Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 41% |
| AK-47 | 20 | 40% |
| M4A4 | 13 | 31% |
| USP-S | 11 | 18% |
| Glock-18 | 10 | 30% |
| Five-SeveN | 2 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/83 | 15 1:42 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 35/83 | 11 1:32 | 1 kill (M4A4) CT | 0.9 |
| 38/83 | 9 0:29 | 1 kill (AK-47) CT | 0.9 |
| 54/83 | 4 1:06 | 1 kill (Five-SeveN) CT | 0.2 |
| 58/83 | 6 1:44 | 1 kill (M4A1-S) CT | 0.0 |
| 72/83 | 2 1:32 | 1 kill (M4A4), 1 headshot CT | -0.6 |
| 74/83 | 8 1:15 | 1 kill (M4A1-S) CT | -0.8 |
| 76/83 | 12 1:48 | 1 kill (AK-47), 1 headshot CT | -1.0 |
| 81/83 | 14 bomb 0:29 | 1 kill (M4A1-S) T | -2.6 |
| 82/83 | 13 1:36 | 1 kill (Glock) T | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:24 | 1v4 before the plant T · 27 HP · Ladder | lost - died in the first fight · saw each other |
| 14 bomb 0:37 | 1v4 after the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first |
Flashes
8 flashes: 2 good, 1 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:33 | wasted | no enemy blinded for long |
| 1 1:32 | wasted | no enemy blinded for long; blinded Vanila 3.8 s on the move through Bombsite A - safe |
| 6 1:29 | good | blinded электрик 4.1 s (1.3 s white) |
| 8 1:25 | wasted | no enemy blinded for long |
| 10 1:16 | weak | barely blinded электрик 2.0 s (0.2 s white); blinded Agnostic 3.6 s holding Bombsite B - safe |
| 11 1:11 | wasted | no enemy blinded for long |
| 11 1:00 | wasted | no enemy blinded for long |
| 13 1:43 | good | blinded Noreply 5.0 s (2.2 s white); blinded żylasty syryjski 4.2 s holding Catwalk - safe |
Throws
28 grenades: 26 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Catwalk (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:08 | exposed | an HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1740 units away; a running throw |
| 13 1:34 | punished | hit by Traktoleta Pierdoleta skins.army with an HE out at Catwalk, 1.1 s before the throw - seen by 1 enemy for 0.6 s, the nearest 514 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:37 | Catwalk | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:35 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 0:47 | hold | held with żylasty syryjski, 640 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:41 | hold | held with żylasty syryjski, 800 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:40 | trade | żylasty syryjski was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | Agnostic was killed 601 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:23 | hold | held with żylasty syryjski, 770 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after żylasty syryjski) |
| 13 1:45 | trade | FalcoN ™ was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:37 | trade | żylasty syryjski was killed 253 units away: you traded in 984 ms (pros: 625 ms) |
| 13 1:35 | trade | Agnostic was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | żylasty syryjski was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:33 | trade | FalcoN ™ was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:37 | trade | Agnostic was killed 287 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:37 | trade | Agnostic was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit by them | Glock-18 | 938 ms | – | 1.8° | ||
| 1 0:40 | hit them | P2000 | 500 ms | – | 1.5° | ||
| 1 0:39 | killed by them | Glock-18 | 1312 ms | 1312 ms | 22.6° | ||
| 2 1:32 | killed them | M4A4 | 859 ms | 1125 ms | 36.9° | ||
| 3 bomb 0:29 | killed by them | AK-47 | 406 ms | 406 ms | 1.9° | ||
| 4 1:07 | killed them | Five-SeveN | 219 ms | 422 ms | 2.7° | ||
| 5 0:34 | killed by them | Desert Eagle | 422 ms | 422 ms | 1.5° | ||
| 6 1:44 | killed them | M4A1-S | 297 ms | 906 ms | 0.2° | ||
| 6 1:06 | killed by them | AK-47 | 547 ms | 547 ms | 8.6° | ||
| 8 1:20 | hit them | M4A4 | 578 ms | – | 9.8° | ||
| 8 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:15 | killed them | M4A1-S | 453 ms | 453 ms | 7.4° | ||
| 8 1:15 | killed by them | AWP | 500 ms | 500 ms | 0.6° | ||
| 9 0:48 | hit them | M4A4 | 250 ms | – | 1.6° | ||
| 9 0:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:29 | killed them | AK-47 | 266 ms | 562 ms | 12.5° | ||
| 9 0:08 | hit them | AK-47 | 578 ms | – | 0.4° | ||
