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Dust II, lost 9-13 · Sun 01 Nov, 22:27

FalcoN ™22,509

The match

Aim

406 msTTD696 msTTK3.0°Crosshair↓28%1st bullet33%Spray10%Head56%Counter-strafe

Scoreboard

72ADR64%KAST

Positioning

Shots

26/45Rushed↓8/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476630%
MP72417%
M4A1-S1414%
Glock-181233%
P2501030%
M4A4743%
FAMAS667%
Five-SeveN450%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
46/1026 0:50 1 kill (AK-47), 1 headshot T0.8
63/1027 1:32 1 kill (AK-47) T0.3
64/10219 0:45 1 kill (M4A1-S) CT0.3
75/10214 1:08 1 kill (FAMAS) CT-0.1
79/10210 1:40 1 kill (AK-47), 1 headshot T-0.2
80/10218 1:38 1 kill (Five-SeveN), 1 headshot CT-0.2
88/10221 1:24 1 kill (M4A4) CT-0.7
93/1021 1:42 2 kills (Glock ×2), all headshots, in 30.9 s T-1.1
97/10213 1:44 2 kills (P250 ×2), 1 headshot, in 35.9 s CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:38 1v5 before the plant T · 99 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
16 1:43 1v4 before the plant CT · 100 HP · Long Doorslost - died in the first fight · saw each other
18 bomb 0:35 1v3 after the plant CT · 69 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 goodblinded Gadjo 4.0 s (1.3 s white)
6 1:15 wastedbarely blinded Cymatoxxxa 0.9 s (0.1 s white)
6 0:51 goodblinded shoq3r 4.8 s (2.0 s white); blinded Agnostic 4.8 s on the move through Catwalk - safe
9 1:10 misled a peekbarely blinded аніме мразота 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked аніме мразота 0.1 s after the pop; hit them first
9 0:58 wastedno enemy blinded for long
9 0:50 wastedno enemy blinded for long; blinded themselves 2.4 s on the move through Mid Doors - safe
11 1:35 wastedno enemy blinded for long; blinded Vanila 4.1 s on the move through Top Mid - safe; blinded themselves 1.0 s on the move through Catwalk - safe
13 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe
19 1:37 wastedbarely blinded ☛︎ imbossing ♛ 1.0 s (0.1 s white)
20 1:45 goodblinded ☛︎ imbossing ♛ 4.0 s (1.2 s white); blinded BerciK 2.3 s on the move through Long A - safe; blinded themselves 1.4 s holding Long A - safe
21 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:33 exposeda smoke at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1175 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 26 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:22 CymatoxxxaLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:29 аніме мразотаTop Midcover not used: 32 units away, they'd have seen only your headdied
19 1:41 ☛︎ imbossing ♛Bombsite Bstanding: crouched, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeVanila was killed 74 units away: you traded in 281 ms (pros: 625 ms)
1 bomb 0:24 tradeżylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:15 tradeBerciK was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:15 holdheld with Agnostic, 640 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:23 tradeAgnostic was killed 196 units away: not traded within 5 s (pros: 625 ms)
3 1:39 holdheld with Agnostic, 355 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Agnostic)
3 1:35 tradeVanila was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradeżylasty syryjski was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
