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Dust II, lost 9-13 · Sun 01 Nov, 22:27

żylasty syryjski12,326

The match

Aim

562 msTTD1141 msTTK1.8°Crosshair↓21%1st bullet35%Spray19%Head68%Counter-strafe

Scoreboard

46ADR41%KAST

Positioning

Shots

17/34Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474238%
USP-S1718%
M4A1-S1315%
MAC-10633%
P250633%
Five-SeveN580%
SSG 0820%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/1026 1:27 1 kill (AK-47), 1 through smoke, 1 headshot T2.8
45/1029 1:14 2 kills (AK-47 ×2), 1 headshot, in 40.5 s T1.0
52/1028 0:47 1 kill (AK-47), 1 headshot T0.7
70/10218 1:29 1 kill (Five-SeveN) CT0.2
86/1023 1:03 1 kill (P250), 1 headshot T-0.6
96/10213 1:24 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:08 1v4 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight lost, saw them first
5 1:04 1v4 before the plant T · 88 HP · Lower Tunnellost - died in the first fight · saw each other
12 0:32 1v3 before the plant T · 97 HP · Long Alost - died in the first fight · saw each other
20 1:02 1v2 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:46 wastedno enemy blinded for long; blinded Vanila 1.5 s on the move through Bombsite A - safe

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 17 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:48 CymatoxxxaExtended Acover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeVanila was killed 192 units away: not traded within 5 s (pros: 969 ms)
3 1:09 tradeAgnostic was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
5 1:27 tradeAgnostic was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
5 1:04 tradeFalcoN ™ was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
6 0:41 tradeFalcoN ™ was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
7 1:45 tradeAgnostic was killed 76 units away: not traded within 5 s (pros: 625 ms)
8 0:48 tradeVanila was killed 65 units away: you traded in 1,078 ms (pros: 625 ms)
10 1:18 holdheld with Vanila, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Vanila)
12 1:46 tradeFalcoN ™ was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 holdheld with Agnostic, 199 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:25 tradeAgnostic was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
12 0:32 tradeVanila was killed 167 units away: not traded within 5 s (pros: 969 ms)
16 1:47 line of firestood in Vanila's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
16 1:46 peek togetherpeeked the same enemy as Vanila, 516 ms after them - late - your team-mate went first, as bait
16 1:46 peek togetherpeeked the same enemy as Agnostic, 609 ms before them - early - you went first, alone
17 1:40 tradeAgnostic was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
18 1:13 tradeVanila was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
20 1:02 tradeAgnostic was killed 223 units away: not traded within 5 s (pros: 625 ms)
22 1:03 tradeBerciK was killed 699 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:24 ☛︎ imbossing ♛killed by themUSP-S672 ms672 ms1.0°
2 1:42 ☛︎ imbossing ♛hit themMAC-10188 ms–0.8°
2 1:42 ☛︎ imbossing ♛killed by themM4A1-S234 ms625 ms3.2°
3 1:03 ☛︎ imbossing ♛killed themP250531 ms531 ms2.1°
3 1:01 shoq3rkilled by themM4A4516 ms797 ms5.0°
4 1:45 ☛︎ imbossing ♛killed by themM4A1-S828 ms922 ms4.7°
5 0:49 shoq3rkilled by themAK-47297 ms703 ms3.3°
5 0:49 shoq3rhit themP250469 ms–1.4°
6 1:27 ☛︎ imbossing ♛killed themAK-4762 ms62 ms0.2°
7 1:44 аніме мразотаkilled by themM4A1-S953 ms1062 ms4.9°
7 1:44 аніме мразотаhit themAK-47969 ms–9.0°
8 0:48 Cymatoxxxakilled themAK-47500 ms1484 ms0.9°
8 0:47 Cymatoxxxahit by themM4A41375 ms–6.8°
8 bomb 0:39 Gadjohit themAK-471016 ms–0.8°
8 bomb 0:39 Gadjohit by themAK-471094 ms–3.3°
9 1:32 shoq3rhit themAK-47422 ms–3.7°
9 1:15 Cymatoxxxakilled themAK-47188 ms688 ms2.7°
9 bomb 0:33 Gadjohit by themAK-47484 ms–2.5°
9 bomb 0:32 Gadjokilled themAK-471141 ms1141 ms7.4°
10 1:17 аніме мразотаhit themAK-47688 ms–0.6°
11 1:24 shoq3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:22 Gadjokilled by themMP7266 ms656 ms4.1°
12 0:30 Cymatoxxxahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:24 Gadjokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:51 Gadjohit themP2000469 ms–0.1°
13 1:25 Cymatoxxxahit by themGlock-181031 ms–9.4°
13 1:24 Cymatoxxxakilled themUSP-S2219 ms2484 ms1.6°
13 1:12 Gadjohit by themGlock-1894 ms–0.5°
14 1:45 ☛︎ imbossing ♛killed by themDesert Eagle141 ms141 ms0.4°
15 bomb 0:24 shoq3rkilled by themM4A4188 ms359 ms1.4°
16 1:46 Cymatoxxxakilled by themAK-47125 ms125 ms5.6°
17 1:25 ☛︎ imbossing ♛killed by themDesert Eagle234 ms234 ms1.5°
18 1:40 аніме мразотаhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
18 1:39 аніме мразотаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 аніме мразотаkilled themFive-SeveN1109 ms1578 ms1.9°
18 bomb 0:35 ☛︎ imbossing ♛killed by themAK-47312 ms312 ms5.6°
19 1:28 shoq3rhit themM4A4594 ms–13.4°
19 1:28 shoq3rkilled by themAK-47703 ms703 ms0.4°
20 1:01 Cymatoxxxakilled by themAK-47547 ms547 ms5.7°
21 1:51 shoq3rkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 0:52 Gadjokilled by themMAC-10531 ms1203 ms1.8°
22 0:52 Gadjohit themM4A4625 ms–7.4°

