ProPeeksBlogCalloutsDiscordSign in

Nuke, won 13-10 · Sun 01 Nov, 21:40

kingen på. spel20,350

The match

Aim

438 msTTD594 msTTK3.7°Crosshair↓21%1st bullet33%Spray13%Head64%Counter-strafe

Scoreboard

63ADR70%KAST

Positioning

Shots

22/37Rushed↓1/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473931%
M4A1-S2726%
Glock-182741%
M4A41662%
MAC-10812%
Galil AR838%
P250617%
Tec-960%
USP-S425%
Five-SeveN333%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/11313 1:38 3 kills (Glock ×3), all headshots, in 20.8 s T3.4
17/11322 bomb 0:16 2 kills (AK-47 ×2), all headshots, in 3.3 s T2.9
64/1135 0:47 1 kill (AWP) CT0.3
76/11320 1:30 1 kill (Galil) T0.0
79/1134 1:19 1 kill (M4A1-S) CT-0.2
98/1133 1:19 1 kill (M4A1-S) CT-0.8
100/11316 1:25 1 kill (AK-47) T-0.8
104/11310 1:43 2 kills (M4A4 ×2), 1 headshot, in 67.9 s CT-1.3
107/1131 bomb 0:29 1 kill (USP-S), 1 headshot CT-1.8
111/11323 1:25 1 kill (Glock) T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:27 1v5 before the plant T · 100 HP · Outsidelost - died later, after 1 kill · first fight won, saw each other
22 bomb 0:18 1v2 after the plant T · 69 HP · Bombsite Awon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:23 goodblinded Agnostic 3.0 s (0.5 s white)
7 1:38 goodblinded Vanila 4.2 s (1.4 s white)
10 1:04 weakbarely blinded Vanila 1.9 s (0.2 s white)
12 1:33 weakbarely blinded żylasty syryjski 2.2 s (0.2 s white); blinded 󠀡󠀡uuwu 1.0 s on the move through Mini - safe
16 1:49 wastedbarely blinded żylasty syryjski 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 exposedan HE at Outside - seen by 1 enemy for 0.2 s, the nearest 893 units away; a running throw
17 1:46 exposeda smoke at Lobby - seen by 1 enemy for 0.5 s, the nearest 604 units away
19 0:45 punishedhit by Vanila 1.1 s after throwing a smoke at Squeaky, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 790 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Outside. Pros do that in about 1 duel in 16. You crouched in 9 of your 27 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:36 AgnosticOutsidecover not used: 128 units away, they'd have seen only your headlived
4 1:17 AgnosticOutsidecover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 6 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 holdheld with ダーク_ナイフ, 338 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after ダーク_ナイフ)
1 bomb 0:36 tradeダーク_ナイフ was killed 285 units away: not traded within 5 s (pros: 625 ms)
1 bomb 0:32 trade󠀡󠀡uuwu was killed 1110 units away: you traded in 2,219 ms (pros: 2,609 ms)
3 1:23 trade󠀡󠀡uuwu was killed 531 units away: you traded in 3,344 ms (pros: 2,031 ms)
5 0:53 line of firestood in ダーク_ナイフ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 0:49 tradeダーク_ナイフ was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
10 1:44 holdheld with 󠀡󠀡uuwu, 357 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after 󠀡󠀡uuwu)
10 1:44 trade󠀡󠀡uuwu was killed 240 units away: you traded in 516 ms (pros: 969 ms)
13 1:33 trade☂ zeh9 /AAFU/ was killed 350 units away: you traded in 1,078 ms (pros: 625 ms)
14 1:40 peek togetherpeeked the same enemy as ☂ zeh9 /AAFU/, 531 ms before them - early - you went first, alone
16 1:41 tradeダーク_ナイフ was killed 163 units away: not traded within 5 s (pros: 625 ms)
16 1:34 trade☂ zeh9 /AAFU/ was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 trade피 묻은 죽음의 정신 was killed 904 units away: you traded in 4,328 ms (pros: 2,031 ms)
17 1:45 in their waystood between ☂ zeh9 /AAFU/ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 1:45 line of firestood in ☂ zeh9 /AAFU/'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:45 tradeダーク_ナイフ was killed 298 units away: not traded within 5 s (pros: 625 ms)
18 bomb 0:33 tradeダーク_ナイフ was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
19 1:38 trade󠀡󠀡uuwu was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
