ProPeeksBlogCalloutsDiscordSign in

Nuke, lost 10-13 · Sun 01 Nov, 21:40

Vanila22,243

The match

Aim

328 msTTD781 msTTK2.7°Crosshair↓48%1st bullet31%Spray11%Head72%Counter-strafe

Scoreboard

97ADR78%KAST

Positioning

Shots

12/35Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477638%
M4A1-S1250%
M4A4956%
Five-SeveN650%
P250580%
USP-S520%
MAC-10560%
SG 55340%
AWP3100%
Glock-181100%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11311 1:38 2 kills (AK-47 ×2), a wallbang, in 3.3 s T4.0
21/1137 1:32 2 kills (AWP ×2), a wallbang, in 65.9 s T2.5
29/11317 1:40 1 kill (AK-47), 1 through smoke CT2.0
30/11319 1:12 3 kills (AK-47 ×3), in 42.5 s CT1.9
37/1131 bomb 0:32 1 kill (Glock), 1 headshot T1.0
51/11316 1:23 1 kill (M4A4) CT0.8
58/11318 bomb 0:20 1 kill (AK-47) CT0.4
60/11321 bomb 0:38 1 kill (M4A1-S) CT0.4
61/11314 1:28 2 kills (Five-SeveN, MAC-10), 1 headshot, in 3.3 s CT0.4
68/1138 1:32 1 kill (P250), 1 headshot T0.2
81/1139 1:29 1 kill (AK-47), 1 headshot T-0.2
90/11322 0:50 1 kill (M4A1-S), 1 headshot CT-0.5
109/11320 0:57 1 kill (AK-47) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:12 1v3 before the plant T · 100 HP · Outsidelost - died later · saw each other
7 0:56 1v2 before the plant T · 90 HP · Ramplost - died later, after 1 kill · first fight won, saw each other
11 1:26 1v3 before the plant T · 73 HP · Ramplost - died in the first fight · saw each other
23 0:31 1v1 before the plant CT · 100 HP · Tunnelslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:46 goodblinded ダーク_ナイフ 4.3 s (1.6 s white), kingen på. spel 3.4 s (0.8 s white)
19 1:02 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Squeaky (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:27 exposeda molotov at Ramp - seen by 1 enemy for 1.0 s, the nearest 1370 units away, thrown in the open; a running throw
5 0:47 punishedkilled by kingen på. spel with a smoke in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 910 units away
10 0:37 exposedan HE at Squeaky - seen by 1 enemy for 0.5 s, the nearest 581 units away
15 1:45 exposedan HE at Rafters - seen by 1 enemy for 0.4 s, the nearest 813 units away; a running throw
21 1:45 exposedan HE at Rafters - seen by 1 enemy for 0.5 s, the nearest 584 units away; a running throw

