Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 66% |
| MP9 | 26 | 38% |
| Glock-18 | 18 | 28% |
| AWP | 14 | 57% |
| USP-S | 8 | 38% |
| M4A1-S | 6 | 67% |
| P250 | 3 | 33% |
| MAC-10 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/102 | 22 1:42 | 4 kills (AWP ×4), a wallbang, 1 in the air, 1 headshot, in 46.1 s CT | 6.3 |
| 5/102 | 8 1:41 | 3 kills (AWP ×3), in 42.1 s T | 5.7 |
| 6/102 | 14 1:26 | 3 kills (MP9 ×3), 2 headshots, in 23.4 s CT | 5.5 |
| 13/102 | 20 1:15 | 2 kills (AK-47 ×2), in 5.7 s CT | 3.6 |
| 16/102 | 12 1:18 | 1 kill (AWP), 1 through smoke T | 3.0 |
| 31/102 | 17 1:13 | 2 kills (AWP ×2), in 11.6 s CT | 1.9 |
| 34/102 | 19 1:31 | 2 kills (M4A1-S, AK-47), 1 headshot, in 49.7 s CT | 1.5 |
| 42/102 | 21 1:45 | 1 kill (AWP) CT | 1.0 |
| 44/102 | 9 1:18 | 1 kill (AWP) T | 1.0 |
| 50/102 | 6 1:02 | 1 kill (AK-47) T | 0.7 |
| 53/102 | 15 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 72/102 | 10 1:17 | 1 kill (P250), 1 headshot T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:11 | 1v5 before the plant T · 9 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 17 bomb 0:31 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off |
| 22 0:52 | 1v1 before the plant CT · 62 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
16 flashes: 4 good, 0 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | good | blinded Cymatoxxxa 3.8 s (1.1 s white), ☛︎ imbossing ♛ 3.5 s (0.8 s white); blinded themselves 1.2 s on the move through Outside Long - safe żylasty syryjski peeked ☛︎ imbossing ♛ 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:47 | wasted | no enemy blinded for long |
| 6 1:48 | wasted | barely blinded Cymatoxxxa 0.6 s (0.0 s white) |
| 7 1:48 | wasted | no enemy blinded for long |
| 8 0:48 | good | blinded Cymatoxxxa 4.9 s (2.1 s white) żylasty syryjski peeked Cymatoxxxa 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:30 | wasted | no enemy blinded for long |
| 11 1:37 | wasted | no enemy blinded for long |
| 12 1:41 | wasted | barely blinded shoq3r 0.6 s (0.0 s white) |
| 12 1:40 | wasted | barely blinded ☛︎ imbossing ♛ 1.1 s (0.1 s white) |
| 14 1:20 | wasted | no enemy blinded for long |
| 15 bomb 0:28 | wasted | no enemy blinded for long; blinded żylasty syryjski 3.4 s on the move through B Doors - safe |
| 15 bomb 0:26 | wasted | no enemy blinded for long; blinded BerciK 3.4 s holding B Doors - safe |
| 20 1:37 | good | blinded shoq3r 4.7 s (1.9 s white), аніме мразота 4.1 s (1.3 s white); blinded FalcoN ™ 1.4 s on the move through Under A - safe |
| 21 1:40 | wasted | no enemy blinded for long |
| 22 1:10 | good | blinded Gadjo 5.0 s (2.2 s white) |
| 22 0:47 | wasted | no enemy blinded for long |
Throws
43 grenades: 37 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 bomb 0:39 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1471 units away; a running throw |
| 7 1:43 | punished | killed by Cymatoxxxa 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 611 units away; a running throw |
| 8 0:50 | punished | hit by Cymatoxxxa 0.9 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1112 units away; a running throw |
| 11 1:31 | exposed | a molotov at Catwalk - seen by 1 enemy for 4.2 s, the nearest 699 units away, thrown in the open |
| 12 0:32 | punished | killed by Gadjo 0.3 s after throwing a molotov at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 14 1:48 | punished | hit by Cymatoxxxa 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 914 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:50 | Extended A | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:45 | trade | żylasty syryjski was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:27 | trade | FalcoN ™ was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:24 | trade | BerciK was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:41 | trade | FalcoN ™ was killed 661 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:45 | trade | Agnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | trade | żylasty syryjski was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | line of fire | stood in BerciK's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 9 0:58 | trade | Agnostic was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:18 | hold | held with żylasty syryjski, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after żylasty syryjski) |
