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Nuke, won 13-10 · Sun 01 Nov, 21:40

ダーク_ナイフ19,988

The match

Aim

531 msTTD664 msTTK3.8°Crosshair↓31%1st bullet68%Spray21%Head53%Counter-strafe

Scoreboard

74ADR78%KAST

Positioning

Shots

23/40Rushed↓6/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476546%
M4A42839%
USP-S1118%
MAC-10633%
M4A1-S30%
Desert Eagle333%
Glock-182100%
MP91100%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11312 bomb 0:40 3 kills (AK-47 ×3), 1 headshot, in 24.3 s CT5.6
14/11313 1:29 2 kills (Glock ×2), all headshots, in 1.5 s T3.2
18/1135 0:57 2 kills (AK-47 ×2), in 2.1 s CT2.7
20/11322 0:50 2 kills (AK-47 ×2), 1 headshot, in 5 s T2.5
32/11315 1:21 1 kill (Deagle), 1 headshot T1.5
54/1139 1:26 1 kill (M4A4) CT0.7
55/11323 1:09 1 kill (AK-47) T0.7
56/11310 0:38 1 kill (M4A4) CT0.6
71/1132 1:16 1 kill (MP9), 1 headshot CT0.1
74/11321 round over 1 kill (AK-47) T0.1
82/1137 1:31 2 kills (M4A4, AK-47), in 67.7 s CT-0.3
85/1134 0:52 1 kill (AK-47), 1 headshot CT-0.4
102/1131 bomb 0:40 1 kill (USP-S), 1 headshot CT-1.0
108/1138 1:29 1 kill (M4A4) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:26 1v1 before the plant CT · 63 HP · Bombsite Awon - killed them · first fight won, saw each other
19 0:42 1v4 before the plant T · 100 HP · Hutlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:47 hurt the teambarely blinded żylasty syryjski 1.9 s (0.2 s white); blinded ☂ zeh9 /AAFU/ 1.0 s on the move through Roof - an enemy could see them; blinded 피 묻은 죽음의 정신 1.8 s holding Outside - safe; blinded themselves 2.8 s on the move through Outside - safe
15 1:45 misled a peekbarely blinded żylasty syryjski 2.0 s (0.2 s white); blinded themselves 1.2 s on the move through Outside - safe the enemy was barely blinded, and kingen på. spel peeked żylasty syryjski 1.5 s after the pop; got hit first
16 1:47 wastedno enemy blinded for long; blinded kingen på. spel 1.1 s on the move through Outside - safe; blinded themselves 1.2 s on the move through Outside - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
23 1:19 punishedhit by Agnostic with a smoke out at Control, 0.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1084 units away, thrown in the open

