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Mirage, lost 4-13 · Sun 01 Nov, 23:05

DiawangMaster Guardian Elite

The match

Aim

469 msTTD1109 msTTK4.2°Crosshair↓23%1st bullet33%Spray13%Head50%Counter-strafe

Scoreboard

74ADR59%KAST

Positioning

Shots

16/26Rushed↓7/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475732%
M4A41910%
USP-S1217%
P250922%
MAC-10875%
XM1014560%
Desert Eagle3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/833 1:31 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 3.1 s T5.6
13/835 1:35 1 kill (Deagle) T2.5
34/834 1:46 1 kill (AK-47), 1 headshot T0.9
37/8315 1:32 1 kill (XM1014) CT0.9
50/8310 1:37 1 kill (AK-47), 1 headshot T0.4
59/8311 1:39 1 kill (AK-47), 1 headshot T0.0
61/8312 1:47 1 kill (AK-47), 1 headshot T-0.1
83/8313 1:37 1 kill (USP-S), 1 headshot CT-3.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:23 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Underpass - safe
8 1:42 wastedno enemy blinded for long
10 1:41 wastedno enemy blinded for long
16 1:47 weakbarely blinded Agnostic 3.0 s (0.5 s white); blinded Noreply 2.1 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:34 punishedhit by FalcoN ™ 0.3 s after throwing an HE at Connector, before the gun was ready - seen by 2 enemies for 2.0 s, the nearest 707 units away, thrown in the open; a jump throw

Positioning

In 4 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 12 of your 20 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:31 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
12 1:48 BerciKT Rampcover not used: 16 units away, they'd have seen only your headkilled them
13 1:37 BerciKCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
15 1:33 żylasty syryjskiTruckcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:32 peek togetherpeeked the same enemy as Traktoleta Pierdoleta skins.army, 609 ms after them - late - your team-mate went first, as bait
5 1:41 tradeNoreply was killed 436 units away: not traded within 5 s (pros: 1,641 ms)
5 1:04 tradeTraktoleta Pierdoleta skins.army was killed 349 units away: not traded within 5 s (pros: 1,641 ms)
12 1:48 in their waystood between электрик and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:48 tradeэлектрик was killed 309 units away: you traded in 859 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Vanilakilled by themUSP-S391 ms2578 ms3.1°
1 1:43 Vanilahit themP2501266 ms–2.2°
2 1:43 żylasty syryjskikilled by themFAMAS438 ms438 ms5.5°
3 1:31 FalcoN ™killed themAK-47406 ms906 ms8.5°
3 1:31 FalcoN ™hit by themMP7609 ms–52.2°
3 1:28 Agnostickilled themAK-47375 ms484 ms0.8°
3 bomb 0:40 żylasty syryjskikilled by themFAMAS328 ms609 ms1.0°
3 bomb 0:40 żylasty syryjskihit themAK-47438 ms–3.5°
4 1:46 Agnostickilled themAK-47859 ms953 ms3.2°
4 1:35 Vanilakilled by themAK-47375 ms1891 ms0.3°
4 1:35 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:36 Vanilakilled themDesert Eagle609 ms1172 ms4.5°
5 1:02 FalcoN ™killed by themM4A4531 ms1375 ms7.0°
6 1:46 Vanilakilled by themM4A1-S219 ms906 ms0.6°
7 1:47 Vanilakilled by themAWP219 ms219 ms1.0°
8 1:33 FalcoN ™hit themMAC-10359 ms–4.2°
8 1:33 FalcoN ™killed by themM4A1-S375 ms875 ms5.6°
9 0:47 FalcoN ™killed by themAK-47438 ms797 ms1.3°
10 1:38 FalcoN ™killed themAK-47281 ms578 ms8.0°
10 1:37 FalcoN ™hit by themAK-47438 ms–5.3°
10 1:25 Agnostickilled by themM4A4453 ms547 ms0.7°
11 1:39 FalcoN ™killed themAK-471781 ms1984 ms11.0°
11 1:39 FalcoN ™hit by themM4A41859 ms–3.8°
11 1:31 Vanilahit by themM4A4625 ms–5.4°
11 1:31 Agnostichit by themM4A4234 ms–1.2°
11 1:25 Agnostickilled by themM4A4484 ms672 ms3.3°
12 1:48 BerciKkilled themAK-47250 ms1109 ms0.6°
12 1:45 żylasty syryjskikilled by themAWP547 ms547 ms3.7°
13 1:39 żylasty syryjskihit by themGlock-18453 ms–30.0°
13 1:38 żylasty syryjskikilled themUSP-S1234 ms2078 ms7.9°
13 1:37 BerciKkilled by themGlock-18875 ms1047 ms2.1°
14 1:34 FalcoN ™hit by themGlock-18922 ms–3.7°
14 bomb 0:33 BerciKhit themM4A4594 ms–8.5°
14 bomb 0:32 BerciKhit by themM4A4516 ms–14.4°
14 bomb 0:29 BerciKkilled by themM4A1-S328 ms328 ms6.2°
15 1:33 żylasty syryjskikilled themXM1014469 ms1516 ms2.2°
15 1:32 żylasty syryjskihit by themAK-471062 ms–26.4°
16 1:27 FalcoN ™hit themAK-47469 ms–0.5°
16 1:25 Vanilahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 żylasty syryjskihit by themSSG 08234 ms–1.7°
16 1:24 FalcoN ™killed by themP250641 ms641 ms5.4°
17 1:38 FalcoN ™killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 FalcoN ™hit themM4A4453 ms–5.8°

