Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 36% |
| M4A4 | 43 | 26% |
| MAC-10 | 17 | 29% |
| Desert Eagle | 7 | 43% |
| USP-S | 7 | 43% |
| MP7 | 4 | 0% |
| Glock-18 | 2 | 0% |
| Five-SeveN | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 27/102 | 3 1:29 | 1 kill (Deagle) T | 2.1 |
| 35/102 | 9 1:18 | 2 kills (AK-47 ×2), 1 headshot, in 9.1 s T | 1.4 |
| 36/102 | 15 1:04 | 2 kills (M4A4 ×2), all headshots, in 23.2 s CT | 1.3 |
| 43/102 | 13 1:19 | 2 kills (USP-S ×2), 1 headshot, in 18.8 s CT | 1.0 |
| 51/102 | 6 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 54/102 | 19 0:59 | 1 kill (M4A4) CT | 0.7 |
| 55/102 | 10 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 2.8 s T | 0.7 |
| 60/102 | 21 1:18 | 1 kill (M4A4), 1 through smoke CT | 0.5 |
| 65/102 | 20 1:43 | 1 kill (AK-47) CT | 0.3 |
| 68/102 | 8 bomb 0:30 | 1 kill (AK-47) T | 0.2 |
| 99/102 | 2 1:20 | 1 kill (MAC-10) T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:21 | 1v5 before the plant T · 80 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 15 bomb 0:21 | 1v1 after the plant CT · 67 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
12 flashes: 3 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:21 | wasted | no enemy blinded for long |
| 2 1:28 | good | blinded Gadjo 3.9 s (1.2 s white) |
| 3 1:24 | weak | barely blinded аніме мразота 1.9 s (0.1 s white) |
| 4 1:48 | wasted | no enemy blinded for long |
| 6 0:46 | wasted | no enemy blinded for long |
| 9 1:24 | wasted | no enemy blinded for long |
| 12 1:49 | wasted | no enemy blinded for long |
| 15 bomb 0:30 | good | blinded ☛︎ imbossing ♛ 4.0 s (1.2 s white) |
| 19 1:42 | wasted | no enemy blinded for long |
| 21 1:48 | wasted | no enemy blinded for long; blinded themselves 3.8 s holding Under A - safe |
| 21 1:47 | wasted | no enemy blinded for long; blinded themselves 2.3 s on the move through Under A - safe |
| 22 1:27 | good | blinded ☛︎ imbossing ♛ 4.8 s (2.0 s white); blinded themselves 4.0 s on the move through Short Stairs - safe |
Throws
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:51 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2584 units away; a running throw |
| 9 1:26 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1502 units away |
| 15 1:40 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 665 units away, thrown in the open; a running throw |
| 15 1:39 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 601 units away; a running throw |
| 20 1:19 | punished | killed by аніме мразота with a molotov in hand at Under A - seen by 1 enemy for 1.1 s, the nearest 696 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:09 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 6 0:58 | Top Mid | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:24 | trade | żylasty syryjski was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:23 | trade | Agnostic was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:21 | trade | FalcoN ™ was killed 186 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:35 | trade | Vanila was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:14 | trade | FalcoN ™ was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | trade | Agnostic was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | żylasty syryjski was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:41 | trade | FalcoN ™ was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | Agnostic was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | trade | żylasty syryjski was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:45 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:46 | trade | FalcoN ™ was killed 290 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:24 | trade | żylasty syryjski was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:21 | trade | Vanila was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:46 | peek together | peeked the same enemy as żylasty syryjski, 547 ms after them - late - your team-mate went first, as bait |
| 16 1:46 | peek together | peeked the same enemy as Vanila, 391 ms after them - late - your team-mate went first, as bait |
| 16 1:46 | peek together | peeked the same enemy as Agnostic, 734 ms before them - early - you went first, alone |
| 17 bomb 0:36 | hold | held with FalcoN ™, 436 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after FalcoN ™) |
| 17 bomb 0:36 | trade | FalcoN ™ was killed 436 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:38 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 21 1:22 | trade | FalcoN ™ was killed 1450 units away: you traded in 3,594 ms (pros: 2,609 ms) |
| 21 1:13 | trade | Vanila was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:42 | hold | held with Vanila, 9 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Vanila) |
| 22 1:33 | hold | held with Vanila, 4 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Vanila) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:15 | killed by them | USP-S | 797 ms | 797 ms | 3.1° | ||
| 2 1:22 | hit by them | Five-SeveN | 578 ms | – | 6.4° | ||
| 2 1:21 | killed them | MAC-10 | 703 ms | 1531 ms | 51.6° | ||
| 2 1:19 | killed by them | Five-SeveN | 141 ms | 141 ms | 1.2° | ||
| 3 1:39 | hit them | Desert Eagle | 672 ms | – | 6.3° | ||
| 3 1:37 | hit by them | MP7 | 344 ms | – | 1.8° | ||
| 3 1:29 | killed them | Desert Eagle | 266 ms | 484 ms | 8.9° | ||
| 3 1:08 | killed by them | M4A1-S | 312 ms | 312 ms | 3.0° | ||
| 4 0:24 | killed by them | FAMAS | 375 ms | 469 ms | 2.4° | ||
