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Nuke, lost 10-13 · Sun 01 Nov, 21:40

żylasty syryjski12,429

The match

Aim

438 msTTD578 msTTK2.1°Crosshair↓42%1st bullet44%Spray22%Head72%Counter-strafe

Scoreboard

94ADR78%KAST

Positioning

Shots

15/36Rushed↓3/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474142%
M4A1-S2055%
AWP956%
P250743%
Glock-18633%
SSG 08580%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/11316 1:41 3 kills (Scout ×3), 2 headshots, in 11.9 s CT6.4
8/11317 1:45 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 26 s CT3.7
9/11320 1:29 2 kills (AWP ×2), in 6.5 s CT3.5
10/11323 1:45 2 kills (AWP ×2), 1 through smoke, in 40.9 s CT3.5
28/1139 1:03 2 kills (AK-47 ×2), all headshots, in 17.2 s T2.0
43/1137 1:11 1 kill (AK-47) T0.9
47/11315 1:43 2 kills (M4A1-S ×2), 1 headshot, in 8.2 s CT0.9
67/1135 1:30 1 kill (AK-47), 1 headshot T0.2
70/11322 bomb 0:33 1 kill (AWP) CT0.1
78/11310 0:35 1 kill (AK-47) T-0.1
95/1131 bomb 0:36 2 kills (Glock ×2), all headshots, in 4.7 s T-0.6
110/1134 0:17 1 kill (P250) T-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:52 1v4 before the plant T · 100 HP · Rooflost - died later, after 1 kill · first fight won, saw each other
10 0:35 1v4 before the plant T · 100 HP · Squeakylost - saved, the time ran out · first fight won, saw each other
22 bomb 0:16 1v1 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:30 hurt the teamno enemy blinded for long; blinded themselves 4.0 s on the move through Outside - died 0.9 s after the pop; blinded Agnostic 2.0 s holding Outside - died 0.0 s after the pop; blinded FalcoN ™ 4.0 s on the move through Outside - took damage 0.3 s after the pop
8 1:39 blinded an enemy, but hurt the team tooblinded ダーク_ナイフ 4.1 s (1.4 s white); blinded themselves 1.0 s on the move through Outside - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:32 punishedhit by 󠀡󠀡uuwu 1.7 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1276 units away; a running throw
18 bomb 0:29 exposeda molotov at Decon - seen by 1 enemy for 0.1 s, the nearest 1572 units away; a running throw
20 0:50 exposeda smoke at Garage - seen by 1 enemy for 0.4 s, the nearest 1140 units away; a running throw
23 1:11 exposeda molotov at Hell - seen by 1 enemy for 1.9 s, the nearest 1016 units away, thrown in the open
23 1:07 exposedan HE at Admin - seen by 1 enemy for 1.1 s, the nearest 1071 units away, thrown in the open

