 kingen på. spelHeavencover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:33 holdheld with FalcoN ™, 627 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before FalcoN ™)
1 bomb 0:33 holdheld with żylasty syryjski, 38 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before żylasty syryjski)
1 bomb 0:29 tradeżylasty syryjski was killed 375 units away: you traded in 438 ms (pros: 625 ms)
2 1:27 tradeFalcoN ™ was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 holdheld with żylasty syryjski, 382 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:24 tradeżylasty syryjski was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
4 1:15 holdheld with Agnostic, 955 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:14 tradeAgnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
4 1:04 tradeVanila was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
5 1:13 holdheld with Vanila, 797 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:59 tradeFalcoN ™ was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
5 0:58 in their waystood between żylasty syryjski and an enemy they could see, for 438 ms (pros: 125 ms at a time)
5 0:58 line of firestood in żylasty syryjski's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
5 0:57 tradeżylasty syryjski was killed 206 units away: not traded within 5 s (pros: 625 ms)
6 1:29 tradeżylasty syryjski was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
6 1:14 tradeFalcoN ™ was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
6 1:09 tradeVanila was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeAgnostic was killed 1151 units away: you traded in 3,141 ms (pros: 2,609 ms)
7 1:33 holdheld with FalcoN ™, 512 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:31 tradeFalcoN ™ was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
8 1:38 tradeżylasty syryjski was killed 238 units away: not traded within 5 s (pros: 969 ms)
9 1:31 tradeFalcoN ™ was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 peek togetherpeeked the same enemy as Agnostic, 781 ms after them - late - your team-mate went first, as bait
10 1:44 tradeAgnostic was killed 54 units away: you traded in 734 ms (pros: 625 ms)
11 1:39 peek togetherpeeked the same enemy as Vanila, 281 ms before them - early - you went first, alone
12 1:29 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:32 tradeAgnostic was killed 178 units away: not traded within 5 s (pros: 969 ms)
14 1:39 holdheld with FalcoN ™, 493 units and 98° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:38 tradeFalcoN ™ was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
15 1:34 tradeVanila was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:34 holdheld with Agnostic, 773 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 812 ms before Agnostic)
20 1:30 tradeAgnostic was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
22 0:45 tradeAgnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:28 tradeFalcoN ™ was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
23 1:33 holdheld with FalcoN ™, 523 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after FalcoN ™)
23 1:29 tradeFalcoN ™ was killed 858 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:33 󠀡󠀡uuwuhit themGlock-18422 ms–10.7°
1 bomb 0:29 kingen på. spelkilled themGlock-18234 ms234 ms5.6°
2 1:27 kingen på. spelkilled themAK-47562 ms1062 ms38.5°
2 1:26 kingen på. spelhit by themP2501031 ms–37.5°
2 1:12 ☂ zeh9 /AAFU/killed by themFive-SeveN281 ms438 ms15.3°
3 1:40 ☂ zeh9 /AAFU/killed themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 󠀡󠀡uuwukilled by themM4A1-S453 ms1250 ms16.6°
4 0:52 ダーク_ナイフkilled by themAK-47359 ms562 ms5.0°
