Competitive · Sun 01 Nov, 23:05 · 17 rounds, 24 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | ||||||||||||||||||||||||||||||||
![]() | 11 | 14 | 2 | -3 | 77 | 64% | 53% | 1-1 | 37 | 0 | 0/3 | 547 ms | 672 ms | 2.0° | 20% | 33% | 36% | 83% | 17 | 6% 2/33 | 1 | 0 | 1 | 0% | 0% 0/14 | 0% 0/5 | 36% 13/36 | 5 | 8 | 5% 1/19 | 0% | 35% pro 51% | |||
![]() | 11 | 14 | 0 | -3 | 62 | 54% | 53% | 3-4 | 11 | 2 | 0/2 | 375 ms | 406 ms | 0.9° | 18% | – | 43% | 91% | 9 | 9% 2/23 | 1 | 0 | 1 | 43% | 0% 0/7 | 0% 0/8 | 36% 8/22 | 1 | 7 | 11% 1/9 | 0% | 42% pro 59% | |||
| 9 | 14 | 6 | -5 | 68 | 56% | 71% | 0-1 | 45 | 4 | 0/5 | 618 ms | 578 ms | 5.9° | 22% | 8% | 41% | 61% | 12 | 0% 0/29 | 0 | 0 | 0 | 29% | 0% 0/14 | 0/4 | 53% 16/30 | 8 | 8 | 19% 3/16 | 0% | 33% pro 54% | ||||
![]() | 9 | 16 | 4 | -7 | 74 | 67% | 59% | 1-2 | 63 | 1 | – | 469 ms | 1109 ms | 4.2° | 23% | 33% | 13% | 50% | 15 | 14% 4/29 | 2 | 0 | 2 | 60% | 7% 1/15 | 0/3 | 62% 16/26 | 10 | 6 | 58% 7/12 | 7% | 28% pro 51% | |||
![]() | 7 | 14 | 0 | -7 | 32 | 29% | 47% | 1-3 | 15 | 3 | 0/3 | 454 ms | 844 ms | 7.8° | 36% | 35% | 9% | 43% | 12 | 9% 2/23 | 0 | 0 | 2 | 0% | 0% 0/12 | 17% 1/6 | 33% 5/15 | 3 | 2 | 33% 2/6 | 0% | 35% pro 52% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 24 | 8 | 0 | +16 | 132 | 33% | 76% | 6-3 | 0 | 5 | – | 344 ms | 594 ms | 1.8° | 44% | 46% | 16% | 62% | 27 | 3% 1/34 | 1 | 0 | 0 | 55% | 6% 1/17 | 0/1 | 57% 24/42 | 15 | 9 | 57% 8/14 | 8% | 33% pro 56% | ||||
![]() | 18 | 9 | 4 | +9 | 113 | 39% | 82% | 3-0 | 199 | 2 | 0/1 | 328 ms | 328 ms | 1.6° | 50% | 62% | 20% | 82% | 20 | 7% 2/30 | 2 | 0 | 0 | 31% | 0% 0/11 | 0/1 | 32% 9/28 | 5 | 4 | 25% 2/8 | 0% | 52% pro 65% | |||
| 10 | 10 | 4 | +0 | 80 | 40% | 82% | 0-1 | 44 | 1 | 0/1 | 578 ms | 875 ms | 3.8° | 17% | 42% | 17% | 79% | 20 | 4% 1/25 | 1 | 0 | 0 | 10% | 0% 0/13 | 0/4 | 41% 14/34 | 4 | 10 | 50% 9/18 | 0% | 35% pro 53% | ||||
![]() | 10 | 11 | 3 | -1 | 70 | 20% | 88% | 2-1 | 29 | 5 | 0/2 | 336 ms | 562 ms | 2.4° | 23% | 54% | 13% | 54% | 16 | 9% 2/22 | 2 | 0 | 0 | 33% | 0% 0/8 | 0% 0/5 | 46% 16/35 | 9 | 7 | 36% 8/22 | 3% | 35% pro 52% | |||
![]() | 9 | 9 | 2 | +0 | 52 | 22% | 76% | 0-1 | 0 | 2 | – | 484 ms | 750 ms | 3.3° | 21% | 42% | 8% | 58% | 17 | 0% 0/22 | 0 | 0 | 0 | 6% | 0% 0/12 | 0/1 | 76% 22/29 | 14 | 8 | 18% 3/17 | 10% | 22% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 4 1:39 | 4 kills (AK-47 ×3, Deagle), 2 headshots, in 26.9 s CT | 9.7 | |
| 2 | 7 1:47 | 3 kills (AWP ×3), a wallbang, in 11.9 s CT | 8.8 | |
| 3 | 15 1:37 | 3 kills (M4A1-S ×3), in 5.5 s CT | 7.6 | |
| 4 | 3 bomb 0:40 | 3 kills (FAMAS ×3), 2 headshots, in 10.9 s CT | 6.9 | |
| 5 | 6 1:45 | 3 kills (M4A1-S ×3), 2 headshots, in 33.7 s CT | 5.9 | |
| 6 | 3 1:31 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 3.1 s T | 5.6 | |
| 7 | 5 1:03 | 2 kills (Deagle ×2), all headshots, in 28.7 s T | 5.2 | |
| 8 | 1 1:42 | 4 kills (P250 ×3, USP-S), 1 headshot, in 89.9 s CT | 4.0 | |
| 9 | 12 1:38 | 2 kills (M4A1-S ×2), in 1.1 s CT | 3.2 | |
| 10 | 15 1:42 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 11 | 5 1:04 | 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT | 2.9 | |
| 12 | 8 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 55.1 s CT | 2.8 |
Every moment (83)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 5 1:35 | 1 kill (Deagle) T | 2.5 | |
| 14 | 10 1:47 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 15 | 14 1:33 | 2 kills (AWP ×2), a wallbang, in 8.3 s CT | 2.5 | |
