Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 78 | 37% |
| M4A4 | 21 | 43% |
| MAC-10 | 15 | 60% |
| M4A1-S | 8 | 50% |
| Tec-9 | 8 | 25% |
| Five-SeveN | 6 | 17% |
| Glock-18 | 4 | 50% |
| USP-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/113 | 6 1:26 | 4 kills (MAC-10 ×2, M4A1-S ×2), 1 headshot, in 46.4 s T | 10.6 |
| 19/113 | 18 1:16 | 2 kills (M4A4, AK-47), a wallbang, 1 headshot, in 9.6 s CT | 2.6 |
| 31/113 | 20 0:59 | 2 kills (AK-47 ×2), a wallbang, in 54.3 s CT | 1.7 |
| 40/113 | 12 1:20 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 42/113 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 53/113 | 23 1:32 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 57/113 | 22 0:40 | 2 kills (AK-47 ×2), 1 headshot, in 22.5 s CT | 0.6 |
| 66/113 | 3 1:40 | 1 kill (Tec-9), 1 through smoke T | 0.2 |
| 73/113 | 7 1:33 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 77/113 | 9 bomb 0:17 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 93/113 | 1 bomb 0:29 | 1 kill (Glock), 1 headshot T | -0.6 |
| 94/113 | 10 1:44 | 1 kill (AK-47) T | -0.6 |
| 103/113 | 2 1:26 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 106/113 | 19 1:03 | 1 kill (M4A4), 1 headshot CT | -1.4 |
| 112/113 | 14 1:33 | 1 kill (Five-SeveN), 1 headshot CT | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:09 | 1v1 before the plant T · 73 HP · Decon | won - killed them · they saw them first |
Flashes
7 flashes: 1 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:29 | wasted | no enemy blinded for long; blinded Vanila 4.2 s holding Outside - safe |
| 5 1:12 | wasted | barely blinded 피 묻은 죽음의 정신 0.7 s (0.1 s white) |
| 6 1:41 | wasted | barely blinded kingen på. spel 0.9 s (0.1 s white); blinded Agnostic 1.4 s on the move through Outside - safe |
| 9 1:30 | wasted | no enemy blinded for long |
| 20 0:51 | wasted | barely blinded uuwu 0.5 s (0.0 s white) |
| 22 bomb 0:36 | wasted | no enemy blinded for long |
| 22 bomb 0:23 | good | blinded kingen på. spel 5.0 s (2.2 s white); blinded żylasty syryjski 3.5 s on the move through Mini - safe |
Throws
31 grenades: 29 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:13 | exposed | a flash at Squeaky - seen by 1 enemy for 3.0 s, the nearest 258 units away, thrown in the open |
| 23 1:30 | punished | hit by kingen på. spel 1.4 s after throwing a molotov at Ramp, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 105 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:31 | Heaven | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 13 1:28 | Heaven | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:33 | hold | held with FalcoN ™, 627 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before FalcoN ™) |
| 1 bomb 0:33 | hold | held with żylasty syryjski, 38 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before żylasty syryjski) |
| 1 bomb 0:29 | trade | żylasty syryjski was killed 375 units away: you traded in 438 ms (pros: 625 ms) |
| 2 1:27 | trade | FalcoN ™ was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | hold | held with żylasty syryjski, 382 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:24 | trade | żylasty syryjski was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:15 | hold | held with Agnostic, 955 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:14 | trade | Agnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:04 | trade | Vanila was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:13 | hold | held with Vanila, 797 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:59 | trade | FalcoN ™ was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:58 | in their way | stood between żylasty syryjski and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 5 0:58 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 5 0:57 | trade | żylasty syryjski was killed 206 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:29 | trade | żylasty syryjski was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:14 | trade | FalcoN ™ was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:09 | trade | Vanila was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | Agnostic was killed 1151 units away: you traded in 3,141 ms (pros: 2,609 ms) |
| 7 1:33 | hold | held with FalcoN ™, 512 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:31 | trade | FalcoN ™ was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:38 | trade | żylasty syryjski was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:31 | trade | FalcoN ™ was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | peek together | peeked the same enemy as Agnostic, 781 ms after them - late - your team-mate went first, as bait |
