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Dust II, won 13-9 · Sun 01 Nov, 22:27

аніме мразота18,326

The match

Aim

640 msTTD1062 msTTK3.0°Crosshair↓27%1st bullet42%Spray17%Head67%Counter-strafe

Scoreboard

45ADR68%KAST

Positioning

Shots

9/21Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3840%
AK-472520%
USP-S911%
Five-SeveN850%
Glock-18729%
Galil AR40%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1027 1:45 2 kills (M4A1-S ×2), in 0.3 s CT4.2
56/10220 1:19 1 kill (AK-47) T0.6
69/1024 1:27 1 kill (M4A1-S) CT0.2
73/1023 1:08 1 kill (M4A1-S) CT0.0
95/10210 1:26 1 kill (Five-SeveN), 1 headshot CT-1.4
102/1021 1:42 1 kill (USP-S), 1 headshot CT-3.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:22 1v4 before the plant CT · 39 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other
14 1:07 1v4 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 2 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:40 hurt the teambarely blinded BerciK 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through Middle - an enemy could see them
15 1:11 blinded an enemy, but hurt the team tooblinded Agnostic 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight; blinded shoq3r 4.3 s on the move through Upper Tunnel - safe
17 1:47 goodblinded BerciK 3.0 s (0.5 s white)
19 1:45 wastedno enemy blinded for long
19 1:33 misled a peekbarely blinded Vanila 1.0 s (0.1 s white); blinded shoq3r 4.1 s on the move through Catwalk - safe; blinded Gadjo 4.0 s holding Middle - safe the enemy was barely blinded, and аніме мразота peeked Vanila 1.0 s after the pop; got hit first
20 1:48 goodblinded FalcoN ™ 3.5 s (0.8 s white), BerciK 3.2 s (0.6 s white); blinded themselves 3.3 s holding Outside Long - safe
20 1:46 goodblinded BerciK 3.4 s (0.8 s white)
21 1:40 wastedbarely blinded FalcoN ™ 1.4 s (0.1 s white)
22 1:43 misled a peekbarely blinded Vanila 0.8 s (0.1 s white) the enemy was barely blinded, and аніме мразота peeked Vanila 0.3 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 36 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:11 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 531 units away, thrown in the open
15 1:39 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 597 units away; a running throw

Positioning

In 1 of your 21 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 12 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:16 VanilaA Rampcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:29 tradeCymatoxxxa was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
6 1:27 trade☛︎ imbossing ♛ was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
8 1:41 tradeshoq3r was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 trade☛︎ imbossing ♛ was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
14 1:21 tradeshoq3r was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
14 1:07 tradeGadjo was killed 176 units away: not traded within 5 s (pros: 969 ms)
15 1:43 line of firestood in Cymatoxxxa's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:38 tradeshoq3r was killed 926 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Vanilahit by themGlock-181734 ms–1.5°
1 1:42 FalcoN ™killed by themGlock-18359 ms672 ms21.5°
1 1:42 Vanilakilled themUSP-S2594 ms2594 ms2.4°
3 1:08 BerciKkilled themM4A1-S312 ms312 ms3.0°
4 1:29 FalcoN ™hit by themAK-47359 ms–0.2°
4 1:28 FalcoN ™killed themM4A1-S812 ms2000 ms1.1°
4 0:33 Agnostickilled by themAK-47469 ms469 ms0.6°
6 1:05 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:02 Vanilakilled by themAK-47172 ms469 ms7.6°
7 1:45 Agnostickilled themM4A1-S297 ms891 ms2.5°
7 1:44 żylasty syryjskikilled themM4A1-S953 ms1062 ms4.9°
7 1:44 żylasty syryjskihit by themAK-47969 ms–9.0°
7 1:33 FalcoN ™killed by themAK-47406 ms1109 ms2.1°
7 1:33 FalcoN ™hit themAK-47844 ms–3.7°
8 0:59 Vanilahit themM4A4406 ms–2.2°
8 0:59 Vanilakilled by themAWP547 ms547 ms1.7°
9 1:09 BerciKkilled by themAK-47562 ms1484 ms5.5°
9 1:09 BerciKhit themM4A4828 ms–3.7°
10 1:28 FalcoN ™killed themFive-SeveN469 ms1719 ms1.5°
10 1:27 FalcoN ™hit by themAK-471328 ms–42.0°
10 1:17 żylasty syryjskihit by themAK-47688 ms–0.6°
10 1:17 Vanilahit themAK-47750 ms–3.0°
10 1:17 Vanilakilled by themP250812 ms812 ms1.8°
13 1:44 FalcoN ™killed by themP250344 ms344 ms2.9°
14 1:04 Vanilahit themGlock-18453 ms–6.5°
14 1:03 Vanilakilled by themMP91141 ms1422 ms34.9°
15 1:10 Agnostickilled by themM4A4625 ms1344 ms2.8°
17 1:13 Vanilakilled by themAWP359 ms359 ms2.9°
18 1:40 żylasty syryjskihit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
18 1:39 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 żylasty syryjskikilled by themFive-SeveN1109 ms1578 ms1.9°
19 1:31 Vanilakilled by themM4A1-S219 ms531 ms5.4°
20 1:19 BerciKkilled themAK-47531 ms734 ms7.0°
20 1:15 Vanilakilled by themAK-47312 ms609 ms5.1°
21 1:24 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:24 FalcoN ™killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:42 Vanilakilled by themAWP188 ms188 ms3.3°

