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Dust II, won 13-9 · Sun 01 Nov, 22:27

Cymatoxxxa19,890

The match

Aim

539 msTTD789 msTTK5.7°Crosshair↓31%1st bullet32%Spray21%Head48%Counter-strafe

Scoreboard

94ADR68%KAST

Positioning

Shots

19/37Rushed↓8/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474947%
M4A1-S3625%
Five-SeveN1540%
MP71443%
USP-S729%
Glock-18714%
Tec-92100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10220 1:06 3 kills (AK-47 ×3), 2 headshots, in 5.4 s T6.6
7/10216 1:46 3 kills (AK-47 ×3), 2 headshots, in 2.4 s T5.2
8/1022 1:23 3 kills (Five-SeveN ×3), 1 headshot, in 3.8 s CT4.8
18/10221 bomb 0:40 1 kill (AK-47), 1 through smoke T3.0
41/10217 bomb 0:36 1 kill (AK-47), 1 headshot T1.0
47/1027 1:42 1 kill (M4A1-S) CT0.8
59/10218 bomb 0:32 1 kill (AK-47) T0.5
61/10212 1:46 1 kill (M4A1-S), 1 headshot CT0.4
78/1023 1:35 1 kill (MP7) CT-0.2
89/1021 bomb 0:15 2 kills (USP-S ×2), all headshots, in 5.2 s CT-0.8
90/10222 1:11 1 kill (Tec-9), 1 headshot T-0.8
94/1028 0:48 1 kill (M4A1-S), 1 while flashed CT-1.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 7 good, 3 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 goodblinded żylasty syryjski 3.7 s (1.0 s white); blinded shoq3r 3.5 s holding Long A - safe; blinded themselves 3.0 s holding Long A - safe
6 1:16 goodblinded FalcoN ™ 3.5 s (0.9 s white); blinded shoq3r 3.7 s holding Short Stairs - safe
7 1:43 goodblinded Vanila 4.2 s (1.4 s white)
8 0:57 wastedno enemy blinded for long
11 1:33 goodblinded FalcoN ™ 5.1 s (2.2 s white)
12 1:17 wastedno enemy blinded for long; blinded Gadjo 1.5 s holding Bombsite A - safe
16 1:48 weakbarely blinded FalcoN ™ 2.9 s (0.4 s white)
17 1:10 weakbarely blinded BerciK 1.6 s (0.1 s white), FalcoN ™ 0.9 s (0.1 s white)
18 1:46 wastedno enemy blinded for long
19 1:46 weakbarely blinded Agnostic 2.6 s (0.3 s white)
20 1:47 goodblinded FalcoN ™ 3.7 s (1.0 s white)
21 1:44 goodblinded Agnostic 3.8 s (1.1 s white)
21 1:22 goodblinded FalcoN ™ 4.5 s (1.7 s white), Vanila 3.6 s (0.9 s white); blinded аніме мразота 3.1 s holding Bombsite B - safe ☛︎ imbossing ♛ peeked FalcoN ™ 1.0 s before the pop - too late - the flash popped after they showed; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 48 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:33 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1170 units away; a running throw
19 1:52 exposedan HE at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2534 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:16 tradeshoq3r was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:15 peek togetherpeeked the same enemy as ☛︎ imbossing ♛, 47 ms before them - a double peek
1 bomb 0:15 peek togetherpeeked the same enemy as Gadjo, 703 ms before them - early - you went first, alone
2 1:20 tradeGadjo was killed 750 units away: you traded in 609 ms (pros: 2,031 ms)
5 1:27 line of firestood in shoq3r's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:18 trade☛︎ imbossing ♛ was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradeshoq3r was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 tradeshoq3r was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 line of firestood in shoq3r's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:43 tradeshoq3r was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 trade☛︎ imbossing ♛ was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeаніме мразота was killed 377 units away: not traded within 5 s (pros: 1,641 ms)