5 0:55 ダーク_ナイフhit themAK-47359 ms–3.7°
5 0:55 ダーク_ナイフkilled by themAK-47547 ms844 ms4.1°
6 1:38 kingen på. spelhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 ダーク_ナイフhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 ダーク_ナイフkilled themMAC-10125 ms578 ms4.9°
6 1:26 피 묻은 죽음의 정신killed themMAC-10438 ms656 ms7.7°
6 1:26 피 묻은 죽음의 정신hit by themAK-47516 ms–5.6°
6 1:22 󠀡󠀡uuwukilled themM4A1-S219 ms625 ms2.2°
6 bomb 0:20 ☂ zeh9 /AAFU/killed themM4A1-S359 ms562 ms2.3°
7 1:33 󠀡󠀡uuwukilled themAK-47250 ms250 ms1.4°
7 1:25 피 묻은 죽음의 정신killed by themM4A4344 ms438 ms2.4°
8 1:31 ダーク_ナイフhit themTec-9406 ms–11.0°
8 1:21 ☂ zeh9 /AAFU/killed by themM4A41250 ms1250 ms3.7°
9 1:38 ☂ zeh9 /AAFU/hit by themM4A4453 ms–2.6°
9 bomb 0:17 피 묻은 죽음의 정신killed themAK-47609 ms609 ms0.9°
10 1:44 󠀡󠀡uuwuhit by themM4A494 ms–4.7°
10 1:44 󠀡󠀡uuwukilled themAK-47312 ms719 ms4.0°
10 1:43 kingen på. spelkilled by themM4A4234 ms234 ms1.6°
11 1:39 피 묻은 죽음의 정신hit themAK-47484 ms–2.2°
11 1:38 피 묻은 죽음의 정신killed by themAK-47594 ms688 ms2.1°
12 1:20 ☂ zeh9 /AAFU/hit by themM4A4312 ms–2.1°
12 1:20 ☂ zeh9 /AAFU/killed themAK-47344 ms641 ms15.8°
12 bomb 0:38 피 묻은 죽음의 정신hit themAK-471031 ms–52.6°
12 bomb 0:38 피 묻은 죽음의 정신killed by themM4A41234 ms1234 ms3.9°
13 1:38 󠀡󠀡uuwukilled themUSP-S234 ms234 ms0.1°
13 1:31 피 묻은 죽음의 정신hit themP2000312 ms–7.0°
13 1:28 kingen på. spelhit by themGlock-18359 ms–5.1°
13 1:28 ダーク_ナイフkilled by themGlock-18391 ms391 ms13.2°
14 1:33 ダーク_ナイフhit by themMAC-10531 ms–23.7°
14 1:33 ダーク_ナイフkilled themFive-SeveN688 ms688 ms3.2°
14 1:33 ☂ zeh9 /AAFU/killed by themMAC-10359 ms438 ms1.7°
15 1:09 󠀡󠀡uuwukilled by themMAC-10234 ms469 ms2.4°
18 1:16 󠀡󠀡uuwukilled themM4A4359 ms531 ms8.4°
18 bomb 0:33 ダーク_ナイフkilled themAK-47938 ms938 ms22.7°
18 bomb 0:23 피 묻은 죽음의 정신killed by themAK-47406 ms703 ms6.2°
18 bomb 0:22 피 묻은 죽음의 정신hit themAK-47438 ms–39.5°
19 1:03 ☂ zeh9 /AAFU/killed themM4A4219 ms219 ms1.4°
19 0:30 ダーク_ナイフhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:02 ダーク_ナイフhit themAK-47562 ms–1.0°
20 0:59 ダーク_ナイフkilled themAK-472984 ms2984 ms1.0°
20 0:05 󠀡󠀡uuwukilled themAK-47703 ms703 ms1.1°
22 0:40 󠀡󠀡uuwuhit by themAK-47234 ms–2.7°
22 0:40 󠀡󠀡uuwukilled themAK-47422 ms625 ms2.3°
22 bomb 0:18 피 묻은 죽음의 정신killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:16 kingen på. spelhit themAK-47266 ms–2.7°
22 bomb 0:16 kingen på. spelkilled by themAK-47453 ms453 ms2.8°
23 1:32 󠀡󠀡uuwukilled themM4A4734 ms922 ms6.6°
23 1:32 󠀡󠀡uuwuhit by themAK-47406 ms–54.2°
23 1:28 kingen på. spelhit by themAK-47938 ms–3.1°
23 1:27 kingen på. spelhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 kingen på. spelhit themM4A4328 ms–1.9°
23 1:25 kingen på. spelkilled by themGlock-18672 ms672 ms6.3°

Shots

You fired 22 of your 46 first shots too soon: 11 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 ダーク_ナイフGlock-18834fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 37%
1 1:40 ダーク_ナイフGlock-18802aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/34% / 50%
1 bomb 0:33 󠀡󠀡uuwuGlock-18583fine - pros would have fired it too1/155% / 56%
1 bomb 0:29 kingen på. spelGlock-18498fine - pros would have fired it too1/2killed them48% / 48%
2 1:27 kingen på. spelAK-47171fired while moving (136 u/s), too fast to be accurate - stop first2/11killed them34% / 58%
2 1:12 ☂ zeh9 /AAFU/AK-47192fine - pros would have fired it too0/1cut short (a death, a reload)40% / 52%
5 0:57 ダーク_ナイフAK-47437fired while moving (123 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 60%
5 0:55 ダーク_ナイフAK-47448fired while moving (121 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)1% / 49%
6 1:27 ダーク_ナイフMAC-10196fine - pros would have fired it too9/19killed them54% / 63%