11 1:45 tradeBerciK was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 holdheld with żylasty syryjski, 872 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 holdheld with żylasty syryjski, 828 units and 73° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 tradeżylasty syryjski was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:36 holdheld with BerciK, 436 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before BerciK)
18 bomb 0:35 tradeżylasty syryjski was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
21 1:51 tradeżylasty syryjski was killed 249 units away: not traded within 5 s (pros: 625 ms)
21 1:23 holdheld with Vanila, 619 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before Vanila)
22 1:22 tradeAgnostic was killed 496 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 аніме мразотаkilled themGlock-18359 ms672 ms21.5°
1 1:40 Cymatoxxxahit by themP2000141 ms–0.4°
1 bomb 0:17 shoq3rkilled themGlock-18406 ms594 ms3.0°
1 bomb 0:12 Gadjohit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:10 Cymatoxxxakilled by themUSP-S562 ms562 ms12.8°
2 1:22 Cymatoxxxahit themMP7281 ms–2.0°
2 1:22 Cymatoxxxakilled by themFive-SeveN469 ms750 ms1.7°
3 1:37 ☛︎ imbossing ♛hit by themM4A4438 ms–2.6°
3 1:15 ☛︎ imbossing ♛hit themDesert Eagle469 ms–1.0°
3 1:14 ☛︎ imbossing ♛killed by themM4A1-S1938 ms1938 ms14.5°
4 1:29 аніме мразотаhit themAK-47359 ms–0.2°
4 1:28 аніме мразотаkilled by themM4A1-S812 ms2000 ms1.1°
5 1:04 Gadjokilled by themAK-47547 ms844 ms0.7°
6 0:50 shoq3rkilled themAK-47438 ms547 ms13.9°
6 0:42 Gadjohit themAK-47188 ms–6.3°
6 0:41 Gadjokilled by themAK-47438 ms641 ms10.9°
7 1:33 аніме мразотаkilled themAK-47406 ms1109 ms2.1°
7 1:33 аніме мразотаhit by themAK-47844 ms–3.7°
7 1:16 ☛︎ imbossing ♛hit themAK-471391 ms–3.0°
7 1:15 ☛︎ imbossing ♛killed by themAK-471438 ms1438 ms50.3°
8 1:15 ☛︎ imbossing ♛killed by themAK-47188 ms672 ms5.4°
9 1:26 shoq3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 ☛︎ imbossing ♛killed themAK-47203 ms203 ms2.5°
10 1:28 аніме мразотаkilled by themFive-SeveN469 ms1719 ms1.5°
10 1:27 аніме мразотаhit themAK-471328 ms–42.0°
11 1:17 ☛︎ imbossing ♛killed by themUSP-S422 ms1984 ms2.1°
11 1:17 ☛︎ imbossing ♛hit themAK-47547 ms–4.2°
12 1:46 Cymatoxxxahit themAK-47281 ms–3.1°
12 1:46 Cymatoxxxakilled by themM4A1-S359 ms969 ms1.7°
13 1:44 shoq3rhit by themGlock-18266 ms–6.4°
13 1:44 аніме мразотаkilled themP250344 ms344 ms2.9°
13 1:08 ☛︎ imbossing ♛killed themP2501297 ms1516 ms48.8°
14 1:08 Cymatoxxxakilled themFAMAS359 ms719 ms9.3°
15 1:52 shoq3rkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:34 ☛︎ imbossing ♛killed by themDesert Eagle906 ms2000 ms18.3°
16 1:34 ☛︎ imbossing ♛hit themMP71125 ms–1.3°
17 bomb 0:36 Cymatoxxxakilled by themAK-471016 ms1312 ms39.6°
18 1:38 shoq3rkilled themFive-SeveN516 ms828 ms21.9°
18 bomb 0:33 Cymatoxxxakilled by themAK-47391 ms1562 ms2.0°
19 1:40 ☛︎ imbossing ♛hit themM4A4250 ms–0.8°
19 0:45 ☛︎ imbossing ♛hit by themAK-47734 ms–5.4°
19 0:45 ☛︎ imbossing ♛killed themM4A1-S781 ms781 ms4.9°
20 1:29 shoq3rkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:24 аніме мразотаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:24 аніме мразотаkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:22 ☛︎ imbossing ♛hit themM4A4734 ms–2.4°
21 1:22 ☛︎ imbossing ♛killed by themAK-47938 ms1250 ms10.8°
22 1:12 Gadjohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:11 Cymatoxxxakilled by themTec-92891 ms3078 ms8.6°

