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Dust II, lost 9-13 · Sun 01 Nov, 22:27

BerciK22,907

The match

Aim

508 msTTD555 msTTK3.0°Crosshair↓29%1st bullet32%Spray12%Head68%Counter-strafe

Scoreboard

62ADR68%KAST

Positioning

Shots

17/31Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475236%
M4A44326%
MAC-101729%
Desert Eagle743%
USP-S743%
MP740%
Glock-1820%
Five-SeveN1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
27/1023 1:29 1 kill (Deagle) T2.1
35/1029 1:18 2 kills (AK-47 ×2), 1 headshot, in 9.1 s T1.4
36/10215 1:04 2 kills (M4A4 ×2), all headshots, in 23.2 s CT1.3
43/10213 1:19 2 kills (USP-S ×2), 1 headshot, in 18.8 s CT1.0
51/1026 0:56 1 kill (AK-47), 1 headshot T0.7
54/10219 0:59 1 kill (M4A4) CT0.7
55/10210 1:37 2 kills (AK-47 ×2), 1 headshot, in 2.8 s T0.7
60/10221 1:18 1 kill (M4A4), 1 through smoke CT0.5
65/10220 1:43 1 kill (AK-47) CT0.3
68/1028 bomb 0:30 1 kill (AK-47) T0.2
99/1022 1:20 1 kill (MAC-10) T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:21 1v5 before the plant T · 80 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
15 bomb 0:21 1v1 after the plant CT · 67 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 1 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:21 wastedno enemy blinded for long
2 1:28 goodblinded Gadjo 3.9 s (1.2 s white)
3 1:24 weakbarely blinded аніме мразота 1.9 s (0.1 s white)
4 1:48 wastedno enemy blinded for long
6 0:46 wastedno enemy blinded for long
9 1:24 wastedno enemy blinded for long
12 1:49 wastedno enemy blinded for long
15 bomb 0:30 goodblinded ☛︎ imbossing ♛ 4.0 s (1.2 s white)
19 1:42 wastedno enemy blinded for long
21 1:48 wastedno enemy blinded for long; blinded themselves 3.8 s holding Under A - safe
21 1:47 wastedno enemy blinded for long; blinded themselves 2.3 s on the move through Under A - safe
22 1:27 goodblinded ☛︎ imbossing ♛ 4.8 s (2.0 s white); blinded themselves 4.0 s on the move through Short Stairs - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 29 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:51 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2584 units away; a running throw
9 1:26 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1502 units away
15 1:40 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 665 units away, thrown in the open; a running throw
15 1:39 exposeda molotov at Catwalk - seen by 1 enemy for 0.2 s, the nearest 601 units away; a running throw
20 1:19 punishedkilled by аніме мразота with a molotov in hand at Under A - seen by 1 enemy for 1.1 s, the nearest 696 units away