16 1:48 holdheld with ☛︎ imbossing ♛, 751 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after ☛︎ imbossing ♛)
17 1:13 tradeаніме мразота was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
19 0:59 holdheld with Gadjo, 886 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 0:59 tradeGadjo was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
19 0:42 holdheld with shoq3r, 119 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after shoq3r)
20 1:43 trade☛︎ imbossing ♛ was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
20 1:15 tradeаніме мразота was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
20 1:09 tradeshoq3r was killed 175 units away: you traded in 3,078 ms (pros: 969 ms)
21 1:20 holdheld with ☛︎ imbossing ♛, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ☛︎ imbossing ♛)
21 1:18 trade☛︎ imbossing ♛ was killed 534 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 FalcoN ™hit themP2000141 ms–0.4°
1 bomb 0:15 BerciKkilled themUSP-S797 ms797 ms3.1°
1 bomb 0:14 Agnostichit by themGlock-18484 ms–0.9°
1 bomb 0:12 Agnostichit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:10 FalcoN ™killed themUSP-S562 ms562 ms12.8°
1 bomb 0:10 Agnostickilled by themGlock-18656 ms656 ms1.5°
2 1:23 Agnostickilled themFive-SeveN234 ms234 ms1.3°
2 1:22 FalcoN ™hit by themMP7281 ms–2.0°
2 1:22 FalcoN ™killed themFive-SeveN469 ms750 ms1.7°
2 1:19 BerciKkilled themFive-SeveN141 ms141 ms1.2°
3 1:39 BerciKhit by themDesert Eagle672 ms–6.3°
3 1:37 BerciKhit themMP7344 ms–1.8°
3 1:35 Vanilakilled themMP7422 ms828 ms10.6°
3 1:29 BerciKkilled by themDesert Eagle266 ms484 ms8.9°
6 0:56 BerciKkilled by themAK-472781 ms2875 ms1.8°
7 1:42 Vanilakilled themM4A1-S578 ms781 ms43.0°
8 0:49 Vanilakilled themM4A1-S531 ms1828 ms1.8°
8 0:48 żylasty syryjskikilled by themAK-47500 ms1484 ms0.9°
8 0:47 żylasty syryjskihit themM4A41375 ms–6.8°
9 1:15 żylasty syryjskikilled by themAK-47188 ms688 ms2.7°
10 1:36 BerciKhit themFive-SeveN547 ms–7.3°
10 1:35 BerciKkilled by themAK-471125 ms1922 ms5.8°
12 1:46 FalcoN ™hit by themAK-47281 ms–3.1°
12 1:46 FalcoN ™killed themM4A1-S359 ms969 ms1.7°
12 0:30 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 żylasty syryjskihit themGlock-181031 ms–9.4°
13 1:24 żylasty syryjskikilled by themUSP-S2219 ms2484 ms1.6°
14 1:47 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:08 FalcoN ™killed by themFAMAS359 ms719 ms9.3°
15 1:30 Vanilahit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
15 1:04 BerciKkilled by themM4A4438 ms516 ms2.3°
16 1:46 BerciKkilled themAK-4747 ms47 ms3.1°
16 1:46 żylasty syryjskikilled themAK-47125 ms125 ms5.6°
16 1:44 Vanilakilled themAK-47250 ms656 ms3.1°
16 1:44 Vanilahit by themMP9625 ms–1.6°
16 1:43 Agnostickilled by themMP9594 ms594 ms6.7°
17 1:42 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:36 FalcoN ™killed themAK-471016 ms1312 ms39.6°
18 bomb 0:33 FalcoN ™killed themAK-47391 ms1562 ms2.0°
19 0:42 Vanilakilled by themAK-47484 ms781 ms8.4°
20 1:07 Vanilahit by themAK-47328 ms–3.9°
20 1:06 Vanilakilled themAK-47703 ms797 ms6.0°
20 1:03 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:03 Agnostichit by themAK-47391 ms–2.3°
20 1:01 żylasty syryjskikilled themAK-47547 ms547 ms5.7°
21 1:07 BerciKkilled themAK-47625 ms938 ms15.2°
21 1:07 BerciKhit by themM4A4719 ms–4.8°
21 bomb 0:36 Agnostickilled by themM4A4703 ms703 ms11.8°
22 1:11 FalcoN ™killed themTec-92891 ms3078 ms8.6°
22 1:10 Vanilahit themTec-9547 ms–22.1°
22 1:09 Vanilakilled by themAWP484 ms484 ms4.0°

