Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 38% |
| USP-S | 17 | 18% |
| M4A1-S | 13 | 15% |
| MAC-10 | 6 | 33% |
| P250 | 6 | 33% |
| Five-SeveN | 5 | 80% |
| SSG 08 | 2 | 0% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/102 | 6 1:27 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.8 |
| 45/102 | 9 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 40.5 s T | 1.0 |
| 52/102 | 8 0:47 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 70/102 | 18 1:29 | 1 kill (Five-SeveN) CT | 0.2 |
| 86/102 | 3 1:03 | 1 kill (P250), 1 headshot T | -0.6 |
| 96/102 | 13 1:24 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:08 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight lost, saw them first |
| 5 1:04 | 1v4 before the plant T · 88 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 12 0:32 | 1v3 before the plant T · 97 HP · Long A | lost - died in the first fight · saw each other |
| 20 1:02 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:46 | wasted | no enemy blinded for long; blinded Vanila 1.5 s on the move through Bombsite A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:48 | Extended A | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | Vanila was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:09 | trade | Agnostic was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | trade | Agnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:04 | trade | FalcoN ™ was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:41 | trade | FalcoN ™ was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:45 | trade | Agnostic was killed 76 units away: not traded within 5 s (pros: 625 ms) |
| 8 0:48 | trade | Vanila was killed 65 units away: you traded in 1,078 ms (pros: 625 ms) |
| 10 1:18 | hold | held with Vanila, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Vanila) |
| 12 1:46 | trade | FalcoN ™ was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | hold | held with Agnostic, 199 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:25 | trade | Agnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:32 | trade | Vanila was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:47 | line of fire | stood in Vanila's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 16 1:46 | peek together | peeked the same enemy as Vanila, 516 ms after them - late - your team-mate went first, as bait |
| 16 1:46 | peek together | peeked the same enemy as Agnostic, 609 ms before them - early - you went first, alone |
| 17 1:40 | trade | Agnostic was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:13 | trade | Vanila was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:02 | trade | Agnostic was killed 223 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:03 | trade | BerciK was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:24 | killed by them | USP-S | 672 ms | 672 ms | 1.0° | ||
| 2 1:42 | hit them | MAC-10 | 188 ms | – | 0.8° | ||
| 2 1:42 | killed by them | M4A1-S | 234 ms | 625 ms | 3.2° | ||
| 3 1:03 | killed them | P250 | 531 ms | 531 ms | 2.1° | ||
| 3 1:01 | killed by them | M4A4 | 516 ms | 797 ms | 5.0° | ||
| 4 1:45 | killed by them | M4A1-S | 828 ms | 922 ms | 4.7° | ||
| 5 0:49 | killed by them | AK-47 | 297 ms | 703 ms | 3.3° | ||
| 5 0:49 | hit them | P250 | 469 ms | – | 1.4° | ||
| 6 1:27 | killed them | AK-47 | 62 ms | 62 ms | 0.2° | ||
| 7 1:44 | killed by them | M4A1-S | 953 ms | 1062 ms | 4.9° | ||
| 7 1:44 | hit them | AK-47 | 969 ms | – | 9.0° | ||
| 8 0:48 | killed them | AK-47 | 500 ms | 1484 ms | 0.9° | ||
| 8 0:47 | hit by them | M4A4 | 1375 ms | – | 6.8° | ||
| 8 bomb 0:39 | hit them | AK-47 | 1016 ms | – | 0.8° | ||
| 8 bomb 0:39 | hit by them | AK-47 | 1094 ms | – | 3.3° | ||
| 9 1:32 | hit them | AK-47 | 422 ms | – | 3.7° | ||
| 9 1:15 | killed them | AK-47 | 188 ms | 688 ms | 2.7° | ||
| 9 bomb 0:33 | hit by them | AK-47 | 484 ms | – | 2.5° | ||
| 9 bomb 0:32 | killed them | AK-47 | 1141 ms | 1141 ms | 7.4° | ||
| 10 1:17 | hit them | AK-47 | 688 ms | – | 0.6° | ||
| 11 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:22 | killed by them | MP7 | 266 ms | 656 ms | 4.1° | ||
| 12 0:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:51 | hit them | P2000 | 469 ms | – | 0.1° | ||
