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Dust II, lost 9-13 · Sun 01 Nov, 22:27

Vanila21,874

The match

Aim

375 msTTD547 msTTK3.9°Crosshair↓40%1st bullet68%Spray16%Head76%Counter-strafe

Scoreboard

106ADR73%KAST

Positioning

Shots

11/36Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472966%
MP92638%
Glock-181828%
AWP1457%
USP-S838%
M4A1-S667%
P250333%
MAC-1020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10222 1:42 4 kills (AWP ×4), a wallbang, 1 in the air, 1 headshot, in 46.1 s CT6.3
5/1028 1:41 3 kills (AWP ×3), in 42.1 s T5.7
6/10214 1:26 3 kills (MP9 ×3), 2 headshots, in 23.4 s CT5.5
13/10220 1:15 2 kills (AK-47 ×2), in 5.7 s CT3.6
16/10212 1:18 1 kill (AWP), 1 through smoke T3.0
31/10217 1:13 2 kills (AWP ×2), in 11.6 s CT1.9
34/10219 1:31 2 kills (M4A1-S, AK-47), 1 headshot, in 49.7 s CT1.5
42/10221 1:45 1 kill (AWP) CT1.0
44/1029 1:18 1 kill (AWP) T1.0
50/1026 1:02 1 kill (AK-47) T0.7
53/10215 bomb 0:36 1 kill (AK-47), 1 headshot CT0.7
72/10210 1:17 1 kill (P250), 1 headshot T0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:11 1v5 before the plant T · 9 HP · Lower Tunnellost - died in the first fight · saw each other
17 bomb 0:31 1v3 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off
22 0:52 1v1 before the plant CT · 62 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 4 good, 0 weak, 12 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 goodblinded Cymatoxxxa 3.8 s (1.1 s white), ☛︎ imbossing ♛ 3.5 s (0.8 s white); blinded themselves 1.2 s on the move through Outside Long - safe żylasty syryjski peeked ☛︎ imbossing ♛ 2.2 s after the pop - too early - the enemy had recovered; got hit first
4 1:47 wastedno enemy blinded for long
6 1:48 wastedbarely blinded Cymatoxxxa 0.6 s (0.0 s white)
7 1:48 wastedno enemy blinded for long
8 0:48 goodblinded Cymatoxxxa 4.9 s (2.1 s white) żylasty syryjski peeked Cymatoxxxa 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:30 wastedno enemy blinded for long
11 1:37 wastedno enemy blinded for long
12 1:41 wastedbarely blinded shoq3r 0.6 s (0.0 s white)
12 1:40 wastedbarely blinded ☛︎ imbossing ♛ 1.1 s (0.1 s white)
14 1:20 wastedno enemy blinded for long
15 bomb 0:28 wastedno enemy blinded for long; blinded żylasty syryjski 3.4 s on the move through B Doors - safe
15 bomb 0:26 wastedno enemy blinded for long; blinded BerciK 3.4 s holding B Doors - safe
20 1:37 goodblinded shoq3r 4.7 s (1.9 s white), аніме мразота 4.1 s (1.3 s white); blinded FalcoN ™ 1.4 s on the move through Under A - safe
21 1:40 wastedno enemy blinded for long
22 1:10 goodblinded Gadjo 5.0 s (2.2 s white)
22 0:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 37 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 bomb 0:39 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1471 units away; a running throw
7 1:43 punishedkilled by Cymatoxxxa 0.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 611 units away; a running throw
8 0:50 punishedhit by Cymatoxxxa 0.9 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1112 units away; a running throw
11 1:31 exposeda molotov at Catwalk - seen by 1 enemy for 4.2 s, the nearest 699 units away, thrown in the open
12 0:32 punishedkilled by Gadjo 0.3 s after throwing a molotov at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
14 1:48 punishedhit by Cymatoxxxa 0.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 914 units away; a running throw

