Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 47% |
| M4A1-S | 36 | 25% |
| Five-SeveN | 15 | 40% |
| MP7 | 14 | 43% |
| USP-S | 7 | 29% |
| Glock-18 | 7 | 14% |
| Tec-9 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/102 | 20 1:06 | 3 kills (AK-47 ×3), 2 headshots, in 5.4 s T | 6.6 |
| 7/102 | 16 1:46 | 3 kills (AK-47 ×3), 2 headshots, in 2.4 s T | 5.2 |
| 8/102 | 2 1:23 | 3 kills (Five-SeveN ×3), 1 headshot, in 3.8 s CT | 4.8 |
| 18/102 | 21 bomb 0:40 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 41/102 | 17 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 47/102 | 7 1:42 | 1 kill (M4A1-S) CT | 0.8 |
| 59/102 | 18 bomb 0:32 | 1 kill (AK-47) T | 0.5 |
| 61/102 | 12 1:46 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 78/102 | 3 1:35 | 1 kill (MP7) CT | -0.2 |
| 89/102 | 1 bomb 0:15 | 2 kills (USP-S ×2), all headshots, in 5.2 s CT | -0.8 |
| 90/102 | 22 1:11 | 1 kill (Tec-9), 1 headshot T | -0.8 |
| 94/102 | 8 0:48 | 1 kill (M4A1-S), 1 while flashed CT | -1.3 |
Flashes
13 flashes: 7 good, 3 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | good | blinded żylasty syryjski 3.7 s (1.0 s white); blinded shoq3r 3.5 s holding Long A - safe; blinded themselves 3.0 s holding Long A - safe |
| 6 1:16 | good | blinded FalcoN ™ 3.5 s (0.9 s white); blinded shoq3r 3.7 s holding Short Stairs - safe |
| 7 1:43 | good | blinded Vanila 4.2 s (1.4 s white) |
| 8 0:57 | wasted | no enemy blinded for long |
| 11 1:33 | good | blinded FalcoN ™ 5.1 s (2.2 s white) |
| 12 1:17 | wasted | no enemy blinded for long; blinded Gadjo 1.5 s holding Bombsite A - safe |
| 16 1:48 | weak | barely blinded FalcoN ™ 2.9 s (0.4 s white) |
| 17 1:10 | weak | barely blinded BerciK 1.6 s (0.1 s white), FalcoN ™ 0.9 s (0.1 s white) |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:46 | weak | barely blinded Agnostic 2.6 s (0.3 s white) |
| 20 1:47 | good | blinded FalcoN ™ 3.7 s (1.0 s white) |
| 21 1:44 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 21 1:22 | good | blinded FalcoN ™ 4.5 s (1.7 s white), Vanila 3.6 s (0.9 s white); blinded аніме мразота 3.1 s holding Bombsite B - safe ☛︎ imbossing ♛ peeked FalcoN ™ 1.0 s before the pop - too late - the flash popped after they showed; got hit first |
Throws
50 grenades: 48 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:33 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1170 units away; a running throw |
| 19 1:52 | exposed | an HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2534 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:16 | trade | shoq3r was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:15 | peek together | peeked the same enemy as ☛︎ imbossing ♛, 47 ms before them - a double peek |
| 1 bomb 0:15 | peek together | peeked the same enemy as Gadjo, 703 ms before them - early - you went first, alone |
| 2 1:20 | trade | Gadjo was killed 750 units away: you traded in 609 ms (pros: 2,031 ms) |
| 5 1:27 | line of fire | stood in shoq3r's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:18 | trade | ☛︎ imbossing ♛ was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | shoq3r was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | trade | shoq3r was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | line of fire | stood in shoq3r's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:43 | trade | shoq3r was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | trade | ☛︎ imbossing ♛ was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | аніме мразота was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:48 | hold | held with ☛︎ imbossing ♛, 751 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after ☛︎ imbossing ♛) |
