Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 68 | 40% |
| M4A4 | 14 | 36% |
| Desert Eagle | 10 | 20% |
| AWP | 4 | 0% |
| Glock-18 | 3 | 0% |
| Tec-9 | 2 | 0% |
| USP-S | 1 | 100% |
| Dual Berettas | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/113 | 23 1:29 | 3 kills (AK-47 ×3), all headshots, in 78.3 s T | 3.5 |
| 24/113 | 5 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 19.8 s CT | 2.2 |
| 26/113 | 11 1:40 | 2 kills (AK-47 ×2), all headshots, in 2.1 s CT | 2.2 |
| 27/113 | 3 1:18 | 1 kill (AK-47), a wallbang CT | 2.0 |
| 36/113 | 8 0:56 | 1 kill (Deagle) CT | 1.2 |
| 48/113 | 2 0:34 | 1 kill (AK-47) CT | 0.8 |
| 49/113 | 7 1:25 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 59/113 | 9 1:31 | 1 kill (M4A4) CT | 0.4 |
| 63/113 | 22 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 87/113 | 18 bomb 0:22 | 1 kill (AK-47) T | -0.4 |
| 96/113 | 1 bomb 0:10 | 1 kill (USP-S) CT | -0.6 |
| 99/113 | 12 bomb 0:38 | 1 kill (M4A4) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:29 | 1v3 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first |
| 9 bomb 0:29 | 1v3 after the plant CT · 54 HP · Trophy | lost - died in the first fight · saw each other |
| 17 1:35 | 1v5 before the plant T · 100 HP · Squeaky | lost - died with two or more on them at once · saw each other |
| 23 1:05 | 1v2 before the plant T · 77 HP · Ramp | won - killed both · saw them first |
Flashes
16 flashes: 5 good, 0 weak, 10 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:21 | wasted | no enemy blinded for long; blinded ダーク_ナイフ 3.7 s holding Bombsite A - safe |
| 4 1:16 | wasted | no enemy blinded for long |
| 5 1:36 | wasted | barely blinded FalcoN ™ 0.8 s (0.1 s white) |
| 5 1:21 | wasted | no enemy blinded for long |
| 6 1:34 | wasted | no enemy blinded for long |
| 8 1:47 | wasted | no enemy blinded for long; blinded themselves 1.3 s on the move through Outside - safe; blinded kingen på. spel 3.0 s on the move through Outside - safe; blinded ダーク_ナイフ 4.3 s on the move through Outside - safe |
| 8 1:36 | good | blinded żylasty syryjski 4.2 s (1.5 s white); blinded uuwu 2.9 s holding Catwalk - safe; blinded ダーク_ナイフ 4.9 s holding Outside - safe |
| 9 1:36 | wasted | no enemy blinded for long |
| 11 1:46 | wasted | no enemy blinded for long |
| 11 1:42 | good | blinded Agnostic 4.8 s (2.0 s white) |
| 16 1:42 | hurt the team | no enemy blinded for long; blinded ダーク_ナイフ 2.9 s holding Outside - ran into a fight |
| 16 1:41 | wasted | no enemy blinded for long; blinded kingen på. spel 2.9 s holding Outside - safe; blinded ダーク_ナイフ 2.8 s holding Outside - safe |
| 22 1:28 | wasted | barely blinded BerciK 1.1 s (0.1 s white) |
| 22 1:25 | good | blinded BerciK 4.4 s (1.6 s white); blinded themselves 1.8 s holding Trophy - safe |
| 23 1:37 | good | blinded Vanila 4.5 s (1.7 s white) |
| 23 1:33 | good | blinded Vanila 5.0 s (2.2 s white) |
Throws
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:41 | exposed | a smoke at Rafters - seen by 1 enemy for 1.4 s, the nearest 1099 units away, thrown in the open |
| 9 1:38 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.9 s, the nearest 836 units away; a jump throw |
| 23 1:12 | exposed | a molotov at Ramp - seen by 1 enemy for 1.8 s, the nearest 609 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:39 | Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 bomb 0:23 | Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 27 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:26 | trade | kingen på. spel was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:07 | hold | held with ☂ zeh9 /AAFU/, 378 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:49 | trade | ダーク_ナイフ was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:26 | peek together | peeked the same enemy as ダーク_ナイフ, 484 ms after them - late - your team-mate went first, as bait |
| 6 1:26 | trade | ダーク_ナイフ was killed 104 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:34 | hold | held with uuwu, 704 units and 121° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before uuwu) |
| 7 1:33 | trade | uuwu was killed 706 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:32 | hold | held with ダーク_ナイフ, 331 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ダーク_ナイフ) |
| 8 1:30 | hold | held with uuwu, 897 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms after uuwu) |
