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Dust II, won 13-9 · Sun 01 Nov, 22:27

☛︎ imbossing ♛18,792

The match

Aim

438 msTTD781 msTTK2.7°Crosshair↓30%1st bullet30%Spray26%Head52%Counter-strafe

Scoreboard

129ADR77%KAST

Positioning

Shots

38/70Rushed↓17/33Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478928%
M4A1-S5032%
USP-S2718%
Glock-181527%
Desert Eagle956%
SSG 08757%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/10211 1:15 3 kills (USP-S, Scout, Knife), 1 in the air, 1 headshot, in 15.3 s CT4.8
12/1022 1:43 2 kills (M4A1-S ×2), in 1.8 s CT3.9
14/10218 1:16 3 kills (AK-47 ×3), 1 headshot, in 13.2 s T3.6
23/10214 1:45 1 kill (Deagle), 1 headshot T2.5
24/10216 1:33 1 kill (Deagle) T2.5
25/10212 1:25 1 kill (AWP), 1 through smoke CT2.5
26/10217 1:40 2 kills (AK-47, Deagle), 1 headshot, in 15.1 s T2.3
28/10222 1:22 1 kill (Deagle), 1 headshot T2.1
33/1027 1:38 2 kills (M4A1-S, AK-47), 1 headshot, in 22.3 s CT1.6
37/10213 1:21 2 kills (Glock ×2), 1 headshot, in 1.4 s T1.3
38/1028 1:14 1 kill (AK-47), 1 headshot CT1.0
58/1024 1:45 1 kill (M4A1-S) CT0.5
66/1025 1:36 2 kills (AK-47 ×2), in 1.7 s CT0.2
71/1023 1:14 2 kills (M4A1-S, USP-S), 1 headshot, in 4.4 s CT0.1
77/10215 1:08 1 kill (AK-47) T-0.1
85/10221 1:22 1 kill (AK-47) T-0.5
87/1021 bomb 0:24 2 kills (USP-S ×2), all headshots, in 16.8 s CT-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 2 good, 2 weak, 9 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded shoq3r 1.8 s on the move through Long A - safe; blinded Gadjo 1.8 s on the move through Long A - safe
6 1:47 wastedno enemy blinded for long; blinded аніме мразота 1.8 s on the move through Long A - safe; blinded shoq3r 1.8 s on the move through Long A - safe
6 1:45 wastedno enemy blinded for long
7 1:39 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - an enemy could see them
9 1:47 wastedno enemy blinded for long; blinded Cymatoxxxa 1.8 s on the move through Long A - safe; blinded themselves 1.3 s holding Long A - safe
9 1:45 wastedno enemy blinded for long
11 1:38 goodblinded Agnostic 4.1 s (1.3 s white)
12 1:28 hurt the teambarely blinded żylasty syryjski 2.9 s (0.4 s white), Vanila 2.1 s (0.2 s white); blinded Gadjo 4.4 s holding Bombsite A - took damage 0.4 s after the pop; blinded themselves 3.0 s on the move through Under A - safe
15 1:46 wastedbarely blinded Agnostic 1.4 s (0.1 s white)
17 1:14 wastedno enemy blinded for long
18 1:47 wastedno enemy blinded for long
18 bomb 0:34 goodblinded żylasty syryjski 4.8 s (2.0 s white)
19 1:46 weakbarely blinded BerciK 2.9 s (0.5 s white), FalcoN ™ 2.4 s (0.2 s white)
20 1:47 wastedno enemy blinded for long
21 1:44 weakbarely blinded FalcoN ™ 1.5 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 38 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 967 units away; a running throw
12 1:20 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 990 units away; a running throw
18 bomb 0:36 exposeda flash at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 164 units away; a jump throw
19 1:41 punishedhit by FalcoN ™ 0.4 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1238 units away

