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Mirage, won 13-4 · Sun 01 Nov, 23:05

AgnosticMaster Guardian I

The match

Aim

Scoreboard

52ADR76%KAST

Positioning

Shots

22/29Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46930%
AK-473030%
M4A1-S757%
Glock-18333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
36/8315 1:41 1 kill (AK-47) T0.9
51/8316 0:53 1 kill (AK-47) T0.4
52/8311 1:25 1 kill (M4A4) CT0.3
55/8310 1:41 2 kills (M4A4 ×2), in 16.2 s CT0.0
60/8317 1:26 1 kill (AK-47), 1 headshot T0.0
66/836 0:45 1 kill (AK-47) CT-0.4
67/838 1:23 1 kill (M4A1-S), 1 headshot CT-0.4
78/832 1:15 1 kill (M4A4) CT-1.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:16 wastedno enemy blinded for long
10 1:18 goodblinded электрик 4.5 s (1.7 s white)
16 1:18 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 10 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:20 punishedhit by aa with a flash out at Apartments, 0.0 s before the throw - seen by 1 enemy for 1.8 s, the nearest 1113 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:17 tradeFalcoN ™ was killed 1231 units away: you traded in 1,859 ms (pros: 2,609 ms)
3 1:31 holdheld with żylasty syryjski, 384 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after żylasty syryjski)
6 1:40 tradeżylasty syryjski was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
10 1:47 tradeVanila was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
13 1:45 tradeFalcoN ™ was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
14 1:34 tradeżylasty syryjski was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
14 1:33 tradeFalcoN ™ was killed 461 units away: not traded within 5 s (pros: 625 ms)
16 1:42 tradeBerciK was killed 206 units away: not traded within 5 s (pros: 969 ms)
17 1:31 tradeVanila was killed 214 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:26 aahit themM4A4953 ms–9.7°
2 1:16 aakilled themM4A4484 ms750 ms1.7°
2 1:13 Noreplyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 Diawangkilled by themAK-47375 ms484 ms0.8°
4 1:46 Diawangkilled by themAK-47859 ms953 ms3.2°
5 1:41 aahit themM4A41469 ms–0.9°
5 1:17 aahit themM4A41219 ms–2.5°
5 1:09 aahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 электрикhit themM4A4391 ms–2.1°
5 1:03 aakilled by themDesert Eagle641 ms641 ms0.9°
6 0:45 Noreplykilled themAK-47891 ms891 ms19.5°
8 1:23 Noreplykilled themM4A1-S1562 ms1859 ms18.0°
8 1:21 aakilled by themAK-47891 ms891 ms45.5°
9 1:15 aahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 aakilled by themAK-47141 ms141 ms3.0°
10 1:42 aakilled themM4A4375 ms1453 ms7.8°
10 1:25 Diawangkilled themM4A4453 ms547 ms0.7°
10 1:13 электрикhit themM4A4422 ms–4.1°
10 1:13 электрикkilled by themAK-47484 ms484 ms0.6°
11 1:31 Diawanghit themM4A4234 ms–1.2°
11 1:25 Diawangkilled themM4A4484 ms672 ms3.3°
13 1:43 электрикhit themGlock-181188 ms–5.4°
13 1:35 электрикkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:39 Noreplyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:37 электрикkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:42 Traktoleta Pierdoleta skins.armykilled themAK-47500 ms797 ms5.2°
15 1:38 aakilled by themM4A1-S812 ms1344 ms2.5°
16 1:20 aahit by themM4A4844 ms–1.6°
16 0:55 aahit themAK-47547 ms–4.6°
16 0:53 aakilled themAK-47188 ms188 ms2.5°
17 1:26 Traktoleta Pierdoleta skins.armykilled themAK-4762 ms62 ms0.5°

Shots

You fired 22 of your 29 first shots too soon: 14 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:26 aaM4A41414aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/318% / 57%
2 1:26 aaM4A41412fired while moving (95 u/s), too fast to be accurate - stop first1/516% / 56%
2 1:16 aaM4A41379fine - pros would have fired it too2/6killed them40% / 44%
4 1:47 DiawangM4A41728fired while moving (136 u/s), too fast to be accurate - stop first0/21% / 51%
4 1:46 DiawangM4A41727fired while moving (114 u/s), too fast to be accurate - stop first0/113% / 57%
5 1:42 aaM4A41662aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/215% / 60%
5 1:42 aaM4A41662fired while moving (162 u/s), too fast to be accurate - stop first0/29% / 50%
5 1:41 aaM4A41665aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/226% / 55%
5 1:41 aaM4A41664fired while moving (114 u/s), too fast to be accurate - stop first0/22% / 44%
5 1:40 aaM4A41667aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/85 bullets after pros would have stopped12% / 56%
5 1:18 aaM4A4928fired while moving (211 u/s), too fast to be accurate - stop first2/60% / 59%
5 1:10 aaM4A41052aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 46%
5 1:09 aaM4A41053fine - pros would have fired it too0/335% / 47%
5 1:03 электрикM4A41325fine - pros would have fired it too3/3cut short (a death, a reload)60% / 60%
6 0:46 NoreplyAK-47918fine - pros would have fired it too1/8killed them57% / 57%
8 1:24 NoreplyM4A1-S354aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
8 1:23 NoreplyM4A1-S224fired while moving (114 u/s), too fast to be accurate - stop first4/9killed them4% / 53%
10 1:42 aaM4A4696aim far off: your crosshair was about a player's width (26 units) off their body - get on target first5/17killed them25% / 62%
10 1:25 DiawangM4A4386fired while moving (134 u/s), too fast to be accurate - stop first2/8killed them43% / 71%
10 1:13 электрикM4A4666fine - pros would have fired it too1/2cut short (a death, a reload)45% / 46%
11 1:31 DiawangM4A4676fired while moving (173 u/s), too fast to be accurate - stop first1/78% / 47%
11 1:25 DiawangM4A4782fired while moving (79 u/s), too fast to be accurate - stop first3/6killed them18% / 61%
13 1:44 электрикGlock-181222fired while moving (99 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
13 1:43 электрикGlock-181210fired while moving (201 u/s), too fast to be accurate - stop first1/419% / 36%
15 1:42 Traktoleta Pierdoleta skins.armyAK-47491fired while moving (205 u/s), too fast to be accurate - stop first4/9killed them34% / 76%
15 1:38 aaAK-471309fired while moving (147 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload); 5 bullets after pros would have stopped0% / 54%
16 0:56 aaAK-47911aim far off: your crosshair was about a player's width (39 units) off their body - get on target first3/68% / 55%
16 0:54 aaAK-47891fine - pros would have fired it too1/4killed them33% / 46%
17 1:26 Traktoleta Pierdoleta skins.armyAK-471025fine - pros would have fired it too1/1killed them68% / 68%

Positioning

In none of your 22 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 16 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.