Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 42% |
| M4A1-S | 20 | 55% |
| AWP | 9 | 56% |
| P250 | 7 | 43% |
| Glock-18 | 6 | 33% |
| SSG 08 | 5 | 80% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/113 | 16 1:41 | 3 kills (Scout ×3), 2 headshots, in 11.9 s CT | 6.4 |
| 8/113 | 17 1:45 | 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 26 s CT | 3.7 |
| 9/113 | 20 1:29 | 2 kills (AWP ×2), in 6.5 s CT | 3.5 |
| 10/113 | 23 1:45 | 2 kills (AWP ×2), 1 through smoke, in 40.9 s CT | 3.5 |
| 28/113 | 9 1:03 | 2 kills (AK-47 ×2), all headshots, in 17.2 s T | 2.0 |
| 43/113 | 7 1:11 | 1 kill (AK-47) T | 0.9 |
| 47/113 | 15 1:43 | 2 kills (M4A1-S ×2), 1 headshot, in 8.2 s CT | 0.9 |
| 67/113 | 5 1:30 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 70/113 | 22 bomb 0:33 | 1 kill (AWP) CT | 0.1 |
| 78/113 | 10 0:35 | 1 kill (AK-47) T | -0.1 |
| 95/113 | 1 bomb 0:36 | 2 kills (Glock ×2), all headshots, in 4.7 s T | -0.6 |
| 110/113 | 4 0:17 | 1 kill (P250) T | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:52 | 1v4 before the plant T · 100 HP · Roof | lost - died later, after 1 kill · first fight won, saw each other |
| 10 0:35 | 1v4 before the plant T · 100 HP · Squeaky | lost - saved, the time ran out · first fight won, saw each other |
| 22 bomb 0:16 | 1v1 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw them first |
Flashes
2 flashes: 0 good, 0 weak, 0 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:30 | hurt the team | no enemy blinded for long; blinded themselves 4.0 s on the move through Outside - died 0.9 s after the pop; blinded Agnostic 2.0 s holding Outside - died 0.0 s after the pop; blinded FalcoN ™ 4.0 s on the move through Outside - took damage 0.3 s after the pop |
| 8 1:39 | blinded an enemy, but hurt the team too | blinded ダーク_ナイフ 4.1 s (1.4 s white); blinded themselves 1.0 s on the move through Outside - ran into a fight |
Throws
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:32 | punished | hit by uuwu 1.7 s after throwing a flash at Outside, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1276 units away; a running throw |
| 18 bomb 0:29 | exposed | a molotov at Decon - seen by 1 enemy for 0.1 s, the nearest 1572 units away; a running throw |
| 20 0:50 | exposed | a smoke at Garage - seen by 1 enemy for 0.4 s, the nearest 1140 units away; a running throw |
| 23 1:11 | exposed | a molotov at Hell - seen by 1 enemy for 1.9 s, the nearest 1016 units away, thrown in the open |
| 23 1:07 | exposed | an HE at Admin - seen by 1 enemy for 1.1 s, the nearest 1071 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 0:19 | Roof | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 17 1:45 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:40 | trade | Agnostic was killed 766 units away: you traded in 4,000 ms (pros: 2,031 ms) |
| 1 bomb 0:33 | hold | held with BerciK, 38 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BerciK) |
| 1 bomb 0:33 | hold | held with FalcoN ™, 588 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after FalcoN ™) |
| 1 bomb 0:33 | in their way | stood between BerciK and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 1 bomb 0:33 | line of fire | stood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 bomb 0:33 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:27 | trade | FalcoN ™ was killed 715 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:04 | trade | Vanila was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:59 | trade | FalcoN ™ was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:33 | hold | held with FalcoN ™, 738 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:31 | trade | FalcoN ™ was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:31 | trade | FalcoN ™ was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:43 | trade | BerciK was killed 271 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:35 | trade | Vanila was killed 77 units away: you traded in 484 ms (pros: 969 ms) |
