ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 4-13 · Sun 01 Nov, 23:05

aaDistinguished Master Guardian

The match

Aim

547 msTTD672 msTTK2.0°Crosshair↓20%1st bullet33%Spray36%Head83%Counter-strafe

Scoreboard

77ADR53%KAST

Positioning

Shots

13/36Rushed↓1/19Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S2050%
Desert Eagle1729%
AK-47176%
Glock-18119%
M4A4540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/8315 1:37 3 kills (M4A1-S ×3), in 5.5 s CT7.6
7/835 1:03 2 kills (Deagle ×2), all headshots, in 28.7 s T5.2
14/8310 1:47 1 kill (Deagle), 1 headshot T2.5
25/832 1:17 1 kill (Deagle), 1 headshot T1.1
42/839 1:13 2 kills (AK-47 ×2), 1 headshot, in 65.8 s T0.7
49/838 1:21 1 kill (AK-47), 1 headshot T0.4
53/831 0:39 1 kill (Glock), a wallbang, 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:58 1v3 before the plant T · 8 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
9 0:29 1v4 before the plant T · 83 HP · Top Midlost - saved, the time ran out · first fight won, saw each other
11 1:25 1v4 before the plant T · 100 HP · Houselost - died in the first fight · saw each other

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:19 AgnosticSide Alleycover not used: 16 units away, they'd have seen only your headlived
15 1:32 FalcoN ™Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeэлектрик was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
2 1:47 tradeTraktoleta Pierdoleta skins.army was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
2 1:19 holdheld with Noreply, 212 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Noreply)
3 1:31 peek togetherpeeked the same enemy as Noreply, 609 ms before them - early - you went first, alone
3 bomb 0:40 tradeDiawang was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:37 tradeNoreply was killed 573 units away: not traded within 5 s (pros: 625 ms)
4 1:33 tradeDiawang was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeNoreply was killed 708 units away: not traded within 5 s (pros: 625 ms)
5 1:39 holdheld with Traktoleta Pierdoleta skins.army, 156 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Traktoleta Pierdoleta skins.army)
5 1:03 holdheld with электрик, 328 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after электрик)
5 0:58 tradeэлектрик was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
6 1:45 tradeDiawang was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
7 1:47 tradeDiawang was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
7 1:41 tradeTraktoleta Pierdoleta skins.army was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
8 1:46 tradeTraktoleta Pierdoleta skins.army was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
8 1:23 tradeNoreply was killed 558 units away: you traded in 1,547 ms (pros: 2,031 ms)
8 1:15 holdheld with электрик, 800 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after электрик)
9 1:48 tradeTraktoleta Pierdoleta skins.army was killed 163 units away: not traded within 5 s (pros: 969 ms)
9 0:29 tradeNoreply was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
12 1:38 tradeTraktoleta Pierdoleta skins.army was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:30 peek togetherpeeked the same enemy as Diawang, 156 ms after them - a double peek
14 bomb 0:30 peek togetherpeeked the same enemy as Noreply, 422 ms after them - late - your team-mate went first, as bait
14 bomb 0:29 line of firestood in Noreply's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
15 1:41 tradeTraktoleta Pierdoleta skins.army was killed 1419 units away: you traded in 4,328 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 BerciKhit themGlock-18938 ms–1.8°
1 0:40 BerciKhit by themP2000500 ms–1.5°
1 0:39 BerciKkilled themGlock-181312 ms1312 ms22.6°
1 0:34 Vanilahit by themP250312 ms–0.6°
1 0:33 Vanilahit themGlock-18109 ms–1.0°
1 0:32 Vanilakilled by themP25062 ms62 ms0.4°
2 1:29 Vanilahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 Agnostichit by themM4A4953 ms–9.7°
2 1:18 FalcoN ™hit by themFAMAS422 ms–2.6°
2 1:17 FalcoN ™killed themDesert Eagle766 ms766 ms51.4°
2 1:16 Agnostickilled by themM4A4484 ms750 ms1.7°
3 1:30 żylasty syryjskihit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:29 żylasty syryjskikilled by themFAMAS297 ms391 ms1.3°
4 1:12 Vanilakilled by themAK-47359 ms766 ms2.0°
4 1:12 Vanilahit themM4A4438 ms–1.0°
5 1:41 Agnostichit by themM4A41469 ms–0.9°
5 1:38 żylasty syryjskihit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:17 Agnostichit by themM4A41219 ms–2.5°
5 1:09 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:03 Agnostickilled themDesert Eagle641 ms641 ms0.9°
5 0:34 BerciKkilled themDesert Eagle422 ms422 ms1.5°
5 0:24 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:44 Vanilakilled by themM4A1-S391 ms1531 ms0.8°
7 1:35 Vanilakilled by themAWP219 ms219 ms0.7°
8 1:21 Agnostickilled themAK-47891 ms891 ms45.5°
8 1:20 BerciKhit by themM4A4578 ms–9.8°
8 1:20 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:15 BerciKkilled by themM4A1-S453 ms453 ms7.4°
9 1:15 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:13 Agnostickilled themAK-47141 ms141 ms3.0°
9 1:00 Vanilahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:08 BerciKhit by themAK-47578 ms–0.4°
9 0:07 BerciKkilled themAK-471906 ms1906 ms0.2°
9 round over Vanilakilled by themP250312 ms500 ms1.9°
10 1:47 Vanilakilled themDesert Eagle531 ms531 ms2.0°
10 1:42 Agnostickilled by themM4A4375 ms1453 ms7.8°
11 0:45 żylasty syryjskikilled by themAWP312 ms312 ms3.3°
12 1:37 Vanilakilled by themM4A1-S484 ms578 ms6.1°
12 1:37 Vanilahit themDesert Eagle547 ms–8.1°
14 bomb 0:29 BerciKhit themM4A4469 ms–2.9°
15 1:38 Agnostickilled themM4A1-S812 ms1344 ms2.5°
15 1:34 Vanilakilled themM4A1-S484 ms594 ms53.1°
15 1:32 FalcoN ™killed themM4A1-S484 ms672 ms1.0°
16 1:20 Agnostichit themM4A4844 ms–1.6°
16 0:55 Agnostichit by themAK-47547 ms–4.6°
16 0:53 Agnostickilled by themAK-47188 ms188 ms2.5°
17 1:48 żylasty syryjskikilled by themAWP312 ms312 ms1.2°

