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Nuke, lost 10-13 · Sun 01 Nov, 21:40

FalcoN ™22,863

The match

Aim

Scoreboard

59ADR56%KAST

Positioning

Shots

22/42Rushed↓2/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP74134%
M4A44122%
USP-S1839%
M4A1-S1844%
Glock-181533%
Galil AR150%
AK-471242%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
34/11314 1:40 2 kills (USP-S ×2), 1 headshot, in 1.1 s CT1.3
46/11321 1:36 1 kill (M4A1-S) CT0.9
50/1139 1:38 1 kill (AK-47), 1 headshot T0.8
52/11319 1:38 1 kill (M4A1-S) CT0.8
69/11316 1:27 1 kill (MP7) CT0.1
75/11315 1:19 1 kill (M4A4) CT0.0
105/11312 1:07 1 kill (MP7), 1 headshot T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:19 1v3 before the plant T · 55 HP · Ramplost - died in the first fight · they saw them first
8 1:17 1v3 before the plant T · 100 HP · Bombsite Alost - died later · saw each other
13 1:28 1v3 before the plant CT · 100 HP · Controllost - died in the first fight · saw each other
15 1:09 1v2 before the plant CT · 100 HP · Minilost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 0 weak, 9 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:43 goodblinded 󠀡󠀡uuwu 4.9 s (2.1 s white)
2 1:43 wastedno enemy blinded for long; blinded żylasty syryjski 4.7 s holding Roof - safe; blinded BerciK 4.9 s holding Silo - safe
6 1:41 wastedno enemy blinded for long
6 1:32 goodblinded kingen på. spel 3.5 s (0.9 s white); blinded Agnostic 3.5 s holding Outside - safe; blinded themselves 3.3 s on the move through Outside - safe
10 0:54 wastedno enemy blinded for long
12 1:42 wastedno enemy blinded for long
15 1:11 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Outside - safe
17 1:39 misled a peekbarely blinded 󠀡󠀡uuwu 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked 󠀡󠀡uuwu 1.7 s after the pop; got hit first
18 1:42 goodblinded 󠀡󠀡uuwu 4.8 s (2.0 s white)
19 1:40 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Ramp - safe
20 1:41 wastedno enemy blinded for long
21 1:37 hurt the teambarely blinded kingen på. spel 0.9 s (0.1 s white); blinded themselves 1.9 s holding Ramp - ran into a fight; blinded BerciK 4.1 s holding Ramp - safe
21 bomb 0:34 wastedno enemy blinded for long; blinded BerciK 2.0 s holding Bombsite B - safe; blinded Vanila 3.9 s holding Bombsite B - safe
22 0:49 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Ramp (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:13 exposeda flash at Outside - seen by 1 enemy for 1.8 s, the nearest 860 units away, thrown in the open; a running throw
17 1:37 punishedhit by 󠀡󠀡uuwu 0.2 s after throwing an HE at Rafters, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 222 units away, thrown in the open; a running throw
18 1:37 exposedan HE at Ramp - seen by 1 enemy for 0.6 s, the nearest 1037 units away; a running throw
21 1:42 exposedan HE at Ramp - seen by 1 enemy for 0.6 s, the nearest 662 units away; a jump throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:19 피 묻은 죽음의 정신Rampcover not used: 96 units away, they'd have seen only your headdied
8 1:11 ダーク_ナイフMinipeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
22 bomb 0:29 kingen på. spelHutpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 peek togetherpeeked the same enemy as żylasty syryjski, 906 ms after them - late - your team-mate went first, as bait
1 bomb 0:33 holdheld with BerciK, 627 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BerciK)
1 bomb 0:33 holdheld with żylasty syryjski, 588 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before żylasty syryjski)
3 1:32 tradeBerciK was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 tradeAgnostic was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
5 1:13 holdheld with Vanila, 659 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:29 tradeżylasty syryjski was killed 56 units away: not traded within 5 s (pros: 969 ms)
