Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 10% |
| AK-47 | 24 | 25% |
| Glock-18 | 12 | 8% |
| MAC-10 | 6 | 0% |
| USP-S | 5 | 60% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/83 | 15 1:36 | 1 kill (M4A1-S), 1 through smoke CT | 2.1 |
| 18/83 | 6 1:31 | 2 kills (AK-47 ×2), all headshots, in 24.8 s T | 1.8 |
| 45/83 | 13 1:22 | 1 kill (USP-S) CT | 0.5 |
| 46/83 | 4 1:40 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 64/83 | 14 1:34 | 2 kills (M4A1-S ×2), 1 headshot, in 16.8 s CT | -0.2 |
| 69/83 | 12 1:28 | 1 kill (AK-47), 1 headshot T | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:15 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 6 1:11 | 1v3 before the plant T · 23 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw them first |
| 7 1:35 | 1v5 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
| 12 1:37 | 1v4 before the plant T · 100 HP · Underpass | lost - died later, after 1 kill · first fight won, saw them first |
| 16 0:53 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other |
Flashes
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | weak | barely blinded Vanila 2.8 s (0.4 s white); blinded themselves 1.3 s on the move through Top Mid - safe |
| 8 1:42 | wasted | no enemy blinded for long; blinded aa 3.3 s on the move through Top Mid - safe |
| 10 1:48 | good | blinded Vanila 4.0 s (1.3 s white) aa peeked Vanila 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 14 1:41 | good | blinded FalcoN ™ 4.2 s (1.4 s white) Traktoleta Pierdoleta skins.army peeked FalcoN ™ 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:32 | trade | aa was killed 190 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:47 | trade | Traktoleta Pierdoleta skins.army was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:27 | hold | held with aa, 224 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:19 | hold | held with aa, 212 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after aa) |
| 2 1:15 | trade | aa was killed 156 units away: not traded within 5 s (pros: 969 ms) |
| 3 bomb 0:40 | trade | Diawang was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | trade | Diawang was killed 588 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:35 | trade | электрик was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:46 | trade | Traktoleta Pierdoleta skins.army was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:48 | trade | Traktoleta Pierdoleta skins.army was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:37 | in their way | stood between aa and an enemy they could see, for 875 ms (pros: 125 ms at a time) |
| 13 1:36 | line of fire | stood in aa's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:36 | line of fire | stood in aa's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 bomb 0:29 | trade | Diawang was killed 552 units away: you traded in 344 ms (pros: 625 ms) |
| 17 1:48 | trade | aa was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:46 | hit by them | P2000 | 609 ms | – | 0.2° | ||
| 1 0:45 | hit them | Glock-18 | 1078 ms | – | 0.4° | ||
| 1 0:22 | killed by them | P250 | 438 ms | 438 ms | 20.2° | ||
| 2 1:44 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | killed by them | FAMAS | 406 ms | 500 ms | 4.0° | ||
| 3 1:32 | hit by them | MP7 | 688 ms | – | 21.7° | ||
| 3 bomb 0:37 | killed by them | FAMAS | 344 ms | 625 ms | 1.5° | ||
| 4 1:40 | killed them | AK-47 | 1188 ms | 1188 ms | 15.2° | ||
| 4 1:15 | killed by them | AK-47 | 766 ms | 875 ms | 41.3° | ||
| 4 1:15 | hit them | AK-47 | 859 ms | – | 15.6° | ||
| 5 1:41 | killed by them | AK-47 | 141 ms | 141 ms | 1.5° | ||
| 6 1:31 | hit by them | M4A4 | 406 ms | – | 1.1° | ||
| 6 1:31 | killed them | AK-47 | 484 ms | 578 ms | 9.2° | ||
| 6 1:06 | killed them | AK-47 | 547 ms | 547 ms | 8.6° | ||
| 6 0:45 | killed by them | AK-47 | 891 ms | 891 ms | 19.5° | ||
| 7 1:16 | killed by them | AWP | 78 ms | 78 ms | 0.1° | ||
| 8 1:38 | hit them | AK-47 | 62 ms | – | 7.0° | ||
| 8 1:23 | killed by them | M4A1-S | 1562 ms | 1859 ms | 18.0° | ||
