Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 34 | 44% |
| M4A4 | 23 | 52% |
| M4A1-S | 9 | 0% |
| Tec-9 | 7 | 14% |
| Glock-18 | 4 | 25% |
| Desert Eagle | 3 | 67% |
| USP-S | 1 | 0% |
| SSG 08 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/102 | 15 1:52 | 4 kills (M4A4 ×3, Scout), a wallbang, 3 headshots, in 76.2 s T | 11.5 |
| 15/102 | 17 bomb 0:31 | 1 kill (AK-47), 1 through smoke, a wallbang, 1 headshot T | 3.5 |
| 17/102 | 21 1:51 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 20/102 | 20 1:28 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 30/102 | 11 1:45 | 1 kill (Deagle), 1 headshot CT | 1.9 |
| 62/102 | 19 1:28 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 67/102 | 16 1:43 | 1 kill (AK-47) T | 0.2 |
| 82/102 | 3 1:01 | 1 kill (M4A4), 1 headshot CT | -0.5 |
| 84/102 | 12 1:44 | 1 kill (AK-47) CT | -0.5 |
| 91/102 | 5 1:27 | 2 kills (AK-47 ×2), 1 headshot, in 37.8 s CT | -0.8 |
| 92/102 | 4 0:14 | 1 kill (M4A4) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 bomb 0:23 | 1v2 after the plant T · 33 HP · Bombsite B | won - killed both · first fight won, saw each other |
| 19 0:41 | 1v4 before the plant T · 76 HP · Short Stairs | lost - died in the first fight · saw each other |
| 21 bomb 0:36 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
18 flashes: 4 good, 3 weak, 8 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:26 | good | blinded Agnostic 4.3 s (1.5 s white) |
| 4 1:47 | blinded an enemy, but hurt the team too | blinded żylasty syryjski 3.4 s (0.8 s white); blinded ☛︎ imbossing ♛ 2.8 s on the move through Long A - an enemy could see them; blinded themselves 3.9 s holding Long A - safe; blinded Cymatoxxxa 3.0 s on the move through Long A - safe ☛︎ imbossing ♛ peeked żylasty syryjski 1.5 s after the pop - too early - the enemy had recovered; hit them first |
| 4 1:46 | hurt the team | barely blinded żylasty syryjski 2.6 s (0.3 s white); blinded ☛︎ imbossing ♛ 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.5 s holding Long A - safe; blinded Cymatoxxxa 4.3 s holding Long A - safe |
| 4 1:41 | wasted | no enemy blinded for long; blinded themselves 4.2 s on the move through Long A - safe; blinded Cymatoxxxa 1.9 s on the move through Long A - safe |
| 5 1:47 | wasted | no enemy blinded for long; blinded аніме мразота 1.8 s on the move through Long A - safe; blinded Cymatoxxxa 3.2 s on the move through Long A - safe |
| 5 1:45 | wasted | no enemy blinded for long; blinded themselves 3.6 s holding Long A - safe; blinded Cymatoxxxa 1.2 s on the move through Long A - safe |
| 5 1:15 | wasted | no enemy blinded for long |
| 7 1:32 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Long A - safe |
| 9 1:35 | good | blinded żylasty syryjski 3.7 s (1.0 s white), Vanila 3.0 s (0.5 s white) |
| 15 1:15 | weak | barely blinded BerciK 1.9 s (0.2 s white), Agnostic 0.6 s (0.0 s white) |
| 16 1:45 | wasted | no enemy blinded for long |
| 17 1:48 | good | blinded BerciK 3.2 s (0.6 s white) |
| 17 1:46 | weak | barely blinded BerciK 2.6 s (0.3 s white); blinded Cymatoxxxa 2.6 s on the move through Long Doors - safe |
| 18 1:39 | misled a peek | barely blinded FalcoN ™ 2.0 s (0.2 s white), BerciK 0.7 s (0.1 s white) the enemy was barely blinded, and shoq3r peeked FalcoN ™ 0.7 s after the pop; got hit first |
| 19 1:45 | wasted | no enemy blinded for long |
| 20 1:47 | good | blinded BerciK 3.8 s (1.1 s white), FalcoN ™ 3.6 s (1.0 s white) ☛︎ imbossing ♛ peeked BerciK 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 20 1:38 | wasted | barely blinded FalcoN ™ 0.5 s (0.0 s white); blinded аніме мразота 4.4 s on the move through Long Doors - safe; blinded themselves 1.0 s on the move through Long Doors - safe |
