Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 40% |
| AK-47 | 25 | 20% |
| USP-S | 9 | 11% |
| Five-SeveN | 8 | 50% |
| Glock-18 | 7 | 29% |
| Galil AR | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/102 | 7 1:45 | 2 kills (M4A1-S ×2), in 0.3 s CT | 4.2 |
| 56/102 | 20 1:19 | 1 kill (AK-47) T | 0.6 |
| 69/102 | 4 1:27 | 1 kill (M4A1-S) CT | 0.2 |
| 73/102 | 3 1:08 | 1 kill (M4A1-S) CT | 0.0 |
| 95/102 | 10 1:26 | 1 kill (Five-SeveN), 1 headshot CT | -1.4 |
| 102/102 | 1 1:42 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:22 | 1v4 before the plant CT · 39 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 14 1:07 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
9 flashes: 3 good, 0 weak, 2 wasted, 4 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:40 | hurt the team | barely blinded BerciK 1.0 s (0.1 s white); blinded themselves 1.6 s on the move through Middle - an enemy could see them |
| 15 1:11 | blinded an enemy, but hurt the team too | blinded Agnostic 3.5 s (0.8 s white); blinded themselves 1.9 s on the move through Upper Tunnel - ran into a fight; blinded shoq3r 4.3 s on the move through Upper Tunnel - safe |
| 17 1:47 | good | blinded BerciK 3.0 s (0.5 s white) |
| 19 1:45 | wasted | no enemy blinded for long |
| 19 1:33 | misled a peek | barely blinded Vanila 1.0 s (0.1 s white); blinded shoq3r 4.1 s on the move through Catwalk - safe; blinded Gadjo 4.0 s holding Middle - safe the enemy was barely blinded, and аніме мразота peeked Vanila 1.0 s after the pop; got hit first |
| 20 1:48 | good | blinded FalcoN ™ 3.5 s (0.8 s white), BerciK 3.2 s (0.6 s white); blinded themselves 3.3 s holding Outside Long - safe |
| 20 1:46 | good | blinded BerciK 3.4 s (0.8 s white) |
| 21 1:40 | wasted | barely blinded FalcoN ™ 1.4 s (0.1 s white) |
| 22 1:43 | misled a peek | barely blinded Vanila 0.8 s (0.1 s white) the enemy was barely blinded, and аніме мразота peeked Vanila 0.3 s after the pop; got hit first |
Throws
38 grenades: 36 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:11 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 531 units away, thrown in the open |
| 15 1:39 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 597 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:16 | A Ramp | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:29 | trade | Cymatoxxxa was killed 860 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:27 | trade | ☛︎ imbossing ♛ was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:41 | trade | shoq3r was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:40 | trade | ☛︎ imbossing ♛ was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:21 | trade | shoq3r was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:07 | trade | Gadjo was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:43 | line of fire | stood in Cymatoxxxa's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:38 | trade | shoq3r was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | Glock-18 | 1734 ms | – | 1.5° | ||
| 1 1:42 | killed by them | Glock-18 | 359 ms | 672 ms | 21.5° | ||
| 1 1:42 | killed them | USP-S | 2594 ms | 2594 ms | 2.4° | ||
| 3 1:08 | killed them | M4A1-S | 312 ms | 312 ms | 3.0° | ||
| 4 1:29 | hit by them | AK-47 | 359 ms | – | 0.2° | ||
| 4 1:28 | killed them | M4A1-S | 812 ms | 2000 ms | 1.1° | ||
| 4 0:33 | killed by them | AK-47 | 469 ms | 469 ms | 0.6° | ||
| 6 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:02 | killed by them | AK-47 | 172 ms | 469 ms | 7.6° | ||
| 7 1:45 | killed them | M4A1-S | 297 ms | 891 ms | 2.5° | ||
| 7 1:44 | killed them | M4A1-S | 953 ms | 1062 ms | 4.9° | ||