8 1:38 tradeżylasty syryjski was killed 129 units away: not traded within 5 s (pros: 625 ms)
8 1:29 tradeVanila was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
8 1:21 tradeBerciK was killed 734 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 tradeAgnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
10 1:43 tradeBerciK was killed 266 units away: not traded within 5 s (pros: 1,641 ms)
12 1:24 tradeVanila was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeAgnostic was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 tradeBerciK was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeżylasty syryjski was killed 681 units away: you traded in 2,172 ms (pros: 2,031 ms)
19 0:45 holdheld with Vanila, 880 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:30 tradeAgnostic was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
23 1:33 holdheld with BerciK, 523 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:35 kingen på. spelhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:33 󠀡󠀡uuwuhit themGlock-18219 ms–9.6°
1 bomb 0:33 󠀡󠀡uuwuhit by themP2000734 ms–14.8°
1 bomb 0:11 피 묻은 죽음의 정신hit themGlock-18953 ms–45.0°
1 bomb 0:10 피 묻은 죽음의 정신killed by themUSP-S562 ms562 ms47.2°
2 1:28 󠀡󠀡uuwukilled by themMP9766 ms1797 ms25.2°
2 1:27 󠀡󠀡uuwuhit themMP71703 ms–40.2°
3 1:18 피 묻은 죽음의 정신killed by themAK-47562 ms1062 ms4.3°
4 1:19 kingen på. spelkilled by themM4A1-S391 ms594 ms0.8°
5 1:00 피 묻은 죽음의 정신killed by themAK-47328 ms625 ms1.7°
6 1:30 󠀡󠀡uuwuhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 󠀡󠀡uuwuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:14 ☂ zeh9 /AAFU/killed by themAK-47609 ms812 ms0.4°
7 1:32 ダーク_ナイフkilled by themM4A4922 ms1734 ms36.9°
7 1:31 ダーク_ナイフhit themMP71641 ms–19.5°
8 1:41 피 묻은 죽음의 정신hit themDesert Eagle156 ms–0.8°
8 1:14 피 묻은 죽음의 정신hit themM4A4516 ms–7.8°
8 1:13 피 묻은 죽음의 정신hit by themDesert Eagle266 ms–8.7°
8 1:12 피 묻은 죽음의 정신hit themM4A4281 ms–5.8°
8 1:10 ダーク_ナイフhit by themM4A4656 ms–6.4°
8 0:56 피 묻은 죽음의 정신hit themM4A4578 ms–0.7°
8 0:56 피 묻은 죽음의 정신killed by themDesert Eagle625 ms625 ms1.9°
9 1:38 󠀡󠀡uuwukilled themAK-47188 ms188 ms5.6°
9 1:31 피 묻은 죽음의 정신killed by themM4A4375 ms547 ms6.1°
9 1:31 피 묻은 죽음의 정신hit themAK-47469 ms–12.6°
10 1:06 피 묻은 죽음의 정신hit themAK-47438 ms–0.8°
10 0:38 ダーク_ナイフkilled by themM4A4234 ms422 ms2.3°
11 1:37 ☂ zeh9 /AAFU/killed by themM4A1-S297 ms500 ms5.6°
12 1:07 󠀡󠀡uuwukilled themMP7141 ms141 ms3.2°
12 1:07 ダーク_ナイフhit themMP7281 ms–3.0°
12 bomb 0:40 ダーク_ナイフkilled by themAK-47469 ms969 ms51.1°
13 1:41 󠀡󠀡uuwuhit themP2000406 ms–2.2°
13 1:18 kingen på. spelkilled by themGlock-18531 ms688 ms3.4°
14 1:40 󠀡󠀡uuwukilled themUSP-S156 ms312 ms3.3°
14 1:39 kingen på. spelkilled themUSP-S469 ms812 ms20.7°
14 1:39 kingen på. spelhit by themMAC-10609 ms–51.7°
14 1:38 ☂ zeh9 /AAFU/hit themP20001078 ms–35.5°
14 1:38 ☂ zeh9 /AAFU/killed by themMAC-101047 ms1203 ms51.4°
15 1:19 ダーク_ナイフkilled themM4A4734 ms906 ms8.9°
15 0:59 󠀡󠀡uuwukilled by themMAC-10188 ms484 ms1.1°
16 1:30 󠀡󠀡uuwuhit themMP7312 ms–5.8°
16 1:27 󠀡󠀡uuwukilled themMP7156 ms406 ms1.2°
17 1:37 󠀡󠀡uuwuhit by themAK-47219 ms–2.5°
18 1:41 kingen på. spelhit themM4A4500 ms–1.0°
18 1:39 kingen på. spelhit themM4A4203 ms–0.5°
18 1:29 󠀡󠀡uuwukilled by themAK-47625 ms1016 ms7.5°
18 1:29 󠀡󠀡uuwuhit themM4A4688 ms–9.3°
19 1:39 󠀡󠀡uuwukilled themM4A1-S266 ms859 ms10.6°
19 1:39 󠀡󠀡uuwuhit by themAK-47297 ms–2.8°
20 0:47 󠀡󠀡uuwukilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:36 kingen på. spelkilled themM4A1-S375 ms578 ms5.1°
22 bomb 0:28 kingen på. spelhit by themAK-47438 ms–3.1°
22 bomb 0:28 kingen på. spelhit themM4A4438 ms–8.8°
22 bomb 0:28 피 묻은 죽음의 정신killed by themAK-47312 ms312 ms1.0°
23 1:36 󠀡󠀡uuwuhit by themAK-47406 ms–4.6°
23 1:29 피 묻은 죽음의 정신killed by themAK-47188 ms281 ms1.3°