| 10 1:44 | trade | Agnostic was killed 54 units away: you traded in 734 ms (pros: 625 ms) |
| 11 1:39 | peek together | peeked the same enemy as Vanila, 281 ms before them - early - you went first, alone |
| 12 1:29 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:32 | trade | Agnostic was killed 178 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:39 | hold | held with FalcoN ™, 493 units and 98° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:38 | trade | FalcoN ™ was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:34 | trade | Vanila was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:34 | hold | held with Agnostic, 773 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 812 ms before Agnostic) |
| 20 1:30 | trade | Agnostic was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:45 | trade | Agnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:28 | trade | FalcoN ™ was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:33 | hold | held with FalcoN ™, 523 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after FalcoN ™) |
| 23 1:29 | trade | FalcoN ™ was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | hit them | Glock-18 | 422 ms | – | 10.7° | ||
| 1 bomb 0:29 | killed them | Glock-18 | 234 ms | 234 ms | 5.6° | ||
| 2 1:27 | killed them | AK-47 | 562 ms | 1062 ms | 38.5° | ||
| 2 1:26 | hit by them | P250 | 1031 ms | – | 37.5° | ||
| 2 1:12 | killed by them | Five-SeveN | 281 ms | 438 ms | 15.3° | ||
| 3 1:40 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed by them | M4A1-S | 453 ms | 1250 ms | 16.6° | ||
| 4 0:52 | killed by them | AK-47 | 359 ms | 562 ms | 5.0° | ||
| 5 0:55 | hit them | AK-47 | 359 ms | – | 3.7° | ||
| 5 0:55 | killed by them | AK-47 | 547 ms | 844 ms | 4.1° | ||
| 6 1:38 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | killed them | MAC-10 | 125 ms | 578 ms | 4.9° | ||
| 6 1:26 | killed them | MAC-10 | 438 ms | 656 ms | 7.7° | ||
| 6 1:26 | hit by them | AK-47 | 516 ms | – | 5.6° | ||
| 6 1:22 | killed them | M4A1-S | 219 ms | 625 ms | 2.2° | ||
| 6 bomb 0:20 | killed them | M4A1-S | 359 ms | 562 ms | 2.3° | ||
| 7 1:33 | killed them | AK-47 | 250 ms | 250 ms | 1.4° | ||
| 7 1:25 | killed by them | M4A4 | 344 ms | 438 ms | 2.4° | ||
| 8 1:31 | hit them | Tec-9 | 406 ms | – | 11.0° | ||
| 8 1:21 | killed by them | M4A4 | 1250 ms | 1250 ms | 3.7° | ||
| 9 1:38 | hit by them | M4A4 | 453 ms | – | 2.6° | ||
| 9 bomb 0:17 | killed them | AK-47 | 609 ms | 609 ms | 0.9° | ||
| 10 1:44 | hit by them | M4A4 | 94 ms | – | 4.7° | ||
| 10 1:44 | killed them | AK-47 | 312 ms | 719 ms | 4.0° | ||
| 10 1:43 | killed by them | M4A4 | 234 ms | 234 ms | 1.6° | ||
| 11 1:39 | hit them | AK-47 | 484 ms | – | 2.2° | ||
| 11 1:38 | killed by them | AK-47 | 594 ms | 688 ms | 2.1° | ||
| 12 1:20 | hit by them | M4A4 | 312 ms | – | 2.1° | ||
| 12 1:20 | killed them | AK-47 | 344 ms | 641 ms | 15.8° | ||
| 12 bomb 0:38 | hit them | AK-47 | 1031 ms | – | 52.6° | ||
| 12 bomb 0:38 | killed by them | M4A4 | 1234 ms | 1234 ms | 3.9° | ||
| 13 1:38 | killed them | USP-S | 234 ms | 234 ms | 0.1° | ||
| 13 1:31 | hit them | P2000 | 312 ms | – | 7.0° | ||
| 13 1:28 | hit by them | Glock-18 | 359 ms | – | 5.1° | ||
| 13 1:28 | killed by them | Glock-18 | 391 ms | 391 ms | 13.2° | ||
| 14 1:33 | hit by them | MAC-10 | 531 ms | – | 23.7° | ||
| 14 1:33 | killed them | Five-SeveN | 688 ms | 688 ms | 3.2° | ||
| 14 1:33 | killed by them | MAC-10 | 359 ms | 438 ms | 1.7° | ||
| 15 1:09 | killed by them | MAC-10 | 234 ms | 469 ms | 2.4° | ||
| 18 1:16 | killed them | M4A4 | 359 ms | 531 ms | 8.4° | ||
| 18 bomb 0:33 | killed them | AK-47 | 938 ms | 938 ms | 22.7° | ||
| 18 bomb 0:23 | killed by them | AK-47 | 406 ms | 703 ms | 6.2° | ||
| 18 bomb 0:22 | hit them | AK-47 | 438 ms | – | 39.5° | ||
| 19 1:03 | killed them | M4A4 | 219 ms | 219 ms | 1.4° | ||
| 19 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:02 | hit them | AK-47 | 562 ms | – | 1.0° | ||
| 20 0:59 | killed them | AK-47 | 2984 ms | 2984 ms | 1.0° | ||
| 20 0:05 | killed them | AK-47 | 703 ms | 703 ms | 1.1° | ||
| 22 0:40 | hit by them | AK-47 | 234 ms | – | 2.7° | ||
| 22 0:40 | killed them | AK-47 | 422 ms | 625 ms | 2.3° | ||
| 22 bomb 0:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:16 | hit them | AK-47 | 266 ms | – | 2.7° | ||
| 22 bomb 0:16 | killed by them | AK-47 | 453 ms | 453 ms | 2.8° | ||
| 23 1:32 | killed them | M4A4 | 734 ms | 922 ms | 6.6° | ||
| 23 1:32 | hit by them | AK-47 | 406 ms | – | 54.2° | ||
| 23 1:28 | hit by them | AK-47 | 938 ms | – | 3.1° | ||
