Premier · Sun 01 Nov, 22:27 · 22 rounds, 33 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | ||||||||||||||||||||||||||||||||
| 24 | 16 | 4 | +8 | 106 | 25% | 73% | 4-3 | 97 | 9 | 0/3 | 375 ms | 547 ms | 3.9° | 40% | 68% | 16% | 76% | 27 | 3% 1/38 | 0 | 0 | 1 | 25% | 6% 1/17 | 0/3 | 31% 11/36 | 5 | 6 | 12% 1/8 | 0% | 48% pro 62% | ||||
| 15 | 15 | 2 | +0 | 62 | 40% | 68% | 1-3 | 60 | 4 | 0/2 | 508 ms | 555 ms | 3.0° | 29% | 32% | 12% | 68% | 22 | 6% 2/31 | 0 | 0 | 2 | 25% | 0% 0/8 | 0/0 | 55% 17/31 | 8 | 9 | 22% 2/9 | 0% | 34% pro 56% | ||||
| 11 | 16 | 3 | -5 | 56 | 46% | 68% | 0-2 | 72 | 3 | 2/3 | 476 ms | 696 ms | 2.9° | 25% | 27% | 10% | 75% | 22 | 17% 5/30 | 2 | 0 | 4 | 9% | 0% 0/14 | 0% 0/5 | 56% 20/36 | 7 | 13 | 62% 10/16 | 0% | 31% pro 55% | ||||
| 11 | 18 | 6 | -7 | 72 | 54% | 64% | 3-2 | 10 | 3 | 0/3 | 406 ms | 696 ms | 3.0° | 28% | 33% | 10% | 56% | 21 | 11% 3/28 | 1 | 1 | 1 | 12% | 0% 0/13 | 0/2 | 58% 26/45 | 15 | 11 | 33% 8/24 | 5% | 30% pro 55% | ||||
| 7 | 17 | 4 | -10 | 46 | 71% | 41% | 1-3 | 21 | 0 | 0/4 | 562 ms | 1141 ms | 1.8° | 21% | 35% | 19% | 68% | 16 | 4% 1/28 | 0 | 0 | 1 | 35% | 0% 0/8 | 0/2 | 50% 17/34 | 7 | 10 | 27% 4/15 | 0% | 32% pro 52% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 28 | 15 | 6 | +13 | 129 | 39% | 77% | 5-4 | 259 | 9 | – | 438 ms | 781 ms | 2.7° | 30% | 30% | 26% | 52% | 36 | 8% 4/49 | 1 | 0 | 3 | 26% | 4% 1/22 | 9% 1/11 | 54% 38/70 | 27 | 11 | 52% 17/33 | 3% | 35% pro 56% | ||||
| 19 | 14 | 5 | +5 | 94 | 53% | 68% | 3-0 | 118 | 12 | – | 539 ms | 789 ms | 5.7° | 31% | 32% | 21% | 48% | 24 | 0% 0/31 | 0 | 0 | 0 | 25% | 0% 0/17 | 0/2 | 51% 19/37 | 13 | 6 | 47% 8/17 | 0% | 34% pro 54% | ||||
| 16 | 13 | 4 | +3 | 76 | 56% | 59% | 3-2 | 109 | 18 | 1/3 | 375 ms | 625 ms | 1.6° | 26% | 64% | 30% | 74% | 17 | 4% 1/28 | 0 | 0 | 1 | 68% | 8% 1/12 | 2/2 | 50% 12/24 | 6 | 6 | 29% 2/7 | 8% | 32% pro 52% | ||||
| 12 | 11 | 3 | +1 | 62 | 42% | 68% | 0-0 | 94 | 9 | 1/5 | 336 ms | 648 ms | 2.8° | 54% | 48% | 12% | 64% | 18 | 11% 3/27 | 1 | 0 | 2 | 23% | 14% 1/7 | 0/1 | 44% 10/23 | 6 | 4 | 50% 4/8 | 0% | 37% pro 55% | ||||
| 7 | 16 | 4 | -9 | 45 | 29% | 68% | 2-3 | 57 | 7 | 0/2 | 640 ms | 1062 ms | 3.0° | 27% | 42% | 17% | 67% | 12 | 5% 1/21 | 0 | 0 | 1 | 58% | 0% 0/9 | 0/4 | 43% 9/21 | 5 | 4 | 25% 2/8 | 7% | 35% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 1:52 | 4 kills (M4A4 ×3, Scout), a wallbang, 3 headshots, in 76.2 s T | 11.5 | |
| 2 | 20 1:06 | 3 kills (AK-47 ×3), 2 headshots, in 5.4 s T | 6.6 | |
| 3 | 12 0:32 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 7.8 s CT | 6.6 | |
| 4 | 22 1:42 | 4 kills (AWP ×4), a wallbang, 1 in the air, 1 headshot, in 46.1 s CT | 6.3 | |
| 5 | 8 1:41 | 3 kills (AWP ×3), in 42.1 s T | 5.7 | |
| 6 | 14 1:26 | 3 kills (MP9 ×3), 2 headshots, in 23.4 s CT | 5.5 | |
| 7 | 16 1:46 | 3 kills (AK-47 ×3), 2 headshots, in 2.4 s T | 5.2 | |
| 8 | 2 1:23 | 3 kills (Five-SeveN ×3), 1 headshot, in 3.8 s CT | 4.8 | |
| 9 | 11 1:15 | 3 kills (USP-S, Scout, Knife), 1 in the air, 1 headshot, in 15.3 s CT | 4.8 | |
| 10 | 22 1:03 | 3 kills (MAC-10 ×3), 2 headshots, in 26.5 s T | 4.5 | |
| 11 | 7 1:45 | 2 kills (M4A1-S ×2), in 0.3 s CT | 4.2 | |
| 12 | 2 1:43 | 2 kills (M4A1-S ×2), in 1.8 s CT | 3.9 |
Every moment (102)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 20 1:15 | 2 kills (AK-47 ×2), in 5.7 s CT | 3.6 | |
| 14 | 18 1:16 | 3 kills (AK-47 ×3), 1 headshot, in 13.2 s T | 3.6 | |
| 15 | 17 bomb 0:31 | 1 kill (AK-47), 1 through smoke, a wallbang, 1 headshot T | 3.5 | |
| 16 | 12 1:18 | 1 kill (AWP), 1 through smoke T | 3.0 | |
