Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 69 | 30% |
| AK-47 | 30 | 30% |
| M4A1-S | 7 | 57% |
| Glock-18 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 36/83 | 15 1:41 | 1 kill (AK-47) T | 0.9 |
| 51/83 | 16 0:53 | 1 kill (AK-47) T | 0.4 |
| 52/83 | 11 1:25 | 1 kill (M4A4) CT | 0.3 |
| 55/83 | 10 1:41 | 2 kills (M4A4 ×2), in 16.2 s CT | 0.0 |
| 60/83 | 17 1:26 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 66/83 | 6 0:45 | 1 kill (AK-47) CT | -0.4 |
| 67/83 | 8 1:23 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 78/83 | 2 1:15 | 1 kill (M4A4) CT | -1.0 |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:16 | wasted | no enemy blinded for long |
| 10 1:18 | good | blinded электрик 4.5 s (1.7 s white) |
| 16 1:18 | wasted | no enemy blinded for long |
Throws
11 grenades: 10 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:20 | punished | hit by aa with a flash out at Apartments, 0.0 s before the throw - seen by 1 enemy for 1.8 s, the nearest 1113 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:17 | trade | FalcoN ™ was killed 1231 units away: you traded in 1,859 ms (pros: 2,609 ms) |
| 3 1:31 | hold | held with żylasty syryjski, 384 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after żylasty syryjski) |
| 6 1:40 | trade | żylasty syryjski was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:47 | trade | Vanila was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | FalcoN ™ was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:34 | trade | żylasty syryjski was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:33 | trade | FalcoN ™ was killed 461 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:42 | trade | BerciK was killed 206 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:31 | trade | Vanila was killed 214 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:26 | hit them | M4A4 | 953 ms | – | 9.7° | ||
| 2 1:16 | killed them | M4A4 | 484 ms | 750 ms | 1.7° | ||
| 2 1:13 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | killed by them | AK-47 | 375 ms | 484 ms | 0.8° | ||
| 4 1:46 | killed by them | AK-47 | 859 ms | 953 ms | 3.2° | ||
| 5 1:41 | hit them | M4A4 | 1469 ms | – | 0.9° | ||
| 5 1:17 | hit them | M4A4 | 1219 ms | – | 2.5° | ||
| 5 1:09 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | hit them | M4A4 | 391 ms | – | 2.1° | ||
| 5 1:03 | killed by them | Desert Eagle | 641 ms | 641 ms | 0.9° | ||
| 6 0:45 | killed them | AK-47 | 891 ms | 891 ms | 19.5° | ||
| 8 1:23 | killed them | M4A1-S | 1562 ms | 1859 ms | 18.0° | ||
| 8 1:21 | killed by them | AK-47 | 891 ms | 891 ms | 45.5° | ||
| 9 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed by them | AK-47 | 141 ms | 141 ms | 3.0° | ||
| 10 1:42 | killed them | M4A4 | 375 ms | 1453 ms | 7.8° | ||
| 10 1:25 | killed them | M4A4 | 453 ms | 547 ms | 0.7° | ||
| 10 1:13 | hit them | M4A4 | 422 ms | – | 4.1° | ||
| 10 1:13 | killed by them | AK-47 | 484 ms | 484 ms | 0.6° | ||
| 11 1:31 | hit them | M4A4 | 234 ms | – | 1.2° | ||
| 11 1:25 | killed them | M4A4 | 484 ms | 672 ms | 3.3° | ||
| 13 1:43 | hit them | Glock-18 | 1188 ms | – | 5.4° | ||
| 13 1:35 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:42 | killed them | AK-47 | 500 ms | 797 ms | 5.2° | ||
| 15 1:38 | killed by them | M4A1-S | 812 ms | 1344 ms | 2.5° | ||
| 16 1:20 | hit by them | M4A4 | 844 ms | – | 1.6° | ||
| 16 0:55 | hit them | AK-47 | 547 ms | – | 4.6° | ||
| 16 0:53 | killed them | AK-47 | 188 ms | 188 ms | 2.5° | ||
| 17 1:26 | killed them | AK-47 | 62 ms | 62 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:26 | M4A4 | 1414 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 18% / 57% | ||
| 2 1:26 | M4A4 | 1412 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | 16% / 56% | ||
| 2 1:16 | M4A4 | 1379 | fine - pros would have fired it too | 2/6 | killed them | 40% / 44% | |
| 4 1:47 | M4A4 | 1728 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 1% / 51% | ||
| 4 1:46 | M4A4 | 1727 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | 13% / 57% | ||
| 5 1:42 | M4A4 | 1662 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 15% / 60% | ||
| 5 1:42 | M4A4 | 1662 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/2 | 9% / 50% | ||
| 5 1:41 | M4A4 | 1665 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 26% / 55% | ||
| 5 1:41 | M4A4 | 1664 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | 2% / 44% | ||
| 5 1:40 | M4A4 | 1667 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/8 | 5 bullets after pros would have stopped | 12% / 56% | |
| 5 1:18 | M4A4 | 928 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/6 | 0% / 59% | ||
| 5 1:10 | M4A4 | 1052 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 46% | |
| 5 1:09 | M4A4 | 1053 | fine - pros would have fired it too | 0/3 | 35% / 47% | ||
| 5 1:03 | M4A4 | 1325 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 60% / 60% | |
| 6 0:46 | AK-47 | 918 | fine - pros would have fired it too | 1/8 | killed them | 57% / 57% | |
| 8 1:24 | M4A1-S | 354 | aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 8 1:23 | M4A1-S | 224 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/9 | killed them | 4% / 53% | |
| 10 1:42 | M4A4 | 696 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 5/17 | killed them | 25% / 62% | |
| 10 1:25 | M4A4 | 386 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/8 | killed them | 43% / 71% | |
| 10 1:13 | M4A4 | 666 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 45% / 46% | |
| 11 1:31 | M4A4 | 676 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/7 | 8% / 47% | ||
| 11 1:25 | M4A4 | 782 | fired while moving (79 u/s), too fast to be accurate - stop first | 3/6 | killed them | 18% / 61% | |
| 13 1:44 | Glock-18 | 1222 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 13 1:43 | Glock-18 | 1210 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/4 | 19% / 36% | ||
| 15 1:42 | AK-47 | 491 | fired while moving (205 u/s), too fast to be accurate - stop first | 4/9 | killed them | 34% / 76% | |
| 15 1:38 | AK-47 | 1309 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload); 5 bullets after pros would have stopped | 0% / 54% | |
| 16 0:56 | AK-47 | 911 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 3/6 | 8% / 55% | ||
| 16 0:54 | AK-47 | 891 | fine - pros would have fired it too | 1/4 | killed them | 33% / 46% | |
| 17 1:26 | AK-47 | 1025 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