| 11 1:24 | hold | held with żylasty syryjski, 884 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | trade | żylasty syryjski was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | FalcoN ™ was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:11 | trade | Agnostic was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:25 | hold | held with Agnostic, 244 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:25 | trade | Agnostic was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:48 | in their way | stood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 16 1:48 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:24 | trade | Agnostic was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | BerciK was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:28 | trade | żylasty syryjski was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:28 | trade | FalcoN ™ was killed 471 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:20 | hold | held with BerciK, 308 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:19 | trade | BerciK was killed 356 units away: you traded in 3,859 ms (pros: 1,641 ms) |
| 21 1:23 | hold | held with FalcoN ™, 619 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after FalcoN ™) |
| 22 1:42 | hold | held with BerciK, 9 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before BerciK) |
| 22 1:33 | hold | held with BerciK, 4 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before BerciK) |
| 22 1:22 | trade | Agnostic was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:11 | trade | FalcoN ™ was killed 918 units away: you traded in 1,953 ms (pros: 2,031 ms) |
| 22 1:03 | trade | BerciK was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Glock-18 | 1734 ms | – | 1.5° | ||
| 1 1:42 | killed by them | USP-S | 2594 ms | 2594 ms | 2.4° | ||
| 2 1:43 | killed by them | M4A1-S | 203 ms | 312 ms | 5.3° | ||
| 3 1:35 | killed by them | MP7 | 422 ms | 828 ms | 10.6° | ||
| 4 1:35 | hit them | AK-47 | 281 ms | – | 1.4° | ||
| 4 0:21 | killed by them | FAMAS | 203 ms | 203 ms | 1.3° | ||
| 5 1:35 | hit them | Glock-18 | 828 ms | – | 51.2° | ||
| 5 1:35 | killed by them | AK-47 | 562 ms | 969 ms | 46.5° | ||
| 6 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:02 | killed them | AK-47 | 172 ms | 469 ms | 7.6° | ||
| 7 1:42 | killed by them | M4A1-S | 578 ms | 781 ms | 43.0° | ||
| 8 1:41 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:03 | killed them | AWP | 281 ms | 281 ms | 1.1° | ||
| 8 0:59 | hit by them | M4A4 | 406 ms | – | 2.2° | ||
| 8 0:59 | killed them | AWP | 547 ms | 547 ms | 1.7° | ||
| 8 0:49 | killed by them | M4A1-S | 531 ms | 1828 ms | 1.8° | ||
| 9 1:18 | killed them | AWP | 750 ms | 750 ms | 47.1° | ||
| 10 1:17 | hit by them | AK-47 | 750 ms | – | 3.0° | ||
| 10 1:17 | killed them | P250 | 812 ms | 812 ms | 1.8° | ||
| 11 1:25 | hit by them | SSG 08 | 7344 ms | – | 16.2° | ||
| 12 1:18 | killed them | AWP | 703 ms | 703 ms | 8.1° | ||
| 12 0:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | hit them | P2000 | 391 ms | – | 4.3° | ||
| 13 1:24 | hit by them | Glock-18 | 328 ms | – | 6.5° | ||
| 13 1:24 | hit them | P2000 | 328 ms | – | 9.0° | ||
| 13 1:21 | killed by them | Glock-18 | 781 ms | 781 ms | 2.8° | ||
| 14 1:47 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | killed them | MP9 | 188 ms | 266 ms | 0.5° | ||
| 14 1:07 | killed them | MP9 | 312 ms | 734 ms | 3.7° | ||
| 14 1:04 | hit by them | Glock-18 | 453 ms | – | 6.5° | ||
| 14 1:03 | killed them | MP9 | 1141 ms | 1422 ms | 34.9° | ||
| 15 1:30 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:36 | hit by them | MAC-10 | 94 ms | – | 5.8° | ||
| 15 bomb 0:36 | killed them | AK-47 | 375 ms | 688 ms | 23.4° | ||
| 15 bomb 0:21 | killed by them | M4A4 | 359 ms | 531 ms | 0.9° | ||
| 16 1:48 | hit them | MP9 | 391 ms | – | 0.2° | ||
| 16 1:44 | killed by them | AK-47 | 250 ms | 656 ms | 3.1° | ||
| 16 1:44 | hit them | MP9 | 625 ms | – | 1.6° | ||
| 17 1:13 | killed them | AWP | 359 ms | 359 ms | 2.9° | ||
| 17 bomb 0:33 | killed them | AWP | 625 ms | 625 ms | 7.6° | ||
| 18 1:21 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:13 | killed by them | AK-47 | 406 ms | 609 ms | 9.6° | ||
