Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 49 | 41% |
| AK-47 | 24 | 46% |
| Glock-18 | 22 | 23% |
| MP9 | 16 | 6% |
| Tec-9 | 8 | 25% |
| USP-S | 8 | 12% |
| Five-SeveN | 5 | 40% |
| Desert Eagle | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/102 | 19 0:38 | 1 kill (M4A4), a wallbang CT | 2.8 |
| 29/102 | 14 1:21 | 1 kill (M4A4), a wallbang CT | 2.0 |
| 32/102 | 21 bomb 0:36 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 1.6 |
| 40/102 | 10 1:22 | 1 kill (AK-47) T | 1.0 |
| 48/102 | 12 1:43 | 1 kill (AK-47) T | 0.7 |
| 76/102 | 4 0:33 | 1 kill (AK-47) T | -0.1 |
| 81/102 | 15 1:09 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 98/102 | 5 1:32 | 1 kill (Tec-9), 1 headshot T | -2.2 |
| 100/102 | 1 bomb 0:10 | 1 kill (Glock), 1 headshot T | -2.4 |
| 101/102 | 16 1:43 | 1 kill (MP9), 1 headshot CT | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:10 | 1v3 after the plant T · 63 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first |
| 4 0:21 | 1v4 before the plant T · 48 HP · Mid Doors | lost - died later · saw them first |
| 21 bomb 0:40 | 1v2 after the plant CT · 100 HP · B Doors | won - defused it after 2 kills · saw each other |
Flashes
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:28 | wasted | no enemy blinded for long; blinded FalcoN ™ 4.4 s on the move through Long Doors - safe |
| 8 1:28 | weak | barely blinded Cymatoxxxa 1.9 s (0.2 s white) |
| 12 1:49 | good | blinded shoq3r 3.8 s (1.1 s white) |
| 19 1:18 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:09 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died | ||
| 2 1:39 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 4 0:14 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your head | died | ||
| 15 1:08 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 bomb 0:37 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 8 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:10 | trade | FalcoN ™ was killed 590 units away: you traded in 62 ms (pros: 625 ms) |
| 2 1:24 | peek together | peeked the same enemy as FalcoN ™, 172 ms before them - a double peek |
| 3 1:39 | hold | held with FalcoN ™, 355 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before FalcoN ™) |
| 3 1:35 | trade | Vanila was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:14 | trade | FalcoN ™ was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:45 | trade | żylasty syryjski was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:27 | trade | FalcoN ™ was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:36 | trade | BerciK was killed 412 units away: you traded in 4,156 ms (pros: 1,641 ms) |
| 5 1:34 | trade | Vanila was killed 1108 units away: you traded in 2,484 ms (pros: 2,609 ms) |
| 6 0:41 | trade | FalcoN ™ was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:45 | in their way | stood between żylasty syryjski and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 7 1:45 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:45 | trade | BerciK was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | FalcoN ™ was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | FalcoN ™ was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:44 | trade | BerciK was killed 162 units away: you traded in 1,344 ms (pros: 969 ms) |
| 13 1:21 | trade | Vanila was killed 250 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:52 | trade | FalcoN ™ was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:46 | trade | BerciK was killed 162 units away: you traded in 2,891 ms (pros: 969 ms) |
| 16 1:46 | trade | żylasty syryjski was killed 296 units away: you traded in 2,688 ms (pros: 1,641 ms) |
| 16 1:44 | trade | Vanila was killed 207 units away: you traded in 500 ms (pros: 625 ms) |
| 21 bomb 0:40 | trade | BerciK was killed 356 units away: you traded in 4,531 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:29 | hit them | Glock-18 | 406 ms | – | 1.6° | ||
| 1 bomb 0:14 | hit them | Glock-18 | 484 ms | – | 0.9° | ||
| 1 bomb 0:12 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:10 | killed them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 1 bomb 0:08 | hit them | Glock-18 | 531 ms | – | 4.4° | ||
| 1 bomb 0:08 | killed by them | USP-S | 1812 ms | 1812 ms | 1.7° | ||
| 2 1:39 | hit by them | M4A4 | 266 ms | – | 1.8° | ||
| 2 1:23 | killed by them | Five-SeveN | 234 ms | 234 ms | 1.3° | ||
| 3 1:38 | hit by them | M4A4 | 281 ms | – | 0.7° | ||
| 3 1:12 | hit by them | M4A4 | 203 ms | – | 1.8° | ||
| 3 1:09 | killed by them | USP-S | 609 ms | 609 ms | 2.5° | ||
| 4 0:33 | killed them | AK-47 | 469 ms | 469 ms | 0.6° | ||
| 4 0:20 | hit by them | AK-47 | 203 ms | – | 1.0° | ||
| 4 0:14 | killed by them | M4A4 | 625 ms | 625 ms | 1.6° | ||
| 5 1:32 | killed them | Tec-9 | 1453 ms | 1922 ms | 1.6° | ||
| 5 1:27 | killed by them | AK-47 | 375 ms | 375 ms | 1.3° | ||
| 7 1:45 | killed by them | M4A1-S | 297 ms | 891 ms | 2.5° | ||
| 9 0:59 | killed by them | M4A1-S | 281 ms | 578 ms | 1.4° | ||
| 9 0:59 | hit them | AK-47 | 391 ms | – | 3.6° | ||
| 10 1:22 | killed them | AK-47 | 359 ms | 562 ms | 2.5° | ||
