Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 28 | 50% |
| Glock-18 | 15 | 13% |
| AWP | 13 | 77% |
| USP-S | 10 | 50% |
| AK-47 | 9 | 33% |
| SSG 08 | 1 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/83 | 3 bomb 0:40 | 3 kills (FAMAS ×3), 2 headshots, in 10.9 s CT | 6.9 |
| 19/83 | 11 1:26 | 2 kills (AWP ×2), in 40.6 s CT | 1.8 |
| 20/83 | 10 1:22 | 2 kills (AWP ×2), in 12.1 s CT | 1.7 |
| 28/83 | 9 1:48 | 1 kill (AWP) CT | 1.0 |
| 29/83 | 12 1:45 | 1 kill (AWP) CT | 1.0 |
| 31/83 | 16 bomb 0:28 | 1 kill (AWP), 1 headshot T | 1.0 |
| 32/83 | 17 1:48 | 1 kill (AWP) T | 1.0 |
| 43/83 | 7 1:35 | 2 kills (AWP ×2), 1 headshot, in 18.9 s CT | 0.7 |
| 47/83 | 5 0:58 | 2 kills (AWP ×2), a wallbang, in 34.8 s CT | 0.5 |
| 57/83 | 1 1:45 | 1 kill (USP-S), 1 through smoke, 1 headshot CT | 0.0 |
| 65/83 | 2 1:43 | 2 kills (FAMAS ×2), all headshots, in 30.1 s CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:29 | 1v3 after the plant CT · 46 HP · Shop | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:29 | good | blinded aa 3.0 s (0.5 s white); blinded Vanila 4.5 s holding Snipers Nest - safe Agnostic peeked aa 2.4 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:30 | hurt the team | barely blinded Noreply 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
Throws
20 grenades: 17 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:23 | punished | killed by Traktoleta Pierdoleta skins.army 1.5 s after throwing a flash at Shop, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 218 units away |
| 12 1:31 | exposed | a flash at Connector - seen by 1 enemy for 0.8 s, the nearest 360 units away; a running throw |
| 17 1:34 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 713 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:38 | Shop | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:34 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:39 | trade | BerciK was killed 609 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 0:19 | hold | held with FalcoN ™, 493 units and 25° apart as the enemy saw you: a real crossfire (the enemy saw you 1,094 ms after FalcoN ™) |
| 3 1:31 | trade | FalcoN ™ was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:31 | hold | held with Agnostic, 384 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before Agnostic) |
| 3 1:28 | trade | Agnostic was killed 245 units away: you traded in 3,906 ms (pros: 969 ms) |
| 5 1:03 | trade | Agnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | Agnostic was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:15 | trade | BerciK was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | hold | held with Vanila, 1051 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:23 | hold | held with BerciK, 770 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BerciK) |
| 10 1:13 | trade | Agnostic was killed 530 units away: you traded in 2,625 ms (pros: 2,031 ms) |
| 12 1:47 | trade | BerciK was killed 474 units away: you traded in 1,750 ms (pros: 1,641 ms) |
| 13 1:45 | trade | FalcoN ™ was killed 502 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:37 | trade | Agnostic was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | BerciK was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:34 | trade | Vanila was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:42 | trade | BerciK was killed 139 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:18 | trade | FalcoN ™ was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:55 | trade | Vanila was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | peek together | peeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone |
| 17 1:31 | trade | Vanila was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:45 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 0:46 | hit them | P2000 | 609 ms | – | 0.2° | ||
| 1 0:45 | hit by them | Glock-18 | 1078 ms | – | 0.4° | ||
| 1 0:15 | killed by them | Glock-18 | 234 ms | 438 ms | 7.8° | ||
| 2 1:43 | killed them | FAMAS | 438 ms | 438 ms | 5.5° | ||
| 2 1:13 | killed them | FAMAS | 406 ms | 500 ms | 4.0° | ||
| 3 1:30 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:40 | killed them | FAMAS | 328 ms | 609 ms | 1.0° | ||
| 3 bomb 0:40 | hit by them | AK-47 | 438 ms | – | 3.5° | ||
| 3 bomb 0:37 | killed them | FAMAS | 344 ms | 625 ms | 1.5° | ||
