Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 28 | 29% |
| AK-47 | 26 | 38% |
| MP7 | 20 | 30% |
| Glock-18 | 18 | 44% |
| M4A4 | 12 | 67% |
| USP-S | 10 | 10% |
| FAMAS | 4 | 25% |
| P250 | 2 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/83 | 5 1:04 | 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT | 2.9 |
| 12/83 | 8 1:32 | 2 kills (M4A1-S ×2), 1 through smoke, in 55.1 s CT | 2.8 |
| 21/83 | 17 1:37 | 2 kills (AK-47 ×2), in 7.7 s T | 1.6 |
| 30/83 | 12 1:26 | 1 kill (AWP), a no-scope CT | 1.0 |
| 39/83 | 9 0:47 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 73/83 | 14 1:40 | 1 kill (Glock), 1 while flashed, 1 headshot T | -0.7 |
| 79/83 | 16 1:24 | 1 kill (P250), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:32 | 1v3 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:37 | wasted | no enemy blinded for long |
| 3 1:40 | misled a peek | barely blinded Traktoleta Pierdoleta skins.army 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked Traktoleta Pierdoleta skins.army 0.3 s after the pop; hit them first |
| 8 1:17 | wasted | no enemy blinded for long |
| 8 0:39 | wasted | no enemy blinded for long |
| 9 0:37 | wasted | no enemy blinded for long; blinded themselves 3.0 s holding Truck - safe |
| 15 1:38 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:33 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:39 | trade | BerciK was killed 853 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 0:19 | hold | held with żylasty syryjski, 493 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before żylasty syryjski) |
| 10 1:47 | trade | Vanila was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | żylasty syryjski was killed 557 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 14 1:41 | trade | Vanila was killed 784 units away: you traded in 234 ms (pros: 625 ms) |
| 14 1:34 | trade | żylasty syryjski was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:37 | trade | Agnostic was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | line of fire | stood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 1:36 | trade | BerciK was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:32 | trade | żylasty syryjski was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | BerciK was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | peek together | peeked the same enemy as żylasty syryjski, 719 ms after them - late - your team-mate went first, as bait |
| 17 1:31 | trade | żylasty syryjski was killed 1338 units away: you traded in 2,031 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 0:18 | killed by them | Glock-18 | 1109 ms | 3750 ms | 10.0° | ||
| 1 0:16 | hit them | P2000 | 1734 ms | – | 2.9° | ||
| 2 1:18 | hit them | FAMAS | 422 ms | – | 2.6° | ||
| 2 1:17 | killed by them | Desert Eagle | 766 ms | 766 ms | 51.4° | ||
| 3 1:39 | hit them | MP7 | 672 ms | – | 3.0° | ||
| 3 1:32 | hit them | MP7 | 688 ms | – | 21.7° | ||
| 3 1:31 | killed by them | AK-47 | 406 ms | 906 ms | 8.5° | ||
| 3 1:31 | hit them | MP7 | 609 ms | – | 52.2° | ||
| 5 1:05 | killed them | M4A4 | 391 ms | 875 ms | 0.6° | ||
| 5 1:02 | killed them | M4A4 | 531 ms | 1375 ms | 7.0° | ||
| 6 1:31 | hit them | M4A4 | 406 ms | – | 1.1° | ||
| 6 1:31 | killed by them | AK-47 | 484 ms | 578 ms | 9.2° | ||
| 8 1:33 | hit by them | MAC-10 | 359 ms | – | 4.2° | ||
| 8 1:33 | killed them | M4A1-S | 375 ms | 875 ms | 5.6° | ||
| 8 0:37 | killed them | M4A1-S | 703 ms | 1000 ms | 1.9° | ||
| 9 0:47 | killed them | AK-47 | 438 ms | 797 ms | 1.3° | ||
| 10 1:38 | killed by them | AK-47 | 281 ms | 578 ms | 8.0° | ||
| 10 1:37 | hit them | AK-47 | 438 ms | – | 5.3° | ||
| 11 1:39 | killed by them | AK-47 | 1781 ms | 1984 ms | 11.0° | ||
| 11 1:39 | hit them | M4A4 | 1859 ms | – | 3.8° | ||
| 12 1:26 | killed them | AWP | 391 ms | 391 ms | 4.6° | ||
| 13 1:46 | hit them | Glock-18 | 766 ms | – | 4.7° | ||
