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Mirage, won 13-4 · Sun 01 Nov, 23:05

FalcoN ™

The match

Aim

578 msTTD875 msTTK3.8°Crosshair↓17%1st bullet42%Spray17%Head79%Counter-strafe

Scoreboard

80ADR82%KAST

Positioning

Shots

14/34Rushed↓9/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2829%
AK-472638%
MP72030%
Glock-181844%
M4A41267%
USP-S1010%
FAMAS425%
P25020%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/835 1:04 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT2.9
12/838 1:32 2 kills (M4A1-S ×2), 1 through smoke, in 55.1 s CT2.8
21/8317 1:37 2 kills (AK-47 ×2), in 7.7 s T1.6
30/8312 1:26 1 kill (AWP), a no-scope CT1.0
39/839 0:47 1 kill (AK-47), 1 headshot CT0.8
73/8314 1:40 1 kill (Glock), 1 while flashed, 1 headshot T-0.7
79/8316 1:24 1 kill (P250), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:32 1v3 before the plant T · 100 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:37 wastedno enemy blinded for long
3 1:40 misled a peekbarely blinded Traktoleta Pierdoleta skins.army 2.1 s (0.2 s white) the enemy was barely blinded, and FalcoN ™ peeked Traktoleta Pierdoleta skins.army 0.3 s after the pop; hit them first
8 1:17 wastedno enemy blinded for long
8 0:39 wastedno enemy blinded for long
9 0:37 wastedno enemy blinded for long; blinded themselves 3.0 s holding Truck - safe
15 1:38 wastedno enemy blinded for long

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:33 NoreplyBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:39 tradeBerciK was killed 853 units away: not traded within 5 s (pros: 2,031 ms)
1 0:19 holdheld with żylasty syryjski, 493 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms before żylasty syryjski)
10 1:47 tradeVanila was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradeżylasty syryjski was killed 557 units away: you traded in 2,172 ms (pros: 2,031 ms)
14 1:41 tradeVanila was killed 784 units away: you traded in 234 ms (pros: 625 ms)
14 1:34 tradeżylasty syryjski was killed 217 units away: not traded within 5 s (pros: 625 ms)
15 1:37 tradeAgnostic was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 line of firestood in BerciK's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 1:36 tradeBerciK was killed 157 units away: not traded within 5 s (pros: 969 ms)
15 1:32 tradeżylasty syryjski was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeBerciK was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 peek togetherpeeked the same enemy as żylasty syryjski, 719 ms after them - late - your team-mate went first, as bait
17 1:31 tradeżylasty syryjski was killed 1338 units away: you traded in 2,031 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 0:18 Traktoleta Pierdoleta skins.armykilled by themGlock-181109 ms3750 ms10.0°
1 0:16 Traktoleta Pierdoleta skins.armyhit themP20001734 ms–2.9°
2 1:18 aahit themFAMAS422 ms–2.6°
2 1:17 aakilled by themDesert Eagle766 ms766 ms51.4°
3 1:39 Traktoleta Pierdoleta skins.armyhit themMP7672 ms–3.0°
3 1:32 Noreplyhit themMP7688 ms–21.7°
3 1:31 Diawangkilled by themAK-47406 ms906 ms8.5°
3 1:31 Diawanghit themMP7609 ms–52.2°
5 1:05 Traktoleta Pierdoleta skins.armykilled themM4A4391 ms875 ms0.6°
5 1:02 Diawangkilled themM4A4531 ms1375 ms7.0°
6 1:31 Noreplyhit themM4A4406 ms–1.1°
6 1:31 Noreplykilled by themAK-47484 ms578 ms9.2°
8 1:33 Diawanghit by themMAC-10359 ms–4.2°
8 1:33 Diawangkilled themM4A1-S375 ms875 ms5.6°
8 0:37 электрикkilled themM4A1-S703 ms1000 ms1.9°
9 0:47 Diawangkilled themAK-47438 ms797 ms1.3°
10 1:38 Diawangkilled by themAK-47281 ms578 ms8.0°
10 1:37 Diawanghit themAK-47438 ms–5.3°
11 1:39 Diawangkilled by themAK-471781 ms1984 ms11.0°
11 1:39 Diawanghit themM4A41859 ms–3.8°
12 1:26 Noreplykilled themAWP391 ms391 ms4.6°
13 1:46 электрикhit themGlock-18766 ms–4.7°
13 1:45 электрикkilled by themUSP-S94 ms516 ms0.6°
14 1:41 Traktoleta Pierdoleta skins.armykilled themGlock-18547 ms1000 ms10.1°
14 1:36 электрикhit themGlock-18312 ms–0.8°
14 1:34 Diawanghit themGlock-18922 ms–3.7°
14 1:33 электрикkilled by themAWP297 ms297 ms1.5°
15 1:32 aakilled by themM4A1-S484 ms672 ms1.0°
16 1:27 Diawanghit by themAK-47469 ms–0.5°
16 1:24 Diawangkilled themP250641 ms641 ms5.4°
16 1:18 Traktoleta Pierdoleta skins.armykilled by themAWP328 ms328 ms7.5°
17 1:38 Diawangkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 Diawanghit by themM4A4453 ms–5.8°
17 1:29 электрикkilled themAK-47938 ms1344 ms3.2°

