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Mirage, lost 4-13 · Sun 01 Nov, 23:05

электрикDistinguished Master Guardian

The match

Aim

375 msTTD406 msTTK0.9°Crosshair↓18%1st bullet–Spray43%Head91%Counter-strafe

Scoreboard

62ADR53%KAST

Positioning

Shots

8/22Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471436%
USP-S1020%
AWP838%
Desert Eagle520%
Tec-930%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/8314 1:33 2 kills (AWP ×2), a wallbang, in 8.3 s CT2.5
22/833 1:37 2 kills (AK-47 ×2), all headshots, in 23.7 s T1.6
24/8317 1:31 1 kill (Deagle), 1 headshot CT1.5
26/836 1:40 1 kill (AWP) T1.0
41/838 1:15 1 kill (AWP) T0.7
44/8316 1:42 1 kill (AWP) CT0.6
56/8313 1:45 2 kills (USP-S ×2), all headshots, in 10 s CT0.0
63/8310 1:13 1 kill (AK-47), 1 headshot T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:12 1v3 before the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other
8 1:15 1v4 before the plant T · 86 HP · Top Midlost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:41 wastedno enemy blinded for long; blinded themselves 2.5 s on the move through Back Alley - safe
4 1:48 goodblinded żylasty syryjski 3.5 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:48 punishedkilled by BerciK with an HE in hand at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1436 units away

Positioning

In 2 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 14 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:07 BerciKBombsite Acover not used: 64 units away, they'd have seen only your headdied
13 1:44 AgnosticSnipers Nestpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 tradeDiawang was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:40 tradeDiawang was killed 890 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 tradeDiawang was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeNoreply was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
4 1:13 holdheld with aa, 489 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:12 tradeaa was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
5 1:03 holdheld with aa, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after aa)
6 1:45 tradeDiawang was killed 206 units away: not traded within 5 s (pros: 969 ms)
6 1:43 tradeaa was killed 182 units away: not traded within 5 s (pros: 969 ms)
8 1:15 holdheld with aa, 800 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before aa)
8 1:15 tradeaa was killed 751 units away: you traded in 31 ms (pros: 625 ms)
12 1:49 peek togetherpeeked the same enemy as Diawang, 359 ms before them - early - you went first, alone
13 1:36 tradeDiawang was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 holdheld with Traktoleta Pierdoleta skins.army, 229 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:40 line of firestood in Traktoleta Pierdoleta skins.army's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:37 tradeDiawang was killed 993 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 żylasty syryjskihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:45 żylasty syryjskikilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 BerciKkilled by themM4A4859 ms1125 ms36.9°
3 1:37 Vanilahit by themM4A494 ms–0.4°
3 1:37 Vanilakilled themAK-47422 ms719 ms2.0°
3 bomb 0:29 BerciKkilled themAK-47406 ms406 ms1.9°
4 1:07 BerciKkilled by themFive-SeveN219 ms422 ms2.7°
5 1:03 Agnostichit by themM4A4391 ms–2.1°
5 0:58 żylasty syryjskikilled by themAWP266 ms266 ms2.3°
6 1:40 żylasty syryjskikilled themAWP234 ms234 ms1.0°
6 1:11 Vanilakilled by themM4A1-S562 ms562 ms1.2°
7 1:35 żylasty syryjskikilled by themAWP312 ms312 ms0.4°
8 1:15 BerciKkilled themAWP500 ms500 ms0.6°
8 0:37 FalcoN ™killed by themM4A1-S703 ms1000 ms1.9°
9 1:40 Vanilakilled by themAWP297 ms297 ms1.4°
10 1:13 Agnostichit by themM4A4422 ms–4.1°
10 1:13 Agnostickilled themAK-47484 ms484 ms0.6°
10 1:10 żylasty syryjskikilled by themAWP328 ms328 ms1.1°
11 1:46 Vanilakilled by themM4A1-S875 ms1078 ms1.8°
12 1:48 BerciKkilled by themAK-47344 ms609 ms0.4°
13 1:46 FalcoN ™hit by themGlock-18766 ms–4.7°
13 1:45 FalcoN ™killed themUSP-S94 ms516 ms0.6°
13 1:43 Agnostichit by themGlock-181188 ms–5.4°
13 1:35 Agnostickilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 FalcoN ™hit by themGlock-18312 ms–0.8°
14 1:33 FalcoN ™killed themAWP297 ms297 ms1.5°
14 bomb 0:37 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:42 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 BerciKhit by themSSG 08219 ms–0.4°
16 1:42 BerciKkilled themAWP328 ms328 ms0.7°
17 1:31 żylasty syryjskikilled themDesert Eagle375 ms375 ms0.9°
17 1:29 FalcoN ™killed by themAK-47938 ms1344 ms3.2°

Shots

You fired 8 of your 22 first shots too soon: 7 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:32 BerciKTec-9761fine - pros would have fired it too0/3cut short (a death, a reload)30% / 42%
3 1:39 VanilaAK-47759aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/420% / 46%
3 1:37 VanilaAK-47732aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/8killed them16% / 46%
3 bomb 0:29 BerciKAK-47204fired while moving (101 u/s), too fast to be accurate - stop first1/5killed them32% / 55%
4 1:28 VanilaAK-47900aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 58%
5 1:03 AgnosticDesert Eagle1325aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/21% / 34%
6 1:40 żylasty syryjskiAWP1351fine - pros would have fired it too1/1killed them91% / 91%
7 1:47 żylasty syryjskiDesert Eagle1459fine - pros would have fired it too0/120% / 32%
8 1:49 BerciKAWP1419fine - pros would have fired it too0/149% / 61%
8 1:19 BerciKAWP1615aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first0/12% / 76%
8 1:15 BerciKAWP1567fine - pros would have fired it too1/1killed them78% / 78%
8 0:37 FalcoN ™AWP1284fine - pros would have fired it too0/1cut short (a death, a reload)59% / 69%
10 1:13 AgnosticAK-47666fine - pros would have fired it too1/4killed them60% / 60%
11 1:46 VanilaDesert Eagle788fine - pros would have fired it too0/2cut short (a death, a reload)35% / 50%
12 1:48 BerciKAWP1440fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
13 1:47 FalcoN ™USP-S1496aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/58% / 49%
13 1:45 FalcoN ™USP-S1504fine - pros would have fired it too1/143% / 43%
13 1:45 FalcoN ™USP-S1525fine - pros would have fired it too1/1killed them52% / 52%
13 1:44 AgnosticUSP-S1222aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/46% / 46%
14 1:36 FalcoN ™AWP940fine - pros would have fired it too1/2killed them85% / 85%
16 1:42 BerciKAWP1596fine - pros would have fired it too1/2killed them74% / 77%
17 1:31 żylasty syryjskiDesert Eagle298fine - pros would have fired it too1/1killed them70% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.