Positioning

In 4 of your 39 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 17 of your 30 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:07 ☂ zeh9 /AAFU/Squeakypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 1:40 kingen på. spelHut Roofpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your headdied
18 bomb 0:22 피 묻은 죽음의 정신Bombsite Bcover not used: 32 units away, they'd have seen only your headkilled them
18 round over ☂ zeh9 /AAFU/Bombsite Bstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:40 line of firestood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:30 line of firestood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:27 tradeFalcoN ™ was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 holdheld with żylasty syryjski, 849 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:24 tradeżylasty syryjski was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
3 1:32 tradeBerciK was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 holdheld with Agnostic, 495 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:14 tradeAgnostic was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
5 0:59 tradeFalcoN ™ was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
5 0:57 tradeżylasty syryjski was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
5 0:55 tradeBerciK was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
7 1:33 holdheld with FalcoN ™, 1001 units and 75° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:31 tradeFalcoN ™ was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 holdheld with BerciK, 856 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:43 tradeBerciK was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
10 0:36 peek togetherpeeked the same enemy as żylasty syryjski, 578 ms before them - early - you went first, alone
11 1:40 tradeAgnostic was killed 290 units away: you traded in 2,266 ms (pros: 1,641 ms)
11 1:38 tradeBerciK was killed 53 units away: you traded in 156 ms (pros: 625 ms)
11 1:36 tradeFalcoN ™ was killed 197 units away: you traded in 1,547 ms (pros: 969 ms)
11 1:26 tradeżylasty syryjski was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
16 1:25 tradeżylasty syryjski was killed 1420 units away: you traded in 2,516 ms (pros: 2,609 ms)
17 1:37 holdheld with Agnostic, 202 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic)
17 1:37 in their waystood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time)
18 1:29 holdheld with FalcoN ™, 724 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:28 tradeFalcoN ™ was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:22 tradeBerciK was killed 840 units away: you traded in 1,922 ms (pros: 625 ms)
18 bomb 0:22 peek togetherpeeked the same enemy as żylasty syryjski, 344 ms before them - early - you went first, alone
18 bomb 0:18 holdheld with żylasty syryjski, 126 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before żylasty syryjski)
20 1:30 tradeAgnostic was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
23 0:31 tradeżylasty syryjski was killed 828 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 ダーク_ナイフhit by themP20001062 ms–5.8°
1 bomb 0:32 ☂ zeh9 /AAFU/killed themGlock-18141 ms141 ms3.3°
2 0:35 피 묻은 죽음의 정신killed by themAK-47594 ms891 ms3.2°
3 1:40 ☂ zeh9 /AAFU/hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:40 ☂ zeh9 /AAFU/hit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:24 󠀡󠀡uuwuhit themAK-47625 ms–5.7°
3 1:23 󠀡󠀡uuwukilled by themM4A1-S1172 ms1438 ms8.8°
4 1:05 ☂ zeh9 /AAFU/hit by themM4A41375 ms–39.6°
4 1:05 󠀡󠀡uuwukilled by themUSP-S531 ms922 ms41.6°
5 1:40 ☂ zeh9 /AAFU/hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:40 ☂ zeh9 /AAFU/hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 ☂ zeh9 /AAFU/hit themAK-4778 ms–1.1°
5 0:47 kingen på. spelkilled by themAWP281 ms281 ms0.9°
6 1:09 ☂ zeh9 /AAFU/killed by themAK-47547 ms547 ms11.9°
7 1:44 kingen på. spelhit themAWP281 ms–1.1°
7 1:44 kingen på. spelhit by themM4A4406 ms–11.3°
7 1:32 kingen på. spelkilled themAWP78 ms78 ms0.9°
7 0:30 ☂ zeh9 /AAFU/hit by themM4A4562 ms–17.5°
7 0:26 ☂ zeh9 /AAFU/killed themAWP328 ms328 ms4.4°
7 0:23 ダーク_ナイフkilled by themAK-47266 ms266 ms2.9°
8 1:33 kingen på. spelkilled themP250328 ms1125 ms2.7°
8 1:33 kingen på. spelhit by themM4A4438 ms–48.9°
8 1:29 ダーク_ナイフkilled by themM4A4531 ms625 ms1.6°
9 1:29 kingen på. spelkilled themAK-47438 ms844 ms4.5°
9 1:26 ダーク_ナイフkilled by themM4A4156 ms234 ms2.0°
10 0:36 kingen på. spelkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:35 kingen på. spelhit themAK-4794 ms–2.7°
11 1:38 피 묻은 죽음의 정신killed themAK-47484 ms578 ms1.0°
11 1:35 ☂ zeh9 /AAFU/killed themAK-47203 ms203 ms10.5°
11 1:25 󠀡󠀡uuwuhit themAK-47328 ms–2.0°
11 1:24 󠀡󠀡uuwukilled by themAK-47906 ms906 ms40.6°
12 1:26 󠀡󠀡uuwuhit themAK-47125 ms–1.3°
12 1:25 󠀡󠀡uuwukilled by themAK-47188 ms984 ms1.2°
13 1:42 ダーク_ナイフhit themP20001109 ms–8.9°
13 1:39 kingen på. spelkilled by themGlock-18297 ms1391 ms2.3°
13 1:39 ☂ zeh9 /AAFU/hit themP2000828 ms–22.4°
14 1:30 피 묻은 죽음의 정신killed themFive-SeveN391 ms1844 ms8.6°
14 1:25 ☂ zeh9 /AAFU/hit by themMAC-10328 ms–12.5°
14 1:25 ☂ zeh9 /AAFU/killed themMAC-10688 ms844 ms10.3°
15 1:34 󠀡󠀡uuwukilled by themTec-9312 ms312 ms16.5°
16 1:23 kingen på. spelkilled themM4A4234 ms781 ms2.6°
16 1:23 kingen på. spelhit by themAK-47688 ms–1.1°
17 1:40 ☂ zeh9 /AAFU/killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:37 󠀡󠀡uuwuhit themAK-47469 ms–33.4°
18 bomb 0:31 kingen på. spelhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:22 피 묻은 죽음의 정신killed themAK-47297 ms1359 ms5.4°
18 bomb 0:21 피 묻은 죽음의 정신hit by themAK-471156 ms–11.3°
18 round over ☂ zeh9 /AAFU/hit themAK-47141 ms–0.8°
19 1:13 피 묻은 죽음의 정신killed themAK-47109 ms1312 ms2.3°
19 1:12 피 묻은 죽음의 정신hit by themAK-47453 ms–1.3°
19 0:44 kingen på. spelhit themAK-47359 ms–1.2°
19 0:42 kingen på. spelkilled themAK-47141 ms141 ms1.2°
19 0:29 ダーク_ナイフkilled themAK-47438 ms547 ms0.8°
20 1:36 󠀡󠀡uuwuhit themAK-47453 ms–29.4°
20 1:35 󠀡󠀡uuwuhit by themMAC-10578 ms–13.5°
20 0:57 kingen på. spelhit by themGalil AR875 ms–20.5°
20 0:57 kingen på. spelkilled themAK-47859 ms859 ms2.6°
20 0:56 󠀡󠀡uuwukilled by themMAC-10625 ms625 ms9.1°
21 bomb 0:39 󠀡󠀡uuwukilled themM4A1-S516 ms1109 ms8.7°
22 0:50 ☂ zeh9 /AAFU/killed themM4A1-S438 ms641 ms8.1°
22 0:50 ダーク_ナイフkilled by themAK-47672 ms875 ms27.3°
23 0:11 피 묻은 죽음의 정신killed by themAK-47281 ms281 ms1.1°