| 17 | 21 1:51 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 18 | 21 bomb 0:40 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 19 | 4 0:24 | 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT | 3.0 | |
| 20 | 20 1:28 | 1 kill (AK-47), 1 through smoke T | 2.9 | |
| 21 | 6 1:27 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.8 | |
| 22 | 19 0:38 | 1 kill (M4A4), a wallbang CT | 2.8 | |
| 23 | 14 1:45 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 24 | 16 1:33 | 1 kill (Deagle) T | 2.5 | |
| 25 | 12 1:25 | 1 kill (AWP), 1 through smoke CT | 2.5 | |
| 26 | 17 1:40 | 2 kills (AK-47, Deagle), 1 headshot, in 15.1 s T | 2.3 | |
| 27 | 3 1:29 | 1 kill (Deagle) T | 2.1 | |
| 28 | 22 1:22 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 29 | 14 1:21 | 1 kill (M4A4), a wallbang CT | 2.0 | |
| 30 | 11 1:45 | 1 kill (Deagle), 1 headshot CT | 1.9 | |
| 31 | 17 1:13 | 2 kills (AWP ×2), in 11.6 s CT | 1.9 | |
| 32 | 21 bomb 0:36 | 2 kills (M4A4 ×2), 1 headshot, in 1.2 s CT | 1.6 | |
| 33 | 7 1:38 | 2 kills (M4A1-S, AK-47), 1 headshot, in 22.3 s CT | 1.6 | |
| 34 | 19 1:31 | 2 kills (M4A1-S, AK-47), 1 headshot, in 49.7 s CT | 1.5 | |
| 35 | 9 1:18 | 2 kills (AK-47 ×2), 1 headshot, in 9.1 s T | 1.4 | |
| 36 | 15 1:04 | 2 kills (M4A4 ×2), all headshots, in 23.2 s CT | 1.3 | |
| 37 | 13 1:21 | 2 kills (Glock ×2), 1 headshot, in 1.4 s T | 1.3 | |
| 38 | 8 1:14 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 39 | 9 0:58 | 1 kill (M4A1-S) CT | 1.0 | |
| 40 | 10 1:22 | 1 kill (AK-47) T | 1.0 | |
| 41 | 17 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 42 | 21 1:45 | 1 kill (AWP) CT | 1.0 | |
| 43 | 13 1:19 | 2 kills (USP-S ×2), 1 headshot, in 18.8 s CT | 1.0 | |
| 44 | 9 1:18 | 1 kill (AWP) T | 1.0 | |
| 45 | 9 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 40.5 s T | 1.0 | |
| 46 | 6 0:50 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 47 | 7 1:42 | 1 kill (M4A1-S) CT | 0.8 | |
| 48 | 12 1:43 | 1 kill (AK-47) T | 0.7 | |
| 49 | 11 1:22 | 1 kill (MP7) CT | 0.7 | |
| 50 | 6 1:02 | 1 kill (AK-47) T | 0.7 | |
| 51 | 6 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 52 | 8 0:47 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 53 | 15 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 54 | 19 0:59 | 1 kill (M4A4) CT | 0.7 | |
| 55 | 10 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 2.8 s T | 0.7 | |
| 56 | 20 1:19 | 1 kill (AK-47) T | 0.6 | |
| 57 | 6 0:41 | 1 kill (AK-47) CT | 0.6 | |
| 58 | 4 1:45 | 1 kill (M4A1-S) CT | 0.5 | |
| 59 | 18 bomb 0:32 | 1 kill (AK-47) T | 0.5 | |
| 60 | 21 1:18 | 1 kill (M4A4), 1 through smoke CT | 0.5 | |
| 61 | 12 1:46 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 62 | 19 1:28 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 63 | 7 1:32 | 1 kill (AK-47) T | 0.3 | |
| 64 | 19 0:45 | 1 kill (M4A1-S) CT | 0.3 | |
| 65 | 20 1:43 | 1 kill (AK-47) CT | 0.3 | |
| 66 | 5 1:36 | 2 kills (AK-47 ×2), in 1.7 s CT | 0.2 | |
| 67 | 16 1:43 | 1 kill (AK-47) T | 0.2 | |
| 68 | 8 bomb 0:30 | 1 kill (AK-47) T | 0.2 | |
| 69 | 4 1:27 | 1 kill (M4A1-S) CT | 0.2 | |
| 70 | 18 1:29 | 1 kill (Five-SeveN) CT | 0.2 | |
| 71 | 3 1:14 | 2 kills (M4A1-S, USP-S), 1 headshot, in 4.4 s CT | 0.1 | |
| 72 | 10 1:17 | 1 kill (P250), 1 headshot T | 0.1 | |
| 73 | 3 1:08 | 1 kill (M4A1-S) CT | 0.0 | |
| 74 | 5 1:04 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 75 | 14 1:08 | 1 kill (FAMAS) CT | -0.1 | |
| 76 | 4 0:33 | 1 kill (AK-47) T | -0.1 | |
| 77 | 15 1:08 | 1 kill (AK-47) T | -0.1 | |
| 78 | 3 1:35 | 1 kill (MP7) CT | -0.2 | |
