Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 41 | 34% |
| M4A4 | 41 | 22% |
| USP-S | 18 | 39% |
| M4A1-S | 18 | 44% |
| Glock-18 | 15 | 33% |
| Galil AR | 15 | 0% |
| AK-47 | 12 | 42% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 34/113 | 14 1:40 | 2 kills (USP-S ×2), 1 headshot, in 1.1 s CT | 1.3 |
| 46/113 | 21 1:36 | 1 kill (M4A1-S) CT | 0.9 |
| 50/113 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 52/113 | 19 1:38 | 1 kill (M4A1-S) CT | 0.8 |
| 69/113 | 16 1:27 | 1 kill (MP7) CT | 0.1 |
| 75/113 | 15 1:19 | 1 kill (M4A4) CT | 0.0 |
| 105/113 | 12 1:07 | 1 kill (MP7), 1 headshot T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:19 | 1v3 before the plant T · 55 HP · Ramp | lost - died in the first fight · they saw them first |
| 8 1:17 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died later · saw each other |
| 13 1:28 | 1v3 before the plant CT · 100 HP · Control | lost - died in the first fight · saw each other |
| 15 1:09 | 1v2 before the plant CT · 100 HP · Mini | lost - died in the first fight · they saw them first |
Flashes
14 flashes: 3 good, 0 weak, 9 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:43 | good | blinded uuwu 4.9 s (2.1 s white) |
| 2 1:43 | wasted | no enemy blinded for long; blinded żylasty syryjski 4.7 s holding Roof - safe; blinded BerciK 4.9 s holding Silo - safe |
| 6 1:41 | wasted | no enemy blinded for long |
| 6 1:32 | good | blinded kingen på. spel 3.5 s (0.9 s white); blinded Agnostic 3.5 s holding Outside - safe; blinded themselves 3.3 s on the move through Outside - safe |
| 10 0:54 | wasted | no enemy blinded for long |
| 12 1:42 | wasted | no enemy blinded for long |
| 15 1:11 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Outside - safe |
| 17 1:39 | misled a peek | barely blinded uuwu 1.0 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked uuwu 1.7 s after the pop; got hit first |
| 18 1:42 | good | blinded uuwu 4.8 s (2.0 s white) |
| 19 1:40 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Ramp - safe |
| 20 1:41 | wasted | no enemy blinded for long |
| 21 1:37 | hurt the team | barely blinded kingen på. spel 0.9 s (0.1 s white); blinded themselves 1.9 s holding Ramp - ran into a fight; blinded BerciK 4.1 s holding Ramp - safe |
| 21 bomb 0:34 | wasted | no enemy blinded for long; blinded BerciK 2.0 s holding Bombsite B - safe; blinded Vanila 3.9 s holding Bombsite B - safe |
| 22 0:49 | wasted | no enemy blinded for long |
Throws
39 grenades: 35 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Ramp (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:13 | exposed | a flash at Outside - seen by 1 enemy for 1.8 s, the nearest 860 units away, thrown in the open; a running throw |
| 17 1:37 | punished | hit by uuwu 0.2 s after throwing an HE at Rafters, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 222 units away, thrown in the open; a running throw |
| 18 1:37 | exposed | an HE at Ramp - seen by 1 enemy for 0.6 s, the nearest 1037 units away; a running throw |
| 21 1:42 | exposed | an HE at Ramp - seen by 1 enemy for 0.6 s, the nearest 662 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:19 | Ramp | cover not used: 96 units away, they'd have seen only your head | died | ||
| 8 1:11 | Mini | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 22 bomb 0:29 | Hut | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | peek together | peeked the same enemy as żylasty syryjski, 906 ms after them - late - your team-mate went first, as bait |
| 1 bomb 0:33 | hold | held with BerciK, 627 units and 73° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BerciK) |
| 1 bomb 0:33 | hold | held with żylasty syryjski, 588 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before żylasty syryjski) |
