Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 30% |
| MP7 | 24 | 17% |
| M4A1-S | 14 | 14% |
| Glock-18 | 12 | 33% |
| P250 | 10 | 30% |
| M4A4 | 7 | 43% |
| FAMAS | 6 | 67% |
| Five-SeveN | 4 | 50% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 46/102 | 6 0:50 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 63/102 | 7 1:32 | 1 kill (AK-47) T | 0.3 |
| 64/102 | 19 0:45 | 1 kill (M4A1-S) CT | 0.3 |
| 75/102 | 14 1:08 | 1 kill (FAMAS) CT | -0.1 |
| 79/102 | 10 1:40 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 80/102 | 18 1:38 | 1 kill (Five-SeveN), 1 headshot CT | -0.2 |
| 88/102 | 21 1:24 | 1 kill (M4A4) CT | -0.7 |
| 93/102 | 1 1:42 | 2 kills (Glock ×2), all headshots, in 30.9 s T | -1.1 |
| 97/102 | 13 1:44 | 2 kills (P250 ×2), 1 headshot, in 35.9 s CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:38 | 1v5 before the plant T · 99 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 16 1:43 | 1v4 before the plant CT · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 18 bomb 0:35 | 1v3 after the plant CT · 69 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | good | blinded Gadjo 4.0 s (1.3 s white) |
| 6 1:15 | wasted | barely blinded Cymatoxxxa 0.9 s (0.1 s white) |
| 6 0:51 | good | blinded shoq3r 4.8 s (2.0 s white); blinded Agnostic 4.8 s on the move through Catwalk - safe |
| 9 1:10 | misled a peek | barely blinded аніме мразота 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked аніме мразота 0.1 s after the pop; hit them first |
| 9 0:58 | wasted | no enemy blinded for long |
| 9 0:50 | wasted | no enemy blinded for long; blinded themselves 2.4 s on the move through Mid Doors - safe |
| 11 1:35 | wasted | no enemy blinded for long; blinded Vanila 4.1 s on the move through Top Mid - safe; blinded themselves 1.0 s on the move through Catwalk - safe |
| 13 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe |
| 19 1:37 | wasted | barely blinded ☛︎ imbossing ♛ 1.0 s (0.1 s white) |
| 20 1:45 | good | blinded ☛︎ imbossing ♛ 4.0 s (1.2 s white); blinded BerciK 2.3 s on the move through Long A - safe; blinded themselves 1.4 s holding Long A - safe |
| 21 1:45 | wasted | no enemy blinded for long |
Throws
25 grenades: 24 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:33 | exposed | a smoke at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 1175 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:22 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:29 | Top Mid | cover not used: 32 units away, they'd have seen only your head | died | ||
| 19 1:41 | Bombsite B | standing: crouched, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | Vanila was killed 74 units away: you traded in 281 ms (pros: 625 ms) |
| 1 bomb 0:24 | trade | żylasty syryjski was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:15 | trade | BerciK was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:15 | hold | held with Agnostic, 640 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:23 | trade | Agnostic was killed 196 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:39 | hold | held with Agnostic, 355 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after Agnostic) |
| 3 1:35 | trade | Vanila was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | żylasty syryjski was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:45 | trade | BerciK was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | hold | held with żylasty syryjski, 872 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | hold | held with żylasty syryjski, 828 units and 73° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | trade | żylasty syryjski was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:36 | hold | held with BerciK, 436 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before BerciK) |