| 21 1:27 | weak | barely blinded Vanila 2.3 s (0.2 s white), FalcoN ™ 1.4 s (0.1 s white) |
Throws
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:52 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 2940 units away; a running throw |
| 18 1:41 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 239 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 bomb 0:22 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:03 | trade | ☛︎ imbossing ♛ was killed 539 units away: you traded in 2,406 ms (pros: 2,031 ms) |
| 5 1:32 | trade | ☛︎ imbossing ♛ was killed 2068 units away: you traded in 4,953 ms (pros: 2,609 ms) |
| 13 1:44 | trade | аніме мразота was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:26 | trade | ☛︎ imbossing ♛ was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:08 | hold | held with ☛︎ imbossing ♛, 293 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ☛︎ imbossing ♛) |
| 15 1:07 | line of fire | stood in ☛︎ imbossing ♛'s line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 15 bomb 0:24 | hold | held with ☛︎ imbossing ♛, 962 units and 108° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 bomb 0:23 | trade | ☛︎ imbossing ♛ was killed 976 units away: you traded in 4,734 ms (pros: 2,031 ms) |
| 16 1:43 | trade | Cymatoxxxa was killed 274 units away: you traded in 562 ms (pros: 625 ms) |
| 19 1:31 | trade | аніме мразота was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 0:59 | trade | Gadjo was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:42 | hold | held with Cymatoxxxa, 119 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Cymatoxxxa) |
| 19 0:41 | trade | Cymatoxxxa was killed 198 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:43 | trade | ☛︎ imbossing ♛ was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:18 | trade | ☛︎ imbossing ♛ was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:36 | trade | Cymatoxxxa was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:17 | killed by them | Glock-18 | 406 ms | 594 ms | 3.0° | ||
| 3 1:01 | killed them | M4A4 | 516 ms | 797 ms | 5.0° | ||
| 4 0:14 | killed them | M4A4 | 625 ms | 625 ms | 1.6° | ||
| 5 1:27 | killed them | AK-47 | 375 ms | 375 ms | 1.3° | ||
| 5 0:49 | killed them | AK-47 | 297 ms | 703 ms | 3.3° | ||
| 5 0:49 | hit by them | P250 | 469 ms | – | 1.4° | ||
| 6 0:50 | killed by them | AK-47 | 438 ms | 547 ms | 13.9° | ||
| 8 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:32 | hit by them | AK-47 | 422 ms | – | 3.7° | ||
| 9 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:18 | killed by them | AK-47 | 594 ms | 594 ms | 7.6° | ||
| 10 1:39 | hit by them | AK-47 | 125 ms | – | 0.3° | ||
| 10 1:39 | hit them | Desert Eagle | 219 ms | – | 1.0° | ||
| 10 1:37 | killed by them | AK-47 | 78 ms | 78 ms | 0.3° | ||
| 11 1:45 | killed them | Desert Eagle | 297 ms | 297 ms | 0.3° | ||
| 11 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:44 | hit by them | AK-47 | 500 ms | – | 1.8° | ||
| 12 1:44 | killed them | AK-47 | 578 ms | 875 ms | 1.4° | ||
| 12 1:43 | hit them | AK-47 | 453 ms | – | 8.6° | ||
| 12 1:43 | killed by them | AK-47 | 516 ms | 922 ms | 3.0° | ||
| 13 1:44 | hit them | Glock-18 | 266 ms | – | 6.4° | ||
| 13 1:19 | killed by them | USP-S | 188 ms | 375 ms | 0.8° | ||
| 14 1:21 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:52 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | hit them | SSG 08 | 234 ms | – | 5.7° | ||