Shots

You fired 16 of your 26 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 VanilaP2501266aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
1 1:45 VanilaP2501272fired while moving (84 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
1 1:45 VanilaP2501274fired while moving (151 u/s), too fast to be accurate - stop first0/110% / 47%
1 1:44 VanilaP2501276fired while moving (100 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 49%
1 1:43 VanilaP2501276fired while moving (123 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 35%
1 1:43 VanilaP2501277aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 37%
1 1:42 VanilaP2501278fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
1 1:42 VanilaP2501279fine - pros would have fired it too1/2cut short (a death, a reload)56% / 56%
3 1:31 FalcoN ™AK-47364fired while moving (179 u/s), too fast to be accurate - stop first4/8killed them12% / 55%
3 bomb 0:40 żylasty syryjskiAK-47694aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4cut short (a death, a reload)20% / 49%
4 1:46 AgnosticAK-471727aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/5killed them; 1 bullet after pros would have stopped5% / 54%
5 1:36 VanilaDesert Eagle188fine - pros would have fired it too3/3killed them54% / 54%
5 1:02 FalcoN ™AK-471025aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/623% / 52%
6 1:45 VanilaAK-471430fine - pros would have fired it too0/6cut short (a death, a reload); 2 bullets after pros would have stopped61% / 61%
8 1:33 FalcoN ™MAC-10397fine - pros would have fired it too6/8cut short (a death, a reload)49% / 49%
10 1:25 AgnosticAK-47379fine - pros would have fired it too0/3cut short (a death, a reload)36% / 55%
11 1:40 FalcoN ™AK-47645fired while moving (82 u/s), too fast to be accurate - stop first3/16killed them10% / 50%
12 1:48 BerciKAK-471130fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 45%
12 1:47 BerciKAK-471129fine - pros would have fired it too2/3killed them40% / 47%
12 1:45 żylasty syryjskiAK-471114fired while moving (143 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 45%
13 1:39 żylasty syryjskiUSP-S282fine - pros would have fired it too2/11killed them75% / 75%
13 1:37 BerciKUSP-S333fine - pros would have fired it too0/1cut short (a death, a reload)40% / 48%
14 bomb 0:34 BerciKM4A4261fired while moving (0 u/s), too fast to be accurate - stop first1/1141% / 55%
14 bomb 0:32 BerciKM4A4272fired while moving (45 u/s), too fast to be accurate - stop first0/620% / 53%
16 1:27 FalcoN ™AK-471464aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/516% / 56%
17 1:38 FalcoN ™M4A41369fired while moving (91 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload); 3 bullets after pros would have stopped2% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.