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Mirage, won 13-4 · Sun 01 Nov, 23:05

żylasty syryjskiDistinguished Master Guardian

The match

Aim

328 msTTD328 msTTK1.6°Crosshair↓50%1st bullet62%Spray20%Head82%Counter-strafe

Scoreboard

113ADR82%KAST

Positioning

Shots

9/28Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS2850%
Glock-181513%
AWP1377%
USP-S1050%
AK-47933%
SSG 081100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/833 bomb 0:40 3 kills (FAMAS ×3), 2 headshots, in 10.9 s CT6.9
19/8311 1:26 2 kills (AWP ×2), in 40.6 s CT1.8
20/8310 1:22 2 kills (AWP ×2), in 12.1 s CT1.7
28/839 1:48 1 kill (AWP) CT1.0
29/8312 1:45 1 kill (AWP) CT1.0
31/8316 bomb 0:28 1 kill (AWP), 1 headshot T1.0
32/8317 1:48 1 kill (AWP) T1.0
43/837 1:35 2 kills (AWP ×2), 1 headshot, in 18.9 s CT0.7
47/835 0:58 2 kills (AWP ×2), a wallbang, in 34.8 s CT0.5
57/831 1:45 1 kill (USP-S), 1 through smoke, 1 headshot CT0.0
65/832 1:43 2 kills (FAMAS ×2), all headshots, in 30.1 s CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:29 1v3 after the plant CT · 46 HP · Shoplost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:29 goodblinded aa 3.0 s (0.5 s white); blinded Vanila 4.5 s holding Snipers Nest - safe Agnostic peeked aa 2.4 s after the pop - too early - the enemy had recovered; hit them first
12 1:30 hurt the teambarely blinded Noreply 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:23 punishedkilled by Traktoleta Pierdoleta skins.army 1.5 s after throwing a flash at Shop, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 218 units away
12 1:31 exposeda flash at Connector - seen by 1 enemy for 0.8 s, the nearest 360 units away; a running throw
17 1:34 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 713 units away, thrown in the open; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 26 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:38 NoreplyShoppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:34 NoreplyBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:39 tradeBerciK was killed 609 units away: not traded within 5 s (pros: 2,031 ms)
1 0:19 holdheld with FalcoN ™, 493 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after FalcoN ™)
3 1:31 tradeFalcoN ™ was killed 915 units away: not traded within 5 s (pros: 2,031 ms)
3 1:31 holdheld with Agnostic, 384 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Agnostic)
3 1:28 tradeAgnostic was killed 245 units away: you traded in 3,906 ms (pros: 969 ms)
5 1:03 tradeAgnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradeAgnostic was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
8 1:15 tradeBerciK was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 holdheld with Vanila, 1051 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:23 holdheld with BerciK, 770 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BerciK)
10 1:13 tradeAgnostic was killed 530 units away: you traded in 2,625 ms (pros: 2,031 ms)
12 1:47 tradeBerciK was killed 474 units away: you traded in 1,750 ms (pros: 1,641 ms)
13 1:45 tradeFalcoN ™ was killed 502 units away: not traded within 5 s (pros: 625 ms)
15 1:37 tradeAgnostic was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 tradeBerciK was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
15 1:34 tradeVanila was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
16 1:42 tradeBerciK was killed 139 units away: not traded within 5 s (pros: 969 ms)
16 1:18 tradeFalcoN ™ was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
16 0:55 tradeVanila was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
17 1:32 peek togetherpeeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone
17 1:31 tradeVanila was killed 724 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 электрикhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:45 электрикkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 0:46 Noreplyhit themP2000609 ms–0.2°
1 0:45 Noreplyhit by themGlock-181078 ms–0.4°
1 0:15 Traktoleta Pierdoleta skins.armykilled by themGlock-18234 ms438 ms7.8°
2 1:43 Diawangkilled themFAMAS438 ms438 ms5.5°
2 1:13 Noreplykilled themFAMAS406 ms500 ms4.0°
3 1:30 aahit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:40 Diawangkilled themFAMAS328 ms609 ms1.0°
3 bomb 0:40 Diawanghit by themAK-47438 ms–3.5°
3 bomb 0:37 Noreplykilled themFAMAS344 ms625 ms1.5°
3 bomb 0:29 aakilled themFAMAS297 ms391 ms1.3°
3 bomb 0:23 Traktoleta Pierdoleta skins.armykilled by themMP7266 ms984 ms8.6°
4 1:40 Noreplykilled by themAK-471188 ms1188 ms15.2°
5 1:39 Traktoleta Pierdoleta skins.armyhit by themDesert Eagle203 ms–0.3°
5 1:38 aahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 0:58 электрикkilled themAWP266 ms266 ms2.3°
5 0:24 aakilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 электрикkilled by themAWP234 ms234 ms1.0°
7 1:35 электрикkilled themAWP312 ms312 ms0.4°
7 1:16 Noreplykilled themAWP78 ms78 ms0.1°
9 1:48 Traktoleta Pierdoleta skins.armykilled themAWP328 ms328 ms0.6°
10 1:22 Noreplykilled themAWP453 ms453 ms6.2°
10 1:10 электрикkilled themAWP328 ms328 ms1.1°
11 1:26 Traktoleta Pierdoleta skins.armykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 0:45 aakilled themAWP312 ms312 ms3.3°
12 1:45 Diawangkilled themAWP547 ms547 ms3.7°
12 1:28 Noreplykilled by themAK-471547 ms1547 ms49.2°
13 1:39 Diawanghit themGlock-18453 ms–30.0°
13 1:38 Diawangkilled by themUSP-S1234 ms2078 ms7.9°
14 1:34 Noreplykilled by themM4A1-S406 ms406 ms4.2°
15 1:33 Diawangkilled by themXM1014469 ms1516 ms2.2°
15 1:32 Diawanghit themAK-471062 ms–26.4°
16 1:25 Diawanghit themSSG 08234 ms–1.7°
16 0:52 Noreplyhit themDesert Eagle1047 ms–5.4°
16 0:43 Noreplyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:28 Noreplykilled themAWP328 ms328 ms0.4°
17 1:48 aakilled themAWP312 ms312 ms1.2°
17 1:31 электрикkilled by themDesert Eagle375 ms375 ms0.9°