| 9 0:07 | killed by them | AK-47 | 1906 ms | 1906 ms | 0.2° | ||
| 11 1:32 | killed them | M4A4 | 281 ms | 375 ms | 0.9° | ||
| 12 1:48 | killed them | AK-47 | 344 ms | 609 ms | 0.4° | ||
| 12 1:48 | killed by them | AK-47 | 250 ms | 1109 ms | 0.6° | ||
| 13 1:37 | killed them | Glock-18 | 875 ms | 1047 ms | 2.1° | ||
| 13 1:37 | hit by them | P2000 | 406 ms | – | 4.8° | ||
| 13 1:35 | hit by them | P2000 | 516 ms | – | 3.1° | ||
| 13 1:22 | killed by them | USP-S | 328 ms | 328 ms | 0.3° | ||
| 14 1:41 | hit them | Glock-18 | 109 ms | – | 47.5° | ||
| 14 bomb 0:33 | hit by them | M4A4 | 594 ms | – | 8.5° | ||
| 14 bomb 0:32 | hit them | M4A4 | 516 ms | – | 14.4° | ||
| 14 bomb 0:29 | killed them | M4A1-S | 328 ms | 328 ms | 6.2° | ||
| 14 bomb 0:29 | killed by them | M4A1-S | 859 ms | 953 ms | 0.9° | ||
| 14 bomb 0:29 | hit by them | M4A4 | 469 ms | – | 2.9° | ||
| 15 1:42 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:43 | hit them | SSG 08 | 219 ms | – | 0.4° | ||
| 16 1:42 | killed by them | AWP | 328 ms | 328 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:15 | USP-S | 686 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 15% / 43% | ||
| 1 1:14 | USP-S | 690 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 1 1:12 | USP-S | 678 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/3 | 4% / 52% | ||
| 1 0:44 | USP-S | 631 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 1 0:44 | USP-S | 626 | fine - pros would have fired it too | 0/1 | 43% / 46% | ||
| 1 0:41 | USP-S | 614 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 1 0:40 | USP-S | 624 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 41% / 42% | |
| 2 1:33 | M4A4 | 752 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 53% | |
| 2 1:32 | M4A4 | 762 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/9 | killed them | 25% / 55% | |
| 4 1:07 | Five-SeveN | 435 | fine - pros would have fired it too | 2/4 | killed them | 52% / 52% | |
| 5 0:34 | AK-47 | 860 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 48% | |
| 6 1:44 | M4A1-S | 587 | fired while moving (100 u/s), too fast to be accurate - stop first | 5/10 | killed them | 28% / 53% | |
| 8 1:49 | M4A1-S | 1422 | fine - pros would have fired it too | 0/6 | 2 bullets after pros would have stopped | 42% / 46% | |
| 8 1:20 | M4A1-S | 632 | too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target | 2/6 | 16% / 57% | ||
| 8 1:19 | M4A1-S | 659 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 1/5 | 2% / 46% | ||
| 8 1:15 | M4A1-S | 818 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/2 | killed them | 16% / 47% | |
| 9 0:48 | M4A4 | 955 | fine - pros would have fired it too | 1/5 | 54% / 59% | ||
| 9 0:29 | AK-47 | 165 | fired while moving (124 u/s), too fast to be accurate - stop first | 3/7 | killed them | 60% / 73% | |
| 9 0:09 | AK-47 | 1767 | fine - pros would have fired it too | 0/1 | 61% / 61% | ||
| 9 0:08 | AK-47 | 1751 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 43% | |
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 0/1 | 39% / 43% | ||
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 49% | |
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 0/1 | 34% / 46% | ||
| 9 0:07 | AK-47 | 1749 | fine - pros would have fired it too | 0/1 | 34% / 43% | ||
| 11 1:32 | M4A4 | 499 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/5 | killed them | 39% / 63% | |
| 12 1:49 | AK-47 | 1440 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 12 1:48 | AK-47 | 1440 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 12 1:48 | AK-47 | 1438 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 12 1:47 | AK-47 | 1129 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 48% | |
| 13 1:37 | Glock-18 | 324 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/8 | killed them | 13% / 56% | |
| 13 1:35 | Glock-18 | 1009 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/3 | 3% / 41% | ||
| 14 1:41 | Glock-18 | 145 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 56% / 58% | |
| 14 bomb 0:32 | M4A1-S | 267 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/5 | 41% / 54% | ||
| 14 bomb 0:30 | M4A1-S | 254 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | killed them | 16% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