| 11 1:11 | hit them | AK-47 | 203 ms | – | 3.3° | ||
| 11 1:11 | killed by them | SSG 08 | 266 ms | 266 ms | 1.1° | ||
| 12 1:43 | hit by them | AK-47 | 453 ms | – | 8.6° | ||
| 12 1:43 | killed them | AK-47 | 516 ms | 922 ms | 3.0° | ||
| 12 1:28 | hit them | AK-47 | 156 ms | – | 0.7° | ||
| 12 1:25 | killed by them | AWP | 891 ms | 891 ms | 1.6° | ||
| 13 1:21 | hit them | P2000 | 672 ms | – | 6.4° | ||
| 13 1:21 | killed by them | Glock-18 | 1344 ms | 2000 ms | 6.5° | ||
| 14 1:21 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:10 | killed them | M4A4 | 625 ms | 1344 ms | 2.8° | ||
| 15 1:08 | hit by them | SSG 08 | 234 ms | – | 5.7° | ||
| 15 1:08 | hit them | M4A4 | 281 ms | – | 4.8° | ||
| 15 1:08 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 16 1:43 | killed them | MP9 | 594 ms | 594 ms | 6.7° | ||
| 16 1:43 | killed by them | AK-47 | 969 ms | 1172 ms | 12.5° | ||
| 17 1:40 | killed by them | AK-47 | 297 ms | 797 ms | 1.1° | ||
| 17 1:40 | hit them | M4A4 | 391 ms | – | 1.5° | ||
| 18 1:25 | hit them | Five-SeveN | 531 ms | – | 6.8° | ||
| 18 1:25 | killed by them | AK-47 | 641 ms | 1438 ms | 2.5° | ||
| 19 0:39 | killed them | M4A4 | 281 ms | 688 ms | 1.5° | ||
| 19 0:38 | hit by them | AK-47 | 625 ms | – | 0.9° | ||
| 20 1:03 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:03 | hit them | AK-47 | 391 ms | – | 2.3° | ||
| 21 bomb 0:36 | killed them | M4A4 | 703 ms | 703 ms | 11.8° | ||
| 21 bomb 0:35 | hit by them | Tec-9 | 250 ms | – | 6.0° | ||
| 21 bomb 0:35 | killed them | M4A4 | 484 ms | 938 ms | 23.1° | ||
| 22 1:23 | killed by them | Desert Eagle | 203 ms | 625 ms | 0.5° | ||
| 22 1:23 | hit them | M4A4 | 312 ms | – | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | Glock-18 | 1895 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 39% | |
| 1 bomb 0:32 | Glock-18 | 1895 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 1 bomb 0:31 | Glock-18 | 1895 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 6% / 47% | ||
| 1 bomb 0:29 | Glock-18 | 1927 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 1 bomb 0:19 | Glock-18 | 1660 | fine - pros would have fired it too | 0/5 | 48% / 48% | ||
| 1 bomb 0:17 | Glock-18 | 1653 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 12% / 39% | ||
| 1 bomb 0:14 | Glock-18 | 926 | fine - pros would have fired it too | 1/5 | 55% / 55% | ||
| 1 bomb 0:10 | Glock-18 | 582 | fine - pros would have fired it too | 1/3 | killed them | 46% / 46% | |
| 1 bomb 0:08 | Glock-18 | 543 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:10 | Desert Eagle | 529 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 74% | |
| 4 0:33 | AK-47 | 1455 | fine - pros would have fired it too | 1/1 | killed them | 42% / 54% | |
| 5 1:33 | Tec-9 | 1225 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/8 | killed them | 21% / 44% | |
| 5 1:27 | Tec-9 | 668 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 48% | |
| 9 0:59 | AK-47 | 269 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 17% / 48% | |
| 10 1:22 | AK-47 | 778 | fine - pros would have fired it too | 3/6 | killed them | 58% / 58% | |
| 11 1:11 | AK-47 | 770 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 65% / 65% | |
| 12 1:43 | AK-47 | 1214 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 51% | |
| 12 1:43 | AK-47 | 1214 | fine - pros would have fired it too | 2/3 | killed them | 65% / 65% | |
| 12 1:25 | AK-47 | 1254 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 12 1:25 | AK-47 | 1235 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 45% | |
| 13 1:21 | USP-S | 824 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 11% / 54% | |
| 15 1:10 | M4A4 | 189 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 4/14 | killed them | 18% / 52% | |
| 15 1:08 | M4A4 | 410 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 5% / 49% | |
| 17 1:40 | M4A4 | 717 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 74% / 74% | |
| 18 1:25 | Five-SeveN | 396 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 30% / 55% | |
| 19 0:39 | M4A4 | 1103 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 19 0:38 | M4A4 | 1102 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 20 1:04 | AK-47 | 1330 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 67% | |
| 20 1:04 | AK-47 | 1324 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 20 1:04 | AK-47 | 1324 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 2% / 52% | ||
| 20 1:03 | AK-47 | 1324 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 21 bomb 0:38 | M4A4 | 387 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 21 bomb 0:37 | M4A4 | 400 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/5 | 5% / 56% | ||
| 21 bomb 0:36 | M4A4 | 799 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/7 | killed them | 13% / 52% | |
| 21 bomb 0:35 | M4A4 | 468 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/11 | killed them | 8% / 50% | |
| 22 1:23 | M4A4 | 1161 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 62% / 62% |
Throws
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.