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Mirage, lost 4-13 · Sun 01 Nov, 23:05

Noreply

The match

Aim

Scoreboard

68ADR71%KAST

Positioning

Shots

16/30Rushed↓3/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3810%
AK-472425%
Glock-18128%
MAC-1060%
USP-S560%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/8315 1:36 1 kill (M4A1-S), 1 through smoke CT2.1
18/836 1:31 2 kills (AK-47 ×2), all headshots, in 24.8 s T1.8
45/8313 1:22 1 kill (USP-S) CT0.5
46/834 1:40 1 kill (AK-47), 1 headshot T0.5
64/8314 1:34 2 kills (M4A1-S ×2), 1 headshot, in 16.8 s CT-0.2
69/8312 1:28 1 kill (AK-47), 1 headshot T-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:15 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
6 1:11 1v3 before the plant T · 23 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw them first
7 1:35 1v5 before the plant T · 100 HP · Palace Interiorlost - died in the first fight · saw each other
12 1:37 1v4 before the plant T · 100 HP · Underpasslost - died later, after 1 kill · first fight won, saw them first
16 0:53 1v2 before the plant CT · 100 HP · Bombsite Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 weakbarely blinded Vanila 2.8 s (0.4 s white); blinded themselves 1.3 s on the move through Top Mid - safe
8 1:42 wastedno enemy blinded for long; blinded aa 3.3 s on the move through Top Mid - safe
10 1:48 goodblinded Vanila 4.0 s (1.3 s white) aa peeked Vanila 0.4 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
14 1:41 goodblinded FalcoN ™ 4.2 s (1.4 s white) Traktoleta Pierdoleta skins.army peeked FalcoN ™ 0.3 s before the pop - too late - the flash popped after they showed; got hit first

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:32 tradeaa was killed 190 units away: not traded within 5 s (pros: 969 ms)
2 1:47 tradeTraktoleta Pierdoleta skins.army was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
2 1:27 holdheld with aa, 224 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:19 holdheld with aa, 212 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after aa)
2 1:15 tradeaa was killed 156 units away: not traded within 5 s (pros: 969 ms)
3 bomb 0:40 tradeDiawang was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 tradeDiawang was killed 588 units away: not traded within 5 s (pros: 2,031 ms)
7 1:35 tradeэлектрик was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
8 1:46 tradeTraktoleta Pierdoleta skins.army was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
9 1:48 tradeTraktoleta Pierdoleta skins.army was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
13 1:37 in their waystood between aa and an enemy they could see, for 875 ms (pros: 125 ms at a time)
13 1:36 line of firestood in aa's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:36 line of firestood in aa's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 bomb 0:29 tradeDiawang was killed 552 units away: you traded in 344 ms (pros: 625 ms)
17 1:48 tradeaa was killed 717 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:46 żylasty syryjskihit by themP2000609 ms–0.2°
1 0:45 żylasty syryjskihit themGlock-181078 ms–0.4°
1 0:22 Vanilakilled by themP250438 ms438 ms20.2°
2 1:44 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 żylasty syryjskikilled by themFAMAS406 ms500 ms4.0°
3 1:32 FalcoN ™hit by themMP7688 ms–21.7°
3 bomb 0:37 żylasty syryjskikilled by themFAMAS344 ms625 ms1.5°
4 1:40 żylasty syryjskikilled themAK-471188 ms1188 ms15.2°
4 1:15 Vanilakilled by themAK-47766 ms875 ms41.3°
4 1:15 Vanilahit themAK-47859 ms–15.6°
5 1:41 Vanilakilled by themAK-47141 ms141 ms1.5°
6 1:31 FalcoN ™hit by themM4A4406 ms–1.1°
6 1:31 FalcoN ™killed themAK-47484 ms578 ms9.2°
6 1:06 BerciKkilled themAK-47547 ms547 ms8.6°
6 0:45 Agnostickilled by themAK-47891 ms891 ms19.5°
7 1:16 żylasty syryjskikilled by themAWP78 ms78 ms0.1°
8 1:38 Vanilahit themAK-4762 ms–7.0°
8 1:23 Agnostickilled by themM4A1-S1562 ms1859 ms18.0°
9 0:48 BerciKhit by themM4A4250 ms–1.6°
9 0:46 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:29 BerciKkilled by themAK-47266 ms562 ms12.5°
10 1:22 żylasty syryjskikilled by themAWP453 ms453 ms6.2°
11 1:32 BerciKkilled by themM4A4281 ms375 ms0.9°
12 1:28 żylasty syryjskikilled themAK-471547 ms1547 ms49.2°
12 1:26 FalcoN ™killed by themAWP391 ms391 ms4.6°
13 1:37 BerciKhit themP2000406 ms–4.8°
13 1:22 BerciKkilled themUSP-S328 ms328 ms0.3°
14 1:34 żylasty syryjskikilled themM4A1-S406 ms406 ms4.2°
14 bomb 0:39 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:29 BerciKkilled themM4A1-S859 ms953 ms0.9°
15 1:38 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:38 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:03 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:52 żylasty syryjskihit by themDesert Eagle1047 ms–5.4°
16 0:43 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:28 żylasty syryjskikilled by themAWP328 ms328 ms0.4°
17 1:41 Vanilakilled by themAK-47375 ms766 ms4.2°
17 1:41 Vanilahit themM4A4688 ms–1.9°