Shots

You fired 17 of your 34 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 ☛︎ imbossing ♛USP-S832aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 55%
1 bomb 0:32 ☛︎ imbossing ♛USP-S837aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/215% / 37%
1 bomb 0:29 ☛︎ imbossing ♛USP-S833fired while moving (216 u/s), too fast to be accurate - stop first0/39% / 38%
1 bomb 0:25 ☛︎ imbossing ♛USP-S912fine - pros would have fired it too0/2cut short (a death, a reload)35% / 48%
2 1:42 ☛︎ imbossing ♛MAC-10688fired while moving (173 u/s), too fast to be accurate - stop first1/733% / 50%
2 1:41 ☛︎ imbossing ♛MAC-10610aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4cut short (a death, a reload)16% / 48%
3 1:03 ☛︎ imbossing ♛P2501049fine - pros would have fired it too1/1killed them59% / 59%
3 1:01 shoq3rP250973fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
4 1:45 ☛︎ imbossing ♛AK-47796fired while moving (108 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)10% / 54%
5 0:49 shoq3rP250335fine - pros would have fired it too1/3cut short (a death, a reload)45% / 47%
6 1:27 ☛︎ imbossing ♛AK-471323aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 52%
6 1:27 ☛︎ imbossing ♛AK-471319fine - pros would have fired it too1/2killed them65% / 65%
7 1:45 аніме мразотаAK-47354fired while moving (103 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 52%
8 0:48 CymatoxxxaAK-471129fine - pros would have fired it too2/651% / 51%
8 0:47 CymatoxxxaAK-471132fine - pros would have fired it too2/3killed them49% / 53%
8 bomb 0:39 GadjoAK-47884fired while moving (180 u/s), too fast to be accurate - stop first1/69% / 46%
9 1:32 shoq3rAK-472091fine - pros would have fired it too1/21 bullet after pros would have stopped28% / 46%
9 1:32 shoq3rAK-472092fine - pros would have fired it too1/152% / 52%
9 1:31 shoq3rAK-472093fine - pros would have fired it too1/267% / 67%
9 1:15 CymatoxxxaAK-47536fired while moving (164 u/s), too fast to be accurate - stop first4/9killed them19% / 54%
9 bomb 0:32 GadjoAK-471523aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/213% / 51%
9 bomb 0:32 GadjoAK-471523fine - pros would have fired it too1/1killed them37% / 45%
10 1:17 аніме мразотаAK-471535aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/214% / 62%
10 1:17 аніме мразотаAK-471533fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
11 1:22 GadjoAK-47633fine - pros would have fired it too0/3cut short (a death, a reload)64% / 64%
13 1:51 GadjoUSP-S2599fine - pros would have fired it too1/114% / 28%
13 1:26 CymatoxxxaUSP-S1048fine - pros would have fired it too2/8killed them26% / 48%
15 bomb 0:24 shoq3rFAMAS403too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)20% / 49%
18 1:29 аніме мразотаFive-SeveN486fine - pros would have fired it too4/6killed them69% / 69%
18 bomb 0:35 ☛︎ imbossing ♛Five-SeveN133aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)20% / 49%
19 1:29 shoq3rM4A1-S612aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
19 1:28 shoq3rM4A1-S609fired while moving (89 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 54%
20 1:01 CymatoxxxaM4A1-S1415aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)18% / 57%
22 0:52 GadjoM4A1-S620fine - pros would have fired it too1/6cut short (a death, a reload)31% / 49%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.