| 15 1:08 | hit by them | M4A4 | 281 ms | – | 4.8° | ||
| 15 bomb 0:24 | killed them | M4A4 | 188 ms | 359 ms | 1.4° | ||
| 15 bomb 0:21 | killed them | M4A4 | 359 ms | 531 ms | 0.9° | ||
| 15 bomb 0:19 | killed them | M4A4 | 406 ms | 594 ms | 3.5° | ||
| 15 bomb 0:19 | hit by them | M4A4 | 547 ms | – | 2.8° | ||
| 16 1:43 | killed them | AK-47 | 969 ms | 1172 ms | 12.5° | ||
| 17 bomb 0:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:38 | killed by them | Five-SeveN | 516 ms | 828 ms | 21.9° | ||
| 19 1:28 | hit by them | M4A4 | 594 ms | – | 13.4° | ||
| 19 1:28 | killed them | AK-47 | 703 ms | 703 ms | 0.4° | ||
| 19 0:39 | killed by them | M4A4 | 281 ms | 688 ms | 1.5° | ||
| 19 0:38 | hit them | AK-47 | 625 ms | – | 0.9° | ||
| 20 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:09 | killed by them | AK-47 | 203 ms | 297 ms | 2.2° | ||
| 21 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:35 | hit them | Tec-9 | 250 ms | – | 6.0° | ||
| 21 bomb 0:35 | killed by them | M4A4 | 484 ms | 938 ms | 23.1° | ||
| 22 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:33 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:17 | USP-S | 372 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 43% | |
| 3 1:01 | M4A4 | 973 | fine - pros would have fired it too | 2/9 | killed them | 50% / 50% | |
| 4 0:14 | M4A4 | 888 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/9 | killed them | 9% / 60% | |
| 5 1:27 | AK-47 | 856 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 5 0:49 | AK-47 | 341 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/9 | killed them | 22% / 54% | |
| 9 1:32 | M4A1-S | 2092 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/9 | 8 bullets after pros would have stopped | 18% / 44% | |
| 9 1:18 | M4A1-S | 858 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:39 | Desert Eagle | 1586 | fine - pros would have fired it too | 1/1 | 46% / 46% | ||
| 11 1:45 | Desert Eagle | 902 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 11 1:24 | Desert Eagle | 1226 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 4% / 41% | ||
| 12 1:44 | AK-47 | 1148 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/9 | killed them | 14% / 57% | |
| 12 1:43 | AK-47 | 1214 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 46% / 46% | |
| 13 1:44 | Glock-18 | 584 | fine - pros would have fired it too | 1/3 | 38% / 54% | ||
| 13 1:19 | Glock-18 | 482 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 40% | |
| 15 bomb 0:24 | M4A4 | 384 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/7 | killed them | 51% / 72% | |
| 15 bomb 0:21 | M4A4 | 1285 | fine - pros would have fired it too | 3/7 | killed them | 37% / 45% | |
| 15 bomb 0:19 | M4A4 | 649 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 3/9 | killed them | 1% / 53% | |
| 16 1:44 | AK-47 | 792 | aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 16 1:43 | AK-47 | 796 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/8 | killed them | 12% / 46% | |
| 19 1:28 | AK-47 | 609 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/8 | killed them | 38% / 74% | |
| 19 0:39 | AK-47 | 1102 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 41% / 45% | |
| 21 1:22 | Tec-9 | 1100 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 0/4 | 11% / 35% | ||
| 21 bomb 0:37 | AWP | 383 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 76% / 79% | |
| 21 bomb 0:35 | Tec-9 | 467 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 35% / 40% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.