Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 32% |
| M4A4 | 19 | 10% |
| USP-S | 12 | 17% |
| P250 | 9 | 22% |
| MAC-10 | 8 | 75% |
| XM1014 | 5 | 60% |
| Desert Eagle | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/83 | 3 1:31 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 3.1 s T | 5.6 |
| 13/83 | 5 1:35 | 1 kill (Deagle) T | 2.5 |
| 34/83 | 4 1:46 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 37/83 | 15 1:32 | 1 kill (XM1014) CT | 0.9 |
| 50/83 | 10 1:37 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 59/83 | 11 1:39 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 61/83 | 12 1:47 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 83/83 | 13 1:37 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:23 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Underpass - safe |
| 8 1:42 | wasted | no enemy blinded for long |
| 10 1:41 | wasted | no enemy blinded for long |
| 16 1:47 | weak | barely blinded Agnostic 3.0 s (0.5 s white); blinded Noreply 2.1 s holding Bombsite A - safe |
Throws
13 grenades: 12 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:34 | punished | hit by FalcoN ™ 0.3 s after throwing an HE at Connector, before the gun was ready - seen by 2 enemies for 2.0 s, the nearest 707 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:31 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:48 | T Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:37 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:33 | Truck | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. You traded 1 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:32 | peek together | peeked the same enemy as Traktoleta Pierdoleta skins.army, 609 ms after them - late - your team-mate went first, as bait |
| 5 1:41 | trade | Noreply was killed 436 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:04 | trade | Traktoleta Pierdoleta skins.army was killed 349 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:48 | in their way | stood between электрик and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:48 | trade | электрик was killed 309 units away: you traded in 859 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 391 ms | 2578 ms | 3.1° | ||
| 1 1:43 | hit them | P250 | 1266 ms | – | 2.2° | ||
| 2 1:43 | killed by them | FAMAS | 438 ms | 438 ms | 5.5° | ||
| 3 1:31 | killed them | AK-47 | 406 ms | 906 ms | 8.5° | ||
| 3 1:31 | hit by them | MP7 | 609 ms | – | 52.2° | ||
| 3 1:28 | killed them | AK-47 | 375 ms | 484 ms | 0.8° | ||
| 3 bomb 0:40 | killed by them | FAMAS | 328 ms | 609 ms | 1.0° | ||
| 3 bomb 0:40 | hit them | AK-47 | 438 ms | – | 3.5° | ||
| 4 1:46 | killed them | AK-47 | 859 ms | 953 ms | 3.2° | ||
| 4 1:35 | killed by them | AK-47 | 375 ms | 1891 ms | 0.3° | ||
| 4 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:36 | killed them | Desert Eagle | 609 ms | 1172 ms | 4.5° | ||
| 5 1:02 | killed by them | M4A4 | 531 ms | 1375 ms | 7.0° | ||
| 6 1:46 | killed by them | M4A1-S | 219 ms | 906 ms | 0.6° | ||
| 7 1:47 | killed by them | AWP | 219 ms | 219 ms | 1.0° | ||
| 8 1:33 | hit them | MAC-10 | 359 ms | – | 4.2° | ||
| 8 1:33 | killed by them | M4A1-S | 375 ms | 875 ms | 5.6° | ||
| 9 0:47 | killed by them | AK-47 | 438 ms | 797 ms | 1.3° | ||
| 10 1:38 | killed them | AK-47 | 281 ms | 578 ms | 8.0° | ||
| 10 1:37 | hit by them | AK-47 | 438 ms | – | 5.3° | ||
| 10 1:25 | killed by them | M4A4 | 453 ms | 547 ms | 0.7° | ||
| 11 1:39 | killed them | AK-47 | 1781 ms | 1984 ms | 11.0° | ||
| 11 1:39 | hit by them | M4A4 | 1859 ms | – | 3.8° | ||
| 11 1:31 | hit by them | M4A4 | 625 ms | – | 5.4° | ||
| 11 1:31 | hit by them | M4A4 | 234 ms | – | 1.2° | ||