Shots

You fired 16 of your 30 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:48 żylasty syryjskiGlock-181151fine - pros would have fired it too0/148% / 48%
1 0:47 żylasty syryjskiGlock-181151fired while moving (143 u/s), too fast to be accurate - stop first0/441% / 44%
1 0:46 żylasty syryjskiGlock-181131fired while moving (129 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 52%
1 0:46 żylasty syryjskiGlock-181130fine - pros would have fired it too1/356% / 56%
1 0:44 żylasty syryjskiGlock-181131fine - pros would have fired it too0/248% / 48%
1 0:22 VanilaGlock-18151too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)22% / 56%
2 1:14 AgnosticDesert Eagle1412aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/13% / 56%
3 1:29 AgnosticMAC-101359fired while moving (221 u/s), too fast to be accurate - stop first0/21% / 58%
3 bomb 0:37 żylasty syryjskiMAC-10550fine - pros would have fired it too0/4cut short (a death, a reload)28% / 47%
4 1:40 żylasty syryjskiAK-471123fired while moving (150 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 58%
4 1:40 żylasty syryjskiAK-471110fine - pros would have fired it too1/5killed them48% / 48%
4 1:16 VanilaAK-47426fine - pros would have fired it too1/5cut short (a death, a reload)53% / 56%
6 1:31 FalcoN ™AK-47708fired while moving (84 u/s), too fast to be accurate - stop first2/7killed them8% / 49%
6 1:06 BerciKAK-47665fine - pros would have fired it too1/5killed them79% / 79%
6 0:46 AgnosticAK-47876fired while moving (200 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 50%
8 1:23 AgnosticAK-47194aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/3cut short (a death, a reload)4% / 58%
9 0:29 BerciKAK-47166fired while moving (90 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)65% / 77%
12 1:28 żylasty syryjskiAK-47727fine - pros would have fired it too1/6killed them51% / 51%
13 1:37 BerciKUSP-S993aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/217% / 49%
13 1:36 BerciKUSP-S1011fine - pros would have fired it too0/341% / 43%
13 1:22 BerciKUSP-S1041fine - pros would have fired it too1/2killed them49% / 51%
14 1:40 żylasty syryjskiM4A1-S783fine - pros would have fired it too0/754% / 54%
14 1:39 żylasty syryjskiM4A1-S744aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/44% / 59%
14 1:37 żylasty syryjskiM4A1-S767aim far off: your crosshair was about 6.5 player widths (209 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 63%
14 1:34 FalcoN ™M4A1-S478fired while moving (95 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)10% / 47%
14 bomb 0:38 AgnosticM4A1-S922aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/13% / 52%
14 bomb 0:29 BerciKM4A1-S635fine - pros would have fired it too2/3killed them72% / 72%
16 0:44 żylasty syryjskiM4A1-S1062aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/621% / 48%
16 0:44 żylasty syryjskiM4A1-S1191fine - pros would have fired it too0/448% / 49%
17 1:42 VanilaM4A1-S379fine - pros would have fired it too1/7cut short (a death, a reload)59% / 60%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 17 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.