Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 37 | 46% |
| AK-47 | 29 | 48% |
| Five-SeveN | 10 | 30% |
| USP-S | 9 | 0% |
| MP7 | 6 | 83% |
| FAMAS | 5 | 60% |
| M4A1-S | 4 | 100% |
| Glock-18 | 3 | 67% |
| MP9 | 3 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/102 | 12 0:32 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 7.8 s CT | 6.6 |
| 10/102 | 22 1:03 | 3 kills (MAC-10 ×3), 2 headshots, in 26.5 s T | 4.5 |
| 19/102 | 4 0:24 | 2 kills (FAMAS ×2), 1 headshot, in 2.7 s CT | 3.0 |
| 39/102 | 9 0:58 | 1 kill (M4A1-S) CT | 1.0 |
| 49/102 | 11 1:22 | 1 kill (MP7) CT | 0.7 |
| 57/102 | 6 0:41 | 1 kill (AK-47) CT | 0.6 |
| 74/102 | 5 1:04 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 83/102 | 18 1:24 | 1 kill (AK-47) T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:50 | 1v5 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 8 0:47 | 1v3 before the plant CT · 100 HP · Middle | lost - died later · saw each other |
| 9 1:09 | 1v5 before the plant CT · 93 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:08 | 1v3 before the plant T · 15 HP · Top Mid | lost - died later · saw each other |
| 22 0:56 | 1v2 before the plant T · 86 HP · Short Stairs | won - killed both · first fight won, saw each other |
Flashes
16 flashes: 6 good, 3 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:58 | wasted | no enemy blinded for long |
| 6 0:37 | weak | barely blinded Vanila 1.7 s (0.1 s white); blinded themselves 1.3 s on the move through Mid Doors - safe |
| 7 1:35 | wasted | no enemy blinded for long |
| 8 1:25 | good | blinded żylasty syryjski 3.5 s (0.8 s white); blinded аніме мразота 3.6 s on the move through Short Stairs - safe |
| 9 0:52 | wasted | no enemy blinded for long |
| 11 1:04 | wasted | no enemy blinded for long |
| 12 1:43 | good | blinded FalcoN ™ 3.6 s (0.9 s white) |
| 15 1:19 | wasted | barely blinded BerciK 1.0 s (0.1 s white) |
| 17 1:49 | good | blinded BerciK 3.2 s (0.6 s white) |
| 17 1:47 | weak | barely blinded BerciK 2.7 s (0.4 s white); blinded themselves 3.5 s on the move through Outside Long - safe |
| 17 1:40 | weak | barely blinded BerciK 2.4 s (0.3 s white); blinded аніме мразота 2.1 s on the move through Long Doors - safe; blinded shoq3r 1.3 s on the move through Long Doors - safe; blinded Cymatoxxxa 1.4 s holding Long Doors - safe |
| 18 1:40 | wasted | no enemy blinded for long |
| 19 1:50 | good | blinded Agnostic 3.3 s (0.7 s white) |
| 20 1:32 | wasted | no enemy blinded for long |
| 21 1:51 | good | blinded Agnostic 3.1 s (0.5 s white) |
| 22 1:31 | good | blinded BerciK 3.9 s (1.2 s white) |
Throws
65 grenades: 59 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 bomb 0:28 | exposed | a smoke at B Doors - seen by 1 enemy for 2.6 s, the nearest 886 units away, thrown in the open |
| 8 bomb 0:31 | punished | killed by BerciK 1.1 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away; a running throw |
| 13 1:53 | punished | hit by żylasty syryjski 1.7 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 2437 units away; a running throw |
| 13 1:48 | exposed | a decoy at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2884 units away; a running throw |
| 18 1:22 | punished | hit by Vanila 1.0 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1009 units away; a running throw |
| 21 1:47 | punished | killed by Vanila 1.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 849 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:42 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 bomb 0:40 | Short Stairs | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 10 1:22 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:16 | trade | shoq3r was killed 374 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:03 | trade | ☛︎ imbossing ♛ was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:59 | trade | аніме мразота was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | ☛︎ imbossing ♛ was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:14 | trade | Cymatoxxxa was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:27 | trade | Cymatoxxxa was killed 220 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:26 | trade | ☛︎ imbossing ♛ was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:21 | trade | shoq3r was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:08 | trade | Cymatoxxxa was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:04 | trade | Cymatoxxxa was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:13 | trade | аніме мразота was killed 344 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:31 | trade | аніме мразота was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:33 | trade | shoq3r was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:05 | hold | held with ☛︎ imbossing ♛, 299 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after ☛︎ imbossing ♛) |
