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Mirage, won 13-4 · Sun 01 Nov, 23:05

BerciKMaster Guardian Elite

The match

Aim

336 msTTD562 msTTK2.4°Crosshair↓23%1st bullet54%Spray13%Head54%Counter-strafe

Scoreboard

70ADR88%KAST

Positioning

Shots

16/35Rushed↓8/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2241%
AK-472040%
M4A41331%
USP-S1118%
Glock-181030%
Five-SeveN2100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8315 1:42 1 kill (AK-47), 1 through smoke T3.0
35/8311 1:32 1 kill (M4A4) CT0.9
38/839 0:29 1 kill (AK-47) CT0.9
54/834 1:06 1 kill (Five-SeveN) CT0.2
58/836 1:44 1 kill (M4A1-S) CT0.0
72/832 1:32 1 kill (M4A4), 1 headshot CT-0.6
74/838 1:15 1 kill (M4A1-S) CT-0.8
76/8312 1:48 1 kill (AK-47), 1 headshot CT-1.0
81/8314 bomb 0:29 1 kill (M4A1-S) T-2.6
82/8313 1:36 1 kill (Glock) T-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:24 1v4 before the plant T · 27 HP · Ladderlost - died in the first fight · saw each other
14 bomb 0:37 1v4 after the plant T · 100 HP · Bombsite Alost - died with two or more on them at once, after 1 kill · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:33 wastedno enemy blinded for long
1 1:32 wastedno enemy blinded for long; blinded Vanila 3.8 s on the move through Bombsite A - safe
6 1:29 goodblinded электрик 4.1 s (1.3 s white)
8 1:25 wastedno enemy blinded for long
10 1:16 weakbarely blinded электрик 2.0 s (0.2 s white); blinded Agnostic 3.6 s holding Bombsite B - safe
11 1:11 wastedno enemy blinded for long
11 1:00 wastedno enemy blinded for long
13 1:43 goodblinded Noreply 5.0 s (2.2 s white); blinded żylasty syryjski 4.2 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:08 exposedan HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1740 units away; a running throw
13 1:34 punishedhit by Traktoleta Pierdoleta skins.army with an HE out at Catwalk, 1.1 s before the throw - seen by 1 enemy for 0.6 s, the nearest 514 units away

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 5 of your 15 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:37 DiawangCatwalkpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:35 Traktoleta Pierdoleta skins.armyCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 0:47 holdheld with żylasty syryjski, 640 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:41 holdheld with żylasty syryjski, 800 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:40 tradeżylasty syryjski was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradeAgnostic was killed 601 units away: not traded within 5 s (pros: 625 ms)
10 1:23 holdheld with żylasty syryjski, 770 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after żylasty syryjski)
13 1:45 tradeFalcoN ™ was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
13 1:37 tradeżylasty syryjski was killed 253 units away: you traded in 984 ms (pros: 625 ms)
13 1:35 tradeAgnostic was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 tradeżylasty syryjski was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
14 1:33 tradeFalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:37 tradeAgnostic was killed 287 units away: not traded within 5 s (pros: 1,641 ms)
15 1:37 tradeAgnostic was killed 366 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 aahit by themGlock-18938 ms–1.8°
1 0:40 aahit themP2000500 ms–1.5°
1 0:39 aakilled by themGlock-181312 ms1312 ms22.6°
2 1:32 электрикkilled themM4A4859 ms1125 ms36.9°
3 bomb 0:29 электрикkilled by themAK-47406 ms406 ms1.9°
4 1:07 электрикkilled themFive-SeveN219 ms422 ms2.7°
5 0:34 aakilled by themDesert Eagle422 ms422 ms1.5°
6 1:44 Traktoleta Pierdoleta skins.armykilled themM4A1-S297 ms906 ms0.2°
6 1:06 Noreplykilled by themAK-47547 ms547 ms8.6°
8 1:20 aahit themM4A4578 ms–9.8°
8 1:20 aahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:15 aakilled themM4A1-S453 ms453 ms7.4°
8 1:15 электрикkilled by themAWP500 ms500 ms0.6°
9 0:48 Noreplyhit themM4A4250 ms–1.6°
9 0:46 Noreplyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:29 Noreplykilled themAK-47266 ms562 ms12.5°
9 0:08 aahit themAK-47578 ms–0.4°
9 0:07 aakilled by themAK-471906 ms1906 ms0.2°
11 1:32 Noreplykilled themM4A4281 ms375 ms0.9°
12 1:48 электрикkilled themAK-47344 ms609 ms0.4°
12 1:48 Diawangkilled by themAK-47250 ms1109 ms0.6°
13 1:37 Diawangkilled themGlock-18875 ms1047 ms2.1°
13 1:37 Noreplyhit by themP2000406 ms–4.8°
13 1:35 Traktoleta Pierdoleta skins.armyhit by themP2000516 ms–3.1°
13 1:22 Noreplykilled by themUSP-S328 ms328 ms0.3°
14 1:41 Traktoleta Pierdoleta skins.armyhit themGlock-18109 ms–47.5°
14 bomb 0:33 Diawanghit by themM4A4594 ms–8.5°
14 bomb 0:32 Diawanghit themM4A4516 ms–14.4°
14 bomb 0:29 Diawangkilled themM4A1-S328 ms328 ms6.2°
14 bomb 0:29 Noreplykilled by themM4A1-S859 ms953 ms0.9°
14 bomb 0:29 aahit by themM4A4469 ms–2.9°
15 1:42 электрикkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:38 Noreplykilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:38 Noreplyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 электрикhit themSSG 08219 ms–0.4°
16 1:42 электрикkilled by themAWP328 ms328 ms0.7°

