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Dust II, won 13-9 · Sun 01 Nov, 22:27

Gadjo19,341

The match

Aim

336 msTTD648 msTTK2.8°Crosshair↓54%1st bullet48%Spray12%Head64%Counter-strafe

Scoreboard

62ADR68%KAST

Positioning

Shots

10/23Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103746%
AK-472948%
Five-SeveN1030%
USP-S90%
MP7683%
FAMAS560%
M4A1-S4100%
Glock-18367%
MP930%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10212 0:32 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 7.8 s CT6.6
10/10222 1:03 3 kills (MAC-10 ×3), 2 headshots, in 26.5 s T4.5
19/1024 0:24 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT3.0
39/1029 0:58 1 kill (M4A1-S) CT1.0
49/10211 1:22 1 kill (MP7) CT0.7
57/1026 0:41 1 kill (AK-47) CT0.6
74/1025 1:04 1 kill (AK-47), 1 headshot CT0.0
83/10218 1:24 1 kill (AK-47) T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:50 1v5 before the plant CT · 100 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other
8 0:47 1v3 before the plant CT · 100 HP · Middlelost - died later · saw each other
9 1:09 1v5 before the plant CT · 93 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
13 1:08 1v3 before the plant T · 15 HP · Top Midlost - died later · saw each other
22 0:56 1v2 before the plant T · 86 HP · Short Stairswon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 6 good, 3 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:58 wastedno enemy blinded for long
6 0:37 weakbarely blinded Vanila 1.7 s (0.1 s white); blinded themselves 1.3 s on the move through Mid Doors - safe
7 1:35 wastedno enemy blinded for long
8 1:25 goodblinded żylasty syryjski 3.5 s (0.8 s white); blinded аніме мразота 3.6 s on the move through Short Stairs - safe
9 0:52 wastedno enemy blinded for long
11 1:04 wastedno enemy blinded for long
12 1:43 goodblinded FalcoN ™ 3.6 s (0.9 s white)
15 1:19 wastedbarely blinded BerciK 1.0 s (0.1 s white)
17 1:49 goodblinded BerciK 3.2 s (0.6 s white)
17 1:47 weakbarely blinded BerciK 2.7 s (0.4 s white); blinded themselves 3.5 s on the move through Outside Long - safe
17 1:40 weakbarely blinded BerciK 2.4 s (0.3 s white); blinded аніме мразота 2.1 s on the move through Long Doors - safe; blinded shoq3r 1.3 s on the move through Long Doors - safe; blinded Cymatoxxxa 1.4 s holding Long Doors - safe
18 1:40 wastedno enemy blinded for long
19 1:50 goodblinded Agnostic 3.3 s (0.7 s white)
20 1:32 wastedno enemy blinded for long
21 1:51 goodblinded Agnostic 3.1 s (0.5 s white)
22 1:31 goodblinded BerciK 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
65 grenades: 59 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 bomb 0:28 exposeda smoke at B Doors - seen by 1 enemy for 2.6 s, the nearest 886 units away, thrown in the open
8 bomb 0:31 punishedkilled by BerciK 1.1 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away; a running throw
13 1:53 punishedhit by żylasty syryjski 1.7 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 2437 units away; a running throw
13 1:48 exposeda decoy at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2884 units away; a running throw
18 1:22 punishedhit by Vanila 1.0 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1009 units away; a running throw
21 1:47 punishedkilled by Vanila 1.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 849 units away; a running throw

