Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 38% |
| M4A1-S | 12 | 50% |
| M4A4 | 9 | 56% |
| Five-SeveN | 6 | 50% |
| P250 | 5 | 80% |
| USP-S | 5 | 20% |
| MAC-10 | 5 | 60% |
| SG 553 | 4 | 0% |
| AWP | 3 | 100% |
| Glock-18 | 1 | 100% |
| Galil AR | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/113 | 11 1:38 | 2 kills (AK-47 ×2), a wallbang, in 3.3 s T | 4.0 |
| 21/113 | 7 1:32 | 2 kills (AWP ×2), a wallbang, in 65.9 s T | 2.5 |
| 29/113 | 17 1:40 | 1 kill (AK-47), 1 through smoke CT | 2.0 |
| 30/113 | 19 1:12 | 3 kills (AK-47 ×3), in 42.5 s CT | 1.9 |
| 37/113 | 1 bomb 0:32 | 1 kill (Glock), 1 headshot T | 1.0 |
| 51/113 | 16 1:23 | 1 kill (M4A4) CT | 0.8 |
| 58/113 | 18 bomb 0:20 | 1 kill (AK-47) CT | 0.4 |
| 60/113 | 21 bomb 0:38 | 1 kill (M4A1-S) CT | 0.4 |
| 61/113 | 14 1:28 | 2 kills (Five-SeveN, MAC-10), 1 headshot, in 3.3 s CT | 0.4 |
| 68/113 | 8 1:32 | 1 kill (P250), 1 headshot T | 0.2 |
| 81/113 | 9 1:29 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 90/113 | 22 0:50 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 109/113 | 20 0:57 | 1 kill (AK-47) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:12 | 1v3 before the plant T · 100 HP · Outside | lost - died later · saw each other |
| 7 0:56 | 1v2 before the plant T · 90 HP · Ramp | lost - died later, after 1 kill · first fight won, saw each other |
| 11 1:26 | 1v3 before the plant T · 73 HP · Ramp | lost - died in the first fight · saw each other |
| 23 0:31 | 1v1 before the plant CT · 100 HP · Tunnels | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:46 | good | blinded ダーク_ナイフ 4.3 s (1.6 s white), kingen på. spel 3.4 s (0.8 s white) |
| 19 1:02 | wasted | no enemy blinded for long |
Throws
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Squeaky (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:27 | exposed | a molotov at Ramp - seen by 1 enemy for 1.0 s, the nearest 1370 units away, thrown in the open; a running throw |
| 5 0:47 | punished | killed by kingen på. spel with a smoke in hand at Squeaky - seen by 1 enemy for 0.4 s, the nearest 910 units away |
| 10 0:37 | exposed | an HE at Squeaky - seen by 1 enemy for 0.5 s, the nearest 581 units away |
| 15 1:45 | exposed | an HE at Rafters - seen by 1 enemy for 0.4 s, the nearest 813 units away; a running throw |
| 21 1:45 | exposed | an HE at Rafters - seen by 1 enemy for 0.5 s, the nearest 584 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:07 | Squeaky | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 1:40 | Hut Roof | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 bomb 0:22 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 18 round over | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:40 | line of fire | stood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:30 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:27 | trade | FalcoN ™ was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | hold | held with żylasty syryjski, 849 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:24 | trade | żylasty syryjski was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:32 | trade | BerciK was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | hold | held with Agnostic, 495 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:14 | trade | Agnostic was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:59 | trade | FalcoN ™ was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:57 | trade | żylasty syryjski was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:55 | trade | BerciK was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:33 | hold | held with FalcoN ™, 1001 units and 75° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:31 | trade | FalcoN ™ was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:43 | hold | held with BerciK, 856 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:43 | trade | BerciK was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:36 | peek together | peeked the same enemy as żylasty syryjski, 578 ms before them - early - you went first, alone |
| 11 1:40 | trade | Agnostic was killed 290 units away: you traded in 2,266 ms (pros: 1,641 ms) |