Shots

You fired 26 of your 45 first shots too soon: 15 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 аніме мразотаGlock-18472fine - pros would have fired it too2/4killed them62% / 62%
1 bomb 0:17 shoq3rGlock-18374fine - pros would have fired it too2/3killed them54% / 54%
1 bomb 0:15 GadjoGlock-18318fine - pros would have fired it too0/736% / 41%
1 bomb 0:13 GadjoGlock-18331fine - pros would have fired it too1/463% / 63%
2 1:23 CymatoxxxaMP7535fired while moving (198 u/s), too fast to be accurate - stop first0/21% / 63%
2 1:22 CymatoxxxaMP7674fired while moving (163 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)73% / 80%
3 1:37 ☛︎ imbossing ♛Desert Eagle765fine - pros would have fired it too0/141% / 43%
3 1:15 ☛︎ imbossing ♛Desert Eagle730fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
3 1:14 ☛︎ imbossing ♛Desert Eagle717fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 42%
4 1:29 аніме мразотаAK-472004fine - pros would have fired it too1/264% / 64%
4 1:28 аніме мразотаAK-472004fine - pros would have fired it too0/32 bullets after pros would have stopped49% / 49%
4 1:28 аніме мразотаAK-472003aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/53 bullets after pros would have stopped8% / 48%
4 1:27 аніме мразотаAK-472005aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/1cut short (a death, a reload)1% / 44%
5 1:04 GadjoP2501509fired while moving (162 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 35%
6 0:51 shoq3rAK-47306fired while moving (209 u/s), too fast to be accurate - stop first2/6killed them6% / 54%
6 0:42 GadjoAK-47535fired while moving (141 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)15% / 54%
7 1:33 аніме мразотаAK-47735fired while moving (102 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 61%
7 1:33 аніме мразотаAK-47719aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/7killed them15% / 50%
7 1:17 ☛︎ imbossing ♛AK-47429fine - pros would have fired it too0/342% / 61%
7 1:17 ☛︎ imbossing ♛AK-47350fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 60%
7 1:16 ☛︎ imbossing ♛AK-47363fired while moving (123 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 56%
7 1:16 ☛︎ imbossing ♛AK-47366fine - pros would have fired it too1/1cut short (a death, a reload)44% / 49%
8 1:14 ☛︎ imbossing ♛MP7214too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)17% / 47%
10 1:40 ☛︎ imbossing ♛AK-47419fine - pros would have fired it too1/4killed them80% / 80%
10 1:27 аніме мразотаAK-47409fine - pros would have fired it too2/2cut short (a death, a reload)80% / 80%
11 1:17 ☛︎ imbossing ♛AK-47439fired while moving (111 u/s), too fast to be accurate - stop first2/148% / 55%
11 1:16 ☛︎ imbossing ♛AK-47443aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)10% / 51%
12 1:46 CymatoxxxaAK-47945fired while moving (84 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)14% / 53%
13 1:44 shoq3rP250584fine - pros would have fired it too1/540% / 41%
13 1:09 ☛︎ imbossing ♛P250294aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/7killed them10% / 51%
14 1:08 CymatoxxxaFAMAS279aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/9killed them15% / 63%
16 1:35 ☛︎ imbossing ♛MP7990aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 55%
16 1:35 ☛︎ imbossing ♛MP71025fired while moving (122 u/s), too fast to be accurate - stop first3/88% / 51%
16 1:34 ☛︎ imbossing ♛MP71028fine - pros would have fired it too0/5cut short (a death, a reload)32% / 51%
17 bomb 0:40 GadjoM4A1-S586fired while moving (184 u/s), too fast to be accurate - stop first0/332% / 64%
17 bomb 0:37 CymatoxxxaM4A1-S519fired while moving (128 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 54%
17 bomb 0:36 CymatoxxxaM4A1-S541fired while moving (94 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)27% / 54%
18 1:38 shoq3rFive-SeveN225aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5killed them21% / 44%
18 bomb 0:33 CymatoxxxaAK-472005aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/115% / 43%
18 bomb 0:32 CymatoxxxaAK-472006aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/21 bullet after pros would have stopped16% / 51%
18 bomb 0:32 CymatoxxxaAK-472006fine - pros would have fired it too0/21 bullet after pros would have stopped36% / 46%
18 bomb 0:32 CymatoxxxaAK-472005fine - pros would have fired it too0/1cut short (a death, a reload)27% / 43%
19 1:40 ☛︎ imbossing ♛M4A1-S1239fine - pros would have fired it too4/671% / 71%
19 0:46 ☛︎ imbossing ♛M4A1-S1297fired while moving (156 u/s), too fast to be accurate - stop first1/9killed them; 2 bullets after pros would have stopped28% / 70%
21 1:22 ☛︎ imbossing ♛M4A4435fired while moving (174 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)22% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.