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Nuke, won 13-10 · Sun 01 Nov, 21:40

피 묻은 죽음의 정신20,285

The match

Aim

430 msTTD594 msTTK2.7°Crosshair↓29%1st bullet42%Spray29%Head71%Counter-strafe

Scoreboard

62ADR78%KAST

Positioning

Shots

19/36Rushed↓0/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476840%
M4A41436%
Desert Eagle1020%
AWP40%
Glock-1830%
Tec-920%
USP-S1100%
Dual Berettas10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/11323 1:29 3 kills (AK-47 ×3), all headshots, in 78.3 s T3.5
24/1135 0:59 2 kills (AK-47 ×2), 1 headshot, in 19.8 s CT2.2
26/11311 1:40 2 kills (AK-47 ×2), all headshots, in 2.1 s CT2.2
27/1133 1:18 1 kill (AK-47), a wallbang CT2.0
36/1138 0:56 1 kill (Deagle) CT1.2
48/1132 0:34 1 kill (AK-47) CT0.8
49/1137 1:25 1 kill (M4A4), 1 headshot CT0.8
59/1139 1:31 1 kill (M4A4) CT0.4
63/11322 bomb 0:28 1 kill (AK-47), 1 headshot T0.3
87/11318 bomb 0:22 1 kill (AK-47) T-0.4
96/1131 bomb 0:10 1 kill (USP-S) CT-0.6
99/11312 bomb 0:38 1 kill (M4A4) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:29 1v3 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw them first
9 bomb 0:29 1v3 after the plant CT · 54 HP · Trophylost - died in the first fight · saw each other
17 1:35 1v5 before the plant T · 100 HP · Squeakylost - died with two or more on them at once · saw each other
23 1:05 1v2 before the plant T · 77 HP · Rampwon - killed both · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 5 good, 0 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:21 wastedno enemy blinded for long; blinded ダーク_ナイフ 3.7 s holding Bombsite A - safe
4 1:16 wastedno enemy blinded for long
5 1:36 wastedbarely blinded FalcoN ™ 0.8 s (0.1 s white)
5 1:21 wastedno enemy blinded for long
6 1:34 wastedno enemy blinded for long
8 1:47 wastedno enemy blinded for long; blinded themselves 1.3 s on the move through Outside - safe; blinded kingen på. spel 3.0 s on the move through Outside - safe; blinded ダーク_ナイフ 4.3 s on the move through Outside - safe
8 1:36 goodblinded żylasty syryjski 4.2 s (1.5 s white); blinded 󠀡󠀡uuwu 2.9 s holding Catwalk - safe; blinded ダーク_ナイフ 4.9 s holding Outside - safe
9 1:36 wastedno enemy blinded for long
11 1:46 wastedno enemy blinded for long
11 1:42 goodblinded Agnostic 4.8 s (2.0 s white)
16 1:42 hurt the teamno enemy blinded for long; blinded ダーク_ナイフ 2.9 s holding Outside - ran into a fight
16 1:41 wastedno enemy blinded for long; blinded kingen på. spel 2.9 s holding Outside - safe; blinded ダーク_ナイフ 2.8 s holding Outside - safe
22 1:28 wastedbarely blinded BerciK 1.1 s (0.1 s white)
22 1:25 goodblinded BerciK 4.4 s (1.6 s white); blinded themselves 1.8 s holding Trophy - safe
23 1:37 goodblinded Vanila 4.5 s (1.7 s white)
23 1:33 goodblinded Vanila 5.0 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:41 exposeda smoke at Rafters - seen by 1 enemy for 1.4 s, the nearest 1099 units away, thrown in the open
9 1:38 exposeda flash at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 836 units away; a jump throw
23 1:12 exposeda molotov at Ramp - seen by 1 enemy for 1.8 s, the nearest 609 units away