Shots

You fired 9 of your 28 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 52% chance to hit; stopped, with your crosshair on them, 65%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 0:48 NoreplyUSP-S1151fine - pros would have fired it too0/166% / 66%
1 0:47 NoreplyUSP-S1151fine - pros would have fired it too5/10cut short (a death, a reload)45% / 48%
2 1:43 DiawangFAMAS1092fired while moving (134 u/s), too fast to be accurate - stop first1/4killed them42% / 78%
2 1:13 NoreplyFAMAS1093fine - pros would have fired it too2/6killed them60% / 60%
3 1:30 aaFAMAS1299fine - pros would have fired it too3/529% / 50%
3 bomb 0:40 DiawangFAMAS696fired while moving (110 u/s), too fast to be accurate - stop first2/6killed them9% / 48%
3 bomb 0:38 NoreplyFAMAS563fine - pros would have fired it too4/5killed them60% / 60%
3 bomb 0:29 aaFAMAS879fine - pros would have fired it too2/4killed them58% / 58%
4 1:41 NoreplyFAMAS1135fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
4 1:40 NoreplyFAMAS1121aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)6% / 54%
5 0:58 электрикAWP1241fine - pros would have fired it too1/1killed them91% / 91%
7 1:47 электрикAWP1459fine - pros would have fired it too0/171% / 71%
7 1:44 электрикAWP799aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/147% / 78%
7 1:35 электрикAWP1405fine - pros would have fired it too1/1killed them70% / 70%
7 1:16 NoreplyAWP1159fine - pros would have fired it too1/1killed them87% / 87%
9 1:48 Traktoleta Pierdoleta skins.armyAWP1039fine - pros would have fired it too1/1killed them70% / 70%
10 1:22 NoreplyAWP1529fine - pros would have fired it too1/1killed them72% / 72%
10 1:10 электрикAWP990fine - pros would have fired it too1/1killed them91% / 91%
11 0:45 aaAWP536fine - pros would have fired it too1/1killed them69% / 77%
12 1:45 DiawangAWP1113fine - pros would have fired it too1/1killed them86% / 86%
13 1:39 DiawangGlock-18290fired while moving (238 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)10% / 56%
14 1:37 NoreplyGlock-18781fired while moving (210 u/s), too fast to be accurate - stop first0/228% / 44%
14 1:34 DiawangGlock-18958fired while moving (219 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)34% / 43%
15 1:33 DiawangAK-47269aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
15 1:33 DiawangAK-47297too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target3/8cut short (a death, a reload)17% / 50%
16 0:52 NoreplyDesert Eagle1431fine - pros would have fired it too1/265% / 65%
16 bomb 0:28 NoreplyAWP1560fine - pros would have fired it too1/1killed them58% / 60%
17 1:48 aaAWP1345fine - pros would have fired it too1/1killed them68% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.