20 1:29 trade☂ zeh9 /AAFU/ was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
20 0:59 tradeダーク_ナイフ was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
22 0:41 holdheld with 󠀡󠀡uuwu, 705 units and 86° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 0:40 trade󠀡󠀡uuwu was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:33 tradeダーク_ナイフ was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:29 holdheld with 피 묻은 죽음의 정신, 113 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before 피 묻은 죽음의 정신)
22 bomb 0:26 line of firestood in 피 묻은 죽음의 정신's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
22 bomb 0:18 trade피 묻은 죽음의 정신 was killed 198 units away: you traded in 2,406 ms (pros: 969 ms)
23 1:32 trade󠀡󠀡uuwu was killed 202 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:35 FalcoN ™hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:29 żylasty syryjskikilled themUSP-S844 ms844 ms35.2°
1 bomb 0:29 BerciKkilled by themGlock-18234 ms234 ms5.6°
2 1:27 BerciKkilled by themAK-47562 ms1062 ms38.5°
2 1:26 BerciKhit themP2501031 ms–37.5°
3 1:19 Agnostickilled themM4A1-S312 ms406 ms0.3°
4 1:35 Agnostichit themM4A4500 ms–0.9°
4 1:31 Agnostichit themM4A4594 ms–0.7°
4 1:19 FalcoN ™killed themM4A1-S391 ms594 ms0.8°
4 1:16 Agnostichit themM4A4812 ms–3.4°
4 1:16 Agnostickilled by themDesert Eagle1047 ms1938 ms8.3°
5 0:47 Vanilakilled themAWP281 ms281 ms0.9°
6 1:38 BerciKhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 Agnostickilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 Vanilahit by themAWP281 ms–1.1°
7 1:44 Vanilahit themM4A4406 ms–11.3°
7 1:32 Vanilakilled by themAWP78 ms78 ms0.9°
8 1:33 Vanilakilled by themP250328 ms1125 ms2.7°
8 1:33 Vanilahit themM4A4438 ms–48.9°
9 1:29 Vanilakilled by themAK-47438 ms844 ms4.5°
10 1:43 BerciKkilled themM4A4234 ms234 ms1.6°
10 0:36 Vanilakilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:35 Vanilahit by themAK-4794 ms–2.7°
10 0:35 żylasty syryjskihit themM4A4141 ms–6.1°
10 0:35 żylasty syryjskikilled by themAK-47359 ms359 ms7.9°
12 bomb 0:29 Agnostichit themFive-SeveN422 ms–1.2°
12 bomb 0:29 Agnostickilled by themGalil AR500 ms766 ms3.0°
13 1:39 Vanilakilled themGlock-18297 ms1391 ms2.3°
13 1:36 żylasty syryjskihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Agnostickilled themGlock-18406 ms1156 ms4.0°
13 1:28 BerciKhit themGlock-18359 ms–5.1°
13 1:18 FalcoN ™killed themGlock-18531 ms688 ms3.4°
14 1:39 FalcoN ™killed by themUSP-S469 ms812 ms20.7°
14 1:39 FalcoN ™hit themMAC-10609 ms–51.7°
15 1:43 żylasty syryjskikilled by themM4A1-S438 ms438 ms2.1°
16 1:25 żylasty syryjskikilled themAK-47422 ms516 ms4.4°
16 1:23 Vanilakilled by themM4A4234 ms781 ms2.6°
16 1:23 Vanilahit themAK-47688 ms–1.1°
17 1:44 żylasty syryjskikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
18 1:41 FalcoN ™hit by themM4A4500 ms–1.0°
18 1:39 FalcoN ™hit by themM4A4203 ms–0.5°
18 bomb 0:31 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:29 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:44 Vanilahit by themAK-47359 ms–1.2°
19 0:42 Vanilakilled by themAK-47141 ms141 ms1.2°
20 1:31 Agnostickilled themGalil AR469 ms1641 ms9.4°
20 1:31 Agnostichit by themM4A4578 ms–4.6°
20 0:57 Vanilahit themGalil AR875 ms–20.5°
20 0:57 Vanilakilled by themAK-47859 ms859 ms2.6°
21 1:36 FalcoN ™killed by themM4A1-S375 ms578 ms5.1°
22 0:45 Agnostichit themAK-47438 ms–45.1°
22 bomb 0:28 FalcoN ™hit themAK-47438 ms–3.1°
22 bomb 0:28 FalcoN ™hit by themM4A4438 ms–8.8°
22 bomb 0:16 BerciKhit by themAK-47266 ms–2.7°
22 bomb 0:16 BerciKkilled themAK-47453 ms453 ms2.8°
22 bomb 0:13 żylasty syryjskikilled themAK-47250 ms453 ms4.2°
23 1:28 BerciKhit themAK-47938 ms–3.1°
23 1:27 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:25 BerciKhit by themM4A4328 ms–1.9°
23 1:25 BerciKkilled themGlock-18672 ms672 ms6.3°
23 1:20 Agnostickilled by themM4A4547 ms641 ms5.3°