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Ramp. Pros do that in about 1 duel in 16. You crouched in 12 of your 24 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:39 BerciKRamppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 bomb 0:23 BerciKRamppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 27 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:26 tradekingen på. spel was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
4 1:07 holdheld with ☂ zeh9 /AAFU/, 378 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:49 tradeダーク_ナイフ was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
6 1:26 peek togetherpeeked the same enemy as ダーク_ナイフ, 484 ms after them - late - your team-mate went first, as bait
6 1:26 tradeダーク_ナイフ was killed 104 units away: not traded within 5 s (pros: 625 ms)
7 1:34 holdheld with 󠀡󠀡uuwu, 704 units and 121° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before 󠀡󠀡uuwu)
7 1:33 trade󠀡󠀡uuwu was killed 706 units away: not traded within 5 s (pros: 625 ms)
8 1:32 holdheld with ダーク_ナイフ, 331 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ダーク_ナイフ)
8 1:30 holdheld with 󠀡󠀡uuwu, 897 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after 󠀡󠀡uuwu)
8 1:28 trade󠀡󠀡uuwu was killed 920 units away: not traded within 5 s (pros: 625 ms)
8 1:15 peek togetherpeeked the same enemy as ダーク_ナイフ, 312 ms before them - early - you went first, alone
9 1:38 trade󠀡󠀡uuwu was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
10 0:35 holdheld with kingen på. spel, 741 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:35 tradekingen på. spel was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
12 1:21 holdheld with ☂ zeh9 /AAFU/, 699 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:20 trade☂ zeh9 /AAFU/ was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:29 tradekingen på. spel was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
15 1:35 trade☂ zeh9 /AAFU/ was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
15 1:19 tradeダーク_ナイフ was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 tradeダーク_ナイフ was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
16 1:34 trade☂ zeh9 /AAFU/ was killed 41 units away: not traded within 5 s (pros: 625 ms)
17 1:45 tradeダーク_ナイフ was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 tradekingen på. spel was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
17 1:40 trade☂ zeh9 /AAFU/ was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
17 1:35 trade󠀡󠀡uuwu was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 trade󠀡󠀡uuwu was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:33 tradeダーク_ナイフ was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
20 1:29 trade☂ zeh9 /AAFU/ was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
21 1:37 holdheld with kingen på. spel, 771 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:36 tradekingen på. spel was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:38 trade󠀡󠀡uuwu was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
22 0:40 trade󠀡󠀡uuwu was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:33 tradeダーク_ナイフ was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:29 holdheld with kingen på. spel, 113 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after kingen på. spel)
23 1:36 holdheld with 󠀡󠀡uuwu, 884 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:32 trade󠀡󠀡uuwu was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
23 1:20 tradekingen på. spel was killed 209 units away: not traded within 5 s (pros: 969 ms)
23 1:08 line of firestood in ダーク_ナイフ's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
23 1:05 tradeダーク_ナイフ was killed 401 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:11 FalcoN ™hit by themGlock-18953 ms–45.0°
1 bomb 0:10 FalcoN ™killed themUSP-S562 ms562 ms47.2°
2 0:35 Vanilakilled themAK-47594 ms891 ms3.2°
3 1:18 FalcoN ™killed themAK-47562 ms1062 ms4.3°
5 1:00 FalcoN ™killed themAK-47328 ms625 ms1.7°
5 0:40 Agnostickilled themAK-47250 ms250 ms2.8°
6 1:26 BerciKkilled by themMAC-10438 ms656 ms7.7°
6 1:26 BerciKhit themAK-47516 ms–5.6°
7 1:25 BerciKkilled themM4A4344 ms438 ms2.4°
7 1:12 żylasty syryjskikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 FalcoN ™hit by themDesert Eagle156 ms–0.8°
8 1:14 FalcoN ™hit by themM4A4516 ms–7.8°
8 1:13 FalcoN ™hit themDesert Eagle266 ms–8.7°
8 1:12 FalcoN ™hit by themM4A4281 ms–5.8°
8 0:56 FalcoN ™hit by themM4A4578 ms–0.7°
8 0:56 FalcoN ™killed themDesert Eagle625 ms625 ms1.9°
9 1:31 FalcoN ™killed themM4A4375 ms547 ms6.1°
9 1:31 FalcoN ™hit by themAK-47469 ms–12.6°
9 bomb 0:17 BerciKkilled by themAK-47609 ms609 ms0.9°
10 1:06 FalcoN ™hit by themAK-47438 ms–0.8°
11 1:40 Agnostickilled themAK-47281 ms281 ms2.6°
11 1:39 BerciKhit by themAK-47484 ms–2.2°
11 1:38 BerciKkilled themAK-47594 ms688 ms2.1°
11 1:38 Vanilakilled by themAK-47484 ms578 ms1.0°
12 bomb 0:38 BerciKhit by themAK-471031 ms–52.6°
12 bomb 0:38 BerciKkilled themM4A41234 ms1234 ms3.9°
13 1:31 BerciKhit by themP2000312 ms–7.0°
14 1:30 Agnostichit by themFive-SeveN516 ms–8.7°
14 1:30 Vanilakilled by themFive-SeveN391 ms1844 ms8.6°
16 1:29 żylasty syryjskikilled by themSSG 08656 ms656 ms4.5°
17 1:19 żylasty syryjskikilled by themM4A1-S500 ms797 ms0.7°
18 bomb 0:23 BerciKkilled themAK-47406 ms703 ms6.2°
18 bomb 0:22 BerciKhit by themAK-47438 ms–39.5°
18 bomb 0:22 Vanilakilled by themAK-47297 ms1359 ms5.4°
18 bomb 0:21 Vanilahit themAK-471156 ms–11.3°
19 1:13 Vanilakilled by themAK-47109 ms1312 ms2.3°
19 1:12 Vanilahit themAK-47453 ms–1.3°
20 1:22 żylasty syryjskikilled by themAWP672 ms672 ms4.0°
21 round over Agnostickilled by themM4A4875 ms1422 ms7.9°
22 bomb 0:28 FalcoN ™killed themAK-47312 ms312 ms1.0°
22 bomb 0:18 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:29 FalcoN ™killed themAK-47188 ms281 ms1.3°
23 1:09 Agnostichit by themM4A41781 ms–11.5°
23 0:31 żylasty syryjskikilled themAK-471938 ms1938 ms1.2°
23 0:11 Vanilakilled themAK-47281 ms281 ms1.1°