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 20 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:09 аніме мразотаTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
6 0:58 CymatoxxxaTop Midcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:24 tradeżylasty syryjski was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
2 1:23 tradeAgnostic was killed 249 units away: not traded within 5 s (pros: 969 ms)
2 1:21 tradeFalcoN ™ was killed 186 units away: not traded within 5 s (pros: 969 ms)
3 1:35 tradeVanila was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 tradeFalcoN ™ was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 tradeAgnostic was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradeżylasty syryjski was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
6 0:41 tradeFalcoN ™ was killed 314 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeAgnostic was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 tradeżylasty syryjski was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
11 1:45 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:46 tradeFalcoN ™ was killed 290 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:24 tradeżylasty syryjski was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:21 tradeVanila was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
16 1:46 peek togetherpeeked the same enemy as żylasty syryjski, 547 ms after them - late - your team-mate went first, as bait
16 1:46 peek togetherpeeked the same enemy as Vanila, 391 ms after them - late - your team-mate went first, as bait
16 1:46 peek togetherpeeked the same enemy as Agnostic, 734 ms before them - early - you went first, alone
17 bomb 0:36 holdheld with FalcoN ™, 436 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after FalcoN ™)
17 bomb 0:36 tradeFalcoN ™ was killed 436 units away: not traded within 5 s (pros: 625 ms)
20 1:38 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 1:22 tradeFalcoN ™ was killed 1450 units away: you traded in 3,594 ms (pros: 2,609 ms)
21 1:13 tradeVanila was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
22 1:42 holdheld with Vanila, 9 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Vanila)
22 1:33 holdheld with Vanila, 4 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Vanila)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:15 Cymatoxxxakilled by themUSP-S797 ms797 ms3.1°
2 1:22 Gadjohit by themFive-SeveN578 ms–6.4°
2 1:21 Gadjokilled themMAC-10703 ms1531 ms51.6°
2 1:19 Cymatoxxxakilled by themFive-SeveN141 ms141 ms1.2°
3 1:39 Cymatoxxxahit themDesert Eagle672 ms–6.3°
3 1:37 Cymatoxxxahit by themMP7344 ms–1.8°
3 1:29 Cymatoxxxakilled themDesert Eagle266 ms484 ms8.9°
3 1:08 аніме мразотаkilled by themM4A1-S312 ms312 ms3.0°
4 0:24 Gadjokilled by themFAMAS375 ms469 ms2.4°
5 1:36 ☛︎ imbossing ♛killed by themAK-471016 ms1594 ms2.2°
6 0:56 Cymatoxxxakilled themAK-472781 ms2875 ms1.8°
7 1:38 ☛︎ imbossing ♛killed by themM4A1-S1016 ms1109 ms6.9°
8 bomb 0:30 Gadjokilled themAK-47516 ms609 ms8.6°
9 1:18 shoq3rkilled themAK-47594 ms594 ms7.6°
9 1:09 аніме мразотаkilled themAK-47562 ms1484 ms5.5°
9 1:09 аніме мразотаhit by themM4A4828 ms–3.7°
10 1:39 shoq3rhit themAK-47125 ms–0.3°
10 1:39 shoq3rhit by themDesert Eagle219 ms–1.0°
10 1:37 shoq3rkilled themAK-4778 ms78 ms0.3°
10 1:36 Cymatoxxxahit by themFive-SeveN547 ms–7.3°
10 1:35 Cymatoxxxakilled themAK-471125 ms1922 ms5.8°
11 1:48 ☛︎ imbossing ♛hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:45 shoq3rkilled by themDesert Eagle297 ms297 ms0.3°
12 1:44 shoq3rhit themAK-47500 ms–1.8°
12 1:44 shoq3rkilled by themAK-47578 ms875 ms1.4°
13 1:19 shoq3rkilled themUSP-S188 ms375 ms0.8°
13 1:01 Gadjohit by themGlock-18219 ms–7.3°
13 1:00 Gadjokilled themUSP-S359 ms359 ms2.3°
15 1:04 Cymatoxxxakilled themM4A4438 ms516 ms2.3°
15 bomb 0:23 ☛︎ imbossing ♛hit by themAK-47438 ms–1.4°
15 bomb 0:23 ☛︎ imbossing ♛killed themM4A4500 ms500 ms3.3°
15 bomb 0:19 shoq3rkilled by themM4A4406 ms594 ms3.5°
15 bomb 0:19 shoq3rhit themM4A4547 ms–2.8°
16 1:46 Cymatoxxxakilled by themAK-4747 ms47 ms3.1°
17 1:42 Cymatoxxxahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:36 Gadjohit themM4A447 ms–1.8°
17 bomb 0:31 shoq3rkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:16 ☛︎ imbossing ♛hit themFive-SeveN625 ms–14.7°
18 1:16 ☛︎ imbossing ♛killed by themAK-47766 ms766 ms16.3°
19 1:27 Gadjohit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:59 Gadjokilled themM4A4219 ms484 ms2.0°
19 0:59 Gadjohit by themAK-47312 ms–2.4°
20 1:46 ☛︎ imbossing ♛hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:43 ☛︎ imbossing ♛killed themAK-47531 ms1141 ms1.2°
20 1:19 аніме мразотаkilled by themAK-47531 ms734 ms7.0°
21 1:18 ☛︎ imbossing ♛killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:07 Cymatoxxxakilled by themAK-47625 ms938 ms15.2°
21 1:07 Cymatoxxxahit themM4A4719 ms–4.8°
22 1:33 shoq3rhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:04 ☛︎ imbossing ♛hit themM4A4406 ms–8.0°
22 1:03 Gadjokilled by themMAC-10250 ms766 ms21.5°

