Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 46% |
| M4A4 | 28 | 39% |
| USP-S | 11 | 18% |
| MAC-10 | 6 | 33% |
| M4A1-S | 3 | 0% |
| Desert Eagle | 3 | 33% |
| Glock-18 | 2 | 100% |
| MP9 | 1 | 100% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/113 | 12 bomb 0:40 | 3 kills (AK-47 ×3), 1 headshot, in 24.3 s CT | 5.6 |
| 14/113 | 13 1:29 | 2 kills (Glock ×2), all headshots, in 1.5 s T | 3.2 |
| 18/113 | 5 0:57 | 2 kills (AK-47 ×2), in 2.1 s CT | 2.7 |
| 20/113 | 22 0:50 | 2 kills (AK-47 ×2), 1 headshot, in 5 s T | 2.5 |
| 32/113 | 15 1:21 | 1 kill (Deagle), 1 headshot T | 1.5 |
| 54/113 | 9 1:26 | 1 kill (M4A4) CT | 0.7 |
| 55/113 | 23 1:09 | 1 kill (AK-47) T | 0.7 |
| 56/113 | 10 0:38 | 1 kill (M4A4) CT | 0.6 |
| 71/113 | 2 1:16 | 1 kill (MP9), 1 headshot CT | 0.1 |
| 74/113 | 21 round over | 1 kill (AK-47) T | 0.1 |
| 82/113 | 7 1:31 | 2 kills (M4A4, AK-47), in 67.7 s CT | -0.3 |
| 85/113 | 4 0:52 | 1 kill (AK-47), 1 headshot CT | -0.4 |
| 102/113 | 1 bomb 0:40 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 108/113 | 8 1:29 | 1 kill (M4A4) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:26 | 1v1 before the plant CT · 63 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 19 0:42 | 1v4 before the plant T · 100 HP · Hut | lost - died later · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:47 | hurt the team | barely blinded żylasty syryjski 1.9 s (0.2 s white); blinded ☂ zeh9 /AAFU/ 1.0 s on the move through Roof - an enemy could see them; blinded 피 묻은 죽음의 정신 1.8 s holding Outside - safe; blinded themselves 2.8 s on the move through Outside - safe |
| 15 1:45 | misled a peek | barely blinded żylasty syryjski 2.0 s (0.2 s white); blinded themselves 1.2 s on the move through Outside - safe the enemy was barely blinded, and kingen på. spel peeked żylasty syryjski 1.5 s after the pop; got hit first |
| 16 1:47 | wasted | no enemy blinded for long; blinded kingen på. spel 1.1 s on the move through Outside - safe; blinded themselves 1.2 s on the move through Outside - safe |
Throws
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 23 1:19 | punished | hit by Agnostic with a smoke out at Control, 0.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1084 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:39 | Heaven | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 5 0:58 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:28 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 15 1:22 | Outside | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 23 1:11 | Ramp | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 6 of the 23 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | hold | held with kingen på. spel, 338 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before kingen på. spel) |
| 2 1:26 | trade | kingen på. spel was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:18 | trade | uuwu was killed 1175 units away: you traded in 1,969 ms (pros: 2,609 ms) |
| 3 1:23 | hold | held with uuwu, 1002 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:34 | hold | held with uuwu, 641 units and 66° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:33 | trade | uuwu was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | kingen på. spel was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | trade | 피 묻은 죽음의 정신 was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:26 | trade | ☂ zeh9 /AAFU/ was killed 1146 units away: you traded in 2,344 ms (pros: 2,609 ms) |
| 8 1:32 | trade | kingen på. spel was killed 316 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 8 1:32 | hold | held with 피 묻은 죽음의 정신, 331 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 피 묻은 죽음의 정신) |
| 9 1:29 | trade | kingen på. spel was killed 1164 units away: you traded in 2,359 ms (pros: 2,609 ms) |
| 12 1:21 | hold | held with ☂ zeh9 /AAFU/, 600 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:20 | trade | ☂ zeh9 /AAFU/ was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:07 | peek together | peeked the same enemy as uuwu, 78 ms before them - a double peek |
| 12 1:07 | trade | uuwu was killed 62 units away: you traded in 1,219 ms (pros: 625 ms) |
| 13 1:26 | line of fire | stood in kingen på. spel's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:34 | peek together | peeked the same enemy as ☂ zeh9 /AAFU/, 797 ms before them - early - you went first, alone |
