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Dust II, won 13-9 · Sun 01 Nov, 22:27

shoq3r20,000

The match

Aim

375 msTTD625 msTTK1.6°Crosshair↓26%1st bullet64%Spray30%Head74%Counter-strafe

Scoreboard

76ADR59%KAST

Positioning

Shots

12/24Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473444%
M4A42352%
M4A1-S90%
Tec-9714%
Glock-18425%
Desert Eagle367%
USP-S10%
SSG 081100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10215 1:52 4 kills (M4A4 ×3, Scout), a wallbang, 3 headshots, in 76.2 s T11.5
15/10217 bomb 0:31 1 kill (AK-47), 1 through smoke, a wallbang, 1 headshot T3.5
17/10221 1:51 1 kill (AWP), a wallbang, 1 headshot T3.0
20/10220 1:28 1 kill (AK-47), 1 through smoke T2.9
30/10211 1:45 1 kill (Deagle), 1 headshot CT1.9
62/10219 1:28 1 kill (AK-47), 1 headshot T0.4
67/10216 1:43 1 kill (AK-47) T0.2
82/1023 1:01 1 kill (M4A4), 1 headshot CT-0.5
84/10212 1:44 1 kill (AK-47) CT-0.5
91/1025 1:27 2 kills (AK-47 ×2), 1 headshot, in 37.8 s CT-0.8
92/1024 0:14 1 kill (M4A4) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 bomb 0:23 1v2 after the plant T · 33 HP · Bombsite Bwon - killed both · first fight won, saw each other
19 0:41 1v4 before the plant T · 76 HP · Short Stairslost - died in the first fight · saw each other
21 bomb 0:36 1v1 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 4 good, 3 weak, 8 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:26 goodblinded Agnostic 4.3 s (1.5 s white)
4 1:47 blinded an enemy, but hurt the team tooblinded żylasty syryjski 3.4 s (0.8 s white); blinded ☛︎ imbossing ♛ 2.8 s on the move through Long A - an enemy could see them; blinded themselves 3.9 s holding Long A - safe; blinded Cymatoxxxa 3.0 s on the move through Long A - safe ☛︎ imbossing ♛ peeked żylasty syryjski 1.5 s after the pop - too early - the enemy had recovered; hit them first
4 1:46 hurt the teambarely blinded żylasty syryjski 2.6 s (0.3 s white); blinded ☛︎ imbossing ♛ 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.5 s holding Long A - safe; blinded Cymatoxxxa 4.3 s holding Long A - safe
4 1:41 wastedno enemy blinded for long; blinded themselves 4.2 s on the move through Long A - safe; blinded Cymatoxxxa 1.9 s on the move through Long A - safe
5 1:47 wastedno enemy blinded for long; blinded аніме мразота 1.8 s on the move through Long A - safe; blinded Cymatoxxxa 3.2 s on the move through Long A - safe
5 1:45 wastedno enemy blinded for long; blinded themselves 3.6 s holding Long A - safe; blinded Cymatoxxxa 1.2 s on the move through Long A - safe
5 1:15 wastedno enemy blinded for long
7 1:32 wastedno enemy blinded for long; blinded themselves 1.9 s holding Long A - safe
9 1:35 goodblinded żylasty syryjski 3.7 s (1.0 s white), Vanila 3.0 s (0.5 s white)
15 1:15 weakbarely blinded BerciK 1.9 s (0.2 s white), Agnostic 0.6 s (0.0 s white)
16 1:45 wastedno enemy blinded for long
17 1:48 goodblinded BerciK 3.2 s (0.6 s white)
17 1:46 weakbarely blinded BerciK 2.6 s (0.3 s white); blinded Cymatoxxxa 2.6 s on the move through Long Doors - safe
18 1:39 misled a peekbarely blinded FalcoN ™ 2.0 s (0.2 s white), BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and shoq3r peeked FalcoN ™ 0.7 s after the pop; got hit first
19 1:45 wastedno enemy blinded for long
20 1:47 goodblinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.6 s (1.0 s white) ☛︎ imbossing ♛ peeked BerciK 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
20 1:38 wastedbarely blinded FalcoN ™ 0.5 s (0.0 s white); blinded аніме мразота 4.4 s on the move through Long Doors - safe; blinded themselves 1.0 s on the move through Long Doors - safe
21 1:27 weakbarely blinded Vanila 2.3 s (0.2 s white), FalcoN ™ 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:52 exposedan HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2940 units away; a running throw
18 1:41 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 239 units away

