Mirage, lost 4-13 · Sun 01 Nov, 23:05
Traktoleta Pierdoleta skins.army
Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 19 | 47% |
| MP7 | 13 | 23% |
| M4A1-S | 8 | 38% |
| MAC-10 | 7 | 29% |
| USP-S | 7 | 29% |
| Desert Eagle | 3 | 67% |
| AWP | 2 | 50% |
| AK-47 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/83 | 17 1:31 | 1 kill (Deagle) CT | 1.5 |
| 40/83 | 1 0:15 | 2 kills (Glock ×2), 1 headshot, in 0.5 s T | 0.8 |
| 70/83 | 16 1:18 | 1 kill (AWP) CT | -0.5 |
| 75/83 | 3 bomb 0:22 | 1 kill (MP7) T | -0.8 |
| 77/83 | 13 1:24 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 80/83 | 14 1:41 | 1 kill (M4A1-S) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:22 | 1v4 before the plant T · 100 HP · Palace Alley | lost - died later, after 2 kills · saw each other |
| 10 1:10 | 1v2 before the plant T · 100 HP · Bombsite A | lost - saved, the time ran out · saw them first |
| 17 1:29 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 2 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | weak | barely blinded FalcoN ™ 2.8 s (0.4 s white); blinded электрик 2.9 s on the move through Back Alley - safe |
| 4 1:45 | weak | barely blinded FalcoN ™ 2.5 s (0.3 s white) |
| 8 1:47 | misled a peek | barely blinded Vanila 2.7 s (0.3 s white) the enemy was barely blinded, and Traktoleta Pierdoleta skins.army peeked Vanila 0.6 s after the pop; got hit first |
| 12 1:44 | wasted | barely blinded Vanila 0.8 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:47 | Top Mid | cover not used: 128 units away, they'd have seen only your head | died | ||
| 9 1:48 | T Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | электрик was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:40 | trade | Diawang was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:37 | trade | Noreply was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 bomb 0:29 | trade | aa was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | hold | held with aa, 156 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after aa) |
| 7 1:47 | trade | Diawang was killed 165 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:32 | trade | Noreply was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | Diawang was killed 883 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | trade | электрик was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | line of fire | stood in электрик's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:40 | line of fire | stood in электрик's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:24 | trade | Diawang was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:18 | killed them | Glock-18 | 1109 ms | 3750 ms | 10.0° | ||
| 1 0:16 | hit by them | P2000 | 1734 ms | – | 2.9° | ||
| 1 0:15 | killed them | Glock-18 | 234 ms | 438 ms | 7.8° | ||
| 1 0:13 | hit them | Glock-18 | 672 ms | – | 31.7° | ||
| 1 0:13 | killed by them | P250 | 844 ms | 2062 ms | 28.2° | ||
| 2 1:48 | hit them | Desert Eagle | 672 ms | – | 7.8° | ||
| 2 1:47 | killed by them | M4A1-S | 875 ms | 969 ms | 2.1° | ||
| 3 1:39 | hit by them | MP7 | 672 ms | – | 3.0° | ||
| 3 bomb 0:23 | killed them | MP7 | 266 ms | 984 ms | 8.6° | ||
| 4 1:39 | killed by them | Desert Eagle | 344 ms | 344 ms | 21.1° | ||
| 5 1:39 | hit them | Desert Eagle | 203 ms | – | 0.3° | ||
| 5 1:05 | killed by them | M4A4 | 391 ms | 875 ms | 0.6° | ||
| 6 1:44 | killed by them | M4A1-S | 297 ms | 906 ms | 0.2° | ||
| 7 1:43 | hit by them | AWP | 297 ms | – | 1.5° | ||
| 7 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:46 | killed by them | AWP | 234 ms | 234 ms | 1.2° | ||
| 9 1:48 | killed by them | AWP | 328 ms | 328 ms | 0.6° | ||
| 11 1:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:38 | killed by them | M4A1-S | 297 ms | 594 ms | 4.7° | ||
| 12 1:38 | hit them | MAC-10 | 391 ms | – | 6.8° | ||
| 13 1:35 | hit them | P2000 | 516 ms | – | 3.1° | ||
| 13 1:24 | killed them | USP-S | 1938 ms | 1938 ms | 30.9° | ||
| 14 1:41 | killed by them | Glock-18 | 547 ms | 1000 ms | 10.1° | ||
| 14 1:41 | hit by them | Glock-18 | 109 ms | – | 47.5° | ||
| 14 1:41 | killed them | M4A1-S | 641 ms | 844 ms | 47.8° | ||
| 15 1:42 | killed by them | AK-47 | 500 ms | 797 ms | 5.2° | ||
| 16 1:18 | killed them | AWP | 328 ms | 328 ms | 7.5° | ||
| 16 1:07 | killed by them | Desert Eagle | 203 ms | 1297 ms | 1.8° | ||
| 17 1:31 | killed them | Desert Eagle | 375 ms | 375 ms | 0.7° | ||
| 17 1:26 | killed by them | AK-47 | 62 ms | 62 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:19 | Glock-18 | 844 | fired while moving (231 u/s), too fast to be accurate - stop first | 7/14 | killed them | 1% / 41% | |
| 1 0:13 | Glock-18 | 166 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 47% / 48% | |
| 2 1:48 | Desert Eagle | 1624 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 25% / 42% | |
| 3 1:38 | MAC-10 | 501 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/5 | 1% / 52% | ||
| 4 1:39 | AK-47 | 162 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 48% | |
| 5 1:39 | Desert Eagle | 1462 | fine - pros would have fired it too | 1/1 | 28% / 35% | ||
| 6 1:44 | Desert Eagle | 584 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 12 1:38 | MAC-10 | 388 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 63% / 66% | |
| 13 1:35 | USP-S | 513 | fine - pros would have fired it too | 1/3 | 35% / 42% | ||
| 13 1:25 | USP-S | 631 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 38% | |
| 13 1:25 | USP-S | 608 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 52% | |
| 13 1:24 | USP-S | 611 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 14 1:41 | M4A1-S | 86 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 3/10 | killed them | 4% / 65% | |
| 16 1:18 | AWP | 429 | fine - pros would have fired it too | 1/1 | killed them | 63% / 83% | |
| 16 1:06 | AWP | 495 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.