| 15 1:43 | trade | kingen på. spel was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:35 | trade | ☂ zeh9 /AAFU/ was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:16 | trade | uuwu was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:38 | trade | uuwu was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:03 | hold | held with ☂ zeh9 /AAFU/, 964 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:03 | trade | ☂ zeh9 /AAFU/ was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:42 | trade | kingen på. spel was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:29 | trade | ☂ zeh9 /AAFU/ was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:22 | trade | 피 묻은 죽음의 정신 was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:37 | hold | held with kingen på. spel, 576 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:36 | trade | kingen på. spel was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:38 | trade | uuwu was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:51 | hold | held with ☂ zeh9 /AAFU/, 278 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before ☂ zeh9 /AAFU/) |
| 22 0:50 | trade | ☂ zeh9 /AAFU/ was killed 253 units away: you traded in 203 ms (pros: 625 ms) |
| 22 0:40 | trade | uuwu was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:20 | trade | kingen på. spel was killed 171 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit by them | Glock-18 | 969 ms | – | 2.4° | ||
| 1 bomb 0:40 | killed them | USP-S | 1641 ms | 1641 ms | 3.7° | ||
| 1 bomb 0:37 | hit them | P2000 | 1062 ms | – | 5.8° | ||
| 1 bomb 0:36 | killed by them | Glock-18 | 625 ms | 625 ms | 9.8° | ||
| 2 1:16 | killed them | MP9 | 172 ms | 312 ms | 1.3° | ||
| 4 0:52 | killed them | AK-47 | 359 ms | 562 ms | 5.0° | ||
| 5 0:57 | killed them | AK-47 | 703 ms | 703 ms | 3.8° | ||
| 5 0:55 | hit by them | AK-47 | 359 ms | – | 3.7° | ||
| 5 0:55 | killed them | AK-47 | 547 ms | 844 ms | 4.1° | ||
| 6 1:35 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | killed by them | MAC-10 | 125 ms | 578 ms | 4.9° | ||
| 7 1:32 | killed them | M4A4 | 922 ms | 1734 ms | 36.9° | ||
| 7 1:31 | hit by them | MP7 | 1641 ms | – | 19.5° | ||
| 7 0:23 | killed them | AK-47 | 266 ms | 266 ms | 2.9° | ||
| 8 1:31 | hit by them | Tec-9 | 406 ms | – | 11.0° | ||
| 8 1:29 | killed them | M4A4 | 531 ms | 625 ms | 1.6° | ||
| 8 1:10 | hit them | M4A4 | 656 ms | – | 6.4° | ||
| 9 1:26 | killed them | M4A4 | 156 ms | 234 ms | 2.0° | ||
| 9 1:03 | killed by them | AK-47 | 281 ms | 281 ms | 0.7° | ||
| 10 1:41 | hit by them | AK-47 | 312 ms | – | 4.7° | ||
| 10 0:38 | killed them | M4A4 | 234 ms | 422 ms | 2.3° | ||
| 12 1:07 | hit by them | MP7 | 281 ms | – | 3.0° | ||
| 12 bomb 0:40 | killed them | AK-47 | 469 ms | 969 ms | 51.1° | ||
| 12 bomb 0:19 | killed them | AK-47 | 219 ms | 219 ms | 3.8° | ||
| 12 bomb 0:16 | killed them | AK-47 | 406 ms | 703 ms | 7.3° | ||
| 13 1:42 | hit by them | P2000 | 1109 ms | – | 8.9° | ||
| 13 1:29 | killed them | Glock-18 | 359 ms | 359 ms | 3.7° | ||
| 13 1:28 | killed them | Glock-18 | 391 ms | 391 ms | 13.2° | ||
| 14 1:33 | hit them | MAC-10 | 531 ms | – | 23.7° | ||
| 14 1:33 | killed by them | Five-SeveN | 688 ms | 688 ms | 3.2° | ||
| 15 1:21 | killed them | Desert Eagle | 547 ms | 547 ms | 1.1° | ||
| 15 1:19 | killed by them | M4A4 | 734 ms | 906 ms | 8.9° | ||
| 16 1:44 | hit by them | SSG 08 | 141 ms | – | 0.4° | ||
| 16 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | killed by them | SSG 08 | 328 ms | 328 ms | 0.5° | ||
| 17 1:45 | killed by them | M4A1-S | 453 ms | 453 ms | 4.5° | ||
| 18 bomb 0:33 | killed by them | AK-47 | 938 ms | 938 ms | 22.7° | ||
| 19 0:41 | hit by them | M4A4 | 78 ms | – | 4.0° | ||
| 19 0:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:29 | killed by them | AK-47 | 438 ms | 547 ms | 0.8° | ||
| 20 1:02 | hit by them | AK-47 | 562 ms | – | 1.0° | ||
| 20 0:59 | killed by them | AK-47 | 2984 ms | 2984 ms | 1.0° | ||
| 21 round over | killed them | AK-47 | 703 ms | 1109 ms | 2.3° | ||
| 22 0:50 | killed them | AK-47 | 672 ms | 875 ms | 27.3° | ||
| 22 0:47 | hit by them | M4A4 | 1031 ms | – | 7.5° | ||