Shots

You fired 9 of your 21 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 VanilaUSP-S590fired while moving (95 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 46%
1 1:43 VanilaUSP-S570fired while moving (221 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 48%
1 1:42 VanilaUSP-S540fine - pros would have fired it too1/3killed them42% / 47%
3 1:08 BerciKM4A1-S477fine - pros would have fired it too1/6killed them39% / 59%
4 1:29 FalcoN ™M4A1-S2004fine - pros would have fired it too0/21 bullet after pros would have stopped72% / 72%
4 1:28 FalcoN ™M4A1-S2004fine - pros would have fired it too0/21 bullet after pros would have stopped61% / 61%
4 1:28 FalcoN ™M4A1-S2003fine - pros would have fired it too1/262% / 62%
4 1:28 FalcoN ™M4A1-S2003fine - pros would have fired it too0/21 bullet after pros would have stopped53% / 53%
4 1:27 FalcoN ™M4A1-S2003fine - pros would have fired it too2/4killed them; 3 bullets after pros would have stopped51% / 51%
4 0:33 AgnosticM4A1-S1457fired while moving (138 u/s), too fast to be accurate - stop first0/27% / 46%
6 1:02 VanilaAK-47285aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)6% / 48%
7 1:45 AgnosticM4A1-S304fine - pros would have fired it too6/14killed them52% / 57%
7 1:33 FalcoN ™AK-47723fine - pros would have fired it too1/7cut short (a death, a reload)65% / 65%
8 0:59 VanilaM4A1-S751fine - pros would have fired it too2/3cut short (a death, a reload)58% / 58%
9 1:09 BerciKM4A1-S842aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/10cut short (a death, a reload)16% / 48%
10 1:28 FalcoN ™Five-SeveN481fine - pros would have fired it too4/10killed them46% / 55%
10 1:17 żylasty syryjskiAK-471533aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/3cut short (a death, a reload)3% / 45%
13 1:44 FalcoN ™Glock-18712aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)5% / 47%
14 1:04 VanilaGlock-18281fine - pros would have fired it too2/6cut short (a death, a reload)40% / 40%
17 1:16 VanilaAK-471125fired while moving (111 u/s), too fast to be accurate - stop first0/104 bullets after pros would have stopped5% / 51%
20 1:19 BerciKAK-47716fired while moving (136 u/s), too fast to be accurate - stop first3/9killed them2% / 47%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.