Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 17 | 24% |
| AK-47 | 17 | 47% |
| MAC-10 | 15 | 67% |
| M4A4 | 12 | 33% |
| Glock-18 | 7 | 0% |
| Five-SeveN | 2 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/113 | 6 1:14 | 2 kills (AK-47 ×2), all headshots, in 5 s CT | 3.1 |
| 23/113 | 14 1:38 | 2 kills (MAC-10 ×2), 1 headshot, in 5 s T | 2.2 |
| 45/113 | 19 1:44 | 1 kill (AK-47) T | 0.9 |
| 65/113 | 7 0:56 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 80/113 | 8 1:21 | 1 kill (M4A4), 1 headshot CT | -0.2 |
| 84/113 | 2 1:12 | 1 kill (Five-SeveN) CT | -0.4 |
| 86/113 | 11 1:36 | 1 kill (M4A1-S) CT | -0.4 |
| 97/113 | 4 0:16 | 1 kill (M4A1-S), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:22 | 1v3 before the plant CT · 100 HP · Observation | lost - died later, after 2 kills · first fight won, saw them first |
| 14 1:28 | 1v3 before the plant T · 59 HP · Ramp | lost - died with two or more on them at once · first fight lost, saw each other |
| 18 bomb 0:20 | 1v3 after the plant T · 97 HP · Ramp | lost - saved, they defused it · saw each other |
Flashes
11 flashes: 2 good, 0 weak, 9 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:43 | wasted | no enemy blinded for long |
| 5 1:27 | wasted | barely blinded Vanila 0.9 s (0.1 s white) |
| 6 bomb 0:28 | wasted | barely blinded BerciK 1.0 s (0.1 s white); blinded themselves 1.9 s holding Bombsite B - safe |
| 7 0:25 | wasted | barely blinded Vanila 1.0 s (0.1 s white); blinded themselves 3.9 s holding Rafters - safe |
| 9 bomb 0:36 | wasted | barely blinded BerciK 0.6 s (0.1 s white) |
| 14 1:47 | good | blinded żylasty syryjski 3.8 s (1.1 s white) |
| 14 1:38 | wasted | no enemy blinded for long |
| 18 bomb 0:21 | good | blinded żylasty syryjski 3.7 s (1.0 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 20 1:46 | wasted | no enemy blinded for long |
| 22 1:04 | wasted | no enemy blinded for long |
Throws
45 grenades: 40 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Ramp (2 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:44 | exposed | an HE at Ramp - seen by 1 enemy for 0.5 s, the nearest 757 units away |
| 6 bomb 0:30 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 372 units away, thrown in the open |
| 7 0:26 | punished | killed by Vanila 0.7 s after throwing a flash at Rafters, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 722 units away |
| 11 1:40 | exposed | an HE at Ramp - seen by 3 enemies for 1.0 s, the nearest 950 units away |
| 14 1:40 | punished | hit by FalcoN ™ 1.6 s after throwing a flash at Trophy, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 175 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:35 | Silo | cover not used: 48 units away, they'd have seen only your head | died | ||
| 19 1:45 | Outside | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 20 1:29 | Outside | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:46 | Outside | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | trade | ダーク_ナイフ was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | kingen på. spel was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:17 | trade | uuwu was killed 170 units away: you traded in 1,016 ms (pros: 625 ms) |
| 7 1:32 | trade | kingen på. spel was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:28 | trade | uuwu was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:35 | hold | held with kingen på. spel, 221 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:35 | trade | kingen på. spel was killed 187 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:38 | trade | 피 묻은 죽음의 정신 was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | uuwu was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:40 | trade | uuwu was killed 223 units away: you traded in 2,203 ms (pros: 969 ms) |
| 14 1:39 | trade | kingen på. spel was killed 146 units away: you traded in 1,141 ms (pros: 625 ms) |
| 14 1:33 | trade | ダーク_ナイフ was killed 220 units away: you traded in 547 ms (pros: 969 ms) |
| 14 1:28 | trade | 피 묻은 죽음의 정신 was killed 50 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:43 | trade | kingen på. spel was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:41 | trade | ダーク_ナイフ was killed 210 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:34 | peek together | peeked the same enemy as 피 묻은 죽음의 정신, 203 ms after them - a double peek |
| 17 1:45 | trade | ダーク_ナイフ was killed 459 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:44 | trade | kingen på. spel was killed 251 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:16 | trade | uuwu was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:33 | trade | ダーク_ナイフ was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:22 | hold | held with 피 묻은 죽음의 정신, 219 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 bomb 0:20 | trade | 피 묻은 죽음의 정신 was killed 153 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:12 | trade | 피 묻은 죽음의 정신 was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:37 | hold | held with kingen på. spel, 659 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:36 | trade | kingen på. spel was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:51 | hold | held with ダーク_ナイフ, 278 units and 107° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after ダーク_ナイフ) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | killed by them | Glock-18 | 141 ms | 141 ms | 3.3° | ||