Positioning

In 4 of your 49 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 10 of your 39 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:37 BerciKTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:22 AgnosticA Rampcover not used: 16 units away, they'd have seen only your headkilled them
14 1:45 żylasty syryjskiTop Midcover not used: 64 units away, they'd have seen only your headkilled them
18 1:13 VanilaUnder Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:10 tradeCymatoxxxa was killed 426 units away: you traded in 2,656 ms (pros: 1,641 ms)
1 bomb 0:09 peek togetherpeeked the same enemy as Gadjo, 406 ms after them - late - your team-mate went first, as bait
3 1:04 peek togetherpeeked the same enemy as shoq3r, 969 ms after them - late - your team-mate went first, as bait
15 1:09 tradeаніме мразота was killed 548 units away: you traded in 1,547 ms (pros: 2,031 ms)
15 1:08 holdheld with shoq3r, 293 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after shoq3r)
15 bomb 0:37 holdheld with Gadjo, 674 units and 76° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 bomb 0:36 tradeGadjo was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
16 1:48 holdheld with Cymatoxxxa, 751 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Cymatoxxxa)
19 1:31 tradeаніме мразота was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
21 1:24 tradeаніме мразота was killed 116 units away: you traded in 2,328 ms (pros: 969 ms)
21 1:23 peek togetherpeeked the same enemy as shoq3r, 234 ms before them - a double peek
21 1:20 holdheld with Cymatoxxxa, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Cymatoxxxa)
22 1:33 tradeshoq3r was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
22 1:05 holdheld with Gadjo, 299 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Gadjo)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:29 Agnostichit by themGlock-18406 ms–1.6°
1 bomb 0:24 żylasty syryjskikilled themUSP-S672 ms672 ms1.0°
1 bomb 0:08 Agnostickilled themUSP-S1812 ms1812 ms1.7°
2 1:43 Vanilakilled themM4A1-S203 ms312 ms5.3°
2 1:42 żylasty syryjskihit by themMAC-10188 ms–0.8°
2 1:42 żylasty syryjskikilled themM4A1-S234 ms625 ms3.2°
2 1:39 Agnostichit themM4A4266 ms–1.8°
3 1:38 Agnostichit themM4A4281 ms–0.7°
3 1:37 FalcoN ™hit themM4A4438 ms–2.6°
3 1:15 FalcoN ™hit by themDesert Eagle469 ms–1.0°
3 1:14 FalcoN ™killed themM4A1-S1938 ms1938 ms14.5°
3 1:12 Agnostichit themM4A4203 ms–1.8°
3 1:09 Agnostickilled themUSP-S609 ms609 ms2.5°
3 1:03 żylasty syryjskikilled by themP250531 ms531 ms2.1°
4 1:45 żylasty syryjskikilled themM4A1-S828 ms922 ms4.7°
4 1:35 Vanilahit by themAK-47281 ms–1.4°
4 0:20 Agnostichit themAK-47203 ms–1.0°
5 1:36 BerciKkilled themAK-471016 ms1594 ms2.2°
5 1:35 Vanilahit by themGlock-18828 ms–51.2°
5 1:35 Vanilakilled themAK-47562 ms969 ms46.5°
5 1:32 Agnostickilled by themTec-91453 ms1922 ms1.6°
6 1:27 żylasty syryjskikilled by themAK-4762 ms62 ms0.2°
7 1:38 BerciKkilled themM4A1-S1016 ms1109 ms6.9°
7 1:16 FalcoN ™hit by themAK-471391 ms–3.0°
7 1:15 FalcoN ™killed themAK-471438 ms1438 ms50.3°
8 1:15 FalcoN ™killed themAK-47188 ms672 ms5.4°
8 1:03 Vanilakilled by themAWP281 ms281 ms1.1°
9 1:18 Vanilakilled by themAWP750 ms750 ms47.1°
10 1:40 FalcoN ™killed by themAK-47203 ms203 ms2.5°
11 1:48 BerciKhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 Vanilahit themSSG 087344 ms–16.2°
11 1:17 FalcoN ™killed themUSP-S422 ms1984 ms2.1°
11 1:17 FalcoN ™hit by themAK-47547 ms–4.2°
11 1:11 Agnostichit by themAK-47203 ms–3.3°
11 1:11 Agnostickilled themSSG 08266 ms266 ms1.1°
12 1:25 Agnostickilled themAWP891 ms891 ms1.6°
12 1:18 Vanilakilled by themAWP703 ms703 ms8.1°
13 1:29 Vanilahit by themP2000391 ms–4.3°
13 1:24 Vanilahit themGlock-18328 ms–6.5°
13 1:24 Vanilahit by themP2000328 ms–9.0°
13 1:21 Vanilakilled themGlock-18781 ms781 ms2.8°
13 1:21 Agnostichit by themP2000672 ms–6.4°
13 1:21 Agnostickilled themGlock-181344 ms2000 ms6.5°
13 1:08 FalcoN ™killed by themP2501297 ms1516 ms48.8°
14 1:45 żylasty syryjskikilled themDesert Eagle141 ms141 ms0.4°
14 1:26 Vanilakilled by themMP9188 ms266 ms0.5°
15 1:08 Agnostickilled themAK-47297 ms297 ms1.8°
15 bomb 0:23 BerciKhit themAK-47438 ms–1.4°