| 3 bomb 0:29 | killed them | FAMAS | 297 ms | 391 ms | 1.3° | ||
| 3 bomb 0:23 | killed by them | MP7 | 266 ms | 984 ms | 8.6° | ||
| 4 1:40 | killed by them | AK-47 | 1188 ms | 1188 ms | 15.2° | ||
| 5 1:39 | hit by them | Desert Eagle | 203 ms | – | 0.3° | ||
| 5 1:38 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:58 | killed them | AWP | 266 ms | 266 ms | 2.3° | ||
| 5 0:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | killed by them | AWP | 234 ms | 234 ms | 1.0° | ||
| 7 1:35 | killed them | AWP | 312 ms | 312 ms | 0.4° | ||
| 7 1:16 | killed them | AWP | 78 ms | 78 ms | 0.1° | ||
| 9 1:48 | killed them | AWP | 328 ms | 328 ms | 0.6° | ||
| 10 1:22 | killed them | AWP | 453 ms | 453 ms | 6.2° | ||
| 10 1:10 | killed them | AWP | 328 ms | 328 ms | 1.1° | ||
| 11 1:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:45 | killed them | AWP | 312 ms | 312 ms | 3.3° | ||
| 12 1:45 | killed them | AWP | 547 ms | 547 ms | 3.7° | ||
| 12 1:28 | killed by them | AK-47 | 1547 ms | 1547 ms | 49.2° | ||
| 13 1:39 | hit them | Glock-18 | 453 ms | – | 30.0° | ||
| 13 1:38 | killed by them | USP-S | 1234 ms | 2078 ms | 7.9° | ||
| 14 1:34 | killed by them | M4A1-S | 406 ms | 406 ms | 4.2° | ||
| 15 1:33 | killed by them | XM1014 | 469 ms | 1516 ms | 2.2° | ||
| 15 1:32 | hit them | AK-47 | 1062 ms | – | 26.4° | ||
| 16 1:25 | hit them | SSG 08 | 234 ms | – | 1.7° | ||
| 16 0:52 | hit them | Desert Eagle | 1047 ms | – | 5.4° | ||
| 16 0:43 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:28 | killed them | AWP | 328 ms | 328 ms | 0.4° | ||
| 17 1:48 | killed them | AWP | 312 ms | 312 ms | 1.2° | ||
| 17 1:31 | killed by them | Desert Eagle | 375 ms | 375 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 0:48 | USP-S | 1151 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 1 0:47 | USP-S | 1151 | fine - pros would have fired it too | 5/10 | cut short (a death, a reload) | 45% / 48% | |
| 2 1:43 | FAMAS | 1092 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/4 | killed them | 42% / 78% | |
| 2 1:13 | FAMAS | 1093 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 3 1:30 | FAMAS | 1299 | fine - pros would have fired it too | 3/5 | 29% / 50% | ||
| 3 bomb 0:40 | FAMAS | 696 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/6 | killed them | 9% / 48% | |
| 3 bomb 0:38 | FAMAS | 563 | fine - pros would have fired it too | 4/5 | killed them | 60% / 60% | |
| 3 bomb 0:29 | FAMAS | 879 | fine - pros would have fired it too | 2/4 | killed them | 58% / 58% | |
| 4 1:41 | FAMAS | 1135 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 4 1:40 | FAMAS | 1121 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 6% / 54% | |
| 5 0:58 | AWP | 1241 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 7 1:47 | AWP | 1459 | fine - pros would have fired it too | 0/1 | 71% / 71% | ||
| 7 1:44 | AWP | 799 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 47% / 78% | ||
| 7 1:35 | AWP | 1405 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 7 1:16 | AWP | 1159 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 9 1:48 | AWP | 1039 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 10 1:22 | AWP | 1529 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 10 1:10 | AWP | 990 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 11 0:45 | AWP | 536 | fine - pros would have fired it too | 1/1 | killed them | 69% / 77% | |
| 12 1:45 | AWP | 1113 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 13 1:39 | Glock-18 | 290 | fired while moving (238 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 10% / 56% | |
| 14 1:37 | Glock-18 | 781 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/2 | 28% / 44% | ||
| 14 1:34 | Glock-18 | 958 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 34% / 43% | |
| 15 1:33 | AK-47 | 269 | aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 15 1:33 | AK-47 | 297 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 3/8 | cut short (a death, a reload) | 17% / 50% | |
| 16 0:52 | Desert Eagle | 1431 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 16 bomb 0:28 | AWP | 1560 | fine - pros would have fired it too | 1/1 | killed them | 58% / 60% | |
| 17 1:48 | AWP | 1345 | fine - pros would have fired it too | 1/1 | killed them | 68% / 70% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