| 16 | 15 1:36 | 1 kill (M4A1-S), 1 through smoke CT | 2.1 | |
| 17 | 16 1:05 | 1 kill (Deagle) T | 2.1 | |
| 18 | 6 1:31 | 2 kills (AK-47 ×2), all headshots, in 24.8 s T | 1.8 | |
| 19 | 11 1:26 | 2 kills (AWP ×2), in 40.6 s CT | 1.8 | |
| 20 | 10 1:22 | 2 kills (AWP ×2), in 12.1 s CT | 1.7 | |
| 21 | 17 1:37 | 2 kills (AK-47 ×2), in 7.7 s T | 1.6 | |
| 22 | 3 1:37 | 2 kills (AK-47 ×2), all headshots, in 23.7 s T | 1.6 | |
| 23 | 17 1:31 | 1 kill (Deagle) CT | 1.5 | |
| 24 | 17 1:31 | 1 kill (Deagle), 1 headshot CT | 1.5 | |
| 25 | 2 1:17 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 26 | 6 1:40 | 1 kill (AWP) T | 1.0 | |
| 27 | 8 1:46 | 1 kill (AWP) CT | 1.0 | |
| 28 | 9 1:48 | 1 kill (AWP) CT | 1.0 | |
| 29 | 12 1:45 | 1 kill (AWP) CT | 1.0 | |
| 30 | 12 1:26 | 1 kill (AWP), a no-scope CT | 1.0 | |
| 31 | 16 bomb 0:28 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 32 | 17 1:48 | 1 kill (AWP) T | 1.0 | |
| 33 | 17 1:41 | 1 kill (AK-47) T | 1.0 | |
| 34 | 4 1:46 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 35 | 11 1:32 | 1 kill (M4A4) CT | 0.9 | |
| 36 | 15 1:41 | 1 kill (AK-47) T | 0.9 | |
| 37 | 15 1:32 | 1 kill (XM1014) CT | 0.9 | |
| 38 | 9 0:29 | 1 kill (AK-47) CT | 0.9 | |
| 39 | 9 0:47 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 40 | 1 0:15 | 2 kills (Glock ×2), 1 headshot, in 0.5 s T | 0.8 | |
| 41 | 8 1:15 | 1 kill (AWP) T | 0.7 | |
| 42 | 9 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 65.8 s T | 0.7 | |
| 43 | 7 1:35 | 2 kills (AWP ×2), 1 headshot, in 18.9 s CT | 0.7 | |
| 44 | 16 1:42 | 1 kill (AWP) CT | 0.6 | |
| 45 | 13 1:22 | 1 kill (USP-S) CT | 0.5 | |
| 46 | 4 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 47 | 5 0:58 | 2 kills (AWP ×2), a wallbang, in 34.8 s CT | 0.5 | |
| 48 | 9 1:40 | 2 kills (AWP, P250), in 100.2 s CT | 0.4 | |
| 49 | 8 1:21 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 50 | 10 1:37 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 51 | 16 0:53 | 1 kill (AK-47) T | 0.4 | |
| 52 | 11 1:25 | 1 kill (M4A4) CT | 0.3 | |
| 53 | 1 0:39 | 1 kill (Glock), a wallbang, 1 headshot T | 0.2 | |
| 54 | 4 1:06 | 1 kill (Five-SeveN) CT | 0.2 | |
| 55 | 10 1:41 | 2 kills (M4A4 ×2), in 16.2 s CT | 0.0 | |
| 56 | 13 1:45 | 2 kills (USP-S ×2), all headshots, in 10 s CT | 0.0 | |
| 57 | 1 1:45 | 1 kill (USP-S), 1 through smoke, 1 headshot CT | 0.0 | |
| 58 | 6 1:44 | 1 kill (M4A1-S) CT | 0.0 | |
| 59 | 11 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 60 | 17 1:26 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 61 | 12 1:47 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 62 | 5 1:41 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 63 | 10 1:13 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 64 | 14 1:34 | 2 kills (M4A1-S ×2), 1 headshot, in 16.8 s CT | -0.2 | |
| 65 | 2 1:43 | 2 kills (FAMAS ×2), all headshots, in 30.1 s CT | -0.3 | |
| 66 | 6 0:45 | 1 kill (AK-47) CT | -0.4 | |
| 67 | 8 1:23 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 68 | 11 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 69 | 12 1:28 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 70 | 16 1:18 | 1 kill (AWP) CT | -0.5 | |
| 71 | 2 1:47 | 1 kill (M4A1-S), 1 headshot CT | -0.6 | |
| 72 | 2 1:32 | 1 kill (M4A4), 1 headshot CT | -0.6 | |
| 73 | 14 1:40 | 1 kill (Glock), 1 while flashed, 1 headshot T | -0.7 | |
| 74 | 8 1:15 | 1 kill (M4A1-S) CT | -0.8 | |
| 75 | 3 bomb 0:22 | 1 kill (MP7) T | -0.8 | |