| 12 1:19 | line of fire | stood in BerciK's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 12 bomb 0:38 | trade | BerciK was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:19 | hold | held with Agnostic, 213 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,234 ms before Agnostic) |
| 13 1:38 | trade | Vanila was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:33 | trade | BerciK was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:18 | hold | held with Vanila, 126 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Vanila) |
| 20 1:36 | hold | held with Vanila, 771 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 bomb 0:28 | trade | FalcoN ™ was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:16 | trade | BerciK was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:09 | trade | Agnostic was killed 417 units away: you traded in 4,812 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:36 | killed them | Glock-18 | 625 ms | 625 ms | 9.8° | ||
| 1 bomb 0:32 | killed them | Glock-18 | 438 ms | 438 ms | 1.1° | ||
| 1 bomb 0:29 | killed by them | USP-S | 844 ms | 844 ms | 35.2° | ||
| 2 1:25 | killed by them | MP9 | 250 ms | 1609 ms | 2.9° | ||
| 2 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:26 | killed by them | M4A1-S | 344 ms | 531 ms | 4.3° | ||
| 4 0:18 | killed them | P250 | 969 ms | 2109 ms | 4.4° | ||
| 4 0:16 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | hit them | AK-47 | 500 ms | – | 1.1° | ||
| 5 1:31 | hit by them | M4A4 | 281 ms | – | 3.5° | ||
| 5 1:31 | killed them | AK-47 | 312 ms | 719 ms | 0.3° | ||
| 5 0:57 | killed by them | AK-47 | 703 ms | 703 ms | 3.8° | ||
| 6 1:30 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:35 | hit by them | MP9 | 703 ms | – | 3.4° | ||
| 7 1:33 | hit them | AK-47 | 375 ms | – | 2.2° | ||
| 7 1:12 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:56 | killed by them | M4A4 | 953 ms | 953 ms | 10.1° | ||
| 8 1:38 | killed by them | M4A4 | 391 ms | 656 ms | 3.9° | ||
| 9 1:03 | killed them | AK-47 | 281 ms | 281 ms | 0.7° | ||
| 9 bomb 0:29 | killed them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 10 1:41 | hit them | AK-47 | 312 ms | – | 4.7° | ||
| 10 0:35 | hit by them | M4A4 | 141 ms | – | 6.1° | ||
| 10 0:35 | killed them | AK-47 | 359 ms | 359 ms | 7.9° | ||
| 11 1:35 | hit them | AK-47 | 453 ms | – | 19.1° | ||
| 11 1:27 | killed by them | M4A1-S | 688 ms | 1000 ms | 13.4° | ||
| 12 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:19 | killed by them | AK-47 | 219 ms | 219 ms | 3.8° | ||
| 13 1:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | killed by them | Glock-18 | 359 ms | 359 ms | 3.7° | ||
| 15 1:43 | killed them | M4A1-S | 438 ms | 438 ms | 2.1° | ||
| 15 1:35 | killed them | M4A1-S | 578 ms | 578 ms | 3.6° | ||
| 15 1:21 | killed by them | Desert Eagle | 547 ms | 547 ms | 1.1° | ||
| 16 1:44 | hit them | SSG 08 | 141 ms | – | 0.4° | ||
| 16 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | killed them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 16 1:34 | killed them | SSG 08 | 109 ms | 109 ms | 1.1° | ||
| 16 1:29 | killed them | SSG 08 | 656 ms | 656 ms | 4.5° | ||
| 16 1:25 | killed by them | AK-47 | 422 ms | 516 ms | 4.4° | ||
| 17 1:45 | killed them | M4A1-S | 453 ms | 453 ms | 4.5° | ||
| 17 1:44 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:19 | killed them | M4A1-S | 500 ms | 797 ms | 0.7° | ||
| 19 1:44 | hit them | M4A4 | 406 ms | – | 1.1° | ||
| 19 1:44 | killed by them | AK-47 | 453 ms | 859 ms | 4.9° | ||
| 20 1:29 | killed them | AWP | 578 ms | 578 ms | 1.3° | ||
