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Dust II, lost 9-13 · Sun 01 Nov, 22:27

Agnostic

The match

Aim

476 msTTD696 msTTK2.9°Crosshair↓25%1st bullet27%Spray10%Head75%Counter-strafe

Scoreboard

56ADR68%KAST

Positioning

Shots

20/36Rushed↓10/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44941%
AK-472446%
Glock-182223%
MP9166%
Tec-9825%
USP-S812%
Five-SeveN540%
Desert Eagle40%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/10219 0:38 1 kill (M4A4), a wallbang CT2.8
29/10214 1:21 1 kill (M4A4), a wallbang CT2.0
32/10221 bomb 0:36 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT1.6
40/10210 1:22 1 kill (AK-47) T1.0
48/10212 1:43 1 kill (AK-47) T0.7
76/1024 0:33 1 kill (AK-47) T-0.1
81/10215 1:09 1 kill (M4A4), 1 headshot CT-0.4
98/1025 1:32 1 kill (Tec-9), 1 headshot T-2.2
100/1021 bomb 0:10 1 kill (Glock), 1 headshot T-2.4
101/10216 1:43 1 kill (MP9), 1 headshot CT-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:10 1v3 after the plant T · 63 HP · Bombsite Bwon - the bomb went off, 1 kill · first fight won, saw them first
4 0:21 1v4 before the plant T · 48 HP · Mid Doorslost - died later · saw them first
21 bomb 0:40 1v2 after the plant CT · 100 HP · B Doorswon - defused it after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:28 wastedno enemy blinded for long; blinded FalcoN ™ 4.4 s on the move through Long Doors - safe
8 1:28 weakbarely blinded Cymatoxxxa 1.9 s (0.2 s white)
12 1:49 goodblinded shoq3r 3.8 s (1.1 s white)
19 1:18 wastedno enemy blinded for long

