Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 20 | 50% |
| Desert Eagle | 17 | 29% |
| AK-47 | 17 | 6% |
| Glock-18 | 11 | 9% |
| M4A4 | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/83 | 15 1:37 | 3 kills (M4A1-S ×3), in 5.5 s CT | 7.6 |
| 7/83 | 5 1:03 | 2 kills (Deagle ×2), all headshots, in 28.7 s T | 5.2 |
| 14/83 | 10 1:47 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 25/83 | 2 1:17 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 42/83 | 9 1:13 | 2 kills (AK-47 ×2), 1 headshot, in 65.8 s T | 0.7 |
| 49/83 | 8 1:21 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 53/83 | 1 0:39 | 1 kill (Glock), a wallbang, 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:58 | 1v3 before the plant T · 8 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 9 0:29 | 1v4 before the plant T · 83 HP · Top Mid | lost - saved, the time ran out · first fight won, saw each other |
| 11 1:25 | 1v4 before the plant T · 100 HP · House | lost - died in the first fight · saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:19 | Side Alley | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 15 1:32 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | электрик was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:47 | trade | Traktoleta Pierdoleta skins.army was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:19 | hold | held with Noreply, 212 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Noreply) |
| 3 1:31 | peek together | peeked the same enemy as Noreply, 609 ms before them - early - you went first, alone |
| 3 bomb 0:40 | trade | Diawang was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 bomb 0:37 | trade | Noreply was killed 573 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:33 | trade | Diawang was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | Noreply was killed 708 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:39 | hold | held with Traktoleta Pierdoleta skins.army, 156 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Traktoleta Pierdoleta skins.army) |
| 5 1:03 | hold | held with электрик, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after электрик) |
| 5 0:58 | trade | электрик was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:45 | trade | Diawang was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:47 | trade | Diawang was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:41 | trade | Traktoleta Pierdoleta skins.army was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:46 | trade | Traktoleta Pierdoleta skins.army was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:23 | trade | Noreply was killed 558 units away: you traded in 1,547 ms (pros: 2,031 ms) |
| 8 1:15 | hold | held with электрик, 800 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after электрик) |
| 9 1:48 | trade | Traktoleta Pierdoleta skins.army was killed 163 units away: not traded within 5 s (pros: 969 ms) |
| 9 0:29 | trade | Noreply was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:38 | trade | Traktoleta Pierdoleta skins.army was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:30 | peek together | peeked the same enemy as Diawang, 156 ms after them - a double peek |
| 14 bomb 0:30 | peek together | peeked the same enemy as Noreply, 422 ms after them - late - your team-mate went first, as bait |
| 14 bomb 0:29 | line of fire | stood in Noreply's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 15 1:41 | trade | Traktoleta Pierdoleta skins.army was killed 1419 units away: you traded in 4,328 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | hit them | Glock-18 | 938 ms | – | 1.8° | ||
| 1 0:40 | hit by them | P2000 | 500 ms | – | 1.5° | ||
| 1 0:39 | killed them | Glock-18 | 1312 ms | 1312 ms | 22.6° | ||
| 1 0:34 | hit by them | P250 | 312 ms | – | 0.6° | ||
| 1 0:33 | hit them | Glock-18 | 109 ms | – | 1.0° | ||
| 1 0:32 | killed by them | P250 | 62 ms | 62 ms | 0.4° | ||
| 2 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | hit by them | M4A4 | 953 ms | – | 9.7° | ||
| 2 1:18 | hit by them | FAMAS | 422 ms | – | 2.6° | ||
| 2 1:17 | killed them | Desert Eagle | 766 ms | 766 ms | 51.4° | ||
| 2 1:16 | killed by them | M4A4 | 484 ms | 750 ms | 1.7° | ||
| 3 1:30 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:29 | killed by them | FAMAS | 297 ms | 391 ms | 1.3° | ||
| 4 1:12 | killed by them | AK-47 | 359 ms | 766 ms | 2.0° | ||
| 4 1:12 | hit them | M4A4 | 438 ms | – | 1.0° | ||
| 5 1:41 | hit by them | M4A4 | 1469 ms | – | 0.9° | ||
| 5 1:38 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:17 | hit by them | M4A4 | 1219 ms | – | 2.5° | ||
| 5 1:09 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:03 | killed them | Desert Eagle | 641 ms | 641 ms | 0.9° | ||
| 5 0:34 | killed them | Desert Eagle | 422 ms | 422 ms | 1.5° | ||
| 5 0:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:44 | killed by them | M4A1-S | 391 ms | 1531 ms | 0.8° | ||