6 1:22 󠀡󠀡uuwuM4A1-S367fine - pros would have fired it too4/8killed them55% / 55%
6 bomb 0:25 ☂ zeh9 /AAFU/M4A1-S383fired while moving (114 u/s), too fast to be accurate - stop first0/115% / 49%
6 bomb 0:20 ☂ zeh9 /AAFU/M4A1-S164aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/7killed them21% / 54%
7 1:33 󠀡󠀡uuwuAK-47208fired while moving (183 u/s), too fast to be accurate - stop first1/6killed them33% / 57%
8 1:37 󠀡󠀡uuwuTec-92045fired while moving (240 u/s), too fast to be accurate - stop first0/51% / 30%
8 1:31 ダーク_ナイフTec-9742aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/417% / 40%
9 1:37 ☂ zeh9 /AAFU/AK-47591fine - pros would have fired it too0/1148% / 48%
9 bomb 0:18 피 묻은 죽음의 정신AK-47278fine - pros would have fired it too1/8killed them50% / 55%
10 1:44 󠀡󠀡uuwuAK-47553fine - pros would have fired it too4/9killed them61% / 61%
11 1:39 피 묻은 죽음의 정신AK-47630fired while moving (150 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)5% / 48%
12 1:20 ☂ zeh9 /AAFU/AK-47426fired while moving (183 u/s), too fast to be accurate - stop first4/6killed them32% / 66%
12 bomb 0:38 피 묻은 죽음의 정신AK-47278fired while moving (97 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)45% / 65%
13 1:38 󠀡󠀡uuwuUSP-S1070fine - pros would have fired it too1/1killed them42% / 43%
13 1:31 피 묻은 죽음의 정신USP-S824fine - pros would have fired it too1/125% / 45%
13 1:28 kingen på. spelUSP-S519aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)13% / 42%
14 1:34 ダーク_ナイフFive-SeveN329fine - pros would have fired it too1/6killed them52% / 68%
15 1:09 󠀡󠀡uuwuM4A4559fine - pros would have fired it too0/2cut short (a death, a reload)72% / 72%
18 1:16 󠀡󠀡uuwuM4A4406fired while moving (147 u/s), too fast to be accurate - stop first3/8killed them14% / 51%
18 bomb 0:33 ダーク_ナイフAK-47528too soon: your crosshair was still moving onto them, about 1.5 player widths (54 units) off - pros wait the split second it takes to get on target1/7killed them2% / 47%
18 bomb 0:22 피 묻은 죽음의 정신AK-47510fine - pros would have fired it too1/1cut short (a death, a reload)37% / 50%
19 1:03 ☂ zeh9 /AAFU/M4A4623fine - pros would have fired it too1/6killed them67% / 67%
19 0:31 ダーク_ナイフM4A4441too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/923% / 61%
20 1:02 ダーク_ナイフAK-471022fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
20 1:02 ダーク_ナイフAK-471014fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 49%
20 1:01 ダーク_ナイフAK-471015fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
20 1:01 ダーク_ナイフAK-471025fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 50%
20 1:01 ダーク_ナイフAK-471028fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 51%
20 1:01 ダーク_ナイフAK-471029aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 51%
20 1:00 ダーク_ナイフAK-471029fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
20 1:00 ダーク_ナイフAK-471023fine - pros would have fired it too1/3killed them67% / 67%
20 0:05 󠀡󠀡uuwuAK-47974aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 57%
20 0:05 󠀡󠀡uuwuAK-471003aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/5killed them18% / 58%
22 0:40 󠀡󠀡uuwuAK-47324fine - pros would have fired it too2/7killed them36% / 47%
22 bomb 0:16 kingen på. spelAK-47362fired while moving (171 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)12% / 50%
23 1:32 󠀡󠀡uuwuM4A4330fine - pros would have fired it too3/7killed them61% / 61%
23 1:26 kingen på. spelM4A4411aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/618% / 51%
23 1:25 kingen på. spelM4A4346aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/6cut short (a death, a reload)11% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.