Positioning

In 5 of your 30 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:09 GadjoBombsite Bcover not used: 48 units away, they'd have seen only your headdied
2 1:39 ☛︎ imbossing ♛Top Midcover not used: 128 units away, they'd have seen only your headlived
4 0:14 shoq3rB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 128 units away, they'd have seen only your headdied
15 1:08 shoq3rBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 bomb 0:37 CymatoxxxaBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 8 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:10 tradeFalcoN ™ was killed 590 units away: you traded in 62 ms (pros: 625 ms)
2 1:24 peek togetherpeeked the same enemy as FalcoN ™, 172 ms before them - a double peek
3 1:39 holdheld with FalcoN ™, 355 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before FalcoN ™)
3 1:35 tradeVanila was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 tradeFalcoN ™ was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
4 1:45 tradeżylasty syryjski was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
4 1:27 tradeFalcoN ™ was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
5 1:36 tradeBerciK was killed 412 units away: you traded in 4,156 ms (pros: 1,641 ms)
5 1:34 tradeVanila was killed 1108 units away: you traded in 2,484 ms (pros: 2,609 ms)
6 0:41 tradeFalcoN ™ was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
7 1:45 in their waystood between żylasty syryjski and an enemy they could see, for 562 ms (pros: 125 ms at a time)
7 1:45 line of firestood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:45 tradeBerciK was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeFalcoN ™ was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeFalcoN ™ was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
12 1:44 tradeBerciK was killed 162 units away: you traded in 1,344 ms (pros: 969 ms)
13 1:21 tradeVanila was killed 250 units away: not traded within 5 s (pros: 625 ms)
15 1:52 tradeFalcoN ™ was killed 124 units away: not traded within 5 s (pros: 969 ms)
16 1:46 tradeBerciK was killed 162 units away: you traded in 2,891 ms (pros: 969 ms)
16 1:46 tradeżylasty syryjski was killed 296 units away: you traded in 2,688 ms (pros: 1,641 ms)
16 1:44 tradeVanila was killed 207 units away: you traded in 500 ms (pros: 625 ms)
21 bomb 0:40 tradeBerciK was killed 356 units away: you traded in 4,531 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:29 ☛︎ imbossing ♛hit themGlock-18406 ms–1.6°
1 bomb 0:14 Cymatoxxxahit themGlock-18484 ms–0.9°
1 bomb 0:12 Cymatoxxxahit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:10 Cymatoxxxakilled themGlock-18656 ms656 ms1.5°
1 bomb 0:08 Gadjohit themGlock-18531 ms–4.4°
1 bomb 0:08 ☛︎ imbossing ♛killed by themUSP-S1812 ms1812 ms1.7°
2 1:39 ☛︎ imbossing ♛hit by themM4A4266 ms–1.8°
2 1:23 Cymatoxxxakilled by themFive-SeveN234 ms234 ms1.3°
3 1:38 ☛︎ imbossing ♛hit by themM4A4281 ms–0.7°
3 1:12 ☛︎ imbossing ♛hit by themM4A4203 ms–1.8°
3 1:09 ☛︎ imbossing ♛killed by themUSP-S609 ms609 ms2.5°
4 0:33 аніме мразотаkilled themAK-47469 ms469 ms0.6°
4 0:20 ☛︎ imbossing ♛hit by themAK-47203 ms–1.0°
4 0:14 shoq3rkilled by themM4A4625 ms625 ms1.6°
5 1:32 ☛︎ imbossing ♛killed themTec-91453 ms1922 ms1.6°
5 1:27 shoq3rkilled by themAK-47375 ms375 ms1.3°
7 1:45 аніме мразотаkilled by themM4A1-S297 ms891 ms2.5°
9 0:59 Gadjokilled by themM4A1-S281 ms578 ms1.4°
9 0:59 Gadjohit themAK-47391 ms–3.6°
10 1:22 Gadjokilled themAK-47359 ms562 ms2.5°
11 1:11 ☛︎ imbossing ♛hit themAK-47203 ms–3.3°
11 1:11 ☛︎ imbossing ♛killed by themSSG 08266 ms266 ms1.1°
12 1:43 shoq3rhit by themAK-47453 ms–8.6°
12 1:43 shoq3rkilled themAK-47516 ms922 ms3.0°
12 1:28 Gadjohit themAK-47156 ms–0.7°
12 1:25 ☛︎ imbossing ♛killed by themAWP891 ms891 ms1.6°
13 1:21 ☛︎ imbossing ♛hit themP2000672 ms–6.4°
13 1:21 ☛︎ imbossing ♛killed by themGlock-181344 ms2000 ms6.5°
14 1:21 shoq3rkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:10 аніме мразотаkilled themM4A4625 ms1344 ms2.8°
15 1:08 shoq3rhit by themSSG 08234 ms–5.7°
15 1:08 shoq3rhit themM4A4281 ms–4.8°
15 1:08 ☛︎ imbossing ♛killed by themAK-47297 ms297 ms1.8°
16 1:43 Cymatoxxxakilled themMP9594 ms594 ms6.7°
16 1:43 shoq3rkilled by themAK-47969 ms1172 ms12.5°
17 1:40 ☛︎ imbossing ♛killed by themAK-47297 ms797 ms1.1°
17 1:40 ☛︎ imbossing ♛hit themM4A4391 ms–1.5°
18 1:25 Gadjohit themFive-SeveN531 ms–6.8°
18 1:25 Gadjokilled by themAK-47641 ms1438 ms2.5°
19 0:39 shoq3rkilled themM4A4281 ms688 ms1.5°
19 0:38 shoq3rhit by themAK-47625 ms–0.9°
20 1:03 Cymatoxxxakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:03 Cymatoxxxahit themAK-47391 ms–2.3°
21 bomb 0:36 Cymatoxxxakilled themM4A4703 ms703 ms11.8°
21 bomb 0:35 shoq3rhit by themTec-9250 ms–6.0°
21 bomb 0:35 shoq3rkilled themM4A4484 ms938 ms23.1°
22 1:23 ☛︎ imbossing ♛killed by themDesert Eagle203 ms625 ms0.5°
22 1:23 ☛︎ imbossing ♛hit themM4A4312 ms–3.8°