| 3 1:32 | trade | BerciK was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | trade | Agnostic was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:13 | hold | held with Vanila, 659 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:29 | trade | żylasty syryjski was killed 56 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:38 | trade | żylasty syryjski was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:29 | trade | Vanila was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:21 | trade | BerciK was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | trade | Agnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:43 | trade | BerciK was killed 266 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:24 | trade | Vanila was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Agnostic was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | trade | BerciK was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | żylasty syryjski was killed 681 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 19 0:45 | hold | held with Vanila, 880 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:30 | trade | Agnostic was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:33 | hold | held with BerciK, 523 units and 84° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms before BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:35 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:33 | hit them | Glock-18 | 219 ms | – | 9.6° | ||
| 1 bomb 0:33 | hit by them | P2000 | 734 ms | – | 14.8° | ||
| 1 bomb 0:11 | hit them | Glock-18 | 953 ms | – | 45.0° | ||
| 1 bomb 0:10 | killed by them | USP-S | 562 ms | 562 ms | 47.2° | ||
| 2 1:28 | killed by them | MP9 | 766 ms | 1797 ms | 25.2° | ||
| 2 1:27 | hit them | MP7 | 1703 ms | – | 40.2° | ||
| 3 1:18 | killed by them | AK-47 | 562 ms | 1062 ms | 4.3° | ||
| 4 1:19 | killed by them | M4A1-S | 391 ms | 594 ms | 0.8° | ||
| 5 1:00 | killed by them | AK-47 | 328 ms | 625 ms | 1.7° | ||
| 6 1:30 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | killed by them | AK-47 | 609 ms | 812 ms | 0.4° | ||
| 7 1:32 | killed by them | M4A4 | 922 ms | 1734 ms | 36.9° | ||
| 7 1:31 | hit them | MP7 | 1641 ms | – | 19.5° | ||
| 8 1:41 | hit them | Desert Eagle | 156 ms | – | 0.8° | ||
| 8 1:14 | hit them | M4A4 | 516 ms | – | 7.8° | ||
| 8 1:13 | hit by them | Desert Eagle | 266 ms | – | 8.7° | ||
| 8 1:12 | hit them | M4A4 | 281 ms | – | 5.8° | ||
| 8 1:10 | hit by them | M4A4 | 656 ms | – | 6.4° | ||
| 8 0:56 | hit them | M4A4 | 578 ms | – | 0.7° | ||
| 8 0:56 | killed by them | Desert Eagle | 625 ms | 625 ms | 1.9° | ||
| 9 1:38 | killed them | AK-47 | 188 ms | 188 ms | 5.6° | ||
| 9 1:31 | killed by them | M4A4 | 375 ms | 547 ms | 6.1° | ||
| 9 1:31 | hit them | AK-47 | 469 ms | – | 12.6° | ||
| 10 1:06 | hit them | AK-47 | 438 ms | – | 0.8° | ||
| 10 0:38 | killed by them | M4A4 | 234 ms | 422 ms | 2.3° | ||
| 11 1:37 | killed by them | M4A1-S | 297 ms | 500 ms | 5.6° | ||
| 12 1:07 | killed them | MP7 | 141 ms | 141 ms | 3.2° | ||
| 12 1:07 | hit them | MP7 | 281 ms | – | 3.0° | ||
| 12 bomb 0:40 | killed by them | AK-47 | 469 ms | 969 ms | 51.1° | ||
| 13 1:41 | hit them | P2000 | 406 ms | – | 2.2° | ||
| 13 1:18 | killed by them | Glock-18 | 531 ms | 688 ms | 3.4° | ||
| 14 1:40 | killed them | USP-S | 156 ms | 312 ms | 3.3° | ||
| 14 1:39 | killed them | USP-S | 469 ms | 812 ms | 20.7° | ||
| 14 1:39 | hit by them | MAC-10 | 609 ms | – | 51.7° | ||
| 14 1:38 | hit them | P2000 | 1078 ms | – | 35.5° | ||
| 14 1:38 | killed by them | MAC-10 | 1047 ms | 1203 ms | 51.4° | ||
| 15 1:19 | killed them | M4A4 | 734 ms | 906 ms | 8.9° | ||
| 15 0:59 | killed by them | MAC-10 | 188 ms | 484 ms | 1.1° | ||
| 16 1:30 | hit them | MP7 | 312 ms | – | 5.8° | ||
| 16 1:27 | killed them | MP7 | 156 ms | 406 ms | 1.2° | ||
| 17 1:37 | hit by them | AK-47 | 219 ms | – | 2.5° | ||
| 18 1:41 | hit them | M4A4 | 500 ms | – | 1.0° | ||
| 18 1:39 | hit them | M4A4 | 203 ms | – | 0.5° | ||
| 18 1:29 | killed by them | AK-47 | 625 ms | 1016 ms | 7.5° | ||
| 18 1:29 | hit them | M4A4 | 688 ms | – | 9.3° | ||
| 19 1:39 | killed them | M4A1-S | 266 ms | 859 ms | 10.6° | ||
| 19 1:39 | hit by them | AK-47 | 297 ms | – | 2.8° | ||
| 20 0:47 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:36 | killed them | M4A1-S | 375 ms | 578 ms | 5.1° | ||
| 22 bomb 0:28 | hit by them | AK-47 | 438 ms | – | 3.1° | ||