| 11 1:38 | trade | BerciK was killed 53 units away: you traded in 156 ms (pros: 625 ms) |
| 11 1:36 | trade | FalcoN ™ was killed 197 units away: you traded in 1,547 ms (pros: 969 ms) |
| 11 1:26 | trade | żylasty syryjski was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:25 | trade | żylasty syryjski was killed 1420 units away: you traded in 2,516 ms (pros: 2,609 ms) |
| 17 1:37 | hold | held with Agnostic, 202 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic) |
| 17 1:37 | in their way | stood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 18 1:29 | hold | held with FalcoN ™, 724 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:28 | trade | FalcoN ™ was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:22 | trade | BerciK was killed 840 units away: you traded in 1,922 ms (pros: 625 ms) |
| 18 bomb 0:22 | peek together | peeked the same enemy as żylasty syryjski, 344 ms before them - early - you went first, alone |
| 18 bomb 0:18 | hold | held with żylasty syryjski, 126 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before żylasty syryjski) |
| 20 1:30 | trade | Agnostic was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 0:31 | trade | żylasty syryjski was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | hit by them | P2000 | 1062 ms | – | 5.8° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 141 ms | 141 ms | 3.3° | ||
| 2 0:35 | killed by them | AK-47 | 594 ms | 891 ms | 3.2° | ||
| 3 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:40 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:24 | hit them | AK-47 | 625 ms | – | 5.7° | ||
| 3 1:23 | killed by them | M4A1-S | 1172 ms | 1438 ms | 8.8° | ||
| 4 1:05 | hit by them | M4A4 | 1375 ms | – | 39.6° | ||
| 4 1:05 | killed by them | USP-S | 531 ms | 922 ms | 41.6° | ||
| 5 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit them | AK-47 | 78 ms | – | 1.1° | ||
| 5 0:47 | killed by them | AWP | 281 ms | 281 ms | 0.9° | ||
| 6 1:09 | killed by them | AK-47 | 547 ms | 547 ms | 11.9° | ||
| 7 1:44 | hit them | AWP | 281 ms | – | 1.1° | ||
| 7 1:44 | hit by them | M4A4 | 406 ms | – | 11.3° | ||
| 7 1:32 | killed them | AWP | 78 ms | 78 ms | 0.9° | ||
| 7 0:30 | hit by them | M4A4 | 562 ms | – | 17.5° | ||
| 7 0:26 | killed them | AWP | 328 ms | 328 ms | 4.4° | ||
| 7 0:23 | killed by them | AK-47 | 266 ms | 266 ms | 2.9° | ||
| 8 1:33 | killed them | P250 | 328 ms | 1125 ms | 2.7° | ||
| 8 1:33 | hit by them | M4A4 | 438 ms | – | 48.9° | ||
| 8 1:29 | killed by them | M4A4 | 531 ms | 625 ms | 1.6° | ||
| 9 1:29 | killed them | AK-47 | 438 ms | 844 ms | 4.5° | ||
| 9 1:26 | killed by them | M4A4 | 156 ms | 234 ms | 2.0° | ||
| 10 0:36 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:35 | hit them | AK-47 | 94 ms | – | 2.7° | ||
| 11 1:38 | killed them | AK-47 | 484 ms | 578 ms | 1.0° | ||
| 11 1:35 | killed them | AK-47 | 203 ms | 203 ms | 10.5° | ||
| 11 1:25 | hit them | AK-47 | 328 ms | – | 2.0° | ||
| 11 1:24 | killed by them | AK-47 | 906 ms | 906 ms | 40.6° | ||
| 12 1:26 | hit them | AK-47 | 125 ms | – | 1.3° | ||
| 12 1:25 | killed by them | AK-47 | 188 ms | 984 ms | 1.2° | ||
| 13 1:42 | hit them | P2000 | 1109 ms | – | 8.9° | ||
| 13 1:39 | killed by them | Glock-18 | 297 ms | 1391 ms | 2.3° | ||
| 13 1:39 | hit them | P2000 | 828 ms | – | 22.4° | ||
| 14 1:30 | killed them | Five-SeveN | 391 ms | 1844 ms | 8.6° | ||
| 14 1:25 | hit by them | MAC-10 | 328 ms | – | 12.5° | ||
| 14 1:25 | killed them | MAC-10 | 688 ms | 844 ms | 10.3° | ||
| 15 1:34 | killed by them | Tec-9 | 312 ms | 312 ms | 16.5° | ||
| 16 1:23 | killed them | M4A4 | 234 ms | 781 ms | 2.6° | ||
| 16 1:23 | hit by them | AK-47 | 688 ms | – | 1.1° | ||
| 17 1:40 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:37 | hit them | AK-47 | 469 ms | – | 33.4° | ||
| 18 bomb 0:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:22 | killed them | AK-47 | 297 ms | 1359 ms | 5.4° | ||
| 18 bomb 0:21 | hit by them | AK-47 | 1156 ms | – | 11.3° | ||
| 18 round over | hit them | AK-47 | 141 ms | – | 0.8° | ||
| 19 1:13 | killed them | AK-47 | 109 ms | 1312 ms | 2.3° | ||