| 22 0:56 | trade | ☛︎ imbossing ♛ was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:12 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:08 | hit by them | Glock-18 | 531 ms | – | 4.4° | ||
| 2 1:22 | hit them | Five-SeveN | 578 ms | – | 6.4° | ||
| 2 1:21 | killed by them | MAC-10 | 703 ms | 1531 ms | 51.6° | ||
| 4 0:24 | killed them | FAMAS | 375 ms | 469 ms | 2.4° | ||
| 4 0:21 | killed them | FAMAS | 203 ms | 203 ms | 1.3° | ||
| 5 1:04 | killed them | AK-47 | 547 ms | 844 ms | 0.7° | ||
| 6 0:42 | hit by them | AK-47 | 188 ms | – | 6.3° | ||
| 6 0:41 | killed them | AK-47 | 438 ms | 641 ms | 10.9° | ||
| 8 bomb 0:39 | hit by them | AK-47 | 1016 ms | – | 0.8° | ||
| 8 bomb 0:39 | hit them | AK-47 | 1094 ms | – | 3.3° | ||
| 8 bomb 0:30 | killed by them | AK-47 | 516 ms | 609 ms | 8.6° | ||
| 9 0:59 | killed them | M4A1-S | 281 ms | 578 ms | 1.4° | ||
| 9 0:59 | hit by them | AK-47 | 391 ms | – | 3.6° | ||
| 9 bomb 0:33 | hit them | AK-47 | 484 ms | – | 2.5° | ||
| 9 bomb 0:32 | killed by them | AK-47 | 1141 ms | 1141 ms | 7.4° | ||
| 10 1:22 | killed by them | AK-47 | 359 ms | 562 ms | 2.5° | ||
| 11 1:22 | killed them | MP7 | 266 ms | 656 ms | 4.1° | ||
| 12 1:28 | hit by them | AK-47 | 156 ms | – | 0.7° | ||
| 12 0:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:51 | hit by them | P2000 | 469 ms | – | 0.1° | ||
| 13 1:12 | hit them | Glock-18 | 94 ms | – | 0.5° | ||
| 13 1:01 | hit them | Glock-18 | 219 ms | – | 7.3° | ||
| 13 1:00 | killed by them | USP-S | 359 ms | 359 ms | 2.3° | ||
| 14 1:07 | killed by them | MP9 | 312 ms | 734 ms | 3.7° | ||
| 15 bomb 0:36 | hit them | MAC-10 | 94 ms | – | 5.8° | ||
| 15 bomb 0:36 | killed by them | AK-47 | 375 ms | 688 ms | 23.4° | ||
| 17 bomb 0:36 | hit by them | M4A4 | 47 ms | – | 1.8° | ||
| 18 1:25 | hit by them | Five-SeveN | 531 ms | – | 6.8° | ||
| 18 1:25 | killed them | AK-47 | 641 ms | 1438 ms | 2.5° | ||
| 18 1:21 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:59 | killed by them | M4A4 | 219 ms | 484 ms | 2.0° | ||
| 19 0:59 | hit them | AK-47 | 312 ms | – | 2.4° | ||
| 21 1:45 | killed by them | AWP | 250 ms | 250 ms | 3.7° | ||
| 22 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:03 | killed them | MAC-10 | 250 ms | 766 ms | 21.5° | ||
| 22 0:52 | killed them | MAC-10 | 531 ms | 1203 ms | 1.8° | ||
| 22 0:52 | hit by them | M4A4 | 625 ms | – | 7.4° | ||
| 22 0:40 | hit them | MAC-10 | 359 ms | – | 5.9° | ||
| 22 0:36 | killed them | MAC-10 | 250 ms | 250 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:08 | USP-S | 543 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 12% / 54% | ||
| 2 1:22 | Five-SeveN | 349 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 59% / 59% | |
| 4 0:24 | FAMAS | 185 | fine - pros would have fired it too | 2/9 | killed them | 41% / 55% | |
| 4 0:21 | FAMAS | 445 | fine - pros would have fired it too | 1/6 | killed them | 75% / 75% | |
| 5 1:04 | AK-47 | 1507 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 54% | |
| 5 1:04 | AK-47 | 1504 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 6 0:42 | AK-47 | 519 | fine - pros would have fired it too | 3/8 | killed them | 58% / 58% | |
| 8 bomb 0:40 | AK-47 | 947 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/9 | 8% / 56% | ||
| 9 0:59 | M4A1-S | 271 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/8 | killed them | 40% / 55% | |
| 9 bomb 0:33 | AK-47 | 1523 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 9 bomb 0:32 | AK-47 | 1523 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 9 bomb 0:32 | AK-47 | 1523 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 44% | |
| 11 1:22 | MP7 | 633 | fine - pros would have fired it too | 5/12 | killed them | 52% / 52% | |
| 13 1:12 | Glock-18 | 1878 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 42% | |
| 13 1:01 | Glock-18 | 847 | fired while moving (232 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 58% / 61% | |
| 14 1:07 | Desert Eagle | 282 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 17 bomb 0:36 | MP9 | 664 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/6 | 1% / 46% | ||
| 18 1:25 | AK-47 | 398 | fine - pros would have fired it too | 4/13 | killed them | 40% / 48% | |
| 19 0:59 | AK-47 | 587 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 31% / 50% | |
| 22 1:03 | MAC-10 | 250 | fired while moving (31 u/s), too fast to be accurate - stop first | 5/15 | killed them | 18% / 52% | |
| 22 0:52 | MAC-10 | 629 | fired while moving (102 u/s), too fast to be accurate - stop first | 8/16 | killed them | 39% / 59% | |
| 22 0:40 | MAC-10 | 608 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/13 | 15% / 55% | ||
| 22 0:36 | MAC-10 | 338 | fine - pros would have fired it too | 1/1 | killed them | 36% / 59% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.