Shots

You fired 22 of your 37 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 15 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:35 FalcoN ™USP-S1239fired while moving (106 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 45%
1 bomb 0:35 FalcoN ™USP-S1238fine - pros would have fired it too0/133% / 55%
1 bomb 0:30 żylasty syryjskiUSP-S563fine - pros would have fired it too1/3killed them26% / 39%
2 1:32 FalcoN ™P250843aim far off: your crosshair was about 5 player widths (153 units) off their body - get on target first0/21% / 53%
2 1:27 BerciKP250180too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)21% / 45%
3 1:19 AgnosticM4A1-S1440fine - pros would have fired it too2/6killed them69% / 69%
4 1:36 AgnosticM4A1-S1708fired while moving (102 u/s), too fast to be accurate - stop first1/52 bullets after pros would have stopped13% / 48%
4 1:33 AgnosticM4A1-S1731fired while moving (88 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped22% / 59%
4 1:31 AgnosticM4A1-S1732fine - pros would have fired it too1/51 bullet after pros would have stopped33% / 44%
4 1:19 FalcoN ™M4A1-S1297fired while moving (199 u/s), too fast to be accurate - stop first3/8killed them7% / 47%
4 1:16 AgnosticM4A1-S1723aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first1/12cut short (a death, a reload); 9 bullets after pros would have stopped2% / 60%
5 0:47 VanilaAWP910fine - pros would have fired it too1/1killed them63% / 65%
7 1:44 VanilaM4A4861fine - pros would have fired it too1/754% / 54%
8 1:33 VanilaM4A4541fine - pros would have fired it too3/5cut short (a death, a reload)65% / 65%
9 1:29 VanilaAWP1307fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
10 1:43 BerciKM4A4715fired while moving (88 u/s), too fast to be accurate - stop first1/6killed them32% / 66%
10 0:35 VanilaM4A4574fine - pros would have fired it too5/7killed them69% / 69%
12 bomb 0:29 AgnosticFive-SeveN487fired while moving (148 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)52% / 66%
13 1:33 AgnosticGlock-18507fine - pros would have fired it too3/8killed them43% / 50%
13 1:28 BerciKGlock-18520fine - pros would have fired it too2/430% / 41%
13 1:21 FalcoN ™Glock-18671fired while moving (240 u/s), too fast to be accurate - stop first0/38% / 38%
14 1:39 FalcoN ™MAC-10155too soon: your crosshair was still moving onto them, about 1.5 player widths (55 units) off - pros wait the split second it takes to get on target1/8cut short (a death, a reload)2% / 48%
16 1:25 żylasty syryjskiAK-47812aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/7killed them12% / 60%
16 1:23 VanilaAK-47538aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/4cut short (a death, a reload)6% / 47%
18 1:41 FalcoN ™Tec-91192fine - pros would have fired it too0/618% / 38%
18 1:40 FalcoN ™Tec-91201aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/29% / 34%
20 1:43 AgnosticGalil AR858aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/42% / 60%
20 1:31 AgnosticGalil AR651fine - pros would have fired it too5/20killed them32% / 51%
20 0:57 VanilaGalil AR816fired while moving (145 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)4% / 48%
21 1:36 FalcoN ™AK-47528fired while moving (138 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 60%
22 0:46 AgnosticAK-47403fired while moving (180 u/s), too fast to be accurate - stop first2/110% / 47%
22 bomb 0:28 FalcoN ™AK-47425aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/622% / 54%
22 bomb 0:16 BerciKAK-47362aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/6killed them12% / 61%
22 bomb 0:13 żylasty syryjskiAK-47294fine - pros would have fired it too3/5killed them69% / 69%
23 1:29 BerciKAK-47357fired while moving (124 u/s), too fast to be accurate - stop first2/1319% / 48%
23 1:27 BerciKAK-47416fired while moving (106 u/s), too fast to be accurate - stop first0/715% / 53%
23 1:25 BerciKGlock-18361fine - pros would have fired it too1/5killed them36% / 40%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.