| 17 1:13 | trade | аніме мразота was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:59 | hold | held with Gadjo, 886 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 0:59 | trade | Gadjo was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:42 | hold | held with shoq3r, 119 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after shoq3r) |
| 20 1:43 | trade | ☛︎ imbossing ♛ was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:15 | trade | аніме мразота was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:09 | trade | shoq3r was killed 175 units away: you traded in 3,078 ms (pros: 969 ms) |
| 21 1:20 | hold | held with ☛︎ imbossing ♛, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ☛︎ imbossing ♛) |
| 21 1:18 | trade | ☛︎ imbossing ♛ was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 141 ms | – | 0.4° | ||
| 1 bomb 0:15 | killed them | USP-S | 797 ms | 797 ms | 3.1° | ||
| 1 bomb 0:14 | hit by them | Glock-18 | 484 ms | – | 0.9° | ||
| 1 bomb 0:12 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:10 | killed them | USP-S | 562 ms | 562 ms | 12.8° | ||
| 1 bomb 0:10 | killed by them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 2 1:23 | killed them | Five-SeveN | 234 ms | 234 ms | 1.3° | ||
| 2 1:22 | hit by them | MP7 | 281 ms | – | 2.0° | ||
| 2 1:22 | killed them | Five-SeveN | 469 ms | 750 ms | 1.7° | ||
| 2 1:19 | killed them | Five-SeveN | 141 ms | 141 ms | 1.2° | ||
| 3 1:39 | hit by them | Desert Eagle | 672 ms | – | 6.3° | ||
| 3 1:37 | hit them | MP7 | 344 ms | – | 1.8° | ||
| 3 1:35 | killed them | MP7 | 422 ms | 828 ms | 10.6° | ||
| 3 1:29 | killed by them | Desert Eagle | 266 ms | 484 ms | 8.9° | ||
| 6 0:56 | killed by them | AK-47 | 2781 ms | 2875 ms | 1.8° | ||
| 7 1:42 | killed them | M4A1-S | 578 ms | 781 ms | 43.0° | ||
| 8 0:49 | killed them | M4A1-S | 531 ms | 1828 ms | 1.8° | ||
| 8 0:48 | killed by them | AK-47 | 500 ms | 1484 ms | 0.9° | ||
| 8 0:47 | hit them | M4A4 | 1375 ms | – | 6.8° | ||
| 9 1:15 | killed by them | AK-47 | 188 ms | 688 ms | 2.7° | ||
| 10 1:36 | hit them | Five-SeveN | 547 ms | – | 7.3° | ||
| 10 1:35 | killed by them | AK-47 | 1125 ms | 1922 ms | 5.8° | ||
| 12 1:46 | hit by them | AK-47 | 281 ms | – | 3.1° | ||
| 12 1:46 | killed them | M4A1-S | 359 ms | 969 ms | 1.7° | ||
| 12 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit them | Glock-18 | 1031 ms | – | 9.4° | ||
| 13 1:24 | killed by them | USP-S | 2219 ms | 2484 ms | 1.6° | ||
| 14 1:47 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:08 | killed by them | FAMAS | 359 ms | 719 ms | 9.3° | ||
| 15 1:30 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:04 | killed by them | M4A4 | 438 ms | 516 ms | 2.3° | ||
| 16 1:46 | killed them | AK-47 | 47 ms | 47 ms | 3.1° | ||
| 16 1:46 | killed them | AK-47 | 125 ms | 125 ms | 5.6° | ||
| 16 1:44 | killed them | AK-47 | 250 ms | 656 ms | 3.1° | ||
| 16 1:44 | hit by them | MP9 | 625 ms | – | 1.6° | ||
| 16 1:43 | killed by them | MP9 | 594 ms | 594 ms | 6.7° | ||
| 17 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:36 | killed them | AK-47 | 1016 ms | 1312 ms | 39.6° | ||
| 18 bomb 0:33 | killed them | AK-47 | 391 ms | 1562 ms | 2.0° | ||
| 19 0:42 | killed by them | AK-47 | 484 ms | 781 ms | 8.4° | ||
| 20 1:07 | hit by them | AK-47 | 328 ms | – | 3.9° | ||
| 20 1:06 | killed them | AK-47 | 703 ms | 797 ms | 6.0° | ||
| 20 1:03 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:03 | hit by them | AK-47 | 391 ms | – | 2.3° | ||
| 20 1:01 | killed them | AK-47 | 547 ms | 547 ms | 5.7° | ||
| 21 1:07 | killed them | AK-47 | 625 ms | 938 ms | 15.2° | ||
| 21 1:07 | hit by them | M4A4 | 719 ms | – | 4.8° | ||
| 21 bomb 0:36 | killed by them | M4A4 | 703 ms | 703 ms | 11.8° | ||
| 22 1:11 | killed them | Tec-9 | 2891 ms | 3078 ms | 8.6° | ||
| 22 1:10 | hit them | Tec-9 | 547 ms | – | 22.1° | ||