Shots

You fired 16 of your 35 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:15 aaUSP-S686aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/215% / 43%
1 1:14 aaUSP-S690fine - pros would have fired it too0/150% / 50%
1 1:12 aaUSP-S678aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/34% / 52%
1 0:44 NoreplyUSP-S631fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
1 0:44 NoreplyUSP-S626fine - pros would have fired it too0/143% / 46%
1 0:41 aaUSP-S614fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
1 0:40 aaUSP-S624fine - pros would have fired it too2/3cut short (a death, a reload)41% / 42%
2 1:33 электрикM4A4752fired while moving (103 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 53%
2 1:32 электрикM4A4762fired while moving (90 u/s), too fast to be accurate - stop first2/9killed them25% / 55%
4 1:07 электрикFive-SeveN435fine - pros would have fired it too2/4killed them52% / 52%
5 0:34 aaAK-47860fired while moving (138 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 48%
6 1:44 Traktoleta Pierdoleta skins.armyM4A1-S587fired while moving (100 u/s), too fast to be accurate - stop first5/10killed them28% / 53%
8 1:49 электрикM4A1-S1422fine - pros would have fired it too0/62 bullets after pros would have stopped42% / 46%
8 1:20 aaM4A1-S632too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target2/616% / 57%
8 1:19 aaM4A1-S659aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first1/52% / 46%
8 1:15 aaM4A1-S818fired while moving (132 u/s), too fast to be accurate - stop first1/2killed them16% / 47%
9 0:48 NoreplyM4A4955fine - pros would have fired it too1/554% / 59%
9 0:29 NoreplyAK-47165fired while moving (124 u/s), too fast to be accurate - stop first3/7killed them60% / 73%
9 0:09 aaAK-471767fine - pros would have fired it too0/161% / 61%
9 0:08 aaAK-471751fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
9 0:08 aaAK-471749fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 43%
9 0:08 aaAK-471749fine - pros would have fired it too0/139% / 43%
9 0:08 aaAK-471749fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 49%
9 0:08 aaAK-471749fine - pros would have fired it too0/134% / 46%
9 0:07 aaAK-471749fine - pros would have fired it too0/134% / 43%
11 1:32 NoreplyM4A4499fired while moving (82 u/s), too fast to be accurate - stop first2/5killed them39% / 63%
12 1:49 электрикAK-471440fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
12 1:48 электрикAK-471440fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
12 1:48 электрикAK-471438fine - pros would have fired it too1/4killed them63% / 63%
12 1:47 DiawangAK-471129aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)19% / 48%
13 1:37 DiawangGlock-18324aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/8killed them13% / 56%
13 1:35 NoreplyGlock-181009fired while moving (118 u/s), too fast to be accurate - stop first0/33% / 41%
14 1:41 Traktoleta Pierdoleta skins.armyGlock-18145fine - pros would have fired it too1/4cut short (a death, a reload)56% / 58%
14 bomb 0:32 DiawangM4A1-S267fired while moving (186 u/s), too fast to be accurate - stop first1/541% / 54%
14 bomb 0:30 DiawangM4A1-S254aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6killed them16% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.