| 22 bomb 0:28 | hit them | M4A4 | 438 ms | – | 8.8° | ||
| 22 bomb 0:28 | killed by them | AK-47 | 312 ms | 312 ms | 1.0° | ||
| 23 1:36 | hit by them | AK-47 | 406 ms | – | 4.6° | ||
| 23 1:29 | killed by them | AK-47 | 188 ms | 281 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | Glock-18 | 206 | fine - pros would have fired it too | 3/11 | 52% / 52% | ||
| 1 bomb 0:11 | Glock-18 | 780 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 41% | |
| 1 bomb 0:10 | Glock-18 | 722 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 44% | |
| 2 1:28 | MP7 | 1001 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 5% / 48% | |
| 4 1:19 | Glock-18 | 1297 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 38% | |
| 5 0:59 | AK-47 | 576 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 47% | |
| 7 1:31 | MP7 | 405 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 28% / 51% | |
| 8 1:41 | Desert Eagle | 1341 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 8 1:14 | M4A4 | 349 | fine - pros would have fired it too | 1/14 | 30% / 50% | ||
| 8 1:13 | M4A4 | 376 | fine - pros would have fired it too | 0/7 | 27% / 48% | ||
| 8 1:12 | M4A4 | 402 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/2 | 16% / 52% | ||
| 8 0:57 | M4A4 | 413 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 40% / 68% | |
| 9 1:38 | AK-47 | 265 | fine - pros would have fired it too | 1/4 | killed them | 52% / 62% | |
| 9 1:33 | AK-47 | 206 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/7 | 32% / 51% | ||
| 9 1:31 | AK-47 | 236 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 22% / 48% | |
| 10 1:06 | AK-47 | 1150 | fine - pros would have fired it too | 3/5 | 58% / 58% | ||
| 10 0:38 | AK-47 | 629 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 12 1:07 | MP7 | 525 | fine - pros would have fired it too | 6/16 | killed them | 75% / 75% | |
| 13 1:44 | USP-S | 559 | fine - pros would have fired it too | 0/2 | 27% / 50% | ||
| 13 1:41 | USP-S | 715 | fine - pros would have fired it too | 1/2 | 28% / 44% | ||
| 13 1:39 | USP-S | 609 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 3% / 40% | ||
| 13 1:21 | USP-S | 667 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 13% / 56% | ||
| 13 1:18 | USP-S | 253 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 59% | |
| 14 1:40 | USP-S | 97 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 14 1:39 | USP-S | 156 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 5/9 | killed them | 13% / 58% | |
| 15 1:19 | M4A4 | 847 | fine - pros would have fired it too | 3/4 | killed them | 67% / 67% | |
| 15 0:59 | M4A4 | 525 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 47% | |
| 16 1:30 | MP7 | 534 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/11 | 76% / 80% | ||
| 16 1:27 | MP7 | 295 | fine - pros would have fired it too | 4/9 | killed them | 73% / 73% | |
| 18 1:41 | M4A4 | 1193 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 51% | |
| 18 1:41 | M4A4 | 1192 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 13% / 53% | ||
| 18 1:39 | M4A4 | 1202 | fine - pros would have fired it too | 1/5 | 65% / 65% | ||
| 18 1:29 | M4A4 | 722 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 59% | |
| 19 1:39 | M4A1-S | 516 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/10 | killed them | 54% / 65% | |
| 20 0:50 | Galil AR | 626 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/7 | 40% / 70% | ||
| 20 0:49 | Galil AR | 623 | fine - pros would have fired it too | 0/12 | 1 bullet after pros would have stopped | 67% / 67% | |
| 21 1:36 | M4A1-S | 528 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/7 | killed them | 38% / 66% | |
| 22 1:04 | M4A1-S | 1094 | fine - pros would have fired it too | 0/4 | 53% / 53% | ||
| 22 bomb 0:28 | M4A1-S | 541 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 48% / 77% | |
| 23 1:36 | M4A4 | 687 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/6 | 18% / 52% | ||
| 23 1:30 | M4A4 | 1100 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/3 | 8% / 60% | ||
| 23 1:29 | M4A4 | 1093 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.