| 5 1:36 | killed by them | AK-47 | 1016 ms | 1594 ms | 2.2° | ||
| 6 0:56 | killed them | AK-47 | 2781 ms | 2875 ms | 1.8° | ||
| 7 1:38 | killed by them | M4A1-S | 1016 ms | 1109 ms | 6.9° | ||
| 8 bomb 0:30 | killed them | AK-47 | 516 ms | 609 ms | 8.6° | ||
| 9 1:18 | killed them | AK-47 | 594 ms | 594 ms | 7.6° | ||
| 9 1:09 | killed them | AK-47 | 562 ms | 1484 ms | 5.5° | ||
| 9 1:09 | hit by them | M4A4 | 828 ms | – | 3.7° | ||
| 10 1:39 | hit them | AK-47 | 125 ms | – | 0.3° | ||
| 10 1:39 | hit by them | Desert Eagle | 219 ms | – | 1.0° | ||
| 10 1:37 | killed them | AK-47 | 78 ms | 78 ms | 0.3° | ||
| 10 1:36 | hit by them | Five-SeveN | 547 ms | – | 7.3° | ||
| 10 1:35 | killed them | AK-47 | 1125 ms | 1922 ms | 5.8° | ||
| 11 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:45 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.3° | ||
| 12 1:44 | hit them | AK-47 | 500 ms | – | 1.8° | ||
| 12 1:44 | killed by them | AK-47 | 578 ms | 875 ms | 1.4° | ||
| 13 1:19 | killed them | USP-S | 188 ms | 375 ms | 0.8° | ||
| 13 1:01 | hit by them | Glock-18 | 219 ms | – | 7.3° | ||
| 13 1:00 | killed them | USP-S | 359 ms | 359 ms | 2.3° | ||
| 15 1:04 | killed them | M4A4 | 438 ms | 516 ms | 2.3° | ||
| 15 bomb 0:23 | hit by them | AK-47 | 438 ms | – | 1.4° | ||
| 15 bomb 0:23 | killed them | M4A4 | 500 ms | 500 ms | 3.3° | ||
| 15 bomb 0:19 | killed by them | M4A4 | 406 ms | 594 ms | 3.5° | ||
| 15 bomb 0:19 | hit them | M4A4 | 547 ms | – | 2.8° | ||
| 16 1:46 | killed by them | AK-47 | 47 ms | 47 ms | 3.1° | ||
| 17 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:36 | hit them | M4A4 | 47 ms | – | 1.8° | ||
| 17 bomb 0:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:16 | hit them | Five-SeveN | 625 ms | – | 14.7° | ||
| 18 1:16 | killed by them | AK-47 | 766 ms | 766 ms | 16.3° | ||
| 19 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:59 | killed them | M4A4 | 219 ms | 484 ms | 2.0° | ||
| 19 0:59 | hit by them | AK-47 | 312 ms | – | 2.4° | ||
| 20 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:43 | killed them | AK-47 | 531 ms | 1141 ms | 1.2° | ||
| 20 1:19 | killed by them | AK-47 | 531 ms | 734 ms | 7.0° | ||
| 21 1:18 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:07 | killed by them | AK-47 | 625 ms | 938 ms | 15.2° | ||
| 21 1:07 | hit them | M4A4 | 719 ms | – | 4.8° | ||
| 22 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:04 | hit them | M4A4 | 406 ms | – | 8.0° | ||
| 22 1:03 | killed by them | MAC-10 | 250 ms | 766 ms | 21.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:16 | Glock-18 | 498 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 24% / 57% | |
| 2 1:21 | MAC-10 | 397 | too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target | 5/17 | killed them | 2% / 48% | |
| 3 1:39 | Desert Eagle | 441 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/3 | 44% / 49% | ||
| 3 1:37 | Desert Eagle | 547 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 24% / 62% | ||
| 3 1:29 | Desert Eagle | 200 | fine - pros would have fired it too | 2/3 | killed them | 52% / 54% | |
| 3 1:09 | MP7 | 508 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 48% | |
| 4 0:24 | AK-47 | 175 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 57% | |
| 6 0:56 | AK-47 | 870 | fine - pros would have fired it too | 2/7 | killed them | 42% / 46% | |
| 8 bomb 0:30 | AK-47 | 617 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/7 | killed them | 18% / 53% | |
| 9 1:18 | AK-47 | 859 | fine - pros would have fired it too | 1/5 | killed them | 48% / 48% | |
| 9 1:10 | AK-47 | 850 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 48% | |
| 9 1:09 | AK-47 | 838 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 10 1:39 | AK-47 | 1586 | fine - pros would have fired it too | 1/1 | 70% / 70% | ||
| 10 1:37 | AK-47 | 1564 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 10 1:35 | AK-47 | 454 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/14 | killed them | 15% / 47% | |
| 12 1:45 | AK-47 | 1152 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 4% / 53% | |
| 13 1:19 | USP-S | 490 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/3 | killed them | 37% / 66% | |
| 13 1:05 | USP-S | 1001 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 16% / 46% | ||
| 13 1:01 | USP-S | 873 | fine - pros would have fired it too | 1/2 | killed them | 39% / 51% | |
| 15 1:04 | M4A4 | 758 | fine - pros would have fired it too | 2/5 | killed them | 64% / 64% | |
| 15 bomb 0:24 | M4A4 | 672 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 15 bomb 0:23 | M4A4 | 653 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 6% / 48% | |
| 15 bomb 0:19 | M4A4 | 650 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 13% / 48% | |
| 17 bomb 0:40 | M4A4 | 659 | fine - pros would have fired it too | 0/7 | 56% / 56% | ||
| 18 1:16 | Five-SeveN | 304 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 42% / 53% | |
| 19 0:59 | M4A4 | 587 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 20 1:47 | AK-47 | 933 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | 2% / 55% | ||
| 20 1:43 | AK-47 | 706 | fine - pros would have fired it too | 4/11 | killed them | 37% / 61% | |
| 21 1:07 | M4A4 | 666 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 73% / 73% | |
| 22 1:04 | M4A4 | 618 | fine - pros would have fired it too | 1/10 | 71% / 71% | ||
| 22 1:03 | M4A4 | 245 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 57% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.