Shots

You fired 19 of your 37 first shots too soon: 13 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:16 BerciKUSP-S499fired while moving (239 u/s), too fast to be accurate - stop first1/2killed them56% / 59%
1 bomb 0:14 AgnosticUSP-S912aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/44% / 45%
1 bomb 0:10 FalcoN ™USP-S333fine - pros would have fired it too1/1killed them67% / 67%
2 1:23 AgnosticFive-SeveN688fired while moving (98 u/s), too fast to be accurate - stop first1/3killed them62% / 67%
2 1:22 FalcoN ™Five-SeveN678fine - pros would have fired it too2/3killed them46% / 46%
3 1:39 BerciKMP7490fine - pros would have fired it too0/539% / 52%
3 1:37 BerciKMP7549fired while moving (143 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 67%
3 1:36 VanilaMP738fine - pros would have fired it too4/11killed them67% / 67%
5 1:27 AgnosticM4A1-S670fired while moving (153 u/s), too fast to be accurate - stop first0/627% / 60%
7 1:42 VanilaM4A1-S627fired while moving (91 u/s), too fast to be accurate - stop first2/6killed them37% / 58%
8 0:49 VanilaM4A1-S1120aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 59%
8 0:48 VanilaM4A1-S1130fine - pros would have fired it too0/473% / 73%
8 0:48 VanilaM4A1-S1151fine - pros would have fired it too2/6killed them37% / 46%
8 0:47 żylasty syryjskiM4A1-S1131fired while moving (95 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)10% / 50%
9 1:15 żylasty syryjskiM4A1-S521fine - pros would have fired it too0/4cut short (a death, a reload)58% / 58%
10 1:36 BerciKFive-SeveN578fired while moving (205 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)21% / 43%
12 1:46 FalcoN ™M4A1-S946fired while moving (131 u/s), too fast to be accurate - stop first3/10killed them11% / 46%
12 1:15 VanilaM4A1-S1214aim far off: your crosshair was about 8.5 player widths (266 units) off their body - get on target first0/41% / 52%
13 1:26 żylasty syryjskiGlock-181060fired while moving (126 u/s), too fast to be accurate - stop first1/716% / 44%
16 1:44 VanilaAK-47382fired while moving (153 u/s), too fast to be accurate - stop first4/9killed them23% / 57%
17 bomb 0:37 FalcoN ™AK-47517fired while moving (138 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 59%
17 bomb 0:36 FalcoN ™AK-47545fine - pros would have fired it too4/4killed them73% / 73%
18 bomb 0:33 FalcoN ™AK-472007aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/227% / 58%
18 bomb 0:32 FalcoN ™AK-472006fine - pros would have fired it too0/32 bullets after pros would have stopped27% / 45%
18 bomb 0:32 FalcoN ™AK-472005aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/4killed them; 3 bullets after pros would have stopped10% / 43%
20 1:07 VanilaAK-471030fired while moving (91 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 48%
20 1:06 VanilaAK-471029fine - pros would have fired it too2/3killed them52% / 52%
20 1:04 AgnosticAK-471333fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 47%
20 1:04 AgnosticAK-471324fine - pros would have fired it too0/333% / 50%
20 1:03 AgnosticAK-471324fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 52%
20 1:02 AgnosticAK-471324fine - pros would have fired it too1/3killed them44% / 44%
20 1:01 żylasty syryjskiAK-471413fine - pros would have fired it too1/5killed them37% / 44%
21 1:07 BerciKAK-47668fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 52%
21 1:07 BerciKAK-47666fine - pros would have fired it too4/6killed them44% / 46%
21 bomb 0:38 AgnosticAK-47775aim far off: your crosshair was about 12 player widths (379 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
21 bomb 0:36 AgnosticAK-47806fired while moving (103 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)4% / 57%
22 1:11 FalcoN ™Tec-9417fine - pros would have fired it too2/3killed them49% / 49%

Positioning

In none of your 31 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 24 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.