Positioning

In 1 of your 38 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 32 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:50 CymatoxxxaExtended Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:45 tradeżylasty syryjski was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
4 1:27 tradeFalcoN ™ was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
4 0:24 tradeBerciK was killed 478 units away: not traded within 5 s (pros: 1,641 ms)
6 0:41 tradeFalcoN ™ was killed 661 units away: not traded within 5 s (pros: 625 ms)
7 1:45 tradeAgnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 tradeżylasty syryjski was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 line of firestood in BerciK's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
9 0:58 tradeAgnostic was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
10 1:18 holdheld with żylasty syryjski, 130 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after żylasty syryjski)
11 1:24 holdheld with żylasty syryjski, 884 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 tradeżylasty syryjski was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeFalcoN ™ was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
11 1:11 tradeAgnostic was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
12 1:25 holdheld with Agnostic, 244 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:25 tradeAgnostic was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
16 1:48 in their waystood between BerciK and an enemy they could see, for 250 ms (pros: 125 ms at a time)
16 1:48 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:24 tradeAgnostic was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 tradeBerciK was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
19 1:28 tradeżylasty syryjski was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
20 1:28 tradeFalcoN ™ was killed 471 units away: not traded within 5 s (pros: 1,641 ms)
20 1:20 holdheld with BerciK, 308 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:19 tradeBerciK was killed 356 units away: you traded in 3,859 ms (pros: 1,641 ms)
21 1:23 holdheld with FalcoN ™, 619 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after FalcoN ™)
22 1:42 holdheld with BerciK, 9 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before BerciK)
22 1:33 holdheld with BerciK, 4 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before BerciK)
22 1:22 tradeAgnostic was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
22 1:11 tradeFalcoN ™ was killed 918 units away: you traded in 1,953 ms (pros: 2,031 ms)
22 1:03 tradeBerciK was killed 968 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 аніме мразотаhit themGlock-181734 ms–1.5°
1 1:42 аніме мразотаkilled by themUSP-S2594 ms2594 ms2.4°
2 1:43 ☛︎ imbossing ♛killed by themM4A1-S203 ms312 ms5.3°
3 1:35 Cymatoxxxakilled by themMP7422 ms828 ms10.6°
4 1:35 ☛︎ imbossing ♛hit themAK-47281 ms–1.4°
4 0:21 Gadjokilled by themFAMAS203 ms203 ms1.3°
5 1:35 ☛︎ imbossing ♛hit themGlock-18828 ms–51.2°
5 1:35 ☛︎ imbossing ♛killed by themAK-47562 ms969 ms46.5°
6 1:05 аніме мразотаhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:02 аніме мразотаkilled themAK-47172 ms469 ms7.6°
7 1:42 Cymatoxxxakilled by themM4A1-S578 ms781 ms43.0°
8 1:41 shoq3rkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:03 ☛︎ imbossing ♛killed themAWP281 ms281 ms1.1°
8 0:59 аніме мразотаhit by themM4A4406 ms–2.2°
8 0:59 аніме мразотаkilled themAWP547 ms547 ms1.7°
8 0:49 Cymatoxxxakilled by themM4A1-S531 ms1828 ms1.8°
9 1:18 ☛︎ imbossing ♛killed themAWP750 ms750 ms47.1°
10 1:17 аніме мразотаhit by themAK-47750 ms–3.0°
10 1:17 аніме мразотаkilled themP250812 ms812 ms1.8°
11 1:25 ☛︎ imbossing ♛hit by themSSG 087344 ms–16.2°
12 1:18 ☛︎ imbossing ♛killed themAWP703 ms703 ms8.1°
12 0:32 Gadjokilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 ☛︎ imbossing ♛hit themP2000391 ms–4.3°
13 1:24 ☛︎ imbossing ♛hit by themGlock-18328 ms–6.5°
13 1:24 ☛︎ imbossing ♛hit themP2000328 ms–9.0°
13 1:21 ☛︎ imbossing ♛killed by themGlock-18781 ms781 ms2.8°
14 1:47 Cymatoxxxahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 ☛︎ imbossing ♛killed themMP9188 ms266 ms0.5°
14 1:07 Gadjokilled themMP9312 ms734 ms3.7°
14 1:04 аніме мразотаhit by themGlock-18453 ms–6.5°
14 1:03 аніме мразотаkilled themMP91141 ms1422 ms34.9°
15 1:30 Cymatoxxxahit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:36 Gadjohit by themMAC-1094 ms–5.8°
15 bomb 0:36 Gadjokilled themAK-47375 ms688 ms23.4°
15 bomb 0:21 shoq3rkilled by themM4A4359 ms531 ms0.9°
16 1:48 ☛︎ imbossing ♛hit themMP9391 ms–0.2°
16 1:44 Cymatoxxxakilled by themAK-47250 ms656 ms3.1°
16 1:44 Cymatoxxxahit themMP9625 ms–1.6°
17 1:13 аніме мразотаkilled themAWP359 ms359 ms2.9°
17 bomb 0:33 ☛︎ imbossing ♛killed themAWP625 ms625 ms7.6°
18 1:21 Gadjohit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:13 ☛︎ imbossing ♛killed by themAK-47406 ms609 ms9.6°
19 1:31 аніме мразотаkilled themM4A1-S219 ms531 ms5.4°
19 0:42 Cymatoxxxakilled themAK-47484 ms781 ms8.4°
20 1:24 shoq3rhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:23 shoq3rhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 аніме мразотаkilled themAK-47312 ms609 ms5.1°
20 1:09 shoq3rkilled themAK-47203 ms297 ms2.2°
20 1:07 Cymatoxxxahit themAK-47328 ms–3.9°
20 1:06 Cymatoxxxakilled by themAK-47703 ms797 ms6.0°
21 1:45 Gadjokilled themAWP250 ms250 ms3.7°
21 1:20 ☛︎ imbossing ♛hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:42 аніме мразотаkilled themAWP188 ms188 ms3.3°
22 1:33 shoq3rkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:10 Cymatoxxxahit by themTec-9547 ms–22.1°
22 1:09 Cymatoxxxakilled themAWP484 ms484 ms4.0°
22 0:56 ☛︎ imbossing ♛killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 0:40 Gadjohit by themMAC-10359 ms–5.9°
22 0:36 Gadjokilled by themMAC-10250 ms250 ms3.0°