15 bomb 0:23 BerciKkilled by themM4A4500 ms500 ms3.3°
16 1:48 Vanilahit by themMP9391 ms–0.2°
16 1:34 FalcoN ™killed themDesert Eagle906 ms2000 ms18.3°
16 1:34 FalcoN ™hit by themMP71125 ms–1.3°
17 1:40 Agnostickilled themAK-47297 ms797 ms1.1°
17 1:40 Agnostichit by themM4A4391 ms–1.5°
17 1:25 żylasty syryjskikilled themDesert Eagle234 ms234 ms1.5°
17 bomb 0:33 Vanilakilled by themAWP625 ms625 ms7.6°
18 1:16 BerciKhit by themFive-SeveN625 ms–14.7°
18 1:16 BerciKkilled themAK-47766 ms766 ms16.3°
18 1:13 Vanilakilled themAK-47406 ms609 ms9.6°
18 bomb 0:35 żylasty syryjskikilled themAK-47312 ms312 ms5.6°
19 1:40 FalcoN ™hit by themM4A4250 ms–0.8°
19 0:45 FalcoN ™hit themAK-47734 ms–5.4°
19 0:45 FalcoN ™killed by themM4A1-S781 ms781 ms4.9°
20 1:46 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:43 BerciKkilled by themAK-47531 ms1141 ms1.2°
21 1:22 FalcoN ™hit by themM4A4734 ms–2.4°
21 1:22 FalcoN ™killed themAK-47938 ms1250 ms10.8°
21 1:20 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:18 BerciKkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:23 Agnostickilled themDesert Eagle203 ms625 ms0.5°
22 1:23 Agnostichit by themM4A4312 ms–3.8°
22 1:04 BerciKhit by themM4A4406 ms–8.0°
22 0:56 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 38 of your 70 first shots too soon: 27 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 17 of 33 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 żylasty syryjskiUSP-S835fine - pros would have fired it too0/126% / 45%
1 bomb 0:32 żylasty syryjskiUSP-S837fired while moving (133 u/s), too fast to be accurate - stop first0/125% / 46%
1 bomb 0:32 AgnosticUSP-S1895aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/23% / 34%
1 bomb 0:29 żylasty syryjskiUSP-S835fired while moving (95 u/s), too fast to be accurate - stop first0/220% / 54%
1 bomb 0:25 żylasty syryjskiUSP-S912fired while moving (189 u/s), too fast to be accurate - stop first1/2killed them31% / 37%
1 bomb 0:20 AgnosticUSP-S1661aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 38%
1 bomb 0:19 AgnosticUSP-S1661fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
1 bomb 0:18 AgnosticUSP-S1661fired while moving (178 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 41%
1 bomb 0:17 AgnosticUSP-S1638aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 50%
1 bomb 0:15 AgnosticUSP-S1603fine - pros would have fired it too0/1cut short (a death, a reload)30% / 45%
1 bomb 0:09 AgnosticUSP-S730fired while moving (228 u/s), too fast to be accurate - stop first1/6killed them13% / 54%
2 1:43 VanilaM4A1-S613fine - pros would have fired it too2/5killed them53% / 61%
2 1:42 żylasty syryjskiM4A1-S665aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first5/8killed them5% / 48%
2 1:39 AgnosticM4A1-S1120fired while moving (219 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)15% / 62%
3 1:39 AgnosticM4A1-S1045fired while moving (153 u/s), too fast to be accurate - stop first1/622% / 60%
3 1:37 FalcoN ™M4A1-S785aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1027% / 60%
3 1:15 FalcoN ™M4A1-S730fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
3 1:15 FalcoN ™M4A1-S726fine - pros would have fired it too0/660% / 60%
3 1:14 FalcoN ™M4A1-S718fired while moving (81 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 57%
3 1:14 FalcoN ™M4A1-S718fine - pros would have fired it too1/2killed them71% / 71%
3 1:10 AgnosticUSP-S529fired while moving (240 u/s), too fast to be accurate - stop first1/4killed them50% / 53%
3 1:03 żylasty syryjskiM4A1-S1048fine - pros would have fired it too0/1cut short (a death, a reload)36% / 51%
4 1:45 żylasty syryjskiM4A1-S795fired while moving (222 u/s), too fast to be accurate - stop first2/7killed them20% / 53%
5 1:37 BerciKAK-471315aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 48%
5 1:36 BerciKAK-471325fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
5 1:36 BerciKAK-471325fine - pros would have fired it too3/4killed them66% / 66%
5 1:35 VanilaAK-47514fired while moving (87 u/s), too fast to be accurate - stop first3/13killed them0% / 47%
5 1:33 AgnosticAK-471229fired while moving (144 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