| 11 1:25 | killed by them | M4A4 | 484 ms | 672 ms | 3.3° | ||
| 12 1:48 | killed them | AK-47 | 250 ms | 1109 ms | 0.6° | ||
| 12 1:45 | killed by them | AWP | 547 ms | 547 ms | 3.7° | ||
| 13 1:39 | hit by them | Glock-18 | 453 ms | – | 30.0° | ||
| 13 1:38 | killed them | USP-S | 1234 ms | 2078 ms | 7.9° | ||
| 13 1:37 | killed by them | Glock-18 | 875 ms | 1047 ms | 2.1° | ||
| 14 1:34 | hit by them | Glock-18 | 922 ms | – | 3.7° | ||
| 14 bomb 0:33 | hit them | M4A4 | 594 ms | – | 8.5° | ||
| 14 bomb 0:32 | hit by them | M4A4 | 516 ms | – | 14.4° | ||
| 14 bomb 0:29 | killed by them | M4A1-S | 328 ms | 328 ms | 6.2° | ||
| 15 1:33 | killed them | XM1014 | 469 ms | 1516 ms | 2.2° | ||
| 15 1:32 | hit by them | AK-47 | 1062 ms | – | 26.4° | ||
| 16 1:27 | hit them | AK-47 | 469 ms | – | 0.5° | ||
| 16 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit by them | SSG 08 | 234 ms | – | 1.7° | ||
| 16 1:24 | killed by them | P250 | 641 ms | 641 ms | 5.4° | ||
| 17 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | hit them | M4A4 | 453 ms | – | 5.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | P250 | 1266 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 1 1:45 | P250 | 1272 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 1 1:45 | P250 | 1274 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/1 | 10% / 47% | ||
| 1 1:44 | P250 | 1276 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 49% | |
| 1 1:43 | P250 | 1276 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 35% | |
| 1 1:43 | P250 | 1277 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 37% | |
| 1 1:42 | P250 | 1278 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 1 1:42 | P250 | 1279 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 56% / 56% | |
| 3 1:31 | AK-47 | 364 | fired while moving (179 u/s), too fast to be accurate - stop first | 4/8 | killed them | 12% / 55% | |
| 3 bomb 0:40 | AK-47 | 694 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 20% / 49% | |
| 4 1:46 | AK-47 | 1727 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/5 | killed them; 1 bullet after pros would have stopped | 5% / 54% | |
| 5 1:36 | Desert Eagle | 188 | fine - pros would have fired it too | 3/3 | killed them | 54% / 54% | |
| 5 1:02 | AK-47 | 1025 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | 23% / 52% | ||
| 6 1:45 | AK-47 | 1430 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 61% / 61% | |
| 8 1:33 | MAC-10 | 397 | fine - pros would have fired it too | 6/8 | cut short (a death, a reload) | 49% / 49% | |
| 10 1:25 | AK-47 | 379 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 36% / 55% | |
| 11 1:40 | AK-47 | 645 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/16 | killed them | 10% / 50% | |
| 12 1:48 | AK-47 | 1130 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 45% | |
| 12 1:47 | AK-47 | 1129 | fine - pros would have fired it too | 2/3 | killed them | 40% / 47% | |
| 12 1:45 | AK-47 | 1114 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 45% | |
| 13 1:39 | USP-S | 282 | fine - pros would have fired it too | 2/11 | killed them | 75% / 75% | |
| 13 1:37 | USP-S | 333 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 48% | |
| 14 bomb 0:34 | M4A4 | 261 | fired while moving (0 u/s), too fast to be accurate - stop first | 1/11 | 41% / 55% | ||
| 14 bomb 0:32 | M4A4 | 272 | fired while moving (45 u/s), too fast to be accurate - stop first | 0/6 | 20% / 53% | ||
| 16 1:27 | AK-47 | 1464 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/5 | 16% / 56% | ||
| 17 1:38 | M4A4 | 1369 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 2% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