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 26 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 0:19 󠀡󠀡uuwuRoofcover not used: 32 units away, they'd have seen only your headkilled them
17 1:45 ダーク_ナイフBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:40 tradeAgnostic was killed 766 units away: you traded in 4,000 ms (pros: 2,031 ms)
1 bomb 0:33 holdheld with BerciK, 38 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK)
1 bomb 0:33 holdheld with FalcoN ™, 588 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after FalcoN ™)
1 bomb 0:33 in their waystood between BerciK and an enemy they could see, for 500 ms (pros: 125 ms at a time)
1 bomb 0:33 line of firestood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 bomb 0:33 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:27 tradeFalcoN ™ was killed 715 units away: not traded within 5 s (pros: 625 ms)
4 1:04 tradeVanila was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
5 0:59 tradeFalcoN ™ was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
7 1:33 holdheld with FalcoN ™, 738 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:31 tradeFalcoN ™ was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
9 1:31 tradeFalcoN ™ was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
10 1:43 tradeBerciK was killed 271 units away: not traded within 5 s (pros: 1,641 ms)
10 0:35 tradeVanila was killed 77 units away: you traded in 484 ms (pros: 969 ms)
12 1:19 line of firestood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
12 bomb 0:38 tradeBerciK was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:19 holdheld with Agnostic, 213 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before Agnostic)
13 1:38 tradeVanila was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
14 1:33 tradeBerciK was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:18 holdheld with Vanila, 126 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Vanila)
20 1:36 holdheld with Vanila, 771 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 bomb 0:28 tradeFalcoN ™ was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:16 tradeBerciK was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
23 1:09 tradeAgnostic was killed 417 units away: you traded in 4,812 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 󠀡󠀡uuwuhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:36 ダーク_ナイフkilled themGlock-18625 ms625 ms9.8°
1 bomb 0:32 󠀡󠀡uuwukilled themGlock-18438 ms438 ms1.1°
1 bomb 0:29 kingen på. spelkilled by themUSP-S844 ms844 ms35.2°
2 1:25 󠀡󠀡uuwukilled by themMP9250 ms1609 ms2.9°
2 1:25 󠀡󠀡uuwuhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:26 󠀡󠀡uuwukilled by themM4A1-S344 ms531 ms4.3°
4 0:18 󠀡󠀡uuwukilled themP250969 ms2109 ms4.4°
4 0:16 ☂ zeh9 /AAFU/killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 󠀡󠀡uuwuhit themAK-47500 ms–1.1°
5 1:31 󠀡󠀡uuwuhit by themM4A4281 ms–3.5°
5 1:31 󠀡󠀡uuwukilled themAK-47312 ms719 ms0.3°
5 0:57 ダーク_ナイフkilled by themAK-47703 ms703 ms3.8°
6 1:30 󠀡󠀡uuwukilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 󠀡󠀡uuwuhit by themMP9703 ms–3.4°
7 1:33 󠀡󠀡uuwuhit themAK-47375 ms–2.2°
7 1:12 피 묻은 죽음의 정신killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:56 ☂ zeh9 /AAFU/killed by themM4A4953 ms953 ms10.1°
8 1:38 󠀡󠀡uuwukilled by themM4A4391 ms656 ms3.9°
9 1:03 ダーク_ナイフkilled themAK-47281 ms281 ms0.7°
9 bomb 0:29 ☂ zeh9 /AAFU/killed themAK-47312 ms312 ms0.9°
10 1:41 ダーク_ナイフhit themAK-47312 ms–4.7°
10 0:35 kingen på. spelhit by themM4A4141 ms–6.1°
10 0:35 kingen på. spelkilled themAK-47359 ms359 ms7.9°
11 1:35 ☂ zeh9 /AAFU/hit themAK-47453 ms–19.1°
11 1:27 󠀡󠀡uuwukilled by themM4A1-S688 ms1000 ms13.4°
12 1:27 󠀡󠀡uuwuhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:19 ダーク_ナイフkilled by themAK-47219 ms219 ms3.8°
13 1:36 kingen på. spelhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 ダーク_ナイフkilled by themGlock-18359 ms359 ms3.7°
15 1:43 kingen på. spelkilled themM4A1-S438 ms438 ms2.1°
15 1:35 ☂ zeh9 /AAFU/killed themM4A1-S578 ms578 ms3.6°
15 1:21 ダーク_ナイフkilled by themDesert Eagle547 ms547 ms1.1°
16 1:44 ダーク_ナイフhit themSSG 08141 ms–0.4°
16 1:43 ダーク_ナイフhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 ダーク_ナイフkilled themSSG 08328 ms328 ms0.5°
16 1:34 ☂ zeh9 /AAFU/killed themSSG 08109 ms109 ms1.1°
16 1:29 피 묻은 죽음의 정신killed themSSG 08656 ms656 ms4.5°
16 1:25 kingen på. spelkilled by themAK-47422 ms516 ms4.4°
17 1:45 ダーク_ナイフkilled themM4A1-S453 ms453 ms4.5°
17 1:44 kingen på. spelkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
17 1:19 피 묻은 죽음의 정신killed themM4A1-S500 ms797 ms0.7°
19 1:44 ☂ zeh9 /AAFU/hit themM4A4406 ms–1.1°
19 1:44 ☂ zeh9 /AAFU/killed by themAK-47453 ms859 ms4.9°
20 1:29 ☂ zeh9 /AAFU/killed themAWP578 ms578 ms1.3°
20 1:22 피 묻은 죽음의 정신killed themAWP672 ms672 ms4.0°
22 bomb 0:33 ダーク_ナイフkilled themAWP3250 ms3250 ms4.9°
22 bomb 0:13 kingen på. spelkilled by themAK-47250 ms453 ms4.2°
23 1:45 ☂ zeh9 /AAFU/killed themAWP250 ms250 ms0.3°
23 1:05 ダーク_ナイフkilled themAWP688 ms688 ms3.0°
23 0:31 피 묻은 죽음의 정신killed by themAK-471938 ms1938 ms1.2°

