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Nuke, won 13-10 · Sun 01 Nov, 21:40

☂ zeh9 /AAFU/19,323

The match

Aim

500 msTTD812 msTTK7.8°Crosshair↓26%1st bullet36%Spray18%Head56%Counter-strafe

Scoreboard

60ADR70%KAST

Positioning

Shots

13/23Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1724%
AK-471747%
MAC-101567%
M4A41233%
Glock-1870%
Five-SeveN2100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1136 1:14 2 kills (AK-47 ×2), all headshots, in 5 s CT3.1
23/11314 1:38 2 kills (MAC-10 ×2), 1 headshot, in 5 s T2.2
45/11319 1:44 1 kill (AK-47) T0.9
65/1137 0:56 1 kill (M4A4), 1 headshot CT0.2
80/1138 1:21 1 kill (M4A4), 1 headshot CT-0.2
84/1132 1:12 1 kill (Five-SeveN) CT-0.4
86/11311 1:36 1 kill (M4A1-S) CT-0.4
97/1134 0:16 1 kill (M4A1-S), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:22 1v3 before the plant CT · 100 HP · Observationlost - died later, after 2 kills · first fight won, saw them first
14 1:28 1v3 before the plant T · 59 HP · Ramplost - died with two or more on them at once · first fight lost, saw each other
18 bomb 0:20 1v3 after the plant T · 97 HP · Ramplost - saved, they defused it · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:43 wastedno enemy blinded for long
5 1:27 wastedbarely blinded Vanila 0.9 s (0.1 s white)
6 bomb 0:28 wastedbarely blinded BerciK 1.0 s (0.1 s white); blinded themselves 1.9 s holding Bombsite B - safe
7 0:25 wastedbarely blinded Vanila 1.0 s (0.1 s white); blinded themselves 3.9 s holding Rafters - safe
9 bomb 0:36 wastedbarely blinded BerciK 0.6 s (0.1 s white)
14 1:47 goodblinded żylasty syryjski 3.8 s (1.1 s white)
14 1:38 wastedno enemy blinded for long
18 bomb 0:21 goodblinded żylasty syryjski 3.7 s (1.0 s white)
19 1:46 wastedno enemy blinded for long
20 1:46 wastedno enemy blinded for long
22 1:04 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 40 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Ramp (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:44 exposedan HE at Ramp - seen by 1 enemy for 0.5 s, the nearest 757 units away
6 bomb 0:30 exposeda flash at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 372 units away, thrown in the open
7 0:26 punishedkilled by Vanila 0.7 s after throwing a flash at Rafters, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 722 units away
11 1:40 exposedan HE at Ramp - seen by 3 enemies for 1.0 s, the nearest 950 units away
14 1:40 punishedhit by FalcoN ™ 1.6 s after throwing a flash at Trophy, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 175 units away; a running throw