Shots

You fired 13 of your 36 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 BerciKGlock-18677fired while moving (165 u/s), too fast to be accurate - stop first1/41% / 44%
1 0:41 żylasty syryjskiGlock-181123fine - pros would have fired it too0/150% / 50%
1 0:40 BerciKGlock-18624aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/6killed them8% / 39%
1 0:34 FalcoN ™Glock-181334fine - pros would have fired it too0/118% / 34%
1 0:34 FalcoN ™Glock-181334fine - pros would have fired it too0/123% / 34%
1 0:32 VanilaGlock-181114fine - pros would have fired it too0/1cut short (a death, a reload)50% / 50%
2 1:29 żylasty syryjskiDesert Eagle1145aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first0/12% / 60%
2 1:26 AgnosticDesert Eagle1412fine - pros would have fired it too0/244% / 44%
2 1:24 AgnosticDesert Eagle1414fine - pros would have fired it too0/1cut short (a death, a reload)80% / 80%
2 1:17 FalcoN ™Desert Eagle988aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/1killed them18% / 56%
2 1:16 AgnosticDesert Eagle1379fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
4 1:12 VanilaM4A41017fine - pros would have fired it too2/5cut short (a death, a reload)37% / 45%
5 1:42 AgnosticDesert Eagle1662aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/210% / 37%
5 1:39 AgnosticDesert Eagle1668fine - pros would have fired it too0/115% / 29%
5 1:18 AgnosticDesert Eagle931aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/318% / 51%
5 1:10 AgnosticDesert Eagle1053aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/2cut short (a death, a reload)2% / 42%
5 1:03 AgnosticDesert Eagle1003fine - pros would have fired it too1/1killed them53% / 53%
5 0:34 BerciKDesert Eagle851fine - pros would have fired it too1/1killed them41% / 42%
6 1:44 VanilaAK-471662aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/41 bullet after pros would have stopped18% / 44%
6 1:43 VanilaAK-471663fine - pros would have fired it too0/367% / 67%
8 1:20 BerciKAK-47657fired while moving (90 u/s), too fast to be accurate - stop first1/623% / 57%
8 1:19 BerciKAK-47659fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 47%
9 0:08 BerciKAK-471749fine - pros would have fired it too0/223% / 43%
9 0:08 BerciKAK-471749fine - pros would have fired it too0/138% / 43%
9 0:07 BerciKAK-471749fine - pros would have fired it too0/144% / 44%
9 0:07 BerciKAK-471749fine - pros would have fired it too1/1killed them64% / 64%
9 round over VanilaAK-47642aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)24% / 59%
10 1:47 VanilaDesert Eagle1410fine - pros would have fired it too1/1killed them52% / 52%
10 1:42 AgnosticDesert Eagle686fine - pros would have fired it too0/2cut short (a death, a reload)57% / 57%
12 1:37 VanilaDesert Eagle255fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
14 bomb 0:29 BerciKM4A1-S588fired while moving (120 u/s), too fast to be accurate - stop first1/742% / 68%
15 1:38 AgnosticM4A1-S1321fired while moving (93 u/s), too fast to be accurate - stop first2/410% / 45%
15 1:37 AgnosticM4A1-S1331fine - pros would have fired it too2/4killed them33% / 44%
15 1:34 VanilaM4A1-S508fine - pros would have fired it too2/6killed them73% / 73%
15 1:32 FalcoN ™M4A1-S1127fine - pros would have fired it too2/3killed them32% / 46%
16 1:20 AgnosticM4A1-S1119fired while moving (90 u/s), too fast to be accurate - stop first1/628% / 60%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 11 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.