Shots

You fired 14 of your 34 first shots too soon: 10 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:19 Traktoleta Pierdoleta skins.armyUSP-S886aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 50%
1 0:18 Traktoleta Pierdoleta skins.armyUSP-S839fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 43%
1 0:17 Traktoleta Pierdoleta skins.armyUSP-S838aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6cut short (a death, a reload)15% / 53%
2 1:18 aaFAMAS946fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
2 1:17 NoreplyFAMAS1163fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
3 1:39 Traktoleta Pierdoleta skins.armyMP7509aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 63%
3 1:38 Traktoleta Pierdoleta skins.armyMP7503aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/731% / 60%
3 1:32 NoreplyMP7587fine - pros would have fired it too1/859% / 60%
3 1:31 DiawangMP7343fine - pros would have fired it too2/4cut short (a death, a reload)29% / 48%
5 1:05 Traktoleta Pierdoleta skins.armyM4A4802fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
5 1:05 Traktoleta Pierdoleta skins.armyM4A4780fine - pros would have fired it too3/4killed them66% / 66%
5 1:02 DiawangM4A41021fired while moving (135 u/s), too fast to be accurate - stop first1/24% / 45%
6 1:31 NoreplyM4A4714fired while moving (107 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)18% / 52%
8 1:33 DiawangM4A1-S397aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/10killed them26% / 64%
8 0:38 электрикM4A1-S1284aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 48%
8 0:38 электрикM4A1-S1284fine - pros would have fired it too3/8killed them27% / 45%
9 0:48 DiawangAK-47843fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 53%
9 0:47 DiawangAK-47834fine - pros would have fired it too1/3killed them43% / 50%
10 1:38 DiawangAK-47350fine - pros would have fired it too0/237% / 60%
10 1:38 DiawangAK-47324fired while moving (118 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)41% / 70%
11 1:40 DiawangM4A1-S692fine - pros would have fired it too0/940% / 48%
11 1:39 DiawangM4A1-S644fine - pros would have fired it too1/5cut short (a death, a reload)39% / 51%
12 1:26 NoreplyAWP275fine - pros would have fired it too1/1killed them61% / 72%
13 1:47 электрикGlock-181498fired while moving (138 u/s), too fast to be accurate - stop first1/629% / 38%
14 1:41 Traktoleta Pierdoleta skins.armyGlock-18800fine - pros would have fired it too4/8killed them61% / 62%
14 1:36 электрикGlock-18942fine - pros would have fired it too1/254% / 54%
14 1:34 DiawangGlock-18717fine - pros would have fired it too2/7cut short (a death, a reload)53% / 53%
15 1:32 aaAK-471123fine - pros would have fired it too0/2cut short (a death, a reload)74% / 74%
16 1:28 DiawangP2501464aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/28% / 48%
16 1:24 DiawangP2501430aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3killed them7% / 34%
17 1:38 DiawangAK-471370fine - pros would have fired it too2/734% / 51%
17 1:37 DiawangAK-471368aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/4killed them1% / 50%
17 1:30 электрикAK-471099too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 45%
17 1:29 электрикAK-471101fine - pros would have fired it too4/5killed them50% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.