Shots

You fired 20 of your 36 first shots too soon: 13 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:32 ☛︎ imbossing ♛Glock-181895aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 39%
1 bomb 0:32 ☛︎ imbossing ♛Glock-181895fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
1 bomb 0:31 ☛︎ imbossing ♛Glock-181895aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/26% / 47%
1 bomb 0:29 ☛︎ imbossing ♛Glock-181927fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
1 bomb 0:19 ☛︎ imbossing ♛Glock-181660fine - pros would have fired it too0/548% / 48%
1 bomb 0:17 ☛︎ imbossing ♛Glock-181653aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/312% / 39%
1 bomb 0:14 CymatoxxxaGlock-18926fine - pros would have fired it too1/555% / 55%
1 bomb 0:10 CymatoxxxaGlock-18582fine - pros would have fired it too1/3killed them46% / 46%
1 bomb 0:08 GadjoGlock-18543fine - pros would have fired it too2/3cut short (a death, a reload)48% / 48%
3 1:10 ☛︎ imbossing ♛Desert Eagle529aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2cut short (a death, a reload)17% / 74%
4 0:33 аніме мразотаAK-471455fine - pros would have fired it too1/1killed them42% / 54%
5 1:33 ☛︎ imbossing ♛Tec-91225aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/8killed them21% / 44%
5 1:27 CymatoxxxaTec-9668aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)23% / 48%
9 0:59 GadjoAK-47269fired while moving (90 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)17% / 48%
10 1:22 GadjoAK-47778fine - pros would have fired it too3/6killed them58% / 58%
11 1:11 ☛︎ imbossing ♛AK-47770fine - pros would have fired it too1/1cut short (a death, a reload)65% / 65%
12 1:43 shoq3rAK-471214aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 51%
12 1:43 shoq3rAK-471214fine - pros would have fired it too2/3killed them65% / 65%
12 1:25 ☛︎ imbossing ♛AK-471254aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
12 1:25 ☛︎ imbossing ♛AK-471235fired while moving (163 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 45%
13 1:21 ☛︎ imbossing ♛USP-S824aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/8cut short (a death, a reload)11% / 54%
15 1:10 аніме мразотаM4A4189aim far off: your crosshair was about a player's width (27 units) off their body - get on target first4/14killed them18% / 52%
15 1:08 shoq3rM4A4410fired while moving (191 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)5% / 49%
17 1:40 ☛︎ imbossing ♛M4A4717fine - pros would have fired it too3/7cut short (a death, a reload)74% / 74%
18 1:25 GadjoFive-SeveN396fine - pros would have fired it too2/5cut short (a death, a reload)30% / 55%
19 0:39 shoq3rM4A41103fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
19 0:38 shoq3rM4A41102fine - pros would have fired it too1/2killed them63% / 63%
20 1:04 CymatoxxxaAK-471330fired while moving (75 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 67%
20 1:04 CymatoxxxaAK-471324aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
20 1:04 CymatoxxxaAK-471324fired while moving (119 u/s), too fast to be accurate - stop first0/22% / 52%
20 1:03 CymatoxxxaAK-471324fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
21 bomb 0:38 shoq3rM4A4387aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
21 bomb 0:37 shoq3rM4A4400fired while moving (210 u/s), too fast to be accurate - stop first0/55% / 56%
21 bomb 0:36 CymatoxxxaM4A4799fired while moving (197 u/s), too fast to be accurate - stop first1/7killed them13% / 52%
21 bomb 0:35 shoq3rM4A4468aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/11killed them8% / 50%
22 1:23 ☛︎ imbossing ♛M4A41161fine - pros would have fired it too2/5cut short (a death, a reload)62% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 25 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.