| 76 | 12 1:48 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 77 | 13 1:24 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 78 | 2 1:15 | 1 kill (M4A4) CT | -1.0 | |
| 79 | 16 1:24 | 1 kill (P250), 1 headshot T | -1.6 | |
| 80 | 14 1:41 | 1 kill (M4A1-S) CT | -1.9 | |
| 81 | 14 bomb 0:29 | 1 kill (M4A1-S) T | -2.6 | |
| 82 | 13 1:36 | 1 kill (Glock) T | -2.7 | |
| 83 | 13 1:37 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:22 | 1v4 before the plant T · 100 HP · Palace Alley | lost - died later, after 2 kills · saw each other | |
| 2 1:15 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 3 bomb 0:29 | 1v3 after the plant CT · 46 HP · Shop | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:12 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 5 0:58 | 1v3 before the plant T · 8 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:11 | 1v3 before the plant T · 23 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw them first | |
| 7 1:35 | 1v5 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 8 1:15 | 1v4 before the plant T · 86 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 9 0:29 | 1v4 before the plant T · 83 HP · Top Mid | lost - saved, the time ran out · first fight won, saw each other | |
| 10 1:10 | 1v2 before the plant T · 100 HP · Bombsite A | lost - saved, the time ran out · saw them first | |
| 11 1:25 | 1v4 before the plant T · 100 HP · House | lost - died in the first fight · saw each other | |
| 12 1:37 | 1v4 before the plant T · 100 HP · Underpass | lost - died later, after 1 kill · first fight won, saw them first | |
| 13 1:24 | 1v4 before the plant T · 27 HP · Ladder | lost - died in the first fight · saw each other | |
| 14 bomb 0:37 | 1v4 after the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first | |
| 15 1:32 | 1v3 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 16 0:53 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other | |
| 17 1:29 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:40 | misled a peek | barely blinded Traktoleta Pierdoleta skins.army 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked Traktoleta Pierdoleta skins.army 0.3 s after the pop; hit them first | |
| 8 1:47 | misled a peek | barely blinded Vanila 2.7 s (0.3 s white) the enemy was barely blinded, and Traktoleta Pierdoleta skins.army peeked Vanila 0.6 s after the pop; got hit first | |
| 12 1:30 | hurt the team | barely blinded Noreply 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them | |
| 17 1:43 | misled a peek | barely blinded Noreply 0.8 s (0.1 s white) the enemy was barely blinded, and Vanila peeked Noreply 1.4 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 bomb 0:23 | punished | killed by Traktoleta Pierdoleta skins.army 1.5 s after throwing a flash at Shop, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 218 units away | |
| 12 1:48 | punished | killed by BerciK with an HE in hand at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1436 units away | |
| 13 1:34 | punished | hit by Traktoleta Pierdoleta skins.army with an HE out at Catwalk, 1.1 s before the throw - seen by 1 enemy for 0.6 s, the nearest 514 units away | |
| 14 1:34 | punished | hit by FalcoN ™ 0.3 s after throwing an HE at Connector, before the gun was ready - seen by 2 enemies for 2.0 s, the nearest 707 units away, thrown in the open; a jump throw | |
| 16 1:20 | punished | hit by aa with a flash out at Apartments, 0.0 s before the throw - seen by 1 enemy for 1.8 s, the nearest 1113 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.