| 7 1:44 | hit by them | AK-47 | 969 ms | – | 9.0° | ||
| 7 1:33 | killed by them | AK-47 | 406 ms | 1109 ms | 2.1° | ||
| 7 1:33 | hit them | AK-47 | 844 ms | – | 3.7° | ||
| 8 0:59 | hit them | M4A4 | 406 ms | – | 2.2° | ||
| 8 0:59 | killed by them | AWP | 547 ms | 547 ms | 1.7° | ||
| 9 1:09 | killed by them | AK-47 | 562 ms | 1484 ms | 5.5° | ||
| 9 1:09 | hit them | M4A4 | 828 ms | – | 3.7° | ||
| 10 1:28 | killed them | Five-SeveN | 469 ms | 1719 ms | 1.5° | ||
| 10 1:27 | hit by them | AK-47 | 1328 ms | – | 42.0° | ||
| 10 1:17 | hit by them | AK-47 | 688 ms | – | 0.6° | ||
| 10 1:17 | hit them | AK-47 | 750 ms | – | 3.0° | ||
| 10 1:17 | killed by them | P250 | 812 ms | 812 ms | 1.8° | ||
| 13 1:44 | killed by them | P250 | 344 ms | 344 ms | 2.9° | ||
| 14 1:04 | hit them | Glock-18 | 453 ms | – | 6.5° | ||
| 14 1:03 | killed by them | MP9 | 1141 ms | 1422 ms | 34.9° | ||
| 15 1:10 | killed by them | M4A4 | 625 ms | 1344 ms | 2.8° | ||
| 17 1:13 | killed by them | AWP | 359 ms | 359 ms | 2.9° | ||
| 18 1:40 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed by them | Five-SeveN | 1109 ms | 1578 ms | 1.9° | ||
| 19 1:31 | killed by them | M4A1-S | 219 ms | 531 ms | 5.4° | ||
| 20 1:19 | killed them | AK-47 | 531 ms | 734 ms | 7.0° | ||
| 20 1:15 | killed by them | AK-47 | 312 ms | 609 ms | 5.1° | ||
| 21 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:24 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:42 | killed by them | AWP | 188 ms | 188 ms | 3.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 590 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 46% | |
| 1 1:43 | USP-S | 570 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 48% | |
| 1 1:42 | USP-S | 540 | fine - pros would have fired it too | 1/3 | killed them | 42% / 47% | |
| 3 1:08 | M4A1-S | 477 | fine - pros would have fired it too | 1/6 | killed them | 39% / 59% | |
| 4 1:29 | M4A1-S | 2004 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 72% / 72% | |
| 4 1:28 | M4A1-S | 2004 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 61% / 61% | |
| 4 1:28 | M4A1-S | 2003 | fine - pros would have fired it too | 1/2 | 62% / 62% | ||
| 4 1:28 | M4A1-S | 2003 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 53% / 53% | |
| 4 1:27 | M4A1-S | 2003 | fine - pros would have fired it too | 2/4 | killed them; 3 bullets after pros would have stopped | 51% / 51% | |
| 4 0:33 | M4A1-S | 1457 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/2 | 7% / 46% | ||
| 6 1:02 | AK-47 | 285 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 48% | |
| 7 1:45 | M4A1-S | 304 | fine - pros would have fired it too | 6/14 | killed them | 52% / 57% | |
| 7 1:33 | AK-47 | 723 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 65% / 65% | |
| 8 0:59 | M4A1-S | 751 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 58% / 58% | |
| 9 1:09 | M4A1-S | 842 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 16% / 48% | |
| 10 1:28 | Five-SeveN | 481 | fine - pros would have fired it too | 4/10 | killed them | 46% / 55% | |
| 10 1:17 | AK-47 | 1533 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 3% / 45% | |
| 13 1:44 | Glock-18 | 712 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 14 1:04 | Glock-18 | 281 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 40% / 40% | |
| 17 1:16 | AK-47 | 1125 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/10 | 4 bullets after pros would have stopped | 5% / 51% | |
| 20 1:19 | AK-47 | 716 | fired while moving (136 u/s), too fast to be accurate - stop first | 3/9 | killed them | 2% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.