Shots

You fired 11 of your 36 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 аніме мразотаGlock-18599fine - pros would have fired it too1/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 42%
1 1:42 аніме мразотаGlock-18539aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)19% / 49%
2 1:43 ☛︎ imbossing ♛MAC-10610fired while moving (186 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)34% / 51%
4 1:35 ☛︎ imbossing ♛AK-47467fired while moving (187 u/s), too fast to be accurate - stop first2/542% / 79%
5 1:35 ☛︎ imbossing ♛Glock-18533fine - pros would have fired it too3/6cut short (a death, a reload)34% / 39%
6 1:02 аніме мразотаAK-47283fine - pros would have fired it too4/8killed them32% / 55%
8 1:03 ☛︎ imbossing ♛AWP1974fine - pros would have fired it too1/1killed them79% / 79%
8 0:59 аніме мразотаAWP749fine - pros would have fired it too1/1killed them73% / 73%
9 1:18 ☛︎ imbossing ♛AWP419fine - pros would have fired it too1/1killed them68% / 68%
10 1:17 аніме мразотаP2501554fine - pros would have fired it too1/1killed them41% / 41%
11 1:02 ☛︎ imbossing ♛AWP182fine - pros would have fired it too0/1cut short (a death, a reload)63% / 68%
12 1:18 ☛︎ imbossing ♛AWP1292fine - pros would have fired it too1/2killed them62% / 62%
13 1:29 ☛︎ imbossing ♛USP-S620fine - pros would have fired it too1/247% / 56%
13 1:24 ☛︎ imbossing ♛USP-S545fine - pros would have fired it too2/534% / 47%
13 1:22 ☛︎ imbossing ♛USP-S558fine - pros would have fired it too0/2cut short (a death, a reload)32% / 54%
14 1:26 ☛︎ imbossing ♛MP9738fine - pros would have fired it too2/7killed them59% / 59%
14 1:08 GadjoMP9286fine - pros would have fired it too5/11killed them72% / 72%
14 1:03 аніме мразотаMP9288aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/8killed them15% / 53%
15 bomb 0:36 GadjoAK-47160fired while moving (191 u/s), too fast to be accurate - stop first3/9killed them51% / 66%
15 bomb 0:21 shoq3rAK-471262aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)24% / 48%
16 1:48 ☛︎ imbossing ♛MP91291fired while moving (216 u/s), too fast to be accurate - stop first1/222% / 58%
16 1:46 CymatoxxxaMP9568fired while moving (219 u/s), too fast to be accurate - stop first0/545% / 57%
16 1:44 CymatoxxxaMP9379aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/6cut short (a death, a reload)2% / 55%
17 1:15 аніме мразотаAWP1102fine - pros would have fired it too1/2killed them71% / 71%
17 bomb 0:33 ☛︎ imbossing ♛AWP706fine - pros would have fired it too1/1killed them70% / 79%
18 1:42 ☛︎ imbossing ♛AWP1254fine - pros would have fired it too0/168% / 77%
18 1:13 ☛︎ imbossing ♛AWP601fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
19 1:32 аніме мразотаM4A1-S126fine - pros would have fired it too4/6killed them61% / 61%
19 0:42 CymatoxxxaAK-47517fine - pros would have fired it too4/5killed them71% / 71%
20 1:15 аніме мразотаAK-47426fine - pros would have fired it too4/6killed them72% / 72%
20 1:09 shoq3rAK-47959fine - pros would have fired it too2/6killed them62% / 62%
20 1:07 CymatoxxxaAK-471030aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5cut short (a death, a reload)28% / 54%
21 1:45 GadjoAWP842fine - pros would have fired it too1/1killed them84% / 84%
21 1:22 ☛︎ imbossing ♛AWP1061fine - pros would have fired it too0/2cut short (a death, a reload)42% / 64%
22 1:09 CymatoxxxaAWP933fine - pros would have fired it too1/1killed them58% / 80%
22 0:40 GadjoP250617aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/25% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.