| 13 1:25 | hit by them | Glock-18 | 1031 ms | – | 9.4° | ||
| 13 1:24 | killed them | USP-S | 2219 ms | 2484 ms | 1.6° | ||
| 13 1:12 | hit by them | Glock-18 | 94 ms | – | 0.5° | ||
| 14 1:45 | killed by them | Desert Eagle | 141 ms | 141 ms | 0.4° | ||
| 15 bomb 0:24 | killed by them | M4A4 | 188 ms | 359 ms | 1.4° | ||
| 16 1:46 | killed by them | AK-47 | 125 ms | 125 ms | 5.6° | ||
| 17 1:25 | killed by them | Desert Eagle | 234 ms | 234 ms | 1.5° | ||
| 18 1:40 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed them | Five-SeveN | 1109 ms | 1578 ms | 1.9° | ||
| 18 bomb 0:35 | killed by them | AK-47 | 312 ms | 312 ms | 5.6° | ||
| 19 1:28 | hit them | M4A4 | 594 ms | – | 13.4° | ||
| 19 1:28 | killed by them | AK-47 | 703 ms | 703 ms | 0.4° | ||
| 20 1:01 | killed by them | AK-47 | 547 ms | 547 ms | 5.7° | ||
| 21 1:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:52 | killed by them | MAC-10 | 531 ms | 1203 ms | 1.8° | ||
| 22 0:52 | hit them | M4A4 | 625 ms | – | 7.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 832 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 55% | |
| 1 bomb 0:32 | USP-S | 837 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 15% / 37% | ||
| 1 bomb 0:29 | USP-S | 833 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/3 | 9% / 38% | ||
| 1 bomb 0:25 | USP-S | 912 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 48% | |
| 2 1:42 | MAC-10 | 688 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/7 | 33% / 50% | ||
| 2 1:41 | MAC-10 | 610 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 16% / 48% | |
| 3 1:03 | P250 | 1049 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 3 1:01 | P250 | 973 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 4 1:45 | AK-47 | 796 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 10% / 54% | |
| 5 0:49 | P250 | 335 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 45% / 47% | |
| 6 1:27 | AK-47 | 1323 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 52% | |
| 6 1:27 | AK-47 | 1319 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 7 1:45 | AK-47 | 354 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 52% | |
| 8 0:48 | AK-47 | 1129 | fine - pros would have fired it too | 2/6 | 51% / 51% | ||
| 8 0:47 | AK-47 | 1132 | fine - pros would have fired it too | 2/3 | killed them | 49% / 53% | |
| 8 bomb 0:39 | AK-47 | 884 | fired while moving (180 u/s), too fast to be accurate - stop first | 1/6 | 9% / 46% | ||
| 9 1:32 | AK-47 | 2091 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 28% / 46% | |
| 9 1:32 | AK-47 | 2092 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 9 1:31 | AK-47 | 2093 | fine - pros would have fired it too | 1/2 | 67% / 67% | ||
| 9 1:15 | AK-47 | 536 | fired while moving (164 u/s), too fast to be accurate - stop first | 4/9 | killed them | 19% / 54% | |
| 9 bomb 0:32 | AK-47 | 1523 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 13% / 51% | ||
| 9 bomb 0:32 | AK-47 | 1523 | fine - pros would have fired it too | 1/1 | killed them | 37% / 45% | |
| 10 1:17 | AK-47 | 1535 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 14% / 62% | ||
| 10 1:17 | AK-47 | 1533 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 11 1:22 | AK-47 | 633 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 64% / 64% | |
| 13 1:51 | USP-S | 2599 | fine - pros would have fired it too | 1/1 | 14% / 28% | ||
| 13 1:26 | USP-S | 1048 | fine - pros would have fired it too | 2/8 | killed them | 26% / 48% | |
| 15 bomb 0:24 | FAMAS | 403 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 20% / 49% | |
| 18 1:29 | Five-SeveN | 486 | fine - pros would have fired it too | 4/6 | killed them | 69% / 69% | |
| 18 bomb 0:35 | Five-SeveN | 133 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 49% | |
| 19 1:29 | M4A1-S | 612 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 19 1:28 | M4A1-S | 609 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 54% | |
| 20 1:01 | M4A1-S | 1415 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 57% | |
| 22 0:52 | M4A1-S | 620 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 31% / 49% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.