| 23 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | hit them | M4A4 | 328 ms | – | 1.9° | ||
| 23 1:25 | killed by them | Glock-18 | 672 ms | 672 ms | 6.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 834 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 37% | |
| 1 1:40 | Glock-18 | 802 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/3 | 4% / 50% | ||
| 1 bomb 0:33 | Glock-18 | 583 | fine - pros would have fired it too | 1/1 | 55% / 56% | ||
| 1 bomb 0:29 | Glock-18 | 498 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 2 1:27 | AK-47 | 171 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/11 | killed them | 34% / 58% | |
| 2 1:12 | AK-47 | 192 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 52% | |
| 5 0:57 | AK-47 | 437 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 60% | |
| 5 0:55 | AK-47 | 448 | fired while moving (121 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 1% / 49% | |
| 6 1:27 | MAC-10 | 196 | fine - pros would have fired it too | 9/19 | killed them | 54% / 63% | |
| 6 1:22 | M4A1-S | 367 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 6 bomb 0:25 | M4A1-S | 383 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | 15% / 49% | ||
| 6 bomb 0:20 | M4A1-S | 164 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/7 | killed them | 21% / 54% | |
| 7 1:33 | AK-47 | 208 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/6 | killed them | 33% / 57% | |
| 8 1:37 | Tec-9 | 2045 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | 1% / 30% | ||
| 8 1:31 | Tec-9 | 742 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | 17% / 40% | ||
| 9 1:37 | AK-47 | 591 | fine - pros would have fired it too | 0/11 | 48% / 48% | ||
| 9 bomb 0:18 | AK-47 | 278 | fine - pros would have fired it too | 1/8 | killed them | 50% / 55% | |
| 10 1:44 | AK-47 | 553 | fine - pros would have fired it too | 4/9 | killed them | 61% / 61% | |
| 11 1:39 | AK-47 | 630 | fired while moving (150 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 5% / 48% | |
| 12 1:20 | AK-47 | 426 | fired while moving (183 u/s), too fast to be accurate - stop first | 4/6 | killed them | 32% / 66% | |
| 12 bomb 0:38 | AK-47 | 278 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 45% / 65% | |
| 13 1:38 | USP-S | 1070 | fine - pros would have fired it too | 1/1 | killed them | 42% / 43% | |
| 13 1:31 | USP-S | 824 | fine - pros would have fired it too | 1/1 | 25% / 45% | ||
| 13 1:28 | USP-S | 519 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 42% | |
| 14 1:34 | Five-SeveN | 329 | fine - pros would have fired it too | 1/6 | killed them | 52% / 68% | |
| 15 1:09 | M4A4 | 559 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 72% / 72% | |
| 18 1:16 | M4A4 | 406 | fired while moving (147 u/s), too fast to be accurate - stop first | 3/8 | killed them | 14% / 51% | |
| 18 bomb 0:33 | AK-47 | 528 | too soon: your crosshair was still moving onto them, about 1.5 player widths (54 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 2% / 47% | |
| 18 bomb 0:22 | AK-47 | 510 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 37% / 50% | |
| 19 1:03 | M4A4 | 623 | fine - pros would have fired it too | 1/6 | killed them | 67% / 67% | |
| 19 0:31 | M4A4 | 441 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/9 | 23% / 61% | ||
| 20 1:02 | AK-47 | 1022 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 20 1:02 | AK-47 | 1014 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 49% | |
| 20 1:01 | AK-47 | 1015 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 20 1:01 | AK-47 | 1025 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 50% | |
| 20 1:01 | AK-47 | 1028 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 51% | |
| 20 1:01 | AK-47 | 1029 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 51% | |
| 20 1:00 | AK-47 | 1029 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 20 1:00 | AK-47 | 1023 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 20 0:05 | AK-47 | 974 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 57% | |
| 20 0:05 | AK-47 | 1003 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/5 | killed them | 18% / 58% | |
| 22 0:40 | AK-47 | 324 | fine - pros would have fired it too | 2/7 | killed them | 36% / 47% | |
| 22 bomb 0:16 | AK-47 | 362 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 12% / 50% | |
| 23 1:32 | M4A4 | 330 | fine - pros would have fired it too | 3/7 | killed them | 61% / 61% | |
| 23 1:26 | M4A4 | 411 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | 18% / 51% | ||
| 23 1:25 | M4A4 | 346 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 11% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.