| 20 1:22 | killed them | AWP | 672 ms | 672 ms | 4.0° | ||
| 22 bomb 0:33 | killed them | AWP | 3250 ms | 3250 ms | 4.9° | ||
| 22 bomb 0:13 | killed by them | AK-47 | 250 ms | 453 ms | 4.2° | ||
| 23 1:45 | killed them | AWP | 250 ms | 250 ms | 0.3° | ||
| 23 1:05 | killed them | AWP | 688 ms | 688 ms | 3.0° | ||
| 23 0:31 | killed by them | AK-47 | 1938 ms | 1938 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:36 | Glock-18 | 726 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 1 bomb 0:33 | Glock-18 | 548 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 1 bomb 0:32 | Glock-18 | 544 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | killed them | 19% / 48% | |
| 1 bomb 0:30 | Glock-18 | 557 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 2 1:26 | AK-47 | 708 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/11 | 2% / 55% | ||
| 2 1:24 | AK-47 | 720 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 50% | |
| 3 1:26 | Tec-9 | 1067 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 52% | |
| 4 0:18 | P250 | 514 | fine - pros would have fired it too | 3/8 | killed them | 55% / 55% | |
| 5 1:35 | AK-47 | 675 | fine - pros would have fired it too | 2/8 | 57% / 57% | ||
| 5 1:31 | AK-47 | 840 | fine - pros would have fired it too | 2/8 | killed them | 32% / 51% | |
| 7 1:35 | AK-47 | 970 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 67% | |
| 7 1:34 | AK-47 | 992 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 52% | |
| 7 1:33 | AK-47 | 993 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 51% | |
| 7 1:33 | AK-47 | 993 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 52% | |
| 7 1:11 | AK-47 | 695 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/7 | killed them | 21% / 49% | |
| 9 1:03 | AK-47 | 494 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/5 | killed them | 14% / 49% | |
| 9 bomb 0:29 | AK-47 | 543 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 53% | |
| 10 1:41 | AK-47 | 1096 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/5 | 10% / 45% | ||
| 10 0:35 | AK-47 | 504 | fine - pros would have fired it too | 1/6 | killed them | 54% / 54% | |
| 11 1:35 | AK-47 | 777 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/8 | 1% / 50% | ||
| 15 1:43 | M4A1-S | 1063 | fine - pros would have fired it too | 1/5 | killed them | 48% / 53% | |
| 15 1:35 | M4A1-S | 1809 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | killed them | 18% / 61% | |
| 15 1:21 | M4A1-S | 1459 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 51% | |
| 17 1:45 | M4A1-S | 343 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 17 1:19 | M4A1-S | 759 | fired while moving (99 u/s), too fast to be accurate - stop first | 4/8 | killed them | 24% / 53% | |
| 18 bomb 0:21 | M4A1-S | 1395 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/8 | 4 bullets after pros would have stopped | 8% / 49% | |
| 19 1:45 | M4A1-S | 913 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 33% / 58% | |
| 20 1:45 | AWP | 1477 | fine - pros would have fired it too | 0/1 | 59% / 79% | ||
| 20 1:29 | AWP | 584 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 20 1:22 | AWP | 1032 | fine - pros would have fired it too | 1/1 | killed them | 79% / 80% | |
| 20 1:05 | AWP | 1135 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 70% | |
| 20 0:07 | AWP | 702 | fine - pros would have fired it too | 0/1 | 57% / 81% | ||
| 22 bomb 0:33 | AWP | 630 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 22 bomb 0:13 | AWP | 293 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 67% | |
| 23 1:45 | AWP | 1630 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 23 1:05 | AWP | 1105 | fine - pros would have fired it too | 1/2 | killed them | 80% / 80% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.