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 13 of your 19 duels (68%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 2 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 bomb 0:22 VanilaBombsite Bcover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:03 trade☛︎ imbossing ♛ was killed 539 units away: you traded in 2,406 ms (pros: 2,031 ms)
5 1:32 trade☛︎ imbossing ♛ was killed 2068 units away: you traded in 4,953 ms (pros: 2,609 ms)
13 1:44 tradeаніме мразота was killed 129 units away: not traded within 5 s (pros: 625 ms)
14 1:26 trade☛︎ imbossing ♛ was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
15 1:08 holdheld with ☛︎ imbossing ♛, 293 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ☛︎ imbossing ♛)
15 1:07 line of firestood in ☛︎ imbossing ♛'s line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
15 bomb 0:24 holdheld with ☛︎ imbossing ♛, 962 units and 108° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 bomb 0:23 trade☛︎ imbossing ♛ was killed 976 units away: you traded in 4,734 ms (pros: 2,031 ms)
16 1:43 tradeCymatoxxxa was killed 274 units away: you traded in 562 ms (pros: 625 ms)
19 1:31 tradeаніме мразота was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
19 0:59 tradeGadjo was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
19 0:42 holdheld with Cymatoxxxa, 119 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Cymatoxxxa)
19 0:41 tradeCymatoxxxa was killed 198 units away: not traded within 5 s (pros: 625 ms)
20 1:43 trade☛︎ imbossing ♛ was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
21 1:18 trade☛︎ imbossing ♛ was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:36 tradeCymatoxxxa was killed 391 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:17 FalcoN ™killed by themGlock-18406 ms594 ms3.0°
3 1:01 żylasty syryjskikilled themM4A4516 ms797 ms5.0°
4 0:14 Agnostickilled themM4A4625 ms625 ms1.6°
5 1:27 Agnostickilled themAK-47375 ms375 ms1.3°
5 0:49 żylasty syryjskikilled themAK-47297 ms703 ms3.3°
5 0:49 żylasty syryjskihit by themP250469 ms–1.4°
6 0:50 FalcoN ™killed by themAK-47438 ms547 ms13.9°
8 1:41 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:32 żylasty syryjskihit by themAK-47422 ms–3.7°
9 1:26 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:18 BerciKkilled by themAK-47594 ms594 ms7.6°
10 1:39 BerciKhit by themAK-47125 ms–0.3°
10 1:39 BerciKhit themDesert Eagle219 ms–1.0°
10 1:37 BerciKkilled by themAK-4778 ms78 ms0.3°
11 1:45 BerciKkilled themDesert Eagle297 ms297 ms0.3°
11 1:24 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:44 BerciKhit by themAK-47500 ms–1.8°
12 1:44 BerciKkilled themAK-47578 ms875 ms1.4°
12 1:43 Agnostichit themAK-47453 ms–8.6°
12 1:43 Agnostickilled by themAK-47516 ms922 ms3.0°
13 1:44 FalcoN ™hit themGlock-18266 ms–6.4°
13 1:19 BerciKkilled by themUSP-S188 ms375 ms0.8°
14 1:21 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:52 FalcoN ™killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 Agnostichit themSSG 08234 ms–5.7°
15 1:08 Agnostichit by themM4A4281 ms–4.8°
15 bomb 0:24 żylasty syryjskikilled themM4A4188 ms359 ms1.4°
15 bomb 0:21 Vanilakilled themM4A4359 ms531 ms0.9°
15 bomb 0:19 BerciKkilled themM4A4406 ms594 ms3.5°
15 bomb 0:19 BerciKhit by themM4A4547 ms–2.8°
16 1:43 Agnostickilled themAK-47969 ms1172 ms12.5°
17 bomb 0:31 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:38 FalcoN ™killed by themFive-SeveN516 ms828 ms21.9°
19 1:28 żylasty syryjskihit by themM4A4594 ms–13.4°
19 1:28 żylasty syryjskikilled themAK-47703 ms703 ms0.4°
19 0:39 Agnostickilled by themM4A4281 ms688 ms1.5°
19 0:38 Agnostichit themAK-47625 ms–0.9°
20 1:29 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:24 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:23 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:09 Vanilakilled by themAK-47203 ms297 ms2.2°
21 1:51 żylasty syryjskikilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:35 Agnostichit themTec-9250 ms–6.0°
21 bomb 0:35 Agnostickilled by themM4A4484 ms938 ms23.1°
22 1:33 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:33 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 24 first shots too soon: 6 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:17 FalcoN ™USP-S372aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)9% / 43%
3 1:01 żylasty syryjskiM4A4973fine - pros would have fired it too2/9killed them50% / 50%
4 0:14 AgnosticM4A4888fired while moving (96 u/s), too fast to be accurate - stop first1/9killed them9% / 60%
5 1:27 AgnosticAK-47856fine - pros would have fired it too1/5killed them62% / 62%
5 0:49 żylasty syryjskiAK-47341fired while moving (95 u/s), too fast to be accurate - stop first3/9killed them22% / 54%
9 1:32 żylasty syryjskiM4A1-S2092aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/98 bullets after pros would have stopped18% / 44%
9 1:18 BerciKM4A1-S858fine - pros would have fired it too0/3cut short (a death, a reload)54% / 54%
10 1:39 BerciKDesert Eagle1586fine - pros would have fired it too1/146% / 46%
11 1:45 BerciKDesert Eagle902fine - pros would have fired it too1/1killed them62% / 62%
11 1:24 żylasty syryjskiDesert Eagle1226aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/14% / 41%
12 1:44 BerciKAK-471148fired while moving (113 u/s), too fast to be accurate - stop first4/9killed them14% / 57%
12 1:43 AgnosticAK-471214fine - pros would have fired it too2/5cut short (a death, a reload)46% / 46%
13 1:44 FalcoN ™Glock-18584fine - pros would have fired it too1/338% / 54%
13 1:19 BerciKGlock-18482fine - pros would have fired it too0/1cut short (a death, a reload)39% / 40%
15 bomb 0:24 żylasty syryjskiM4A4384fired while moving (104 u/s), too fast to be accurate - stop first3/7killed them51% / 72%
15 bomb 0:21 VanilaM4A41285fine - pros would have fired it too3/7killed them37% / 45%
15 bomb 0:19 BerciKM4A4649aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first3/9killed them1% / 53%
16 1:44 AgnosticAK-47792aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
16 1:43 AgnosticAK-47796fired while moving (82 u/s), too fast to be accurate - stop first3/8killed them12% / 46%
19 1:28 żylasty syryjskiAK-47609fired while moving (110 u/s), too fast to be accurate - stop first1/8killed them38% / 74%
19 0:39 AgnosticAK-471102fine - pros would have fired it too1/4cut short (a death, a reload)41% / 45%
21 1:22 VanilaTec-91100too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target0/411% / 35%
21 bomb 0:37 AgnosticAWP383fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight76% / 79%
21 bomb 0:35 AgnosticTec-9467fine - pros would have fired it too1/6cut short (a death, a reload)35% / 40%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.