Positioning

In 5 of your 38 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 12 of your 30 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:39 AgnosticHeavencover not used: 16 units away, they'd have seen only your headkilled them
5 0:58 żylasty syryjskiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:28 BerciKBombsite Acover not used: 64 units away, they'd have seen only your headkilled them
15 1:22 żylasty syryjskiOutsidecover not used: 48 units away, they'd have seen only your headkilled them
23 1:11 AgnosticRamppeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 23 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 holdheld with kingen på. spel, 338 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before kingen på. spel)
2 1:26 tradekingen på. spel was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
2 1:18 trade󠀡󠀡uuwu was killed 1175 units away: you traded in 1,969 ms (pros: 2,609 ms)
3 1:23 holdheld with 󠀡󠀡uuwu, 1002 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:34 holdheld with 󠀡󠀡uuwu, 641 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:33 trade󠀡󠀡uuwu was killed 642 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradekingen på. spel was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 trade피 묻은 죽음의 정신 was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
7 0:26 trade☂ zeh9 /AAFU/ was killed 1146 units away: you traded in 2,344 ms (pros: 2,609 ms)
8 1:32 tradekingen på. spel was killed 316 units away: you traded in 3,453 ms (pros: 1,641 ms)
8 1:32 holdheld with 피 묻은 죽음의 정신, 331 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 피 묻은 죽음의 정신)
9 1:29 tradekingen på. spel was killed 1164 units away: you traded in 2,359 ms (pros: 2,609 ms)
12 1:21 holdheld with ☂ zeh9 /AAFU/, 600 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:20 trade☂ zeh9 /AAFU/ was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
12 1:07 peek togetherpeeked the same enemy as 󠀡󠀡uuwu, 78 ms before them - a double peek
12 1:07 trade󠀡󠀡uuwu was killed 62 units away: you traded in 1,219 ms (pros: 625 ms)
13 1:26 line of firestood in kingen på. spel's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:34 peek togetherpeeked the same enemy as ☂ zeh9 /AAFU/, 797 ms before them - early - you went first, alone
15 1:43 tradekingen på. spel was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
15 1:35 trade☂ zeh9 /AAFU/ was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
18 1:16 trade󠀡󠀡uuwu was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
19 1:38 trade󠀡󠀡uuwu was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
19 1:03 holdheld with ☂ zeh9 /AAFU/, 964 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:03 trade☂ zeh9 /AAFU/ was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
19 0:42 tradekingen på. spel was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
20 1:29 trade☂ zeh9 /AAFU/ was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
20 1:22 trade피 묻은 죽음의 정신 was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 holdheld with kingen på. spel, 576 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:36 tradekingen på. spel was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:38 trade󠀡󠀡uuwu was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
22 0:51 holdheld with ☂ zeh9 /AAFU/, 278 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before ☂ zeh9 /AAFU/)
22 0:50 trade☂ zeh9 /AAFU/ was killed 253 units away: you traded in 203 ms (pros: 625 ms)
22 0:40 trade󠀡󠀡uuwu was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
23 1:20 tradekingen på. spel was killed 171 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Agnostichit by themGlock-18969 ms–2.4°
1 bomb 0:40 Agnostickilled themUSP-S1641 ms1641 ms3.7°
1 bomb 0:37 Vanilahit themP20001062 ms–5.8°
1 bomb 0:36 żylasty syryjskikilled by themGlock-18625 ms625 ms9.8°
2 1:16 Agnostickilled themMP9172 ms312 ms1.3°
4 0:52 BerciKkilled themAK-47359 ms562 ms5.0°
5 0:57 żylasty syryjskikilled themAK-47703 ms703 ms3.8°
5 0:55 BerciKhit by themAK-47359 ms–3.7°
5 0:55 BerciKkilled themAK-47547 ms844 ms4.1°
6 1:35 BerciKhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 BerciKkilled by themMAC-10125 ms578 ms4.9°
7 1:32 FalcoN ™killed themM4A4922 ms1734 ms36.9°
7 1:31 FalcoN ™hit by themMP71641 ms–19.5°
7 0:23 Vanilakilled themAK-47266 ms266 ms2.9°
8 1:31 BerciKhit by themTec-9406 ms–11.0°
8 1:29 Vanilakilled themM4A4531 ms625 ms1.6°
8 1:10 FalcoN ™hit themM4A4656 ms–6.4°
9 1:26 Vanilakilled themM4A4156 ms234 ms2.0°
9 1:03 żylasty syryjskikilled by themAK-47281 ms281 ms0.7°
10 1:41 żylasty syryjskihit by themAK-47312 ms–4.7°
10 0:38 FalcoN ™killed themM4A4234 ms422 ms2.3°
12 1:07 FalcoN ™hit by themMP7281 ms–3.0°
12 bomb 0:40 FalcoN ™killed themAK-47469 ms969 ms51.1°
12 bomb 0:19 żylasty syryjskikilled themAK-47219 ms219 ms3.8°
12 bomb 0:16 Agnostickilled themAK-47406 ms703 ms7.3°
13 1:42 Vanilahit by themP20001109 ms–8.9°
13 1:29 żylasty syryjskikilled themGlock-18359 ms359 ms3.7°
13 1:28 BerciKkilled themGlock-18391 ms391 ms13.2°
14 1:33 BerciKhit themMAC-10531 ms–23.7°
14 1:33 BerciKkilled by themFive-SeveN688 ms688 ms3.2°
15 1:21 żylasty syryjskikilled themDesert Eagle547 ms547 ms1.1°
15 1:19 FalcoN ™killed by themM4A4734 ms906 ms8.9°
16 1:44 żylasty syryjskihit by themSSG 08141 ms–0.4°
16 1:43 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 żylasty syryjskikilled by themSSG 08328 ms328 ms0.5°
17 1:45 żylasty syryjskikilled by themM4A1-S453 ms453 ms4.5°
18 bomb 0:33 BerciKkilled by themAK-47938 ms938 ms22.7°
19 0:41 Agnostichit by themM4A478 ms–4.0°
19 0:30 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:29 Vanilakilled by themAK-47438 ms547 ms0.8°
20 1:02 BerciKhit by themAK-47562 ms–1.0°
20 0:59 BerciKkilled by themAK-472984 ms2984 ms1.0°
21 round over Agnostickilled themAK-47703 ms1109 ms2.3°
22 0:50 Vanilakilled themAK-47672 ms875 ms27.3°
22 0:47 Agnostichit by themM4A41031 ms–7.5°
22 0:45 Agnostickilled themAK-471250 ms1359 ms47.5°
22 bomb 0:33 żylasty syryjskikilled by themAWP3250 ms3250 ms4.9°
23 1:20 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:10 Agnostickilled themAK-471391 ms1797 ms3.7°
23 1:05 żylasty syryjskikilled by themAWP688 ms688 ms3.0°