| 8 1:28 | trade | uuwu was killed 920 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:15 | peek together | peeked the same enemy as ダーク_ナイフ, 312 ms before them - early - you went first, alone |
| 9 1:38 | trade | uuwu was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:35 | hold | held with kingen på. spel, 741 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:35 | trade | kingen på. spel was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:21 | hold | held with ☂ zeh9 /AAFU/, 699 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:20 | trade | ☂ zeh9 /AAFU/ was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:29 | trade | kingen på. spel was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:35 | trade | ☂ zeh9 /AAFU/ was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:19 | trade | ダーク_ナイフ was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | trade | ダーク_ナイフ was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:34 | trade | ☂ zeh9 /AAFU/ was killed 41 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:45 | trade | ダーク_ナイフ was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | trade | kingen på. spel was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:40 | trade | ☂ zeh9 /AAFU/ was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:35 | trade | uuwu was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | uuwu was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:33 | trade | ダーク_ナイフ was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:29 | trade | ☂ zeh9 /AAFU/ was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:37 | hold | held with kingen på. spel, 771 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:36 | trade | kingen på. spel was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:38 | trade | uuwu was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:40 | trade | uuwu was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:33 | trade | ダーク_ナイフ was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:29 | hold | held with kingen på. spel, 113 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after kingen på. spel) |
| 23 1:36 | hold | held with uuwu, 884 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:32 | trade | uuwu was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:20 | trade | kingen på. spel was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:08 | line of fire | stood in ダーク_ナイフ's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 23 1:05 | trade | ダーク_ナイフ was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:11 | hit by them | Glock-18 | 953 ms | – | 45.0° | ||
| 1 bomb 0:10 | killed them | USP-S | 562 ms | 562 ms | 47.2° | ||
| 2 0:35 | killed them | AK-47 | 594 ms | 891 ms | 3.2° | ||
| 3 1:18 | killed them | AK-47 | 562 ms | 1062 ms | 4.3° | ||
| 5 1:00 | killed them | AK-47 | 328 ms | 625 ms | 1.7° | ||
| 5 0:40 | killed them | AK-47 | 250 ms | 250 ms | 2.8° | ||
| 6 1:26 | killed by them | MAC-10 | 438 ms | 656 ms | 7.7° | ||
| 6 1:26 | hit them | AK-47 | 516 ms | – | 5.6° | ||
| 7 1:25 | killed them | M4A4 | 344 ms | 438 ms | 2.4° | ||
| 7 1:12 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:41 | hit by them | Desert Eagle | 156 ms | – | 0.8° | ||
| 8 1:14 | hit by them | M4A4 | 516 ms | – | 7.8° | ||
| 8 1:13 | hit them | Desert Eagle | 266 ms | – | 8.7° | ||
| 8 1:12 | hit by them | M4A4 | 281 ms | – | 5.8° | ||
| 8 0:56 | hit by them | M4A4 | 578 ms | – | 0.7° | ||
| 8 0:56 | killed them | Desert Eagle | 625 ms | 625 ms | 1.9° | ||
| 9 1:31 | killed them | M4A4 | 375 ms | 547 ms | 6.1° | ||
| 9 1:31 | hit by them | AK-47 | 469 ms | – | 12.6° | ||
| 9 bomb 0:17 | killed by them | AK-47 | 609 ms | 609 ms | 0.9° | ||
| 10 1:06 | hit by them | AK-47 | 438 ms | – | 0.8° | ||
| 11 1:40 | killed them | AK-47 | 281 ms | 281 ms | 2.6° | ||
| 11 1:39 | hit by them | AK-47 | 484 ms | – | 2.2° | ||
| 11 1:38 | killed them | AK-47 | 594 ms | 688 ms | 2.1° | ||
| 11 1:38 | killed by them | AK-47 | 484 ms | 578 ms | 1.0° | ||
| 12 bomb 0:38 | hit by them | AK-47 | 1031 ms | – | 52.6° | ||
| 12 bomb 0:38 | killed them | M4A4 | 1234 ms | 1234 ms | 3.9° | ||
| 13 1:31 | hit by them | P2000 | 312 ms | – | 7.0° | ||
| 14 1:30 | hit by them | Five-SeveN | 516 ms | – | 8.7° | ||
| 14 1:30 | killed by them | Five-SeveN | 391 ms | 1844 ms | 8.6° | ||
| 16 1:29 | killed by them | SSG 08 | 656 ms | 656 ms | 4.5° | ||
| 17 1:19 | killed by them | M4A1-S | 500 ms | 797 ms | 0.7° | ||
| 18 bomb 0:23 | killed them | AK-47 | 406 ms | 703 ms | 6.2° | ||
| 18 bomb 0:22 | hit by them | AK-47 | 438 ms | – | 39.5° | ||
