Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 31% |
| M4A1-S | 27 | 26% |
| Glock-18 | 27 | 41% |
| M4A4 | 16 | 62% |
| MAC-10 | 8 | 12% |
| Galil AR | 8 | 38% |
| P250 | 6 | 17% |
| Tec-9 | 6 | 0% |
| USP-S | 4 | 25% |
| Five-SeveN | 3 | 33% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/113 | 13 1:38 | 3 kills (Glock ×3), all headshots, in 20.8 s T | 3.4 |
| 17/113 | 22 bomb 0:16 | 2 kills (AK-47 ×2), all headshots, in 3.3 s T | 2.9 |
| 64/113 | 5 0:47 | 1 kill (AWP) CT | 0.3 |
| 76/113 | 20 1:30 | 1 kill (Galil) T | 0.0 |
| 79/113 | 4 1:19 | 1 kill (M4A1-S) CT | -0.2 |
| 98/113 | 3 1:19 | 1 kill (M4A1-S) CT | -0.8 |
| 100/113 | 16 1:25 | 1 kill (AK-47) T | -0.8 |
| 104/113 | 10 1:43 | 2 kills (M4A4 ×2), 1 headshot, in 67.9 s CT | -1.3 |
| 107/113 | 1 bomb 0:29 | 1 kill (USP-S), 1 headshot CT | -1.8 |
| 111/113 | 23 1:25 | 1 kill (Glock) T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:27 | 1v5 before the plant T · 100 HP · Outside | lost - died later, after 1 kill · first fight won, saw each other |
| 22 bomb 0:18 | 1v2 after the plant T · 69 HP · Bombsite A | won - killed both · first fight won, saw each other |
Flashes
5 flashes: 2 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:23 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 7 1:38 | good | blinded Vanila 4.2 s (1.4 s white) |
| 10 1:04 | weak | barely blinded Vanila 1.9 s (0.2 s white) |
| 12 1:33 | weak | barely blinded żylasty syryjski 2.2 s (0.2 s white); blinded uuwu 1.0 s on the move through Mini - safe |
| 16 1:49 | wasted | barely blinded żylasty syryjski 0.6 s (0.0 s white) |
Throws
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:46 | exposed | an HE at Outside - seen by 1 enemy for 0.2 s, the nearest 893 units away; a running throw |
| 17 1:46 | exposed | a smoke at Lobby - seen by 1 enemy for 0.5 s, the nearest 604 units away |
| 19 0:45 | punished | hit by Vanila 1.1 s after throwing a smoke at Squeaky, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 790 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:36 | Outside | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 4 1:17 | Outside | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | hold | held with ダーク_ナイフ, 338 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ダーク_ナイフ) |
| 1 bomb 0:36 | trade | ダーク_ナイフ was killed 285 units away: not traded within 5 s (pros: 625 ms) |
| 1 bomb 0:32 | trade | uuwu was killed 1110 units away: you traded in 2,219 ms (pros: 2,609 ms) |
| 3 1:23 | trade | uuwu was killed 531 units away: you traded in 3,344 ms (pros: 2,031 ms) |
| 5 0:53 | line of fire | stood in ダーク_ナイフ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 0:49 | trade | ダーク_ナイフ was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:44 | hold | held with uuwu, 357 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after uuwu) |
| 10 1:44 | trade | uuwu was killed 240 units away: you traded in 516 ms (pros: 969 ms) |
| 13 1:33 | trade | ☂ zeh9 /AAFU/ was killed 350 units away: you traded in 1,078 ms (pros: 625 ms) |
| 14 1:40 | peek together | peeked the same enemy as ☂ zeh9 /AAFU/, 531 ms before them - early - you went first, alone |
| 16 1:41 | trade | ダーク_ナイフ was killed 163 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:34 | trade | ☂ zeh9 /AAFU/ was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | 피 묻은 죽음의 정신 was killed 904 units away: you traded in 4,328 ms (pros: 2,031 ms) |
| 17 1:45 | in their way | stood between ☂ zeh9 /AAFU/ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 1:45 | line of fire | stood in ☂ zeh9 /AAFU/'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:45 | trade | ダーク_ナイフ was killed 298 units away: not traded within 5 s (pros: 625 ms) |
| 18 bomb 0:33 | trade | ダーク_ナイフ was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:38 | trade | uuwu was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:29 | trade | ☂ zeh9 /AAFU/ was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 0:59 | trade | ダーク_ナイフ was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:41 | hold | held with uuwu, 705 units and 86° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 0:40 | trade | uuwu was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:33 | trade | ダーク_ナイフ was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:29 | hold | held with 피 묻은 죽음의 정신, 113 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 피 묻은 죽음의 정신) |