Shots

You fired 22 of your 42 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 󠀡󠀡uuwuGlock-18206fine - pros would have fired it too3/1152% / 52%
1 bomb 0:11 피 묻은 죽음의 정신Glock-18780fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 41%
1 bomb 0:10 피 묻은 죽음의 정신Glock-18722aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)14% / 44%
2 1:28 󠀡󠀡uuwuMP71001aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/9cut short (a death, a reload); 2 bullets after pros would have stopped5% / 48%
4 1:19 kingen på. spelGlock-181297fine - pros would have fired it too0/1cut short (a death, a reload)23% / 38%
5 0:59 피 묻은 죽음의 정신AK-47576aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)22% / 47%
7 1:31 ダーク_ナイフMP7405fine - pros would have fired it too2/6cut short (a death, a reload)28% / 51%
8 1:41 피 묻은 죽음의 정신Desert Eagle1341fine - pros would have fired it too1/261% / 61%
8 1:14 피 묻은 죽음의 정신M4A4349fine - pros would have fired it too1/1430% / 50%
8 1:13 피 묻은 죽음의 정신M4A4376fine - pros would have fired it too0/727% / 48%
8 1:12 피 묻은 죽음의 정신M4A4402fired while moving (96 u/s), too fast to be accurate - stop first1/216% / 52%
8 0:57 피 묻은 죽음의 정신M4A4413fired while moving (111 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)40% / 68%
9 1:38 󠀡󠀡uuwuAK-47265fine - pros would have fired it too1/4killed them52% / 62%
9 1:33 피 묻은 죽음의 정신AK-47206fired while moving (113 u/s), too fast to be accurate - stop first0/732% / 51%
9 1:31 피 묻은 죽음의 정신AK-47236fired while moving (157 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)22% / 48%
10 1:06 피 묻은 죽음의 정신AK-471150fine - pros would have fired it too3/558% / 58%
10 0:38 ダーク_ナイフAK-47629fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
12 1:07 󠀡󠀡uuwuMP7525fine - pros would have fired it too6/16killed them75% / 75%
13 1:44 󠀡󠀡uuwuUSP-S559fine - pros would have fired it too0/227% / 50%
13 1:41 󠀡󠀡uuwuUSP-S715fine - pros would have fired it too1/228% / 44%
13 1:39 󠀡󠀡uuwuUSP-S609aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/23% / 40%
13 1:21 kingen på. spelUSP-S667aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/213% / 56%
13 1:18 kingen på. spelUSP-S253aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)19% / 59%
14 1:40 󠀡󠀡uuwuUSP-S97fine - pros would have fired it too2/3killed them64% / 64%
14 1:39 kingen på. spelUSP-S156aim far off: your crosshair was about a player's width (33 units) off their body - get on target first5/9killed them13% / 58%
15 1:19 ダーク_ナイフM4A4847fine - pros would have fired it too3/4killed them67% / 67%
15 0:59 󠀡󠀡uuwuM4A4525aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)19% / 47%
16 1:30 󠀡󠀡uuwuMP7534fired while moving (173 u/s), too fast to be accurate - stop first2/1176% / 80%
16 1:27 󠀡󠀡uuwuMP7295fine - pros would have fired it too4/9killed them73% / 73%
18 1:41 kingen på. spelM4A41193aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 51%
18 1:41 kingen på. spelM4A41192aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/413% / 53%
18 1:39 kingen på. spelM4A41202fine - pros would have fired it too1/565% / 65%
18 1:29 󠀡󠀡uuwuM4A4722fired while moving (78 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 59%
19 1:39 󠀡󠀡uuwuM4A1-S516fired while moving (78 u/s), too fast to be accurate - stop first4/10killed them54% / 65%
20 0:50 󠀡󠀡uuwuGalil AR626fired while moving (92 u/s), too fast to be accurate - stop first0/740% / 70%
20 0:49 󠀡󠀡uuwuGalil AR623fine - pros would have fired it too0/121 bullet after pros would have stopped67% / 67%
21 1:36 kingen på. spelM4A1-S528fired while moving (225 u/s), too fast to be accurate - stop first3/7killed them38% / 66%
22 1:04 󠀡󠀡uuwuM4A1-S1094fine - pros would have fired it too0/453% / 53%
22 bomb 0:28 피 묻은 죽음의 정신M4A1-S541fired while moving (222 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)48% / 77%
23 1:36 󠀡󠀡uuwuM4A4687fired while moving (88 u/s), too fast to be accurate - stop first0/618% / 52%
23 1:30 피 묻은 죽음의 정신M4A41100fired while moving (77 u/s), too fast to be accurate - stop first0/38% / 60%
23 1:29 피 묻은 죽음의 정신M4A41093fine - pros would have fired it too0/1cut short (a death, a reload)32% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.