Shots

You fired 23 of your 40 first shots too soon: 12 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 BerciKUSP-S817aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/22% / 42%
1 1:40 AgnosticUSP-S856fired while moving (104 u/s), too fast to be accurate - stop first0/234% / 43%
1 1:38 AgnosticUSP-S822fired while moving (184 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 48%
1 1:38 AgnosticUSP-S778fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 bomb 0:40 AgnosticUSP-S774fine - pros would have fired it too1/1killed them43% / 43%
1 bomb 0:38 VanilaUSP-S805aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/4cut short (a death, a reload)5% / 44%
4 0:52 BerciKAK-47940fine - pros would have fired it too2/8killed them81% / 81%
5 0:57 żylasty syryjskiAK-47629fine - pros would have fired it too1/7killed them70% / 70%
5 0:55 BerciKAK-47448aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/10killed them26% / 55%
6 1:26 BerciKM4A1-S181aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/3cut short (a death, a reload)1% / 51%
7 1:32 FalcoN ™M4A4424fired while moving (214 u/s), too fast to be accurate - stop first5/15killed them48% / 77%
7 0:23 VanilaAK-47803fine - pros would have fired it too1/6killed them42% / 60%
8 1:31 BerciKM4A4756fired while moving (77 u/s), too fast to be accurate - stop first0/715% / 55%
8 1:29 VanilaM4A4324fired while moving (111 u/s), too fast to be accurate - stop first2/10killed them1% / 60%
8 1:14 FalcoN ™M4A4174aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/156% / 58%
8 1:10 FalcoN ™M4A4324fired while moving (154 u/s), too fast to be accurate - stop first2/69% / 61%
9 1:26 VanilaM4A4356fine - pros would have fired it too2/7killed them47% / 61%
10 1:41 żylasty syryjskiM4A41089aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first0/61% / 45%
10 0:38 FalcoN ™M4A4634fine - pros would have fired it too2/8killed them77% / 77%
12 bomb 0:40 FalcoN ™AK-47555fine - pros would have fired it too4/9killed them33% / 51%
12 bomb 0:19 żylasty syryjskiAK-47192fired while moving (83 u/s), too fast to be accurate - stop first1/4killed them42% / 57%
12 bomb 0:16 AgnosticAK-47230fired while moving (182 u/s), too fast to be accurate - stop first4/8killed them42% / 66%
13 1:29 żylasty syryjskiGlock-18311fine - pros would have fired it too1/2killed them67% / 67%
13 1:28 BerciKGlock-181022fine - pros would have fired it too1/1killed them44% / 46%
14 1:34 BerciKMAC-10327fired while moving (236 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)7% / 48%
15 1:28 żylasty syryjskiDesert Eagle1378fine - pros would have fired it too0/183% / 83%
15 1:21 żylasty syryjskiDesert Eagle1446fine - pros would have fired it too1/1killed them46% / 46%
16 1:41 żylasty syryjskiAK-471482aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2cut short (a death, a reload)5% / 45%
17 1:45 żylasty syryjskiTec-9363aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
18 bomb 0:33 BerciKDesert Eagle528fine - pros would have fired it too0/1cut short (a death, a reload)37% / 40%
20 1:01 BerciKAK-471020too soon: your crosshair was still moving onto them, about 4.5 player widths (146 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 1:01 BerciKAK-471027fired while moving (83 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 1:01 BerciKAK-471029fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
20 1:00 BerciKAK-471029aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
21 round over AgnosticAK-47379aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/13killed them7% / 51%
22 0:50 VanilaAK-47188fired while moving (78 u/s), too fast to be accurate - stop first3/9killed them18% / 47%
22 0:45 AgnosticAK-47561fine - pros would have fired it too2/6killed them53% / 53%
22 bomb 0:33 żylasty syryjskiAK-47630fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%
23 1:10 AgnosticAK-47646fired while moving (110 u/s), too fast to be accurate - stop first4/10killed them8% / 54%
23 1:05 żylasty syryjskiAK-471105fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.