| 22 1:09 | killed by them | AWP | 484 ms | 484 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:16 | USP-S | 499 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/2 | killed them | 56% / 59% | |
| 1 bomb 0:14 | USP-S | 912 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/4 | 4% / 45% | ||
| 1 bomb 0:10 | USP-S | 333 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 2 1:23 | Five-SeveN | 688 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/3 | killed them | 62% / 67% | |
| 2 1:22 | Five-SeveN | 678 | fine - pros would have fired it too | 2/3 | killed them | 46% / 46% | |
| 3 1:39 | MP7 | 490 | fine - pros would have fired it too | 0/5 | 39% / 52% | ||
| 3 1:37 | MP7 | 549 | fired while moving (143 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 67% | |
| 3 1:36 | MP7 | 38 | fine - pros would have fired it too | 4/11 | killed them | 67% / 67% | |
| 5 1:27 | M4A1-S | 670 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/6 | 27% / 60% | ||
| 7 1:42 | M4A1-S | 627 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/6 | killed them | 37% / 58% | |
| 8 0:49 | M4A1-S | 1120 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 59% | |
| 8 0:48 | M4A1-S | 1130 | fine - pros would have fired it too | 0/4 | 73% / 73% | ||
| 8 0:48 | M4A1-S | 1151 | fine - pros would have fired it too | 2/6 | killed them | 37% / 46% | |
| 8 0:47 | M4A1-S | 1131 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 10% / 50% | |
| 9 1:15 | M4A1-S | 521 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 58% / 58% | |
| 10 1:36 | Five-SeveN | 578 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 21% / 43% | |
| 12 1:46 | M4A1-S | 946 | fired while moving (131 u/s), too fast to be accurate - stop first | 3/10 | killed them | 11% / 46% | |
| 12 1:15 | M4A1-S | 1214 | aim far off: your crosshair was about 8.5 player widths (266 units) off their body - get on target first | 0/4 | 1% / 52% | ||
| 13 1:26 | Glock-18 | 1060 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/7 | 16% / 44% | ||
| 16 1:44 | AK-47 | 382 | fired while moving (153 u/s), too fast to be accurate - stop first | 4/9 | killed them | 23% / 57% | |
| 17 bomb 0:37 | AK-47 | 517 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 59% | |
| 17 bomb 0:36 | AK-47 | 545 | fine - pros would have fired it too | 4/4 | killed them | 73% / 73% | |
| 18 bomb 0:33 | AK-47 | 2007 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/2 | 27% / 58% | ||
| 18 bomb 0:32 | AK-47 | 2006 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 27% / 45% | |
| 18 bomb 0:32 | AK-47 | 2005 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | killed them; 3 bullets after pros would have stopped | 10% / 43% | |
| 20 1:07 | AK-47 | 1030 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 48% | |
| 20 1:06 | AK-47 | 1029 | fine - pros would have fired it too | 2/3 | killed them | 52% / 52% | |
| 20 1:04 | AK-47 | 1333 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 47% | |
| 20 1:04 | AK-47 | 1324 | fine - pros would have fired it too | 0/3 | 33% / 50% | ||
| 20 1:03 | AK-47 | 1324 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 52% | |
| 20 1:02 | AK-47 | 1324 | fine - pros would have fired it too | 1/3 | killed them | 44% / 44% | |
| 20 1:01 | AK-47 | 1413 | fine - pros would have fired it too | 1/5 | killed them | 37% / 44% | |
| 21 1:07 | AK-47 | 668 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 52% | |
| 21 1:07 | AK-47 | 666 | fine - pros would have fired it too | 4/6 | killed them | 44% / 46% | |
| 21 bomb 0:38 | AK-47 | 775 | aim far off: your crosshair was about 12 player widths (379 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 21 bomb 0:36 | AK-47 | 806 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 4% / 57% | |
| 22 1:11 | Tec-9 | 417 | fine - pros would have fired it too | 2/3 | killed them | 49% / 49% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.