| 22 bomb 0:26 | line of fire | stood in 피 묻은 죽음의 정신's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 22 bomb 0:18 | trade | 피 묻은 죽음의 정신 was killed 198 units away: you traded in 2,406 ms (pros: 969 ms) |
| 23 1:32 | trade | uuwu was killed 202 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:35 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:29 | killed them | USP-S | 844 ms | 844 ms | 35.2° | ||
| 1 bomb 0:29 | killed by them | Glock-18 | 234 ms | 234 ms | 5.6° | ||
| 2 1:27 | killed by them | AK-47 | 562 ms | 1062 ms | 38.5° | ||
| 2 1:26 | hit them | P250 | 1031 ms | – | 37.5° | ||
| 3 1:19 | killed them | M4A1-S | 312 ms | 406 ms | 0.3° | ||
| 4 1:35 | hit them | M4A4 | 500 ms | – | 0.9° | ||
| 4 1:31 | hit them | M4A4 | 594 ms | – | 0.7° | ||
| 4 1:19 | killed them | M4A1-S | 391 ms | 594 ms | 0.8° | ||
| 4 1:16 | hit them | M4A4 | 812 ms | – | 3.4° | ||
| 4 1:16 | killed by them | Desert Eagle | 1047 ms | 1938 ms | 8.3° | ||
| 5 0:47 | killed them | AWP | 281 ms | 281 ms | 0.9° | ||
| 6 1:38 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:32 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | hit by them | AWP | 281 ms | – | 1.1° | ||
| 7 1:44 | hit them | M4A4 | 406 ms | – | 11.3° | ||
| 7 1:32 | killed by them | AWP | 78 ms | 78 ms | 0.9° | ||
| 8 1:33 | killed by them | P250 | 328 ms | 1125 ms | 2.7° | ||
| 8 1:33 | hit them | M4A4 | 438 ms | – | 48.9° | ||
| 9 1:29 | killed by them | AK-47 | 438 ms | 844 ms | 4.5° | ||
| 10 1:43 | killed them | M4A4 | 234 ms | 234 ms | 1.6° | ||
| 10 0:36 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:35 | hit by them | AK-47 | 94 ms | – | 2.7° | ||
| 10 0:35 | hit them | M4A4 | 141 ms | – | 6.1° | ||
| 10 0:35 | killed by them | AK-47 | 359 ms | 359 ms | 7.9° | ||
| 12 bomb 0:29 | hit them | Five-SeveN | 422 ms | – | 1.2° | ||
| 12 bomb 0:29 | killed by them | Galil AR | 500 ms | 766 ms | 3.0° | ||
| 13 1:39 | killed them | Glock-18 | 297 ms | 1391 ms | 2.3° | ||
| 13 1:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed them | Glock-18 | 406 ms | 1156 ms | 4.0° | ||
| 13 1:28 | hit them | Glock-18 | 359 ms | – | 5.1° | ||
| 13 1:18 | killed them | Glock-18 | 531 ms | 688 ms | 3.4° | ||
| 14 1:39 | killed by them | USP-S | 469 ms | 812 ms | 20.7° | ||
| 14 1:39 | hit them | MAC-10 | 609 ms | – | 51.7° | ||
| 15 1:43 | killed by them | M4A1-S | 438 ms | 438 ms | 2.1° | ||
| 16 1:25 | killed them | AK-47 | 422 ms | 516 ms | 4.4° | ||
| 16 1:23 | killed by them | M4A4 | 234 ms | 781 ms | 2.6° | ||
| 16 1:23 | hit them | AK-47 | 688 ms | – | 1.1° | ||
| 17 1:44 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:41 | hit by them | M4A4 | 500 ms | – | 1.0° | ||
| 18 1:39 | hit by them | M4A4 | 203 ms | – | 0.5° | ||
| 18 bomb 0:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:29 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:44 | hit by them | AK-47 | 359 ms | – | 1.2° | ||
| 19 0:42 | killed by them | AK-47 | 141 ms | 141 ms | 1.2° | ||
| 20 1:31 | killed them | Galil AR | 469 ms | 1641 ms | 9.4° | ||
| 20 1:31 | hit by them | M4A4 | 578 ms | – | 4.6° | ||
| 20 0:57 | hit them | Galil AR | 875 ms | – | 20.5° | ||
| 20 0:57 | killed by them | AK-47 | 859 ms | 859 ms | 2.6° | ||
| 21 1:36 | killed by them | M4A1-S | 375 ms | 578 ms | 5.1° | ||
| 22 0:45 | hit them | AK-47 | 438 ms | – | 45.1° | ||
| 22 bomb 0:28 | hit them | AK-47 | 438 ms | – | 3.1° | ||
| 22 bomb 0:28 | hit by them | M4A4 | 438 ms | – | 8.8° | ||
| 22 bomb 0:16 | hit by them | AK-47 | 266 ms | – | 2.7° | ||
| 22 bomb 0:16 | killed them | AK-47 | 453 ms | 453 ms | 2.8° | ||
| 22 bomb 0:13 | killed them | AK-47 | 250 ms | 453 ms | 4.2° | ||
| 23 1:28 | hit them | AK-47 | 938 ms | – | 3.1° | ||