| 2 1:12 | killed them | Five-SeveN | 281 ms | 438 ms | 15.3° | ||
| 3 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:40 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:40 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:05 | hit them | M4A4 | 1375 ms | – | 39.6° | ||
| 4 0:16 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit by them | AK-47 | 78 ms | – | 1.1° | ||
| 6 1:14 | killed them | AK-47 | 609 ms | 812 ms | 0.4° | ||
| 6 1:09 | killed them | AK-47 | 547 ms | 547 ms | 11.9° | ||
| 6 bomb 0:20 | killed by them | M4A1-S | 359 ms | 562 ms | 2.3° | ||
| 7 0:56 | killed them | M4A4 | 953 ms | 953 ms | 10.1° | ||
| 7 0:30 | hit them | M4A4 | 562 ms | – | 17.5° | ||
| 7 0:26 | killed by them | AWP | 328 ms | 328 ms | 4.4° | ||
| 8 1:21 | killed them | M4A4 | 1250 ms | 1250 ms | 3.7° | ||
| 9 1:38 | hit them | M4A4 | 453 ms | – | 2.6° | ||
| 9 bomb 0:29 | killed by them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 11 1:37 | killed them | M4A1-S | 297 ms | 500 ms | 5.6° | ||
| 11 1:35 | hit by them | AK-47 | 453 ms | – | 19.1° | ||
| 11 1:35 | killed by them | AK-47 | 203 ms | 203 ms | 10.5° | ||
| 12 1:20 | hit them | M4A4 | 312 ms | – | 2.1° | ||
| 12 1:20 | killed by them | AK-47 | 344 ms | 641 ms | 15.8° | ||
| 13 1:39 | hit by them | P2000 | 828 ms | – | 22.4° | ||
| 13 1:33 | killed by them | USP-S | 266 ms | 266 ms | 1.2° | ||
| 14 1:38 | hit by them | P2000 | 1078 ms | – | 35.5° | ||
| 14 1:38 | killed them | MAC-10 | 1047 ms | 1203 ms | 51.4° | ||
| 14 1:33 | killed them | MAC-10 | 359 ms | 438 ms | 1.7° | ||
| 14 1:25 | hit them | MAC-10 | 328 ms | – | 12.5° | ||
| 14 1:25 | killed by them | MAC-10 | 688 ms | 844 ms | 10.3° | ||
| 15 1:35 | killed by them | M4A1-S | 578 ms | 578 ms | 3.6° | ||
| 16 1:34 | killed by them | SSG 08 | 109 ms | 109 ms | 1.1° | ||
| 17 1:40 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 round over | hit by them | AK-47 | 141 ms | – | 0.8° | ||
| 19 1:44 | hit by them | M4A4 | 406 ms | – | 1.1° | ||
| 19 1:44 | killed them | AK-47 | 453 ms | 859 ms | 4.9° | ||
| 19 1:03 | killed by them | M4A4 | 219 ms | 219 ms | 1.4° | ||
| 20 1:29 | killed by them | AWP | 578 ms | 578 ms | 1.3° | ||
| 22 0:50 | killed by them | M4A1-S | 438 ms | 641 ms | 8.1° | ||
| 23 1:45 | killed by them | AWP | 250 ms | 250 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:12 | Five-SeveN | 193 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 4 1:05 | M4A1-S | 550 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/9 | 1% / 61% | ||
| 6 1:14 | AK-47 | 622 | fine - pros would have fired it too | 3/7 | killed them | 38% / 46% | |
| 6 1:09 | AK-47 | 359 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | killed them | 24% / 48% | |
| 6 bomb 0:25 | AK-47 | 388 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 16% / 58% | ||
| 6 bomb 0:20 | AK-47 | 168 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 7% / 59% | |
| 7 0:56 | M4A4 | 416 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 8 1:21 | M4A4 | 331 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 9 1:38 | M4A4 | 595 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/9 | 26% / 60% | ||
| 9 bomb 0:29 | M4A4 | 534 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 33% / 65% | |
| 11 1:37 | M4A1-S | 931 | fine - pros would have fired it too | 3/6 | killed them | 71% / 71% | |
| 11 1:35 | M4A1-S | 786 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 61% | |
| 11 1:35 | M4A1-S | 772 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 21% / 48% | |
| 12 1:21 | M4A1-S | 457 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 35% / 53% | |
| 13 1:39 | Glock-18 | 278 | fine - pros would have fired it too | 0/3 | 38% / 45% | ||
| 13 1:34 | Glock-18 | 854 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 58% / 60% | ||
| 13 1:33 | Glock-18 | 837 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 48% | |
| 14 1:38 | MAC-10 | 319 | fine - pros would have fired it too | 3/7 | killed them | 50% / 50% | |
| 14 1:33 | MAC-10 | 439 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/10 | killed them | 14% / 48% | |
| 14 1:25 | MAC-10 | 356 | too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target | 5/8 | cut short (a death, a reload) | 5% / 50% | |
| 16 1:34 | AK-47 | 1750 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 46% | |
| 19 1:44 | AK-47 | 912 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/9 | killed them | 7% / 46% | |
| 23 1:46 | AWP | 1630 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.