| 22 0:45 | killed them | AK-47 | 1250 ms | 1359 ms | 47.5° | ||
| 22 bomb 0:33 | killed by them | AWP | 3250 ms | 3250 ms | 4.9° | ||
| 23 1:20 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:10 | killed them | AK-47 | 1391 ms | 1797 ms | 3.7° | ||
| 23 1:05 | killed by them | AWP | 688 ms | 688 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 817 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/2 | 2% / 42% | ||
| 1 1:40 | USP-S | 856 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | 34% / 43% | ||
| 1 1:38 | USP-S | 822 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 48% | |
| 1 1:38 | USP-S | 778 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 bomb 0:40 | USP-S | 774 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 1 bomb 0:38 | USP-S | 805 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 44% | |
| 4 0:52 | AK-47 | 940 | fine - pros would have fired it too | 2/8 | killed them | 81% / 81% | |
| 5 0:57 | AK-47 | 629 | fine - pros would have fired it too | 1/7 | killed them | 70% / 70% | |
| 5 0:55 | AK-47 | 448 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/10 | killed them | 26% / 55% | |
| 6 1:26 | M4A1-S | 181 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 51% | |
| 7 1:32 | M4A4 | 424 | fired while moving (214 u/s), too fast to be accurate - stop first | 5/15 | killed them | 48% / 77% | |
| 7 0:23 | AK-47 | 803 | fine - pros would have fired it too | 1/6 | killed them | 42% / 60% | |
| 8 1:31 | M4A4 | 756 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/7 | 15% / 55% | ||
| 8 1:29 | M4A4 | 324 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/10 | killed them | 1% / 60% | |
| 8 1:14 | M4A4 | 174 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/15 | 6% / 58% | ||
| 8 1:10 | M4A4 | 324 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/6 | 9% / 61% | ||
| 9 1:26 | M4A4 | 356 | fine - pros would have fired it too | 2/7 | killed them | 47% / 61% | |
| 10 1:41 | M4A4 | 1089 | aim far off: your crosshair was about 3 player widths (88 units) off their body - get on target first | 0/6 | 1% / 45% | ||
| 10 0:38 | M4A4 | 634 | fine - pros would have fired it too | 2/8 | killed them | 77% / 77% | |
| 12 bomb 0:40 | AK-47 | 555 | fine - pros would have fired it too | 4/9 | killed them | 33% / 51% | |
| 12 bomb 0:19 | AK-47 | 192 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/4 | killed them | 42% / 57% | |
| 12 bomb 0:16 | AK-47 | 230 | fired while moving (182 u/s), too fast to be accurate - stop first | 4/8 | killed them | 42% / 66% | |
| 13 1:29 | Glock-18 | 311 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 13 1:28 | Glock-18 | 1022 | fine - pros would have fired it too | 1/1 | killed them | 44% / 46% | |
| 14 1:34 | MAC-10 | 327 | fired while moving (236 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 7% / 48% | |
| 15 1:28 | Desert Eagle | 1378 | fine - pros would have fired it too | 0/1 | 83% / 83% | ||
| 15 1:21 | Desert Eagle | 1446 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 16 1:41 | AK-47 | 1482 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 45% | |
| 17 1:45 | Tec-9 | 363 | aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 18 bomb 0:33 | Desert Eagle | 528 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 40% | |
| 20 1:01 | AK-47 | 1020 | too soon: your crosshair was still moving onto them, about 4.5 player widths (146 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 1:01 | AK-47 | 1027 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 1:01 | AK-47 | 1029 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 20 1:00 | AK-47 | 1029 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 21 round over | AK-47 | 379 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/13 | killed them | 7% / 51% | |
| 22 0:50 | AK-47 | 188 | fired while moving (78 u/s), too fast to be accurate - stop first | 3/9 | killed them | 18% / 47% | |
| 22 0:45 | AK-47 | 561 | fine - pros would have fired it too | 2/6 | killed them | 53% / 53% | |
| 22 bomb 0:33 | AK-47 | 630 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% | |
| 23 1:10 | AK-47 | 646 | fired while moving (110 u/s), too fast to be accurate - stop first | 4/10 | killed them | 8% / 54% | |
| 23 1:05 | AK-47 | 1105 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.