| 23 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:25 | hit by them | M4A4 | 328 ms | – | 1.9° | ||
| 23 1:25 | killed them | Glock-18 | 672 ms | 672 ms | 6.3° | ||
| 23 1:20 | killed by them | M4A4 | 547 ms | 641 ms | 5.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:35 | USP-S | 1239 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 45% | |
| 1 bomb 0:35 | USP-S | 1238 | fine - pros would have fired it too | 0/1 | 33% / 55% | ||
| 1 bomb 0:30 | USP-S | 563 | fine - pros would have fired it too | 1/3 | killed them | 26% / 39% | |
| 2 1:32 | P250 | 843 | aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first | 0/2 | 1% / 53% | ||
| 2 1:27 | P250 | 180 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 21% / 45% | |
| 3 1:19 | M4A1-S | 1440 | fine - pros would have fired it too | 2/6 | killed them | 69% / 69% | |
| 4 1:36 | M4A1-S | 1708 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/5 | 2 bullets after pros would have stopped | 13% / 48% | |
| 4 1:33 | M4A1-S | 1731 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 22% / 59% | |
| 4 1:31 | M4A1-S | 1732 | fine - pros would have fired it too | 1/5 | 1 bullet after pros would have stopped | 33% / 44% | |
| 4 1:19 | M4A1-S | 1297 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 47% | |
| 4 1:16 | M4A1-S | 1723 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 1/12 | cut short (a death, a reload); 9 bullets after pros would have stopped | 2% / 60% | |
| 5 0:47 | AWP | 910 | fine - pros would have fired it too | 1/1 | killed them | 63% / 65% | |
| 7 1:44 | M4A4 | 861 | fine - pros would have fired it too | 1/7 | 54% / 54% | ||
| 8 1:33 | M4A4 | 541 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 65% / 65% | |
| 9 1:29 | AWP | 1307 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 10 1:43 | M4A4 | 715 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/6 | killed them | 32% / 66% | |
| 10 0:35 | M4A4 | 574 | fine - pros would have fired it too | 5/7 | killed them | 69% / 69% | |
| 12 bomb 0:29 | Five-SeveN | 487 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 52% / 66% | |
| 13 1:33 | Glock-18 | 507 | fine - pros would have fired it too | 3/8 | killed them | 43% / 50% | |
| 13 1:28 | Glock-18 | 520 | fine - pros would have fired it too | 2/4 | 30% / 41% | ||
| 13 1:21 | Glock-18 | 671 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 8% / 38% | ||
| 14 1:39 | MAC-10 | 155 | too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target | 1/8 | cut short (a death, a reload) | 2% / 48% | |
| 16 1:25 | AK-47 | 812 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/7 | killed them | 12% / 60% | |
| 16 1:23 | AK-47 | 538 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 6% / 47% | |
| 18 1:41 | Tec-9 | 1192 | fine - pros would have fired it too | 0/6 | 18% / 38% | ||
| 18 1:40 | Tec-9 | 1201 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 9% / 34% | ||
| 20 1:43 | Galil AR | 858 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/4 | 2% / 60% | ||
| 20 1:31 | Galil AR | 651 | fine - pros would have fired it too | 5/20 | killed them | 32% / 51% | |
| 20 0:57 | Galil AR | 816 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 4% / 48% | |
| 21 1:36 | AK-47 | 528 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 60% | |
| 22 0:46 | AK-47 | 403 | fired while moving (180 u/s), too fast to be accurate - stop first | 2/11 | 0% / 47% | ||
| 22 bomb 0:28 | AK-47 | 425 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | 22% / 54% | ||
| 22 bomb 0:16 | AK-47 | 362 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/6 | killed them | 12% / 61% | |
| 22 bomb 0:13 | AK-47 | 294 | fine - pros would have fired it too | 3/5 | killed them | 69% / 69% | |
| 23 1:29 | AK-47 | 357 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/13 | 19% / 48% | ||
| 23 1:27 | AK-47 | 416 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/7 | 15% / 53% | ||
| 23 1:25 | Glock-18 | 361 | fine - pros would have fired it too | 1/5 | killed them | 36% / 40% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.