Shots

You fired 15 of your 36 first shots too soon: 11 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:36 ダーク_ナイフGlock-18726fine - pros would have fired it too1/2killed them70% / 70%
1 bomb 0:33 󠀡󠀡uuwuGlock-18548fine - pros would have fired it too0/155% / 55%
1 bomb 0:32 󠀡󠀡uuwuGlock-18544aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3killed them19% / 48%
1 bomb 0:30 kingen på. spelGlock-18557aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/2cut short (a death, a reload)1% / 51%
2 1:26 󠀡󠀡uuwuAK-47708fired while moving (94 u/s), too fast to be accurate - stop first1/112% / 55%
2 1:24 󠀡󠀡uuwuAK-47720fine - pros would have fired it too0/1cut short (a death, a reload)48% / 50%
3 1:26 󠀡󠀡uuwuTec-91067fine - pros would have fired it too0/1cut short (a death, a reload)51% / 52%
4 0:18 󠀡󠀡uuwuP250514fine - pros would have fired it too3/8killed them55% / 55%
5 1:35 󠀡󠀡uuwuAK-47675fine - pros would have fired it too2/857% / 57%
5 1:31 󠀡󠀡uuwuAK-47840fine - pros would have fired it too2/8killed them32% / 51%
7 1:35 󠀡󠀡uuwuAK-47970fired while moving (89 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 67%
7 1:34 󠀡󠀡uuwuAK-47992fired while moving (83 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 52%
7 1:33 󠀡󠀡uuwuAK-47993fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 51%
7 1:33 󠀡󠀡uuwuAK-47993fine - pros would have fired it too1/1cut short (a death, a reload)50% / 52%
7 1:11 피 묻은 죽음의 정신AK-47695fired while moving (75 u/s), too fast to be accurate - stop first3/7killed them21% / 49%
9 1:03 ダーク_ナイフAK-47494fired while moving (90 u/s), too fast to be accurate - stop first1/5killed them14% / 49%
9 bomb 0:29 ☂ zeh9 /AAFU/AK-47543fired while moving (109 u/s), too fast to be accurate - stop first1/6killed them19% / 53%
10 1:41 ダーク_ナイフAK-471096fired while moving (98 u/s), too fast to be accurate - stop first2/510% / 45%
10 0:35 kingen på. spelAK-47504fine - pros would have fired it too1/6killed them54% / 54%
11 1:35 ☂ zeh9 /AAFU/AK-47777fired while moving (96 u/s), too fast to be accurate - stop first3/81% / 50%
15 1:43 kingen på. spelM4A1-S1063fine - pros would have fired it too1/5killed them48% / 53%
15 1:35 ☂ zeh9 /AAFU/M4A1-S1809fired while moving (117 u/s), too fast to be accurate - stop first1/2killed them18% / 61%
15 1:21 ダーク_ナイフM4A1-S1459aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)15% / 51%
17 1:45 ダーク_ナイフM4A1-S343fine - pros would have fired it too1/4killed them67% / 67%
17 1:19 피 묻은 죽음의 정신M4A1-S759fired while moving (99 u/s), too fast to be accurate - stop first4/8killed them24% / 53%
18 bomb 0:21 피 묻은 죽음의 정신M4A1-S1395fired while moving (79 u/s), too fast to be accurate - stop first0/84 bullets after pros would have stopped8% / 49%
19 1:45 ☂ zeh9 /AAFU/M4A1-S913fine - pros would have fired it too4/6cut short (a death, a reload)33% / 58%
20 1:45 ☂ zeh9 /AAFU/AWP1477fine - pros would have fired it too0/159% / 79%
20 1:29 ☂ zeh9 /AAFU/AWP584fine - pros would have fired it too1/1killed them82% / 82%
20 1:22 피 묻은 죽음의 정신AWP1032fine - pros would have fired it too1/1killed them79% / 80%
20 1:05 ダーク_ナイフAWP1135aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)18% / 70%
20 0:07 󠀡󠀡uuwuAWP702fine - pros would have fired it too0/157% / 81%
22 bomb 0:33 ダーク_ナイフAWP630fine - pros would have fired it too1/1killed them85% / 85%
22 bomb 0:13 kingen på. spelAWP293fine - pros would have fired it too0/1cut short (a death, a reload)58% / 67%
23 1:45 ☂ zeh9 /AAFU/AWP1630fine - pros would have fired it too1/1killed them72% / 72%
23 1:05 ダーク_ナイフAWP1105fine - pros would have fired it too1/2killed them80% / 80%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.