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:42 FalcoN ™Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 bomb 0:40 żylasty syryjskiShort Stairscover not used: 32 units away, they'd have seen only your headlived
10 1:22 AgnosticCatwalkcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:16 tradeshoq3r was killed 374 units away: not traded within 5 s (pros: 625 ms)
8 1:03 trade☛︎ imbossing ♛ was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
8 0:59 tradeаніме мразота was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 trade☛︎ imbossing ♛ was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
9 1:14 tradeCymatoxxxa was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
12 0:27 tradeCymatoxxxa was killed 220 units away: not traded within 5 s (pros: 969 ms)
14 1:26 trade☛︎ imbossing ♛ was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
14 1:21 tradeshoq3r was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
14 1:08 tradeCymatoxxxa was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
15 1:04 tradeCymatoxxxa was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
17 1:13 tradeаніме мразота was killed 344 units away: not traded within 5 s (pros: 625 ms)
19 1:31 tradeаніме мразота was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
22 1:33 tradeshoq3r was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
22 1:05 holdheld with ☛︎ imbossing ♛, 299 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after ☛︎ imbossing ♛)
22 0:56 trade☛︎ imbossing ♛ was killed 853 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:12 FalcoN ™hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:08 Agnostichit by themGlock-18531 ms–4.4°
2 1:22 BerciKhit themFive-SeveN578 ms–6.4°
2 1:21 BerciKkilled by themMAC-10703 ms1531 ms51.6°
4 0:24 BerciKkilled themFAMAS375 ms469 ms2.4°
4 0:21 Vanilakilled themFAMAS203 ms203 ms1.3°
5 1:04 FalcoN ™killed themAK-47547 ms844 ms0.7°
6 0:42 FalcoN ™hit by themAK-47188 ms–6.3°
6 0:41 FalcoN ™killed themAK-47438 ms641 ms10.9°
8 bomb 0:39 żylasty syryjskihit by themAK-471016 ms–0.8°
8 bomb 0:39 żylasty syryjskihit themAK-471094 ms–3.3°
8 bomb 0:30 BerciKkilled by themAK-47516 ms609 ms8.6°
9 0:59 Agnostickilled themM4A1-S281 ms578 ms1.4°
9 0:59 Agnostichit by themAK-47391 ms–3.6°
9 bomb 0:33 żylasty syryjskihit themAK-47484 ms–2.5°
9 bomb 0:32 żylasty syryjskikilled by themAK-471141 ms1141 ms7.4°
10 1:22 Agnostickilled by themAK-47359 ms562 ms2.5°
11 1:22 żylasty syryjskikilled themMP7266 ms656 ms4.1°
12 1:28 Agnostichit by themAK-47156 ms–0.7°
12 0:32 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:24 żylasty syryjskikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:51 żylasty syryjskihit by themP2000469 ms–0.1°
13 1:12 żylasty syryjskihit themGlock-1894 ms–0.5°
13 1:01 BerciKhit themGlock-18219 ms–7.3°
13 1:00 BerciKkilled by themUSP-S359 ms359 ms2.3°
14 1:07 Vanilakilled by themMP9312 ms734 ms3.7°
15 bomb 0:36 Vanilahit themMAC-1094 ms–5.8°
15 bomb 0:36 Vanilakilled by themAK-47375 ms688 ms23.4°
17 bomb 0:36 BerciKhit by themM4A447 ms–1.8°
18 1:25 Agnostichit by themFive-SeveN531 ms–6.8°
18 1:25 Agnostickilled themAK-47641 ms1438 ms2.5°
18 1:21 Vanilahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:27 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:59 BerciKkilled by themM4A4219 ms484 ms2.0°
19 0:59 BerciKhit themAK-47312 ms–2.4°
21 1:45 Vanilakilled by themAWP250 ms250 ms3.7°
22 1:12 FalcoN ™hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:03 BerciKkilled themMAC-10250 ms766 ms21.5°
22 0:52 żylasty syryjskikilled themMAC-10531 ms1203 ms1.8°
22 0:52 żylasty syryjskihit by themM4A4625 ms–7.4°
22 0:40 Vanilahit themMAC-10359 ms–5.9°
22 0:36 Vanilakilled themMAC-10250 ms250 ms3.0°

Shots

You fired 10 of your 23 first shots too soon: 6 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:08 AgnosticUSP-S543aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/512% / 54%
2 1:22 BerciKFive-SeveN349fine - pros would have fired it too3/10cut short (a death, a reload)59% / 59%
4 0:24 BerciKFAMAS185fine - pros would have fired it too2/9killed them41% / 55%
4 0:21 VanilaFAMAS445fine - pros would have fired it too1/6killed them75% / 75%
5 1:04 FalcoN ™AK-471507fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 54%
5 1:04 FalcoN ™AK-471504fine - pros would have fired it too1/1killed them63% / 63%
6 0:42 FalcoN ™AK-47519fine - pros would have fired it too3/8killed them58% / 58%
8 bomb 0:40 żylasty syryjskiAK-47947fired while moving (80 u/s), too fast to be accurate - stop first1/98% / 56%
9 0:59 AgnosticM4A1-S271fired while moving (112 u/s), too fast to be accurate - stop first4/8killed them40% / 55%
9 bomb 0:33 żylasty syryjskiAK-471523fired while moving (89 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
9 bomb 0:32 żylasty syryjskiAK-471523fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
9 bomb 0:32 żylasty syryjskiAK-471523fine - pros would have fired it too0/1cut short (a death, a reload)29% / 44%
11 1:22 żylasty syryjskiMP7633fine - pros would have fired it too5/12killed them52% / 52%
13 1:12 żylasty syryjskiGlock-181878aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 42%
13 1:01 BerciKGlock-18847fired while moving (232 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)58% / 61%
14 1:07 VanilaDesert Eagle282fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
17 bomb 0:36 BerciKMP9664aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/61% / 46%
18 1:25 AgnosticAK-47398fine - pros would have fired it too4/13killed them40% / 48%
19 0:59 BerciKAK-47587fine - pros would have fired it too2/3cut short (a death, a reload)31% / 50%
22 1:03 BerciKMAC-10250fired while moving (31 u/s), too fast to be accurate - stop first5/15killed them18% / 52%
22 0:52 żylasty syryjskiMAC-10629fired while moving (102 u/s), too fast to be accurate - stop first8/16killed them39% / 59%
22 0:40 VanilaMAC-10608aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/1315% / 55%
22 0:36 VanilaMAC-10338fine - pros would have fired it too1/1killed them36% / 59%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.