| 18 bomb 0:35 | trade | żylasty syryjski was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:51 | trade | żylasty syryjski was killed 249 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:23 | hold | held with Vanila, 619 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before Vanila) |
| 22 1:22 | trade | Agnostic was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 359 ms | 672 ms | 21.5° | ||
| 1 1:40 | hit by them | P2000 | 141 ms | – | 0.4° | ||
| 1 bomb 0:17 | killed them | Glock-18 | 406 ms | 594 ms | 3.0° | ||
| 1 bomb 0:12 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:10 | killed by them | USP-S | 562 ms | 562 ms | 12.8° | ||
| 2 1:22 | hit them | MP7 | 281 ms | – | 2.0° | ||
| 2 1:22 | killed by them | Five-SeveN | 469 ms | 750 ms | 1.7° | ||
| 3 1:37 | hit by them | M4A4 | 438 ms | – | 2.6° | ||
| 3 1:15 | hit them | Desert Eagle | 469 ms | – | 1.0° | ||
| 3 1:14 | killed by them | M4A1-S | 1938 ms | 1938 ms | 14.5° | ||
| 4 1:29 | hit them | AK-47 | 359 ms | – | 0.2° | ||
| 4 1:28 | killed by them | M4A1-S | 812 ms | 2000 ms | 1.1° | ||
| 5 1:04 | killed by them | AK-47 | 547 ms | 844 ms | 0.7° | ||
| 6 0:50 | killed them | AK-47 | 438 ms | 547 ms | 13.9° | ||
| 6 0:42 | hit them | AK-47 | 188 ms | – | 6.3° | ||
| 6 0:41 | killed by them | AK-47 | 438 ms | 641 ms | 10.9° | ||
| 7 1:33 | killed them | AK-47 | 406 ms | 1109 ms | 2.1° | ||
| 7 1:33 | hit by them | AK-47 | 844 ms | – | 3.7° | ||
| 7 1:16 | hit them | AK-47 | 1391 ms | – | 3.0° | ||
| 7 1:15 | killed by them | AK-47 | 1438 ms | 1438 ms | 50.3° | ||
| 8 1:15 | killed by them | AK-47 | 188 ms | 672 ms | 5.4° | ||
| 9 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | killed them | AK-47 | 203 ms | 203 ms | 2.5° | ||
| 10 1:28 | killed by them | Five-SeveN | 469 ms | 1719 ms | 1.5° | ||
| 10 1:27 | hit them | AK-47 | 1328 ms | – | 42.0° | ||
| 11 1:17 | killed by them | USP-S | 422 ms | 1984 ms | 2.1° | ||
| 11 1:17 | hit them | AK-47 | 547 ms | – | 4.2° | ||
| 12 1:46 | hit them | AK-47 | 281 ms | – | 3.1° | ||
| 12 1:46 | killed by them | M4A1-S | 359 ms | 969 ms | 1.7° | ||
| 13 1:44 | hit by them | Glock-18 | 266 ms | – | 6.4° | ||
| 13 1:44 | killed them | P250 | 344 ms | 344 ms | 2.9° | ||
| 13 1:08 | killed them | P250 | 1297 ms | 1516 ms | 48.8° | ||
| 14 1:08 | killed them | FAMAS | 359 ms | 719 ms | 9.3° | ||
| 15 1:52 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:34 | killed by them | Desert Eagle | 906 ms | 2000 ms | 18.3° | ||
| 16 1:34 | hit them | MP7 | 1125 ms | – | 1.3° | ||
| 17 bomb 0:36 | killed by them | AK-47 | 1016 ms | 1312 ms | 39.6° | ||
| 18 1:38 | killed them | Five-SeveN | 516 ms | 828 ms | 21.9° | ||
| 18 bomb 0:33 | killed by them | AK-47 | 391 ms | 1562 ms | 2.0° | ||
| 19 1:40 | hit them | M4A4 | 250 ms | – | 0.8° | ||
| 19 0:45 | hit by them | AK-47 | 734 ms | – | 5.4° | ||
| 19 0:45 | killed them | M4A1-S | 781 ms | 781 ms | 4.9° | ||
| 20 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:24 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:22 | hit them | M4A4 | 734 ms | – | 2.4° | ||
| 21 1:22 | killed by them | AK-47 | 938 ms | 1250 ms | 10.8° | ||
| 22 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:11 | killed by them | Tec-9 | 2891 ms | 3078 ms | 8.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 472 | fine - pros would have fired it too | 2/4 | killed them | 62% / 62% | |
| 1 bomb 0:17 | Glock-18 | 374 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 1 bomb 0:15 | Glock-18 | 318 | fine - pros would have fired it too | 0/7 | 36% / 41% | ||
| 1 bomb 0:13 | Glock-18 | 331 | fine - pros would have fired it too | 1/4 | 63% / 63% | ||
| 2 1:23 | MP7 | 535 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/2 | 1% / 63% | ||
| 2 1:22 | MP7 | 674 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 73% / 80% | |