| 7 1:35 | killed by them | AWP | 219 ms | 219 ms | 0.7° | ||
| 8 1:21 | killed them | AK-47 | 891 ms | 891 ms | 45.5° | ||
| 8 1:20 | hit by them | M4A4 | 578 ms | – | 9.8° | ||
| 8 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:15 | killed by them | M4A1-S | 453 ms | 453 ms | 7.4° | ||
| 9 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | killed them | AK-47 | 141 ms | 141 ms | 3.0° | ||
| 9 1:00 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:08 | hit by them | AK-47 | 578 ms | – | 0.4° | ||
| 9 0:07 | killed them | AK-47 | 1906 ms | 1906 ms | 0.2° | ||
| 9 round over | killed by them | P250 | 312 ms | 500 ms | 1.9° | ||
| 10 1:47 | killed them | Desert Eagle | 531 ms | 531 ms | 2.0° | ||
| 10 1:42 | killed by them | M4A4 | 375 ms | 1453 ms | 7.8° | ||
| 11 0:45 | killed by them | AWP | 312 ms | 312 ms | 3.3° | ||
| 12 1:37 | killed by them | M4A1-S | 484 ms | 578 ms | 6.1° | ||
| 12 1:37 | hit them | Desert Eagle | 547 ms | – | 8.1° | ||
| 14 bomb 0:29 | hit them | M4A4 | 469 ms | – | 2.9° | ||
| 15 1:38 | killed them | M4A1-S | 812 ms | 1344 ms | 2.5° | ||
| 15 1:34 | killed them | M4A1-S | 484 ms | 594 ms | 53.1° | ||
| 15 1:32 | killed them | M4A1-S | 484 ms | 672 ms | 1.0° | ||
| 16 1:20 | hit them | M4A4 | 844 ms | – | 1.6° | ||
| 16 0:55 | hit by them | AK-47 | 547 ms | – | 4.6° | ||
| 16 0:53 | killed by them | AK-47 | 188 ms | 188 ms | 2.5° | ||
| 17 1:48 | killed by them | AWP | 312 ms | 312 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | Glock-18 | 677 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/4 | 1% / 44% | ||
| 1 0:41 | Glock-18 | 1123 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 1 0:40 | Glock-18 | 624 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/6 | killed them | 8% / 39% | |
| 1 0:34 | Glock-18 | 1334 | fine - pros would have fired it too | 0/1 | 18% / 34% | ||
| 1 0:34 | Glock-18 | 1334 | fine - pros would have fired it too | 0/1 | 23% / 34% | ||
| 1 0:32 | Glock-18 | 1114 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 50% | |
| 2 1:29 | Desert Eagle | 1145 | aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first | 0/1 | 2% / 60% | ||
| 2 1:26 | Desert Eagle | 1412 | fine - pros would have fired it too | 0/2 | 44% / 44% | ||
| 2 1:24 | Desert Eagle | 1414 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 80% / 80% | |
| 2 1:17 | Desert Eagle | 988 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/1 | killed them | 18% / 56% | |
| 2 1:16 | Desert Eagle | 1379 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 4 1:12 | M4A4 | 1017 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 37% / 45% | |
| 5 1:42 | Desert Eagle | 1662 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 10% / 37% | ||
| 5 1:39 | Desert Eagle | 1668 | fine - pros would have fired it too | 0/1 | 15% / 29% | ||
| 5 1:18 | Desert Eagle | 931 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 18% / 51% | ||
| 5 1:10 | Desert Eagle | 1053 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 2% / 42% | |
| 5 1:03 | Desert Eagle | 1003 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 5 0:34 | Desert Eagle | 851 | fine - pros would have fired it too | 1/1 | killed them | 41% / 42% | |
| 6 1:44 | AK-47 | 1662 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 18% / 44% | |
| 6 1:43 | AK-47 | 1663 | fine - pros would have fired it too | 0/3 | 67% / 67% | ||
| 8 1:20 | AK-47 | 657 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/6 | 23% / 57% | ||
| 8 1:19 | AK-47 | 659 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 47% | |
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 0/2 | 23% / 43% | ||
| 9 0:08 | AK-47 | 1749 | fine - pros would have fired it too | 0/1 | 38% / 43% | ||
| 9 0:07 | AK-47 | 1749 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 9 0:07 | AK-47 | 1749 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 9 round over | AK-47 | 642 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 59% | |
| 10 1:47 | Desert Eagle | 1410 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 10 1:42 | Desert Eagle | 686 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 57% / 57% | |
| 12 1:37 | Desert Eagle | 255 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 14 bomb 0:29 | M4A1-S | 588 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/7 | 42% / 68% | ||
| 15 1:38 | M4A1-S | 1321 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/4 | 10% / 45% | ||
| 15 1:37 | M4A1-S | 1331 | fine - pros would have fired it too | 2/4 | killed them | 33% / 44% | |
| 15 1:34 | M4A1-S | 508 | fine - pros would have fired it too | 2/6 | killed them | 73% / 73% | |
| 15 1:32 | M4A1-S | 1127 | fine - pros would have fired it too | 2/3 | killed them | 32% / 46% | |
| 16 1:20 | M4A1-S | 1119 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/6 | 28% / 60% |
Throws
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