| 18 bomb 0:22 | killed by them | AK-47 | 297 ms | 1359 ms | 5.4° | ||
| 18 bomb 0:21 | hit them | AK-47 | 1156 ms | – | 11.3° | ||
| 19 1:13 | killed by them | AK-47 | 109 ms | 1312 ms | 2.3° | ||
| 19 1:12 | hit them | AK-47 | 453 ms | – | 1.3° | ||
| 20 1:22 | killed by them | AWP | 672 ms | 672 ms | 4.0° | ||
| 21 round over | killed by them | M4A4 | 875 ms | 1422 ms | 7.9° | ||
| 22 bomb 0:28 | killed them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 22 bomb 0:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:29 | killed them | AK-47 | 188 ms | 281 ms | 1.3° | ||
| 23 1:09 | hit by them | M4A4 | 1781 ms | – | 11.5° | ||
| 23 0:31 | killed them | AK-47 | 1938 ms | 1938 ms | 1.2° | ||
| 23 0:11 | killed them | AK-47 | 281 ms | 281 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:10 | USP-S | 722 | fine - pros would have fired it too | 1/3 | killed them | 28% / 38% | |
| 2 0:35 | AK-47 | 899 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/8 | killed them | 5% / 48% | |
| 3 1:18 | AK-47 | 376 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/11 | killed them | 11% / 58% | |
| 5 1:00 | AK-47 | 579 | fine - pros would have fired it too | 4/9 | killed them | 32% / 53% | |
| 5 0:40 | AK-47 | 456 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | killed them | 44% / 71% | |
| 7 1:25 | M4A4 | 401 | fine - pros would have fired it too | 2/6 | killed them | 68% / 68% | |
| 7 1:11 | M4A4 | 701 | too soon: your crosshair was still moving onto them, about 4.5 player widths (148 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 8 1:41 | AWP | 1341 | fine - pros would have fired it too | 0/1 | 60% / 68% | ||
| 8 1:31 | AWP | 986 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/3 | 11% / 71% | ||
| 8 1:14 | Desert Eagle | 349 | fine - pros would have fired it too | 0/3 | 39% / 47% | ||
| 8 1:13 | Desert Eagle | 378 | fine - pros would have fired it too | 1/1 | 61% / 61% | ||
| 8 1:12 | Desert Eagle | 398 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 15% / 46% | ||
| 8 1:11 | Desert Eagle | 408 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 73% | |
| 8 0:56 | Desert Eagle | 403 | fine - pros would have fired it too | 1/3 | killed them | 62% / 65% | |
| 9 1:31 | M4A4 | 235 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/10 | killed them | 14% / 56% | |
| 9 bomb 0:17 | AK-47 | 275 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 25% / 47% | |
| 10 1:35 | Desert Eagle | 759 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 10 1:06 | Desert Eagle | 1150 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 11 1:40 | AK-47 | 664 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 33% / 60% | |
| 11 1:39 | AK-47 | 662 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 40% / 59% | |
| 12 bomb 0:38 | M4A4 | 278 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/11 | killed them | 27% / 52% | |
| 12 bomb 0:23 | AK-47 | 709 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 11% / 47% | ||
| 13 1:32 | Glock-18 | 857 | fine - pros would have fired it too | 0/5 | 30% / 39% | ||
| 13 1:31 | Glock-18 | 828 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 9% / 45% | ||
| 14 1:29 | Dual Berettas | 874 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/3 | 6% / 45% | ||
| 16 1:32 | AK-47 | 1781 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 5% / 57% | |
| 16 1:30 | AK-47 | 1777 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/4 | cut short (a death, a reload); 1 bullet after pros would have stopped | 4% / 50% | |
| 17 1:19 | Tec-9 | 760 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 65% / 65% | |
| 18 bomb 0:23 | AK-47 | 522 | fine - pros would have fired it too | 4/8 | killed them | 63% / 63% | |
| 18 bomb 0:21 | AK-47 | 1352 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 24% / 46% | |
| 19 1:13 | AK-47 | 794 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/12 | cut short (a death, a reload) | 12% / 48% | |
| 22 bomb 0:28 | AK-47 | 532 | fine - pros would have fired it too | 1/6 | killed them | 67% / 67% | |
| 23 1:29 | AK-47 | 1093 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/7 | killed them | 16% / 60% | |
| 23 1:10 | AK-47 | 609 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/8 | 7% / 47% | ||
| 23 0:31 | AK-47 | 864 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/5 | killed them | 44% / 56% | |
| 23 0:11 | AK-47 | 775 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.