| 9 0:48 | hit by them | M4A4 | 250 ms | – | 1.6° | ||
| 9 0:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:29 | killed by them | AK-47 | 266 ms | 562 ms | 12.5° | ||
| 10 1:22 | killed by them | AWP | 453 ms | 453 ms | 6.2° | ||
| 11 1:32 | killed by them | M4A4 | 281 ms | 375 ms | 0.9° | ||
| 12 1:28 | killed them | AK-47 | 1547 ms | 1547 ms | 49.2° | ||
| 12 1:26 | killed by them | AWP | 391 ms | 391 ms | 4.6° | ||
| 13 1:37 | hit them | P2000 | 406 ms | – | 4.8° | ||
| 13 1:22 | killed them | USP-S | 328 ms | 328 ms | 0.3° | ||
| 14 1:34 | killed them | M4A1-S | 406 ms | 406 ms | 4.2° | ||
| 14 bomb 0:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:29 | killed them | M4A1-S | 859 ms | 953 ms | 0.9° | ||
| 15 1:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:03 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:52 | hit by them | Desert Eagle | 1047 ms | – | 5.4° | ||
| 16 0:43 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:28 | killed by them | AWP | 328 ms | 328 ms | 0.4° | ||
| 17 1:41 | killed by them | AK-47 | 375 ms | 766 ms | 4.2° | ||
| 17 1:41 | hit them | M4A4 | 688 ms | – | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:48 | Glock-18 | 1151 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 1 0:47 | Glock-18 | 1151 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/4 | 41% / 44% | ||
| 1 0:46 | Glock-18 | 1131 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 52% | |
| 1 0:46 | Glock-18 | 1130 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 1 0:44 | Glock-18 | 1131 | fine - pros would have fired it too | 0/2 | 48% / 48% | ||
| 1 0:22 | Glock-18 | 151 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 22% / 56% | |
| 2 1:14 | Desert Eagle | 1412 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | 3% / 56% | ||
| 3 1:29 | MAC-10 | 1359 | fired while moving (221 u/s), too fast to be accurate - stop first | 0/2 | 1% / 58% | ||
| 3 bomb 0:37 | MAC-10 | 550 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 28% / 47% | |
| 4 1:40 | AK-47 | 1123 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 58% | |
| 4 1:40 | AK-47 | 1110 | fine - pros would have fired it too | 1/5 | killed them | 48% / 48% | |
| 4 1:16 | AK-47 | 426 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 53% / 56% | |
| 6 1:31 | AK-47 | 708 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 49% | |
| 6 1:06 | AK-47 | 665 | fine - pros would have fired it too | 1/5 | killed them | 79% / 79% | |
| 6 0:46 | AK-47 | 876 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 50% | |
| 8 1:23 | AK-47 | 194 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 4% / 58% | |
| 9 0:29 | AK-47 | 166 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 65% / 77% | |
| 12 1:28 | AK-47 | 727 | fine - pros would have fired it too | 1/6 | killed them | 51% / 51% | |
| 13 1:37 | USP-S | 993 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/2 | 17% / 49% | ||
| 13 1:36 | USP-S | 1011 | fine - pros would have fired it too | 0/3 | 41% / 43% | ||
| 13 1:22 | USP-S | 1041 | fine - pros would have fired it too | 1/2 | killed them | 49% / 51% | |
| 14 1:40 | M4A1-S | 783 | fine - pros would have fired it too | 0/7 | 54% / 54% | ||
| 14 1:39 | M4A1-S | 744 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/4 | 4% / 59% | ||
| 14 1:37 | M4A1-S | 767 | aim far off: your crosshair was about 6.5 player widths (209 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 63% | |
| 14 1:34 | M4A1-S | 478 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 10% / 47% | |
| 14 bomb 0:38 | M4A1-S | 922 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 3% / 52% | ||
| 14 bomb 0:29 | M4A1-S | 635 | fine - pros would have fired it too | 2/3 | killed them | 72% / 72% | |
| 16 0:44 | M4A1-S | 1062 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/6 | 21% / 48% | ||
| 16 0:44 | M4A1-S | 1191 | fine - pros would have fired it too | 0/4 | 48% / 49% | ||
| 17 1:42 | M4A1-S | 379 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 59% / 60% |
Throws
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.