| 3 1:37 | Desert Eagle | 765 | fine - pros would have fired it too | 0/1 | 41% / 43% | ||
| 3 1:15 | Desert Eagle | 730 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 3 1:14 | Desert Eagle | 717 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 42% | |
| 4 1:29 | AK-47 | 2004 | fine - pros would have fired it too | 1/2 | 64% / 64% | ||
| 4 1:28 | AK-47 | 2004 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 49% / 49% | |
| 4 1:28 | AK-47 | 2003 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/5 | 3 bullets after pros would have stopped | 8% / 48% | |
| 4 1:27 | AK-47 | 2005 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 44% | |
| 5 1:04 | P250 | 1509 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 35% | |
| 6 0:51 | AK-47 | 306 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/6 | killed them | 6% / 54% | |
| 6 0:42 | AK-47 | 535 | fired while moving (141 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 15% / 54% | |
| 7 1:33 | AK-47 | 735 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 61% | |
| 7 1:33 | AK-47 | 719 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/7 | killed them | 15% / 50% | |
| 7 1:17 | AK-47 | 429 | fine - pros would have fired it too | 0/3 | 42% / 61% | ||
| 7 1:17 | AK-47 | 350 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 60% | |
| 7 1:16 | AK-47 | 363 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 56% | |
| 7 1:16 | AK-47 | 366 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 44% / 49% | |
| 8 1:14 | MP7 | 214 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 17% / 47% | |
| 10 1:40 | AK-47 | 419 | fine - pros would have fired it too | 1/4 | killed them | 80% / 80% | |
| 10 1:27 | AK-47 | 409 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 80% / 80% | |
| 11 1:17 | AK-47 | 439 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/14 | 8% / 55% | ||
| 11 1:16 | AK-47 | 443 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 51% | |
| 12 1:46 | AK-47 | 945 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 14% / 53% | |
| 13 1:44 | P250 | 584 | fine - pros would have fired it too | 1/5 | 40% / 41% | ||
| 13 1:09 | P250 | 294 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/7 | killed them | 10% / 51% | |
| 14 1:08 | FAMAS | 279 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/9 | killed them | 15% / 63% | |
| 16 1:35 | MP7 | 990 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 55% | |
| 16 1:35 | MP7 | 1025 | fired while moving (122 u/s), too fast to be accurate - stop first | 3/8 | 8% / 51% | ||
| 16 1:34 | MP7 | 1028 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 32% / 51% | |
| 17 bomb 0:40 | M4A1-S | 586 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/3 | 32% / 64% | ||
| 17 bomb 0:37 | M4A1-S | 519 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 54% | |
| 17 bomb 0:36 | M4A1-S | 541 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 27% / 54% | |
| 18 1:38 | Five-SeveN | 225 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | killed them | 21% / 44% | |
| 18 bomb 0:33 | AK-47 | 2005 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 15% / 43% | ||
| 18 bomb 0:32 | AK-47 | 2006 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 16% / 51% | |
| 18 bomb 0:32 | AK-47 | 2006 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 36% / 46% | |
| 18 bomb 0:32 | AK-47 | 2005 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 43% | |
| 19 1:40 | M4A1-S | 1239 | fine - pros would have fired it too | 4/6 | 71% / 71% | ||
| 19 0:46 | M4A1-S | 1297 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/9 | killed them; 2 bullets after pros would have stopped | 28% / 70% | |
| 21 1:22 | M4A4 | 435 | fired while moving (174 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 22% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.