| 19 1:12 | hit by them | AK-47 | 453 ms | – | 1.3° | ||
| 19 0:44 | hit them | AK-47 | 359 ms | – | 1.2° | ||
| 19 0:42 | killed them | AK-47 | 141 ms | 141 ms | 1.2° | ||
| 19 0:29 | killed them | AK-47 | 438 ms | 547 ms | 0.8° | ||
| 20 1:36 | hit them | AK-47 | 453 ms | – | 29.4° | ||
| 20 1:35 | hit by them | MAC-10 | 578 ms | – | 13.5° | ||
| 20 0:57 | hit by them | Galil AR | 875 ms | – | 20.5° | ||
| 20 0:57 | killed them | AK-47 | 859 ms | 859 ms | 2.6° | ||
| 20 0:56 | killed by them | MAC-10 | 625 ms | 625 ms | 9.1° | ||
| 21 bomb 0:39 | killed them | M4A1-S | 516 ms | 1109 ms | 8.7° | ||
| 22 0:50 | killed them | M4A1-S | 438 ms | 641 ms | 8.1° | ||
| 22 0:50 | killed by them | AK-47 | 672 ms | 875 ms | 27.3° | ||
| 23 0:11 | killed by them | AK-47 | 281 ms | 281 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | Glock-18 | 221 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 2 0:35 | SG 553 | 907 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 64% | |
| 2 0:35 | SG 553 | 897 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 46% | |
| 3 1:24 | AK-47 | 1414 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/8 | 1 bullet after pros would have stopped | 12% / 57% | |
| 3 1:23 | AK-47 | 1423 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 23% / 47% | |
| 6 1:09 | Galil AR | 366 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 50% | |
| 7 1:44 | AWP | 861 | fine - pros would have fired it too | 1/2 | 52% / 73% | ||
| 7 1:32 | AWP | 732 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 7 0:26 | AWP | 779 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:33 | P250 | 547 | fine - pros would have fired it too | 4/6 | killed them | 32% / 49% | |
| 9 1:29 | AK-47 | 1306 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/8 | killed them | 10% / 45% | |
| 10 0:35 | AK-47 | 574 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 75% / 75% | |
| 11 1:39 | AK-47 | 664 | fine - pros would have fired it too | 2/8 | killed them | 58% / 58% | |
| 11 1:35 | AK-47 | 600 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 11 1:25 | AK-47 | 686 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 62% / 62% | |
| 12 1:26 | AK-47 | 793 | fine - pros would have fired it too | 5/12 | cut short (a death, a reload) | 58% / 62% | |
| 13 1:40 | USP-S | 216 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 46% | |
| 13 1:39 | USP-S | 417 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 49% | |
| 14 1:30 | Five-SeveN | 708 | fine - pros would have fired it too | 3/9 | killed them | 53% / 53% | |
| 14 1:25 | MAC-10 | 316 | fine - pros would have fired it too | 3/8 | killed them | 58% / 58% | |
| 15 1:34 | MAC-10 | 239 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 63% | |
| 16 1:23 | M4A4 | 563 | fine - pros would have fired it too | 5/12 | killed them | 34% / 47% | |
| 18 bomb 0:22 | AK-47 | 1351 | fine - pros would have fired it too | 3/8 | killed them | 38% / 54% | |
| 18 round over | AK-47 | 1275 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 18 round over | AK-47 | 1278 | fine - pros would have fired it too | 1/3 | 49% / 49% | ||
| 19 1:13 | AK-47 | 794 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 57% | |
| 19 1:12 | AK-47 | 794 | fine - pros would have fired it too | 1/5 | killed them | 26% / 49% | |
| 19 0:44 | AK-47 | 808 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/8 | 19% / 53% | ||
| 19 0:42 | AK-47 | 819 | fine - pros would have fired it too | 1/2 | killed them | 55% / 59% | |
| 19 0:29 | AK-47 | 1011 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 55% | |
| 20 1:36 | AK-47 | 258 | fired while moving (166 u/s), too fast to be accurate - stop first | 2/5 | 1% / 51% | ||
| 20 0:57 | AK-47 | 823 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/10 | killed them | 10% / 54% | |
| 21 bomb 0:39 | M4A1-S | 719 | fine - pros would have fired it too | 3/12 | killed them | 26% / 50% | |
| 22 0:50 | M4A1-S | 256 | fine - pros would have fired it too | 3/5 | killed them | 48% / 49% | |
| 23 0:11 | M4A4 | 775 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.