Positioning

In 4 of your 29 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Outside. Pros do that in about 1 duel in 16. You crouched in 4 of your 15 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:35 żylasty syryjskiSilocover not used: 48 units away, they'd have seen only your headdied
19 1:45 żylasty syryjskiOutsidecover not used: 96 units away, they'd have seen only your headkilled them
20 1:29 żylasty syryjskiOutsidepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
23 1:46 żylasty syryjskiOutsidecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 tradeダーク_ナイフ was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 tradekingen på. spel was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
4 0:17 trade󠀡󠀡uuwu was killed 170 units away: you traded in 1,016 ms (pros: 625 ms)
7 1:32 tradekingen på. spel was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
8 1:28 trade󠀡󠀡uuwu was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
10 0:35 holdheld with kingen på. spel, 221 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:35 tradekingen på. spel was killed 187 units away: not traded within 5 s (pros: 969 ms)
11 1:38 trade피 묻은 죽음의 정신 was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 trade󠀡󠀡uuwu was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
14 1:40 trade󠀡󠀡uuwu was killed 223 units away: you traded in 2,203 ms (pros: 969 ms)
14 1:39 tradekingen på. spel was killed 146 units away: you traded in 1,141 ms (pros: 625 ms)
14 1:33 tradeダーク_ナイフ was killed 220 units away: you traded in 547 ms (pros: 969 ms)
14 1:28 trade피 묻은 죽음의 정신 was killed 50 units away: not traded within 5 s (pros: 969 ms)
15 1:43 tradekingen på. spel was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
16 1:41 tradeダーク_ナイフ was killed 210 units away: not traded within 5 s (pros: 969 ms)
16 1:34 peek togetherpeeked the same enemy as 피 묻은 죽음의 정신, 203 ms after them - a double peek
17 1:45 tradeダーク_ナイフ was killed 459 units away: not traded within 5 s (pros: 625 ms)
17 1:44 tradekingen på. spel was killed 251 units away: not traded within 5 s (pros: 625 ms)
18 1:16 trade󠀡󠀡uuwu was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:33 tradeダーク_ナイフ was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:22 holdheld with 피 묻은 죽음의 정신, 219 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 bomb 0:20 trade피 묻은 죽음의 정신 was killed 153 units away: not traded within 5 s (pros: 969 ms)
19 1:12 trade피 묻은 죽음의 정신 was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
21 1:37 holdheld with kingen på. spel, 659 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:36 tradekingen på. spel was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
22 0:51 holdheld with ダーク_ナイフ, 278 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after ダーク_ナイフ)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:32 Vanilakilled by themGlock-18141 ms141 ms3.3°
2 1:12 BerciKkilled themFive-SeveN281 ms438 ms15.3°
3 1:40 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:40 Vanilahit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:40 BerciKkilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:05 Vanilahit themM4A41375 ms–39.6°
4 0:16 żylasty syryjskikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:40 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:40 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 Vanilahit by themAK-4778 ms–1.1°
6 1:14 FalcoN ™killed themAK-47609 ms812 ms0.4°
6 1:09 Vanilakilled themAK-47547 ms547 ms11.9°
6 bomb 0:20 BerciKkilled by themM4A1-S359 ms562 ms2.3°
7 0:56 żylasty syryjskikilled themM4A4953 ms953 ms10.1°
7 0:30 Vanilahit themM4A4562 ms–17.5°
7 0:26 Vanilakilled by themAWP328 ms328 ms4.4°
8 1:21 BerciKkilled themM4A41250 ms1250 ms3.7°
9 1:38 BerciKhit themM4A4453 ms–2.6°
9 bomb 0:29 żylasty syryjskikilled by themAK-47312 ms312 ms0.9°
11 1:37 FalcoN ™killed themM4A1-S297 ms500 ms5.6°
11 1:35 żylasty syryjskihit by themAK-47453 ms–19.1°
11 1:35 Vanilakilled by themAK-47203 ms203 ms10.5°
12 1:20 BerciKhit themM4A4312 ms–2.1°
12 1:20 BerciKkilled by themAK-47344 ms641 ms15.8°
13 1:39 Vanilahit by themP2000828 ms–22.4°
13 1:33 Agnostickilled by themUSP-S266 ms266 ms1.2°
14 1:38 FalcoN ™hit by themP20001078 ms–35.5°
14 1:38 FalcoN ™killed themMAC-101047 ms1203 ms51.4°
14 1:33 BerciKkilled themMAC-10359 ms438 ms1.7°
14 1:25 Vanilahit themMAC-10328 ms–12.5°
14 1:25 Vanilakilled by themMAC-10688 ms844 ms10.3°
15 1:35 żylasty syryjskikilled by themM4A1-S578 ms578 ms3.6°
16 1:34 żylasty syryjskikilled by themSSG 08109 ms109 ms1.1°
17 1:40 Vanilakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 round over Vanilahit by themAK-47141 ms–0.8°
19 1:44 żylasty syryjskihit by themM4A4406 ms–1.1°
19 1:44 żylasty syryjskikilled themAK-47453 ms859 ms4.9°
19 1:03 BerciKkilled by themM4A4219 ms219 ms1.4°
20 1:29 żylasty syryjskikilled by themAWP578 ms578 ms1.3°
22 0:50 Vanilakilled by themM4A1-S438 ms641 ms8.1°
23 1:45 żylasty syryjskikilled by themAWP250 ms250 ms0.3°

Shots

You fired 13 of your 23 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:12 BerciKFive-SeveN193fine - pros would have fired it too2/4killed them67% / 67%
4 1:05 VanilaM4A1-S550fired while moving (83 u/s), too fast to be accurate - stop first1/91% / 61%
6 1:14 FalcoN ™AK-47622fine - pros would have fired it too3/7killed them38% / 46%
6 1:09 VanilaAK-47359aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/5killed them24% / 48%
6 bomb 0:25 BerciKAK-47388aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/416% / 58%
6 bomb 0:20 BerciKAK-47168fired while moving (112 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)7% / 59%
7 0:56 żylasty syryjskiM4A4416fine - pros would have fired it too1/3killed them47% / 47%
8 1:21 BerciKM4A4331fine - pros would have fired it too1/4killed them63% / 63%
9 1:38 BerciKM4A4595aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/926% / 60%
9 bomb 0:29 żylasty syryjskiM4A4534fired while moving (104 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)33% / 65%
11 1:37 FalcoN ™M4A1-S931fine - pros would have fired it too3/6killed them71% / 71%
11 1:35 żylasty syryjskiM4A1-S786fired while moving (91 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 61%
11 1:35 żylasty syryjskiM4A1-S772fired while moving (112 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)21% / 48%
12 1:21 BerciKM4A1-S457fine - pros would have fired it too1/7cut short (a death, a reload)35% / 53%
13 1:39 VanilaGlock-18278fine - pros would have fired it too0/338% / 45%
13 1:34 AgnosticGlock-18854fired while moving (124 u/s), too fast to be accurate - stop first0/158% / 60%
13 1:33 AgnosticGlock-18837fine - pros would have fired it too0/1cut short (a death, a reload)27% / 48%
14 1:38 FalcoN ™MAC-10319fine - pros would have fired it too3/7killed them50% / 50%
14 1:33 BerciKMAC-10439fired while moving (225 u/s), too fast to be accurate - stop first2/10killed them14% / 48%
14 1:25 VanilaMAC-10356too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target5/8cut short (a death, a reload)5% / 50%
16 1:34 żylasty syryjskiAK-471750aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)22% / 46%
19 1:44 żylasty syryjskiAK-47912fired while moving (91 u/s), too fast to be accurate - stop first4/9killed them7% / 46%
23 1:46 żylasty syryjskiAWP1630fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.