| 19 1:31 | killed them | M4A1-S | 219 ms | 531 ms | 5.4° | ||
| 19 0:42 | killed them | AK-47 | 484 ms | 781 ms | 8.4° | ||
| 20 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:15 | killed them | AK-47 | 312 ms | 609 ms | 5.1° | ||
| 20 1:09 | killed them | AK-47 | 203 ms | 297 ms | 2.2° | ||
| 20 1:07 | hit them | AK-47 | 328 ms | – | 3.9° | ||
| 20 1:06 | killed by them | AK-47 | 703 ms | 797 ms | 6.0° | ||
| 21 1:45 | killed them | AWP | 250 ms | 250 ms | 3.7° | ||
| 21 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:42 | killed them | AWP | 188 ms | 188 ms | 3.3° | ||
| 22 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:10 | hit by them | Tec-9 | 547 ms | – | 22.1° | ||
| 22 1:09 | killed them | AWP | 484 ms | 484 ms | 4.0° | ||
| 22 0:56 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:40 | hit by them | MAC-10 | 359 ms | – | 5.9° | ||
| 22 0:36 | killed by them | MAC-10 | 250 ms | 250 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 599 | fine - pros would have fired it too | 1/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 42% | |
| 1 1:42 | Glock-18 | 539 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 49% | |
| 2 1:43 | MAC-10 | 610 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 34% / 51% | |
| 4 1:35 | AK-47 | 467 | fired while moving (187 u/s), too fast to be accurate - stop first | 2/5 | 42% / 79% | ||
| 5 1:35 | Glock-18 | 533 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 34% / 39% | |
| 6 1:02 | AK-47 | 283 | fine - pros would have fired it too | 4/8 | killed them | 32% / 55% | |
| 8 1:03 | AWP | 1974 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 8 0:59 | AWP | 749 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 9 1:18 | AWP | 419 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 10 1:17 | P250 | 1554 | fine - pros would have fired it too | 1/1 | killed them | 41% / 41% | |
| 11 1:02 | AWP | 182 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 68% | |
| 12 1:18 | AWP | 1292 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 13 1:29 | USP-S | 620 | fine - pros would have fired it too | 1/2 | 47% / 56% | ||
| 13 1:24 | USP-S | 545 | fine - pros would have fired it too | 2/5 | 34% / 47% | ||
| 13 1:22 | USP-S | 558 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 32% / 54% | |
| 14 1:26 | MP9 | 738 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 14 1:08 | MP9 | 286 | fine - pros would have fired it too | 5/11 | killed them | 72% / 72% | |
| 14 1:03 | MP9 | 288 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/8 | killed them | 15% / 53% | |
| 15 bomb 0:36 | AK-47 | 160 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/9 | killed them | 51% / 66% | |
| 15 bomb 0:21 | AK-47 | 1262 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 48% | |
| 16 1:48 | MP9 | 1291 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/2 | 22% / 58% | ||
| 16 1:46 | MP9 | 568 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/5 | 45% / 57% | ||
| 16 1:44 | MP9 | 379 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 2% / 55% | |
| 17 1:15 | AWP | 1102 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 17 bomb 0:33 | AWP | 706 | fine - pros would have fired it too | 1/1 | killed them | 70% / 79% | |
| 18 1:42 | AWP | 1254 | fine - pros would have fired it too | 0/1 | 68% / 77% | ||
| 18 1:13 | AWP | 601 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 19 1:32 | M4A1-S | 126 | fine - pros would have fired it too | 4/6 | killed them | 61% / 61% | |
| 19 0:42 | AK-47 | 517 | fine - pros would have fired it too | 4/5 | killed them | 71% / 71% | |
| 20 1:15 | AK-47 | 426 | fine - pros would have fired it too | 4/6 | killed them | 72% / 72% | |
| 20 1:09 | AK-47 | 959 | fine - pros would have fired it too | 2/6 | killed them | 62% / 62% | |
| 20 1:07 | AK-47 | 1030 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 28% / 54% | |
| 21 1:45 | AWP | 842 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 21 1:22 | AWP | 1061 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 64% | |
| 22 1:09 | AWP | 933 | fine - pros would have fired it too | 1/1 | killed them | 58% / 80% | |
| 22 0:40 | P250 | 617 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | 5% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.