Shots

You fired 12 of your 35 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 ☂ zeh9 /AAFU/Glock-18221fine - pros would have fired it too1/1killed them65% / 65%
2 0:35 피 묻은 죽음의 정신SG 553907fired while moving (90 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 64%
2 0:35 피 묻은 죽음의 정신SG 553897aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)14% / 46%
3 1:24 󠀡󠀡uuwuAK-471414aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/81 bullet after pros would have stopped12% / 57%
3 1:23 󠀡󠀡uuwuAK-471423too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)23% / 47%
6 1:09 ☂ zeh9 /AAFU/Galil AR366fine - pros would have fired it too0/1cut short (a death, a reload)44% / 50%
7 1:44 kingen på. spelAWP861fine - pros would have fired it too1/252% / 73%
7 1:32 kingen på. spelAWP732fine - pros would have fired it too1/1killed them74% / 74%
7 0:26 ☂ zeh9 /AAFU/AWP779fine - pros would have fired it too1/1killed them82% / 82%
8 1:33 kingen på. spelP250547fine - pros would have fired it too4/6killed them32% / 49%
9 1:29 kingen på. spelAK-471306fired while moving (87 u/s), too fast to be accurate - stop first3/8killed them10% / 45%
10 0:35 kingen på. spelAK-47574fine - pros would have fired it too2/4cut short (a death, a reload)75% / 75%
11 1:39 피 묻은 죽음의 정신AK-47664fine - pros would have fired it too2/8killed them58% / 58%
11 1:35 ☂ zeh9 /AAFU/AK-47600fine - pros would have fired it too1/4killed them68% / 68%
11 1:25 󠀡󠀡uuwuAK-47686fine - pros would have fired it too3/8cut short (a death, a reload)62% / 62%
12 1:26 󠀡󠀡uuwuAK-47793fine - pros would have fired it too5/12cut short (a death, a reload)58% / 62%
13 1:40 ☂ zeh9 /AAFU/USP-S216fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 46%
13 1:39 kingen på. spelUSP-S417aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/2cut short (a death, a reload)1% / 49%
14 1:30 피 묻은 죽음의 정신Five-SeveN708fine - pros would have fired it too3/9killed them53% / 53%
14 1:25 ☂ zeh9 /AAFU/MAC-10316fine - pros would have fired it too3/8killed them58% / 58%
15 1:34 󠀡󠀡uuwuMAC-10239aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1cut short (a death, a reload)5% / 63%
16 1:23 kingen på. spelM4A4563fine - pros would have fired it too5/12killed them34% / 47%
18 bomb 0:22 피 묻은 죽음의 정신AK-471351fine - pros would have fired it too3/8killed them38% / 54%
18 round over ☂ zeh9 /AAFU/AK-471275fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
18 round over ☂ zeh9 /AAFU/AK-471278fine - pros would have fired it too1/349% / 49%
19 1:13 피 묻은 죽음의 정신AK-47794fired while moving (99 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 57%
19 1:12 피 묻은 죽음의 정신AK-47794fine - pros would have fired it too1/5killed them26% / 49%
19 0:44 kingen på. spelAK-47808aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/819% / 53%
19 0:42 kingen på. spelAK-47819fine - pros would have fired it too1/2killed them55% / 59%
19 0:29 ダーク_ナイフAK-471011fired while moving (75 u/s), too fast to be accurate - stop first2/6killed them11% / 55%
20 1:36 󠀡󠀡uuwuAK-47258fired while moving (166 u/s), too fast to be accurate - stop first2/51% / 51%
20 0:57 kingen på. spelAK-47823fired while moving (111 u/s), too fast to be accurate - stop first1/10killed them10% / 54%
21 bomb 0:39 󠀡󠀡uuwuM4A1-S719fine - pros would have fired it too3/12killed them26% / 50%
22 0:50 ☂ zeh9 /AAFU/M4A1-S256fine - pros would have fired it too3/5killed them48% / 49%
23 0:11 피 묻은 죽음의 정신M4A4775fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.