| 79 | 10 1:40 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 80 | 18 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 | |
| 81 | 15 1:09 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 82 | 3 1:01 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 83 | 18 1:24 | 1 kill (AK-47) T | -0.5 | |
| 84 | 12 1:44 | 1 kill (AK-47) CT | -0.5 | |
| 85 | 21 1:22 | 1 kill (AK-47) T | -0.5 | |
| 86 | 3 1:03 | 1 kill (P250), 1 headshot T | -0.6 | |
| 87 | 1 bomb 0:24 | 2 kills (USP-S ×2), all headshots, in 16.8 s CT | -0.6 | |
| 88 | 21 1:24 | 1 kill (M4A4) CT | -0.7 | |
| 89 | 1 bomb 0:15 | 2 kills (USP-S ×2), all headshots, in 5.2 s CT | -0.8 | |
| 90 | 22 1:11 | 1 kill (Tec-9), 1 headshot T | -0.8 | |
| 91 | 5 1:27 | 2 kills (AK-47 ×2), 1 headshot, in 37.8 s CT | -0.8 | |
| 92 | 4 0:14 | 1 kill (M4A4) CT | -1.0 | |
| 93 | 1 1:42 | 2 kills (Glock ×2), all headshots, in 30.9 s T | -1.1 | |
| 94 | 8 0:48 | 1 kill (M4A1-S), 1 while flashed CT | -1.3 | |
| 95 | 10 1:26 | 1 kill (Five-SeveN), 1 headshot CT | -1.4 | |
| 96 | 13 1:24 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 97 | 13 1:44 | 2 kills (P250 ×2), 1 headshot, in 35.9 s CT | -1.8 | |
| 98 | 5 1:32 | 1 kill (Tec-9), 1 headshot T | -2.2 | |
| 99 | 2 1:20 | 1 kill (MAC-10) T | -2.2 | |
| 100 | 1 bomb 0:10 | 1 kill (Glock), 1 headshot T | -2.4 | |
| 101 | 16 1:43 | 1 kill (MP9), 1 headshot CT | -2.7 | |
| 102 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:10 | 1v3 after the plant T · 63 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first | |
| 2 1:21 | 1v5 before the plant T · 80 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 1:08 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight lost, saw them first | |
| 4 0:21 | 1v4 before the plant T · 48 HP · Mid Doors | lost - died later · saw them first | |
| 5 1:04 | 1v4 before the plant T · 88 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 6 0:50 | 1v5 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 1:38 | 1v5 before the plant T · 99 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 0:47 | 1v3 before the plant CT · 100 HP · Middle | lost - died later · saw each other | |
| 9 1:09 | 1v5 before the plant CT · 93 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:22 | 1v4 before the plant CT · 39 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 11 1:11 | 1v5 before the plant T · 9 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 12 0:32 | 1v3 before the plant T · 97 HP · Long A | lost - died in the first fight · saw each other | |
| 13 1:08 | 1v3 before the plant T · 15 HP · Top Mid | lost - died later · saw each other | |
| 14 1:07 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 15 bomb 0:23 | 1v2 after the plant T · 33 HP · Bombsite B | won - killed both · first fight won, saw each other | |
| 15 bomb 0:21 | 1v1 after the plant CT · 67 HP · B Doors | lost - died in the first fight · saw each other | |
| 16 1:43 | 1v4 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 17 bomb 0:31 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off | |
| 18 bomb 0:35 | 1v3 after the plant CT · 69 HP · Long Doors | lost - died in the first fight · saw each other | |
| 19 0:41 | 1v4 before the plant T · 76 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 20 1:02 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 21 bomb 0:40 | 1v2 after the plant CT · 100 HP · B Doors | won - defused it after 2 kills · saw each other | |
| 21 bomb 0:36 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 22 0:56 | 1v2 before the plant T · 86 HP · Short Stairs | won - killed both · first fight won, saw each other | |