Shots

You fired 19 of your 36 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:10 FalcoN ™USP-S722fine - pros would have fired it too1/3killed them28% / 38%
2 0:35 VanilaAK-47899fired while moving (108 u/s), too fast to be accurate - stop first3/8killed them5% / 48%
3 1:18 FalcoN ™AK-47376aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/11killed them11% / 58%
5 1:00 FalcoN ™AK-47579fine - pros would have fired it too4/9killed them32% / 53%
5 0:40 AgnosticAK-47456fired while moving (83 u/s), too fast to be accurate - stop first1/5killed them44% / 71%
7 1:25 BerciKM4A4401fine - pros would have fired it too2/6killed them68% / 68%
7 1:11 żylasty syryjskiM4A4701too soon: your crosshair was still moving onto them, about 4.5 player widths (148 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 46%
8 1:41 FalcoN ™AWP1341fine - pros would have fired it too0/160% / 68%
8 1:31 BerciKAWP986fired while moving (53 u/s), too fast to be accurate - stop first0/311% / 71%
8 1:14 FalcoN ™Desert Eagle349fine - pros would have fired it too0/339% / 47%
8 1:13 FalcoN ™Desert Eagle378fine - pros would have fired it too1/161% / 61%
8 1:12 FalcoN ™Desert Eagle398aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/115% / 46%
8 1:11 FalcoN ™Desert Eagle408aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/1cut short (a death, a reload)5% / 73%
8 0:56 FalcoN ™Desert Eagle403fine - pros would have fired it too1/3killed them62% / 65%
9 1:31 FalcoN ™M4A4235aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/10killed them14% / 56%
9 bomb 0:17 BerciKAK-47275fine - pros would have fired it too0/4cut short (a death, a reload)25% / 47%
10 1:35 FalcoN ™Desert Eagle759fine - pros would have fired it too0/147% / 47%
10 1:06 FalcoN ™Desert Eagle1150fine - pros would have fired it too0/153% / 53%
11 1:40 AgnosticAK-47664aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them33% / 60%
11 1:39 VanilaAK-47662fine - pros would have fired it too2/6cut short (a death, a reload)40% / 59%
12 bomb 0:38 BerciKM4A4278aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/11killed them27% / 52%
12 bomb 0:23 AgnosticAK-47709aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/511% / 47%
13 1:32 AgnosticGlock-18857fine - pros would have fired it too0/530% / 39%
13 1:31 BerciKGlock-18828aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/49% / 45%
14 1:29 AgnosticDual Berettas874fired while moving (121 u/s), too fast to be accurate - stop first0/36% / 45%
16 1:32 żylasty syryjskiAK-471781fired while moving (84 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped5% / 57%
16 1:30 żylasty syryjskiAK-471777aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/4cut short (a death, a reload); 1 bullet after pros would have stopped4% / 50%
17 1:19 żylasty syryjskiTec-9760fine - pros would have fired it too0/2cut short (a death, a reload)65% / 65%
18 bomb 0:23 BerciKAK-47522fine - pros would have fired it too4/8killed them63% / 63%
18 bomb 0:21 VanilaAK-471352fine - pros would have fired it too1/6cut short (a death, a reload)24% / 46%
19 1:13 VanilaAK-47794aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/12cut short (a death, a reload)12% / 48%
22 bomb 0:28 FalcoN ™AK-47532fine - pros would have fired it too1/6killed them67% / 67%
23 1:29 FalcoN ™AK-471093fired while moving (113 u/s), too fast to be accurate - stop first2/7killed them16% / 60%
23 1:10 AgnosticAK-47609fired while moving (102 u/s), too fast to be accurate - stop first0/87% / 47%
23 0:31 żylasty syryjskiAK-47864fired while moving (73 u/s), too fast to be accurate - stop first1/5killed them44% / 56%
23 0:11 VanilaAK-47775fine - pros would have fired it too1/1killed them55% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.