Shots

You fired 17 of your 31 first shots too soon: 9 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:16 CymatoxxxaGlock-18498too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)24% / 57%
2 1:21 GadjoMAC-10397too soon: your crosshair was still moving onto them, about 1.5 player widths (51 units) off - pros wait the split second it takes to get on target5/17killed them2% / 48%
3 1:39 CymatoxxxaDesert Eagle441fired while moving (80 u/s), too fast to be accurate - stop first1/344% / 49%
3 1:37 CymatoxxxaDesert Eagle547aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/224% / 62%
3 1:29 CymatoxxxaDesert Eagle200fine - pros would have fired it too2/3killed them52% / 54%
3 1:09 аніме мразотаMP7508fired while moving (173 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 48%
4 0:24 GadjoAK-47175fired while moving (102 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 57%
6 0:56 CymatoxxxaAK-47870fine - pros would have fired it too2/7killed them42% / 46%
8 bomb 0:30 GadjoAK-47617aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/7killed them18% / 53%
9 1:18 shoq3rAK-47859fine - pros would have fired it too1/5killed them48% / 48%
9 1:10 аніме мразотаAK-47850fired while moving (100 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 48%
9 1:09 аніме мразотаAK-47838fine - pros would have fired it too1/4killed them64% / 64%
10 1:39 shoq3rAK-471586fine - pros would have fired it too1/170% / 70%
10 1:37 shoq3rAK-471564fine - pros would have fired it too1/1killed them63% / 63%
10 1:35 CymatoxxxaAK-47454fired while moving (100 u/s), too fast to be accurate - stop first4/14killed them15% / 47%
12 1:45 shoq3rAK-471152aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/6cut short (a death, a reload)4% / 53%
13 1:19 shoq3rUSP-S490aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/3killed them37% / 66%
13 1:05 GadjoUSP-S1001aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/116% / 46%
13 1:01 GadjoUSP-S873fine - pros would have fired it too1/2killed them39% / 51%
15 1:04 CymatoxxxaM4A4758fine - pros would have fired it too2/5killed them64% / 64%
15 bomb 0:24 ☛︎ imbossing ♛M4A4672aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
15 bomb 0:23 ☛︎ imbossing ♛M4A4653fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them6% / 48%
15 bomb 0:19 shoq3rM4A4650too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)13% / 48%
17 bomb 0:40 GadjoM4A4659fine - pros would have fired it too0/756% / 56%
18 1:16 ☛︎ imbossing ♛Five-SeveN304fired while moving (124 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)42% / 53%
19 0:59 GadjoM4A4587fine - pros would have fired it too2/7killed them54% / 54%
20 1:47 ☛︎ imbossing ♛AK-47933fired while moving (74 u/s), too fast to be accurate - stop first0/42% / 55%
20 1:43 ☛︎ imbossing ♛AK-47706fine - pros would have fired it too4/11killed them37% / 61%
21 1:07 CymatoxxxaM4A4666fine - pros would have fired it too2/3cut short (a death, a reload)73% / 73%
22 1:04 ☛︎ imbossing ♛M4A4618fine - pros would have fired it too1/1071% / 71%
22 1:03 GadjoM4A4245fine - pros would have fired it too0/5cut short (a death, a reload)57% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.