Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 14 | 36% |
| USP-S | 10 | 20% |
| AWP | 8 | 38% |
| Desert Eagle | 5 | 20% |
| Tec-9 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/83 | 14 1:33 | 2 kills (AWP ×2), a wallbang, in 8.3 s CT | 2.5 |
| 22/83 | 3 1:37 | 2 kills (AK-47 ×2), all headshots, in 23.7 s T | 1.6 |
| 24/83 | 17 1:31 | 1 kill (Deagle), 1 headshot CT | 1.5 |
| 26/83 | 6 1:40 | 1 kill (AWP) T | 1.0 |
| 41/83 | 8 1:15 | 1 kill (AWP) T | 0.7 |
| 44/83 | 16 1:42 | 1 kill (AWP) CT | 0.6 |
| 56/83 | 13 1:45 | 2 kills (USP-S ×2), all headshots, in 10 s CT | 0.0 |
| 63/83 | 10 1:13 | 1 kill (AK-47), 1 headshot T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:12 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 8 1:15 | 1v4 before the plant T · 86 HP · Top Mid | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:41 | wasted | no enemy blinded for long; blinded themselves 2.5 s on the move through Back Alley - safe |
| 4 1:48 | good | blinded żylasty syryjski 3.5 s (0.8 s white) |
Throws
8 grenades: 7 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:48 | punished | killed by BerciK with an HE in hand at Palace Alley - seen by 1 enemy for 0.1 s, the nearest 1436 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:07 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | died | ||
| 13 1:44 | Snipers Nest | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | Diawang was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:40 | trade | Diawang was killed 890 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | trade | Diawang was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | Noreply was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:13 | hold | held with aa, 489 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:12 | trade | aa was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:03 | hold | held with aa, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after aa) |
| 6 1:45 | trade | Diawang was killed 206 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:43 | trade | aa was killed 182 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:15 | hold | held with aa, 800 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before aa) |
| 8 1:15 | trade | aa was killed 751 units away: you traded in 31 ms (pros: 625 ms) |
| 12 1:49 | peek together | peeked the same enemy as Diawang, 359 ms before them - early - you went first, alone |
| 13 1:36 | trade | Diawang was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | hold | held with Traktoleta Pierdoleta skins.army, 229 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:40 | line of fire | stood in Traktoleta Pierdoleta skins.army's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:37 | trade | Diawang was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:45 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | killed by them | M4A4 | 859 ms | 1125 ms | 36.9° | ||
| 3 1:37 | hit by them | M4A4 | 94 ms | – | 0.4° | ||
| 3 1:37 | killed them | AK-47 | 422 ms | 719 ms | 2.0° | ||
| 3 bomb 0:29 | killed them | AK-47 | 406 ms | 406 ms | 1.9° | ||
| 4 1:07 | killed by them | Five-SeveN | 219 ms | 422 ms | 2.7° | ||
| 5 1:03 | hit by them | M4A4 | 391 ms | – | 2.1° | ||
| 5 0:58 | killed by them | AWP | 266 ms | 266 ms | 2.3° | ||
| 6 1:40 | killed them | AWP | 234 ms | 234 ms | 1.0° | ||
| 6 1:11 | killed by them | M4A1-S | 562 ms | 562 ms | 1.2° | ||
| 7 1:35 | killed by them | AWP | 312 ms | 312 ms | 0.4° | ||
| 8 1:15 | killed them | AWP | 500 ms | 500 ms | 0.6° | ||
| 8 0:37 | killed by them | M4A1-S | 703 ms | 1000 ms | 1.9° | ||
| 9 1:40 | killed by them | AWP | 297 ms | 297 ms | 1.4° | ||
| 10 1:13 | hit by them | M4A4 | 422 ms | – | 4.1° | ||
| 10 1:13 | killed them | AK-47 | 484 ms | 484 ms | 0.6° | ||
| 10 1:10 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 11 1:46 | killed by them | M4A1-S | 875 ms | 1078 ms | 1.8° | ||
| 12 1:48 | killed by them | AK-47 | 344 ms | 609 ms | 0.4° | ||
| 13 1:46 | hit by them | Glock-18 | 766 ms | – | 4.7° | ||
| 13 1:45 | killed them | USP-S | 94 ms | 516 ms | 0.6° | ||
| 13 1:43 | hit by them | Glock-18 | 1188 ms | – | 5.4° | ||
| 13 1:35 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | hit by them | Glock-18 | 312 ms | – | 0.8° | ||
| 14 1:33 | killed them | AWP | 297 ms | 297 ms | 1.5° | ||
| 14 bomb 0:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:42 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit by them | SSG 08 | 219 ms | – | 0.4° | ||
| 16 1:42 | killed them | AWP | 328 ms | 328 ms | 0.7° | ||
| 17 1:31 | killed them | Desert Eagle | 375 ms | 375 ms | 0.9° | ||
| 17 1:29 | killed by them | AK-47 | 938 ms | 1344 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:32 | Tec-9 | 761 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 30% / 42% | |
| 3 1:39 | AK-47 | 759 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 20% / 46% | ||
| 3 1:37 | AK-47 | 732 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/8 | killed them | 16% / 46% | |
| 3 bomb 0:29 | AK-47 | 204 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/5 | killed them | 32% / 55% | |
| 4 1:28 | AK-47 | 900 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 58% | |
| 5 1:03 | Desert Eagle | 1325 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 1% / 34% | ||
| 6 1:40 | AWP | 1351 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 7 1:47 | Desert Eagle | 1459 | fine - pros would have fired it too | 0/1 | 20% / 32% | ||
| 8 1:49 | AWP | 1419 | fine - pros would have fired it too | 0/1 | 49% / 61% | ||
| 8 1:19 | AWP | 1615 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 0/1 | 2% / 76% | ||
| 8 1:15 | AWP | 1567 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 8 0:37 | AWP | 1284 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 69% | |
| 10 1:13 | AK-47 | 666 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 11 1:46 | Desert Eagle | 788 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 50% | |
| 12 1:48 | AWP | 1440 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 13 1:47 | USP-S | 1496 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/5 | 8% / 49% | ||
| 13 1:45 | USP-S | 1504 | fine - pros would have fired it too | 1/1 | 43% / 43% | ||
| 13 1:45 | USP-S | 1525 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 13 1:44 | USP-S | 1222 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | 6% / 46% | ||
| 14 1:36 | AWP | 940 | fine - pros would have fired it too | 1/2 | killed them | 85% / 85% | |
| 16 1:42 | AWP | 1596 | fine - pros would have fired it too | 1/2 | killed them | 74% / 77% | |
| 17 1:31 | Desert Eagle | 298 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