| 13 1:45 | killed by them | USP-S | 94 ms | 516 ms | 0.6° | ||
| 14 1:41 | killed them | Glock-18 | 547 ms | 1000 ms | 10.1° | ||
| 14 1:36 | hit them | Glock-18 | 312 ms | – | 0.8° | ||
| 14 1:34 | hit them | Glock-18 | 922 ms | – | 3.7° | ||
| 14 1:33 | killed by them | AWP | 297 ms | 297 ms | 1.5° | ||
| 15 1:32 | killed by them | M4A1-S | 484 ms | 672 ms | 1.0° | ||
| 16 1:27 | hit by them | AK-47 | 469 ms | – | 0.5° | ||
| 16 1:24 | killed them | P250 | 641 ms | 641 ms | 5.4° | ||
| 16 1:18 | killed by them | AWP | 328 ms | 328 ms | 7.5° | ||
| 17 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | hit by them | M4A4 | 453 ms | – | 5.8° | ||
| 17 1:29 | killed them | AK-47 | 938 ms | 1344 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:19 | USP-S | 886 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 50% | |
| 1 0:18 | USP-S | 839 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 43% | |
| 1 0:17 | USP-S | 838 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 15% / 53% | |
| 2 1:18 | FAMAS | 946 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 2 1:17 | FAMAS | 1163 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 3 1:39 | MP7 | 509 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 63% | |
| 3 1:38 | MP7 | 503 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | 31% / 60% | ||
| 3 1:32 | MP7 | 587 | fine - pros would have fired it too | 1/8 | 59% / 60% | ||
| 3 1:31 | MP7 | 343 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 29% / 48% | |
| 5 1:05 | M4A4 | 802 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 5 1:05 | M4A4 | 780 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 5 1:02 | M4A4 | 1021 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/2 | 4% / 45% | ||
| 6 1:31 | M4A4 | 714 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 18% / 52% | |
| 8 1:33 | M4A1-S | 397 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/10 | killed them | 26% / 64% | |
| 8 0:38 | M4A1-S | 1284 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 48% | |
| 8 0:38 | M4A1-S | 1284 | fine - pros would have fired it too | 3/8 | killed them | 27% / 45% | |
| 9 0:48 | AK-47 | 843 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 53% | |
| 9 0:47 | AK-47 | 834 | fine - pros would have fired it too | 1/3 | killed them | 43% / 50% | |
| 10 1:38 | AK-47 | 350 | fine - pros would have fired it too | 0/2 | 37% / 60% | ||
| 10 1:38 | AK-47 | 324 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 41% / 70% | |
| 11 1:40 | M4A1-S | 692 | fine - pros would have fired it too | 0/9 | 40% / 48% | ||
| 11 1:39 | M4A1-S | 644 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 39% / 51% | |
| 12 1:26 | AWP | 275 | fine - pros would have fired it too | 1/1 | killed them | 61% / 72% | |
| 13 1:47 | Glock-18 | 1498 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/6 | 29% / 38% | ||
| 14 1:41 | Glock-18 | 800 | fine - pros would have fired it too | 4/8 | killed them | 61% / 62% | |
| 14 1:36 | Glock-18 | 942 | fine - pros would have fired it too | 1/2 | 54% / 54% | ||
| 14 1:34 | Glock-18 | 717 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 53% / 53% | |
| 15 1:32 | AK-47 | 1123 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 74% / 74% | |
| 16 1:28 | P250 | 1464 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 8% / 48% | ||
| 16 1:24 | P250 | 1430 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | killed them | 7% / 34% | |
| 17 1:38 | AK-47 | 1370 | fine - pros would have fired it too | 2/7 | 34% / 51% | ||
| 17 1:37 | AK-47 | 1368 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/4 | killed them | 1% / 50% | |
| 17 1:30 | AK-47 | 1099 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 45% | |
| 17 1:29 | AK-47 | 1101 | fine - pros would have fired it too | 4/5 | killed them | 50% / 50% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.