5 1:33 AgnosticAK-471232fired while moving (94 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 66%
5 1:32 AgnosticAK-471248aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 49%
5 1:32 AgnosticAK-471259fine - pros would have fired it too0/3cut short (a death, a reload)62% / 62%
6 1:27 żylasty syryjskiM4A1-S1320fine - pros would have fired it too0/161% / 61%
7 1:38 BerciKM4A1-S360fired while moving (117 u/s), too fast to be accurate - stop first2/4killed them47% / 66%
7 1:17 FalcoN ™AK-47359fired while moving (134 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 70%
7 1:16 FalcoN ™AK-47353fired while moving (215 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 62%
7 1:16 FalcoN ™AK-47362fired while moving (92 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 60%
7 1:15 FalcoN ™AK-47366fine - pros would have fired it too1/3killed them74% / 74%
8 1:15 FalcoN ™AK-47191fired while moving (79 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 72%
8 1:14 FalcoN ™AK-47209fine - pros would have fired it too2/3killed them62% / 62%
9 1:19 VanilaM4A1-S406fine - pros would have fired it too0/5cut short (a death, a reload)57% / 59%
11 1:16 FalcoN ™USP-S442fine - pros would have fired it too2/4killed them53% / 53%
12 1:25 AgnosticAWP1237fine - pros would have fired it too1/1killed them80% / 80%
13 1:37 AgnosticGlock-181279fired while moving (235 u/s), too fast to be accurate - stop first0/257% / 61%
13 1:29 VanilaGlock-18619fired while moving (240 u/s), too fast to be accurate - stop first0/130% / 44%
13 1:24 VanilaGlock-18545fine - pros would have fired it too1/627% / 43%
13 1:22 VanilaGlock-18560fine - pros would have fired it too1/3killed them30% / 40%
13 1:21 AgnosticGlock-18837aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first2/4killed them1% / 44%
13 1:08 FalcoN ™Glock-18293aim far off: your crosshair was about 4.5 player widths (145 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
14 1:45 żylasty syryjskiDesert Eagle1928fine - pros would have fired it too1/1killed them64% / 64%
14 1:26 VanilaDesert Eagle738fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
15 1:08 AgnosticAK-47689fine - pros would have fired it too1/6killed them28% / 46%
15 bomb 0:23 BerciKAK-47659fine - pros would have fired it too1/2cut short (a death, a reload)63% / 63%
16 1:33 FalcoN ™Desert Eagle1029fine - pros would have fired it too1/1killed them42% / 51%
17 1:40 AgnosticAK-47723fired while moving (84 u/s), too fast to be accurate - stop first4/10killed them31% / 69%
17 1:31 żylasty syryjskiAK-47607fine - pros would have fired it too0/247% / 54%
17 1:29 żylasty syryjskiAK-47649fired while moving (177 u/s), too fast to be accurate - stop first0/154 bullets after pros would have stopped3% / 58%
17 1:27 żylasty syryjskiAK-47607fine - pros would have fired it too0/3cut short (a death, a reload)41% / 47%
17 1:25 żylasty syryjskiDesert Eagle506fine - pros would have fired it too1/1killed them70% / 70%
17 bomb 0:33 VanilaDesert Eagle708fired while moving (103 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)69% / 79%
18 1:42 VanilaAK-471254fired while moving (180 u/s), too fast to be accurate - stop first0/517% / 68%
18 1:16 BerciKAK-47294fine - pros would have fired it too1/5killed them31% / 52%
18 1:13 VanilaAK-47604too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target3/7killed them8% / 49%
18 bomb 0:35 żylasty syryjskiAK-47149fired while moving (214 u/s), too fast to be accurate - stop first1/5killed them31% / 51%
19 0:46 FalcoN ™AK-471293fired while moving (191 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
19 0:45 FalcoN ™AK-471287fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
20 1:46 BerciKAK-47927fired while moving (197 u/s), too fast to be accurate - stop first1/823% / 71%
21 1:22 FalcoN ™AK-47452fine - pros would have fired it too2/17killed them47% / 54%
22 1:23 AgnosticDesert Eagle1161aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/2killed them18% / 42%
22 1:04 BerciKDesert Eagle618fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 44%
22 1:04 BerciKDesert Eagle611fine - pros would have fired it too0/179% / 79%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.