| 22 0:52 | 1v1 before the plant CT · 62 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:47 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 3.4 s (0.8 s white); blinded ☛︎ imbossing ♛ 2.8 s on the move through Long A - an enemy could see them; blinded themselves 3.9 s holding Long A - safe; blinded Cymatoxxxa 3.0 s on the move through Long A - safe ☛︎ imbossing ♛ peeked żylasty syryjski 1.5 s after the pop - too early - the enemy had recovered; hit them first | |
| 4 1:46 | hurt the team | barely blinded żylasty syryjski 2.6 s (0.3 s white); blinded ☛︎ imbossing ♛ 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.5 s holding Long A - safe; blinded Cymatoxxxa 4.3 s holding Long A - safe | |
| 7 1:39 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - an enemy could see them | |
| 9 1:10 | misled a peek | barely blinded аніме мразота 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked аніме мразота 0.1 s after the pop; hit them first | |
| 12 1:28 | hurt the team | barely blinded żylasty syryjski 2.9 s (0.4 s white), Vanila 2.1 s (0.2 s white); blinded Gadjo 4.4 s holding Bombsite A - took damage 0.4 s after the pop; blinded themselves 3.0 s on the move through Under A - safe | |
| 15 1:40 | hurt the team | barely blinded BerciK 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through Middle - an enemy could see them | |
| 15 1:11 | blinded an enemy, but hurt the team too | blinded Agnostic 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight; blinded shoq3r 4.3 s on the move through Upper Tunnel - safe | |
| 18 1:39 | misled a peek | barely blinded FalcoN ™ 2.0 s (0.2 s white), BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and shoq3r peeked FalcoN ™ 0.7 s after the pop; got hit first | |
| 19 1:33 | misled a peek | barely blinded Vanila 1.0 s (0.1 s white); blinded shoq3r 4.1 s on the move through Catwalk - safe; blinded Gadjo 4.0 s holding Middle - safe the enemy was barely blinded, and аніме мразота peeked Vanila 1.0 s after the pop; got hit first | |
| 22 1:43 | misled a peek | barely blinded Vanila 0.8 s (0.1 s white) the enemy was barely blinded, and аніме мразота peeked Vanila 0.3 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 7 1:43 | punished | killed by Cymatoxxxa 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 611 units away; a running throw | |
| 8 0:50 | punished | hit by Cymatoxxxa 0.9 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1112 units away; a running throw | |
| 8 bomb 0:31 | punished | killed by BerciK 1.1 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away; a running throw | |
| 12 0:32 | punished | killed by Gadjo 0.3 s after throwing a molotov at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 13 1:53 | punished | hit by żylasty syryjski 1.7 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 2437 units away; a running throw | |
| 14 1:48 | punished | hit by Cymatoxxxa 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 914 units away; a running throw | |
| 18 1:22 | punished | hit by Vanila 1.0 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1009 units away; a running throw | |
| 19 1:41 | punished | hit by FalcoN ™ 0.4 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1238 units away | |
| 20 1:19 | punished | killed by аніме мразота with a molotov in hand at Under A - seen by 1 enemy for 1.1 s, the nearest 696 units away | |
| 21 1:47 | punished | killed by Vanila 1.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 849 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.