ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 4-13 · Sun 01 Nov, 23:05

Traktoleta Pierdoleta skins.armyMaster Guardian Elite

The match

Aim

Scoreboard

32ADR47%KAST

Positioning

Shots

5/15Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-181947%
MP71323%
M4A1-S838%
MAC-10729%
USP-S729%
Desert Eagle367%
AWP250%
AK-4710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/8317 1:31 1 kill (Deagle) CT1.5
40/831 0:15 2 kills (Glock ×2), 1 headshot, in 0.5 s T0.8
70/8316 1:18 1 kill (AWP) CT-0.5
75/833 bomb 0:22 1 kill (MP7) T-0.8
77/8313 1:24 1 kill (USP-S), 1 headshot CT-1.0
80/8314 1:41 1 kill (M4A1-S) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:22 1v4 before the plant T · 100 HP · Palace Alleylost - died later, after 2 kills · saw each other
10 1:10 1v2 before the plant T · 100 HP · Bombsite Alost - saved, the time ran out · saw them first
17 1:29 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 2 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 weakbarely blinded FalcoN ™ 2.8 s (0.4 s white); blinded электрик 2.9 s on the move through Back Alley - safe
4 1:45 weakbarely blinded FalcoN ™ 2.5 s (0.3 s white)
8 1:47 misled a peekbarely blinded Vanila 2.7 s (0.3 s white) the enemy was barely blinded, and Traktoleta Pierdoleta skins.army peeked Vanila 0.6 s after the pop; got hit first
12 1:44 wastedbarely blinded Vanila 0.8 s (0.1 s white)

Positioning

In 2 of your 23 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 15 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:47 VanilaTop Midcover not used: 128 units away, they'd have seen only your headdied
9 1:48 żylasty syryjskiT Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeэлектрик was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:40 tradeDiawang was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:37 tradeNoreply was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
3 bomb 0:29 tradeaa was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 holdheld with aa, 156 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after aa)
7 1:47 tradeDiawang was killed 165 units away: not traded within 5 s (pros: 969 ms)
11 1:32 tradeNoreply was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeDiawang was killed 883 units away: not traded within 5 s (pros: 625 ms)
15 1:42 tradeэлектрик was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 line of firestood in электрик's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:40 line of firestood in электрик's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:24 tradeDiawang was killed 632 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:18 FalcoN ™killed themGlock-181109 ms3750 ms10.0°
1 0:16 FalcoN ™hit by themP20001734 ms–2.9°
1 0:15 żylasty syryjskikilled themGlock-18234 ms438 ms7.8°
1 0:13 Vanilahit themGlock-18672 ms–31.7°
1 0:13 Vanilakilled by themP250844 ms2062 ms28.2°
2 1:48 Vanilahit themDesert Eagle672 ms–7.8°
2 1:47 Vanilakilled by themM4A1-S875 ms969 ms2.1°
3 1:39 FalcoN ™hit by themMP7672 ms–3.0°
3 bomb 0:23 żylasty syryjskikilled themMP7266 ms984 ms8.6°
4 1:39 Vanilakilled by themDesert Eagle344 ms344 ms21.1°
5 1:39 żylasty syryjskihit themDesert Eagle203 ms–0.3°
5 1:05 FalcoN ™killed by themM4A4391 ms875 ms0.6°
6 1:44 BerciKkilled by themM4A1-S297 ms906 ms0.2°
7 1:43 Vanilahit by themAWP297 ms–1.5°
7 1:41 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:46 Vanilakilled by themAWP234 ms234 ms1.2°
9 1:48 żylasty syryjskikilled by themAWP328 ms328 ms0.6°
11 1:26 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:38 Vanilakilled by themM4A1-S297 ms594 ms4.7°
12 1:38 Vanilahit themMAC-10391 ms–6.8°
13 1:35 BerciKhit themP2000516 ms–3.1°
13 1:24 Vanilakilled themUSP-S1938 ms1938 ms30.9°
14 1:41 FalcoN ™killed by themGlock-18547 ms1000 ms10.1°
14 1:41 BerciKhit by themGlock-18109 ms–47.5°
14 1:41 Vanilakilled themM4A1-S641 ms844 ms47.8°
15 1:42 Agnostickilled by themAK-47500 ms797 ms5.2°
16 1:18 FalcoN ™killed themAWP328 ms328 ms7.5°
16 1:07 Vanilakilled by themDesert Eagle203 ms1297 ms1.8°
17 1:31 Vanilakilled themDesert Eagle375 ms375 ms0.7°
17 1:26 Agnostickilled by themAK-4762 ms62 ms0.5°

Shots

You fired 5 of your 15 first shots too soon: 3 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:19 FalcoN ™Glock-18844fired while moving (231 u/s), too fast to be accurate - stop first7/14killed them1% / 41%
1 0:13 VanilaGlock-18166fine - pros would have fired it too2/5cut short (a death, a reload)47% / 48%
2 1:48 VanilaDesert Eagle1624fine - pros would have fired it too1/1cut short (a death, a reload)25% / 42%
3 1:38 FalcoN ™MAC-10501fired while moving (206 u/s), too fast to be accurate - stop first0/51% / 52%
4 1:39 VanilaAK-47162fired while moving (100 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 48%
5 1:39 żylasty syryjskiDesert Eagle1462fine - pros would have fired it too1/128% / 35%
6 1:44 BerciKDesert Eagle584fine - pros would have fired it too0/153% / 53%
12 1:38 VanilaMAC-10388fine - pros would have fired it too2/4cut short (a death, a reload)63% / 66%
13 1:35 BerciKUSP-S513fine - pros would have fired it too1/335% / 42%
13 1:25 VanilaUSP-S631too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 38%
13 1:25 VanilaUSP-S608fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 52%
13 1:24 VanilaUSP-S611fine - pros would have fired it too1/1killed them51% / 51%
14 1:41 VanilaM4A1-S86aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first3/10killed them4% / 65%
16 1:18 FalcoN ™AWP429fine - pros would have fired it too1/1killed them63% / 83%
16 1:06 VanilaAWP495fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.